Apollo dodgeball flying into ur inbox at high speeds. etoiles and phil 1v1 stick fighting in front of missa as we speak
Phil got bodied lmao. L
23 notes
·
View notes
bro why you worry about maining someone? like I play a different person in r6s depending on what I feel like / the map / the location of site. actually when I first started playing the game all I would use is the random button! like unless ur in comp it really doesn't matter. one of the only reasons why I don't do random these days is because the button isn't in standard only qp. just like... click someone- except for mira or clash. banned.
BELIEVE IT OR NOT i've actually got like... little to no gameplay experience playing r6, most of my knowledge comes from watching other people play. I've played maybe about 2 hours worth of actual matches tops :P
after going through enough fps games with characters that have unique abilities/guns, i eventually figured out i learn a game best if i just pick a character and try to learn just them until i'm comfortable with their utility enough that im not trying to learn the maps, the plant spots, etc etc while also fighting learning my own ability and guns. x_x
I ALSO USUALLY JUST PLAY WHOEVER I WANT TO IN GAMES, apex i do that a lot, but i only really started to learn once i told myself "okay, i'm gonna just pick ONE character to play", and so i'd only play mirage until i felt comfortable in the battle royal format. now, i play a variety of legends! >:)
i do get you though, it's not like... a giant worry, starting is just hard for me LMAOOOOO. the r6 gameplay loop is so foreign to me and these kinds of learning curves i find i get over the fastest if character choice isn't an aspect im fighting against too, if that all makes any sense?
7 notes
·
View notes
erbis. ebis. beris
[image description: a waist-up drawing of an original character named eris drawn in a graffiti-esque style. eris is a thin, pale-skinned man with bright red buzzcut hair, blank white eyes, pointy yellow teeth, and black demon horns and a tail. she is wearing a bright blue spiked collar and a white crop top with bright blue and bright red striped sleeves. end id]
26 notes
·
View notes
seeing sprouts without their job stones in 30+ dungeons stresses me out so much like listen i don't really mind that much, i've been there, i point it out to them and move on and just try to make it through this one instance BUT i know there are many people who get incredibly nasty when that happens in their party!!! i experienced that first-hand as a sprout because i did NOT know about job stones lmao and took my arcanist into quarn and BOY HOWDY. my other dps was not a happy camper!!! and they were NOT shy in telling me so, and then the other two joined in very passive-aggreessively and my little newbie ass was consumed by dread the whole run through because nobody really bothered to explain what it actually was that i'm doing wrong lmao
so now i'm just here like BABY NO!!! YOU HAVE A TARGET ON YOUR HEAD!!! Pls talk to your job guy and get your rock I don't want you to have a horrible time 😭😭😭
2 notes
·
View notes
doing the super saiyan rage transformation because im not on some cute girl's lap hearing her infodump about shit i dotn have the slightest clue about
9 notes
·
View notes
tfw you join some folks for SM SnV but they’ve done NiM Dash Cheese (derogatory) so many times that they literally don’t know how to actually survive story mode Dash’roode if they’re expected to do the actual general mechanics
(and then after near-wipes on every boss, being invited to do a NiM Dash run with them and responding that you’re lactose intolerant and leaving group)
5 notes
·
View notes
He isn't a good person, Sylvie.
How many other circuses has he destroyed since then? His own kind?
"I have never tried to claim that he is perfect... But he is good to his own. Why... Why should he share camaraderie with other troupes? Their blood? Their occupation? This is how things are.
What Emarra does outside of our show is not something I should have an opinion on. He treats me well... He treats all of us well. That is what matters."
2 notes
·
View notes
One of the occupational hazards of being so preoccupied with game design as a discipline is that sometimes I'll have dreams that are just some unknown force explaining an idea for a game to me, and last night I dreamed what is possibly the most obnoxious mechanical premise for a game I've ever come up with.
In brief, it was a traditional JRPG-style game with an atypical levelling-up scheme. Rather than gaining XP or levelling up at milestones, party members would grow in power by finding and absorbing or ingesting these little extradimensional parasites, represented in the dream as small grub- or fetus-like creatures with smiling humanoid faces. These parasites would be found as treasure and enemy drops, and could freely be given to any party member, except for the player character; the player character alone was unable to use them for Plot Reasons, and was entirely reliant on equipment to grow in power instead.
Absorbing a parasite both granted permanent stat boosts and unlocked weird psychic powers. However, they'd also cause progressive personality changes in the party members to which they were assigned, reflected by changes in dialogue and interactions, and eventually in granting or denying access to particular side quests. This function of the parasites was undocumented, and would likely go unnoticed by the player on their initial playthrough, as they'd level up as they went and would never see the unmodified dialogues.
A further wrinkle is that this effect was mediated by the game's expected progression. Farming parasites and "over-levelling" beyond where the game expected you to be would accelerate the personality changes, while going deliberately under-levelled would slow them (i.e., by giving your party members more time to acclimate to having bugs in their brains); like the personality changes themselves, the existence of these hidden modifiers would not be hinted at to the player.
If you spent a long enough stretch of the game sufficiently over-levelled, you'd eventually receive a non-standard game over where your party would betray, kill, and eat the player character. Furthermore, this non-standard ending had a deliberate "eclipse phase" whereby it would wait for a while after you hit the required threshold before pulling the trigger, in particular making sure that you've saved at least once, leaving your save file irrevocably fucked.
As a final twist, the non-standard game over would only trigger after resting; though the game's mechanics would heavily incentivise resting on a regular basis, it would theoretically be possible to massively over-level your party on purpose and avoid the bad ending simply by never resting again, potentially as a speedrun strat. However, doing so would alter the game's ending to replace the usual final boss with a hopeless solo boss fight against your own massively over-levelled party.
6K notes
·
View notes