Rattan Pattern - Substance 3D Designer | shift 4 cube
Learn how to create a stunning Rattan Pattern in Substance 3D Designer with this step-by-step tutorial. Elevate your texturing skills and bring realistic rattan textures to your 3D models. Subscribe for more exciting tutorials! https://youtu.be/Lw8_KSzUNRk
ARTIST SHOUT-OUT
Saturday, July 15, 2023
"Waterfall VFX"
by Sophie Edqvist
SOCIAL MEDIA
ArtStation Post
Instagram
Twitter
**Don't forget to give Sophie Edqvist a follow!**
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The Artist Shout-Outs are given to provide exposure to human artists to combat the AI compilations.
For more details, and to view previous ones, click here!
This shout-out choice was inspired by Oxford English Dictionary's Word of the Day: minnowed,
to see the definition, click here!
See the original Artist Shout-Out post to Instagram here!
See the piece on ArtStation here!
We are developing all the Salomon Apparel collections in 3D. These images are the SS22 collection and were done in winter 20/21. We develop also each of the fabrics implied in the collections using Substance Designer.
🕸️ iSpider 7 is here!!! Completed Asset (Adobe Substance 3D Painter) --> Following the tutorials of @substance3dart and @substance3ddesign --> Follow and turn on post notifications for more from my life!!! 🙏 ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- #substance3d #substance3dpainter #substancedesigner #substance3ddesigner #substancepainter #substance3dassets #substance3dartist #substance3dart #adobesubstance #adobesubstancepainter #adobesubstance3dpainter ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- (at GRAY) https://www.instagram.com/p/CZ6RBGghFSy/?igshid=NGJjMDIxMWI=
آموزشهای ضروری Substance Designe آموزشهای ضروری Substance Designe توسط جوئل بردلی : Substance Designer یک ابزار قدرتمند و مبتنی بر رویه برای ایجاد بافت برای هنر و بازی های سه بعدی است. این دوره آموزشی یک نمای کلی از Substance Designer، نسخه 2017 برنامه را ارائه می دهد. هنرمندان بافت جدید می توانند از این دوره برای شروع جهش در این زمینه استفاده کنند، در حالی که هنرمندان باتجربه نکات و ترفندهای پیشرفته زیادی برای ارتقای مهارت های خود به سطح بعدی خواهند یافت. مربی جوئل بردلی با مروری بر یک نمودار مواد از پیش ساخته شده شروع میکند، نقاط قوت و جریان کار غیرمخرب Substance Designer را نشان میدهد، و از طریق اصول اولیه مانند پیمایش در رابط طراح مواد، تنظیم اولویتهای مهم، وارد کردن مشها و نقشهها، و استفاده از دوبعدی، سه بعدی میپردازد. و نماهای نمودار. سپس به آرایه بزرگی از گرههای ضروری «اتمی» در Substance Designer، از جمله گرههای Blend، Curve، Slope Blur، Normal، Gradient و Water Level میرود. این گره ها قلب جریان کاری Substance Designer را تشکیل می دهند. سپس یاد بگیرید که... #substancepainter #texturing3dmodel #Substance3DPainter #substancedesigner #3danimation https://www.instagram.com/p/CgO84KSrN79/?igshid=NGJjMDIxMWI=
The good thing about 2023 is that I remembered what it was like to feel truly calm and relaxed, thanks to starting being able to make art again (wow!!) and playing ffxiv again during the anniversary. A big part of that was enhanced by being alone in the house for a few weeks in late summer. Unfortunately that means when I was no longer alone it was harder to find those moments, and I'm looking again at trying to move out this year. That's not a bad thing, the tough part is being able to afford it.
I started trying to learn 3d materials in hopes I could get an income with it, but because my program of choice, substanceDesigner, costs money, I thought about earning some on the side with a zazzle store. So I dropped the materials and worked on the store. The debut collection comes out this month, but I don't suspect it'll really be anything that helpful for income (just being realistic). So I'm just going to try to get a normal part-time job, I think. I just need to have my own space. It's frustrating bc the entire housing market is garbage right now. I keep trying to make it work at home but it just doesn't get there. Only in the last 2 months did I start to feel like I was physically able to do something resembling a part-time job, but I still have a long way to go. I hope it doesn't take up too much of my energy that I can't work on these other things.
Also one of my lizards is missing in my room and it's stressful looking for her every day.
For this piece I've wanted to create a Sandstone Trimsheet using a workflow using Photoshop and then combining a megascans texture in Substance Designer.
I've Started by gathering some relief architectural drawings from pinterest and then worked them in photoshop using the brush stroke filter. Then created the trims in order o export a very basic height map into Substance Designer. There, I've used the Histogram range/scan + HQ Blur in order to create a proper Height map without much noise.
I've added some Dirt and Clouds noise, then blended with a simple megascans sandstone height map.
Having fun learning more of Substance; the new parametric modelling feature of S Designer... and the S Stager app.
All you need are nodes :-) and many more hours of practice!