Tumgik
#super mario bros the early years
stardestroyer81 · 1 year
Text
Tumblr media
Guys, I don't think this is the Super Mario Bros. movie.
(Alternatively, I watched the Super Mario Bros. movie this past Friday and absolutely ADORED it— you can check out my spoiler-free thoughts below in the tags! 💙✨)
11 notes · View notes
g4zdtechtv · 1 year
Video
youtube
G-Phoria ‘03 - Super Mario Accepts the G4 Legend Award
Yep, it’s-a him.
1 note · View note
thankskenpenders · 7 months
Text
Tumblr media
So I wrote a whole long thing about Amy's tarot cards, but what about, you know... the rest of the Sonic Frontiers DLC? The new alternate story route, the hours of new gameplay, all that?
Having now played it, I'm not sure Sonic has ever had this specific combination of good ideas that make the future of the series look bright, and execution that I fucking hate.
(Full spoilers ahead.)
Tumblr media
The good
There's a lot to like here, conceptually.
First and foremost, Tails, Knuckles, and Amy are finally playable in a new mainline 3D Sonic game for the first time since 2006! Seventeen years! We've been begging for this for so very, very long. Nature is finally truly healing from the fallout of Sonic '06. Early on I hedged my bets and expected them to be locked to Cyber Space or something like that, assuming that there was no way they'd be fully playable in the Open Zone. But sure enough, while they're a bit limited compared to Sonic, they're still all full-blown characters with skill trees to unlock and lots of exploration to do.
We also got a more bombastic alternate final boss fight, after the first take on The End kind of underwhelmed. And it's obvious that Sonic Team has listened to our pleas to focus on the 3D platforming over the forced 2D sections, and to reduce the amount of automation in the level design. This update is chock full of Actual Platforming. Wow! I can only pray this means we never get an area as agonizing to explore as Chaos Island again.
Sure, there's still some jank - especially with Knuckles' movement, which is kinda rough. But if this is the stuff they're trying out so that they can refine it further for the next game, then I'm really excited.
On the other hand, good fucking lord is The Final Horizon tedious. And that tedium sapped most of the fun out of it for me.
Tumblr media
The frustrating
The new scenario massively increases the difficulty over the base game, seemingly out of a desire to give the hardcore players who were posting speedrun videos and whatnot more of a challenge. It's the Super Mario Bros.: The Lost Levels of Sonic. This difficulty comes in many forms throughout your playtime, some worse than others, and continues to ramp up over time.
Rather than giving you a tutorial level, the new scenario dumps you directly into a remixed version of the final island and makes you do some fairly precise platforming with Amy, Knuckles, and Tails - new characters with new movesets that you won't have any experience with. You'll also need to find character-specific Koco that give you free levels, because Sonic's friends all start at level one and certain locked moves in their skill trees will be mandatory to progress. They don't even have Cyloop unlocked at the start. And because they're all low level, that means you'd better steer clear of the beefed-up bosses scattered around the map, which will absolutely annihilate Sonic's friends. (I honestly just avoided them and never bothered beating any of them, not even with my high-level Sonic. I have no idea if they're beatable with the others.)
None of this is explained to you particularly well. I spent my first few minutes with Amy wondering why the attack button did nothing, only to eventually think to check her skill tree and realize that I had to unlock her basic attack. If you don't bother to take the time to read through the skill trees, you'll very quickly find obstacles you have no way of getting past with no clues as to what exactly you're supposed to do.
Adding to this confusion is the fact that objective markers often tell you to go half a kilometer into the sky, and you'll have no idea how to get up there because all of the relevant platforms are out of your draw distance. Many objects seem to only pop in for me when I'm within about 60 meters of them, which isn't a long distance for a high-speed open world platformer like this. I was having this problem running the game with high graphics on PC, so I can only imagine how obnoxious it is on Switch. I'd frequently find myself poking around nearby clusters of platforming objects and praying that they'd lead me to a spring, rail, or cannon that would eventually point me in the direction of the floating objective marker.
There were always complaints about the art direction in Frontiers and the way it relies on floating rails and prefab platforms that are visually disconnected from the natural scenery of the islands, but it's even more dire here. The new platforming sections are dense and complex, but they seemingly didn't have the budget to change the topography of Ouranos Island at all, so it all takes the form of these prefabs. It very strongly gives the vibe of a Forge creation in Halo 3, back when there were no blank canvas maps and people just had to make "new maps" by jamming a bunch of shipping containers and barricades together in the sky above one of the default arenas.
Tumblr media Tumblr media
I was still more or less having fun, though, despite the jank. It's a big creative swing, I told myself! They're trying stuff out! They're experimenting!
And then I hit the towers.
The towers are agonizing because they're SO close to being great. The logical part of my brain understands why some people love them, but god, I just fucking hate them. The platforming there IS cool! These layouts are cool! The individual challenges along the way are a bit tough, but totally doable. You know what's not cool? Making one mistake and slowly falling 800 meters all the way back down to the ground, forcing you to start over. Because none of these towers have checkpoints. For me, this one decision transforms what should have been a fun set of platforming challenges into a massive, unfun difficulty spike.
I enjoy some masocore platformers, but those are typically games with quick deaths and restarts like Celeste, Super Meat Boy, or VVVVVV. Hell, the Mario games tend to get way more difficult than the average Sonic game, and those are obviously all great. Quite frankly, unlike those games, Sonic Frontiers is nowhere near tight or polished enough to make this difficulty feel fair. Bits of jank that I could ignore in the base game due to its lower difficulty are now matters of life or death. Missing a jump because I boosted off an incline in a way the game didn't like for reasons I don't understand is not fun. Falling off a tower because the camera was pointing in the wrong direction while I was in midair and I couldn't see the next thing I was expected to homing attack is not fun.
And it's such a jarring spike when moving from the base game to the DLC that it feels like the game is suddenly quizzing me on skills it never bothered to instill in me. Maybe if you've spent the last year labbing out the movement tech in this game this is all a no brainer, but for the average returning player it's a kick in the dick.
I'm sure I could've beaten these towers normally if I gave them enough tries. They aren't the hardest thing in the world. But I very quickly decided I had better things to do with my life and turned on easy mode, which adds tons of extra springs and homing attack balloons to make all of the platforming piss easy. I wish there was a middle option between Only Up: Sonic Edition and this extreme hand holding, but when given the choice between the two I gladly picked baby mode. I just wanted to see the story.
(The new Cyber Space levels are also long, challenging, and devoid of checkpoints, not unlike the towers. But I only ever found the entrances to two of them. So I only did two. They're theoretically required, because they give you "Lookout Koco" that you need for... some reason? But in a rare act of mercy, Sonic Team put Cyloop treasure spots that give you free Lookout Koco all over the map.)
As I continued, so many little things started adding up to piss me off. Why do you only reveal like five tiny squares of the map at a time? I would've loved to find all the new 1-on-1 dialogue scenes, but not if I had to do dozens of hard mode versions of the stupid little puzzles and challenges to reveal the whole map. Why does every character need their own unique collectibles? What is this, Donkey Kong 64? Why can't I just grab this EXP for Amy when I find it as Tails? Why can I only manually swap characters by talking to an out-of-the-way NPC unlocked right before the final boss? Why is fast travel disabled? Why are the new vocal themes you hear when playing as Amy, Knuckles, and Tails so monotonous, with a single verse repeating over lo-fi beats ad nauseum? Why is the jukebox feature completely disabled throughout the DLC, even after rolling the credits? Why can't Tails homing attack? Why do I have to wrestle with the camera so much while also holding the jump button to fly as Knuckles and Tails? How many right thumbs do they think I have? Why is this animation for picking up animals in the Cyber Space levels so incredibly slow, and why can I still take damage while it's playing? Why does the stupid starfall event have to make it so hard to see what I'm doing when climbing these towers? Why does this shitty combat trial have a popup that makes it seem like I should be using the Cyloop when the actual strategy revolves around repeated parries? And on and on and on...
Tumblr media
The story
What about the new story? Well, there sadly isn't much to chew on here. Most of the DLC has the cast running around and finding different macguffins for arbitrary reasons, as part of some sort of plan to divide up the work on the last island so that Sonic can go train with the spirits of the Ancients and harness the power of his cyber corruption. What the fuck is an Impact Form? I don't know, but Knuckles needs something to do, so go find one.
It's a thin excuse plot meant to make you do platforming challenges around Ouranos Island, with little room for Ian to add any real flavor of his own, even though he certainly tries. Having Sonic meet the spirits of the Ancients who controlled the Titans, who are revealed to directly parallel the personalities of him and his friends, is kinda neat, I guess? It's something. The optional conversations seem to have some fun bits, including both conversations between the supporting cast and additional lore. But again, I only found a few of those because of how tedious filling out the map was.
The writing is also let down by the voice acting - or I guess the voice direction, because I know this cast can do better. Roger's voice continues to be weirdly, distractingly deep as Sonic, which was clearly something that was requested of him just for this game. (For a recent example of him going back to his regular Sonic voice, see this LEGO trailer.) The performances of Sonic's friends are also WILDLY mismatched. This is most clear when they start feeling the effects of the cyber corruption. Knuckles seems to be barely affected at all, Tails sounds like he's moderately hurt and low on energy, and Amy starts completely overselling her pain out of nowhere. The extremely strained performance makes it sound like Cindy's literally being tortured in the fucking booth. I have no idea what's going on over there.
Tumblr media
The final challenges
People have debated whether or not things like the towers and the new Cyber Space levels are fair challenges. What's not up for debate is the fact that Master King Koco's Trial is complete and utter bullshit, and I can't believe they shipped this.
Before you can fight the new final boss, the game forces you to do a boss rush of the first three Titans - INCLUDING the pre-Super Sonic climbing sections - with a hard limit of 400 rings. For all three lengthy, heavily scripted fights. Back to back. You can't even cheese it with the leveling system, because you're forced to do this at level 1. This all but forces you to look up speedrun strats for the Super Sonic fights so that you don't run out of rings and fail the trial.
And the real kicker? They changed the parry just for this trial! Originally, you could just hold down the bumpers endlessly and Sonic would ready himself to parry the next attack, whenever that may hit. Now it requires you to do a "Perfect Parry" with specific timing. And you HAVE to hit those parries if you wanna clear this trial and get to the new ending. Miss a few and you're probably fucked. You just have to reset. Time to go through all those fights, all those climbing sequences, all those QTEs, and all those unskippable mid-fight cutscenes all over again. This is by far the most egregious example of the DLC deciding to quiz you on new skills that the base game never required of you, and it's one of the most absurdly unfair things I have ever seen in a Sonic game.
Easy mode does make this trial easier by making the timing window for Perfect Parries much more generous, but that's all the help you get. It's still easy to lose time failing to parry Wyvern's hard-to-read animations, or to lose rings by getting hit on the climb sections, or for things to just fuck up because these fights were always kinda jank. I gave it a few shots. I looked up guide videos. I tried the Quick Cyloop and stomp combo strat that seems all but mandatory. But I quickly decided that, again, this wasn't a worthwhile use of my time. It just sucks. And I really, REALLY didn't want to overwrite all my fond memories of these Titan fights, some of my favorite setpiece moments in any Sonic game, with memories of this shit ass boss rush.
So I cheated! And if you're on PC, you should too.
Tumblr media
With the worst hurdle out of the way, I turned cheats back off and moved on to the new final boss. It was pretty cool. It's much flashier than the original fight against The End, that's for sure. It's still kinda annoying, and it requires you to do very specific shit without properly telegraphing it, but it's nowhere near as bad as the preceding challenges. I was hoping for one last new metalcore song to go with the new fight, which we sadly didn't get, but at least the new version of I'm Here is good.
The ending is... mostly the same, with a couple altered scenes that don't really change anything in the long run. But overall the new finale was pretty good. I just wish it hadn't been such a slog to get there.
Closing thoughts
Sonic Frontiers: The Final Horizon wants to be three things:
A patch that adds a new alternate ending that was probably supposed to be in the base game in the first place.
An experimental take on making Tails, Knuckles, and Amy playable again, presumably testing things for the next game. And...
An official Kaizo Sonic Frontiers mod for the sickos.
The thing is, the people showing up for #1 and #2, the main things that Sega hyped up about the update, are not necessarily going to be down for #3. If they had announced some uber-hard new Cyber Space levels for the arcade mode or whatever, I'd be like, neat! And then not play them. I would never touch Master King Koco's Trial if it was an optional challenge. I would leave that for the sickos. But instead, they made the hardest content mandatory for anyone who wants to see the new Good Ending where the final boss gets an actual budget.
I'm mostly left in a state of shock that it shipped like this. I cannot believe they playtested this and decided this was the state The Final Horizon should be released in. That this should be the note Frontiers ends on. That this should be how we remember those Titan fights. That this should be the lingering taste in our mouths as we wait however many years for the next 3D game.
Armchair devs always love to say that things would be "easy to fix," but like... there really would be easy fixes for the insane difficulty and general tedium here! Add a few more tutorial popups explaining what the game expects of you with Sonic's friends. Give the Cyber Space stages and the towers a couple checkpoints. Give the combat trials more generous time limits, especially on the lower difficulties. Remove half of the map puzzles, and make the ones that remain uncover twice as many squares. Skip the startup animation for Knuckles' glide. Let me turn on the goddamn jukebox. Since so much of this update was designed around fan feedback, I can only pray that Sonic Team is still listening, and that they tweak at least a few of these things with a balance patch.
But still, after those many, many paragraphs of complaining... this still somehow makes the future of 3D Sonic seem pretty promising?
Sonic's friends are FINALLY playable again, and the focus is back to proper 3D platforming, rather than railroading players into awkward forced 2D sections in what's otherwise an open world. These are the things that they hopefully want to carry over to the next game. The difficulty? Well, that's just because it's the postgame DLC that's supposed to be the toughest challenge in the game. It's just an unreasonably cruel one of those - an example of how designing and balancing for a vocal minority of your fanbase can really hurt your game. But Sonic Team is onto something here, and I hope that they can learn the right lessons from this expansion and not throw the baby out with the bathwater.
231 notes · View notes
pianokantzart · 2 months
Text
The Super Mario Bros. Redux (Pt. 3)
What would happen if, in The Super Mario Bros. Movie, after Mario and Luigi are separated, Mario was the one who ended up in the clutches of Luigi’s eventual arch nemesis, while Luigi teamed up with some of his own close allies to go rescue him? (This part of the story is in one shot format. Most other parts are written in bullet points.) Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 ________ Mario never coped well with feeling trapped. As early as nine months old he was racing around like his life depended on it, clamoring over gates and out of windows, unbuttoning clothes he felt were too tight and twisting door handles the moment he developed the coordination to grasp them. Starting his own business was supposed to be a path to freedom… or at least the closest thing to freedom one could achieve in the modern world. He never in a thousand years would’ve guessed that the domino effect of his little endeavors would have landed him here. His cell felt more like a coffin than a prison; a golden picture frame hung halfway up the wall in an expansive gallery stacked floor to ceiling with other “artwork.” He could move no more than eight inches to the left or right. He couldn’t jump, lie down, sit, or turn around. The only thing he could do was bang his fists against the transparent barrier keeping him trapped, though that did little more than worsen his sense of claustrophobia.
His surrounding captives– far more accustomed to the cramped conditions– did what they could to calm him, as conversation proved to be the best distraction from their unfortunate situation. The talking turtles and mushroom men– Koopas and Toads, they were apparently called– were generous with what little information they had, and slowly Mario learned where he was, why he was where he was, who was responsible, and that– according to the game of telephone that ran up and down the conversing portraits– he was the only human that had been seen in the gallery. The mystery of Luigi’s whereabouts left Mario conflicted. On one hand, he was relieved. This was the last place his little brother needed to be. On the other hand, it opened up the possibility that he was somehow somewhere worse. He had promised his brother that they would be alright as long as he was together, but… to his shame… there was a selfish part of Mario that simply didn’t want to be alone.
He was listening sympathetically to the woes of the Toad in the neighboring painting when the large oaken doors to the gallery swung open, and a gaggle of cackling boos swarmed in. Mario had learned by now that ghosts of this world, free from the fear of death and any physical need, desired only amusement. They acted with a form of malicious playfulness, like a housecat that continues to hunt despite having long eaten its fill. The boos certainly seemed to be enjoying themselves as they floated through the room, lunging and making faces at the helpless captives, laughing every time they whimpered or flinched. Mario, his heart still clinging to memories of his twin, braced his palms against the barrier and shouted at the ghosts to leave the others alone. His command proved far more successful than he thought it would. All fifteen of the little white ghosts turned their attention to him, then swarmed in his direction, blending together into a whirl of white until they arrived in front of his painting fully transformed into a giant, singular boo, staring daggers with glowing yellow eyes. Mario put on a brave front and stared back.
He was made all too familiar with this enormous specter the moment he first stumbled upon the portraits. He still had bruises to prove the memory, though it was only thanks to the other trapped paintings that he was finally able to put a name to the face.
“Boolossus, is it?”
The behemoth didn’t answer. With a smug, sharp-toothed grin it merely plucked Mario from the wall and flitted away with the plumber tucked under its arm like a piece of common furniture. With his only view of the outside world obstructed by the translucent body of Boolossus, Mario was rendered lost and disoriented, and when at last he was once again hung upon a wall he found himself in a different room, carved out of murky, sulfur colored stone. This new location felt musty and ancient, very different from the colorful, well-tended opulence of the gallery. Long defunct lion-faced fountains stared at each other across the room from between towering pillars, where black grit filled the crevices of intricately carved designs. The only signs this decaying place had that it was ever visited was the lit chandeliers hanging overhead, and the blue flames dancing in the stone lamps that lined the center of the room.
Boolossus maintained his victorious expression as he backed away from the newly hung portrait, then buried himself in a corner to make room for the newcomer, phasing through roof overhead. Mario felt his apprehension grow, not because of the darkness around the ghost's eyes that sharpened the spectral glow of his gaze, or the enormous crown atop his head that indicated his place of royalty, or even his enormous size which dwarfed even that of Boolossus. Instead, Mario was troubled by an instinctive sense of true hatred emanating from him, far different from the impish malevolence of the other specters.
His heart leapt a little when the ghost’s crown lit up, and a field of purple magic reached toward him, plucking his painting off the wall and pulling him suspended mid-air to the center of the room.
“What is your name?” the ghost asked with a thoughtful hum. Mario felt the world spin around him as the giant boo used one of his stubby arms to twirl his painting in the air, then stopped it with such suddenness that Mario’s body slammed into the side of his prison. Slightly dazed, he collected himself enough to answer the question. “Mario.” “Mario… I have to admit, despite the novelty of a human visitor, you don’t seem to know your place in this world. Perhaps you don't know who I am? What I’m capable of?”
“You’re King Boo.” Mario answered after a pause– a brief reflection on his conversations in the gallery. “You shattered something called The Dark Moon, and now you want to lead an army of ghosts.”
“Very good! I guess you’re not as dumb as you look.”
Mario let out a yelp as he felt his portrait turned upside down, his feet remaining fixed in place as his arms dangled over his head and the blood rushed to his face. 
“Speaking of looks,” King Boo continued, his faux smile looking more like a scowl from its new angle, “it appears you didn’t arrive alone. There just so happens to be another human just like you! Mustache and everything!”
Knowing at once who he was talking about, Mario felt every muscle in his body tense up. His stomach tied itself into knots, and he felt his heartbeat double its pace. King Boo’s eyes flashed. His grin widened, and his great purple tongue lolled hungrily at the air like a dog. “Ha ha ha! There’s that fear! Utter terror in fact! So you do know him!”
“Listen, Luigi isn’t–”
“Luigi! Is that his name?”
Mario winced in self-directed frustration, then sputtered to his sibling’s defense. “He’s no threat to you! He’s just– he’s just a plumber! we both are!”
Mario felt his portrait righted, but his relief was short lived when, just as quickly, the frame grew suddenly smaller around him. He took another look at King Boo. His insincere grin had twisted into very sincere sneer. The magic emanating from his crown was clearly the source of the change, and was only making the frame smaller with every passing second.
“Is he now? And what is ‘just a plumber’ afraid of?” “What do you mean?” Mario returned, bracing his arms against the portrait frame, helplessly trying to push it back. “I mean Luigi has decided to make friends with the sworn enemy of my kingdom!” King Boo shouted, shrinking the portrait further in sharp jolts with every word he emphasized. “So if you don’t want to die alongside him, you’ll tell me just what it’ll take to frighten him off.”
“Those are two different questions!”
“What!?”
“‘What’s he afraid of?’ and ‘what will frighten him off?’...” Mario huffed, struggling to squeeze out the words with his head pressed painfully between his shoulders and his arms pinned against his aching chest. “He’s afraid of ghosts, but it looks like you’re not quite scary enough to get rid of him, huh?”
The retort felt good in the moment, but was followed by a sense of dread. Mario squeezed his eyes shut, expecting the painting to crush him then and there, but to his surprise the walls receded.
He would’ve fallen over in relief if his prison allowed, but instead he simply slumped backwards, taking in large breaths and wiping sweat from his brow. King Boo turned angrily to Boolossus, watching from the corner.
“Boolossus!” “Yes, your Highness?” came the answer, fifteen voices speaking as a single entity as they emerged from the shadows. 
“Go to the The Birabuto Capitol! Find E. Gadd and this… Luigi… and bring them here either as paintings or in pieces! Either way is fine with me!”
“Yes your highness!” returned the conjoined voices, falling out of unison as the giant boo flew apart, its fifteen pieces phasing through overhead roof in a gale of otherworldly giggles.
When they were left alone, King Boo turned to Mario to gauge his reaction. It didn’t disappoint, the ramifications of what he’d said clearly dawning on him. King Boo cackled. “Now that’s a face worth mounting on my wall! Let’s keep it that way, shall we?”
Mario opened his mouth to protest, when a blast of violet energy from King Boo’s crown suddenly halted him. Mario's portrait lost all color, motion, and consciousness, paralyzed and wide eyed. The perfect preservation of a moment of true fear.
82 notes · View notes
facts-i-just-made-up · 4 months
Note
Know any gaming myths to debunk?
Gaming myths have been around as long as games, from the earliest Sumerian board games to the latest video game for your brand new Nintendo 64. Here are a few popular myths over the years to debunk:
The Royal Game of Ur: According to the weekly cuneiform tablet of Lord Kotaqu VI, the Royal Game of Ur held a secret block that could be accessed by moving a stone left, right, left, and right and up and down several times. This was simply untrue and Kotaqu was executed for his charlatan magic.
Chess: Several early critics of the game of Chess claimed that the game's battlefield strategy emulation inspired violence, despite many studies showing that Chess players like Gandhi were no more likely to go to war than non-Chess players such as Napoleon, except in certain Sid Meier simulations.
Texas Hold-'Em Poker: Many poker players were prone to cheating, especially in the old west. There are claims that card manufacturers such as Bicycle and Hoyle began to include serial numbers and codes, such as letter "L" on the lower left corner of a card so that nobody could claim a 9 was a 6, and so on. Though this has never been proven, many still claim that the L is real.
Pong: In the 1970s, games went electronic and many myths developed about this strange new form of play. The first game, "Pong," was much like table tennis, and some players claimed that one could, with proper timing, pick up the "ball" pixel and throw it on the "roof" of the video screen. This was proven untrue as more people learned how computers worked.
Tomb Raider: As more teenagers played video games, playground rumors such as a "Nude Code" to show the game protagonist naked became popular. Though there is no nude code in Tomb Raider, there is one in Kirby's Dream Land, in which Kirby can appear nude but for shoes by starting the game in normal mode.
Dark Souls: With the complexity of the world of Dark Souls, many rumors and myths were spawned, such as the ability to fast-travel early, a hidden map behind an old fog gate, and even the ability to enter other games by switching discs during a load screen. This last bit was only true in one case, where replacing the game disc with Postal 3 would improve the quality of the Postal game by making it crash irrecoverably.
Super Mario Bros. Wonder: The newest Mario game's "Wonder" mechanics are strange and diverse, leading to many rumors about weird tricks they can result in. While the normal game can turn Mario into a sticky blob, make inanimate pipes crawl like inchworms, or illuminate previously invisible walkways, claims of Wonder effects that make the console explode, save money on your car's extended warranty, or even let you see real people's names and how many days they have left to live have mostly proven false. One Wonder effect that did prove real was a 79 step ladder that lets Mario climb into a developer room. The room didn't have all that much in it, but also, it's everything.
137 notes · View notes
smallmariofindings · 9 months
Text
Tumblr media Tumblr media
Top: in 2008, Nintendo of America introduced an online card game based on Mario Super Sluggers. The backs of the character profile cards featured a "rookie year" fact (left side, under the character picture) that would indicate what year the character first appeared in. Luigi's rookie year is, seemingly erroneously, given as 1982 even though the first game he appeared in, Mario Bros., released in 1983.
Bottom: however, curiously, in the Donkey Kong Jr. arcade, released in 1982, a second Mario appears in some cutscenes. While he is never mentioned in any official material or given a name, a popular theory is that this was in fact an early, unnamed appearance of Luigi. It is unknown if the card is in fact referencing this or is merely making a mistake and was in fact supposed to read 1983 instead.
Main Blog | Twitter | Patreon | Small Findings | Source
205 notes · View notes
the-brucest-fan · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Based on this angsty concept created by @wiz-witch, @multicolour-ink and I, I sketched how I picture the Mario Bros. from this AU.
They're both in their early fourties, and both have changed a lot since they got separated. They're both a shadow of what they once were.
Luigi became the hero and protector of the Mushroom Kingdom. He's now known as the Monarch Conqueror, since he's defeated every evil royal who had threatened the world. After losing all hope of seeing Mario again, Luigi has become hardened and emotionless, making him a tough opponent to anyone who dares fighting him. Due to his now lack of emotion, he developed a questionable way of fighting, in which he'll do anything to get rid of the enemy at any cost (like how he could've brutally defeated Bowser). Due to this, he's both feared and respected in every corner of the world. He's never been on a romantic relationship due to his separation anxiety and his fear of his loved ones being taken away from him, that's why he always goes on solo missions.
Then, we have Mario, now a man beaten down by grief. He never actually recovered after losing Luigi, and had to live with the guilt ever since. After what happened, his relationship with his father got worse, since he blamed Mario for having lost Luigi. He moved alone after that and continued running the Super Mario Bros. Plumbing bussiness, although with lower success due to Luigi's absense. Thinking about Luigi distracts his mind from what he's doing, making him mess up a lot of jobs. He has neglected himself to the point of looking 10 years older than he is, is now too rusty to do parkour as he used to, and has lost respect from most of the people. The only person who still has faith in him, is his mother, who hasn't given up hope that someday, they'll find Luigi and be a whole family again. This is the only reason Mario keeps going, because he won't give up on the idea of finding a way to get to Luigi.
Although both of the brothers have become very different, at the moment they finally reunite, they'll both break down on the spot and hug each other like they've never hugged anyone in their lives 💚❤️
323 notes · View notes
rustybottlecap · 1 year
Text
So recently I remembered that weird af game trailer from years ago during the PS5 reveal conference, featuring anthro characters one of wich I doubly-erroneously thought was a bird-girl.
Turns out the game is called Goodbye Volcano High and it got delayed several times, but it’s actually coming out in a few months as of this post, and something I read about its premise has me OBSESSED.
youtube
So the characters are actually anthropomorphic dinosaurs, and while I don’t prefer this kind of anthro animal designs (reptiles with human hair), turns out they are like this FOR A REASON:
The meteor is coming.
The meteor that killed the dinosaurs.
Everyone in this game is going to die. And the protagonists are teenagers, who were made to believe they had a whole life ahead of them. And the adults would rather just have everyone go on with their routine like nothing’s wrong.
So the protagonists have to decide what to do with the short time they have left, confront their identities and be true to themselves. The pterodactyl protagonist Fang, for example, is non-binary and part of a rock band. Depending on the player’s decisions the rock songs they are composing and playing throughout the game will change.
Tumblr media
The paralels with the pandemic and other recent events as experienced by today’s youth are inevitable, and likely played a big factor during its development... yet the original trailer I mentioned in the first paragraph (not the one I posted) came out in 2020. They already had this idea before the pandemic.
Tumblr media
While doom and gloom can be found at any point in history, I wonder if at least some of the people involved in the game grew up during the 80s and very early 90s, near the end of the Cold War, back when mutual annihilation via nuclear weapons seemed inevitable, even to little kids.
It doesn’t take much digging to find examples of dinosaurs being used irl to cope with the Cold War fears of nuclear armaggedon. They could be used as metaphors, how nuclear weapons were going to “take us back to the stone age like in The Flintstones”, or comparing it with the meteor that killed the dinosaurs (The 1988 song “Walk the Dinosaur” by Was Not Was, wich many may remember from the old Super Mario Bros. movie and Ice Age 3, is actually about this; there are some clues in the lyrics but the band has outright confirmed it).
Tumblr media
On the other hand, dinosaurs had a rise in popularity during the 80s due to new discoveries, and served as nice escapism. Why fear a nuke when you could be crying your heart out while watching The Land Before Time? The 80s was even the decade when the theory that it was a meteor that killed the dinosaur became mainstream. Associaction!
So anyway... the game is finally coming out June 15 August 29, but I want to play it NAOW!!1! Let me laugh in the face of the apocalypse with my dinofriends!
Tumblr media
Also if you were turned off from this game due to some shitty content online, know that it was made by a vocal minority trying to sabotage it for being LGBTQ+ friendly. Just ignore them. Do not make this about them. The game will stand on its own.
223 notes · View notes
7grandmel · 25 days
Text
Todays rips: 31/03/2024
Your Best Nightmario and Bowser's Finale
Season 5 Featured on: SiIvaGunner's Highest Quality Rips: Volume C
Ripped by Blookerstein
youtube
Season 5 Featured on: SiIvaGunner's Highest Quality Rips: Volume C
Ripped by Blookerstein, Sarvéproductions
youtube
Requested by themessengervevo! (@themessengervevo)
You KNEW this day was coming. Surely, right? Its March 31st, a landmark day in gaming history. The day that Super Mario died. The day we lost him to time forever. And the day that spawned perhaps the greatest April Fools event on all of SiIvaGunner. For me, its no contest - Your Best Nightmario and Bowser's Finale, and the entire event they were part of, were the absolute highlight of Season 5.
The April Fools events held prior on the channel since their very beginnings with Grand Dad Metropolis had all been presented as complete surprises. That is perhaps a given - it is in the nature of a prank to be surprising - but it's also where the Season 5 event differs most even today, in that its theme was all but known to us well beforehand. Announced on September 3rd of 2020 as part of a bizarre marketing tactic to drive up demand, Nintendo had let us known that their newfangled Mario celebration releases in Super Mario 3D All-Stars and Super Mario Bros. 35, would both be delisted from sale after March 31st. Super Mario Bros. 35 stung in its own right - it is effectively lost media now as a digital-only, online-only game, but Super Mario 3D All-Stars contained three of Nintendo's most celebrated games, games that had no reason to stop being sold just for a cheap trick. Everyone rightfully denoted how scummy of a tactic this was to drive up sales, but more than that: the imagery of Nintendo celebrating Mario's birthday by killing his games - and by proxy, killing Mario himself - was a joke that online spaces just ran absolutely rampant with. And can you blame them? That IS funny as shit, and reframes Nintendo's slimy marketing into something that makes them look far worse. Because of the joke's sheer prevalence, I had the same thought as many others in the early days of 2021 - there was *no way* that the SiIvaGunner team were blind to the potential this gag had, and how well it lined up with their previous explosive festivities just a day after. By March 29th, they even teased the event's start with three daily rips of The Legend of Zelda: Majora's Mask, a game all about impending doom affecting the world in just three days, with each rip featuring the melody of one of the three 3D Mario games in the collection.
And sure enough, the day came. With March 31st, we saw a whole day of nothing but Mario rips and Mario-related jokes in other rips - a last hurrah for his life - all ending with Super 3D All-Stars Music S64 Game Over. Just like that, he was gone - faded from the video, faded from view. Yet few of us could've predicted just how dire things would get.
In SiIvaGunner lore, the term "Figment" refers to the personification a meme or joke on the channel takes, its characterized state - think Mr. Rental in Mr. Rental [B Side] ~ Out of Options or Inspector Gadget in Become as Gadget and throughout his two takeovers. When a figment based on a real human dies, it can easily be reborn - the human itself lives on in the real world, after all, and can recreate the essence of its Figment in a variety of ways. But when a purely fictional Figment dies...its erased from all history. As if it had never existed to begin with, all traces of it are wiped from memory, wiped from the very state of having ever existed. And under Nintendo's very own Gulliotine, this was the fate Super Mario himself succumbed to. As a result every single Super Mario-series rip uploaded in the channel's five-year run, be they Kart, Sports, Paper or just outright Super, was set to private on the SiIvaGunner channel. And as April 1st of 2021 went on, it seemed to be harder and harder to remember the name of that mustachioed man. Had someone like that...ever existed?
I'm certain a lot of what I'm writing here is familiar ground to many of you reading, but I really want to convey just how incredibly well-done this atmosphere was. Throughout April 1st, fifty-five rips were uploaded, many of which featuring games that seemed just...the slighest bit off. The opening to the classic Philips CD-i game "Hotel", where a lone Luigi talks to himself; The underwater music featured in the SNES Launch title "Super World" with a bizarrely-lopsided logo, and most prominently - games like Super M̸̌̊a̴͛̿█̸͌̑i̵̛͊█̷̾̓ 64, Super M̸̌̊a̴͛̿█̸͌̑i̵̛͊█̷̾̓ Sunshine and Super █̴̧̀a̵̤̐r̷̙̋█̶̰̆o̶͚̚ Galaxy, three games that were bound by a strange malfunction in their presentation, as if they're collectively...held back by something. Or someone.
Your Best Nightmario stood out as the centerpiece of it all, with a title yet more bizarrely mangled than the rest - Super 👉█̸͌̑█̷̾̓😁̶̆͠☼̷̇̃👈̸̂͑█̷̾̓█̾̓ 64. Two fingers, pointing toward a desperate smile. It's-a-me. The rip serves as an incredible multi-stage arrangement of Your Worst Nightmare from Undertale, the boss music for Flowey the Flower. Its already incredibly befitting on the surface level - Undertale is at once one of SiIva's most prominently-ripped games, and a game very much about the state of living game characters have, the idea of how characters in games can affect you in a way that makes them worth remembering for all time. And though the rip is initially in line with the instrumentation of the original Ultimate Koopa theme, it uses the segmented style-shifting sections of Your Worst Nightmare to arrange music from other Nintendo platforming games - the ones primarily bound by featuring characters like Luigi, Peach and Bowser within them, but ones where I can't really place my finger on who their protagonist is. As a result of all these styles and the fervent, desperate, downright nightmarish pace of the music, paired with the full-on galactic-scale orchestral sections near the rips end, it truly feels like a hopeless struggle, a plea from an unknown hero to stay alive, to not be forgotten, to not be lost to the sands of time.
The sheer atmosphere conveyed throughout the entire event was primarily carried through these rips, of course, but it cannot be understated just how much of a part the comments section played in it all. There was no confusion - the buildup had been done so well, the gag established so clearly, that EVERYONE was on board with the day's theming in the comments, and "playing along" with the story's theme. Everyone reminisced and had fond memories of all these games - New Super Bros., Luigi: Superstar Saga, Super 64 DS, and more - yet we were all collectively wondering why things felt so different from before. It was the most fun collective gaslighting I've ever been part of.
As the day came to an end, Mario's fate seemed to be set - the entirety of April 2nd was silent, except for one rip that confirmed that even our beloved Gangsta Mario (see Caramariodansen) was lost. Yet on April 3rd, we were all finally met with Bowser's Finale, a direct followup to Your Best Nightmario by its very same ripper. Blookerstein, the legend behind The expanse of meme in past was split, A fiendish trap has now been set; Behind a tree the villains sit, Terror of sport, the Robbie's Net., this time aided by Sarvéproductions of Goodbye To Love fame, created the absolute perfect way to round out the event - a return to the desperate battle that had once seemed lost, now with the music of Finale instead of Your Worst Nightmare to indicate the turning of the tides - that this legend, nay, SUPER MARIO, was not going to give up. This figment did not deserve to leave us - and Bowser's Finale was his last stand. The excitement in the air, in the comments section, was palpable.
Finale is already an incredible theme, and one that some of us even have some emotional attachment to in the context of SiIva - remember Aphex all the way back in Season 1? Bowser's Finale leverages those feelings, and the theming set up throughout the event as a whole, to incredible effect, with the same structure of going through the styles of various Mario music to rising dramatic effect. Super Mario 64, Super Mario Sunshine, Super Mario Galaxy - the first two using songs like Slider and A Secret Course that are beloved by so many SiIvaGunner viewers, the third hitting a emotional gutpunch in its orchestral instrumentation, and all three bound together as the games that started this whole thing, the games part of the 3D All-Stars collection. It is with no exaggeration a pitch-perfect rendition of this idea, better than anything I could've ever anticipated before the event began - once again only elevated through the sheer sense of community the entire comments section held through it all, cheering Mario on, collectively remembering his existence - fighting to bring this lost figment back to reality.
Y'know, I've been critical of Season 5 in the past - it is likely still the Season of the channel I was "least" invested in taken on the whole. That is in large part due to its lack of ties to the channel's ongoing lore, as it was focused primarily on self-contained events just like this one. But GOD, those events. I still see people online today who are less in touch with what SiIvaGunner does, who cite this event - "The Disappearance of Super Mario", as some call it - as the absolute peak of SiIvaGunner's output past the Season 1 finale. I wouldn't necessarily agree - but the event was undoubtedly unforgettable, at once an incredible execution of a long-anticipated bit, surprisingly emotionally gripping, whilst also being subtly tied to the very canon and theming of the SiIvaGunner channel itself. I chose to highlight Your Best Nightmario and Bowser's Finale in particular today, but I emplore you to go watch the entire event yourself through the fanmade YouTube playlists - if nothing else to see just how committed to the bit everyone involved truly was.
But don't forget: There's more to this tale yet to be retold.
47 notes · View notes
suppermariobroth · 1 year
Photo
Tumblr media
In November 2004, 1.5 years before the release of New Super Mario Bros., an early gameplay clip was shown to the press. The only description of this clip comes from an article by Nintendo World Report writer Chris Martino, who states that the clip contained footage of a playable Bowser (highlighted in the image).
No recording of this clip exists, and no trace of a playable Bowser remains in the finished game, even among its unused content in the data. If the report is accurate, this must mean that the idea of a playable Bowser must have been scrapped early in development and completely expunged from the files.
Main Blog | Twitter | Patreon | Small Findings | Source
431 notes · View notes
biscuitbirb · 2 months
Text
Mario Party Girls!!!
Tumblr media
Just some sketches of the playable girls from Mario Party Superstars. These were really fun to draw, although for Birdo a made her design more similar to Yoshi from Super Smash Bros: Melee as the modern incarnations of both are a bit too humanoid for my taste. I preferred when they looked more "Dinosaurian" like in their early designs. Daisy also had a drastic redesign from her earlier appearances which distinguished her more from Peach. Peach herself also received redesigns over the years, notably being a brunette like Daisy in some of her early showings. Rosa had a design adjustment before the release of Mario Galaxy, very simply she got taller so she could be a heavy weight for Mario Kart Wii.
Happy Mario Day everyone! ^v^
31 notes · View notes
elcomfortador · 1 year
Text
Tumblr media
Princess Peach has looked more or less the same for the past forty years, save for a few upgraded details here and there thanks to the advancement in graphic technology. That’s what makes it all the more interesting to look back at the early days of Super Mario Bros., before Nintendo finalized her design for the sequel. There are a lot of Peach prototypes abounding that show off different takes on Princess Peaches that might have been and maybe almost were. In the above image, a Japanese storybook tie-in. I cover every early version of Peach I could find in a post I did for my video game history project.
Interestingly, the top version of Peach has a bit in common with one appearing on official Nintendo merch early on — in this case, a pair of shoes designed for little girls. Both of these versions have a red dress with a pink overcoat and also white cuffs and a collar. To me, this suggests the artists might have been inspired by each other or working on the same Nintendo materials.
Tumblr media
But maybe the most interesting thing I found in putting this collection together is the idea that Peach’s illustration for the original Japanese box art for Super Mario Bros. might be meant to evoke Princess Diana. I’d always thought Peach’s blond flip looked like a two-dimensional riff on Farrah Fawcett’s hair, but given that SMB was developed in the early 80s, not long after Diana’s wedding, I think it’s more likely that she was the inspiration, at least for this first game.
Tumblr media
The “mushroomhead” version at the top of this post is also sporting a hair color that matches Diana’s grayish blond, as opposed to the banana yellow color that Peach would be sporting basically from Super Mario Bros. 2 on. Am happy to include further prototypes, should anyone find them, BTW.
220 notes · View notes
spiderdreamer-blog · 4 months
Text
2023 at the Movies: A Year in Review
2023 has been an odd year for American cinema in particular, between overall tepid box office outside of a few big hits and the combination of the WGA and SAG-AFTRA strikes affecting release dates as well as promotional tactics. (Just so we're clear, this is a Union Solidarity Blog) But it was a fascinating year artistically nonetheless, especially on the blockbuster end. What this list aims to achieve is sort of a capsule review of the theatrical releases I saw (not counting streaming-only films even if I ended up seeing theatrical releases ON streaming) and how I felt about them in capsule review form. And even then, there's still stuff I need to catch up on like Dungeons and Dragons: Honor Among Thieves, Oppenheimer, Elemental, or Transformers: Rise of the Beasts. Anyhoo, on with my list, in chronological release order:
John Wick: Chapter 4: Much like its titular hero, there are perhaps some signs that this franchise could benefit from taking a bit of a rest. Some of the worldbuilding is going from knowingly absurd to just plain absurd, and a couple early action beats, while fun (NUNCHUCKS), are a little familiar in terms of director Chad Stahelski's neon-as-fuck aesthetics. Ultimately, it's not too much to derail things, as Keanu Reeves proves a capable grounding lead like always, and the Parisian third act is giddy, comically overblown violence in the grand John Wick tradition that reaches an unexpected poignancy. The supporting cast might also be one of the best in the series; while Asia Kate Dillion's unflappable Adjudicator is missed from the last installment, we do receive Bill Skarsgard doing an OUTRAAGEOUS French accent as a smarmy villain you really want to see dead by the end of this, Donnie Yen as a clever, funny spin on the blind swordsman trope, Rina Sawayama is both badass and touching, Shamier Anderson stands out by dialing down, and my beloved Clancy Brown has some of the best implicit "are you fucking kidding me" reactions I've seen in a while.
The Super Mario Bros. Movie: I was honestly dreading this for a while. Illumination Entertainment is a perfectly cromulent animation studio who makes films that, with a couple exceptions, represent pretty much everything I dislike about American family filmmaking: loud, hyperactive, deficient of nutritional value, and did I mention loud? But the trailers started impressing me in terms of how well they adapted the candy-colored toybox Nintendo aesthetic to a wider theatrical scope. And if nothing else, casting Jack Black as Bowser would probably be pretty awesome (spoiler alert: he was). Thankfully, it manages to be an immensely entertaining, zippy adventure film that minimizes potential annoyances at nearly every turn. This is primarily thanks to a ready-to-play, enthusiastic voice cast (outside of Black, I particularly like Pratt and Day's brotherly dynamic and Anya Taylor-Joy doing a Disney Princess-esque comedy action spin on Peach), a smartly simple story structure, and leaving a lot of potential open for the future like Seth Rogen's lovable ready-for-spinoff-movies Donkey Kong. It may not rock the boat, but it was better than it had any business being, and that counts for a lot in my book.
Guardians of the Galaxy Vol. 3: The Marvel Cinematic Universe and I are admittedly on a bit of a break. Not because they're doing anything WRONG per se, just that a lot of their shows and movies haven't enticed me as much in the past year. I did get out to see this, though, which is both the best all around MCU film since Endgame and very possibly the best film of its own trilogy. James Gunn pulls out all the stops emotionally for his Marvel swan song (godspeed to you over at the still-in-progress trashfire that is Warner Bros. Discovery, good sir), crafting a beautiful, resonant journey for all the characters. The ensemble cast fires on all cylinders, for one. While Bradley Cooper is the obvious vocal standout as Rocket takes center stage, it's assuredly the role of Chris Pratt's career (other non-Mario/Marvel directors, take note! You can in fact have this guy be funny, credibly tough, AND sympathetic instead of missing out on the other two), Zoe Saldana navigates a difficult emotional dance, Pom Klementieff finds real heart in Mantis, Dave Bautista is still one of our most interesting wrestlers-turned-actors in the choices he makes, Karen Gillan has slowly become of the MCU's MVPs as Nebula, Will Poulter is endearingly dunderheaded as a comedic take on Adam Warlock, and Chukwudi Iwuji proves a truly vile villain who exemplifies the maxim of "if you really want an audience to just HATE a motherfucker, have him torture cute animals". And of course Gunn's musical tastes remain impeccable, such as a Beastie Boys needle drop that prompts a truly bitchin' fight scene (oddly the second time this specific song happened this year in a Pratt-led vehicle). It's funny, it made me ugly cry at SEVERAL points, and I got to see a psychic cosmonaut dog beat people's asses with her mind. What more could I want?
Spider-Man: Across The Spider-Verse: Into the Spider-Verse was a revolution and a revelation for what the American animated film industry could accomplish artistically and technically. How could a sequel possibly live up to it? Across does, against all odds, proving to be the Empire Strikes Back to the original's Star Wars in terms of going darker/more complex on the emotions and to greater visual heights (albeit with the caveat that maybe next time, we can manage the production better and not crunch people so much). Co-directors Justin K. Thompson, Kemp Powers, and Joaquim Dos Santos (who I've stanned as one of our best animation action directors from Justice League Unlimited through Voltron Legendary Defender) craft a propulsive narrative that asks big questions about who and what Spider-Man is. And while those will have to wait to be fully answered in the third installment, what it sets up is no less compelling or thrilling. Shout-outs in particular go to Hailee Steinfeld, who has to anchor this film with Gwen as much as Shameik Moore's still-iconic Miles; Daniel Pemberton for an outstanding score; Oscar Isaac for giving rich complexity to Miguel O'Hara, who could have felt like a boorish bully in lesser hands; and Jason Schwartzman for not just proving he transitions REALLY well into voicework between this and projects like Klaus, but being by turns pathetically funny and terrifying in ways I've never heard him be as the Spot. Can't wait to see where that goes next time in particular.
Indiana Jones and the Dial of Destiny: "Pleasant surprise" comes to mind. While I never hated Kingdom of the Crystal Skull as much as most, it was definitely a little underwhelming as a possibly final Indy adventure. (Not helping is that Steven Spielberg immediately turned around and made an infinitely better indy movie in the form of The Adventures of Tintin) So I was curious to see how going to the well for seemingly the real final adventure would work this time around. Thankfully, director James Mangold proves he has a good eye for creative action, even if nothing here quite reaches the heights of the original trilogy, and Harrison Ford does some of his best acting in ages as a weary, burnt-out Indy; one always got the sense that THIS was much closer to his heart than Han Solo. Phoebe Waller-Bridge is a terrific foil to him, joyously amoral (or so she says), while Mads Mikkelsen finds a new spin on coldly cruel cinematic Nazis; he has a tense reintroduction scene that had me squirming in my seat. Add in a slam-bang ending and a touching epilogue, and I'm pretty happy with where things end up for our favorite archaeologist. A solid B+, which we could use more of nowadays.
Also they Poochie-d Shia LaBeouf, which is hilarious to me on several levels.
Mission Impossible: Dead Reckoning Part One: The Mission: Impossible franchise has undergone a curious metamorphosis from where it started as one of many oldies TV adaptations in 1996 to a purposefully old-school action franchise. Director Christopher McQuarrie has become a pro at these over the last three installments, and Dead Reckoning (now no longer a part one, as the back-in-production followup will be retitled) has lots to offer both large and small for action fans even outside of the continued spectacle of Tom Cruise Possibly Wants To Die On Camera. Obviously the big stunt sequences remain a draw, like a terrific car chase through Rome or the climactic journey onboard the Orient Express because trains are ALWAYS bitchin' locations in movies. But just as good are pleasures like a tense cat-and-mouse game in an airport where nobody's quite sure whose side Hayley Atwell's thief Grace is on, Henry Czerny coming back to the franchise after 27 years and looking as shiftily patriotic as ever, Pom Klementieff on this list for the second time looking really hot as she whoops ass, and Cary Elwes getting an unexpectedly choice exposition monologue. Plus the whole deal with the A.I. villain ended up being, uh, fairly relevant.
Barbie: A brilliant human comedy from an unexpected source. This could have gone wrong in so many different ways, I can easily imagine a version that's WAY more lugubrious and, crucially, much less funny. But director/co-writer Greta Gerwig has quickly become one of our best talents between this and the wildly-different-but-has-more-in-common-than-you'd-think Little Women (I also still need to see to heard-it's-excellent Lady Bird). With an infinitely clever script (I love in particular that the "real world" is just as ridiculous in its own way as Barbieland) and Sarah Greenwood's impeccable production design, Gerwig and her cast craft a feminist fable that remains light and funny even at its most strident and angry. Margot Robbie has never been better, hilarious and gut-punching by equal measure, America Ferrera ends up as the unexpected heart of the piece, and Ryan Gosling is absolutely hysterical as Ken while still making him intensely sympathetic. He and Robbie deserve Oscar noms in particular. No, I'm not kidding. Might expand this one to a full review at some point tbh.
Teenage Mutant Ninja Turtles: Mutant Mayhem: I missed this in theaters and regret it immensely, given that this is a hilarious, cheerfully irreverent take on characters who've really managed a surprising amount of relevance in the modern age. Actually having teen actors voice the Turtles makes them feel so authentic, and they're matched well by an equally game cast like Ayo Edebiri's thoroughly modern April O'Neill, Jackie Chan as a more bumbling-but-heartfelt version of Splinter than usual, and Paul Rudd going full surfer bro as Mondo Gecko. And of course the scribbled-notebook underground comics vibe of the animation is a neat bit of full circle aesthetics if you know these guys' origins.
Wish: All of you are wrong and being dumb about this movie. It's not that I can't grok some of the criticisms as being legitimate, to be fair; for example, the songs, while very good on their own IMO, don't always hit the iconic level of a Frozen or Encanto. But the vitriol with which they've been expressed, and this odd narrative that Disney is in the toilet artistically and needs to nebulously "fix" things, is something I can't at all agree with. It's gorgeously rendered, for one; yes, I would potentially like to see a return to full 2D animated films for the studio at some point too. But if they're gonna experiment even marginally with CGI, I applaud co-directors Chris Buck and Fawn Veerasunthorn making it look this painterly as a starting point. And as with a lot of modern Disney, there's real richness and inner life to these characters. Ariana DeBose is a winning heroine as Asha, who feels distinct from other "princesses" by essentially being working class and unionizing the kingdom. And Chris Pine as Magnifico is a Disney Villain for the ages, blending real complexity in his relationships with scenery-chewing madness. (Also am I the only one who got major "studio executive/CEO" vibes off him?) If this is "mid" or "bland" Disney, I really question what some of y'all are seeing that I seemingly can't.
Also I liked the 100th anniversary references, sue me. The last one in particular gets points for quiet charm rather than grandstanding.
The Boy and the Heron: Hayao Miyazaki, anime's favorite grumpy old man, comes back out of retirement for like the fifth time. Seriously, remember when Princess Mononoke was supposed to be his last film 25+ years ago? I'll believe his "last film" is truly his last when he's in the cold, cold ground. Regardless of the continuing saga of Old Man Won't Retire Because He Seemingly Can't Be Alone With His Own Thoughts, this is a brilliant, haunting spectacle of animation that might be a new favorite for me. Some have called it confusing, whereas I go for "dreamlike", possibly his most to date. Nearly every frame is suffused with longing and melancholy (though this also has some of Miyazaki's best comedy in a while), and, oddly like Wish, this feels like a true career reflection, if a bit more fraught and questioning what legacy truly means. Joe Hisaishi contributes possibly his moodiest, most dissonant score, with little of the bombast or whimsical charm that typifies his music, but it works unfathomably well. Credit also to the dub, with Robert Pattinson as funny and menacing as you've heard, but Luca Pandoval is also excellent as our stoic lead Mahito, Florence Pugh manages to be both a total badass and a funny old woman (it makes sense in context, I promise), Christian Bale puts forth a fascinating two-step with his boisterous father, Gemma Chan and Karen Fukuhara nail some complex emotional turns, Willem Dafoe nearly steals the whole thing in under two minutes, Dave Bautista makes a real meal out of a part not much bigger than that, and Mark Hamill finds resonance as a tired old man.
21 notes · View notes
astrobei · 1 year
Note
hello beloved suni. for valentine's day ficlet prompt... a lumax valentine's day perhaps?
(ft. lucas going Overboard and max secretly loving it?)
abby i would literally give you the world if you asked me to <3 happy early valentine's day and i hope you like this one !!
“I don’t understand this holiday,” El frowns, peering over the displays of red cardboard boxes and bulk-order roses. This corner of Melvald’s is completely decked out, with glitter and flowers and plush teddy bears as far as the eye can see– or at least until aisle three, where the store returns to its regularly scheduled programming of household cleaning supplies. 
The floral scent is almost nauseatingly strong, and Max is suddenly extremely thankful she’s nowhere near as allergic to them as she used to be, or Mrs. Byers would have had to drive her to the hospital as she broke out in hives. “Me neither,” Max says, squinting at a teddy bear with particularly beady eyes. “Consumerist nonsense.”
El gives her a bit of a weird look. “Um–”
“It means they just overdo the lovey-dovey thing to get people to buy stuff,” Max adds, and El’s frown smooths itself out.
“Oh, okay. I was just going to say that I don’t know why there’s only one day out of the whole year to buy someone flowers.” She reaches out, touches a tentative finger to one of the petals on the nearest rose, and then immediately retracts her hand as the petal falls off and flutters slowly to the checkered tiles of the floor. “Oh no.”
Max bites back a laugh. “I bet those flowers have been sitting in storage since the beginning of the month.”
“I don’t get this holiday,” El says again, and shakes her head. “Why buy someone flowers that have been sitting outside for two weeks?”
“Again,” Max says, rolling her eyes at the 20% off! sign, “they just want to make money off this stuff. They don’t care about love.”
“Bullshit,” El says, so suddenly that Max can’t bite back a laugh in time to keep herself from giggling loudly, the sound ringing through the quiet of the store. Half an aisle over, a guy in a suit shoots her a glare. She pulls a face at him.
“Bull– yeah, I guess so,” she says, as El turns to study the display of chocolates on their other side. “So jaded already?”
“I don’t know what jaded means,” El muses, “but I think this holiday is bullshit.”
“Yeah, that’s– yeah,” Max nods. “You got it. Hey, if these chocolates are on sale, then maybe we should get some anyway.” She picks up a heart-shaped box and flips it over. “You’re not allergic to nuts, are you, El?”
“I don’t think so. Won’t Lucas buy you chocolates?” El asks, turning back around to give Max a curious look. “He’s your boyfriend.”
“Yeah, well,” Max sighs. “This whole thing is so cheesy. I don’t need him to buy me chocolates, I just need him to put up more of a fight before I beat him at Super Mario Bros. I swear it’s not even fun anymore.”
El wrinkles her nose. “At least it would be better than what Mike did.”
“Oh yeah?” Max raises her eyebrows, then puts the box of chocolates down. The handful of change in her pocket can be spent on better things than overpriced and over-marketed chocolate anyway. “What did Mike do?”
“He got me a card that said I like you.”
Max stares. “I like– you’re joking. Please tell me you’re joking.”
“Nope.” El pops the p, and gives Max a look like yeah, I know.
“Okay, well, good riddance,” Max snorts. “I’ll be praying for Will. Poor guy.”
“I think it probably helps to actually love the person you give the card to,” El says thoughtfully, which is a pretty good point, and Max honestly doesn’t have much to add to that. She gives another cursory glance over the piles of sickeningly-sweet flower displays, the rows upon rows of stuffed bears that all look exactly alike, and then her eyes land on a discount bag of M&Ms.
“Okay, well, I still want these,” she says as she grabs them. “M&Ms are good no matter the day. You want anything, El?”
El peers around the corner of the aisle, and her face lights up. “Reese’s!” she cheers, then disappears from view. “One second!”
Max sighs, tossing the bag of chocolate up and down in one hand as she waits. She can imagine it now, being one of those poor schmucks at school who get bombarded with tacky cards and flowers that are on the brink of collapse. Just another way to flaunt relationships that are equally on the brink of collapse, probably. No one goes through the motions of over-the-top, elaborate stuff like this unless they’re trying to compensate for something.
She thinks about it, for a fleeting second– being given roses at school. The secondhand embarrassment of it all. A teddy bear that’ll no doubt collect dust on her bookshelf for the next ten years. Cheesy greeting cards– be mine and hugs and kisses and–
“Ready to go?” El pops back into her field of vision, a bright orange package clutched in one hand.
Max blinks. “Yeah,” she says, then firmly banishes any thoughts of cheesy greeting cards from her mind. No, thank you. She’s fine with her discount chocolate– that she got herself, mind you. No consumerist bullshit for her this time. “Yeah, let’s head out. Maybe Mrs. Byers will let us use her employee discount again.”
—-
Max knows something is off the next morning before she even gets in the car.
“You look weird,” she frowns, in lieu of a greeting. “What’s with you?”
Lucas ignores her. “Good mooorning,” he says, long and drawn-out and not nearly as obnoxious as it should be. “Are you ready for today?”
Max slams the passenger door shut behind her and says, “Well, my history presentation is today. So, no.”
“You’re going to crush it,” Lucas says, even though they have different history teachers this year and of course Max got stuck with the nitpicky one. “World War II isn’t going to know what hit it.” He takes the car out of park, backs slowly away from the lot in front of the trailer, and onto the main road. “But come on, that’s not what I mean.”
Max raises her eyebrows. Look, she’s not dumb, okay. It’s February 14th and she’s dating Lucas Sinclair. She knows there’s only one place this conversation is leading to. “Oh yeah? Well, I heard they’re serving chicken nuggets in the cafeteria today,” she says anyway, just to be difficult.
Lucas indulges her. He always indulges her. “Well I’m ready for chicken nugget day,” he says, even though he shouldn’t be, because Max is certain they haven’t used chicken to make them since before Indiana was even a state. He reaches for her hand over the console and says, “You might have to drive me to the hospital after but it’ll be worth it.”
Max bites back a smile and looks out of the window before he can see. “Loser,” she says. It comes out too fond for her to have any hopes about hiding it, and even though the radio is blasting Madonna, she hears him laugh as he squeezes her hand.
She thinks he’s dropped it, or maybe he’s picked up on the hint and hastily canceled whatever it was he’d been planning, but of course, no such luck. “Okay, well,” he says, as they get out of the car and make their way up to the school. “Can I walk you to your locker at least?”
She stops in her tracks. It wouldn’t have been suspicious if he didn’t ask, because he always walks her to her locker before class starts, but now–
“No,” she decides, walking away as fast as her legs will allow. “Don’t you have Calculus to get to?”
He catches up to her easily. “Come on,” he grins, matching her pace effortlessly. “It’s–”
She holds a finger up to his face. “Don’t say it.”
Lucas holds both hands up in surrender. “I didn’t say anything!”
“You’re thinking something! I know it! You’re– you’re scheming and you’re– up to something, I don’t know. Up to no good.”
“Up to no good?” Lucas laughs. “What are you, fifty?”
“Shut up,” she says, and then they’re basically at her locker already, and his grin grows exponentially which leads her to believe that maybe this was the plan all along.
“You should open your locker,” Lucas says, leaning against the adjacent one and clearly trying his hardest to look blasé about the whole thing. “Just saying. Because your books are in there and stuff.”
“If I open this and something jumps out at me,” Max grumbles, spinning the combination lock. “I’m going to–”
She trails off. Stares.
“Um,” Lucas is saying, peering around the open locker door. “You’re going to– what?”
“Kill you,” she whispers, before reaching into her locker and pulling out the biggest fucking bouquet of roses she’s ever seen. “What the hell?”
“Happy Valentine’s Day!” Lucas smiles. There’s something a little nervous about it, like maybe he was worried that she had some deep, lifelong trauma rooted in the holiday and maybe she was about to start crying in the middle of the hallway. “Do you like them?”
She could lie and say no, just to keep up appearances, but that would be mean, probably. “Yeah,” Max says, feeling herself smile before she can help it. “What– how did you get my locker combination?”
Lucas waves a hand dismissively. “Dustin,” he says, like this explains everything. Maybe it does– she doesn’t know. She tries not to keep up with whatever they have going on, because the less she knows the better. “But seriously– do you like?”
“Of course,” Max says softly. They’re pink roses, the real kind, fragrant and fresh and not falling apart at the seams like the flowers that had been shedding all over the Melvald’s floor yesterday. She wonders where he got them. She wonders how much he paid for them. “They’re– how?”
“I have my ways,” and okay, apparently Lucas is a total man of mystery now, and Max does not care enough to find out what his ways are, because–
Oh, these flowers are gorgeous. Like actually, genuinely, mind-blowingly gorgeous.
“You got me flowers,” she says, more to herself than Lucas, like maybe stating this fact as just that– a fact– will make it easier to comprehend.
He got her flowers. A lot of flowers.
Apparently Max Mayfield is, after all, one of the poor schmucks being given flowers at school.
“Well, I figured you’d think the red ones are dumb,” Lucas goes on, blissfully ignorant of the way Max can literally feel her entire face turning hotter than the inside of an oven. “And I know you like red, but they're red roses, which I know you’d think are tacky, so I figured these would be more your speed. More subtle. More– uh. Max?”
She blinks. “Huh?”
“Are you okay?” Lucas frowns, waving a hand in front of her face. “You haven’t blinked in, like, a minute.”
Max is definitely very, very red now. “I’m fine,” she gets out, “it’s just– thank you. These are nice.”
“Oh.” The tension slips away from Lucas’ shoulders, and he stands up a little straighter. Puffs his chest out just a bit, which makes her laugh. “Good. I’m glad.”
“I might just– leave them here for now, though.” She motions to the locker and tucks the flowers back inside. “If that’s okay.”
“Fine by me,” Lucas grins, then slings an easy arm over her shoulder. “Now about your history presentation–”
—-
And Max isn’t stupid, per se, but maybe it wasn’t the smartest of her to assume that it would end there. At lunch, Max is about to resign herself to her fate of a pathetically soggy peanut butter and jelly sandwich, when Lucas’ grinning face pops up in front of her.
“Hey!”
“Jesus Christ,” she gasps, and Mike snickers softly as she jumps.
“No,” Lucas says, pointing at himself. “Lucas.”
Max peels back the cling film around her sandwich with a growing sense of trepidation. “Why are you smiling like that?”
“Oh, no reason,” Lucas says, and so obviously Max does not believe him in the slightest. He’s got both hands behind his back, and Will is next to him stifling a laugh into his hand, and Max doesn’t trust Lucas as is but she especially doesn’t trust him if Will is involved.
“Could someone just tell me–”
Lucas sets a plastic tupperware container in front of her. “Ta-da!”
Max frowns. “What’s this?”
“Well maybe if you opened it,” Mike starts, and then she elbows him and he lets out a sharp, offended gasp. “Ow!”
“Shut up,” she says, peeling off the lid of the box. And then, “Lucas.”
He grins. “Yes?”
What the fuck. Max reaches into the box and pulls out the most perfect cupcake she’s seen in all seventeen years of her existence. “Did you– did you bake me a cupcake?”
Lucas scratches the back of his neck with one hand and says, “It’s from a box mix but. Technically, yes.”
“And it’s–”
“Red velvet!” Lucas announces, and he’s definitely being a little smug about it now, but Max supposes it’s probably deserved, with the way she’s been staring at this thing for the past forty seconds. “Um. Your favorite.”
“I–”
No one’s ever baked her anything before. She figures that no one’s really had any reason to, before Lucas, but that means it’s something that hadn’t even been on her radar of things that you can do for other people until now, which also means that she’s been staring at this damn thing long enough for Mike Wheeler to reach across her and try to scrape some of the frosting off the top.
That spurs her into action. She swats his wrist away. “Hey! Get your own!”
“I don’t have my own,” Mike pouts dejectedly. He looks over at Will. “Can you make me a cupcake?”
Will sets a second tupperware down in front of Mike. “One step ahead of you,” he laughs, “but you ruined the surprise.”
Mike’s mouth drops open, then closes, then opens again, in an excellent impression of a goldfish. “What–”
“Will came over last night,” Lucas announces, and they both have identical grins on their faces now. “While El and Max were off wreaking havoc on the poor city of Hawkins.”
“We went to catch a movie,” El chimes in, shoveling baby carrots into her mouth. “Hawkins is fine.”
“I can’t believe you,” Max hisses, because this is the second time Lucas has made her turn redder than a beetroot today.
Lucas just grins wider. “You love me,” he says, linking their fingers together across the cafeteria table.
“Gross,” Mike gags next to her, and then Will touches a hand to his wrist and he falls blessedly silent.
“You were saying, Wheeler?”
“Oh, shut up.”
—-
Max thought that maybe going home would mean an end to her suffering, but apparently not.
She frowns. Okay, maybe that’s a little dramatic. It’s not like the roses and the desserts and the cheesy greeting card Lucas had pressed into her hands before dropping her off are hurting anybody. She rolls over onto her side in bed, hours later after dinner and homework and when she’s done boiling herself alive in the shower, and stares at the card where she’s propped it up on her desk. 
I love you bear-y much, it reads, with the most ridiculous cartoon illustration of a bear behind it. So ridiculous, in fact, that she knows beyond a shadow of a doubt that he’d totally just picked it out to see the look on her face when he gave it to her. And it must have worked, and she totally gave him exactly the reaction he’d been looking for, because he’d laughed for, like, a solid three minutes after pulling up in front of her place.
“This is so stupid,” she’d said in the car, fighting back a laugh with every molecule in her body, and it’s true– it is stupid, maybe one of the most stupid things she’s ever seen– but suddenly her cheeks hurt and there’s something warm and fuzzy and gross bubbling up inside her chest, and she’s smiling.
“What the hell,” she whispers aloud, horrified, hiding her face in her pillow like there’s anyone around to witness her throwing all sense of morality to the wind and partaking in stupid greeting card traditions.
Clink.
Max sits straight up in bed. There’s a noise from the window, like someone’s tapping on it, but there’s no one there.
She frowns. What? Maybe it was a stray gust of wind, or a tree branch, or–
Clink.
A pebble comes flying at her windowpane, so small that she barely even sees it, then bounces off harmlessly.
“What–”
Lucas Sinclair is standing outside her bedroom window, waving like a maniac. “Hi,” he says, as soon as she gets the window open. “Are you busy?”
“Lucas?” Max looks down at her pajama pants and t-shirt, one she’s had for so long that she’s started to wear holes in it. “No, I was just– what the hell are you doing?”
“Being romantic,” Lucas says simply. “I was going to bring a boombox and blast something cheesy but I figured maybe waking up your mom and the entire community was less romantic and more asshole-y.”
“Asshole-y is not a word,” she says, in a meager attempt at a distraction from the smile breaking across her face. “You could have just knocked. At the front door.”
Lucas makes a face. “But that’s boring. Now are you going to come outside or do I need to climb through your window again?”
“You’re ridiculous,” Max decides, even as she swings one leg through the open window, shaking her head. “You are so ridiculous.”
“You’re laughing,” Lucas says gleefully. Her feet hit the grass and she shivers slightly, the ground gone icy with the February chill.
“Yeah, so?”
“And you’re also cold,” he says, and then he’s shrugging his jacket off and holding it out. It’s his varsity jacket, the one he has on almost every day. She’d never tell him, but she loves wearing it because it’s already a little big on him which means it’s huge on her and maybe the most comfortable thing she’s ever put on. 
She accepts the proffered jacket without a fuss, which is maybe out of the ordinary for today, but whatever. “Someone’s being real gentlemanly today.”
“Please. I’m always a gentleman,” and he says it kind of laughingly, but it’s not a joke. Not really. Lucas is the most gentle person she knows, and he brought her flowers and baked her cupcakes and gave her the most stupid card ever, and–
“Thank you,” she says earnestly, tucking the jacket in around herself.
Lucas shuffles his feet on the grass. “I know you’re cold,” he starts, “so I won’t stay too long. I just wanted to see you.”
“You wanted to see me?” Max stares. “You saw me all day at school. And you picked me up and dropped me off and–”
“I meant just you,” Lucas corrects, tugging her arms down from where she’s got them wrapped around herself, twisting their fingers together. “No rush. No first period bell. No basketball practice in the way.”
“I,” Max starts, throat gone completely, embarrassingly dry. God, she’s dating this guy, and she has been for forever, so why the hell is she still getting so flustered? “Really?”
“Uh, yeah?” Lucas says it like a question, like it’s obvious. “And I know Valentine’s Day isn’t your thing because you think it’s totally stupid, which is fine, because you’re kind of right, but– I don’t know. All I could think about all day was how lucky I am to be dating you.”
Jesus Christ. This is not a good look for her. If Mike ever asks, Max kept her composure, and was calm and collected and as totally cool as a cucumber.
“Really?” she squeaks, just a little bit, because the unfortunate reality of the situation is that she is not as cool as a cucumber and is, instead, as warm as– something that’s very warm. “You– really?”
Lucas laughs lightly. “Yes, really,” he says, thankfully ignoring her sudden combustion into a thousand little Max-shaped pieces. “And I’m sorry if the flowers and everything was over the top and they were so cheesy, but I literally just could not help myself.”
Max shakes her head. “No,” she says, warm and fuzzy and so happy that it’s threatening to spill over and out of her entirely. “No, it’s– I loved them,” she admits softly. “I did. They were lame and corny but I loved them. Even the bear card,” she adds, and he laughs again. “But holy shit, Lucas, you gave me so many things.”
“You deserve lots of things,” Lucas says. “Lots of good, corny, cheesy things.”
“I’m going to need you to shut up now,” Max says, then promptly buries her face in his chest. He doesn’t even seem fazed by the impact, solid and steady and unmoving as she wraps her arms around him. “But happy Valentine’s Day, stalker.”
She hears him laugh, somewhere above her. “Happy Valentine’s Day,” he says, and kisses her on top of her head. “I love you.”
122 notes · View notes
milesonthenet · 25 days
Text
Kingdom Hearts: A bizarre Disney experiment that took off.
Tumblr media
Welcome to the House of Milesverse, and today we will be discussing a truly bizarre series. I promise that I'll try to keep it Simple & Clean when it comes to discussing it. Today's topic is Kingdom Hearts, the iconic Disney-Final Fantasy crossover that you've probably heard of.
This is in late honor of the franchise, in fact. March 28th celebrates the 22nd Anniversary of the first Kingdom Hearts game. That is 22 years since Kingdom Hearts' inception.
What IS Kingdom Hearts?
The Process:
Tumblr media
Years ago, the early seeds of Kingdom Hearts were laid in a game idea. Square Enix (Square at the time) wanted to make a 3D game similar to Mario 64. However, they could not figure out an idea on who would represent the series. They believed that only characters from Disney could potentially rival Mario in popularity.
That led to a chance encounter between former game producer Shinji Hashimoto and a Disney Executive. Square as it turned out, operated in the same japanese office building as Disney did. From there, Hashimoto pitched the idea to Disney directly, and it was smooth sailings from then on.
Development soon began in 2000 with character designer Tetsuya Nomura providing the 'look' of many characters in the game. Initially, Disney wanted Donald Duck to be the main protagonist for the game. Square on the other hand argued for Mickey Mouse to be playable.
Instead, a compromise was made, and an original character was created. Sora is the main protagonist of the Kingdom Hearts series and wielder of the keyblade. He's recognizable to many people who aren't as familiar with the games.
A fun fact about Kingdom Hearts is its use of Final Fantasy characters. These characters were quite a shocker expected back then. In fact, their appearance was deliberately kept a secret to entice fans.
Success & More:
Tumblr media
The first game, Kingdom Hearts 1, was released in 2002. It was a commercial success, and it quickly paved the way for a sequel. As of 2022, the game has sold well over 36 million copies worldwide.
Tetsuya Nomura himself was unsure if there would be room for a sequel. He still snuck in a secret trailer scene in the game for fans. Soon enough, plans for a sequel were made after Kingdom Hearts 1, and other games quickly followed. Chain of Memories, for example, was released in 2003, and directly follows the story from the first game.
Since then, Kingdom Hearts is up to its 13th installment. It has spawned a massive following worldwide. The series just perfectly captures the Disney magic that many people had in their childhood. More than that, it also offers something fun for the Final Fantasy fans.
In 2021, Sora would finally join Super Smash Bros. Ultimate as its last DLC fighter. In addition, it was revealed that Sora is the most highly requested fighter to ever appear in the Smash Bros series. It's quite a testament to his character, and how popular he is.
In 2022, Kingdom Hearts IV was announced for the next generation of consoles. It is a sequel to Kingdom Hearts 3, which acted as an ending to numerous old storylines. Kingdom Hearts IV sets the stage for a new story, pitting Sora and his friends against the 'Lost Masters'.
Voice Actors who have worked on Kingdom Hearts:
Tumblr media
Kingdom Hearts has boasted many actors over its installments. You would be surprised to see who's been in the series.
The main character Sora is voiced by Haley Joel Osment. Osment played in the Sixth Sense as Cole Sear, a psychic child. You'd know him from the iconic film line, "I see dead people".
The main antagonist Xehanort is voiced by at least three actors.
Leonard Nimoy (Spock from Star Trek)
Rutger Hauer (Roy Batty from Blade Runner)
Christopher Lloyd (Doctor Brown from Back To The Future)
Opposite of Xehanort is Eraqus, who is played by Mark Hamill. He's Luke Skywalker and the iconic voice of The Joker in numerous Batman media. Nimoy and Hamill in a way also represents the Star Trek Vs. Star Wars debate that's pervaded fandoms for so long.
The character Roxas is Sora's 'nobody', essentially his other half. He and Ventus, the character he's modeled after, share the same voice. They are both voiced by Jesse McCartney, a famed popstar in the 2000s. Jesse McCartney would also do the voice for Robin in Young Justice, and later, as Nightwing.
Ansem the Wise, later known as DiZ, is another supporting character in the franchise. Christopher Lee is well-known as Dracula, Saruman, and Count Dooku. After his unfortunate passing, Lee was replaced by Corey Burton.
Hayden Panettiere was the initial voice for Sora's close friend, Kairi. She played Kirby Reed in both Scream 4 and Scream 6. She also played Juliette Barnes in Nashville, and Claire Bennet in Heroes.
Hayden would later be replaced by Alyson Stoner in future installments. Alyson Stoner played Caitlyn in Camp Rock and it's sequel. She was also Isabella Garcia in the popular Disney series, Phineas and Ferb.
The main antagonist of the first game was Ansem, Xehanort's Heartless. Ansem was at first voiced by Billy Zane for the first game. Billy Zane was also the main antagonist of Titanic, aka Caledon Hockley.
In later games, Zane would be replaced by Richard Epcar. Richard Epcar is notable as the voice of Raiden from Mortal Kombat, and Daisuke Jigen from Lupin the 3rd. He's also the voice of Joseph Joestar's older self in later seasons.
All of this is further compounded by the Disney worlds. Kingdom Hearts gets numerous old actors back to reprise their roles. For example, Mickey, Donald, and Goofy all retain their current voice actors.
Overall, Kingdom Hearts has a well-crafted cast of voice actors. Numerous notable names have come to play characters in the series. I think that on its own is another impressive fact to add to the series.
The Story (And why it's not as confusing as you think):
What makes it so confusing?
Tumblr media
Kingdom Hearts is renowned across online fandom platforms for its plotline. Almost anything about it is guaranteed to create confusion in fans. It's hard enough having to keep up with how many people are just different iterations of other characters. Fans have coined the phrase "Everyone is Sora/Xehanort." for a reason.
In reality, the story itself is not 'confusing' at first glance. It all relies on making sure you play the games in order. Kingdom Hearts' greatest flaw is when people overthink it to the extreme.
There are a lot of people who would prefer to skip to the most recent game. However, that creates its own net of issues. When you don't play the games in order, you end up confused by certain plot elements.
To fully comprehend the bigger picture, you need to accept a few things about the series as well. For example, keyblades are inherently magical weapons. They possess a degree of sentience and can open or lock any door. Only someone strong of heart can wield a keyblade.
Overall, Kingdom Hearts is not a confusing series to get into. It's just a lot to look at. This leads to the games overwhelming people who try to take in every single detail.
Why it works:
Tumblr media
The love for Kingdom Hearts is phenomenal. After its release, it quickly gained praise as a best-selling hit under Disney. Much of this praise is given to the story, and characters. Even more praise is added to its scene-stealing music.
Its blending of Disney and RPG tones is also enjoyed by the audience. This is something that you would not expect to work, but it does. Kingdom Hearts itself is a perfect balance of Square Enix's usual flavor, combined with the childhood Disney magic that you are familiar with.
Kingdom Hearts' accuracy toward Disney also works when looking at the films. Fan-Favorite locations in the game are pulled from Disney's various films. They are almost perfectly replicated in Kingdom Hearts' own animation. It is a testament and love letter to the franchise's cartoonish roots.
Kingdom Hearts is something that at first glance, you think would not work. It's effectively a bizarre fusion between two things that have nothing in common. However, the developers behind the scenes do their part in making sure that the game balances it. Everything has a purpose, and nothing feels out of place.
Conclusion:
Tumblr media
Kingdom Hearts is an interesting topic to bring up in terms of video games. It's attracted a lot of confusion and shock from newcomers. However, I believe that this zaniness does its part. It is meant to be shocking, and as a series, it does that well.
There's something fun about how the series presents itself. Kingdom Hearts does not take itself seriously. Yet, there's no harm coming from that effect. This only accentuates its deep connections to the Disney franchise.
I think Kingdom Hearts is a fun series that has a lot of heart. I wanted to play the games myself as a kid after seeing how cool they were. I finally had the chance to buy them last year. It was perfect being able to relish every moment in playing them. I would recommend you pick up the game yourself.
What's NEXT?
Remember when I said that I was doing a review of Transformers: Earthspark? I still am. I pushed it back in favor of other topics, but it is still happening.
We'll also talk about X-Men '97 and discuss some other things. Moon Girl season 2 will also be another topic sometime this year. I hope you really enjoyed this one, by the way. If you have any questions or suggestions, please send them my way.
12 notes · View notes
datcloudboi · 1 year
Text
List of video games turning 20 years old in 2023:
Advance Wars 2: Black Hole Rising
Alien Versus Predator: Extinction
Amplitude (an early rhythm game from Harmonix, the creators of Rock Band)
Ape Escape 2
Aquaman: Battle for Atlantis (the Superman 64 for Aquaman)
Arc the Lad: Twilight of the Spirits
Banjo-Kazooie: Grunty's Revenge
Batman: Dark Tomorrow (the Superman 64 for Batman)
Beyond Good and Evil
Bloody Roar 4 (the last game in the series to release)
Boktai: The Sun is in Your Hand (a very unique action RPG from Metal Gear creator Hideo Kojima)
Brute Force
Call of Duty (the very first one)
Castlevania: Aria of Sorrow
Crimson Skies: High Road to Revenge
Dark Cloud 2
Deus Ex: Invisible War
Devil May Cry 2
Dino Crisis 3 (C'mon, Capcom, do another one)
Disaster Report
Disgaea: Hour of Darkness
Dragon Ball Z: The Legacy of Goku II
Drake of the 99 Dragons
Dynasty Warriors 4
Enter the Matrix
Eve Online
Fatal Frame II: Crimson Butterfly
Final Fantasy Tactics Advance (my personal favorite TRPG)
Final Fantasy X-2
Final Fantasy XI Online (in the States. Also the first MMO in the series)
Fire Emblem: The Blazing Blade (the first Fire Emblem game to release in the States)
Freedom Fighters
Freelancer
F-Zero GX
The Getaway
Golden Sun: The Lost Age
Grabbed by the Ghoulies (the first game developed by Rare after being acquired by Xbox)
.hack//Infection
.hack//Mutation
.hack//Outbreak (yep, three .hack games were released in a single year)
Homeworld 2
Ikaruga (the most video game-ass video game that ever video game'd)
Jak II
Jurassic Park: Operation Genesis
Kirby: Air Ride
Legacy of Kain: Defiance (the last game in the series to release)
The Legend of Zelda: The Wind Waker
Lost Kingdoms II
Manhunt
Mario & Luigi: Superstar Saga
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 5
Max Payne 2: The Fall of Max Payne
Medal of Honor: Rising Sun
Mega Man & Bass (was originally a Sega Saturn exclusive that only released in Japan. It released over in the States on the GBA.)
Mega Man Battle Network 3
Mega Man X7
Mega Man Zero 2
Metal Arms: Glitch in the System
Midnight Club II
Need for Speed: Underground
Otogi: Myth of Demons (an early SoulsBorne-like game from From Software)
Panzer Dragoon Orta
P.N.03
Pokémon Ruby/Sapphire (in the States)
Postal 2
Prince of Persia: The Sands of Time
Ratchet & Clank: Going Commando
Rayman 3: Hoodlum Havoc
Rise of Nations
Robocop (the Superman 64 for Robocop)
Silent Hill 3
The Simpsons: Hit & Run
Sonic Advance 2
SoulCalibur II (the console versions)
Sphinx and the Cursed Mummy
Spongebob Squarepants: Battle for Bikini Bottom
Star Wars: Galaxies
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Knights of the Old Republic
Super Mario Advance 4: Super Mario Bros. 3 (a remake of Super Mario Bros. 3 for the GBA)
Tak and the Power of Juju
1080° Avalanche
Tenchu: Wrath of Heaven
Tomb Raider: The Angel of Darkness
Tony Hawk’s Underground
Toontown Online
True Crime: Streets of LA (Activision's attempt at a GTA clone)
Unlimited SaGa
Unreal II: The Awakening
Viewtiful Joe
Virtua Fighter 4: Evolution
Warcraft III: The Frozen Throne (the last Warcraft game before WoW)
Wario World
WarioWare, Inc.: Mega MicroGame$!
Xenosaga Episode I: Der Wille zur Macht (The Will to Power)
XIII
Zone of the Enders: The 2nd Runner
90 notes · View notes