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#supermove
seiwas · 6 months
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The captains canonically play card games together!
REALLY MINT 🥺🥺🥺🥺🥺 omg even oikawa?????? 🥺🥺🥺🥺
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rohirric-hunter · 13 days
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A lot of enemies in the new raid are explicitly classed, which is a really fun touch. It makes the whole fellowship makeup process where you try to have a good balance of different roles feel more natural within the world, and it helped me as TA to pick targets, once I figured out what the classes were.
On the other hand, NPCs aren't supposed to be able to use Heart Seeker to oneshot me
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seamlessvision · 9 months
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variable2005 · 7 months
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STICK IT, TERRA
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dankovskaya · 1 year
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Is anyone impressed by my clumsy slay of indeterminable gender
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jacksartchannel · 9 months
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Well, while my Audio work is a bit choppy I'm proud to finally say my part for the upcoming Supermove Collab II is finally finished! A live stream showing the results will be coming up on July 3rd, 1:00 PM EST so make sure you check the Dojo YouTube channel for that..!
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ravelqueen · 1 year
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remember that time the kuroko no basuke author thought 'anyway now that I've finished my highly acclaimed, hugely successful manga what shall I do??"
and then he proceeded to do a sports manga (including all the hilariously stupid Sport Manga Things) about.... golf
it was so so so dumb and I'm still sad they discontinued it after ch61
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linuxgamenews · 3 months
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Discover Supermoves: The Ultimate Parkour Party Game
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Supermoves is a new first person parkour party game that will be playable on Linux and Steam Deck via Windows PC. Thanks to additional details and ongoing support from Makea Games. Coming to Steam in 2024. As a player, you're able to leap over buildings, swing from high wires, and race against others in a digital world. That's what Supermoves offers. It's an exciting new title due to release in 2024. While blending the thrill of parkour with the fun of playing with friends online. When it comes to Linux support, here's the plan:
...you'll be pleased to know that using Proton and Proton Experimental the game runs great on Linux and devices like the Steam Deck (in fact, we're working on a separate handheld gaming mode for further optimization on the Deck).
Makea Games revealed in their email that while Supermoves won't have built-in support for Linux. They are focusing on using Proton to run the Unreal Engine 5.3 title smoothly, and so far, this approach is proving to be successful. Plus the design also looks impressive.
What to expect:
A Blend of Solo and Multiplayer: Whether you prefer playing alone or with others, Supermoves has something for you. You can compete against up to 40 players in fast-paced action or take on a solo journey to become a parkour champion.
Eight Different Ways to Play: The experience isn't limited to just one type of challenge. There are eight different modes, each offering a unique twist. From racing against rising obstacles to playing a high-speed version of tag, there's a lot of variety.
First and Third-Person Parkour Action: You get to experience parkour in two different views. You can see the world in first and third person views. This dual perspective adds depth to your game, allowing you to feel every jump, flip, and slide.
Supermoves Reveal Trailer
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Create Your Own Challenges: One of the best features is the Makea Editor. It's a tool that lets you build your own levels using simple controls. You can create anything from race tracks to obstacle courses, and then share these with friends or others online.
A Journey of Rising to the Top: In the single-player mode, your character has a backstory – a fall from grace and a journey to become a parkour master. You'll face challenges in various settings like gyms, rooftops, and parks, each requiring skill and strategy to conquer.
Supermoves is more than just an ordinary experience. It combines the excitement of free-running with the joy of creating and sharing your own worlds. The ability to play in both first and third-person views adds a layer of realism and excitement. Plus, the wide variety of challenges and modes means you will not get bored quickly. Whether you're racing against others, designing your dream parkour course, or navigating through a solo adventure. Supermoves promises a world of excitement and creativity. It's a chance to test your skills, express your creativity, and connect with others who share your passion for parkour and adventure. Mark your calendars for 2024 and Wishlist Supermoves on Steam. Join the community on Discord to stay updated and get involved. This isn't just another digital experience; it's a playground for your imagination and parkour skills. Get ready to jump, flip, and create your way to fun and excitement. Due to be playable on Linux and Steam Deck via Windows PC. The release date is still TBD.
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marinatheisdesign · 1 year
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Each year there is a boulder contest in Düsseldorf, Germany called 'Supermoves'. I created a funny event logo, which the boulder store can use each year. This one is from 2019.
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Majorette Truck Pre-Owned For Sale eBay Store Link In the Profile #majorette #diecast #truck #supermovers #toy #toys #shop #shoppingonline #shopping #decor #homedecor #interiordesign #interiordecor #interiordesigner #interiordecorating #movieprops (at New Ringgold, Pennsylvania) https://www.instagram.com/p/CfVGYlwMRnm/?igshid=NGJjMDIxMWI=
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lynxnickromancer · 6 months
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I’m so happy and proud of our team’s efforts- we’ve spent the last 2 years ideating and concepting many of the new fatalities and supermoves, and bringing them to life. Hope everyone has been enjoying the game and our gruesome work!
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cerastes · 9 months
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Oh yeah, one of the funniest revelations that come with Qiubai’s eventual playable release and Files is that, once she arrived at Rhodes Island, a few people enthusiastically asked her for her attack names, which greatly confused her. For reference, Qiubai is a professional, dedicated wandering swordswoman from Yan with a strong sense of justice, so RI Operators expected her to have flowery, dramatic names for her martial techniques, much like Ch’en and Mr. Nothing do. The result?
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“What in tarnation are you talking about?”
This is immediately followed by the confirmation that Wuxia in fact exists in Terra:
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So basically, Rhodes Island is huge into Wuxia (I mean, they do have movie superstar FEater in their roster), and Ch’en and Nr. Nothing are dramatic chuuni freaks specifically, but otherwise, no, actual Yanese swordsmasters aren’t going around yelling forty-word long attack names. And then comes the next reveal: Qiubai’s swordsmanship is actually just extremely pragmatic and not at all Wuxia:
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She doesn’t seek beauty or elegance in her style, she Gets The Job Done. Because she actually fought for her life a lot of the time, no aesthetics, no superfluence, just actual, honest-to-Sui swordswork.
Basically, Rhodes Island expected her to bust out Judgment Cut when they heard this stupidly good swordswoman was coming on board, but then they test her and she’s just
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And the thing is, it works really well because she IS insanely good with a sword, just, using actual pragmatic skill instead of Wuxia supermoves. She is Not A Wuxia character in terms of her fighting style, despite being otherwise a Wuxia As Hell character in terms of concept, as this wandering swordsmaster that strikes at injustice, usually by lakes and rivers.
Which is extra hilarious when you consider she was named after Dugu Qiubai, a character known as the Sword Devil from Wuxia novels who was so Wuxia that he could use sword techniques without a sword.
“Qiubai, are you going to use your Three Tragedies One Sever Sword Of Pilgrim’s Gratitude Slash technique!?”
“W-what? No, I’m just going to defeat the enemy by disarming them, don’t be weird about it.”
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makeste · 4 months
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BnHA Chapter 408: Orphaned Cryptid to Billionaire Supervillain
Previously on BnHA: HE WAS BORN AN ARROGANT BABY.
Today on BnHA: Horikoshi decides he’s going to cover the rest of the AFO/OFA saga in the span of just seven pages, the majority of which are mostly just filled with lovingly detailed closeups of AFO and Kudou’s eyes. Back in the present day, Kid For One takes a couple of seconds to trample the last of the “Kacchan is OFA II or is related to OFA II” theories into the dust, and is then all “fuck it, I’ll just take him out with one last spectacularly grotesque supermove.” Kacchan is all “lol you fucking dipshit”, and he says it with such confidence that it truly makes me believe he can defeat AFO’s “ALL THE QUIRKS EVER!!” attack with his piddly little exploding bloodsweat quirk. AND IT WILL BE A SIGHT TO SEE.
interesting!
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Yoichi’s name btw is written with the kanji 与 which means “bestow” or “give”, and 一 which means “one.” so basically “one who gives”, which is fitting as the creator of OFA, but also fits in with this new context of being the first “possession” bestowed upon AFO
oh yes and also AFO I guess has just torn his brother to shreds or something too. idk. I’m going to be honest with you guys, this panel has such a surreal vibe that I just sat here blinking stupidly at it and wasn’t even shocked or anything. like what. is he dreaming this?? or did he really just make a “STOP! IN THE NAAAAME OF LOVE” gesture and in doing so remove half of his brother’s jaw
ewww
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idk what’s wrong with me today guys. AFO just disintegrated Yoichi, and Kudou and and OFA Tres (who apparently still doesn’t have a name???? freaking Kudou got named before you??) are literally RIGHT THERE and presumably horrified, and all I can think about is how fucking gross it is that they’re all hanging out in a fucking sewer
oh shit y’all it’s about to go down
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he can’t kill Kudou right off the bat can he? does Kudou even know he has OFA yet? are we going to see him transfer it to OFA III? I’m so fucking excited omg
LOL WHAT
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“weirdly matte” omg. so apparently he’s like All Might, where the “he’s just drawn differently” thing is something people actually acknowledge in-story. “yeah he actually has no pupils. that’s a real thing. technically that should mean he can’t see since pupils are what let light into your eyes, but don’t worry about that part. just know that his eyes canonically look weird to the story people as well, and everyone is creeped out by it, not just you”
yeah he’s actually blind
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so he literally can’t see outside himself. way to lay those metaphors on thick, Horikoshi
(ETA: this is my “just in case my impeccably dry wit doesn’t translate well across the internet” ETA to assure everyone I know he’s not actually blind lol.)
now we’re cutting to some random city where AFO is broodingly staring at Yoichi’s severed hand because he’s perfected the art of always doing incredibly unsettling things
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I cannot believe the fucking hands thing has an actual origin story. of course it does. this man has never done a single hinged thing in his life. it’s all unhinged or bust. am I talking about AFO or Horikoshi? YOU DECIDE
he’s sitting at a table with a bottle of wine holding his dead brother’s embalmed severed limb and thinking about fucking quirk shit
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so your transformation from Orphaned Cryptid to Billionaire Supervillain happened almost completely offscreen huh. I’m kinda disappointed, ngl. I could have read a few more chapters about that. maybe a spinoff miniseries
WAIT WHAT
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are you serious. we finally get a panel that’s INCREDIBLY RELEVANT to pretty much ALL OF MY BNHA THEORIES, only for that same panel to contradict itself ONE SPEECH BUBBLE LATER?? so what is the truth???
omg omg omg
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so many fucking questions, omg. what the hell does “through research” even mean. how did he confirm Yoichi’s quirklessness, and why did he later change his mind? how the fuck can Yoichi have a quirk factor and yet not have an actual quirk. “it was just so weak it didn’t count or something I guess” okay??? how much of this is unreliable narrator vs. the word of god? how is it we’re getting so many answers and yet all I have is more fucking questions you guys
BRUE?CE?CEE??!
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bruce
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Kudou is so goddamned hot. I hope you washed the hell out of that arm wound after getting it all covered in sewage you stupid sexy man
I can’t get over Three’s name. “idk if anyone noticed, but it’s kind of a subtle homage to another very famous superhero” Horikoshi your nap wasn’t long enough, please go home
also love how Bruce is talking shit about OFA being a puny loser quirk for wimps. how the fuck do they even know what’s going on, anyway? was there a tutorial???
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oh you just had a feeling huh??? that it was “something like this”, huh??? how is it that I, who knows all about OFA because I’m from the future and have read 408 chapters of this nonsense, am somehow still less in the know than this handsome clown who doesn’t know shit but just “had a feeling”
(ETA: while editing this post I noted that Bruce is sitting in front of a computer in what seems to be some sort of medical lab, so maybe they ran some tests or something? except that only makes me more confused, because it implies they didn’t actually figure out OFA’s workings via convenient plot instincts. so then how the fuck did they figure out the transfer process?? questions)
meanwhile AFO is sitting in the panel next to him whining about how someone stole Yoichi’s quirk. excuse you. he did not steal it. it was in fact a gift
these flashbacks are all jumbled up and it’s unexpectedly fun to read, but also really chaotic
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I guess he’s talking to Kudou on the right and AFO on the left
so many intense closeups of eyes in this chapter oh my goodness
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Horikoshi even drew the individual goddamn eyelashes. this looks like the margins of someone’s notebook from when they were really bored in middle school
oh my god the information overload!!!
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so much for AFO actually feeling emotions lol. or is he just lying to himself about why he cried. that delicious ambiguity
so we don’t even get a flashback explaining how the transfer actually happened?? to either Kudou OR my beloved Bruce?? goddamn you Horikoshi. omg I would seriously kill for more of this. make a movie about it. I want the OFA origin story prequel movie damn it
I like how AFO just sits there on a throne holding court with a single tiki torch beside him for aesthetic reasons
I can’t quite figure out how he killed Banjou and I’m not sure I really want to know. it looks very violent
friendly reminder that Shinomori is Sir Not Appearing In This Flashback because he’s the only OFA user who died of natural causes! good for you Shinomori. En probably wishes he was more like you
poor En
was Nana just taking a stroll or something one day and stumbled across this epic fight with the evilest man on the planet vs some kid in a trenchcoat, and then the poor kid got bisected and he looked at her and he was all “please eat my hair” and she was just like “ok”?
OH WOW
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what a transition omg
LOLLLLLLLL
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you know, part of me always wondered how All Might was so certain he’d killed AFO that he apparently never bothered to confirm it. but looking at this panel now, I can understand
fjjfdzjgf
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he’s sweating so much. like “okay yeah he punched the top of his face off, this is pretty bad but I’LL DO MY BEST”
BACK TO THE PRESENT DAY AWW SHUCKS
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so let’s recap. over on Kacchan’s side we have “GOTTA USE THE PAIN TO WIN!!!” haha ouch. and then over here on KFO’s side we have. whatever the fuck we just experienced over these past two chapters. so basically it’s a battle between the two most deranged characters in the entire series. glorious sweet chaos
DSFJKSLDKGJL he’s now trying to figure out how the fuck they look so much alike and whether they’re actually related
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“no, that can’t be it. so then maybe... this kid grows up and then somehow travels back in time...?!” HE’S JUST LIKE US FR
so now he’s saying it’s because Kacchan didn’t have character development yet the last time, but now that he does his eyes are all Full Of Determination just like Kudou’s and so we’ve basically come full circle!
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transcended WHAT? :O :D :D omg I’m kidding you guys please don’t hurt me
lol
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actually the more we learn about Kudou the less I personally see the resemblance now lol. because Kudou seems so calm and collected, but Kacchan is just... [gestures to literally everything about Kacchan]
so AFO’s trying to strategize, but he can’t warp Kacchan away because the only available targets are too close and he’s still got that SUPERSPEED, BOYO so it wouldn’t make a difference. lol but if you kept doing it repeatedly it might be kind of funny though
and he can’t keep fighting him either because he’s getting his ass whooped and it’s speeding up his de-aging or whatever. well you could just give up then I guess. your call, AFO
oh was that your plan?
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spoiler alert for me lol. but it’s not exactly shocking or anything since he’s dying, guess he wants to abandon ship
(ETA: just FYI for anyone reading this who’s not familiar with my dumbassery, I have currently only read chapters 1 through 374 at this point in time, before skipping ahead to 403 because Kacchan came back and I lost all willpower. I am working on catching up with the rest!)
oh so now you did come up with a strategy?
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lmao what the FUCK
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how much of this is going to be clearer to me once I finish the chapters that I missed, and how much of it is just plain old “nope this is all brand new zero-context BnHA bullshit” lol. this looks like every single quirk AFO ever absorbed combined into one gigantic horrifying blob that forced Horikoshi to take an extra week just to draw it
oh my god!?
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Kacchan hovering there bravely facing all this is giving me Gandalf “you shall not pass” vibes and I’m LIVING FOR IT
so either AFO is going to kill Kacchan for the second time right here and now, or he’s going to fail and turn back into a squishy evil baby fdslfjkls
love how All Might is all “DODGE IT YOUNG BAKUGOU!” thanks for the warning, champ. doing his part
more exploding bloodsweat closeups. are these just going to be a mainstay of Kacchan fights from now on
“are you stupid?”, when faced with [gestures to the entirety of the previous page], is possibly the best line ever uttered by anyone in the series. even better than the polite “coming through” uttered only seconds before it
ah man. you love to see it. he literally doesn’t even care. HE ALREADY DIED ONCE TODAY, AND IT CLUED HIM IN TO THE FACT THAT HE’S A MAIN CHARACTER AND ACTUALLY IMMUNE TO DEATH. sorry AFO it’s curtains for you. CURTAINS
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vulpixisananimal · 7 days
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"Cut above the rest" | "Wishful Beating" | (Just Attack)
Supermove portraits for the Sifstem (based on Siffrins in game attack popup below the cut.)
I imagine Siffrins does big scissors (✌️) damage to one enemy, then immediately passes the turn to an ally.
Loops deals massive typeless? ( ✨ ) damage to one enemy
And Mal Du Pays is (Just Attack). You know what it does
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(here's the panel I used as a reference)
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raisengen · 9 months
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While fighting Malenia in Elden Ring, I got to thinking about different the progression in different stats is, particularly in damage vs. levelling HP/stamina.
In RPGs, damage is always important, you need it to end fights, but… increasing damage just ends the fight sooner, and doesn’t change what happens during the fight itself (unless you need to nuke a guy so hard that he can’t respond).
In contrast, upgrading Souls/ER stamina changes how you actually fight. You can do longer attack combos, and chain attacks and dodges for longer without needing to pause. You can also block more dangerous attacks; tanking a supermove like Waterfowl Dance with 0 damage taken feels great and makes the fight much easier.
Boosting HP also changes how you fight; it’s not just “alive/dead”. More HP means you can take more hits before dying, which also means you can take more hits before worrying about dying. You can accept trades and risky moves, or keep on the offensive when damaged, without worrying that you’re going to evaporate to the next hit. And not being constantly on the edge lets you wait until you have a natural opening to heal, rather than trying to force one and risk getting punished.
Stereotypically, RPGs have you choose between passive and active upgrades, a useful-but-boring numerical boost or a shiny new ability. The latter is more exciting, but sometimes it’s “wasted” because you need to remember to use it, or you’ve got enough abilities to use already.
It’s nice how Souls stamina/HP gives you the best of both worlds; they’re always-active passive boosts that naturally unlock new options and change how you fight as you progress.
(It’s also interesting to note how Souls/ER tie weapon and spell access to your offensive stats, which stops them just being number-goes-up as you unlock new movesets and attacks too.)
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shuttershocky · 3 months
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How do you feel about iframes on dodges?
I'm a DMC fan (which famously has a lot of iframes on both rolling AND jumping on top of Dante's weapons having various defensive tools including more dodges with iframes) so I might be pretty biased about this.
While it may look a little silly to roll into an attack and dodge it in a Souls game, iframes on dodges are just good quality of life design overall. It makes things easier for both the players and the developers. If you make a game where rolling/ dodging has no iframes, you'd have to put way more work into balancing enemy attacks and player defensive options.
You could argue that having precise hitboxes on the player character should be enough to justify dodges involving actually dodging attacks. For example, certain taunts in Dark Souls can dodge attacks without having iframes like the roll does because the taunts moves their model— and thus their hitbox—out of the way. But Dark Souls wasn't the first series to have very precise hitboxes on characters (DMC worked the same way for example), and even then they usually just put iframes on rolls anyway.
Having the player be invincible during a dodge move means you have way more freedom regarding what attacks you can put into the game, and the player also has more freedom with how aggressive they can play. For example, while it's insanely risky, it's more than possible to simply keep attacking Vergil when he charges Judgement Cut End to get free damage in, and then roll at the last second to dodge the attack. If you didn't have iframes on Dante's various dodge moves, you have no choice but to use a perfect Royal Guard, or simply leave the AOE and wait for JCE to end (lame).
This goes for more than just boss supermoves. Anything involving sweeping attacks, AOE stomps, or even just large attack hitboxes would need to be redesigned, as such attacks are most likely still going to physically touch the player even if they manage to roll away from the attack. It would be frustrating for the player as they feel like they should have dodged it since their timing was right, not understanding they probably got clipped at the edge.
Losing iframes on dodges also means you'll heavily discourage performing perfect dodges, which are now a staple of action games. Bayonetta's Witch Time, Nero's Table Hopper, even Final Fantasy got into it and gave Clive such a gimmick (including a free Ifrit Trigger if he perfect dodges with a Berserker Ring equipped). Since you don't have iframes, players are eventually going to realize that the already strict timing on perfect dodges is simply not worth it to practice, since without iframes, dodges are more about enemy prediction and positioning than reaction, and perfect dodges are a reaction-based mechanic.
Does this mean having no iframes on dodges is bad game design? No. It can work, you just absolutely must design combat around it. Nioh 2 apparently has very little iframes on rolls, but if it does I never noticed it because of the ludicrous amount of alternative defensive options the game gives you. You have parries baked into every weapon (i think Dual Sword even has like 4 different parries), certain weapons have dodges on skills,nyou have a block, you even have a Yokai Parry meant to counter enemy super moves. You never feel like you're out of options when you're cornered and an attack comes your way.
You can also expand your dodging options to make up for the lack of iframes. Dodges can be faster, like teleports, you can add a higher jump to leap over attacks, you can add a backflip/step so sweeping moves can be countered with a jump or by backflipping out of the way, etc. Enemies can also move slower or be more telegraphed in their movements in order to allow more time for the player to position themselves.
Some games like For Honor have direction-based defensive options, making you play a mini-game with the human enemy in order to defend yourself, while other games like Sekiro (which has a dodge with iframes but is less important than it is in Soulslikes) put a far greater emphasis on blocking and parrying whole combos, allowing you to maintain aggression while still being able to defend when the enemy hits back. I also played Shifu this year, and while dodges probably had iframes there (i saw a few feet clip through my face lol), they were selective in that dodging low only protected you from high attacks, while dodging high (hopping) protected you only from low attacks, which made dodging combos from bosses far more difficult, but even more engaging.
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