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spanishguyinghent · 1 year
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Jackie Baxter at Pipeline / Jeff Divine ph
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diorslatestblonde · 2 years
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Black Swans Stories, Eve Babitz
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pathos-co · 7 months
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Seventies soul through and through - wearing zuma 1975 by thin wild mercury
http://www.thinwildmercury.com
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originalgravity · 1 year
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misforgotten2 · 2 years
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When I go to the nude beach I like to “Hang 10″. wink wink
I mean “Nice car.”
People Weekly   October   28th 1974
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bryan-damage · 1 year
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The B-52's
"Rock Lobster"
Music video, 1979
from the album The B-52's
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myvinylplaylist · 2 years
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Album #695 The Beach Boys: American Summer (1975)
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Capitol Records
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yourboijod · 10 months
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Adriatic Summers
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dankalbumart · 1 year
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In Concert by The Beach Boys Brother/Reprise 1973 Pop-Rock / Baroque Pop / Sunshine Pop / Rock & Roll / Pop / Progressive Pop / Vocal Surf / Surf Rock
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The Hobie Brown Punk Playbook - Part 2. - What is Punk? (Punk 101)
A short series where I analyze the political, historical, musical, and romantic influences of Hobie Brown, and how it affects his arc, design, and character.
1) Anarchism 101 / 2) Punk 101 / 3) Hobie Characterization Guide (How to Write Hobie) /4) Punk & Hobie's Design / 5) Romance in the 70's __________________________________________________________
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Clueless about punk? Know nothing about the 70's? Or wanna learn more? Start here! In the last part I examined Anarchy and what makes Hobie Anarchy personified. And next, I think it's only natural to turn my attention to the thing that makes Spider-punk - punk.
In this part I'm examining what punk is, why the movement was created, what punks believe, and what they stand against.
This is an analysis of Punk, 70's History, and why it makes Hobie who he is.
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Punk -
What is it? What 'makes' you a punk? And should Punk be Gatekept?
Punk can be hard to define - and that's by design. With the whole 'hates labels' thing considered, it's understandable. It may be easy to feel like punk as a concept is confusing, or daunting to even grasp.
But remember, Punk is made for the people - and it's made to be accessible and understandable to all people, of every class and ability - so I hope I can help!
Punk as a Subculture What is a sub-culture? Is a sub-culture the same as an aesthetic?
Punk is a 'sub-culture' - a specific type often called a 'counter-culture'.
In basic terms, a subculture is a lifestyle.
Goths, Punks, Vegans, Nudists, Surfers and even things like the LGBTQ+ community are considered subcultures.
Subcultures effect many things such as they way you dress or your taste in music, and your hobbies. But subcultures can also effect things like your morals, political affiliation, identity, behaviors, and the spaces you exist in.
Subcultures are usually based around morals (Veganism, Punk, Straight Edge.), hobbies (Surfers, Stoners, Ravers), or identities (LGBTQ+ and African-American culture). By engaging in activities, a manner of dress, or a patter on behavior in a subculture, it becomes is way to outwardly express your beliefs and feelings - while also connecting with people who feel the same.
For example - Although Surfers are united through a hobby in specific, it'd be safe to assume that a surfer would, naturally, be pro-conservation, pro-animal rights, and anti-pollution. A surfer that promotes ocean trash dumping seems weird, right? That's because the surfer subculture has a political identity defined by the movement's past. Although a surfer surfs - what makes them a 'surfer' as a opposed to 'someone who surfs' is their participation in a culture that includes other things besides surfing, such as music, dress, and even the way they live - like choosing to live beach side or convert to vanlife, choosing to live off very little, etc. They may do some or all of those things, but all their core, what makes them a 'surfer' is their hobby, beliefs, and dedication.
The same way the Surfer 'Lifestyle' is more than just surfing, the Punk 'Lifestyle' is more than just music.
Punk is a subculture, a counterculture specifically. But what does that mean?
What's a counter-culture?
A counterculture is a subculture that arises to directly challenge a societal norm.
Not all subcultures are countercultures; but a lot are.
For example - Drag-racing is a subculture that exists around a hobby. By racing they are engaging in a subculture, but they're not directly trying to challenge society. Whereas on the other hand - Someone who is Straight Edge is consciously choosing not to drink - and consciously choosing to identify as straight edge in addition the being sober - in order to challenge societal norms and behaviors around drinking and drugs.
Most counter-cultures arise in response to a political event or social development.
Is a subculture and an aesthetic the same thing?
No. Subcultures and Aesthetics differ in one way -
A subculture displays and effects identity. An aesthetic does not.
What I mean is - a subculture effects your beliefs, thinking, behaviors or political alignment. An aesthetic does not.
For example - Hippy is a subculture because it encompasses a thought system. When you see a hippy - its safe to assume that they are anti-war and liberal. A 'republican hippy' seems absurd, because inherently, there is a moral and political align attached to the movement. Whereas on the otherhand - Emo is an aesthetic because it does not encompass a thought system - It is has no moral or political attachments. Although it includes a manor of dress and music the same way hippie may - it lacks moral implication. Because of that 'republican emo' is not contradictory - whereas a 'republican hippy' is.
Because of this, it usually makes no sense to judge someone based on their aesthetic. On the other hand, as the fashion, music, and style go hand in hand with it's politics, it's safe to assume and judge aspects of someone based on their subculture or counterculture. Punk is a counterculture - so it inherently has moral connotations - tied directly to the historical events the influenced it.
While someone being emo may not tell you much about who they are as a person, Hobie being a punk can tell us a lot about who he is!
[I talk more about Punk, subcultures, and aesthetics here.]
Now that we understand countercultures and their function, let's look at punk in specific.
Punk - Basic Roots & Definition
By objective definition:
Punk is a counterculture that developed around the 1970's primarily in the cities of London and New York. Made up of almost exclusively of lower- and working-class folks of all ages - the movement grew in response to a couple of different political events throughout the 70's, all of which shaped the message and lifestyle that would become punk. Mainly centered around government corruption, surveillance, and anti-communism in the Western World, these events inspired a movement of anti-government, anti-war, anti-surveillance, and anti-capitalism.
With World War 2 ending in 1945, the world was left in a world divided between capitalism and communism.
With the start of The Vietnam war in 1955 (don't fret, I'll explain), average people were growing tired of the seemingly endless wars, and the corrupted, secretive governments that commanded them.
This gave way to the hippy movement - an anti-war counterculture centered around radical peace and pacifism. But as the Vietnam War stretch through the 60's and into the 70's, the hippy movement and it's pacifism waned.
As the CIA began to squash protests, and Western governments engaged in more corruption and espionage - the pacifism turned to anger, and the outcry turned to music.
What came next was Punk.
Now that we understand the roots of Punk - let's do a quick run down of the historical events that influenced it, and the beliefs that arised from it.
Before we begin, keep in mind that these are all events that Hobie would live through - and have opinions about. Born somewhere between 1958 and 1961, and living in 1978 (according to his intro mugshot) - all of these things would have an effect on Hobie, the way he was raised, and the struggles he had to face.
All of them have a really cool influence on Hobie and the punk movement, so let's take a look -
1978 Punk - Basic Historical Events & Beliefs
The Vietnam War (1955 - 1975) - A war between the Communist North Vietnam and Capitalist South Vietnam. In order to ensure the spread of Capitalism, the United States government crossed the globe into foreign borders in an attempt to secure victory for North Vietnam. They committed a LOT of atrocities that still effect the Vietnamese people to this day. In addition, The US government participated in drafting during this time. Eventually, the Communist Resistance proved victorious, and the country of Vietnam is currently communist. Resulting Punk Belief - Anti-Capitalism, Anti-War, Anti-Colonialism, Anti-Draft, Pro-Communism, Pro-Armed Resistance (in response to North Vietnam's armed victory.)
The Rise of Margaret Thatcher (1975-2013) - Often called the most hated woman in all of Ireland and probably the UK too, Margaret Thatcher is one of the most influential British Prime Ministers of all time. Leader of the 'Tories' (Short for Conservative) since 1975, Margaret Thatcher took office in 1979. Which means in 1978 - when Hobie is - she would currently be running her campaign for Prime Minister. Margaret Thatcher largely contributed to the unrest and conflict within the British-occupied Northern Ireland, as well as hardship within the working-class in her own country. Even though she left office in 1990, it can easily be said her damage lasted until the day she died, and even beyond. When Hobie says he hates the PM. He without a doubt means her. Resulting Punk Belief - Anti-Government, Anti-Conservative, Anti-Colonialism, Pro-Armed Resistance (in response to the Irish Republican Army)
The Civil Rights Movement - It can be hard to believe that Hobie's life overlaps with that of the Civil Rights Movement - but it does! With Malcom X's assassination in 1965, MLK's assassination in 1968, and Fred Hampton's (Black Panther Party) assassination in 1969 - regardless of how you age him - Hobie's childhood was largely characterized by the death of many Civil Rights Leaders in America. Even despite being British himself, Hobie would directly face this for much of his childhood - as racial segregation was legal within the UK until 1965 (around the time he'd be 4-7, if you age him 17-20). However this era was also characterized by the rise of Black culture in media, whether it be Disco, Ballroom, The Black Panther Party or Blaxploitation Movies. Resulting Punk Belief - Starch Anti-Racism, Extreme Race Solidarity, Affirmative Action, Black Pride
Queer Liberation Wave 1 (1969-1979 and onward) - After spending years as an oppressed, underground subculture Queer Identity and it's liberation came to limelight throughout the 70's. The 70's began and ended with two of the most important events in Queer History - The Stonewall Riots and The White Night Riots. In 1969, New York City police officers raided and brutalized patrons at a popular pub called 'Stonewall'. Many trans people as well as a number of drag performers were being arrested for cross-dressing, which was illegal at the time. Stormé DeLarverie - a mixed-race drag king and butch lesbian, called out in anger and desperation at a crowd of onlookers, which incited the riot that is known as the beginnings of the Queer Liberation Movement. Stonewall Inn still exists until this day - and a year after it's anniversary - the first ever pride parade was started in NYC. Ten years later in 1979, a man named Harvey Milk was running for office in California. An openly-gay man and activist, Harvey was assassinated by a man named Dan White. When Dan was only lightly sentenced for this however, 100k people marched for Harvey's justice - sparking a night of violence and direct conflict with the police. Resulting Punk Belief - Anti-Police, Anti-Justice System, Anti-Bigotry, Anti-Homophobia, Queer Liberation
Other notable historical mentions that are just as important but probably too complicated and/or boring for me to talk about:The Cold War (1945 - forever probably) - The on-going and ever-evolving power struggle between Capitalism and Communism, The West and The East, and nuclear warfare. Yay. Particularly heated due to the Vietnam War, and conflicts in the Middle East. The Watergate Scandal and the Nixon tapes (1972) - The Nixon administration gets caught wiretapping an opponent's office. Nixon is caught on tape trying to cover this up. Tapes are leaked. Nixons resigns. The War on Drugs (1971 - forever probably) - The Nixon administration ignites 'The War on Drugs', a campaign for strict criminalization of drug use. Although a ploy to 'clean up streets' it's backwards logic actually led to more extreme drug conditions. In addition, it also overlapped with the CIA distributing cocaine and crack into Black communities in the 1980's so.... yeah the drugs won the war.
So, What does any of this have to do with Hobie Brown?
And Can Hobie be written better?
Now that we have a better understanding of the world that raised Hobie, when we look back at him, we can get a lot clearer view of who he is and what he probably believes.
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[And if you need a second to look at him after reading this far I completely understand I do too here ya go]
With all that in mind, we can say:
Being born somewhere between 1959 and 1962, Hobie Brown is a black guy raised in an era of persistent conflict, growing conservatism, and on-going social change. His existence is resistance in and of itself.
History-wise:
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Raised in the 60's and coming-of-age in the late 70's - Hobie's life has probably been characterized by persistent war, and a generation who met it with radical kindness and compassion.
Although Hobie is a punk himself, Punks and Hippies have roots in the same places and concerns - albeit it different approaches. But at their cores, they're about freedom - and compassion towards others who need it most.
Hippies centered their movement around kindness and non-violence, but also action through resilience, community, and peaceful protest. And Hobie may not believe in non-violence (which - he doesn't. He believes in violence let's be clear.) we can still see the influence of Hippies on his upbringing and behavior.
Throughout ATSV, Hobie's action are motivated and based on resilience within the face of an oppressive institution, and his actions of protests are direct ones - they're indirect, such as building community between him, Miles, and Gwen. His methodology is one of gaining intelligence and destabilizing from the inside.
Race-wise:
To put it blatantly, as this something I feel like isn't highlighted about his character enough-
Hobie would have direct and real experience and trauma around his race based on the time he's from.
And without a doubt, his race would be something he has a lot of pride in.
Hobie would be very vocally proud to be black.
For once, Hobie without a doubt would be raised in a time where racial discrimination and segregation was legal for the beginning of his childhood. He's raised by black people who have lived with this segregation and abuse for all of their lives. And despite the illegalization of segregation in 1965, many racist attitudes would still persist to his modern year.
But, this is Hobie we're talking about. Hobie also was raised in a time where pride in a black identity was stressed at every turn. He's a black guy in 1978. He has wicks. Those two things connect.
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When you see his leather vest, your first thought may connect to Sex Pistols, or UK punks. But Black Panthers - a movement that existed all throughout his life, wore leather jackets just the same.
I believe the Panthers influence Hobie a lot too. Many know the Panthers for their direct conflict with police - and Assata Shakur (Tupac's Aunt) being a member.
But the Panthers were also ALL about community. In fact, they started a program to feed inner-city kids breakfast and lunch throughout summer. Many are still going across the country. {As a child, this program fed me and my schoolmates :) }
Hobie takes after them. He sees a younger black child in need of help, and he takes a break from fighting to help them, mentor them, and teach them about the cause. Hobie would absolutely have a Black Panther pin on his jacket!
This is something that is really just brushed over in fanfic and fandom and I'm hoping to write a piece about how to better characterize him because of this - but from here, let's keep this in mind!
Political-wise:
Hobie lived in a time of extreme change, progress, and political development. And to some, his methods may see just as extreme.
But now that we have a context for who he is and who he exists as, lets me transparent about it.
Growing up post-Hippy era, during the rise of conservatism in Britain - as a low-classer class black kid - Hobie's attitude towards activism would differ than those before him.
As most of the adult population seemed numb to war, and most of the Hippy subculture disbanded, outward rebellion and resistance would look a lot more pro-active in many ways, but just as thoughtful.
Hobie is very clearly an anarchist, but considering the political sphere of communism during the time as his behavior towards Miles and Gwen - I do believe he'd support communism, with anarchy being his primary stance and focus.
I honestly believe that Hobie would be pro-armed resistance. As Northern Vietnam and the IRA defended their homelands from foreign invasion, and the Black Panthers armed themself with guns against brutal police forces - Hobie's life would be colored with resistance through armed means.
Hobie uses his guitar as a weapon, both musically and physically, and he carries it openly. He doesn't need to do this. He's Spider-man. He choses to do this. I think Hobie would approve of the oppressed arming themselves, and that's why he does it himself.
And of course, he's anti-police or any form of military, militia, what have you. They are the arm of the state and exist only to target civilians with their will. I believe he would have no sympathy for police - as actual punks in his era had no sympathy for police. [And if he did (he doesn't) he'd be directly shunned by every other punk for doing so, because wtf.] But out of respect for the actual punks who inspired him, the Black activists brutalized, the queer people targeted, and all those who suffered under oppressive policing during this era (many of which are still alive and maybe even our parents), lets all agree Hobie outwardly and vocally hates police.
For many reasons. Many reasons personal and influenced by direct experience with him, or people he cares deeply about.
Please keep that in mind. It's quite literally impossible for Hobie to not be affected by these events to some extent.
Personality-wise:
This will be expanded in the next part - and of course this is just my opinion, but personality-wise, I think: Hobie is very politically educated and dedicated. And I feel like this is another thing that isn't highlighted enough or shown enough in fandom.
Hobie's morals, behavior, and methodology doesn't come from nowhere - and although they may be expressed in the music he listens to, the music itself is not the source.
It comes from direct experience with political action outside of being Spider-man.
Based on his deep understanding of anarchy and punk, we can guess that Hobie's very well-read, particularly in history and social theory. Both the IRA and North Vietnam were Marxist-Leninist, so it wouldn't be far of a leap to say that Hobie could be anarcho-communist.
Hobie would absolutely take the time to read - things like the Communist Manifesto, the Black Panther literature and other things.
In my opinion, from all of this - I can only assume Hobie is a reader, an avid one. He without a doubt participates in direct action outside of being SM - such as attending an anarchist/communist union, attending protests out of costume, organizing and planning meetings with other leftists, collecting and gathering supplies and food for those in need, squatting and securing housing for the homeless, and a lot of other things punks that aren't Spider-man do.
It kinda wouldn't make sense for him not to. He was a punk before he was Spider-man. When Hobie isn't being Spider-punk, and he's being a normal punk - if we try to consider how he spends his free time, a lot of the time our instinct is to imagine him and band. And that's a large part of Hobie.
But all of this is too. These are all things Hobie enjoys, because Hobie enjoys helping people. When Miles breaks free from the society, he's happy for him. It's all he wants.
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When we genuinely put Hobie into these scenarios, it really helps to humanize him. We can all see the depth in his character, and that depth comes from a real, genuine place.
Like a punk opposing the draft, Hobie opposes the oppressive leader that mandates the trauma of youth. Like a Black Panther with their afro, Hobie wears his hair with pride.
All of these events contribute to him and who he is, and he shows it with everything he does and chooses to be.
I hope understanding these events helps you understand Hobie and his motives more - and I hoped this post helped you understand the history of punk more!
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This is UNGODLY long - and ungodly wordy. But if you read this far, thank you! And I hope it helped at all! If you learned anything or have any questions, please let me know! I'd love to hear your thoughts, insights, revelations, etc. As you can probably tell I love rambling about Hobie and I'm totally normal and functional and not at all obsessed.
Please stick thoughts of Hobie Brown in my enclosure. I promise I'm normal about him. Thanks again!
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sommerregenjuniluft · 6 months
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old dogs this, dilf wolfstar that—
JEGULUS would be the type of old husbands that go Traveling.,, like just spend half of their fucking fortune (the other half is spent on their kid(s) & grandkids) on seeing the world. competitively trying to surf for the first time at age 35 (it goes as expected, which is not at all), going on an exotic dance cruise ship where they learn tango and what not at age 45. at 55 Regulus insists they need to do hiking in iceland before they get too old for the incessant chill being a threat to their creaky joints, followed by a decade long obsession with asia in their sexties. they venture into the US for a bit, and Regulus complains all the time and James drags him around to different states and cities but ultimately also ends up hating on it, so they’re around 70 and fuck off back to Europe. They visit London all the time of course, their family. Bearing souvenirs and gifts and staying for weeks at a time before James starts getting too blunt and honest & Regulus starts being too prickly and suddenly they’re finding themselves with one way plane tickets to Argentina in a taxi Harry payed for them<33 safari tours in africa in their 80s!! they can’t see shit anymore, Regulus is deaf on one ear and James is almost legally blind but they have binoculars and the audacity!!!!!
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weirdmarioenemies · 9 months
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I am going to rank more of the Super Mario Galaxies and none of you can stop me
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Some galaxies are destined for greatness. But not all of them. Some galaxies are destined for pretty goodness, and that's okay. It's unfair to hold everyone to such absurdly high standards.
Those are the galaxies we're gonna talk about today! We've reached the B-tiers on this Galaxy Tier List, and we're gonna talk about them all today!
In case you missed the first post (which you can read here!), I'm doing a tier list of all the Galaxies in the Super Mario Galaxy series, and releasing a new entry every Sunday until we've covered them all. Forget about Church. This is what Sundays were truly made for.
My opinions don't necessarily reflect every member of the blog (there's like seven of us!), and they may not reflect your own either. If you disagree, that's totally cool.
72. Wild Glide Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Kicking off today's list, we have the Wild Glide Galaxy, another Motion Control Minigame, yippee! Gone are the days of ray surfing and bubble blowing (but not Star Ball rolling. that's still around), now we have a funny bird named Fluzzard, and even funnier birds named the Jibberjays!
The Wild Glide Galaxy is pretty alright. The motion control minigames are rarely really the highlight for me in the Mario Galaxy games, but for what it's worth, I think gliding with Fluzzard controls alright, and I really like the optional challenge of flying through the rings for the Comet Medal. There's not really anything wrong with Wild Glide Galaxy at all, it's just a little ho-hum, but that's okay. I mean, it's the tutorial for this type of gameplay, what are you supposed to expect?
That being said, there's a later Fluzzard gliding galaxy that's way cooler. Like, way cooler. We'll talk about that next week.
71. Bowser Jr.'s Airship Armada
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Game: Super Mario Galaxy Tier: B
Did you know? If you put enough flying boats in one place, that's legally a Galaxy. I don't make the rules, I only follow them.
Yeah, these games have a pretty loose definition about what constitutes a "Galaxy"...
Anyway, I don't have an awful lot to say about Bowser Jr.'s Airship Armada. It's solid! I definitely prefer the first half with the cannons more than the second half with the autoscroller, though because of Speedrun Strats, I usually end up skipping the first half anyway... Did you know that? You can just blast yourself to one of the later airships and it totally works! I wonder if skipping the more fun part of the level diminishes my opinion of it, though...
That being said, Galaxy 2 kinda went and gave Bowser Jr. both a better "Airship autoscroller" level, and a better "blast yourself places with cannons" level, so the Airship Armada kinda loses out on that regard. Combine that with a Decent boss fight, and the Spranglers that always mess me up on the autoscroller (which I will admit is a Skill Issue!) and we end up with a mission that's fine, but I'm a little lukewarm on.
70. Honeyhop Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Is it just me, or is Honeyhop Galaxy the most forgettable galaxy in Super Mario Galaxy 2? I dunno, I think it's something about the repeated theme without really bringing anything new to the table, besides I guess one segment that brings back the Floaty Fluff from Gusty Garden Galaxy. It kinda just feels like a Honeyhive Galaxy retread, but a bit more condensed.
And that's not necessarily a bad thing to be, Honeyhive Galaxy is a really good one after all, it just makes all of Honeyhop Galaxy feel like something I've seen before. And I don't think the smaller scale really helps, since the large scale is part of what I love about the Honeyhive in the first place!
I feel like I'm being a bit too negative here, so I should probably re-iterate: while this galaxy feels like a bit of a retread, the stuff it's retreading is pretty fun, so I can't really hate it. I just wish they'd find more new things to do with the Bee Mushroom, that's all!
69 (nice). Bubble Breeze Galaxy
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Game: Super Mario Galaxy Tier: B
And here's another Motion Control Minigame, this time taking advantage of the Wii's pointer! It is your job to blow Mario around in a bubble, but don't let the bubble pop! Because most of this galaxy is a poison swamp which is frankly, Not Healthy To Digest. Do you know why all the crayons you see are non-toxic? Because they melted all the toxic ones to make Bubble Breeze Galaxy, that's why.
Anyway, this galaxy summarizes my thoughts on the bubble minigame: I like it, I don't love it, I'm not too upset that it didn't return in Galaxy 2, but I wouldn't mind if it did. I question how much of this Galaxy ranking so low is the atmosphere, "poison swamp" can be just kind of a dreary thing to look at for too long, though maybe it's just that the minigame can feel a little sluggish since you need to be so precise. It's not too hard, even, just a little time consuming.
I feel if I liked this galaxy just a bit more, I probably wouldn't always take the Speedrun Strat of backflipping to reach an invisible platform behind the checkpoint, from which you can long jump to the Power Star and just completely skip the second half of the level.
68. Flash Black Galaxy
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Game: Super Mario Galaxy 2 Tier: B
I don't know what it says that the lowest-ranking Super Mario Galaxy 2 Hungry Luma galaxy got a higher spot than all but one of the first game's Hungry Luma galaxies. I mean, besides "the first game's Hungry Luma galaxies aren't very good".
Flash Black Galaxy is a galaxy built around a solid gimmick, where the level is too dark to see outside of brief flashes that appear in-time with the music. Stuff like objects and enemies can always be seen which can clue you in to where things are, but otherwise, it's testing your memory, which is cool. I don't think it's the best one-off gimmick, but for a single level, it's definitely a respectable one.
I don't know if I really have much more to say about Flash Black Galaxy. It's pretty much defined by its gimmick, which I consider "good but not great". Makes interesting use of your memory, but slows down the pacing a little, but ultimately the galaxy is short enough that it doesn't ever overstay its welcome. Respectable B-tier.
I originally had it way higher (at 54th place, if you can believe it!) but after writing about it, I found I didn't care about it as much as I thought I did. Sorry.
Don't confuse this with the Throwback Galaxy. We'll talk about that next week.
67. Rolling Green Galaxy
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Game: Super Mario Galaxy Tier: B
And here's the last of the galaxies that introduces a motion control minigame! I honestly kinda like the Star Ball, it hits a nice balance where it can be a bit tricky to get the hang of, but never really feels like something you don't have control over, which I can't really say about the ray surfing. There's a really fun sense of momentum there, it does a really good job of capturing the feeling of balancing on a ball, not that I know what that feels like...
Makes sense this was the only of the three minigames that returns in the sequel, it's easier to control than the mantas, but never gives you so much control it can feel kinda boring, like the bubbles. As for Rolling Green Galaxy itself, it's kinda what you expect for a level that introduces a mechanic. It's a bit basic, but not necessarily bad, and I like that it offers a few optional challenges on the sides. It also escalates pretty nicely, first giving you areas with fences so you can get acclimated to the controls, then wide open areas without fences, and then having you navigate around holes and islands, I really like that.
I'm probably still gonna dock it a bit for being a bit basic, but as a tutorial, I think it's pretty well designed, and I definitely have to give it props for that. Still, there are definitely other galaxies that I feel have made better use of this mechanic...
66. Rolling Gizmo Galaxy
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Game: Super Mario Galaxy Tier: B
That being said, I think the "challenge version" of Rolling Green Galaxy, Rolling Gizmo Galaxy, is only slightly better, if not basically equal to Rolling Green.
I think this is pretty well designed as a more challenging follow-up, making you navigate through tighter spaces, rotating platforms, and overall forcing the player into a bit more careful play. It definitely serves well as that "final test" of the Star Ball minigame, testing how well you're able to handle its control scheme.
That being said, I feel that by being more challenging, Rolling Gizmo loses some of what makes the Star Ball missions so fun, you have to take it at such a steady pace that you never really get a chance to build momentum, which is kind of a bummer. Rolling Gizmo Galaxy doesn't really give you the same level of freedom that Rolling Green Galaxy gives, even in terms of alternate routes, so I'm gonna dock some points for that. Still appreciate the added challenge, though!
65. Gateway Galaxy
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Game: Super Mario Galaxy Tier: B
For what it's worth, if this was a list of galaxies ranked by the order you play them in, this would rank first.
Gateway Galaxy is your tutorial to Super Mario Galaxy, and I think it does a nice job at that. Chasing bunnies is probably never gonna be my favorite thing in the world, but it's a nice way to get the player accustomed to walking around a sphere, and unlike some galaxies, there's no strict time limit, and the bunnies will politely inform you where others might be hiding. It would be kinda unfair if they didn't. This is the tutorial.
And I really like that it eventually extends into a proper "mission," letting you travel between planets, and introducing you to some of the game's mechanics, like collecting Star Chips, spinning to defeat enemies, and activating (or de-activating?) flipswitches. I also really like how you can't return to this galaxy until much later in the game, I think it's a nice way to show you how far you've come, or something like that, I don't really know. I'm not the most graceful with my words!
That being said, I need to be upfront: the Red Star power-up and I have never gotten along. I always felt the flying controls with it were super weird, even if it gives you a lot of freedom! I may as well mention it here, since it never shows up anywhere else...
Anyway, I picked that picture because of this Jacob Geller video, which all of you should watch, by the way.
64. Bowser's Lava Lair
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Game: Super Mario Galaxy 2 Tier: B
Bowser building a lava-themed Galaxy? How unexpected...! I wonder what tricks he'll bring next?
Bowser's Lava Lair is a pretty solid, if not slightly forgettable, boss stage. It has all the sorts of things you'd expect from a Bowser stage, really, stone buildings, lava, members of the -omp family, and of course, a boss fight against the Man Himself. It also marks the debut of Mattermouths, which catches me off guard a little even though I totally know they're in this galaxy. They seem like such a Haunty Halls debut to me!
Not a lot to say about Bowser's Lava Lair really, it's solid, but a bit by-the-books, which is why it didn't score any higher. Maybe Bowser could take a few lessons from his son when it comes to designing memorable boss levels...
...That statement feels really weird given both "boss levels" we've covered thus far are from Bowser Jr., but I promise, he gets some really good ones in Galaxy 2.
63. Starshine Beach Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Oh hey, it's that galaxy that sort of vaguely references Super Mario Sunshine! It has Beach, it has Chucksters... it has those lily pad rafts? I think Sunshine had those. Really, throw Piantas in any sort of tropical area and you can probably pass it off as a Sunshine reference.
Starshine Beach Galaxy I feel is one of those galaxies that suffers a little bit from Super Mario Galaxy 2's more compact level design. It's kinda big, kinda flat, and kinda empty. I wouldn't say it's a significantly worse galaxy than Beach Bowl, there are some fun missions here, but if you compare the two, Beach Bowl just feels a lot more Alive to me, you know? This galaxy has like, three towers, a Pianta statue, and a whole lot of tiny islands and shallow water between. The level design in Galaxy 2 is a bit more linear, and in a more open galaxy like this one, it shows.
Still, this place is still plenty fun. The Cloud Flower is always a delight to use, and it's nice to have more exploration-oriented missions in the sequel. I just wish there was more to see when exploring, that's all!
62. Bowser's Gravity Gauntlet
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Game: Super Mario Galaxy 2 Tier: B
There are not a lot of good images of this galaxy on the Super Mario Wiki, huh?
Admittedly, originally I had this a good bit lower, where Bubble Breeze Galaxy is right now. Then I looked it over and was like "actually, this one's cooler than that" and moved it up like six places.
I think this suffers some of the same issues as Bowser's Lava Lair, where it feels a smidge generic -- I mean, making your lair Gravity Themed in the game where every level is Gravity Themed? Come on. But after looking back at it, they do some cool things with that gimmick, particularly in the 2D area, where the lack of changing perspective really helps emphasize the weird gravity in this place. I love details like Podoboos jumping out of a pool of lava on the wall and into one on the ceiling, that's really neat.
Still, I think they could've pushed the gimmick a little further, and with some of the entries later on this list (including a Bowser level that occupies the exact same position in the first game!), I feel like they have a lot more fun with 2D gravity shenanigans.
61. Gusty Garden Galaxy
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Game: Super Mario Galaxy Tier: B
Man, this one hurts. You don't know how much it pains me to put Gusty Garden in B-tier. I mean, it's like, one of the Super Mario Galaxies! It has The Music! How can I hate it?!
Well, if you're taking a B-tier placement as me "hating" something, then your standards are way too high, because I like Gusty Garden Galaxy! That being said, this is a video game old enough to drive a car now, so I'm allowed to be honest about it, and if I'm being honest... the music does a lot of heavy lifting in this galaxy.
Not that the galaxy is bad by any stretch of the imagination, there's lots of fun moments here, like the weird question mark planets, the giant caterpillar that eats through the apple asteroids, and probably the best bunny chase across both games. That being said... Gusty Garden feels a bit small-scale, you know? I feel there's not a lot of room to explore in Gusty Garden, most of the planets are pretty small-scale, and the level structure is a bit more linear than a lot of other galaxies in the first game...
Of course, being linear isn't necessarily a bad thing, a lot of galaxies in the sequel are similarly linear, so why should I count that against Gusty Garden? Well, my issue with Gusty Garden is that a lot of the planetoids end up feeling pretty samey. You go to a small planetoid, kill some Piranha Plants and Monties, and then take a vine or a Floaty Fluff to the next planetoid, rinse and repeat. There's not really much of a sense of escalation here, you know what I mean?
Also there's the fact the third mission is so weirdly out-of-place. It's not a bad mission at all, I think it's a cool level with a cool gimmick, it just doesn't really quell my feeling that Gusty Garden feels like it was cobbled together from bits of other galaxies that were getting a little too big.
I don't want to badmouth Gusty Garden Galaxy too much, because I still have plenty of fun here, and honestly, I always look forwards to it in a Galaxy run! "The music does a lot of heavy lifting" might seem like a defamatory statement, and to some extent I guess it is, but I also think it shows just how much stuff like aesthetics and sound design really matter in the grand scheme of things. Without it, Gusty Garden Galaxy may have felt pretty forgettable, but because of it, it creates an experience that frankly feels like more than the sum of its parts.
60. Beach Bowl Galaxy
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Game: Super Mario Galaxy Tier: B
Did you know? "B" is for Beach Bowl. I just thought you should know that. Beach Bowl Galaxy is a respectable underwater galaxy with a really cool setpiece. I just love the way this galaxy looks, the huge bowl with water pouring out is a really neat visual, and the Beach Vibes are just on point here. Not pictured is the underwater section, which is decently detailed all things considered. I'd probably visit the Beach Bowl Galaxy if it was a vacation spot in real life.
As a gameplay experience? Beach Bowl is alright. As I've mentioned before, the underwater controls can feel a bit jank to me, which I think drags it down a bit, but I also feel like it's a very nice galaxy to just Explore, which admittedly is something I think the second game is a bit lacking in. Obviously the Galaxy games are a bit more linear than the 3D games that came before, but I feel the first Galaxy hits a nice middle ground for me, giving enough room to goof off while still giving a clear objective to move towards, and Beach Bowl is great in that regard.
The main thing holding Beach Bowl down a bit, besides the controls, is a couple of the missions. The second main mission here, where you grab the Golden Shell from a penguin and take it to the penguin coach, is one of the most pointless in the game, and this galaxy also possibly has my least favorite purple coin mission. I'm not even the biggest detractor of the Spring Mushroom out there, but making it mandatory to grab Purple Coins placed right next to the edge feels cruel. And while I complain about the underwater controls sometimes, you surely could've placed more than five coins underwater, right?
The rest of the missions are alright, though. I think the one where you look for Star Chips takes nice advantage of letting you explore a bit, and I generally enjoy this iteration of the Stone Cyclone, and even the 2x faster version! Still don't like the 4x faster version from the second game, sorry.
I think it's funny that the penguins are associated largely with tropical galaxies in these games. Why is that?
59. Supermassive Galaxy
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Game: Super Mario Galaxy 2 Tier: B
"We grow 'em big here! Watch out!"
Supermassive Galaxy feels like a fun "novelty galaxy" to me, if that makes any sort of sense. What if Mario... but Big? Well, not Mario himself. You're one of the only things in this Galaxy that isn't big. Sorry! This leads to a lot of fun details, though, like the giant Lumas that speak in Big Letters and have a low-pitched voice, or the coin that's so big, you can wall jump off of it.
I wonder if they could've taken it further. Like, there are no oversized Star Bits here! That is a STAPLE of Super Mario Galaxy Level Design. The funniest thing they could do would make the Power Stars in this galaxy into Grand Stars, but I get those are reserved for boss missions.
It's also clever to use this as a place that properly introduces long jumps as a mechanic. Did any galaxy in the first game do that? I'm not sure if any of them did. But the framing of "Mario needs to do BIG JUMPS to make it past gaps in this oversized galaxy" is really fun.
Really, and this is a goofy nitpick, but I think what brings down this galaxy for me is the aesthetics, which kind of end up being a double-edged sword. I think the "generic Mario objects, but Big" is the best way to emphasize this galaxy's theme, but it also feels well... generic. After the Big gimmick, this galaxy isn't really all that interesting to look at. Might also have something to do with how linear it is. Despite everything in this galaxy being huge, there's not an awful lot of room to just goof off and have fun, which I feel is a bit of a missed opportunity.
58. Bowser Jr.'s Robot Reactor
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Game: Super Mario Galaxy Tier: B
Megaleg I think is one of the coolest bosses across both games, and such a clever usage of these games' gravity mechanics. Megaleg is also pretty much all there is in this galaxy, and I'm not sure if I should count that for or against this one.
It's like, Megaleg doesn't have a lot of buildup. You have one small planet that serves as a tutorial for using Bullet Bills to break glass, and that's really it. I generally prefer galaxies that are a bit bigger in scope, so I definitely feel like I'm gonna dock some points for that. I feel like a boss this cool could benefit from a bit more buildup, you know?
On the other hand, I think that's kinda unfair. This is the first boss level in the game, it doesn't need to be overly complex, showing how the boss works and then doing the boss itself is really all you need, and again, I really like Megaleg as a boss, even if after once you reach the top there's not that much going on anymore.
I guess the takeaway is... these rankings are mostly based on my personal enjoyment, and less so of how Objectively Well-Designed I think the mission is. The difference between "the best" of a group and "my favorite" of a group can be an important one!
57. Bowser Jr.'s Fiery Flotilla
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Game: Super Mario Galaxy 2 Tier: B
Another case of "this Galaxy is basically in the exact same position as the one before it, and it does some things better, and some things worse". For starters, I don't think Gobblegut is quite as cool as Megaleg. Don't get me wrong, Gobblegut is still cool, and arguably more mechanically interesting, I like how there's an incentive to destroy the later bulges earlier on so the boss is easier in the later phases when Gobblegut speeds up, in exchange for a more difficult earlygame. Still, I don't know if it's as cool as climbing up a giant robot.
The Fiery Flotilla also has a bit more buildup than the Robot Reactor, which I really appreciate. You know I enjoy a little bit of platforming before I take on the Big Boss! Still, the platforming is on the basic side (again, first Boss Level) and unlike Megaleg, the buildup doesn't really tie into the boss at all, you know? Like, "spin the big red orbs" isn't a really tough thing to figure out, especially when they're highlighted in Bowser Jr.'s dialogue, but it does create a situation where the game tells you what to do instead of priming you for it.
Does some things a little better, some things a little worse, so I think it's about equal. Gonna give it the edge because I like having the platforming at the beginning, and also because Galaxy 2 gives each galaxy more than one mission. There's a Gobblegut Daredevil Run! Wish we could've gotten one of those for Megaleg.
56. Sweet Sweet Galaxy
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Game: Super Mario Galaxy Tier: B
What's that? A good Hungry Luma galaxy from the first game? I never thought I'd see the day...! It's also uh, the only good one in my opinion, given we covered all the rest in the previous post. It's also the first Hungry Luma galaxy in the game, so it's all downhill from here.
But yeah, I like Sweet Sweet Galaxy! I don't know if I'd say I love it, or else I'd probably put it a bit higher, but I enjoy it. I think it has a really nice sense of iterative level design, you know? It takes one idea (moving conveyors with holes in the floor) and riffs on it in different ways up until the very end. First you have a conveyor moving towards the goal, then you have the ones moving left and right, then you have the rotating floor, and then you have the one moving away from the goal. Sweet Sweet Galaxy has a pretty nice sense of escalation.
I also remember finding it weirdly challenging as a kid, for how early in the game it is. It's not brutal or anything, we're not looking at the Dark Souls of Mario Galaxies here, but especially in that rotating floor segment it can be hard to tell where the holes are gonna be.
It's still a little short and linear, but for a small "bonus mission", I think that's ultimately fine, especially for the first Hungry Luma galaxy in the game. Congratulations, Sweet Sweet Galaxy! You might have what it takes to hang out with the Super Mario Galaxy 2 Hungry Luma galaxies!
55. Bubble Blast Galaxy
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Game: Super Mario Galaxy Tier: B
Did you know? "B" is for Bubble Blast. I just thought you should know that.
Congratulations to Bubble Blast Galaxy, which I personally consider the best of the three Trial Galaxies. As I stated, I can sort of take or leave the bubble minigame, which is why this isn't gonna rank any higher, but as far as it goes, I think this galaxy makes really good usage of it. The obstacles presented feel decently varied, and often require a nice blend of precision with quick reaction timing due to all the moving parts. It's really nifty, both on its own, and as an escalation of what we saw in Bubble Breeze.
Especially great is the bit towards the end, where you have to make your way down a tight corridor of electric fences while being chased by Bullet Bills, forcing you to act quick in a minigame that usually requires a lot of precision. Is it a little unfair? Maybe just a little, but it makes for an exciting sequence that works really well as a final test of your bubble-blowing skills.
Up next, we're going to be testing your jellyfishing and patty-flipping skills, so watch out!
54. Dusty Dune Galaxy
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Game: Super Mario Galaxy Tier: B
Dusty Dune Galaxy is a weird one to me. It's like, whenever I reach it in the game, I don't really feel like playing it, but once I get around to playing it, it's actually pretty fun! I'm not really sure if there's a mission here I don't like playing, I like the Bone Twisters, I like the sand slides, I like the rush for the star in the sinking tower. Even the untimed purple coin mission is one of the better ones! This galaxy is honestly pretty consistently solid.
So like, why am I not Feeling It? Why is it that when I get to this galaxy in a playthrough, I'm always overcome by this feeling of "yeah, alright"?
I think Dusty Dune might have a reverse Gusty Garden Situation going on, where it has great ideas held back a little bit by so-so music and theming. And make no mistake: it's not that "desert" can't be an interesting theme, because it really can be! (We'll see the sequel's desert galaxy in a couple weeks!) But it's generic desert, you know? Where they kinda slap any vague "desert stuff" together and call it a day. This is a desert with both Egyptian pyramids and cacti! Despite what Mr. Video Game might tell you, those don't appear in the same deserts in the Real World.
I feel like if they leaned hard in one particular direction, Dusty Dune Galaxy could be really cool, but as it stands it sort of suffers "Generic Video Game Desert Syndrome" where it lacks a clear sense of identity to make it stand out more.
53. Sweet Mystery Galaxy
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Game: Super Mario Galaxy 2 Tier: B
The Bulb Berry is a neat power-up, the more I think about it, it feels like a new spin of the Matter Splatter Galaxy from the first game, where what you see is all that's there, but with a bit more player control. I honestly think the lack of control makes Matter Splatter a bit more interesting to me, but I can see why someone else would like this take more.
If you couldn't tell already, Sweet Mystery Galaxy is largely built around this power-up, making for the second sweets-themed Hungry Luma Galaxy, though that's pretty much all the two have in common, because the gimmicks are completely different. Honestly I think the Bulb Berry is a little under-utilized, the only other galaxy I remember using it is Haunty Halls, which is its introduction.
A benefit Sweet Mystery has for being the second level with this power-up is they can play around with it a bit more, using it with stuff like moving platforms, and having optional challenges which can be rewarding, but run out your timer a bit, limiting both your field of view, which also corresponds with limiting knowing where you can stand! It's nifty.
The main weakness of this galaxy I think is once again an aesthetic one. There's not an awful lot of background details, and since it's built around the Bulb Berry, you can't see much of it at once. There's not a lot to see here, besides that giant present with the cake in it at the end. It's another galaxy that sort of shows the sequel's weakness when it comes to making more detailed environments.
52. Gold Leaf Galaxy
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Game: Super Mario Galaxy Tier: B
As I've stated before, I'm gonna dock some points for reused content. Like, if you're gonna repeat any galaxy, then Honeyhive is a good one, but it can always be a little bit of a letdown to go to a new galaxy and realize it's a place I've already seen before, but with a fresh coat of paint. Especially given it's in the same game as its counterpart! But in this case, I'll mostly let it slide. I like getting to see Honeyhive in gorgeous autumn colors, and for what it's worth, the missions here are all pretty unique.
The Star Bunny mission is kinda whatever, given I've made my stance on bunny chases pretty clear at this point, and the rest of the mission is kinda just exploring a place we've already seen, but the rest of the missions fare a bit better. What can I say! I like Cataquacks and I like that obstacle course. I think building the Cosmic Mario and Purple Coin missions around the obstacle course was a smart idea too, since it helps make the galaxy feel more distinctive.
Being Honeyhive 2 ends up being a double-edged sword, since it kinda takes away from Gold Leaf Galaxy having a more distinct identity, but it does enough of its own that I'll let it slide, and it's also not like I'm gonna complain about getting more missions in a top-10 galaxy.
I guess that's a spoiler for a future review. Look forward to seeing where in the top 10 I put it!
51. Freezy Flake Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Autumn turns to winter as we talk about our final galaxy of the day! Freezy Flake Galaxy is a delightful little snowscape that lets you indulge in all the fun of a snowy winter day without any of the icy roads or dismal temperatures of actual snowy winter days. Unless you're playing Super Mario Galaxy 2 in a car sliding down an icy road with all the windows rolled down. Why are you doing that?
Anyway, I think that above all else, Freezy Flake Galaxy feels charming to me, you know? You get to run around in the snow and roll snowballs and incinerate snow statues of Bowser with the Fire Flower! All the things you'd do on your typical winter day. I especially love in the second mission where you get the Rock Mushroom, and get to watch snow build up in your boulder form, it's such a cute touch! I wish we got to do more with the Rock Mushroom, it's kinda ditched past the first planet in favor of the Sorbetti boss fight. I wonder if this galaxy would benefit from the three-mission format of the first game?
My only real complaint about Freezy Flake is that I think it's a smidge on the generic side. I mean, by the time we got this game, we already had the Freezeflame Galaxy, which is a generally cooler take on an ice galaxy (and also a hotter one). Freezy Flake, in comparison, is a bit tame, a bit less exciting, but whatever, it's cute. It's hard to listen to the music and not feel those warm winter fuzzies that I feel until winter actually comes and my hands are dry and I can't go outside without bundling up first and even once I do the ground is going to be slippery so I can't run around as much without fear of falling over except for the days where it is warm where then everything is mushy and gross, and it's dark outside at 5PM and when it is bright outside the sky is usually gray anyway and there's no leaves on the trees so everything looks dull and lifeless
...I hate winters.
And that wraps up today's post! Do you agree with my opinions? Do you don't agree with my opinions? It's okay if you don't. Even the ones about winter! If you enjoy all those things I was complaining about, then more power to you, I'm glad someone can find joy where I couldn't! And if you don't like something I do like, then that's fine too, I guess.
Next week, we'll begin covering the A-tiers! There's a lot of 'em, so I'm gonna be splitting them into two posts, with fifteen galaxies each! Look forward to it! I'll link it here when it goes live!
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girltomripley · 9 months
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MALIBU RISING is the 11th studio album by American singer-songwriter Taylor Swift. Released on August 27, the album is inspired by the life of 80's surfer and model, Nina Riva. Taylor explores themes of living under the spotlight, nostalgia, and womanhood, relating the experiences lived by Riva to her own all throughout the album. With a sound inspired by 70s pop rock and classic California surf music, the album marks the first collaboration between Swift and music producer TJ Reid.
(My favorite books as Taylor Swift albums 1/?: Malibu Rising by Taylor Jenkins Reid)
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bowiebond · 2 years
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Fun fact, the necklace Billy wears? It’s something surfers in the 70′s wore a bunch.
“In 1970's beach culture, surfers and travelers wore a St. Christopher Necklace as a symbol of good luck and going steady. It was the membership card to a club of people who based their lives around the ocean and adventure.”
So here’s some more possible theories:
1. Billy got it for himself at a young teen because all the other surfers had them and he wanted to be like them too.
2. He was gifted it by a fellow surfer (perhaps a close friend or summer romance? *cough* Argyle *cough*)
3a. His Mother gifted it to him because she wanted him to have something to keep him safe in the waters after she left.
3b. It was hers because she surfed a lot as well when he was growing up too.
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dakinewave · 2 months
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Photo early 70's
Two pro surfers,Larry Bertlemann( Hawaii) and Mike Purpus (Hermosa Beach) sitting on Hermosa Beach strand wall.
Who's the little guy with the Perry's pizza cup?🤔🤗😄
Mike and the little guy are wearing Katin surf trunks
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equatorjournal · 2 years
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link in bio-order "Morning of the Earth" 50th Anniversary book @equator See Australia, Bali and Hawaii before rampant development took over, see the wide angled point of views that didn't make the film; see legendary scenes like the surf discovery of Uluwatu, Bali; and travel back to the early 70's where country soul was life, and surfing was too. https://www.instagram.com/p/CeB8BxNNrAH/?igshid=NGJjMDIxMWI=
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