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#suzanne treister
comparativetarot · 6 months
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The Chariot. Art by Suzanne Treister, from HEXEN 2.0.
Norbert Wiener 
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dvnzook · 2 months
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Today I found an essay by an artist from 1991 that... fully explains where my art comes from. Suzanne Treister's series of fictional video game stills titled "Q. Would You Recognize A Virtual Paradise?" is exactly both in tonal and execution what I've been doing & wanting to do.
She did this 30 years ago. Her techniques, concepts, and messages have found their way into other new media circles throughout those years. It isn't surprising that not only do I have a deep connection with her art, but my work LOOKS like her art. I can say for certain that what has inspired me, was inspired by her.
Both Suzanne's and my work has this repeating stamp effect. probably for the same reason, to emulate video game glitches. Her work also has a lot of game dialogue boxes proposing questions of our reality. "Are you dreaming?" "Do you know?" "Possibly, you know the answer?" This idea of subjective reality with a backdrop of virtual worlds is something I fuck with. Hard.
I'm honestly surprised I haven't seen her work until now. And I don't think I may have just saw it and subconsciously stored it. If I would have saw this before today I would have done what I just did, deep dive the HELL into her work and try to know more about what she does.
If you've read this far, thank you for reading it. I'm damn passionate about this artist because... it feels like I found out where my art comes from. I feel validated for my motifs, styles, and context. I realize the niche medium of art I've been working with has history and foundation now. I'm not alone in my exploration of cyberspace. There was someone before me.
She's still alive, she's 66. I don't think I could reach out to her, I wouldn't know how to articulate my gratitude.
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a variety of works by Suzanne Treister
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dreamscythe · 10 months
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Fictional Videogame Stills by Suzanne Treister
“In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots. The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.“
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polkadotmotmot · 4 months
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Suzanne Treister - Moon Rise Parallel Universe, from the series SURVIVOR (F), 2016-2019
#up
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sir20 · 2 years
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La soucoupe volante de Suzanne Treister,  Bordeaux by sir20
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wumblr · 1 year
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i will never forget doing the tumblr interview... the reporter kept asking followup questions trying to get me to say a soundbite about Problematism and i kept being like "no it's just a cat blog that i follow. no i don't think they're uploading fake photos of a cat that died years ago. um, because they post new content every day. where would they get that many new photos of a cat that had died years ago. well we have a sort of informal community vetting system to ensure that people who do that don't get notes. no i just like the suzanne treister tarot deck i said i was mad about it because it's been $600 on ebay ever since she got the residency at CERN and i'm mad i didn't buy one for $30 when they were in print. can we talk about these CGI render art-a-day blogs i like? no? okay. how about the budapest municipal photography archive? yes i made up the dashcon baby. yes i know your article about people who make up fake babies was pegged for months ago. because i googled your name." and she was like "so, are you like, popular?" and i was like "popularity doesn't work in the same way here as it does on other sites" and she found an excuse to hang up on me and then published a piece with quotes from several tiktok social media managers who study tumblr for ad revenue about how 2014 feminism is when you post a picture of fingering fruits and jelly cakes and said she logged in and said her dash hadn't changed at all since then and i'm sitting here like... ma'am. that says more about you and your choices of who to follow than anything else. how do you keep encountering people who make up fake babies. i'm dying to know. big disney fan energy
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vanityunfair · 1 year
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Suzanne Treister
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distinktionsfetzen · 1 year
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Check out Suzanne Treister, HFT The Gardener/Shaman Visions/A north Peruvian curandero setting yo his mesa for San Pedro ritual on banks of Shimbe Lake (2015), From P.P.O.W
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comparativetarot · 6 months
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Queen of Chalices. Art by Suzanne Treister, from HEXEN 2.0.
Ada Lovelace
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teatoast-n-tarot · 1 year
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"'HEXEN 2.0 Tarot' features 78 #alchemical drawings depicting interconnected histories of the #computer and the Internet, #cybernetics and the #counterculture science-fiction and scientific projections of the future, #government and #military research programmes, social engineering and ideas of the control society; alongside diverse philosophical, literary and political responses to the advance of technology including the claims of #anarchoprimitivism #technogaianism and #transhumanism Through representing and re-examining these subjects and histories through the lens of #occult belief systems and ideas of the #supernatural the 'HEXEN 2.0 Tarot' takes us to a #hypnotic mesmerising space from where one may imagine and construct possible #alternative futures. Acknowledging precedents such as the traditional tarot deck, The Rider-Waite Tarot Deck and Aleister Crowley's #Thoth #Tarot Deck, Suzanne #Treister has here produced a Tarot, that allows a reader, to use the cards to reconfigure history and/or map out hypothetical future narratives. [For example] in tarot lore, the #Ace of Pentacles represents new beginnings, wealth and inspiration in material or financial matters, such as the energy to undertake a new business venture. In Treister’s deck, [it] conflates The Four Technologies: #nano #bio and info-technology as well as #cognitive science. [And] the drawing pulls quotes from a 2002 report commissioned by the US National Science Foundation, [titled] “Converging Technologies for Improving Human Performance.” The Three of #Swords (a card that urges to take a strong look at that which is at the centre of our world), refers in Treister’s version to CIA’s infamous #MKULTRA program, in which volunteers as well as unwitting #civilians were guinea pigs for government mind control experiments with #psychedelica Divorced from its personal application, Treister employs the tarot card for readings of a collective destiny. (at Liverpool) https://www.instagram.com/p/Cp2oQLoMo76/?igshid=NGJjMDIxMWI=
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bboonni · 1 year
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Layered Worlds - Research (in progress)
Films
•Blade Runner. (1982). [Film] Ridley Scott. dir. USA: Warner Brothers.
- Set in LA, November 2019
- Utopia become Dystopian
- Flying cars
- Despite it being futuristic, there is still a presence of the ‘past’: things are broken
- About replicants (fish,snakes)
- revolves around ‘eyes’
- Replicants take revenge because of mistreatment
•The Fifth Element. (1997). [Film] Luc Besson. dir. France: Gaumont Buena Vista International
- Starts in Egypt 1914
- Aliens (good and bad)
- 300 years later (2214)
- Aliens can transform into humans (shapeshift)
- Very high tech medical equipment
- Flying cars
- The Fifth Element can save the world (love is the fifth element)
- “Everything you create is used to destroy”
Exhibitions
Anne Imhof - Avatar II
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NFT Gallery
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After visiting these galleries and looking at the works, they’ve helped me get an idea of what I would like my project to be focused on.
Essays and Articles
Read: ‘Socialising artificial intelligence’ and ‘When AI makes art’
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Artists
Cauleen Smith
- interdisciplinary filmmaker
- reflects upon the everyday possibilities of the imagination
- Roots her work firmly within the discourse of mid-twentieth-century experimental film
- Drawing from structuralism, third world cinema, and science fiction
- She makes things that deploy the tactics of the disciplines
Works:
- Give it or Leave it (I like the layout of the work as well as the colours)
- We already have what we need ( — II —)
Rachel Maclean
-artist
- works predominantly with digital videos
- Her films combine a variety in f references to popular culture, and of genres such as children’s television programmes, horror movies, British comedy, video games, reality TV and Youtube videos
- Work is defined by a constant back and forth between seductive and unsettling
- Hides a darker reality behind bright coloured works
- Works revolves around the theme of consumption in a wester capitalist society
Works:
- We Want Data! (2016)
- Make Me Up
Jinhwa Jang
-illustrator
- Inspired by Japanese comics, anime and games
- neon-hued, sci-fi screen that we may soon be living in
- varying metropolis, where fish offer you food and it’s normal for the sky to be filled with planets
- Works are undeniably bizarre, cyberpunk
Works:
- Anxiety is The Dizziness of Freedom
Beeple
-graphic designer
- known for using various mediums in creating comical, phantasmagoric works that makes political, social commentary while using pop culture figures as references
- Created ‘Everydays’ series of images done and posted online everyday for 5000 days
- Use of futuristic views over current or passed events
- Everydays was sold as an NFT
Works:
- Everydays
- Novaclustr
- Tatooine Hydroponics
Matteo Loglio
-interior designer
- Shape emerging technologies into an approachable, everyday and sustainable reality
- Works to break down complex subjects into simple and accessible pieces of information
- Loglio’s work shines a human light on the future of AI
Works:
- Roby (first non-human AI creative director, it helps to come up with new ideas and products, moderates the Discord community and runs its own instagram account)
- Alto (is a little teachable object, used to introduce the basic concepts of machine learning in a simple way)
Daniel Arsham
-interdisciplinary artist
- architecture is a prevalent subject throughout his work; environments with eroded walls and stairs going nowhere, landscapes where nature overrides structures, and a general sense of playfulness within existing architecture
- Makes architecture do things it is not supposed to do, to confuse and confound our expectations of space and form
- Simple yet paradoxical gestures dominate his sculptural work
Works:
- Blue Calcite Eroded Busy of Laocoön, (2020); thinking about a thousands of years from now, how the distance between trashed computers and statues would be closer together
- Ash and Rose Quartz Eroded Televisions (2014) (—||—)
Suzanne Treister
-contemporary artist
- works known for being conceptually oriented around emerging technologies
- Focus of the works is the relation between technologies, society, alternative belief systems and the potential futures of humanity
- Has evolved a large body of work which engages with eccentric narratives and unconventional baddies of research to reveal structures that bind power,identity and knowledge
Works:
- SURVIVOR (F)/Entangled Star Net, (2019); oil on canvas
- HEXEN 2.0/Tarot/Wands, (2009-2011); archival giclée prints with watercolour on Hahnemuhle bamboo paper
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nightmareindex · 1 year
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Suzanne Treister
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glitchphotography · 3 years
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More of  Suzanne Treister’s “Fictional Videogame Stills” from the early 1990s, a seminal work of digital art and post-photography
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mendelpalace · 4 years
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Suzanne Treister 1991-1992 Fictional Videogame Stills
In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.
The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.
The first seven works on this page form a series titled, ‘Q. Would you recognise a Virtual Paradise?’
Many of these works were shown in London at the Edward Totah Gallery in March 1992 (view installation) and later that year at the Exeter Hotel in Adelaide, Australia. In 1995 the 'Q. Would you recognise a Virtual Paradise?’ series was shown in London at the Royal Festival Hall in the exhibition It’s a Pleasure, curated by Leah Kharibian.
Recent venues: Somerset House, London, 2018 view installation ; Akron Art Museum, Ohio, USA 2019 and tour; Moderna Museet, Stockholm, Sweden, 2019/20 view installation
The original Amiga floppy disks which stored the image files are corrupt, but the photographic art works remain.
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