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#tabletop wargaming
the-god-of-hellfire · 11 months
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Ever since seeing this meme...
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...I haven't been able to get the idea out of my head.
So with much ado, behold:
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My magnum opus of wargaming terrain.
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eldoniousrex · 5 months
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More Heavy Gear RPG 4th edition art! Gears are crashing the beach party and they ain’t interested in bingo!
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verdigrhys · 12 days
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A Stone Rhino and a Gargoyle, Clan Goliath Scorpion
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jovial-thunder · 1 month
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More IRL Lego Lancer!
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We played the Tomb of Delios one-shot by Katherine Stark. Some NPC comp / sitrep spoilers ahead.
I used the backs of old trivial pursuit boards for grids, egg cartons, poster tubes, and a big Roomba box + insert for terrain.
I coated the cardboard with this flour and glue paste recipe I found on youtube.
I found a bunch of cheap-ish large lego octogons and walls online for the modular buildings, then greebled them with misc urban details I collected from my local bricks & minifigs bulk by-volume bins.
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Our PCs were a Swallowtail artillery (callsign Bandit; an SSC plant in the union auxilliaries), Störtebeker striker (callsign Roadkill, silver-nanite kintsugi'd mechromancer), and Black Witch support (callsign Egret, disgraced princess (gotta be one of my favorite genders)).
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The elite cataphract ended up playing trapdoor spider for most of the game; hiding in a magical healing forest (thank u support o7) and grappling PCs back into the forest with it.
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Its scariest turn was popping out, structuring the Bandit and destroying his siege stabilizers, and lassoing it back into the forest. Egret came to the rescue and finally did the cataphract in with perimeter command plate/impact lance/crit thrown tactical knife overwatch combo.
The Swallowtail never took any voluntary movement after deploying its siege stab round 1, but between rainmaker knockback, the aforementioned trapdoor spider incident, and allied ferrous lashes, and a few rams, it was pingponged around the map pretty significantly.
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"Come out Rainmaker, I just want to talk."
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The final threat to the objective was when a bastion clambered up onto the pipeline to contest them. The Störtebeker (whose mini was having trouble standing up on the pipeline) pulled an indiana jones and just shot it down.
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For the pre-battle narrative section, I made two 4-step clocks out of lego and a minimap as the party visited various districts of the city. Both were totally unnecessary but I think added a lot to the IRL experience.
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All in all, it was a lot of fun! Things that worked well/could be improved on:
The aforementioned mini stability. I should add more baseplates to the minis to making moving and standing them up less finicky.
As cool as the egg carton bottoms are, having flat surfaces is just better. Going to stick with the tops going forward.
The grid ground floor worked great. I should trace more grids onto the egg cartons and larger boxes. I also made a few measuring sticks out of dowels and that was super handy.
Witchdice on phones continues to work well for PC character sheets.
I made a handful of status tokens that we could put next to mechs. They were handy for consumable statuses like lock-on, but less so for memorable ones like exposed and hidden.
We needed more little indicators for misc systems like Javelin Rockets and Iceout Drone.
It was fun to be able to follow up "how do you want to do this" with "you may now destroy the mini".
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betuspaints · 5 months
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Display board is done!
This build was mostly to test my terrain building chops and I think I did pretty well here, it definitely has made me want to build more terrain.
Very happy with how it all turned out, I think my favorite part is the Aquila and banding that I sculpted onto the big pipe on the right.
The other thing I'm really pleased with on this is the color choice. Some of my minis I'll look at afterwards and think "this isn't quite the right shade" or that I wish I'd picked something different, or mixed a color with different ratios. On this however I think I got everything spot on.
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grayrazor · 9 months
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Besides the portrayal of speed and flight, here's one other big contrast between American and Japanese mechs in terms of games. In Battletech/Mechwarrior you can swap out weapons and parts, but are restricted to stock models, you can't kitbash limbs and heads like in Armored Core or Front Mission.
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phailhaus-paints · 3 months
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Well, I’m all abuzz with progress so let me introduce you to the first 2 of my Bee2 B2 Super Battle Droids.
These guys have more than a sting in their wrist mounted lasers. Looking sharp, it’s good to see the CIS is following proper health and safety with these guys.
Although I have gone slightly loopy with painting chevrons, only two more of these to go.
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extraheretical · 12 days
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Finished painting some Salvagers for Kill Team. Calling them the Cronin Salvage Company, a subsidiary of the Trans-Hyperian Alliance.
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gushfield · 6 months
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So read through Tom Bloom's new skirmish game, Maleghast, and I fell in love with it. It's stunning both stylistically and mechanically. I'm going to be playing Gorgamox!
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It’s time to break open this relic and get stuck into building an army for Warhammer: The Old World!
I’ve had this Warhammer Fantasy 6th Edition starter set for years, and was waiting for the right time to open it, that time has come as I’ve been really enjoying seeing all TOW armies springing up everywhere. This was the set that got me into Warhammer almost 25 years ago, and the two armies inside (The Empire and Orcs & Goblins) have always been my favourite factions for that reason.
I do have a large Orcs & Goblins army, but never managed to paint an Empire army fully, so now is the time to achieve that hobby goal!
I’ll be painting the army in the classic colour scheme of Talabheim, as that was what drew me all those years ago. The Orcs will be painted in the classic scheme too, but Empire will be the main focus for the next while.
Can’t wait to get the army started!
Happy Hobbying,
Dave
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dreamchaserguild · 6 months
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We recently backed a project on Kickstarter and I wanted to ramble about that.
(This is not paid promotion and I have no association with the team making this project. This is just me gushing about something I think is cool.)
I grew up playing Heroscape. This game was my childhood. If you don't know what Heroscape is, here you go:
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It was a simple tactical minis tabletop battle game where you make a team of different heroes with their own unique abilities. But what really sold this game was the landscape you could build yourself.
I used to have a table that sat out on our front porch that was filled with Herocape stuff as I constructed and deconstructed and reconstructed my maps.
And I didn't just have the starter set you see above. (Above is actually several starter sets. You don't get quite that many pieces from one box. I'm guessing it's three starter sets since there are six ruins, and Heroscape only came with two.) No. I had the ice set, the volcano set, the castle set, a Marvel set. The second starter set with swampy environment.
Heroscape was an amazing part of my childhood. Then Hasbro let it die.
They tried to revive it in the form of Arena of the Planeswalkers, a knock-off with a flat cardboard battlefield. But it got cancelled after two expansions. They're going to try again, but I have no faith that they'll stick with the Heroscape revival.
Which brings us to SOURCE.
SOURCE is a hex system made by indie-developers who themselves were Heroscape fans and inspired by Heroscape. Rather than connecting at the sides like Heroscape, the SOURCE tiles are held together by edges as you can see here. (I sure hope they don't mind me lifting the images from their kickstarter.)
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A disadvantage to this is that you lose some of the modularity in being able to build in any shape you want. The advantage though is that it allows for terrain to easily be added and removed throughout gameplay.
(They're also working on special grip mats for those who just really want to build in any shape they want without being confined to shapes of the edges.)
And in my opinion, the detail looks way better than Heroscape ever did. Just compare the lava tiles above to Heroscape's:
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There's no contest.
The SOURCE hexes aren't just the same thing in different colors. They're actual works of art.
And I'm not saying this to put Heroscape down. Like I said, it was my childhood and was fantastic for its time.
The game on the Kickstarter, Timestrike, is very similar to Heroscape. But with so much more stacked onto Heroscape's foundation.
Characters have move, range, attack and defense like Heroscape. You have the six-sided dice where three sides are swords and two are shields. Only now there is a special lucky sword and a lucky shield. These aren't relevant for most characters, but some characters will have abilities where they'll gain some bonus on lucky rolls.
If that's not enough, there's also a Contest mechanic where you can push another player's figure. This is great if someone is on a ledge and you want to cause them fall damage, or if you just want to steal the high ground from them to increase your attack.
You can also mine materials, build roads with the materials you mined, and go fishing for buffs. (Literally. You can stand near water and try to fish. If you succeed, you take a card from the fishing deck.)
There are wild monsters you can try to tame. There are even large figures you can mount and ride. See this guy:
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That's a base on his back for you to place a smaller miniature on and ride him around!
The game is centered around not just beating each other, but also fighting a boss called a Sentience with space for three figures on its back.
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(Note: the Gorilla Brute is not part of this first set, and will likely come with a future expansion.)
The sentience takes full advantage of the destructible terrain, leveling any space he lands on.
And they're tossing in solo and co-op rules for people who don't want to fight each other and just want to fight the boss alone, or to team up to fight the boss.
Oh! And it comes with STACKABLE WALLS!
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That's a small thing, but it's a cool thing. (Okay, this is technically a stretch goal for $200,000 that they haven't put on the official Kickstarter, but $200K feels likely to me.)
The creators also seem genuinely committed to making this a reality and keeping it going for a long time, with talk of several expansions in the pipeline, introducing more playable characters, more rideable Brutes, and more bosses which will each have their own abilities and their own solo/co-op modes.
And possibly boats.
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That's a picture of a prototype boat that can fit three figures and will NOT be included in this Kickstarter. But it is planned for a future expansion.
I don't know if the boats will come to fruition. I don't know if they'll look like that when they are released or if they'll look completely different by then since that would be a long way off.
But I appreciate knowing that there are plans to make this a long-term investment. I'm not worried that the creators will give up on SOURCE and Timestrike like Hasbro did Heroscape and Arena of the Planeswalkers.
And it's not just Timestrike. The SOURCE terrain can be purchased on its own and the SOURCE system is intended to be used for a variety of games by different creators. And it's already naturally compatible with Heroscape, Arena of the Planeswalkers, Battletech and other hex-based games.
I am incredibly excited and hopeful for the future of this project!
Here's the Kickstarter for anyone who wants to see more of this.
And here's a video review going over the Timestrike rules and how it plays:
youtube
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missallyblue · 6 months
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This guy put in work during today's Alpha Strike game.
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eldoniousrex · 8 months
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The trilogy is complete!
The third of the Text Talks Battletech Hunchback propaganda posters. This time focusing on the rag-tag mercs who travel the Inner Sphere for fun and profit.
Hunch_packs will be here soon! Stay tuned!
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verdigrhys · 1 month
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Marauder IIC, Clan Goliath Scorpion
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jovial-thunder · 2 months
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Turning thrift store trivial pursuit boards into 4cm grids for tabletop lancer
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betuspaints · 4 months
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My first batch of even smaller little dudes!
I love painting this scale so much. Progress feels so much faster and I don't get wrapped up in the detail like I do with 28mm GW minis.
I also had my first foray into using oil washes on these and, boy howdy, am I a convert now. The way they flow into the cracks and panel lines is so nice and convenient at this size. Pair that with the fact that they can be removed and cleaned up after with mineral spirits and I'd say oil washes are straight up magical.
These only took me so long because I kept stopping to drive them around my painting desk and make tank noises. Next up is a wing of Avenger strike fighters.
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