25 Mountain Pass Adventure Seeds
By Robb at readytorole.com
A large boulder blocks the central path in a valley, and a hill giant stands by offering to lift it up temporarily for trade. The strange part is that he wants a flower that is very common in the area; some of them are growing 10 feet in front of him!
A local ranger offers to show travelers a shortcut, but some people don’t trust him. He went missing a few months ago and only recently reemerged much hairier than he used to be.
Due to overpopulation, hippogryphs has started nesting lower to the ground. This by itself isn’t a problem as they are not aggressive, but poachers have been showing up in droves and at least one altercation between poacher and traveler has left those involved with injury.
A mudslide recently affected a large part of the pass, making it hard but manageable to travel through. The worst part is small mud imps throw rocks and clumps of mud at those who pass through- not to hurt, just to harass.
After digging into the mountain in search of precious gems and metals, the dwarves have repurposed one of their mineshafts to act as a shortcut underneath the mountain. This seems like a good deal for those willing to pay a few gold, but the bent, unconnected steel and “jumps” that the minecarts need to make leave most people terrified and shaking after arriving on the other side.
Trolls who normally live at the top of the mountain have started coming to the lower depths to attack people, especially merchants, on the path. Rather than eat them and leave the shiny bits like they normally do, they’ve been stealing but allowing their targets to live, causing speculation of their new behavior.
Many openings to an underground cave network have opened up all throughout the mountain pass. Unfortunately, they serve no real purpose other than allowing subterranean predators to prey on those passing through on the surface.
Giant spiderwebs have been appearing all over the path, making all travelers worried about the size of the spider that must be making them.
Sights of a supposed dragon have all but halted travel through the mountain pass, stifling trade and causing some smaller communities to suffer. They are offering a collective reward for anyone able to kill or drive off the scaled menace.
There has been an increase of monsters that disguise themselves as rocks such as stalagmites and stalactites within a certain cave and even outside of it. These have always existed, but the quick uptick in sighting and encounters with them has locals questioning why and how this could have happened.
Travelers speak of a thick-furred monster attacking them near the top of the mountain pass. One survivor asks anyone willing if they could retrieve a lost pendant that was torn from them while running from this creature.
A new, mysterious cave passage saves a lot of time for anyone willing to traverse it. No one knew who had carved it, until the giant ants started coming out of the walls and hunting those inside.
An overzealous earth elemental has begun restoring the parts of the mountain that have been carved for travel back to their previous state, undoing years of work. When asked why, they state that the merchants who travel litter and show no respect for the earth.
After mistaking a cave hosting stirges for a simple cave of bats, travelers who spent the night find themselves close to death and afflicted with a deadly disease. The local cleric says the only way he can create an antidote is with a few live stirges present.
During a particularly busy time for the pass, one of the mountains reveals that they have been a dormant volcano, suddenly bursting and causing all manner of life to search for refuge.
Bandits figured out that by hiding out high above paths that they can easily shoot at and intimidate passersby into give them their belongings. That is until orcs started climbing even higher than them and holding up both the bandits and the passersby.
After a series of small cave-ins, some kobolds have begun selling homemade explosives to any who will buy them. While nothing bad has happened so far, many wonder why they are being so helpful.
Supposedly, the top of the mountain is home to a holy pilgrimage site to a god of travel. While few bother venturing up there due to monsters and natural dangers, those who do claim being given a boon that grants them safety on the road.
A growing number of humanoid bones litter all parts of the pass, freaking out anyone who travels through. What might be creepier is that no one has been reported killed or missing since this has started.
A small group of goblins pester travelers, asking if they want to hire their band of adventurers as guards. Most people laugh at them and move on, leaving the goblins to sulk.
An ettin has been arguing with itself about whether to open up its personal tunnel to others for a price or to keep it closed. Somehow this has resulted in the ettin sitting in front of another path, refusing to move until it can be convinced one way or the other.
A particularly intense thunderstorm has swept through the pass recently. When a bolt of lightning stuck the peak of the mountain, it partially peeled away to reveal a giant, beating heart within.
A shaman living off the path has come out of solitude, looking for a curious set of spell components that would have to have come from halfway around the world. He won’t say why he needs them or what he is willing to trade for them, just that it’s a matter of life or death.
The same horse keeps appearing at one side of the mountain pass every morning. No matter if someone ties it up at night after riding on it or otherwise restraining it, it always ends up back at the start of the path without a saddle or other gear.
Harpies have somehow come into the possession of explosives, likely either bought or stolen from kobolds. They are using these new weapons by dropping them on travelers below, leading to an intense effort to eradicate these avian humanoids from locals.
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So a little bit of something different from us today.
We thought we would share heraldry from some of the places that have been mentioned or visited in Some Other Heroes So Far.
First up the city where it all started. Cloud's Cairn
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Next up is the Flag of the Royal nation of Daclain, where Malwind (where are adventurers currently are) floats close to the boarder of the Empire.
The Sun and moon represent the two major religions of the region, Those belonging to Sister Sun and Brother Moon.
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The banner of the Misktrium Empire depicts two dragons entwining a sword representing the strength of the Empire. The imperial crown sits above flanked by those of the 4 major peoples who make up the empire, Dragonborn, Human, Dwarf and Halfling. The 4 grey gems show industry
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The Ashor Thalasocracy is the youngest of the great nations. Its flag is a mighty airship and the lands they protect on a sea of cloud. The power of their freedom has broken the chains that others would put on them a constant reminder of their goals to not be ruled or be ruly.
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The City of opportunities; Vadarak. A chaotic place that loves the flow of coin and commerce above all. The Great rooted scales represent how trade nourishes all that the city touches and the seals of the 9 Guilds who run the city are attached below.
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And finally: Fallen peak, A Dwarven city now a haven for Artificers, engineers and shipwrights of all people. The 2 axes are for the Wuix & Dvergr who joined hands & rebuilt after Ascention & A Crown remembers the now exctinct line of Dwarven kings who brought them to the skies.
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D&D and Game characters
Kicking it off with Melekai.
One of my first serious ttrpg characters, Melekai is an Arcane Trickster Tiefling.
Melekai and Bortle (Bortle belongs to my friend Witch)
Melekai’s whole deal was that he is sneaky, loves pranks, and just being a gremlin. But he is also very soft, and learns some valuable lessons over the span of a Waterdeep campaign.
Melekai with my other Tief, Despair (an assassin)
Funnily enough, I am using Despair while playing in a new Waterdeep campaign! Despair is more serious and business-like compared to Melekai.
In 2021 Melekai got an update both in design and lore. He’d grown so much from the old Waterdeep game, and I was using him as an NPC in my own homebrew game!
I affectionally refer to this updated Melekai as ‘Dadekai’. His husband is one of the NPCs the party worked with, and he does have a daughter who is a prominent NPC in my homebrew!
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Next up: Orinthus
A Half-Elf necromancer, originally a character I made for Elder Scrolls Online, I’ve adapted them for other tabletop game stuff.
These pieces are a bit older (2019 and 2020)
The second figure is Ro-Jakari, Azzyfree’s khajiit necromancer.
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Garalash
A Half-Orc warlock who made a pact with a celestial being, Garalash is the healer for a Curse of Stradh game I am playing. She’s calm, collected, and a voice of reason when things get a bit wild.
An early piece when I first designed Garalash, and the first concept for Antarys Prise (as you will see later, he undergoes some changes)
Garalash can carry you both with her magic and her muscles. It’s been pretty fun playing a fairly sturdy healer!
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Antarys Prise
My Drow/dark elf sorcerer that I am using for a friend’s homebrew game!
He is a dad. He tells puns, he cares for the younger party members, and he tries to be supportive of those who rely on him.
He is also the champion for a friend’s powerful mage, Astra. Astra maintains a safe refuge for Drow, and Antarys works to help her protect the hidden town. He does travel though, basically acting as a sellsword and helping those in need. He and Astra have butted heads over their conflicting views of keeping isolated and safe, or moving away from isolation and embracing the wider world.
Prise with Astra (Astra belongs to my friend SomurCourt)
Prise with his younger twin siblings
I’ve been getting more into detailed backgrounds and more dynamic lighting. I was so happy with the still image that I wanted to try make it a gif (of course with simpler light and shadows to help save my sanity)
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Zenny (Zennys Oakfell)
My Halfling Barbarian from another friend’s homebrew western-themed campaign.
She is tough, she is durable, and she takes no crap. She is a mercenary who will get the job done, but she is also sympathetic to those in need and has been known to provide her help without charge.
When fighting she uses a combination of a giant axe, and wild magic.
Zenny and Saif (Saif belongs to Azzyfree), having a friendly match in a fight pit.
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