Greetings folks! Twisted River is famous for its twists and turns. The water streams change drastically, so no place in the river is safe to cross by foot. Once upon a time, it was a popular trade route, but a colossal warship blocked it after the Great War. Despite the enormous financial losses, no one removed the wreck just yet. There must be a reason why the ship still stands still. Will you find out what secrets it holds?
This week's map is "Twisted River". The map will be a great place to settle up a camp or for riverside skirmishes. A river provides interesting opportunities during combat, and smaller boats may be helpful for both escaping and chasing.
Grab boat oars, swim across the Twisted River, and explore the Abandoned Ship!
A large, abandoned warship is blocking a major trade route. A local ruler offers an incredibly generous reward for getting rid of it. That raises your suspicions; removing the ship is indeed not easy, but the amount of coins he is offering is abnormal. He says it's an easy but tedious job. The boat seems abandoned, so you decide to take a look at what's hiding inside. Everything seems calm at first, but suddenly you find yourself surrounded by Lizardfloks. Ruler centrality forgot to tell you about this part of the quest…
You have been preparing all year to participate in the Grand Race of Ships. Unfortunately, your ship was destroyed during the battle with the Kraken. There is an abandoned ship by the Twisted River that you could "borrow." This time of the year isn't the best to travel through nearby woods. Something about the moon, magical rituals, and stuff like that; whatever. You don't want a whole year of preparation to go to waste, so you decided to take the ship no matter what.
As you travel along the river, you notice a letter in a bottle floating downstream. At first, you decide to ignore it, but involuntarily it arouses your curiosity. What could be hidden in that bottle? A treasure map? A love letter? If you want to discover this secret, you must hurry up. The bottle floats away faster and faster with every turn of the river.
"Twisted River" [33x62] has 8 map variants (plus grid, no-grid, JPG, PNG and PDF versions) and 4 assets (ready for Roll20, Foundry or your favorite VTT platform).
This map will also be available in a dynamic lighting version prepared especially for Foundry VTT for Patrons with tiers $10 and $20!
Hey everyone - good news! Comics will resume again Monday 10th January now that I'm well rested after the holidays.
As well as that, I'm trying to do some research to make my D&D twitch streams more accessible. Anyone who has a free minute please check out this form I made (I promise it's super short!)
Feel free to answer whether you use captions or not to watch livestreams, I really want to know people's habits so I can make things clear as well as pretty in the future.
Hope you all had a good new year celebrations - until next week!
Far away, on the lost Plateau of Leng, are the ruins of the once mighty city of Sarkomand.
Which horrors may be hidden in this place?
My latest Patreon map. This map comes in several variations, including day and night.
Get it here https://www.patreon.com/Fantasy_Map and find more great maps at https://www.fantasy-map.net/
Spoilers for High hopes low rolls episode 3!!! Here are my 3 favourite characters so far💖💖 I had alot of fun drawing them all! • • • #yeaharttag #highhopeslowrolls #highhopeslowrollsfanart #HHLR #hhlrfanart #hhlrrook #hhlrpaddy #hhlrlytgar #dnd #dungeonsanddragons #roleplay #tabletoprpg #tabletopgames #tabletopgaming #theshriekingwizardco https://www.instagram.com/p/CRL5Y8ps9pt/?utm_medium=tumblr
Gamma World is the spiritual successor to James M. Ward’s previous game, Metamorphosis Alpha. Like its predecessor, it involves mutants and salvaged technology and the mixing of fantasy and science fiction, but instead of the societal breakdown happening on a massive colony ship in space, Gamma World is set on our own planet, hundreds of years after a nuclear incident. That makes it the first post-apocalyptic RPG. That move from ship to planet was at the behest of the players, who wrote many letters asking for a planet.
Much of Gamma World’s appeal is in the game’s mutations, adapted from the earlier Metamorphosis Alpha. There are human beings unaffected by the cascades of radiation in the environment, but also many new species of flora, fauna and intelligent humanoids. Basically, any regular animal of our world has a good chance of having mutated into a humanoid version with their own culture and a silly name. Like the Hoops, which are eight and a half foot tall technology-obsessed rabbit people who can, for reasons unclear, turn metal objects into rubber. Other animals remain beasts, just of a different sort, like Centisteeds, which are horses with elongated bodies supported by 16 legs (ew). Random mutation, both physical and mental (think Scanners), is also possible and rapidly leads to combinations that range from silly to terrifying to pitiful. The rulebook is full of lovingly rendered illustrations by Dave Trampier depicting mutants both hopeless and hilarious. Speaking of, how gorgeous is that cover?
The recovery of technology and other items from the old world justifies adventure and is also the method by which characters increase their prowess. Discovering old technology doesn’t mean a character will know how to use it, though, even if the player does, so the game uses elaborate flow charts to simulate the fiddling necessary to discern how a thing works. Players might spend weeks tinkering with an artifact and never figure it out. Or they might blow themselves up. Heh.
Selected from the November Patron Ideas post: Kavalyr's Post Office.
I liked this suggestion because it was not something I likely would've thought to make on my own, and because it was a sort of funny, whimsical suggestion that I got to have some fun with. I thought about what a post office might be like in a Fantasy world, and decided that this one was A., quite messy, and B., incorporating some alternative methods for pickup and delivery that an enterprising Ranger or Druid might make use of.
For starters, there are a series of tubes for sorting letters and packages into the appropriate carts, running through and around the building, and an aviary on its roof for express deliveries, with a large collection of pigeons for letters and small packages, and one well-trained Roc for exceptionally large and urgent deliveries.
It was a delightful idea, and fun to make. Here's hoping you're all going postal in your next campaign.
Dice Color: Transparent bluish-purple with asymmetrical metallic silver-purple foil
Number Color: Pearlescent White
D6: Wolf skull and moon on the 6 face
D20: Seven pointed star on the 20 face