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#tal'dorei campaign setting reborn
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Tal'Dorei Campaign Setting Reborn - Zephrah by Kent Davis
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luckthebard · 2 years
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Voting is open for the Ennie Indie Game Awards, and you can vote HERE for Tal'Dorei Reborn as Best Setting!
All the categories are HERE and votes will be recorded through 7/24.
It's ranked voting so mark your top choice as number 1, next as number 2, and so on.
No need to provide an email, it's IP based voting.
Edit: You can also vote for Darrington Press in the Fan Award for Best Press HERE
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mushyroommm · 7 months
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thinking about this quote from the Tal'dorei Campaign Setting Reborn on this fine day
"[Keyleth] can and will arrive in Emon at the drop of a hat, if Vex asks it of her."
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just thinking about the similarities between the narrative of the Luxon arriving to Exandria and the narrative about the arrival of the pantheon to Exandria shortly after. Young, formless, from beyond, seeking to understand themselves through the act of creation and interacting with the peoples and beings they have created:
According to the teachings of the Kryn and the Umavi who scribe their faith, it is believed that long before the gods of Exandria came to shape this world, there was a time when a single Light came from the dark nothingness. Other lights came into being around them, settling as the stars in the cosmos. This one Light, however, resisted the force that beckoned them to burn like their star-fated brethren. [The Light found a world and, embracing this cold rock, gave fiery life to the world. That chaos eventually created the Primordials.] Amazed with their children, the Light wanted to guide them to learn of themselves, which in turn would help the Light discover their own purpose—but the children warred amongst themselves and killed one another, their souls born of the Light becoming lost to the dark beyond. [The Light sacrificed most of their own essence to create the beacons and institute a rebirth cycle for betterment and learning. Exhausted, the Light fell into a slumber, to be woken when the beacons are reassembly and] the children could grant the answer to the question the Light had sought from the very beginning: what are they and what was their purpose? — Explorer's Guide to Wildemount
So as it stands, the Luxon was an entity, is an entity that existed pre-pantheon, pre-founding of Exandria, essentially a being of light that was born at the point of creation of the universe as it may be. Couldn't understand itself. It just knew it was and was light and heading into darkness. And occasionally it would pass by other things of light. And eventually it came upon this lonely rock. And it felt lonely and this rock seemed lonely, but together maybe they could do something. And the Luxon began to embrace this world. [...] But essentially Luxon wanted to understand itself. It was like, what am I? And if I can bring life to other things, maybe it can tell me what I am. You know, I'm only defined by the observations of things outside, if I don't know what I am. So if I can create things that could look back and be like, you are this, then I can know what I am. But there were the issues of this elemental chaos, this planet that began to just roil with nothing. There was nothing there that it could grab ahold of and speak with. There was no consciousness here. So it essentially broke itself up and scattered itself throughout the world in hopes that one day, something would find and reassemble it. And when it did, it could have then asked the question, "What am I?" — Matt, Campaign 2 Wrap-Up
Through the ashen skies of Primordial Creation, the gods arrived from an unknown realm located beyond the ether. These ambitious divinities—young and still formless—looked down upon this roiling realm and saw potential for great strength and outstanding beauty, and the chance to learn their own place in creation. [...] As a note from the High Curator of Emon’s Cobalt Reserve, the chronicle of Vasselheim states that the gods were given form and name only when the peoples of Exandria began to worship them[...] It would be remiss to not at least conjecture that while the Protean Gods lacked distinct form, they still had unique thoughts, emotions, and motivations that were later codified through the worship of the people. — Tal'Dorei Campaign Setting Reborn; Explorer's Guide to Wildemount has a mostly similar narrative (near word-for-word identical), though it covers the second paragraph here in a more succinct: "As culture grew, and the people further understood the world around them, they also looked up to their creators and gave them worship, gave them form, gave them title and purpose."
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utilitycaster · 5 months
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Fighter Breakdown Tracker, episode 3x78
Welcome to what was originally an opportunity to talk about the myriad wizards (not Myriad wizards, a separate concept) of Campaign 2 that occasionally gets co-opted into other things when the thought arises. Anyway, obviously the main event was the Barbarian Breakdown and, relatedly, the Party Breakdown, due to their Communication Breakdown, giving Allura Vysoren specifically her 19th Nervous Breakdown, but I've already talked a lot about Ashton. How are the fighters doing?
As a reminder: characters are included on the basis of 1. are they a fighter, 2. are they remotely relevant to this campaign, and 3. do I have something funny to say about them. I cannot stress enough how important item 3 is in the decision process; do not make requests, my muse speaks to me and that is how the characters (and, to be honest, classes) are chosen.
Cassandra de Rolo: Yes! According to the Tal'Dorei Campaign Setting (not reborn) she's multiclassed into fighter! Anyway that plan to go to the ziggurat went well, huh? totally normal and great. I like to think that due to her rogue levels she saw Fearne march down the ziggurat steps and just peaced out and has been chilling in Pike's little cabin ever since. 4/10: normal "is the world ending" concerns but otherwise she's having maybe the best day anyone on the Whitestone War Council can.
Jarett Howarth: he's specifically avoiding Bells Hells because motherfuckers keep teleporting from Marquet and not bringing any fusaka. This, plus normal "putting the Pale Guard on a war footing and also there's a really mad goat lady in the garden" bumps him up to a 6/10.
Orym: my serious thoughts about the space made for Chetney, FCG, and Imogen to step up aside I honestly think the semi-joking narrative of Orym going off in a huff and working out his feelings quite literally via the power of elaborate bodyweight calisthenics of the sort that grant you 20 Dex and 10 Str would be good for him. Allow yourself a little pettiness, Orym; it's good for the soul. 5/10 because I don't fucking know; we'll see next game.
Ariks Eshteross: I hope he's at peace and buried next to his love as requested; I still haven't gotten around to making those cookies actually and frankly I've had much more of an eye on the gunpowder tea shortbread. 0/10; I like to think he has found true rest.
Bertrand Bell: These motherfuckers have not visited the grave of their namesake at ALL. Traipsing around the Raven Queen's temple - literally everyone but Laudna and FCG has wandered over to that corner of the city - and NO ONE has taken a moment to pause and reflect. He died as he lived: everyone kind of setting him aside for more important matters except for followers of the Raven Queen. 8/10 because hopefully he was entertained by the raven show that got put on but also, come on man you couldn't stop by at all?
FRIDA: I have to imagine things in Vasselheim are wild and it's going to be missing FCG hours, but at least they're in great company! 5/10; they're a pretty even-keeled robot all things considered but the situation is pretty tense.
Otohan Thull: My sole regret about how great this episode is and the fact that we're dropping into the Fey Realm for a bit to have some much-needed time to regroup is that we are likely delaying their richly deserved demise. Anyway everyone's beloathed Palpatine knockoff is unfortunately super unflappable; another reason why they are boring as shit and why I very much want Bells Hells to make the bridge a little bit bloodier on the way up. 3/10.
Percival Friedrickstein von Musel Klossowski de Rolo III: Here's the thing. All things considered, his personal position is stressful, but not terrible. The ziggurat did not blow up; Gwen appears to either have not told him about her Delilah incident or did so in such a way that he didn't realize what was going on; he doesn't seem to have noticed the break-in into his parents' bedroom yet; Allura was reassuring re: Whitestone likely being safe (although...it's on a ley nexus so watch out!); and he got to deliver the line "ever since I met you, I knew you were destined for stupidity" which is actually how he specifically blows off steam. On the other hand, every single window in the castle has been destroyed, Allura had to leave, and I just checked and confirmed that Pike does not have the mending cantrip. Maybe one of the local clerics does? Maybe one of his kids does? Maybe Vilya or Ebenold does? Maybe Grog's in town and can be convinced that the role of the Grand Poobah etc etc is fixing windows? 6/10.
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littlebosslady7 · 6 months
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how old are the de rolo children in campaign 3?
Vesper: roughly 29-30 since she was a baby in Dalen's Closet.
Wolfe and Leona: Unconfirmed, but Matt said they looked like teenagers, or about 15 or so. That was going off the official family portrait set 10 years or so pre-campaign 3. So I'd guess they're actually closer to mid-20's
Danny Unconfirmed, but at least to my eye in the portrait he looks 4-5 years older than Gwen. So I'd say 16
Gwen: according to Tal'Dorei Reborn should at least be 12, but Matt keeps playing her like 5-6 or under. I adore Matt LOL
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exandriacityshowdown · 7 months
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Final Round
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Nicodranas, Wildemount: Nicodranas is a bustling port city on the Menagerie Coast. It is the hometown of The Mighty Nein's Jester Lavorre, and the party visited multiple times. C2 NPC Yussa Erennis lives here.
image is official art by adragonswinging, from explorer's guide to wildemount
Zephrah, Tal'Dorei: Zephrah is the home of the Air Ashari. It is situated in western Tal’Dorei. It is the hometown of Keyleth of Vox Machina, and Orym of Bells Hells. Both parties have spent time there during their adventures.
image from tal'dorei campaign setting reborn / link
Rosohna, Wildemount: Rosohna is the capital of the Kryn Dynasty in Xhorhas. Due in part to the sunlight sensitivity of its majority-drow population, the city’s mages maintain a blanket of eternal night in the sky above the city. This magical effect is seen as a hallmark of the Kryn Dynasty, especially as it is also cast at contentious points along the Dwendalian border to reduce the disadvantage to drow soldiers fighting during the day. Rosohna is built on the ruins of the calamity-era city Ghor Dranas, the capital of the betrayer gods’ alliance during this conflict. Sometimes Rosohna is still erroneously called Ghor Dranas, especially by political opponents of the Dynasty. Rosohna is the centre of the Dynasty’s secret religion worshiping the Luxon.
image from the postcard merch by pretty useful co
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encyclopediacr · 7 months
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Last month at the wiki — September 2023
Accidentally delayed by a week, but we're back here with another round-up of last month at the wiki. Every month, usually the first Wednesday, we highlight significant work done in the previous month by our editing community at Encyclopedia Exandria.
As always, to start, here's a selection of ten articles created in September. You can find more of our newest articles at the 50 newest pages report.
Creatures in Candela Obscura
Angel of Irons conspiracy, following the events in Campaign 2 carried out by Obann
Fool's Curtain, fog bank surrounding the Shattered Teeth
Rexxentrum Archive of the Cobalt Soul, library and archive in Wildemount
Fjord's crew, who served aboard the Mistake, the Balleater, and the Nein Heroez
Tori, Beauregard Lioinett's first girlfriend in Kamordah
Robe of Useful Items, magical garment owned by Taryon Darrington
Tempest Blades, guards in Zephrah
Seelie Court, fey court in the Feywild led by Lady Elmenore
Timeline of Candela Obscura
This month, a project was started to explore importing transcripts in non-English languages to the wiki through the same process used to convert the English CC on YouTube into our transcript pages. You can check it out on Transcript:Kindling the Spirits, which also has transcripts in Spanish, Italian, French, and Portuguese.
Articles for Campaign 1 episodes have been updated to include their current thumbnails. Don't worry! The original thumbnails are not leaving. The current thumbnails are tabbed behind the original. You can check out some examples at Vorugal (episode) and The Chapter Closes. On the topic of images, thanks to the addition of Tal'Dorei Campaign Setting Reborn to D&D Beyond, many images published in that sourcebook have been updated with better quality versions.
And rapid-fire final round of some other stuff that happened on the wiki in September: Darrington family received an overhaul, including some corrections, Maryanne Darrington finally has a biography section, San Diego Comic-Con 2023: Making Candela Obscura and Sam & Marisha Meet the Creators of Midst! (Midst Roundtable) had their questions and answers summarized, and Exquisite Exandria got a list of recipes.
We're also constantly working on our regular coverage for Campaign 3, Candela Obscura, and Midst—even if much of it is not featured here most months—so be sure to check that out as well over at Encyclopedia Exandria.
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daarka · 1 year
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Fair enough!
Hasbro owns Wizards of the Coast. Wizards of the Coast owns Dungeons & Dragons.
If you play Dungeons and Dragons (or really, have any exposure to it at all), chances are, you either use or are in some way influenced by D&D content created (and probably published) by someone who is not WotC. If you use hand-drawn battle maps made by artists like Czepeku, or VTT tokens drawn by ForgottenAdventures, or perhaps you use a spell or subclass created by KibblesTasty, or an enchanted item created and illustrated by The Griffon's Saddlebag. Or maybe you just use roll tables, adventure modules, virtual tabletops like Foundry VTT, or prewritten settings made by people who are not WotC. This includes the big names, like Tal'Dorei: Campaign Setting Reborn from Critical Role. On that note: Critical Role. Maybe you've heard of it. Dimension20, The Adventure Zone. The list goes on.
All of these things are known as 3rd-party creators. That means these people just happened to like the D&D franchise, and made content for or about D&D which they profit from. But they do not work for Wizards of the Coast and have absolutely zero ties to the official company.
This is possible through something called an OGL, or Open Game License, in combination with an SRD, or System Reference Document. In short: WotC wanted (initially) to allow their players to grow the community by making their own 3rd party content. To encourage this, they went through the core rules of D&D5e and selected bits of it to put in a System Reference Document. Then they created the Open Game License, which is a legal document that explains how anything within the SRD can be more or less referenced and used for anyone to profit off of (whereas things they built into D&D but did not put in the SRD were still off-limits to protect their intellectual property from being completely public domain).
The OGL1.0 had one small revision shortly after launching, which is known as OGL1.0a. OGL1.0a has been the active license for about the past decade, untouched beyond that initial small revision. This OGL allows all the aforementioned creators to do what they do freely and passionately without having to worry about things like lawsuits for using the D&D intellectual property.
Based on recent interviews, actions and choices made by WotC/Hasbro, I feel it's safe to presume that what has happened is that WotC/Hasbro have loved seeing the boom in popularity for D&D over recent years, but have found themselves restless about how so much of that success went into the pockets of 3rd party creators. They acquired a new CEO, who in an interview, declared D&D to be "under-monetized". Instead of seeking to rectify this by listening to the community and producing more content they wanted, their solution to this apparent ""problem"" (D&D as a franchise makes hundreds of millions of dollars per year, btw) was to move towards a new edition of D&D, and with it, establish a new OGL.
The new edition is, basically, D&D6e, but is being referred to as "OneDnD" during these early developmental periods. With the development of OneDnD/6e, a new OGL was drafted, because evidently, they very much regretted the OGL put in place for 5e, because it gave them no way of taking a slice of the pie that 3rd party creators had made into the gourmet dessert it has been. The new OGL they drafted is referred to as OGL1.1. However, despite the label as an OGL, it is not an Open Game License. It is anything but open. It creates not only harsh and predatory restrictions for all 3rd party creators, but with its release, it also renders the old OGL null and void.
In short, every single 3rd party creator has a choice right now that they are being forced to make on an extremely small time crunch: either sign on to OGL1.1, and in doing so, forfeit all rights you had under OGL1.0a that you based your entire business upon, giving WotC your soul and full ownership over all your creations, with freedom to use them however, whenever, and wherever Hasbro chooses without owing you any compensation at all, or cease publishing 3rd party content for profit. Or continue to do so and face a lawsuit.
To reiterate/sum up:
Hasbro/Wizards of the Coast is trying to develop the next edition of Dungeons & Dragons, and with it, they are TORCHING the old licensing system that has allowed 3rd-party creators to make their livelihoods around the D&D fandom. They are instead rewriting this license to force said creators to either sign on and comply, thus granting Hasbro total and compensation-free use of anything and everything the 3rd-party creator publishes amongst other predatory clauses--or else legally barring 3rd party creators from otherwise continuing to publish their work as they have been.
If you're wondering about the big names like Critical Role, they are no doubt under an NDA right now, as I'm positive WotC reached out to them well in advance to lock them into said NDA and OGL1.1 contracts as soon as possible. Due to their high earnings, WotC is now being payed 25% of their GROSS income as a royalty fee. Gross=Before expenses. So this is not 25% of Critical Role's profits, this is 25% of everything they make, before they spend any of that money on expenses--which undoubtedly cuts majorly into their profits, and consequentially, the new ventures they are able to pursue. If you don't care about CR, replace them with any similarly big-name D&D based company, like Dimension20, TAZ, Kobold Press, etc. Edit: Please refer to my original post for full details! To be clear, this 25% royalty applies only to creators making over $750k gross /year--but under OGL1.1, WotC can change (including lowering) that threshold to whatever number they want.
Hopefully that helps clarify some things! Full details of all the red flags I'm screaming about are in my other prior post. This is, unfortunately, not fearmongering, either. This is the cold and bitter factual reality of the matter. It really is this nasty.
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e-one-seven · 1 year
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Seriously guys, don’t read below the cut if you did not see episode 51 of campaign 3.
I never wrote about it before, but ever since Jourrael the Caedogeist appeared in Campaign 2 I had the feeling she was a sneak peek of what actually happened to Vax after the end of Campaing 1. Seeing The Champion of Ravens' entry in Tal'Dorei Campaign Setting Reborn confirmed my suspect, and ever since I stopped considering Vax completely dead: he is now the immortal champion of a god who, differently from the Betrayer Gods, has some qualms about letting such a powerful creature walk around Exandria unsupervised. How many people like Obann are actually out there, who would hunt down Vax to control him into doing their evil bidding? Vax is immortal and stronger than most of Exandria's other creatures, and this is both a gift and a curse. The Raven Queen knew it when she destowed him that power, and she decided that the better course of action to protect him and the rest of Exandria from now on was to keep him constantly by her side in her realm unless his intervention was absolutely necessary.
Because of that, ever since the full details of Otohan's attack to the Air Ashari were disclosed, I had an awful thought: was trying to kill Keyleth with no chance of resurrection a move to piss Vax enough for him to go after them himself so they could "pull a Obann" on him? Well, it was not "pulling a Obann", but the second worse thing that could have happened to him. He will probably be fine for as long as the Raven Queen is alive (the Caedogeist had to be sunder into pieces in order for her to stop roaming Exandria, and putting these pieces back together was enough to bring her back with no permanent damage). I was fully expecting for Vax to come back for this arc of the Campaign, and the only way for it to happen without turning out real bad was for him to be along with the rest of Vox Machina; that didn't happen and it turned out real badly. And now saving him is on the "to do list", and I think it's going to be Vox Machina's mission and not Bell's Hells. (I'm saying this because I'm hoping for spin-off mini campaings to see how the other groups are dealing with/helping solve the mess it's happening right now because this is turning bigger than Vecna and they needed guest characters' help in order to put him through the Divine Gate).
What will happen from now on? I hope this might be "a Trial of the Take situation", meaning the group is divided and guest characters are brought in to fill the void until they are reunited. One of these might be Reani, as Chetney's group landed near Uthodurn. And a part of me wants that some of the Crown Keepers are going to be among the NPCs, as they could be virtually anywhere thanks to their flying skydeck and Opal being "gone a little dark", which could be a teaser that we are going to see her soon.
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softlighter · 1 year
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Morri Calloway
So, as I've been prepping for Call of the Netherdeep, I've been reading a LOT of the Exandria sourcebooks. Of course the Call of the Netherdeep module, Explorer's Guide to Wildemount, and the Tal'Dorei Campaign Setting Reborn, and specifically, I've been reading about deities. And, wouldn't you know it, there's a lesser idol in the Explorere's Guide to Wildemount called the Hag Mother (here is the link on DnD Beyond if you own EGtW, and here is the link to the wiki).
Now, for those of you who don't want to click the links, here's what's important: "Rumored to be the oldest hag and progenitor of all other hags in Exandria, the Hag Mother arrived in the world just after the Founding. She has a soft spot for humanoids in peril that caused her original coven to exile and bind her to Exandria with a magical curse... Some of these quests [she issues to those who want to make deals with her] save lives, while others end them. Others still result in the creation of more hags."
So. Morri Calloway is probably the Hag Mother or at least connected to her. We've suspected for a While that Fearne has the potential to turn into a hag (I'm personally curious if they'll incorporate any hexblood traits, but that's just me!), but we explicitly have a lesser idol whose deals can result in the creation of other hags.
I wouldn't be surprised if Morri is the Hag Mother, that she loves Fearne because she's turning Fearne into a hag, and there's, of course, more at play here than we thought.
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Tal'Dorei Campaign Setting Reborn - Lyrengorn by Kent Davis
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dykeyleth · 8 months
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remember when tal'dorei campaign setting reborn dropped and some people got so upset abt scanlan and pike getting divorced as if that wasn't the best most perfect most in character thing ever
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Tal'Dorei Campaign Setting Reborn: Bard College of Tragedy ad
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utilitycaster · 2 years
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I think all future copies of the Tal'Dorei Campaign Setting Reborn should not just include an "ENnie award winner" sticker but also the entire text of Brennan's "Biggityburg" speech as a testimonial.
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Everything is fine, totally fine, everything continues to BE fine. Here's a call list, 49 items, all of which are listed below the cut, grab your card from BingoBaker here. Some notes:
Orwyn is the half-orc detective who was working on the case with Cerrit.
Location names without qualification are for visiting them.
"Guardian of the Seventh" is Cerrit's very esoteric title.
"hodmedod is inconvenient" is up to your interpretation. But if you ask me "does not give Bolo her drink" and "whispers 'Ghor Dranas' and collapses" from the first episode both would've qualified.
"Domunas location confirmed" is for confirming whether it's Wildemount, what will become the Shattered Teeth, a lost continent, like where precisely in Exandria is this?
"new god mention" is for any god that was NOT mentioned in the first episode. So, any god who is not Asmodeus, Pelor, the Raven Queen, or Melora qualifies.
If a character who is only put down for "mention" appears, the square is legal.
"new magic item used" is for any item that was NOT used in the first episode. It counts if it appeared but was not used. So, Laerryn's message bracelet and Cerrit's ring do not count. Laerryn's tool and Patia's orb would count.
"new legendary item" is for any legendary item we did not previously know about. Zerxus's Belt of Storm Giant Strength does not count.
The subclass squares are for subclasses we did not already have confirmed. Thus, Cerrit's Inquisitive, Laerryn's Abjuration, and Nydas's Draconic Bloodline do not count.
Explorer's Guide to Wildemount counts as "other", Tal'Dorei Campaign Setting Reborn counts as "homebrew".
Cerrit rolls 30 or higher
attack roll
PC hurt
PC kills someone
Orwyn is dead
Hall of Prophecy
Hall of Eyes
Library Incantatum
Archsept
learn what "Guardian of the Seventh" means exactly
hodmedod is inconvenient
Domunas location confirmed
Badran appearance
Bolo appearance
Tempus appearance
Vespin appearance
Loras appearance
Eldamir appearance
Aria appearance
Elias appearance or mention
Evandrin mention
new god mention
Cerrit's family appearance or mention
Nydas's family mention
Laerryn casts a spell
Loquatius casts a spell
Nydas casts a spell
Patia casts a spell
Zerxus casts a spell
Bardic Inspiration
Divine Sense
Arcane Ward
new item used
new legendary item
Arcana check
History check
Religion check
Perception check
Insight check from Cerrit
Insight check from not Cerrit
Investigation check
Stealth check
Deception check
Persuasion check
PHB subclass
XGTE subclass
TCOE subclass
other subclass
homebrew subclass
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