how common are super powers in your superhero oc world? Are there people who have superpowers that aren’t heroes or villains? (Love your oc stuff!!!)
Oh probably! We just don't see them because Dragonfly is the hero lmao
There's bound to be other heroes in other cities, we just don't see them because 1.) like I said this is Dragonfly's story, 2.) they're busy protecting their own city and 3.) I don't want to be marvel
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New Fernweh Saga (@lacunafiction) MC: Joshua Wei ("Bugs" is a nickname he gained in college)
(I have used my original MC, January Cohen, for every playthru - making different choices, different personalities, from max to least resistance and every romance option. All of the sudden, January sees James as family (her cousin/her brother) and cannot romance him.)
As soon as Joshua learned what a crush was, and realized the difference between liking someone and like-liking someone, he knew he had a crush on Jane Corvin. He never said anything, not believing that Jane would like him back - a weird kid with big ears who was obsessed with insects. (The best way to impress your crush is to show her the best caterpillars and stick bugs... right...?) He did throw away the matching necklace in an effort to put those feelings behind him and to forget about Fernweh.
Joshua did well in school and his parents encouraged him to pursue the musical instrument of his choice. He doesn't know why but he attracted the attention of Reese Verner. The "rivalry" mainly annoyed kid-Joshua, he was a shy kid and wished Reese would not be so intense and competitive. Returning Visitor Joshua is in denial that there could be an attraction there. (Joshua also outgrew most of his shyness and is more willing to quip back at Reese.)
Joshua met Beckett Warrick in college, they were randomly assigned the same dormitory and met at an introductory event for incoming freshmen. They found out they had similar tastes in TV and bonded over a shared love of watching the Great British Bake-Off and Anthony Bourdain shows.
While growing up, Joshua always got along with Sofia Dorran, but he often didn't know what to say in social situations. Thankfully, Sofia didn't seem to mind that Joshua's quiet personality. They spent many afternoons together, Sofia reading and Joshua pouring over bug encyclopedias. Joshua always hoped for a deeper and less shallow friendship.
There is something about the diner's waiter/waitress that makes Joshua uneasy and makes him feel like a nervous child again. He remains polite but not too friendly, making him just another customer.
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The Real Heroes - Five Gaming Sidekicks that Carried the Protagonist
From combat and platforming to sneaking and puzzles, the hero in any video game can do it all - most of it, anyway. When the game is over and the protagonist is getting all the praise and glory, it’s easy to forget that they often had help. It’s rare that the main character can accomplish every single task in the game all by themselves, which results in the thankless job of the sidekick. They’re usually non-playable, rarely acknowledged, and almost always completely necessary for game progression. They’re not just there to help in combat; the player literally cannot complete the game without their aid. The companion’s help is indispensable in almost every game they’re in - activating mechanics, discovering hidden items, or simply acting like walking keys for otherwise-insurmountable obstacles. After all their hard work, it’s time to shine a spotlight on some of the best companions in gaming - give them a hand!
Sparx the Dragonfly (Spyro the Dragon, 1998)
He might not have the star power of Clank or Daxter, but Spyro’s tiny dragonfly friend Sparx is one of the most important characters in the Spyro the Dragon saga. This diminutive little bug actually serves as Spyro’s health bar, changing colours each time Spyro is hit until he vanishes after the third strike - implying that Sparx is constantly taking all the hits meant for Spyro! Once Sparx is out for the count, Spyro will go down in a single hit, so you’d better keep that dragonfly healthy. Sparx’s other main ability is automatically collecting any nearby gems for Spyro, allowing the player to keep their momentum through each level without needing to carefully tip-toe around and manually grab each individual gem. Additionally, Sparx can point the player in the direction of any missing gems in the level, an invaluable mechanic in a game where gems can be easily missed in tall grass or around corners. On top of all that, Sparx also happens to be generally adorable with his little buzzing and zapping sounds, and his idle animations where he’ll even fly right up to the camera and wave at the player. Without Sparx, trying to 100% any Spyro game would be insanely difficult and tedious - it’s no wonder Sparx is Spyro’s best friend. He may as well be the player’s best friend too!
Trico (The Last Guardian, 2016)
Escort missions: usually the bane of anyone playing them. The NPC you’re charged with protecting is often painfully slow, and seems to have a deathwish considering how often they end up walking into enemies for you to jump to their rescue. Thus, an entire game that is effectively one long escort mission sounds like hell, right? Not when the character you’re leading is a gigantic apex predator about fifty times your size. For most of The Last Guardian, your massive feathered friend Trico tends to be the one protecting the player, rather than the other way around. Trico is the only thing standing between the defenceless player and the armoured sentries trying to capture them, and climbing up onto its back is the only way you can clear pretty much any area in the game as Trico leaps from platform to platform across the giant ruins the two of you find yourselves in. Besides being plain badass, Trico is also the most realistic and impressive example of animalistic AI I’ve ever seen in a game. Trico really feels like an actual creature - it gets easily distracted by food and will paw at any treats out of its reach, it will splash around in water for fun, and it is very careful not to accidentally step on the player if they happen to be hanging around its giant feet. The bond that the young boy you play as forms with Trico throughout the game feels just as real as the bond the player will form with it, and soon you’ll be treating the huge beast as though it were your own pet. An adorable, unstoppably powerful pet.
Six (Little Nightmares 2, 2021)
After spending the first game in the playable spotlight, Six takes a step back into a supporting role in the prequel game Little Nightmares 2 with some of the most impressive AI I’ve ever seen. Hand-in-hand with Mono, the player character, Six quickly proves to be the most helpful companion you could ask for in the warped and dreary Pale City. She helps out throughout the game completely unprompted, grabbing items and keys for two-person puzzles and running ahead to demonstrate how to clear certain platforming segments. Six even treats stealth sections as though she were a real player, ducking and dashing about when it’s clear, unlike certain other game companions that just blindly barge through like there’s nothing to fear. Other moments in the game add to the lifelike feel of Six, reminding you that she’s just a little girl under that hood; she’ll grab random toys just for fun, amuse herself in empty playgrounds if the player hangs around long enough, warm her hands on fires, and so on. Of course, Six isn’t exactly what you’d call an “innocent child” - that fire she warms herself on? It’s the burning corpse of a monster you trap in an incinerator. She’ll snap fingers off the sentient hand enemies for fun, ambush and rip apart enemies that are set up to be avoided, and generally remind players that she was a bit of a psychotic little monster in the first Little Nightmares. Players of that game will know to be wary of Six - after all, Six doesn’t play second fiddle for long, and the second game’s lead character Mono is nowhere to be seen…
B12 (Stray, 2022)
Have you ever wondered what your cat could be capable of if it could just talk? As it turns out, the answer is “save a whole city of robots”, all thanks to a tiny little translator drone. In Stray, the playable cat wouldn’t be able to do much of anything if it hadn’t encountered B12, a small flying drone that acts as a translator and item-grabber for the heroic feline. B12 has completely lost all their memories after being stuck as an AI in a massive software system for millennia, and it’s due to the actions of a small ordinary cat - that is, stepping all over a random keyboard and batting various objects off shelves - that B12 begins to accompany it and help the cat escape. B12 offers most, if not all, of the game’s overall lore and backstory to the player, hidden in various “memories” that the cat can discover around the underground city to help restore B12’s mind. In return for this, B12 helps the cat (and the player) by collecting useful items, hacking certain electronics, talking to the resident robots and guiding you ever higher towards the city’s upper levels. As such, despite being the cat’s “sidekick” for the duration of the game, B12 is technically the one doing all the heavy lifting - the cat is effectively B12’s ride. As more and more of B12’s past and the larger plot surrounding the game’s setting is revealed, the more engaging and intriguing the game becomes beyond the general “play as a cat” gimmick. If not for this glitchy little bot, Stray would be over within minutes, and we’d be missing out on a massive, fascinating world to explore from the eyes of its tiny tabby hero.
Smallfry (Splatoon 3, 2022)
While plenty of other video game companions are helpful in their own right, it’s not often that you get to weaponize your little buddy. In Splatoon 3, the story campaign features a tiny, friendly Smallfry salmonid accompanying the player like a pet, acting like a throwable bomb in some levels to distract enemies, activate platforms, and even stun otherwise-invincible foes. Certain levels will also strip the player of all their gear save for Smallfry, meaning you’ll have to rely on his help to reach the goal. Outside of the main story levels, Smallfry’s job is clearing out all of the deadly “Fuzzy Ooze” covering most of the overworld and blocking your progress. Touching the Fuzzy Ooze even slightly will instantly kill the player, spitting out a hairy corpse, but not Smallfry - he just gobbles it all up, eating a path from level to level. Besides his amazing appetite, Smallfry will also sniff out hidden collectables in the overworld all on his own, hopping out of your backpack and scurrying madly to the invisible treasure. When it comes to the grand finale of the campaign and it’s just you and Smallfry against the final boss, Smallfry really proves his worth - from eating the Fuzzy Ooze protecting the boss, to powering up at the last stretch to really even the odds as Hugefry. It’s truly a sight to behold. Finally, as per the norm in Splatoon, Smallfry is just plain adorable. Just look at those derpy little bug eyes!
There’s all too many of these unsung supportive heroes out there, so if there’s any other sidekicks that deserve the spotlight, feel free to let me know! Reblogs and likes are appreciated, and thanks for reading!
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