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A comparison of neck strength, F2 driver vs. F1 driver:
Charles Leclerc (bottom panel) is able to hold his neck steady as he navigates through S1; his head follows the direction of his travel - i.e. as he makes a left turn, he looks to the left. Meanwhile, fatigue has set in for Ollie Bearman (top panel), and his neck is unable to hold his head up; therefore, as he makes a left turn, the lateral G forces push his head to the opposite side.
An impressive example of how physically demanding F1 is as a sport! Don't ever let anyone tell you that these guys are not true athletes.
🎥: F1TV on-boards, 2024 Saudi Arabian Grand Prix (Lap 41)
Hello! Currently learning blender and wanted to ask a curious question after seeing your adorable animations. How do you do eyes, in particular Susie and Nicole's ones. Their expressions with their eyes is so animated I am curious how you do it.
Hi there!! Thank you so much, I'm glad you enjoy the way I do expressions! I'm assuming you mean Noelle? :D
Anyway here's a closer look at Susie and the way her eye works. I just gave her one eye and left the other one covered by her hair since it would've ended up looking goofy.
Here's a close-up of the eye and the shader nodes!
For extra morphed expressions, I make custom eyes which don't adhere to the rig. They're usually just spheres with the same shader.
Here's Noelle's eye rig and a little bit of a goofy showcase of her eye/eyebrows rig:
I used lattices to make the eyes stretchy!
I also used nodes for the pupils because in this house we love to avoid image textures. 🤭 The purple thingy is a driver, which switches between her dark and light world eye color.
Hope this was insightful and not too much technobabble. Best of luck on learning Blender!!
A lot of people were curious about my workflow, so I thought it'd be fun to record my process of updating Noelle's rig with her dark world outfit in Blender, since a lot of people enjoyed my take on it. The whole thing is up on YouTube for those who are interested! ❄️