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#technically I used the video game model for reference
lizzylucky · 2 years
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Dot might be my favourite Linked Universe Zelda... So I decided to draw her for the first time, and digitally to boot...
THIS TOOK ME 10 HOURS. But man, if I were the only one who liked it in the end I'd still call it worth it ✨
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lalalian · 1 month
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futuristic dr ideas pt.1 : jobs
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date: march 24, 2024 (technically march 25, it's 2 AM rn)
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If you're interested in more futuristic dr things, I posted a video on tiktok with more futuristic stuff
A lot of this stuff is inspired the things I've read in cyberprep books!
disclaimer: none of my ideas are made by AI, sometimes I may be aided by AI to get inspired (especially with civilizations). If I do use AI somewhere in my ideas I’ll be sure to let you guys know!
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World Acclimatizer
Also known as an ‘Acclimaitzer’
These help people move to other planets by aiding them in adapting to either living in space or living on different planets. World Acclimatizers often work closely with primary care doctors, and are extremely well-versed in non-earthly sicknesses and the effects space has on the human body. Realtors from other planets will always refer their clients to an Acclimatizer if the house is located on another planet.
Planetary Humanitarian
Planetary Humanitarians promote natural and peaceful development in other planets. These people typically advocate for limited human interaction with other life, some even going as far as to never stepping off earth. Planetary Humanitarians tend to dislike Civilization Examiners.
Cybernaut
Cybernauts work with techspace (technology relating to space) engineers to test out products. These people are often pretty popular in the media sphere because, as I mentioned earlier, many engineers are inclined to sponsor them. Cybernauts can frequently be seen in AR Gaming hubs and Cyber parkour arenas (more about those in the tiktok linked to this post)
Cybernetic Designer
Cybernetic body parts are designed by these people. These parts are not designed to look realistic like the prosthetic parts we see today. Most designers specialize in a body part, the most popular one being the left arm. Cybernetic designers are not licensed in creating full body AI androids, but they can create parts for androids.
Android Engineer
Android Engineers obviously do have some sort of license to make androids, but there are different tiers to an android making license:
Limited 2D Design: Very similar to character ai or j.ai bots, these bots do not have a physical form and can only be spoken to through text. They may have voices or a 2D body.
AR Immersive Experience: Like love and deepspace but with AR, you can feel, hear, and taste the android only through AR goggles. Some android engineers make their own goggles to allow their customers to feel a more personalized experience with new features. Why is this a completely different tier from 2D design? There's more room for corruption both mentally and digitally (hacking). The AI that makes the bots act so human can make the bot become too sentient, which could make them want to break free from the simulation.
Small Non-Human Physical Design: Most people with this license make android pets. Dogs are obviously the most popular, but jelly fish and vampire squids are popular these days. This license requires more training than the AR experience degree because these androids exist in the physical world.
Non-Human Physical Design: Designers with this license are not always involved in the abstract or purely artistic sphere. Many make hyper realistic android animals to blend in with the environment to either monitor species development, observe other planet-life in a non-invasive way, or encourage certain behaviors in animals. Even if the creature is not considered large, designers who plan to enter this field of design must earn this license because of this job requires complex AI design and ultra realistic visuals.
Non-Interactive Human Design: Designers with this tier do not create androids with crazy complex AI models. These androids are often displayed in museums, and are no where near sentient enough to even speak outside of a few lines, if that.
Life-like Interactive Human Design: This is the highest tier. People with this license often advocate for equality amongst humans and androids. Anyone with this license should exercise caution when making their androids, as talented designers can make androids that are so indistinguishable from humans that they become acknowledged as civilians rather than 'product'. Reports against designers with these license are taken extremely seriously.
Civilization Examiners
I'm planning to have a DR with this job kekekeke. I'll tell y'all storytimes if I can get myself to focus on shifting instead of scripting 😞
There's two kinds of civilization examiners: public or non-public. Public examiners assist journalists and researchers after living for days, weeks, months, or even years on a different planet. They collect data like plants, animals, environmental samples, and most importantly, get as much information as possible about other civilizations. Civilization Examiners are required to be at least semi- decent artists because they need to be able to draw what they see. They are required to come back with information about the civilization's culture, religious customs, traditions, language, fashion, appearance, parenting style, government, and more importantly, alliance potential.
edit: I forgot to talk abt non-public examiners 😭 non-public examiners work for the government and are apart of the CIA. Public examiners research about alliance potential, but not nearly as intensely as gov examiners.
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istg more shifters need to talk about their futuristic drs :(
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robo-dino-puppy · 2 months
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low-poly devil's grief
for context: this is the model of devil's grief that exists in forbidden west - I'm assuming it's included because the opening cutscenes aren't pre-rendered and a stormbird flies through the area, so they needed the model somewhere! you can only see it if you glitch a flying mount into the prologue and get really high and then zoom in using photomode. technically on the map it's to the north of the prologue area, but I don't think that's supposed to indicate anything as far as in-game lore goes (the prologue map exists to the far southeast of the main game map, but again I don't think that's supposed to indicate where it actually is in the game world - I think that's just where they plopped it).
for reference: if you're interested in this glitch see the video links below! and if you want to do this and continue on to meridian with your flying mount, you need a NG+ file where you skipped the prologue and have completed singularity (so you can make another NG+). if you don't have a file like that (-> me. sorry I just can't skip varl) you can get to the prologue here but you won't be able to progress to meridian. in either case probably don't keep these save files around because they'll be super broken. (you can't progress on from meridian anyway, but still.) and it's always good to make a backup of your files before messing around with glitches in case anything goes weird. Diverdjent's video explaining how to do it (still works this way on PS4) Oruga's video of the current easiest arena escape (if you're on PS5) - follow the route leaving the arena exactly as shown in the video until you get the "challenge failed" message, then you can travel anywhere Diverdjent's video of this spot
if anyone is interested in this glitch and needs help with some part of it feel free to ask me! could be cool for gifmakers if you want to record aloy wearing different armor/facepaint in the opening cutscenes - just make sure you're wearing what you want before you start the glitched NG+!
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Stuff DaFuq?!Boom! has done, a masterpost
As a Skibidi Toilet fan and artist, I do NOT condone any of what he has done. Blugray is a bad person and I do not support him in any way, shape or form. While I may still make fan-content, it does not mean I support him and his shitty actions. Liking content does NOT equal liking creator.
As a notice, this is all I have found so far, and I haven't really bothered with finding anymore new things. I have a life, I don't even really want to make this post, but I'm making it for awareness sake. If you have anymore information about Blugray, feel free to reblog with it. Thanks.
I do usually refer to DaFuq?!Boom as Blugray, as that is one of his aliases and is also quicker to type.
TW: THE N WORD IS USED IN THE FIRST TWO TWEETS, AND MENTIONS OF NAZIS IN THE NEXT TWO.
Tweet 1: 2021 screenshots of Blugray using the n word, claiming he has the "n word pass" which does not exist and does not condone him using the n word.
Tweet 2: Literally a whole VIDEO of Blugray saying the n word, along with dropping a hard r in the same video.
Tweet 3/Tweet 4: Same video, just in 2 different parts. Blugray's take on the Ukrainian/Russian war. I do not and will not engage in this sort of discussion due to personal anxiety, but it's kind of just Blugray being ignorant and believing in the propaganda fed to him.
This is a screenshot that doesn't belong to me or the entity that sent it, but there's also a George Floyd joke he made which is pretty fucking insensitive.
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Though it is not as serious (it still is serious, just not as much) as Blugray's racist behaviour, he has also been copyright striking basically ANYTHING he can find Skibidi Toilet related (I believe theorists and reaction channels are excluded???)
I do not know much about copyright myself, so take this with a tiny grain of salt. I don't use twitter, I simply just get sent these for awareness, and I'm putting them into a post to help others know too.
Many are bummed Blugray is copy-striking content, although he doesn't technically own majority of the assets of Skibidi Toilet, just the storyline alone (and the toilet models I think), along with the fact the Skibidi is a mashup of two songs, that both happen to be copyrighted (I think?)
On the other hand, others defend Blugray's copy-striking since there ARE idiots out there stealing Blugray's content, along with even falsely copy-striking one of HIS actual videos, which Youtube did a wonderful job (sarcasm) handling. Blugray may just be copy-striking everything just to not deal with anymore theft and false copyright strikes.
I cannot say much about this in particular, because as mentioned, I don't know much about copyright. Once again, take with a grain of salt.
Tweet 5: TL;DR: Blugray copy-striked Gametoons for a Skibidi animation they did. Gametoons reached out offering to Delete all their Skibidi videos, but Blugray offered to do some licensing instead, and promising to NOT copy-strike anymore of their videos. He then turned back on his word and copy-striked two more of their videos, which has lead to a chance of channel deletion, meaning Gametoons will be gone forever.
Along with copyright striking Gametoons, he also copyright striked a really popular Roblox Skibidi fangame apparently? I do not have evidence of this, I simply saw news that the game was striked twice, and if you look on Roblox now, every single Skibidi fangame has been renamed to not have "Skibi" in its title.
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This is all I have by far, I will try to update the post best I can if anything new arises, but just a reminder, I have a life and I do NOT really want to dedicate all my time just for this post. Thank you.
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Update 1: Gametoons has been resolved. However, all other copystrikes still happened and tbh I’ve lost track of what’s happened at this point so uh yeah take that as you will.
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lizardsarecute · 7 months
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Made a lot of comic progress that I've been really proud of, but it's more on the technical learning side lol
Clip studio has some really seamless comic workflows built into the program, it's really nice
re-organized the Chapter 5 file from group folders to CSP's webtoon template. I can swap pages around freely, batch save and export all the pages at once. Copypaste elements between pages with ease. so fucking good ugh. It takes more time to set up, but the payoff is incredible and I'm so glad I caught it this early. Plus the vertical overview makes planning compositions to the script so much easier, because it will be an accurate reflection of the comic when posted on ao3. Looking at the old group folders again and man. This was definitely a pain. Fucken...hiding and unhiding folders and trying to imagine pages in a vertical layout. how tf did I live like this.
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csp has a dialogue balloon tool that can automatically link the bubble to text where you can edit them together and separately. I took some time copying my cleanup pen's settings to the freehand balloon pen so it looks more in style
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Also made a font for my handwriting, so it would match the style from earlier chapters. Just cleaner and more editable. Don't have to erase and rewrite so the hands get more drawing time. Nice.
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I've had Lazy Nezumi for *checks notes*....almost 3 years now. It's a windows app that's for line stabilization but it's my go to for perspective rulers since it's so robust. I haven't actually used it as much until now. And learning how to do perspective manually actually helped a Lot in deep-diving into this program. So yeah, spend a week making boxes and cylinders with this app in csp and building things. (if you made it this far here's a bonus wip pep workshop. She had me watching a lot of interesting videos of things I did not understand)
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Setup a whole bunch of auto actions for repetitive tasks. We'll definitely continue to add onto this as we go.
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I'm also continuing to build up my reference library from the models in-game. There's so much and I am so thrilled about seeing all the models and bg assets in detail.
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on the writing side, I've pretty much laid out the whole plot line and the important beats out. Have several pages of first draft dialogue for all of them too. I am having such a good time! I love learning shit like this!! This year has probably been the most fulfilling year I've had artistically in a long long time--Thanks game!!!
(me getting lost in the sauce of detail work. "ah yes, THIS is my happy place")
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doom-nerdo-666 · 9 months
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The id Vault is one of the best features of the Q2 remaster because i always thought videogames could technically archive their own stuff like cut content, concept art and so on.
Like how the Ratchet and Clank series had museums.
D3, 2016 and Eternal had "art books" but there's still a lot of concept art and models not in them, so imagine if there was a more developed gallery with stuff you'd see in an artist's ArtStation/Twitter accounts or even unused music tracks.
(Or a music jukebox for every piece of music in case you barely hear something in a cutscene)
But all of it INGAME.
Imagine if even Classic Doom had its own official art book with cut/unused sprites related to D1/2/64/etc and stuff from press release versions of Doom and its alpha/betas, cut levels, leaked D64 stuff and maybe the mobile games.
Because Romero himself wanted to show more stuff (But ZeniMax being jerks, told him to stop sharing).
It'd probably use The Cutting Room Floor and some community members like MarphyBlack as helpful reference.
Then there's the artwork Adrian Carmack is posting and even stuff like the cancelled Doom 4.
(I also recall the Xbox version of D3 having a concept art video but imagine a version of D3 that even had a model showcase and photo mode like 2016/Eternal have)
And because of the recent focus on lore: Imagine digital versions/scans of official manuals/booklets and strategy guides, so people get to knore more of classic Doom "lore".
(Unless id really wants to recton the background of cybernetic demons)
Andbecause i mentioned "music that is technically used but you barely hear it", i even bring up visuals like how D2RPG's Holy Water Pistol has its pickup sprite cropped in the area where you find it.
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davekat-sucks · 4 months
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Doujin anon here, i think i was confused about what "Doujin" means since i had presumed it had just meant "fan manga" for awhile. While thats technically true partially, upon looking at the definition again it could also apply into other mediums as well. Does this mean all of those mspa fanadventures technically count as doujinshi or no? Idk, i didn't even know the proper terminology of the word for awhile correct me if im wrong I'm not savvy with Japanese terms. Like the other anon said, i was one of those people who didn't know what Japanese people meant by "cp" like i knew it didn't have any relation to you know what, but due to the language barrier i couldn't figure it out on my own. Ex: rkgk means sketch right? should probably look into a guide about the Japanese abbreviations and definitions for this stuff.
In a way, yes. Doujin itself means a group of people who share a hobby or interest. It's their word for fandom. Not to be confused with circle, which means a group of people (or even an individual person itself), selling doujin works as a team. Though not all Japanese people on places like Pixiv tag fanarts, as doujin 同人 when they upload it. Doujin also refers to works that started out as original comics, games, and more sold in Comiket that soon became professional works. Things like Touhou or Higurashi started out as an original game that was sold in Comiket, blew up in popularity as time went on. You can even think doujin games sold at Comiket like the ones mentioned here, as indie games. RKGK is the abbreviation for rakugaki, which means doodle or scribble in Japanese. Japanese artists tag this when they drew the art as said doodle or scribble to pass the time that it's not considered as art pieces to them. Most of the time though, I think said doodles make a great art piece alone. If you try telling them that, they get embarrassed and try to be humble. But please give them praises to let them know they are amazing! I don't blame you on the language barrier thing. Eastern fandom culture is different from the Western. When Japan does consume Western media, they take it as it is, a fictional media work. Compared to Western, who would think works from the past that were made in its time period, is problematic and should never be brought up again. Japan would know about the dark histories for some, but they also believe the intent for similar themes or topics that would be shown for upcoming or future works, is not out of maliciousness most of the time. The past is past and they would rather move on. With some exceptions based on country's personal history, but that's a whole other can of worms. The Japanese fandom also tend to be only exclusive to themselves. The relation between Eastern and Western fandom were not on good terms back then due to things like people reuploading Pixiv art and putting Nico Nico Douga videos on sites like YouTube, without permission. They even have applications for private community groups to make sure the person they are speaking to is Japanese and not some Western using a translator to sneak in and do things like download MMD models before releasing them back into public. Recently, Pixiv states that whatever country you are in, some content will not be shown there, to comply with other country's laws such as Europe's. Sites like Twitter/X already are banning stuff that's fine in Japan in order to follow Western standards. It's why sites like Misskey state that Japanese customs and beliefs towards certain media is different from America and Europe. If these bad communications and censorship keep going on, it won't be long until Japan finally decides all their works will only be Japanese exclusive and isolate themselves again. To the point they might even see if Western users are might be using VPNs to sneak in and block them. We really got to acknowledge the different fandom customs and cultures in various countries and languages. A Spanish community fandom will be different from something in English speaking ones. Not all groups have dark intentions. Only speak up if a person or group starts to get harmed because of it. And I don't mean like getting offended over a drawing someone stumbled upon by accident. I mean like someone harming themselves or anything truly legal involved.
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moviemunchies · 2 years
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Do you guys remember BIONICLE? Do you remember that it was the shiz? Because it was. In 2003 they released their first movie through Miramax, and because I’d been rereading the books I thought I’d give it another watch.
Alright, so. BIONICLE. First released in 2001, BIONICLE was LEGO’s attempt at creating their own story-based toy line that wasn’t a licensed property like Star Wars. Using the LEGO Technic line, it’s own comic series published by DC, and a lot of Maori words (which they got sued over, by the way, hence some spelling changes a year or so after it launched), BIONICLE told the story of six heroes with elemental powers called Toa who inhabited the island of Mata Nui, guarding similarly-elemental-themed villages, and fought against the forces of an ultimate evil named Makuta.
[EDIT: @cousin-possum-kc has noted that LEGO didn’t actually get sued, they were contacted by Maori activists and the whole thing was settled happily enough for all parties. Small correction.]
The series heavily featured collectibles to keep sales going, and in the first few years these collectibles were mostly masks (I’m counting Krana as masks get over it). In story, the Kanohi masks of power allowed Toa to access certain abilities not related to their elements, so they went on quests to go find as many as they could.
There were web animations early on as well, featuring the Matoran–diminutive villagers who the Toa protected. Among the most prominent were Takua, the Ta-Matoran (fire villager) Chronicler who traveled throughout the island recording important events (read: story-relevant events), and his friend Jaller (pronounced “Jala” which is how it was originally spelled before the Maori lawsuit), the Captain of the Guard.
The movie Mask of Light, released in 2003 and seemingly wrapping up the main story at the time, involved Takua discovering a Mask of Light, and being told that he must go on a quest to find the Seventh Toa who would defeat the Makuta once and for all and awaken the Great Spirit. 
[Spoiler alert: despite the movie implying both of those things happen, neither of them do for the sake of Plot. But at least for a bit it SEEMS like they defeated Makuta. Dude won’t stay dead.]
This wasn’t the first time BIONICLE fans saw their characters in animation–various video games and online animations showed some of the characters' adventures. But it was the first full movie, and with completely different designs than in the web animations (which mostly just used the sets as character models). Some people are really worked up about how different the characters in the movie looked from the sets–TV Tropes still has complaints about it up to this day. Personally, I don’t mind–it’s clear that the sets are meant to be the best representations that can be done with the LEGO pieces they had. I don’t understand people who are upset that they gave these characters hands and took away the gear from their backs.
There is some weirdness in adding organic elements and making the masks more like faces. Why is there so much purple on Lewa? And also it’s jarring how thin petite Gali is compared to the other Toa. Yes, she’s the only female Toa, but she barely looks the same species as the other Toa. 
But overall, it’s fine. I don’t get why people care that much.
The bigger problem is that so many of the characters’ personalities are off. Some, like the Makuta, hadn’t been quite worked out yet, and hadn’t featured that heavily in the stories (his personality wouldn’t get solidified until the 2005 book Time Trap). That’s fine. Mostly. But a couple of the Toa are laughably off-base. Laidback and carefree Lewa speaks with an Irish accent (because he’s green I guess–but it’s an odd choice for a character at home in the jungle) and is in touch with nature, referring to the bear they come across as ‘sister’ like some sort of Native American stereotype. Wise and thoughtful Onua makes jabs at Pohatu about how stonecarving isn’t a “real job” like digging mining tunnels is.
This movie introduced a lot of things that became standard for BIONICLE stories, like “Mata Nui!” exclamations, and referring to Toa as “Toa ____”, so I’m glad that these characterizations didn’t stick.
I remember that the “Unity, Duty, and Destiny” thing felt a bit odd watching it the first time. The symbol had been part of BIONICLE since the beginning, but I don’t remember the Three Virtues being A Thing until this movie (unless we count the Mata Nui Online Game 2, which was made to be a lead-up to this movie). In this, they’re the guiding virtues of Matoran life, and are referenced all the time. That felt a bit odd, but it doesn’t detract from this movie–they’re firmly established at the beginning of the movie.
It’s also somewhat inconsistent on how these are applied? Mostly Unity. The Toa learn Unity to defeat the Rakshi, and that’s great, but when Takanuva prepares to face Makuta, the Toa want to go with him because Unity–only for Takanuva to shut that down and insist he has to go face Makuta alone. Except shortly after he gets to Makuta’s lair, he decides the Toa, Turaga, and assorted Matoran for…Reasons. It becomes evident later on that they’re necessary for awakening Mata Nui (except they don’t), but there’s not any way for Takanuva to know this.
The animation looks a bit dated, but for the most part, the world doesn’t look bad–since it’s all CGI, and isn’t trying too hard to be realistic, it’s not as if it’s too much of a problem. The main probably with animation is that there are several shots that just kind of…happen? Like, the camera will switch shots and then show that a character has entered the scene, or done something, without doing the work of showing the character in that action. We’ll cut to Tahu appearing in a fight scene, or Takanuva having already leapt off of a pillar, or something like that.
The fight scenes are also… alright? I remember GregF claiming that people liked the second movie more because there were more fights in it, but this one had plenty of fight scenes. The Toa are very bad about using their elemental powers though–other than Kopaka. Tahu rarely ever just blasts someone with fire when he can try to cut lava lines in the ground with his swords. These are the Toa Nuva, guys! They have an insane amount of power! There should be elements flying everywhere. Instead Gali defaults to blocking attacks with her axes.
We also have this annoying problem BIONICLE kept for years in which the original Toa were just bad at their jobs, refusing to learn to work together, and even then struggling to defeat foes they should be able to easily mop the floor with. This isn’t as egregious as 2006, and I understand that it fits with the movie’s theme about learning Unity, but considering that they’ve taken down the bad guys thrice at this point, it’s pretty dumb that they have to learn to work as a team AGAIN and don’t use their powers to their full abilities.
There are things really great in this movie though. Tahu’s too much of a showoff to be completely in-character, but his introductory sequence is fantastic–not only is it REALLY cool to see him surfing on lava, but it quickly establishes who he is (Toa of fire), what his powers are (relating to fire, his Magma Swords, and his Mask of Shielding), and what his role is (protector of the Ta-Matoran). That’s a darn good way to introduce a character.
It is, in general, fantastic to see some of the BIONICLE world realized in a CGI movie. A lot of it doesn’t look how some fans expected, but overall I think it’s a good look. And overall, it’s a heck of a lot of a better adaptation than BIONICLE: The Game, which was released the same year.
Gosh that game was disappointing.
And while there were web animations that showed the lives of the Matoran, this was The Movie, and the two main characters. That’s cool. Matoran life generally takes a backseat, which makes sense given all the world crises going on in the BIONICLE Universe. But it’s good to see these two front and center.
I can’t imagine this movie being appealing to non-BIONICLE fans, less so now then when it came out when BIONICLE was still A Thing. If you ARE a BIONICLE fan, I think you’d get something out of watching it again to see one of the biggest things to happen to the fandom and what all the fuss was about.
Random Fun Facts!
-According to GregF, an early version of the story that got scrapped pretty early in development involved a kid from our world being transported to the BIONICLE world to become the seventh Toa. Fans got worked up about this, but I don’t think this idea ever got very far.
-The voice actors for Jaller and Takua actually started off in each other’s roles? Or auditioned for each other’s roles. Except when they showed up, the performer trying out for Takua had his script in pristine condition and showed up dressed well, whereas the performer for Jaller showed up with his script looking like it had been folded and stuffed in a bag. They decided to switch the two and that’s how the two leads of the movie got cast.
-This movie seems to imply Makuta is some sort of well-intentioned extremist, keeping Mata Nui asleep out of desire to make sure his brother doesn’t suffer. This entire angle is dropped, especially by 2005’s book Time Trap and the 2006 storyline indicates that Makuta is actually still alive.
-This is the first time that it’s shown that Matoran can become Toa in BIONICLE–turns out that’s normally how Toa are made. The original team is an exception, as they were never Matoran.
-The Jaller x Hahli ship was established in the web animation and brought back again in the movie. The other Ga-Matoran on her team (Macku) totally has A Thing for the captain of Po-Koro’s team, Hewkii. This subplot was dropped after the movie because A) GregF said Matoran don’t reproduce biologically or get married, so Jaller and Hahli holding hands on a beach twenty years from now will still be them holding hands on a beach, and B) this is a franchise aimed at pre-teen boys. LEGO is not really invested in maintaining this. Didn’t stop fans, though.
-I mentioned the Mata Nui Online Game 2 as a lead-in to the movie. In that game you play as Hahli and join Ga-Koro’s kohli team, traveling around the island and winning enough matches to go to the championship.
-The Mask of Light in the movie has Matoran text in it, and it actually says something. It’s complete nonsense though.
-When I saw this movie with my dad one time way back in the day, when Vakama says, “Rakshi! Makuta’s sons. Exactly as foretold.” My dad said something like, “Then why weren’t you ready for them?!”
-Composer Nathan Furst considered his work on the BIONICLE movies among his favorite projects, because he was given quite a lot of freedom on what to do with the soundtrack. You can totes mcgotes find the soundtrack of this movie, the other two in the trilogy, and other BIONICLE projects from the BioMedia Project.
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dailyrandomwriter · 11 months
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Day 301
Nerdy things you do with your friends doesn’t have to be going to a convention or recreating a prop of some movie you really liked. Sometimes, it’s sitting at your computer, watching a vtuber’s second debut and talking with your friend about the logistics of creating a vtuber and planning a debut. 
Bonus points if you’re not even the person whose hobby is to figure out how making a vtuber even works.
For those who do not know what vtubers are, it is the combination of the words virtual and youtuber (describing a person whose job it is to create content on Youtube). Vtubers are people who use 2D or 3D avatar models that are puppeted by their bodies which serve as stand-ins for their physical bodies. This is a great way to make content or do streaming but still remain anonymous.
Well… great… if it wasn’t for the high, high price point to become a vtuber because making a vtuber avatar requires a lot of very specific, very niche, hard skill sets. Which is why most vtubers have a whole team to help create their avatar (nevermind the rest of the staff required to make a business out of it).
@wereah and I were watching Monarch’s second debut yesterday and just sort of stared at the amount of rigging that has to go into animating that avatar.
(By the way, rigging is in reference to how an avatar is ‘strung’ together in order to animate it. It’s a term also used in game development and CGI work.)
We discovered through Monarch’s thank you run down for her team that at least four or five people were involved in the making of her avatar. In fact her arm and leg animations were made by a completely separate team. This was good to know because some of those animations were so detailed that the idea of a single person drawing all those frames sounded like a workload nightmare.
It was a fun chat to have though, this is the same kind of nerdy as talking about video game design.
(PS. Please watch my friend’s edited video of the most technically challenged attempt to do a video, it’s hilarious. I get to be a cat for this.)
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abracadaxbra · 11 months
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♡︎Welcome To My Blog!♡︎
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Hello, I’m Dax! I use He/They pronouns and am transmasc. I mostly do art but I’m also into music! I currently live with my boyfriend and our very silly cat. Also I lean more into goth aesthetics IRL!
Here’s some more info about me and this blog!
➥︎What is this blog?
This blog is an art/personal one! I’m trying to expand my reach as an artist so, I came back to Tumblr as a part of that. This is my main I guess in simple words.
It’s just gonna be my art or me promoting my Redbubble and such mostly on here but sometimes I’ll say thing a little bit.
➥︎What Am I Into?
A lot of things actually! I engage in activities a little.
A comprehensive list of things I do:
Draw (usually Sonic or my creation the Smumkleverse)
Video game (usually Persona or BlazBlue Cross Tag or Guilty Gear!)
Write (I’m currently working on a google doc of my personal Sonic OC lore)
Making Master docs on my interests
Watch silly things on the television
Want some specifics? Here you go 🫵😋
Games
Paradise Killer
Guilty Gear Strive
BlazBlue Cross Tag Battle
Persona
Minecraft
Halo
Madness Combat: Project Nexus
JoJo’s Bizarre Adventure: All Star Battle R
Skullgirls
Cookie Run: Kingdom
My Singing Monsters
Castlevania
Cyberpunk
FNAF
Shows/Movies
Dorohedoro (completed)
Aggretsuko
JoJo’s Bizarre Adventure (caught up)
Chainsaw Man (caught up)
Trigun (completed) + Trigun: Stampede
One Piece
Smiling Friends (caught up)
Mob Psycho 100 (completed)
Madness Combat (caught up)
Castlevania
Dr. Stone (caught up)
Hunter x Hunter (caught up)
Like every Ghibli Movie I can find
Promare (completed)
Cyberpunk: Edgerunners (completed)
Beastars (caught up)
Music
All Persona soundtracks
Paradise Killer soundtrack
Tyler The Creator
The Vanished People
KoRn
Slipknot
Limp Bizkit
Kaya
DAMAG3
Austin and The Powers
Joywave
IDKHOW
Sleep Token
BABYMETAL
Jhariah
Muse
Joey Valence
The Guilty Gear Strive and Xrd soundtracks
+ more…
➥︎︎Fun Facts
I have a cat named Selene! She’s silly
I’m Italian/Puerto Rican!
I was once a Homestuck fan but now Andrew Hussie is my sworn enemy 😁
At one point I aspired to be a vet tech but now I’m more interested in music and being a Behavioral Technician for special needs children
I love building gundam model kits sm you don’t understand a demon possesses me as soon as one is in my hands and I don’t stop until it’s finished
My favorite YouTubers are Nexpo and every channel that uploads ocean documentaries
Mermaids and sea animals (sharks and the ping pong tree sponge) are my current special interests! I have a huge merfolk google doc I’m slowly working on
Spider-Punk is my fav Spider-Man
I’m a former competitive Smash player but I’m very slightly considering getting back into competitive fighting games due to my love for Skullgirls and Guilty Gear
I’m not super invested in most fandom spaces but I will draw just about anything and am technically a furry I suppose as I do have a fursona
I used to Cosplay! I plan to eventually revisit this when I have the means though
My persona I draw myself as is a creature named Smumkledorf and here he is:
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➥︎Other Things I Like?
Alright this is mostly just so I can talk about Baja Blast but:
Drinks
Baja Blast…..
Kola Champagne
Sprite
Cucumber lime Gatorade /shame
Foods
Pasta (I am a stereotype I’m sorry)
My boyfriend’s dad’s cooking tbh
Taco Bell
Taquitos
Cherry tomatoes
➥︎Where Am I?
https://twitter.com/abracadaxbra
➥︎What Am I?
I am every single creature ever. This is my kinboard for reference:
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continuity-error24 · 1 month
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DDLC'S ''Save Me'' Analyzed
[this is an extract from an upcoming remake of this video]
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Monika's second poem is another stream of consciousness, this time describing sensations rather than recalling an anecdote.
Her signature style is clear from the occassional use of simile - there are no metaphors in this poem - and the freeform structure. This poem seems to have four stanzas however, two pairs with one stanza 8 or 9 lines long and another stanza with just 1 line, one pair for each page (if you're viewing this in the gallery - in-game, there is a scrolling feature instead, and this is the same for all poems over a paeg long). The spaces between are dramatically large, accentuating the tone and meaning of the poem overall, and demonstrate Monika's unique ability to use the physical distancing between lines on the page to communicate a message or aspect of the poem.
Because of this unique structure, its unclear whether or not the title 'Save Me' is the first line, or just a title separate from the poem. I choose to interpret that as the first line in this instance however, since it mirrors the second half of the poem better.
So, the first - or second - line begins by saying 'The colours, they won't stop'. Immediatly we get a sense of the emotion implicit from how this is being said - Monika is frustrated, exhausted, and helpless, because she cannot get 'the' colours to 'stop'.
The next three lines all follow the same structure, using the triple listing technique within repetition, three threes of words - a satisfyingly mathematical organization that builds up pace and tension effectivly. Each one becomes less and less coherent:
'Bright, beautiful colours' makes sense gramatically - two adjectives dcescribing a noun, with a comma separating the adjectives. The word choice creates positive imagery…
'flashing, expanding, piercing' meanwhile is just three verbs, that don't technically break any punctuation rules but don't form a complete sentence on their own - these build on the imagery of the 'colours', but now the tone is overwhelming and negative, especially with the sharp 'p' consonant sound connoting pain, contrasting the 'beautiful' description from the first line. There's a sense of even movement in the 'de-dum' rhythm, since all three words have two syllables, and the second syllable of each word is the same.
The last line of the trio reads 'red green blue' - three nouns, not even separated by commas, that do not form a coherent sentence on their own. This is a reference to the RGB colour model used by most computer monitors to produce light from pixels, but also represents the writer's own thoughts breaking down into simpler and fewer words - each word is just a single syllable in this line, with a shorter, stunted, almost staccato rhythm compared to the previous line. This could even be symbolic of Monika's frustration implied a few lines ago!
The next four lines contain even fewer words and syllables per line, becoming increasingly stuttery and stilted. Its as if Monika is struggling to be heard over the 'endless cacophany of meaningless noise', and yet there are still even patterns present: and the first and third lines both being capitalized and ending in rhymes, and the second and fourth lines both being a single word. Maths is implicit in this stanza, and given the reference to computer monitors there is something calculating about the tone of the poem.
Of course, it hardly needs to be said what the negative connotations and imagery of some of these words are too - 'cacophony' is a brilliant word to describe noise that is a nuisance, and its interesting that the word 'meaningless' is back from Hole in Wall.
Moving on, I'd like to elaborate on how the second stanza mirrors the first - the first line here is equivalent to the first line of the previous stanza, a simple statement that even ends with the same 'won't stop' phrase. Both are followed by a repeated list of three, although the formula diverges somewhat after that. The theme is now 'noise' rather than 'colours', repeating 'noise' from the last line - this means that the 'noise' mentioned first might've actually be a homonym! Thematically, the last stanza was about 'colours', so it would make more sense if the first 'noise' was in reference to viusual noise, like a static tv screen - an RGB screen. I suppose that means 'cacophony' was metaphorical, or at least used figurativly…
In any case, the threes are similiar but different - 'violent, grating waveforms' employs an adjective, a verb and a noun, retaining the correct punctuation of the previous stanza's first trio, but doesn't provide any false indication of beauty this time. The tone and imagery is scathing, and more extreme in its indication of pain.
Interestingly, the next line still contains the word 'piercing', and the six-beat rhythm of three two syllable words - as much as what Monika is seeing and hearing is changing and moving in some way, the pain she feels is constant, remaining the same from one stanza to the next. The use of the 's' consonant sound in 'squeaking' and 'screeching' creates sibilance as well as imagery, generating a more and more powerful idea of pain within the text.
The last line of the three threes in each stanza both match in another way - they both list technical terms. Like 'noise', these 'waveforms' link to both themes of sounds and sights - although they can be visualized on graphs, sine cosine and tangent are the three trigonomic functions typically associated with sound frequencies!
The next two lines are definitely sound-related however - but they're highly unusual and surreal. Instead of describing a stereotypically abhorrent sound, like fingernails on a chalkboard, Monika mentions chalkboard 'playing' on a 'turntable' and 'vinyl' on a 'pizza crust'. The separation of vinyl and turntable by being mentioned in the wrong order, and the bizarre and random inclusion of pizza crust create an atmosphere that is beyond strange, and strengthens the incoherence of the whole poem further than ever before - the noise is so terrible that Monika is unable to even sensibly describe it, because it overpowers her thoughts so much! The next few lines mirrors the end of the previous stanza - but this time, 'cacophony' is substituted for 'poem', and there is no fourth line at all. Monika is realizing in this moment, as she is writing, how her poem has devolved into utter nonsense, and pauses her fruitless efforts to fight the overpowering noise. The refrain of 'endless' and 'meaningless' being interrupted, as well as the large empty space following this stanza creates a tonal shift - Monika is pausing, catching her breath, figuring out what she can do in this situation…and after a long moment, she utters only two words, a short sentence that half-matches the title, giving a sense of finality to the poem - Load Me.
If the poem wasn't meta before, it is now - for the player, this is a shocking revelation. Was 'Save Me' not only a cry for help, but a specific reference to the save game mechanic? Personally I don't think so. I doubt Monika wrote the entire poem with the player primarily in mind from the start - I think she was just venting her frustration at the 'noise' until realizing somewhere between writing 'of meaningless' and 'Load Me', that she could literally leave a message for the player to recieve!
From Monika's perspective, the player is the only character with true power over the game at this point in time - she is pleading for you to save her by loading her, with the game mechanics of DDLC itself!
Monika used what she learnt from the previous poem and applied it to her situation here - remember, these poems don't exist in isolation, they are not only related but integral to Monika's character arc in DDLC. This is her second poem, handed to the player on the third day of Act 1, so it naturally follows on from Hole In Wall, chronologically.
This time, her tactic is to try and get the player to Load previous saves, to try and find other paths or routes to her salvation, or at least to spend time with Monika on screen. You might wonder how any of this relates to the 'noise' - what was the main topic of 'Save Me' anyways?
Although I'm not 100% confident, the way I interpreted it is that this is Monika's literal experience whenever she is off-screen - she describes something similiar in Act 3 of her experience whenever you close the game, but by loading her you put her tangibly in front on you, in the clubroom, on the screen. If she's not there, she ceases to exist in her sprite form, and can only experience the insanity of colours and sounds within DDLC's code, indicated by the references to computer maths. Maybe this isn't exactly right, but if being off screen is a living hell for Monika, it informs her more sinister motivations and actions throughout the game in a new light, and in my eyes that improves the story in a small way!
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enolareven · 3 months
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Since it has come up lately, I want to talk about what is legal in video game and software modding.
*Disclaimer: I am a professional freelance artist & developer with a college education but that does not make me a lawyer. I am not qualified to give official legal guidance or advise you on a case or project.*
Extraction Software - safe.
Legal as long as it does not circumvent digital copyright protection methods OR distribute the game's files in it's download. Usually just converting a file or digging through them does not constitute a DMCA violation, but if it does that, it's a grey area with a pass if you use it personally or for education/research/compatibility.
Selling/Sharing files - Illegal/not safe
The more you sell them, the worse the potential consequence is. Sharing for free is also illegal, and you can be sued for financial damages. Websites that publicly host and distribute these mods, and modders who sell large amounts of unlimited copies are in the most danger here. Some ToS may allow sharing of files or using them in limited sales, so refer to that. This also applies to recognizeable edited files such as sculpts, edits, mashups, recolors, and stamps on textures. Using something as a base or guide is fine, as long as it isn't recognizeable or actually included.
Commissioning - mostly safe.
Doing commissions is considered selling a SERVICE, not a product. The fact that you pass files back and forth might be a legal grey area, but since it is a private transaction, no one really cares or will even know. To stay clean just make sure you only edit files that are owned by both you and the client, or that you have permission to copy by creator's ToS.
If you are editing another independent artist's work, sometimes people just get mad about this even if you both legally own it. Technically you might be competing with their business here. So be aware and just respect their ToS to avoid drama.
Selling mods 100% created by you - Legal and safe.
GIVEN THAT YOU DON'T DO ANYTHING ELSE ILLEGAL WITH IT. As long as you do not title or advertise the product with trademarks and copyrights that do not belong to you, it's 100% in the clear. Even if a software states it against ToS to sell mods, they have no grounds here to stop you from simply selling an original model or texture you made that is sized for the game. Packed file formats are legal to sell, as a file format itself cannot be copyrighted. However, using a copywritten software to pack it *might* be an issue because things like a compression algorithm CAN be copywritten. Check the ToS of the packing software just to be safe.
Anything you do might still piss off a really strict developer so be aware that sometimes it is in your best interest to avoid drama even if what you do is totally legal.
AFAIK it is also fine to mention 'compatible with <Software>' in your product description and mention it is not endorsed by the company.
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annaminijayan3dblog · 3 months
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Technical Wizardry80.Lv Part 1
This week we were asked to make a short tutorial that could be submitted to 80.Lv. For this assignment, I decided to make a tutorial on how to make a creature character. I had noticed that I’m not quite good at sculpting or designing creatures which was why I decided to use this as my topic. I wanted to get better at it by trying to make a good creature design.
While thinking of what kind of creature to create, I decided to try and make a creature that is inspired by insects. My concept for the creature is a supportive character in a game who the player meets in a fight but later becomes their companion. I wanted the creature to look approachable and creepy at the same time. The backstory of the creature would be that she was a human in the beginning who got turned into the creature that she is now through a horrific incident. The player's interaction with the creature would bring out her more human nature thus making her more friendly and suitable to be a companion.
I looked at various references for this and these are some of them
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To gain a better understanding of creature design, I watched a video where Terryl Whitlach talked about how we can apply the anatomy of real-life animals and insects to create realistic creature designs. She also talked about how giving a personality to the creatures and implementing aspects of it in design, makes them more relatable to the audience.
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Bibliography
Tapia, M. (2020) (Warframe Fanart) Magical Girl Frames., Artstation. Available at: https://www.artstation.com/artwork/PmB111  [Accessed: December 15, 2023]
Sie, G. (2011) Moth Macro #2, Flickr. Available at: https://www.flickr.com/photos/guysie/6019063933/in/photostream/  [Accessed: December 15, 2023]
Alexsvirid. (2012) Grasshopper — Photo, depositphotos. Available at: https://depositphotos.com/photo/grasshopper-15023063.html?ref=26681138   [Accessed: December 15, 2023]
Rios, T. (2022) Insect Creature, Artstation. Available at: https://www.artstation.com/artwork/3q9N3E [Accessed: December 15, 2023]
Collinsdictionary. (n.d)  wasp, Collinsdictionary. Available at: https://www.collinsdictionary.com/images/full/wasp_342811589.jpg  [Accessed: December 15, 2023]
Nirasawa, Y. (2020) Approximately 35cm Future Models Woman Bee Yasushi Nirasawa Completed Product,Sevenst. Available at: https://sevenst.web.fc2.com/Others/WB-FEWTURE-01.html   [Accessed: December 15, 2023]
Forestrogers. (2020) Mlle Shrimp wanted to visit..., Forestrogers. Available at: https://forestrogers.com/  [Accessed: December 15, 2023]
Forestrogers. (2022) Titania's Garden II, at the Haven Gallery, Forestrogers. Available at: https://forestrogers.com/  [Accessed: December 15, 2023]
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manjeeth-salian · 9 months
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Unlocking a World of Possibilities with NVIDIA's Neuralangelo: Turning 2D Videos into 3D Structures
In the fast-evolving world of 3D modeling and digital art, NVIDIA research is at the forefront of innovation with its groundbreaking AI model, Neuralangelo. This cutting-edge technology is revolutionizing the creative process by transforming 2D videos into intricate 3D structures. With Neuralangelo, artists can now bring lifelike virtual replicas of real-world objects, buildings, sculptures, and more into existence, ushering in a new era of creative possibilities.
From 2D Videos to Realistic 3D Structures:
Neuralangelo leverages Instant Neural Graphics Primitives, the same technology powering NVIDIA's Instant Neural Radiance Fields (NeRF), which transforms 2D images into 3D models. This powerful AI model enables artists to create detailed 3D representations from 2D videos. The resulting assets can then be seamlessly integrated into design applications, opening up an array of applications in art, video game development, robotics, and industrial digital twins.
The Neuralangelo Process:
To generate a 3D structure, the system begins by selecting multiple frames from the 2D video, determining the camera position of each frame, and creating an initial 3D representation of the scene. This preliminary structure is then further optimized to add sharpness and intricate detail, resulting in highly realistic 3D models.
Presenting the Future at CVPR:
Demonstrating the immense potential of Neuralangelo, NVIDIA Research will present two papers on the topic at the Conference on Computer Vision and Pattern Recognition (CVPR) on June 18, 2022. The first paper focuses on applying Neuralangelo to generate high-quality 3D models from 2D video footage, while the second paper delves into using the model to generate video sequences from 3D scenes.
Here is the link to the papers.
Revolutionizing the 3D Modeling and Digital Art Industry:
As 3D modeling and digital art continue to gain popularity and accessibility, NVIDIA's Neuralangelo is set to transform the industry. Its ability to rapidly and accurately convert 2D videos into intricate 3D structures opens up a world of possibilities for artists and designers. The technology's potential to seamlessly integrate real-world objects into virtual environments brings a new dimension of creativity to various domains.
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The provided link offers a comprehensive and insightful explanation of Neuralangelo.
In conclusion NVIDIA's Neuralangelo is a groundbreaking AI model that empowers artists and designers to bridge the gap between the 2D and 3D realms. By turning 2D videos into lifelike 3D structures, Neuralangelo opens up exciting possibilities in art, video game development, robotics, and beyond. As the technology continues to evolve and shape the future of 3D modeling and digital art, NVIDIA's Neuralangelo is set to revolutionize the creative landscape, inspiring new levels of innovation and imagination for artists and designers worldwide.
Source: Reference:
NVIDIA Technical Blog. (2022). Getting Started with NVIDIA Instant NeRFs. [online] Available at: https://developer.nvidia.com/blog/getting-started-with-nvidia-instant-nerfs/. research.nvidia.com. (n.d.). Neuralangelo. [online] Available at: https://research.nvidia.com/labs/dir/neuralangelo/. Salian, I. (2023). Neuralangelo Research Reconstructs 3D Scenes. [online] NVIDIA Blog. Available at: https://blogs.nvidia.com/blog/2023/06/01/neuralangelo-ai-research-3d-reconstruction/ [Accessed 1 Aug. 2023].
‌www.youtube.com. (n.d.). Digital Renaissance: Neuralangelo by NVIDIA Research Reconstructs 3D Scenes from 2D Video Clips. [online] Available at: https://www.youtube.com/watch?v=PQMNCXR-WF8&t=57s [Accessed 1 Aug. 2023].
‌www.youtube.com. (n.d.). Nvidia’s NEW 'AI NEURALANGELO Takes the Industry By STORM! (NOW ANNOUNCED!). [online] Available at: https://www.youtube.com/watch?v=lC2uPDfaTcE [Accessed 1 Aug. 2023].
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dragontamer05 · 11 months
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tbh if both the Mario movie and how tight Nintendo tends to hold their properties proves one thing is that I think Illumination could pull it off.
Mario movie sure of course it doesn't just look like a movie using the video game models but at the same time I'd say I can look at it and go 'yeh this feels like Mario' it fits the vibe and aesthetic of both the movie and games it came from.
So I'm sure they could do the same, I'd never expect a 1-1 exact look, especially considering while there are many things that stay consistent Zelda games have a huge varying art style between all the games- from a more well Toon style of Windwaker, to Twilight Princess. heck even between Skyward Sword and BOTW (not taking into account 2D games and everything else)
But it does show that they can (and will) do human characters/designs that don't look like it was a model pulled from Despicable Me or Secret Life of Pets (or Lorax) and I'm sure Nintendo would make sure it looks to what they deem to be acceptable.
as for a story personally while the games do have so much amazing lore and stories to pull from, I'd be totally okay with a completely new story with Zelda and Link - probably fighting Ganon in Hyrule. straight up I wouldn't even be mad if it was just a classic fantasy adventure, chosen one (which let's be real LoZ is kinda technically a chosen one story with the triforce n stuff) whether it's going on quest to try and find and collect the pieces of the triforce picking up friends along the way, throw in some references to various games and maybe something cheesy about the power of friendship
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epemploymentprep · 1 year
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Industry And Role Research
The 3D environment industry is a rapidly growing field with a wide range of applications, including gaming, virtual reality, augmented reality, simulation, and visualization.
Different industries requiring environment artists are:
Animation and Gaming industry. One of the biggest applications is in the entertainment industry such as films, commercials, and video games it is also a market that grew immensely after Covid.
Real-time rendering: One of the biggest trends in the 3D environment industry is real-time rendering, which enables the creation of highly realistic and immersive environments that can be rendered in real-time, allowing for a seamless user experience.
Virtual and augmented reality: Virtual and augmented reality are becoming increasingly popular in the 3D environment industry, as they offer a highly immersive experience for users. Researchers are currently exploring ways to improve the quality and realism of these experiences, as well as new applications for them.
Procedural generation: Procedural generation is another area of research in the 3D environment industry. This involves using algorithms to generate 3D content automatically, which can save time and resources in the content creation process.
User experience: As 3D environments become more complex and immersive, researchers are increasingly focusing on the user experience. This includes studying user behaviour and preferences and developing new techniques for user interaction and navigation.
Medical and engineering fields. 3D modelling is becoming very commonly used for a range of purposes, such as creating anatomical models for surgical planning, medical device design, and patient education.
There are numerous 3D animation studios and businesses, but animation isn't just present in the television and cinema industry, the video game industry is another one of the most sought-after outlets. I am personally interested in both, I think the video game industry is growing immensely and providing more job opportunities.
Skills Research
Being a CGI environment artist requires a considerable amount of transferable skills. Not only does this role require one to be creative as creativity is a crucial skill for 3D environment artists, as they must be able to come up with original and visually appealing designs for their environments they also need to have great attention to detail, problem-solving as technical artists often encounter technical challenges that require problem-solving skills. They must be able to identify the problem, come up with potential solutions, and implement the best solution. As in most roles in this field, environment artists work as part of a team and need to possess excellent communication skills. They must be able to effectively communicate their ideas and collaborate with other team members to achieve a common goal. This skill is transferable to many other fields, as effective communication is important in almost any job.
Besides the before mentioned soft skills environment artists also have to have an arsenal of technical skills such 3D modelling, texturing, and lighting.
"The best environment artists are the ones who help make sure readability is further improved, whilst guiding players through their worlds."
- Wiktor Öhman, Product Strategist & Art Lead at Epic Games (Quixel)
Overall, the transferable skills required to be a successful 3D environment artist can be valuable in many other fields. These skills can help individuals adapt to new challenges and pursue different career paths throughout their professional lives.
The most commonly used software in this field are: Maya (interchangeable or complemented by 3ds Max or Blender), Zbrush, Substance Painter and Designer, Unreal engine (or Unity), knowledge of Houdini or Cinema 4D is also beneficial, as well as editing packages like Photoshop and After effects.
references: https://www.cgdirector.com/best-software-for-3d-modeling/ https://80.lv/articles/the-yard-3d-environment-breakdown/
Role Research
The 3D environment modelling industry involves creating three-dimensional models of environments, such as landscapes, buildings, and interiors, as well as textures using specialized software. In bigger companies, this role can be split into more specific roles such as:
3D modeller: This role involves creating 3D models of environments using software like Maya, 3ds Max, or Blender.
3D texture artist. This person would create materials for the created models
Lighting artist is responsible for lighting and rendering as well as more designing and composition.
Level Designer: This role involves designing and creating game levels, including terrain, buildings, and objects. The level designer works closely with the game design team to ensure that the levels are both fun to play and visually appealing.
3D Environment Technical Artist: This role involves creating tools and workflows to help streamline the environment creation process. The technical artist must have a strong understanding of scripting and programming to create custom tools and workflows
Animators are responsible for including movement in the environments.
VFX artist. They create visual effects using relevant software.
Overall, the 3D environment industry is a rapidly evolving field with many exciting opportunities. As technology continues to advance more skills will need to be learnt and implemented, as well as new and innovative applications of 3D environments not just in films and games but in a variety of industries.
Job Listings
Of course, being a beginner artist isn't easy and often requires entering the industry by doing more generalist roles, that is why it's important to have a wide range of skills in your portfolio. Some industry job adverts that I would be interested in applying:
https://jobs.disneycareers.com/job/london/generalist-artist-ilm-london-all-levels/391/45915792864
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