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Hello! I've been batting around an idea for a warlock of the undead whose patron is an eldritch Far Realm entity, but haven't been able to find much in the way of official lore for the plane. I would love to hear your take on the subject, if you had any ideas for the landscape and inhabitants and such!
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Planescape: The Far Dead Realm(s)
So for those not in the know, the far realm is the d&d cosmology's designated corner for lovecraftian shenanigans, being the default origin of most aberrations as well as anything particularly "madness" related or stuff too weird to fit into the morality based system of planes.
I'm not a big fan of the far ream ( insert joke about me being too weird to fit into the morality based system of planes) because it makes the entry level cosmic-horror fan mistake of conflating tentacles with the unfathomable and paints things beyond human perception as innately hostile and entropic.
To me, the astral sea is the place where all that far-realm weirdness should live, being that its the place where thoughts become physical heedless of any physical constraint. There’d naturally be alien environments that were hostile to life native to the material plane, either in that they were unsuited to conventional biology, or operated on a different set of physics/math/coherence to more traditional reality. That said, it does serve our storymaking to have a bad place from whence things can come from/be banished to, so for that end I'll let you in on my own version of the unknowable plane: The Dead Realms
TLDR: The dead realms are a cosmic junk heap, myriad realities that have become unstable or suffered through an irreparable apocalypse and have inturn scoured or abandoned of mortal life and the gods that oversee them. Seeking to avoid further disruption of the cosmos, the great entities which govern the astral sea quarantine the dead realms in their own fold of space. Cross contamination renders the plane into a simmering cauldron of chaotic energies, as civilization plagues and reality storms crash against eachother with the tomb-prions of world eating gods as backdrop. Any breach of the realms’ containment could lead to potential doom, as anything that can survive the end of multiple worlds is likely more than capable of ending a few on its own.
Ironically, the reason that the asker can’t find lore about the far realm is that its on purpose, and that’s sorta the problem: The far realm was written to be intentionally vague, hearkening to unseen and unknowable horrors of the lovecraft mythos.  The problem with that is that as part of the greater dnd multiverse ( atleast the default one) the far realm is a place you theoretically CAN go, and given that some of the game’s biggest baddies originate there, meaning that there needs to be more about the plane than a simple gesture at it being gross and full of tentacles.
Compare the thematic weight of a party visiting the far and dead realm(s): The former is weird, surely, but other than horrifying chaos, the far realm doesn’t really say anything. On the contrary, both heroes and their players can understand the dead realms as a forewarning of what happens if they fail in their cosmic level responsibilities, and see echoes of their own desperate struggles among the ruins.
Geography:  The process of transposing multiple worlds into a single plane is not a gentle one, even more so when many of those worlds do not share an underlying model of reality. The cracked remnants of planetary bodies float together like asteroid clusters, while flat-earth geographies impose themselves on space at awkward angles like planes of glass, or weave through it like ribbons of a shredded map. Remnant kingdoms are scorched as newly arrived worlds bring their stars with them, and blighted seas spill from one celestial body to the next like wine spilled across a table from a tipped glass.
Its junk drawer architecture, a dumpster into which broken worlds are heaved with no care for their condition or where they might come to rest, slowly ruining eachother like kitchen scraps heaped upon old clothes layered over discarded furniture
Inhabitants: Despite their name the dead realms are not empty, besides the monstrous scavengers Vast wastelands conceal remnant holdouts and the decaying lairs of senile god kings. Only those great authorities of the cosmos decide when a realm is beyond saving, and those left behind on it are considered forfeit to save the greater cosmos from the horrors they endure. That said, there are other entities that live in the maelstrom, and they are far more threat to a wandering party that’ve become stranded in the forbidden realm:
Kaotori*: Once a group of arcane explorers who sought salvage and secrets from the oldest reaches of the dead realms, they were lost in the depths where time itself had begun to rot. They trickled back one by one, transmuted into resin soaked horrors and scattered across the centuries both before and after they left. Stripped of all but a few scraps of their previous identities, the remnants of their former lives knaw at them like the ache of a rotten tooth, which the Kaotori are desperate to extract. Turning their wicked power to the task, each Kaotori combs the cosmos for any trace of its former life, looking to extinguish the source of these memories that it might finally know some twisted form of peace.
Eldrazi*:Like beetles skittering over and through a fallen log until it is mulch, the aberrant broods known as the Eldrazi toil endlessly to return the material of dead worlds back into raw stuff of creation, dismantling matter, magic, and creature alike until all they touch is cosmic dust. Mostly harmless if left at a distance, Eldrazi do not distinguish intruders into their domain from unprocessed worldstuff and their domain extends ever forward so long as their is material to reclaim.
Ancient automata: The engines of forgotten ages still stir on many abandoned worlds, whether they be crystaline consiousness of superhuman intellect or the derlict mechanisms of a single tinkerer
Feral Celestials: while many angels are content to wander from task to task, there are those so dedicated to their divinely ordained mission that they choose to go “down with the ship” when the time comes to ring in the apocalypse. After their particular endtimes have come and gone, these entities slowly begin to waste away, being reduced over time to becoming avatars of strange faiths, or hunting through the wilderness little better than beasts. 
Outergods: Whether  they reign over a destroyed worlds, were imprisoned within one,  or maybe  just like the vibe, the dead realms are full of outergods, which make up the only pantheon for those desperate souls stranded in the expanse. Kronos the cannibal god reigns over lands of dust and ruin, Cezil’Tek holds entire worlds in still and silent loneliness, While Shub-Nuggurath and her brood flourish in toxic swamps and fleshy jungles, just to name a few
* You can find 3rd party stats for these creatures online,
Adventure Hooks:
After falling trough an unstable portal or getting lost fucking around with teleportation, the party find themselves stranded in the dead realms, specifically in a barren desert landscape with a half-buried city built into some wind-scarred cliffs their only landmark. Far off in the distance, amid an alien sky, they can see a massive purple-green cloud approaching, which is in fact a rogue ocean displaced from its original bed that will come crashing down on their desert world in a matter of days. With time running short and an entire city’s worth of secrets to distract them, the party must comb through the ruins for a means of returning home lest they drown along with the desert world.
Following scraps of planear lore and desperate to protect their home from an otherworldy threat, a party of spelljammers must slip past the watch of the celestial authority to salvage pieces of a planetary warding system. This system allowed another world to stave off the threat in the past, but didn't’ stop its original architects from falling prey to the whiles of an outer god and leading their world to doom from within. Now situated among the junk drifts of the dead realms, this fallen world is slowly being eaten away by eldrazi as the last zealots of the outergod look for cruel and desperate ways to stem the tide.
Monstrous aberrations comb the countryside, attacking villages, searching for something, pushing the party into cooperation with a goodnatured  wizard who was exiled from the circle of mages for his curiosity about forbidden magic.  During a moment of heroic sacrifice, the wizard inadvertantly opens a rift to the dead realms and ends up falling through, becoming lost in time and space and eventully transformed into a kaotri... the very same kaotri that has spent centuries combing through the multiverse looking for this particular kingdom. Warped irrevocably and wracked by the pangs of a now recursive present, this Kaotri now seeks to wipe its once home off the map, and just use that recently opened dead-realm portal to do it.
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radiance1 · 3 months
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A castle mysteriously appears in Gotham one night.
Nobody who noticed it knows where it came from, nor how it got there as it seemingly appeared overnight. It wasn't anything big, as far as castle's were concerned, it seemed to be on the smaller side of things.
However, no one could truly estimate it's actual size. For there seemed to be an ever-present fog that never seemed to stray past the castle's gates.
Just like the fog, you always seemed to hear the cawing of crows and the flapping of bats whenever you step close enough. Yet their visibility was kept hidden in the fog.
Appearances aside, there did seem to be something... off, about the castle and not just because it appeared from thin air, no. It seemed to have a distinct aura of something... other.
No one knew how to explain it, but they could tell there was nothing natural about it. There was something fundamentally wrong with the castle, it wasn't the way it appeared out of nowhere, nor it's appearance.
===
When Sam finally became an adult, she didn't have to think twice about moving out. It was a bit difficult, with her parents not wanting to let her go just yet, but her grandmother managed to persuade them, thankfully.
When she was younger, Sam had always dreamed of owning a castle. Though its appearance did change in her mind when she grew older, from pretty and pink to one of darker colors and crows, which is why she never got one when she was younger, she realized.
But now that she was an adult, what was stopping her?
Nothing, that's what.
So, Sam buys one that matches her tastes and moves in. There was a lot of space, far more than she really ever thought about and now had to find a use for.
Magic.
Was something that enthralled Sam ever since she was young, that and the occult as a whole. So, for a few months after moving did she try and get her hands on things like magical tomes, items, scripts and learn it.
Surprisingly, she was strongly successful in her attempts of learning magic. It was surprising to be sure, but now that she compares it to the portal to the afterlife, having a half dead friend and having hunted down ghosts, she realizes that magic wouldn't be that much farfetched in the equation.
A fair bit of her time now was spent covering her castle in wards, sigils, and runes, ones that would strengthen themselves over time, various protection wards and multiple others that she found useful. Most of them were ones that she found through text, though others were ones she personally made.
After she finished the entirety of the castle, she studied thoroughly to gain more knowledge and power for herself, she even made a few spells of her own along with various potions. Unfortunately, she was interrupted in her studies by various other witches, because apparently having such a powerful fledgling witch on her lonesome was too tempting of an offer to pass up for the nearby covens.
So she had to... move, before they tried to force her to join them. As for how, well, she moved her entire castle! What better way to refuse, really?
Unfortunately, it was her first time using such large-scale teleportation magic and she messed it up. Not that her calculations on where the castle was supposed to be were wrong, but while in the midst of moving through space she was... thrown off kilter.
She didn't even know how or what caused her to mess up. But her castle both was and wasn't where she wanted it to be. Her original destination was coordinates near Amity Park, and while they were on said coordinates.
This wasn't Amity Park.
To say she worried was an understatement. She scrambled to find something about where she ended up, and realized not only was she thrown off kilter, but she was also thrown off so badly that she ended up in an entirely different dimension. Luckily, she managed to make the philosopher's stone.
To say making it was easy would be wrong, for even she didn't know how she created it. It was by accident and for a while she didn't even know she had made it, when she had and tried to do something with it the stone had, uh, well.
It fused into her skin.
It had placed itself right over her face, on her chest, and it granted her immortality it seemed. Though that wasn't the effect she was currently thankful for no, the effect of making gold would be valuable to her, she wouldn't have the Manson wealth, but she could at the very least sustain herself.
For now, though, she did have her studies to get back to.
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one-time-i-dreamt · 4 months
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I was gonna meet Tom Hiddleston but then he looked at me and said, "No. Bus crash," and then I was teleported into a bus that crashed.
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piggiebonez · 1 year
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hi guys how do you feel about my incredible story where zim teleports dib and gaz on the massive as a sure way to get rid of them but the tallest hate zim so much that they just end up giving dib and gaz a bunch of awesome irken weapons so that they torture zim forever. there are many wacky shenanigans and funny jokes in my head surrounding this scenario. it just wont leave my head. theres like a whole narrative you know. i will never write it all down tho. because that would be a fanfic. and i would rather kill myself than write an invader zim fanfic. because im not an embarrassing weirdo
z*adrs dni and preferably disappear into thin air
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cool gear gaz as a bonus
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validwarriorcatsnames · 8 months
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Hold up i.
I think i accidentially made a warriorsona.
Like, i sent in a name a few days ago and have been Thinkin ever since. Coming up with backstory, character traits...
And i have never even read a single paragraph of warrior cats!!!
bro i'm with you i've ended up creating a lengthy Half Life 2 postcanon AU and now I need to go watch a let's play or something so I don't feel like a Fake Fan.
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phoenixcatch7 · 10 months
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Man I am just SO CONFUSED. About the time line of this game.
No one is telling me how long links been gone! Or how long the botw-totk timeskip was! They all just started selling my stuff again lol. I'm going to have to get everything redyed!
Me: hey random stranger! Lore dump? You look like a lore dumper.
Kindly npc: why hullo there, link ^^! My, I haven't seen you in a while since the calamity ended! I was so worried when they said you and the princess had gone missing! But it's good to see you're well.
Me: aw, thanks. How long has it actually been tho.
Kindly npc: ^u^
#Having a great time btw I've just been chased across a near sea of miasma by stal riders and more! 10/10 nearly died in a high speed chase#Made it out relatively unscathed which is truly amazing lmao#Spoilers ahead: I have had the funniest time doing the great plateau quest chain. Once I sucked it up and made nice with the creepy statue.#He's(?) been alright. Fair trader. Good deals. I've mostly been terrorising kohga in between absolutely failing to craft working vehicles X#His new boss fights are so much easier than the first one lol. Less fun I'll admit but the music is groovy. You can probably make a#Machine and try and dog fight him but with few exceptions the turning circles are decrepit so I just stuck to mild dodging and shooting him#And running over to hit him some more. Kinda bland for a boss fight I'll say. Could have done with a lot more pizazz. It's kohga come on.#Anyway I do feel kinda bad because apparently he's been stuck down there for however many months/years and I AM kinda cheating with the arm#After the first fight he fled to the gerudo mine and the steward very nicely showed me how to get there but never underestimate#My procrastination because I'd already found it by just exploring so I just teleported. In game it must have been terrifying lmao#Racing across an endless void filled only by the light of your rapidly running out of battery glider and the red glow of the gloom away fro#The apparently immortal ancient warrior who beat you up and tossed you down there and there's no sign of perusal so you're probably safe#But you get there and he's already sitting there poking some bananas having wiped out your goons and plundered your supplies.#Like sorry man but the arm comes with the hero territory I can't exactly take it off.#Maybe if you stopped terrorising the people purah would let you have one of her long distance teleportation slates. It comes with photos?#It can't have been long since botw link hasn't grown an inch XD. Also I've been turning the lore timeline over in my head and still no idea#Are we not sure Rauru isn't from some alternate timeline that got fused with the main loz timeline by accident??#loz#legend of zelda#totk#loz totk#tears of the kingdom#loz tears of the kingdom#totk spoilers
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izzyschmizzy · 8 days
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my mlp oc, carrot hopper :>
he goes by he/him and he transports carrots n other veggies if u ask nicely :skull:
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arl-the-beloved · 5 months
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KAITO GETTING ISEKAI'D
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Yes i got this from tiktok
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azogue2718 · 2 years
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More Saiki sibling headcanons!!
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Kuriko's hair is yellow + pink, i like to think their hair colors are just their Dad's hair but....lighter?
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wileyfern · 1 year
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Birthday Photo Time
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I have an idea for a tattoo shop run by warforged on a train that randomly jumps between realms. I’m wondering though, how can it be implemented into an adventure?
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Planescape: The Wholly Incomprehensible Railway Company
When you're traveling through the Astral Plane you have to remember a few important details: For one, you’ left distance and direction along with that grubby little dirt-world you call home meaning unless you have the will to fold time and space in on each other you're going to need a form of conveyance to reach your destination. Next, don't stare. Just about everyone finds that rude and those that don't will consider it an invitation. Finally, keep very close hold of your ticket. You don't want to imagine what they'll do to you if they think you're freighthopping. No really, don't; they have a fallacious cell onboard and it'll just get worse the more you dwell on it.
Setup: While mages can fool about with portals and ships hewn from the limbs of the world tree, the common denizens of the astral plane must make use of more plebeian but equally whimsical forms of conveyance. Enter the locomotives of the Wholly Incomprehensible Railway Company, literal trains of thought that provide entities of all kinds with transit across the sea of dreams. More than simple machines, the trains of the WIRC are able to will themselves across the cosmos by way of their semi-sentient engines along a set of conjured rails, summoning up a bespoke demiplane in their wake to protect their snaking passengercars from the rigors of astral travel.
These trains stop over at stations across the multiverse, though with little rhyme or reason for what worlds get visited or in which order, as the WIRC is prone to stopping dozens of  backwater realms and nightmare dimensions before veering back to anywhere on the prime material. This often leads to travelers having to wait weeks or months as the train seems to take every detour possible before reaching their desired destination, meaning the atmosphere on board is more akin to a slow moving oceanic liner than any sort of public transit; Entities and aliens poke about socialize, take entertainment in a number of dining cars and amusement cabins, or hold up in their cabins to gaze at the cosmos streaming by their window.
The actual company that operates the Wholly Incomprehensible railway is a bit of a mystery, operating through a series of faceless bureaucrats and imposing psionic spheres called “stationmasters”. They’ll hire anyone and everyone, so it’s not uncommon to find Gith, Vedalken, or orphaned Inevitables acting as porters, conductors, and engineers along with dozens of other unidentifiable species. 
Hooks:
Actually securing a ticket for a train of thought is easier than one would imagine, as most planear megalopolises have a station of the Wholly Incomprehensible located somewhere through their alien foundations. Find a queue, hope that you can pantomime to the being on the other end where you want to go, pay the fare, and prepare for your extended journey among the stars. That said, the WIRC’s inconstant schedule and chaotic nature means that many of the less popular stations will go unvisited for decades, or even centuries at a time, leading to an increasing number of them being in disrepair and home to all manner of planear wildlife that creeps in a long the tracks. The staff and stationmasters are supposed to keep things in shape, but after years of neglect the former are prone to finding other jobs and the latter are prone to breaking down or going mad without something to micromanage. Seeking a means of planear travel may see the party delving a forgotten station overrun with monsters and overseen by a lunatic construct, desperate to draw someone in and have them summon the train again.
Being that the traincars of the Incomprehensible engines are contained within a demiplane, it’s fully possible for a party to end up there by accident, either by way of a teleportation mishap or by getting swept up in the wake of one of the trains while trying to traverse the astral sea. This is unlucky in multiple ways, as exit from the train is impossible until it has made a scheduled stop, and the various employees of the WIRC are contractually compelled to hunt down stowaways and while some of them are willing to give the party a head start on finding a ticked or an excuse, others zealously peruse their obligation heady with the promise of corporate reward.
On each of the incomprehensible trains there are communities of people who have decided to make the train their home. Some are lifelong staff with nowhere to return to, a few are passengers who by sheer dumb luck have been waiting decades for the train to find its way back to their stop, and there are yet others who’ve decided to stay on the train, preferring the comfort of the endless engines to whatever they’d find when disembarked. These enclaves of “Unembarked” operate like little villages unto themselves in stations and sleepers and baggage cars, scavenging and trading for what they can and providing shops for those that need it. Somewhere along the way the Unembarked picked up tattooing as a cultural skill, inking the eldritch filagree and twisting mechanisms of their ever-steaming homes into their flesh as a means of oneness with the train. They’re willing to share some of their skills with outsiders, including the magical tattoos said to incorporate maps of the Incomprehensible route into their designs.
Sometimes a machine gets a mind of its own, which is a very bad thing to occur when that machine is traveling at high speed through unknown dimensions and is relied on by dozens to hundreds of people for their safety. During one of the party’s trip along the WIRC’s line, some quirk of psionic feedback gives the brainstorm that drive’s that train’s engine a nightmare, sending it hurdling through dark dimensions as the semi-sentient mechanism wrestles with the existential horror of existence. To stop this runaway train, the party must battle through a gauntlet of otherworldly horrors swept aboard during the engine’s thrashing, make their way to the engine, and calm the mind of a castle sized entity that was never meant to be fully alive in the first place. Botching this mission could strand the whole train out in limbo, or in some new, even stranger realm.
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shoechoe · 8 months
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I just rewatched Enter the Florpus- you know overall I think it's fine but my main problem is that everyone is way too nice in it
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one-time-i-dreamt · 4 months
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The police were chasing me because I had crashed into a streetlight trying to control the car (without a license!) after my family teleported out of it.
A secret trapdoor under a school park's slide let me escape into my grandma's apartment where my family members were reassuring me as I had a panic attack.
The cops banged on the door. I jumped out of the (first floor) window in fear and to escape. I woke up.
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whumpsmith · 7 months
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OC talk~
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Female whumpee/caretaker time! She's one of my few characters who suffers more from situational whump rather than one or several whumpers inflicting situations on her. Most of them are related to her job as a scientist, such as the lab explosion that gave her her powers~
More about she under the cut
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Jo is a brilliant woman whose mind can run so fast even she can't catch up! She has ADHD but that doesn't stop her from chasing her dreams. Together with her father she runs a large pharmaceutical company where she focuses her research on curing diseases. In her story's universe they're known for successfully creating treatments for various ailments as well as preventing them.
She also runs a couple of personal projects meant to improve the lives of her fellow supers, such as pills to boost their energy in a pinch, as well as certain gear to keep them safe (e.g. bulletproof, heat- and cold resistant clothing, etc.)
She's one of the first people introduced who seems to have gained her abilities through artificial means. Testing various methods on herself (against recommendation) she discovers she had been successful when she survives a lab explosion by teleporting through the blast somehow.
After getting the hang of her newfound abilities, she impulsively takes the step to become a superhero, using her ability to teleport to be at the scene of a crime fast, or her big beautiful brain to solve issues with the power of science!
She gets hurt trying to do good sometimes, but she more often than not still accidentally leaves the gas open without igniting the burner, or spills a chemical that absolutely shouldn't be handled with butterfingers!
Read all about her mishaps in her story~
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grimmshood · 5 months
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gooodddd i still need to figure out the hdverse timeloop plot properly
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hellastrangeme · 1 year
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My barbarian Navari thinks pretty much anything can be her friend. Including the raccoons that live under her back deck...because she keeps feeding them.... She likes them because of their little grabby hands.
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