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multimedia-maniac · 1 month
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handsomejdasha · 9 days
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thoughtful Handsome Jack
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artworthless · 7 months
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sanzosin · 11 days
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Some cute n hot sketch commissions for lovely @rin-bellatrix....i believe these were ment for @admiralsweko mmmm yess?
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hummelimhimmel · 1 year
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princewonderous · 11 months
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Me and Rinka as Genderbend Handsome Jack and Rhys 👑
Artwork by mooncoo
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onegingene · 9 months
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rhysespieces56 · 10 months
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DON'T SIDE EYE ME LIKE THAT HELP😭
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talesfromthebacklog · 6 months
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Tales From The Backlog: FaeFarm
6/10
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I’ve heard this game being quoted by a few folks as the cozy game of the season. While it is good; the game holds itself back from being truly great.
FaeFarm doesn’t have a ton of substance. It has an awesome aesthetic and solid gameplay, but it made a lot of choices that weakened it in comparison to its competitors. And while it has a strong aesthetic, I would dare say FaeFarm doesn’t have a strong identity.
The best way I’d pitch FaeFarm to other people is that FaeFarm is a strong introductory game that will easily get anyone acclimated to farming/life sims. It is not first on my recommendation list in general for most gamers though.
Let’s dig into why that is.
I want to first talk about what I think FaeFarm gets absolutely right. Tools and your weapon don’t take inventory slots. They get to exist in a separate pocket and switch out for you automatically. Brilliant. Loved this. I never knew how much I wanted a system like this. This should just be the standard from here on out. Period. Inventory management is a key part of the gameplay in these games but at the same time I feel like most people want stuff like their pickaxe always on hand.
Especially in a magic world. This isn’t Resident Evil, let me carry around essential tools.
This along with the infinite shed inventory that can be accessed by all of your work stations are so good. But It still draws the line where it can’t be accessed just anywhere and I like that.
The dungeon “elevator” chart that shows you what item that is on each floor you completed is also a great quality of life improvement. The rates they appear also appear on that chart which is another neat touch. It adds to the sense that you’ve completed an area.
Flower breeding is here too. It’s a simple mechanic, but I enjoy making fields of rainbow flowers. I always enjoy this mechanic when it’s present.
Then there’s the actual farming. Which you could theoretically skip altogether. The game offers several vegetables but things are in categories. So whether you have a potato or an onion the game simply classifies it as a root vegetable. Which ruins the point of the variety. And while FaeFarm has seasonal vegetables, most of the plants you have you can plant during any season. I can grow corn year round if I want to. (That is a complaint)
Don’t get it twisted, the farming is fun. It’s a lot less time/stamina consuming which makes it so you can run around doing your other activities. I like that the super moves cost mana rather than stamina so you can save it for other things. But the variety feels… shallow when they all end up being processed into the exact same things. You get the feeling that it didn’t matter what you picked or what season you picked it.
This isn’t just the farming, by the way. Fishing, catching critters, foraging. The only things that truly get differentiated is metals and gems. Which some people may like, but I don’t.
I feel like that’s the common theme with FaeFarm. It’s a shallow experience. Which isn’t meant to be a knock against it. But the game definitely comes across like it’s… structured for young children. And I acknowledge it is. That’s not a bad thing and not all games need to be deep, but this shallowness affects the core gameplay. It’s going to be the difference between the game being remembered or forgotten for its competitors. I’m cool with being wrong but I think FaeFarm is gonna disappear from gamer’s memories very quickly.
The shortcuts in FaeFarm (especially after you get your faerie wings) are a lot more satisfying than other games. Especially with the winged double jump. You can swim too! Moving feels good. I love that there are unlockable fast travel points.
Combat is fine. Animal care is standard fare. The dungeon crawling is solid. The enemies are standard fare. I really have nothing special to mention about these aspects. The story is standard fare. It’s cute. I like it. The drawn cutscenes are cute:
Coming back to those aesthetics, let’s talk about THAT: I’ve always had a soft spot for fem fantasy. Unicorns, mermaids, faeries, I unapologetically think it’s cool. That’s what attracted me to FaeFarm as a gamer.
But there’s a lot of small choices that make this aspect less fun. I thought there would be a large number of looks. There’s really not. Which is a shame because I think this aspect is actually really important to aesthetic games like this.
There is a surprising lack of options. From clothing, to dye, to the wings themselves. And these options expand over time but I can’t help but feel that some of these aspects, like dye, shouldn’t have been locked in the first place.
I get unlocking recipes and stuff. But it annoys me 100% of the time when a high aesthetic game makes dyes an absolute chore to get. Like let me live my life? And then the game doesn’t even let you pick the color of your starting outfit, so god forbid you want a hair color that doesn’t match.
It’s a nitpick but I stand by that nitpick. Games like Animal Crossing handle the dye situation a lot better. If you’re going to emphasize customization there should be some aspects that inherently make it more enjoyable. And they do emphasize it! You get rewarded for decorating by raising your stats. They leave little secret furniture recipes everywhere. They want that to be rewarding. But it’s not necessarily fun, it’s a means to an end. Let me have fun, because decorating currently is something only to boost my stats. And with a small furniture catalogue that would’ve gone a long way to making me want to actually decorate my house.
And then there’s the same face syndrome. Which is a shame because the body types and designs are largely really good. It feels wasted… and lazy.
Side note: I was thinking about what the models looked like. And the models from FaeFarm kinda look like the nicer Roblox characters folks like to make. Not saying that’s positive or negative. No complaint here.
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The chibi sizes are a nice proportion. I don’t like the games (Harvest Moon does this frequently) where the game equates chibi characters to look like babies. I hate that. Especially with romancable characters. FaeFarm actually strikes this balance well.
Too bad the dialogue is… juvenile (It’s also super bland, but again you don’t play FaeFarm for the dialogue so I think that’s ignorable). FaeFarm isn’t meant to be deep. But it is hard to want to woo certain villagers when they act like actual children. And again… I acknowledge what FaeFarm’s target demographic is, but with romance NPCs it totally can turn me off to those sections of the game. It is what it is. I don’t care if it’s meant for children, I can still critique it.
Rune Factory does that shit too. Sometimes they even put in actual children which is a big ick. It genuinely can ruin the experience for me. Argyle suffers from that problem the most.
I dated this guy. Nhamashal. He was fine. I was either going to pick him or Pyria. I picked him because he matched my house better. Lol.
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As far as I’m aware there is practically zero benefit to befriend or romance anyone. There is no functional benefit and the NPCs have near nothing interesting to say so there isn’t an emotional benefit either. (This is partially untrue. Friends will give you the same empty radiant quests over and over. But you would have made more money going and doing other things. So I consider them a waste of my time.)
FaeFarm’s residents don’t have enough identity or dialogue to care about whether you exist or not. I don’t even think my husband sleeps in the house. He just kinda mills around the farm now.
FaeFarm is a good game. But it isn’t first on the list of games I would be apt to recommend to other people. I’d suggest Rune Factory and Stardew Valley over Faefarm. But if you were looking for something new and you’ve already played those games, FaeFarm is perfect.
And… again Faefarm is a strong introductory game. It has a good, decently quick but in-depth, tutorial on how the world works. But that’s all I consider FaeFarm. It’s an introductory piece. I disagree with this being the cozy game of the season. I would say that’s too generous of a compliment. But it does get a lot right.
I would recommend FaeFarm over Story of Seasons and Harvest Moon. I get that some people like the slower pace but I just think games like FaeFarm, Rune Factory, and Stardew offer more complete experiences. “Harvest Moon” especially has really fallen off. I don’t touch those games anymore. I moved over with the real Harvest Moon to Story of Seasons.
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schnellertod · 8 months
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Rhys (?)
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multimedia-maniac · 5 months
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handsomejdasha · 20 days
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Летний Красавчик Джек
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recolourrhys · 1 year
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• please don't tag as kin/me/ID/etc • do not repost, edit, or use •
Felt the need to Return To My Roots for a bit!!!
Like riding a bike ᕕ( ᐛ )ᕗ love these assholes💙
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liludwigil · 1 year
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princewonderous · 11 months
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Fem Rhack post you definitely need
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Cosplay by Me and Rinka
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onegingene · 9 months
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he said "meow"
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