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#thank you brennan lee mulligan for making me go on a search
bigfuckingfrog · 3 years
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the only image i could find of a gator with a marshmallow on it’s head
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thevalleyisjolly · 3 years
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Hi there! If you feel up to it, would you be willing to expand a bit more on the idea of white creators creating poc characters who are ‘internally white’, especially in a post-racialized or racism-free setting & how to avoid it? It’s something I’m very concerned about but I haven’t encountered a lot of info about it outside of stories set in real world settings. Thanks & have a good day!
Hey, thanks for asking, anon!  It’s a pretty nuanced topic, and different people will have different takes on it.  I’ll share my thoughts on it, but do keep in mind that other people of colour may have different thoughts on the matter, and this is by no means definitive!  These are things I’ve observed through research, trial and error, my own experiences, or just learning from other writers.
The first thing I guess I want to clarify is that I personally am not opposed to a society without racism in fiction.  It’s exhausting and frankly boring when the only stories that characters of colour get are about racism!  So it’s a relief sometimes to just get to see characters of colour exist in a story without dealing with racism.  That being said, I feel like a lot of the time when creators establish their settings as “post-racial,” they avoid racism but they also avoid race altogether.  Not aesthetically -they may have a few or even many characters with dark skin- but the way the characters act and talk and relate to the world are “race-less” (which tends to end up as default white American/British or whatever place the creator comes from).  Which I have complicated thoughts on, but the most obvious thing that springs to mind is how such an approach implies (deliberately or not) that racism is all there is to the way POC navigate the world.  It’s definitely a significant factor, particularly for POC in Western countries, but it’s not the only thing!  There’s so much more to our experiences than just racial discrimination, and it’s a shame that a lot of “post-racial” or “racism-free” settings seem to overlook that in their eagerness to not have racism (or race) in their stories.
A quick go-to question I ask when I look at characters of colour written/played by white creators is: if this was a story or transcript I was reading, with no art or actors or what have you, would I be able to tell that this character is a character of colour?  How does the creator signal to the audience that this is a character of colour?  A lot of the time, this signal stops after the physical description - “X has dark skin” and then that’s all!  (We will not discuss the issue of racial stereotypes in depth, but it should be clear that those are absolutely the wrong way to indicate a character of colour).
This expands to a wider issue of using dark skin as a be-all-end-all indication of diversity, which is what I mean by “aesthetic” characters of colour (I used the term “internally white” originally but upon further reflection, it has some very loaded implications, many of which I’m personally familiar with, so I apologize for the usage).  Yes, the character may not “look” white, but how do they interact with the world?  Where do they come from?  What is their background, their family?  A note: this can be challenging with diaspora stories in the real world and people being disconnected (forcibly or otherwise) from their heritage (in which case, those are definitely stories that outsiders should not tell).  So let’s look at fantasy.  Even the most original writer in the world bases their world building off existing things in the real world.  So what cultures are you basing your races off of?  If you have a dark skinned character in your fantasy story, what are the real world inspirations and equivalents that you drew from, and how do you acknowledge that in a respectful, non-stereotyped way?
(Gonna quickly digress here and say that there are already so many stories about characters of colour disconnected from their heritage because ‘They didn’t grow up around other people from that culture’ or ‘They moved somewhere else and grew up in that dominant culture’ or ‘It just wasn’t important to them growing up’ and so on.  These are valid stories, and important to many people!  But when told by (usually) white creators, they’re also used, intentionally or not, as a sort of cop-out to avoid having to research or think about the character’s ethnicity and how that influences who they are.  So another point of advice: avoid always situating characters outside of their heritage.  Once or twice explored with enough nuance and it can be an interesting narrative, all the time and it starts being a problem)
Another thing I want to clarify at this point is that it’s a contentious issue about whether creators should tell stories that aren’t theirs, and different people will have different opinions.  For me personally, I definitely don’t think it’s inherently bad for creators to have diverse characters in their work, and no creator can live every experience there is.  That being said, there are caveats for how such characters are handled.  For me personally, I follow a few rules of thumb which are:
Is this story one that is appropriate for this creator to tell?  Some experiences are unique and lived with a meaningful or complex history and context behind them and the people to whom those experiences belong do not want outsiders to tell those stories.
To what extent is the creator telling this story?  Is it something mentioned as part of the narrative but not significantly explored or developed upon?  Does it form a core part of the story or character?  There are some stories that translate across cultures and it’s (tentatively) ok to explore more in depth, like immigration or intergenerational differences.  There are some stories that don’t, and shouldn’t be explored in detail (or even at all) by people outside those cultures.
How is the creator approaching this story and the people who live it?  To what extent have they done their research?  What discussions have they had with sensitivity consultants/readers?  What kind of respect are they bringing to their work?  Do they default to stereotypes and folk knowledge when they reach the limits of their research?  How do they respond to feedback or criticism when audiences point things that they will inevitably get wrong?
Going back to the “race-less” point, I think that creators need to be careful that they’re (respectfully) portraying characters of colour as obvious persons of colour.  With a very definite ‘no’ on stereotyping, of course, so that’s where the research comes in (which should comprise of more than a ten minute Google search).  If your setting is in the real world, what is the background your character comes from and how might that influence the way they act or talk or see the world?  If your setting is in a fantasy world, same question!  Obviously, avoid depicting things which are closed/exclusive to that culture (such as religious beliefs, practices, etc) and again, avoid stereotyping (which I cannot stress enough), but think about how characters might live their lives and experience the world differently based on the culture or the background they come from.
As an example of a POC character written/played well by a white person, I personally like Jackson Wei and Cindy Wong from Dimension 20’s The Unsleeping City, an urban fantasy D&D campaign.  Jackson and Cindy are NPCs played by the DM, Brennan Lee Mulligan, who did a good job acknowledging their ethnicity without resorting to stereotypes and while giving them their own unique characters and personalities.  The first time he acted as Cindy, I leapt up from my chair because she was exactly like so many old Chinese aunties and grandmothers I’ve met.  The way Jackson and Cindy speak and act and think is very Chinese (without being stereotyped), but at the same time, there’s more to their characters than being Chinese, they have unique and important roles in the story that have nothing to do with their ethnicity.  So it’s obvious that they’re people of colour, that they’re Chinese, but at the same time, the DM isn’t overstepping and trying to tell stories that aren’t his to tell.  All while not having the characters face any racism, as so many “post-racialized” settings aim for, because there are quite enough stories about that!
There a couple factors that contribute to the positive example I gave above.  The DM is particularly conscientious about representation and doing his research (not to say that he never messes up, but he puts in a lot more effort than the average creator), and the show also works with a lot of sensitivity consultants.  Which takes me to the next point - the best way to portray characters of colour in your story is to interact with people from that community.  Make some new friends, reach out to people!  Consume media by creators of colour!  In my experience so far, the most authentic Chinese characters have almost universally been created/written/played by Chinese creators.  Read books, listen to podcasts, watch shows created by people of colour.  Apart from supporting marginalized creators, you also start to pick up how people from that culture or heritage see themselves and the world, what kind of stories they have to tell, and just as importantly, what kind of stories they want being told or shared.  In other words, the best way to portray an authentic character of colour that is more than just the colour of their skin is to learn from actual people of colour (without, of course, treating them just as a resource and, of course, with proper credit and acknowledgement).
Most importantly, this isn’t easy, and you will absolutely make mistakes.  I think the most important thing to keep in mind is that you will mess up.  No matter how well researched you are, how much respect you have for other cultures, how earnestly you want to do this right, you will at some point do something that makes your POC audience uncomfortable or even offends them.  Then, your responsibility comes with your response.  Yes, you’ve done something wrong.  How do you respond to the people who are hurt or disappointed?  Do you ignore them, or double down on your words, or try to defend yourself?  Just as importantly, what are you planning to do about it in the future?  If you have a second chance, what are you going to do differently?  You will make mistakes at some point.  So what are you going to do about them?  That, I think, is an even more important question than “How can I do this right?”  You may or may not portray something accurately, but when you get something wrong, how are you going to respond?
Essentially, it all comes down to your responsibility as a creator.  As a creator, you have a responsibility to do your due diligence in research, to remain respectful to your work and to your audience, and to be careful and conscientious about how you choose to create things.  It’s not about getting things absolutely perfect or being the most socially conscious creator out there, it’s about recognizing your responsibilities as a creator with a platform, no matter how big or small, and taking responsibility for your work. 
In summary:
Research, research, research
Avoid the obvious no-no’s (stereotypes, tokenization, fetishization, straight up stealing from other cultures, etc) and think critically about what creative choices you’re making and why
Do what you’re doing now, and reach out to people (who have put themselves out there as a resource).  There are tons of resources out there by people of colour, reach out when you’re not sure about something or would like some advice!
Responsibility, responsibility, responsibility
Thank you for reaching out!  Good luck with your work!
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wayfinderexperience · 7 years
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Life Lessons with Brennan Lee Mulligan
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Picture of Brennan working at Woodstock Day School, many years ago. 
          This week’s Where Are They Now features another Wayfinder alum who finds themselves immersed in a creative life in the world. We sat down with Brennan Lee Mulligan to discuss the ins and outs of his life, and the ways in which Wayfinder had helped him get where he is. Brennan is making his living in not one, but two creative fields, both of which he gives a portion of the credit for his successes over to the Wayfinder Experience. “I’m doing sort of exactly the things that Wayfinder trained me to do: writing stories about made up fantastical stuff and then doing improv, and playing make believe.” To get more specific his day to day employment comes from the Upright Citizen’s Brigade where he teaches and performs improv and sketch comedy. Then a more long-term personal project of his, he has teamed with Molly Ostertag (a fellow Wayfinder community member) to write Strong Female Protagonist, a webcomic which has one print compendium published to date.
While the connection between improvisational theatre and camp are clear (because we teach improv workshops as a way to prep for game, and all of the interactions that come through the adventure game are improvised) the approach at camp is notably different. Improv as a performance style in the world is largely something that is done as a style of comedy, something Brennan excels at. Camp is a little different. “Where I come from is not doing improv for laughs, but rather the idea of roleplaying for its own sake, which is so healthy. Most of what I do on stage is just LARPing anyway, and it’s really gratifying that basis of years and years spent playing make believe for that being the end in and of itself.” While he may enjoy roleplaying just for roleplaying sake (and there’s no doubt you’d be hardpressed to find someone who throws themselves more into the fantasy of the adventure game than Brennan) it’s no surprise to see that he has gone on to shine in a world of comedy and performance, having always had a talent for the two.
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Brennan on set for “Fallen for You.” Link to Web series below.
          He spent a lot of his time as a staff member engaged in teaching and performing improv, but he also was one of our main story writers for a long time, something that he credits very directly as helping him in his writing of SFP. “Just the experience of writing all those games, just getting really good at making up fake worlds, and really taking them seriously is an incredibly valuable skill.” If you haven’t read SFP (https://strongfemaleprotagonist.com/) you really should take some time and do so. Brennan and Molly are a truly talented team, and their worldbuilding experience really shines through. “I don’t know places that really do worldbuilding as thoroughly as Wayfinder does worldbuilding.” Firstly, thanks (blushing over here). But more seriously, we spend a lot of time each week going through the processes of worldbuilding. There is our storywriter who has spent the time and created a world for all of us to play in, but as we go through the steps of character development pieces of that world are going to change or spring into existence. The adventure game is collaborative, and as participants put together their character they are really building small portions of that world. By the time you get old enough to write and run a game of your own, you’ve already lived in countless worlds.
           That experience specifically is the one that Brennan still holds onto as the most important piece of camp for him. “It opens this gateway where you can totally suspend your disbelief, and then you get into that world, and I think it’s really crucial that there’s not an audience. It’s not performance, it’s everybody getting lost in their own character, and you’re looking around and everyone’s in it together. It’s this huge experience that everyone can come, and take part in to tell this incredible story, and just for a few hours really put yourself in someone else’s shoes.” We talk a lot about how Adventure Gaming is an exploration of self, about how it allows you to find pieces of yourself you may not have known existed. While that’s true, Brennan also brings up a hugely important portion of the experience. In searching those pieces of yourself you get the chance to find similarities and understanding with people whose experiences and lives may be completely foreign to you. You are given a space to look at what makes a person or a culture or a world the way it is, and with that experience there’s no way not to gain a little bit of understanding.
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 Brennan in performance at The UCB Theater in NYC. 
        Brennan is someone we were lucky to have at camp as long as we did. He contributed in ways we still benefit from. Him and his brother started Bootleg Adventures, which is still operating, now under the name Living Legends. They were the first branch of Wayfinder to break 100 participants at a single event. He also brought a lot of understanding of what we do at camp. Every staff member has an understanding of the ways that camp helped them to grow. Brennan has that, but also as a very articulate person and a practiced performer and public speaker, he brings an ability to sum things up that you don’t often find in the world. “There’s a lesson there, the lesson you take from that when you start to get older. You not guaranteed opportunities, so when opportunity presents itself in Game and in life you must strike with all you’ve got. It’s much better to find yourself all used up at the end having made a significant difference, rather than to get to the end of the Game and find you never helped.” Thank you, Mr. Mulligan, for your contributions to the community over the years. I can personally say you’ve been an important friend and role model for me in the years I’ve known you. Excited to see what comes next for you.
Closing Remarks:
“If only for a few hours the veil between our world and a completely fantastical world is opened up. I feel the best aspects of humanity come from a completely heightened sense of empathy, exploration, and understanding. We’re at our best when we’re doing those things, and I don’t think anything make you more empathetic than when you get to fall into a created world and truly be somebody else for four hours. I mean the most incredible moments of my life have been at Wayfinder when I was someone else and forgot myself for a moment, and when that happens I think it makes you a better person. And I mean that in every sense. It makes you a better more understanding person on a moral level, and it also makes you faster, and stronger, and smarter, and more interesting. It’s good morally, and it’s also just good holistically for you as a person.” 
Fallen for You: https://www.youtube.com/watch?v=jP6Yy61OvLU
Written from an interview with Brennan by Judson Easton Packard 
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