★ male hotties 6k sim dump ★
hi guysss, so sorry for the wait!! here's my all male sim dump to celebrate hitting 6k on tiktok!! thank you guys so much for your support, it's so amazing. the page is growing so fast, it's so crazy! i'm just so grateful, thank you sm <33
i hope you enjoy these sims, please tag me if you use them for anything, i would love to see :3
tytysm to the cc creators <3
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you can download them by clicking on the google drive links below:
★ bachelor 1
★ bachelor 2
★ bachelor 3
★ bachelor 4
★ bachelor 5
★ bachelor 6
(everyday outfit only)
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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H/D Erised 2023 fic claim: True Love Gave To Me for @bicholsdrarrysideblog
It’s the first of December, and all Draco wants to do is make Christmas lovely for Scorpius. But then Harry Potter shows up, asking him to save the world, and it turns out they’ve almost saved the world a couple of times before. One-hundred and forty-four times, to be exact.
Or: what happens after the time loop?
BICHOL, I had the absolute best time writing this fic for you. I spent about five million years trolling your bookmarks (which are hilarious & you have the best taste jfc), and lovedlovedloved pining Harry + doesn’t-believe-he-deserves-good-things Draco. Add in Scorpius and just a pinch of a plot and voila: this fic was born! Thank you so much again for pinch-hitting for Erised this year ♡
This fic took a gaggle of Christmas elves, angels, ghouls, and Krampus to drag over the finish line—@citrusses and @mallstars for their incredible alpha work, and @queenie-jinny and @sleepstxtic for pushing me to fix my tenses, catching all my typos, and generally betaing this fic on a timeline that I cannot even comprehend for myself. All of you are so so so appreciated.
a little Christmas snippet ♡
It’s only as he’s pounding on the door, Scorpius holding his hand in his most darling emerald wool cloak, that Draco begins to question his actions.
It’s too late though. Harry Potter answers it.
“Draco?” He’s still in pyjamas, red and covered in tiny fluttering Snitches. They look like childrens’ pyjamas magically sized up, with how Potter’s knobbly ankles show. “How’d you get past the Fidelius?”
Draco waggles his fingers, and says, “Loop magic?” Then he immediately remembers how absolutely idiotic Pansy looks when she does that and drops his hands to his side, lickety-split.
“Hi, Potter!” Scorpius waves.
Potter’s face lights up instantly, and the gnawing ache grows inside Draco. It’s just—how can anyone just wear their feelings on their face like that? It’s not fair: not fair to Draco, not fair to Scorpius, not fair to Potter. Not fair to Draco’s heart—144 days sounds like an eternity, but it doesn’t feel like enough for Potter to—for whatever Potter’s feeling, right there on his face, for the world to see. For Draco to see.
But Draco knows he made the right choice as soon as Potter squats onto his knees and starts chattering to Scorpius. Scorpius is unusually gregarious with Potter, and Draco wonders if perhaps the finger-waggly loop magic may actually have something to do with it—the easy way Scorpius takes Potter’s hand when it took him ages to warm up to Blaise when he’d returned from abroad. Or maybe it’s just Potter: his palpable warmth, the way he acts genuinely interested in what Scorpius has to say, how his smile lights up his whole face and his eyes say I could love you; let me love you.
for those who care: fonts are aquiline two and alegraya. painting is by bruno liljefors, vintervita trädtoppar med orrar
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