i've been rereading nightwing 1996 and even though i'm >100 issues past it i am still thinking about issue 14
dick doesn't think bruce trusts him to watch bludhaven. he thinks he's over trying to live up to batman's expectations (he isn't over it) and he's pissed that after deciding that bludhaven was his city, bruce is coming in and taking over.
[ALT: text of dick grayson saying "i know why you're here. you don't want bludhaven's problems spreading up to your precious gotham. and you don't trust me to contain this."]
because bruce just shows up and kicks ass after dick said no when he asked if he needed help.
and later on in the issue he mentions that it relates to how bruce chose jean-paul over him to become batman, because he thinks that bruce thinks that he still isn't good enough for him, because he's still trying to prove himself to bruce.
(also this screenshot that makes me wacko crazy because they are so much like each other. but that's a post for another time.)
[ALT: dick grayson saying "even after everything we've been through.. why can't we connect? why are we always like this?"]
and then bruce shows back up in bludhaven using matches malone and says THIS
[ALT: bruce wayne saying "he doesn't really need my help but i like to look out for him. y'know?"]
AFTER ALL OF THAT
BRUCE WAS JUST CHECKING UP ON HIS SON
he just wanted to make sure he was ok... he wanted to make sure he was safe but because he Cannot Fucking Communicate dick thought he just didn't believe in him
they make me so upset i love them so much they know everything about the other but when it comes down to it they don't understand each other they are so similar and yet so different in some ways and at the end of the day they both know more about the other than anyone
(and dick is still scared of ending up exactly like bruce and sees more of bruce in himself than he'd like to see)
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Akiridion Courtship
I've seen a bunch of takes on this, so given what little we know of Akiridion culture, what I've seen in the fandom, and what ideas I've picked up from other shows, I'm going to slap together some of my own thoughts.
Starting a Romance on Akiridion:
I think there would be some manner of tradition regarding this. Akiridions being as long-lived as they are, I think the basic, more commonly accepted idea would be that Akiridion relationships are started with eternity in mind, with shorter, more passionate relationships being more of a product of active rebellion than a common thing like they are on Earth. Akiridions are built to last, and I think their love and marriages would be too.
So, how would Akiridions begin a relationship, is the obvious question?
They're a culture with a very particular concept of honor, as we can see from Varvatos and from the way other warriors behave. They're also an immensely creative people, as we know from Krel and how advanced their technology is. The little shrine to the Royals we see in one of the episodes has its own sort of artistic beauty.
And so, I think hand-crafted or self-designed gifts would be a way to begin an Akiridion courtship. I also think secret courtship wouldn't be considered shameful on Akiridion like it sometimes is on Earth, especially for royals; I think it'd be considered a perfectly reasonable act of protecting personal privacy.
Anyway, I think that a series of three gifts, from the person initiating the courtship to their romantic interest, is customary. The first is to express interest (called a "muryt"), the second to express intent of building a solid relationship (called a "dibir"), and the third to ask the romantic interest to accept them (called a "kveca"). The romantic interest is free to reject any of the gifts, whereupon the gifter is expected to back off. This has a certain influence over the dynamic of the more traditional aspects of the relationship moving forward.
Process of Courtship:
In an effort to build a lasting relationship, Akiridion dates, I think, would be more practical than not. I think they'd be focused on cooking and creating things together, learning about each other and learning new things together. They'd be to facilitate interpersonal connection and to figure out what the couple has in common. Of course, these are the focus, but romantic gestures are welcome and encouraged, too.
Akiridion Dancing:
I don't think Akiridions dance to music. I think they have very precise, fluid dance forms that facilitate closeness and conversation. Circular steps and a lot of mirroring movements and hand touches.
Breakups:
There's a couple ways for Akiridions to break up. One is for the receiver of the courtship initiation gifts to return the kveca. One is for the gifts-receiver's House to compensate the gifter's House in some way. One can also just break it off verbally, but it's considered more impolite.
Preparing for Marriage:
This one is a modified version of a Minbari tradition from Babylon 5. If an Akiridion couple decides to consider marriage, the gift-receiver and gifter spend three nights together, wherein the latter sleeps, and the former watches. The belief is that, at some point during those three nights, the gifter's "true face" or true self is revealed to the gift-receiver while they sleep. If the gift-receiver likes what they see, they get married. If they don't like it, they get to decide the future of the relationship.
Proposal and Marriage:
For the proposal, the initial gift-receiver creates three gifts to give to the initial gifter, symbolizing promising themself to them like the initial gifter did at the start of the relationship.
The marriage is an occasion that's taken seriously to a degree, but treated with lightheartness. Mostly it just finalizes if one member of the couple or other is going to choose to join the other's House, or if they'll choose to create a new House together.
Variation for Royals or Nobles:
Not that different, really. Nobles or commoners marrying royals become part of the royal House. Commoners marrying nobles join that noble's House. If royals marry each other, as in the case of Aja and Krel's parents, a new House is formed.
Here's a compilation of all the posts I've done analyzing Akiridions:
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The thing that no one ever tells you about writing video essays is how much shit you need to talk about before you can talk about the thing you want to talk about.
Like, even if I say something simple like 'there's too many pointless collectibles in totk', I have to sit down and really think about what that means. Are all optional collectibles in video games pointless, because they don't advance the main plot? Should every collectible be made non-optional in order to give them meaning? Is there such a thing as 'too many collectibles' in an open world game, because the player can guide their own experience and choose not to collect them if they don't want them? Is adding a side quest to collect non-optional collectibles good game design, or bad game design, or does it depend? Is it good that some collectibles have side-quests, and some don't? Going back to my critique, is it just something that's my subjective opinion? Or is it something that I can use 'facts and logic' to talk about what causes my feelings?
Idk, it feels like I could make a whole short video about the point of collectibles in video games before I even start making ONE SINGLE POINT in talking about totk lmao.
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