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#thats just what i think sdkfjhsdkjf take it with a grain of salt
pestopascal · 3 years
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what do you mean by destiny model if they did a da4 multiplayer?
so like. what i mean is that destiny does have a pve and a pvp play style (not going into what is favoured thats not the point). technically anthem was close to what it is... but you can like. do the main missions and uhh scouting stuff and i forget the names PATROLS thats it. like you can solo a decent chunk of the pve element yourself, essentially. i say decent because the game does kind of encourage/force pvp but i digress.. it is an mmo at the end of the day.
ANYWAY, with that sort of model of a balanced pve and pvp, i wouldve figured that would be the angle they would’ve played it, with a roadmap and gradual releases and probably season passes and so on... because ea loooooooooves money and you can stretch out a plot for several years (notice how they SPECIFICALLY called it a service game? that has a whole lot of meaning packed into it), vs if they actually did like a swtor model, where there are pretty decently long stories for 8 classes in the base game, and then expacs which narrow in on one particular story, because swtor is remarkably more solo of a mmo. me3 multiplayer was actually very successful and people still play it (i’ve checked bc ive needed EMS sometimes lmao thanks me3), because it was/still partially is a requirement to yknow. get the “best” ending. but ea havent been able to capture that i mean i really enjoyed mea’s multiplayer for what it was, but it had no bearing on... anything game wise. and i never touched dai’s multiplayer yknow?
im incredibly glad to see canned it, but i wouldve figured it wouldve played much like a destiny roadmap and release style gameplay... which works for destiny, because there is still shit loads to do in the base game. it has pros and cons, but especially i think they realised that anthem folded because the company had no experience with that sort of game to that level (swtor aside). consistently updating, needing a new ‘exotic’ kind of style mission every other week, the entire pvp element also needs to be constantly balanced and tweaked and then also the players who stream (do get favoured but also) bring in, generally, huge swathes of crowds, seasonal events, the concept of a in game store, etc etc etc etc just. yeah. bioware’s strengths have always been in their singleplayer storytelling, no matter how back and forth we can go on that technicality but. that’s what they’re known for. if da4 had played like destiny (anthem being a road test at the company doing that) it probably wouldve flopped, in all honesty. not just from the company but... the audience aren’t going to play it. so many factors work into multiplayer games as well... reliable internet connection, playing with people, money, money and more money. just from that angle too, it would’ve fallen on it’s own sword.
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