want to give my two cents on the AI usage in the maestro trailer--
i think seventeen doing a whole concept that is anti-AI is very cool, especially as creatives themselves i think it's good that they're speaking up against it and i hope it gets more ppl talking about the issue. i also understand on a surface level the artistic choice (whether it was made by the members, the mv director, or whoever else), to directly use AI in contrast to real, human-made visuals and music in order to criticize it. i also appreciate that they clearly stated the intention of the use of AI at the beginning of the video
however, although i understand it to an extent, i do not agree with the choice to use AI to critique AI. one of the main ethical concerns with generative AI is that it is trained on other artists' work without their knowledge, consent, or compensation. and even when AI generated images are being used to critique AI, it still does not negate this particular ethical concern
the use of AI to critique also does not negate the fact that this is work that could have been done by an actual artist. i have seen some people argue that it's okay in this context because it's a critique specifically about AI, and it is content that never would have been done by a real artist anyway because it doesn't make sense for the story they're trying to tell. but i disagree. i think you can still tell the exact same story without using AI
and in fact, i would argue that it would make the anti-AI message stronger if they HAD paid an artist to draw/animate the scenes that are supposed to represent AI generated images. wouldn't it just be proof that humans can create images that are just as bad and nonsensical and soulless as AI, but that AI can't replicate the creativity and beauty and basic fucking anatomy that's in human-made art?
it feels very obvious this was not just a way to cut corners and costs like a lot of scummy people are using AI for. ultimately it was a very intentional creative decision, i just personally think it was a very poor one. and even if some ethical considerations were taken into account before this decision, i certainly don't think all of them were. at the very least i feel like the decision undermines the message they want to convey
i would also like to recognize that i myself am not an artist, and i have seen some artists that are totally on board with the use of AI in this specific context, so clearly this is not a topic that is cut and dry. but generative AI is still new, and i think it's important to keep having these conversations
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Oooh how about 18 (if you want to, it looked like a funny question), 32, and 37 for Balthazar?
I fear I'm going to disappoint you on 18- I don't have my ex's encyclopedic memory of B99 even if thanks to them I think I've seen the whole show about five times over. ^^;; But I can do my best for the others!
[prompt]
32. Your character is having a prom night/debs. What kind of outfit do they wear?
Hm, a modern question. Balthazar is so weird to define in modern style because we live in an era where masculine clothing is rather enclosed. I think being trans in a modern setting vs. a fantasy setting also comes with a different kind of weight. But there's a fantasy element to prom, and certainly a certain kind of spite that queer teens bring to it (at least in my own experience). His outfit is cobbled together from a combination of thrifted oddities and ordinary formalwear. The pride of this ensemble is a bright red blouse with ruffly poet sleeves that must have been nearly fifty years out of style. He goes as friends with Linzi and both of them are called vampire lesbians at school for a week afterwards. It's a nightmare.
At this point in his teen years he would have been a true terror if he'd been left in the Catholic school he went to when he was younger.
37. Your character has been kidnapped. Who has kidnapped them and how do they escape?
Hm, a lot of possible answers here. To seize on one that nearly did happen: one of Balthazar's great fears when he was younger and homeless for a time was getting picked up by any of the various cults that valued having a discount celestial on hand for various gruesome reasons- there's a reason the average lifespan of aasimar is so low. He was never very capable of defending himself despite his sorcerous abilities, so he slept with one eye open and was constantly paranoid about anyone he spent the night with. He can vividly remember an evening that he was approached by a pleasant, well-dressed woman who seemed especially set on talking to him; when she bent forward he caught the briefest glimpse of a death's head moth tattoo under her shirt. Even after he made his excuses and left the bar she had cornered him in, he kept thinking he caught saw someone from the corner of his eye following him throughout the evening. He ultimately spent the night on the floor of a temple of Abadar with a concerned young cleric near him. It's frighteningly easy to imagine what could have happened if he hadn't picked up anything strange about that woman. He could have easily gone along with her to her home- or wherever she decided to lead him- and woken up imprisoned who knows where (if he'd woken up at all).
If he was stuck in a situation like that, it would be difficult to escape, and it would have to be done fast. He would seize on the first opportunity he had with one of his captors alone to attempt to charm them into either giving him the opportunity to get away or getting close enough that if he put them under with a spell he could get either the keys (ideally) or a weapon away from them. There wouldn't be much more for it then except making a break for it and hoping he got lucky. Who knows- somehow his abysmally terrible luck somehow always balances out in the critical moment. Despite everything, maybe the gods look out for him after all.
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Abuse of Visual Effects Artists is Ruining the Movies
I’ve seen a lot of backlash towards Marvel Studios for their business practices lately. This is warranted, and it’s good that Marvel Studios is being taken to task for it, because public awareness and pressure can do a lot of good.
However, many news articles and stories are overlooking something important. Marvel Studios is a preeminent company in pop culture, and they release many movies and shows every year. They’re very easy to fixate on. But this is not a one-pronged problem where if Marvel Studios just straightened up and changed their businesses practices, everything would be fixed — their business practices are a symptom of a much bigger problem in the industry, and one that has existed for years. Many other production houses and visual effects studios are to blame. Marvel Studios is the most visible house right now, but we need to keep in mind that Marvel Studios is only doing what they’re doing because there is a precedent for that stuff, and it’s something that so many other houses are doing right now, too.
I want to ask everyone who is concerned about the wellbeing of us VFX artists, and everyone who is concerned about content quality, not to scapegoat Marvel to the point where every other issue in the industry (which is ultimately why Marvel Studios is conducting its business the way it is now) is dismissed.
Please remember that Marvel Studios is not the problem. It is a problem, and it is a symptom of a sickness that has been in the industry for decades.
Want to learn more? Here’s a great piece of journalism:
https://gizmodo.com/disney-marvel-movies-vfx-industry-nightmare-1849385834
This article is well worth the read. It’s very recent, and it paints a comprehensive picture of the main issues with production houses and visual effects houses, the lack of regulations in the industry as a whole, and how those issues culminate in mistreatment of the artists themselves. This is why Marvel Studios has become so notorious for abusing VFX houses and artists, and why many VFX houses abuse their artists too. The whole system is rigged against the little guys.
Some notable excerpts:
In 2013, the visual effects studio “Rhythm and Hues” won the Academy Award for Best Special Effects for work on Life of Pi. But just eleven days before winning the Oscar, the company was forced to declare bankruptcy. Partway through the movie, the director [Ang Lee] made a big change to the tiger, so Rhythm and Hues had to go back and redo almost all their work. And it cost them so much money to do so, and they were already working on such a thin profit margin, that it bankrupted them. So the studio literally went bankrupt just before they won the Oscar for Best VFX. (I’ll link a relevant documentary called Life After Pi here).
Marvel Studios, like just about every other production company, hires studios to produce VFX. And in order to work for Marvel, or any of the five or so production companies out there that are offering big-budget VFX work that keeps VFX studios afloat, studios continuously underbid each other in order to appeal to an increasingly-small client base. First, the production company sends out a dossier of shots that need VFX work. Studios might get a shot description that simply reads “an alien spaceship appears.” A bidding producer at a studio will review those shot descriptions in order to create an estimate for the bid, but this is more of an art form than a science. It’s a race to the bottom. Because when the big [production companies] say they need work done, [the VFX studios] undercut each other so much that by the time they finally get that contract, they’ve bid so low they’re lucky to break even. And so that forces these VFX studios to operate at very low margins.
The UK doesn’t have any paid overtime in any industry, and because they don’t have to legally pay anyone overtime, when they bid a show that might cost them $15 million to do the work, a UK studio might say, ‘Well, we’ll do it for ten.’ So if they rack up 200 hours of overtime a week in London, it doesn’t affect the bottom line… It’s not costing the studio any money to force you to work through this crunch delivery.
Many sources stated that Marvel deliberately shoots their films in such a way that they are able to change details, both big and small, up until the very last minute. Very little is shot practically, and even the stuff that is practical goes through touch-ups. “When you get a plate of just someone’s face against a poorly lit screen, there’s really nothing you can do to make it look realistic,” explains H. A plate is the untouched frame, exactly what was captured on camera, mocap suit and all. “That’s something that never gets commented on. Everyone just goes, ‘Oh, the visual effects look shit.’ And I’m like, No, you should have seen the plate. You should have seen what we were given, because that’s what was shit.”
Unionizing is completely stacked against us. The VFX studios go through so many artists so fast that by the time you get enough people to sign cards and hold a vote, there might not be popular support, or even the kind of internal volunteer structure needed to form the union. If a shop is unionized (meaning that artists can demand more money, better working conditions, and limit the amount of control clients have to demand changes) it means that big production companies like Marvel will be less likely to accept a bid from that VFX studio. And if an artist from a union shop tries to get work somewhere else, there’s nothing in place that would stop VFX studios from looking at their union history and deciding not to hire them, because, again, most artists are digital nomads that cycle through multiple studios a year chasing work. The threat of being blacklisted, for any reason, hangs over the entire industry.
On top of that, you have studios like MPC (Technicolor) forcing their artists to return to the office using a “RAG” system. This system has been panned across the VFX industry, because there has just been a massive shift towards work-from-home for artists, which even juniors have been able to utilize in many cases. Recently, MPC has also scrapped its 2022 raises for artists.
It is undoubtedly a race to the bottom. And every time older artists become jaded about the industry, because they burn out or become fed up with the treatment, there’s a new wave of bright-eyed artists ready to replace them, and the cycle will repeat — unless enough people are aware of just how deep-seated the problems are, and speak up about it. People are doing that now with Marvel Studios, but we need to inform ourselves more and remember this is much, much deeper than just Marvel Studios.
When it falls out of style to hate on Marvel Studios, these problems will still be there, and artists will still be suffering at the workplace.
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