Chapter 18: Holy shit suddenly we’re in the not-endgame
the thing about that sidequest is that what little build up to this end-of-Part-1 kind of deal there was is completely obliterated. The sidequest probably should have been placed after chapter 15 or 16, really, or even before that.
(also, the Inuyasha main BGM is playing during this, it’s interesting, and not entirely inappropriate)
I will say that Blazer’s sense of gameplay and gameplay lead-up (especially in when you can gain items) is pretty good, though.
Also, Here’s the more completionist LP by Blastinus if you like more detail
there is a metric buttload of foes on the field, though thankfully they’re mostly sporting E and D rank weaponry; some of the archers have Long or Short Bows, there’s a cav with a Cappricio (the low-hit crit lance) up top, and a knight with a Short Spear, but other than that it’s fairly generic.
We’ll be bringing Cia for plot reasons; speaking of which, those levels last chapter will serve Anakin well, since he’s due for a Plot Promotion at the end of this chapter. One nice thing is that if your Anakin didn’t turn out really combat-viable, you can still grind him up to level 20 by Motivating people.
Considering I’m fielding 16 units, another healer probably would have been a good idea. Especially when Corben can’t outdamage our Archer.
...man, Lirin’s doing the same fucking damage with a SLIM LANCE
i have her take down the archer instead, and her first hit is a crit. Beautiful.
there’s a Sage with Thunder and 2x the magic of most of the mages in the middle of the map, lest you get complacent
Shon lands 4 of 4 shots at 86% and only gets hit once. I’m kind of proud!
Ehh, still kind of proud. I’ve been so starved for Skill levels that this is fine with me.
the Knight in range of Emma decided to loop around to take a potshot at the now-healed Shuuda. Whatever.
now we’re talking. Shuuda went from being equal to venom blades with steel to outdamaging Steel with Iron. It’s all in your foe.
in both of my attempts as well as Blastinus’ LP, this Allied Merc is just invincible. They dodge two attacks entirely and take about 2 damage from the third attacker.
that upper Cavalier on the left moves before the mage, saving Corben some burning - there’s no space to attack from now. And that Cav didn’t have a ranged option.
the generics were going to kill a sniper, so cia runs over the finish them for....
anyways
starting to regret not training Tekun. We break out the Lancereaver instead (and I really should have grabbed the Armorcutter earlier)
a) Mark can double this poor sod
b) look at the fucking size difference, it’s like they were built on different scales
idk it’s just jarring.
I possibly-foolishly free up the chokepoint in front of Corben for a pretty okay level.
I have no idea why you are so hell-bent on gaining resistance, but I will not argue.
Also, the sheer amount of Skill makes me so happy.
Supporting Ace with both Eduardo and Anakin may work out well, since it means he either has a high-Move decent frontliner watching his back, or that our squishy mage of a protagonist has a physical unit nearby
Also, Eduardo is getting better Hit with WTD and Steel thanks to Javelins being heavy and the support. And just Ed being Ed.
Refresh Units+Healers is always a great combo, and this is an astounding level.
good thing Ed has so much HP, cause he can’t dodge worth squat at the moment
ow. Mark missing both counterattacks is also an Ow moment.
it takes something like 7 collective attacks, but dodgy Merc is brought down.
Ace’s high luck and HP makes this viable. Good thing, too, cause he takes the hit.
Tekun kills the Knight for an okay level.
i don’t know whether to be mad he didn’t crit or glad he landed both hits
i leave Emma in kind of a bad spot, and she gets a level to help mitigate my fears (she’s carrying the Guiding Celestial Ring but I didn’t think to throw her a Fire tome)
this cav rides over to... deal her No Damage.
weirdest. troubadour. ever.
Zach kills the cav and breaks into double digits with an okay level.
keep in mind that at level 14, Corben has 2 less Strength
the cav that’s been harassing Tekun is much less scary against someone with defense and no WTD
are... are you fucking with me, Ben?
this is the second time this phase that a sword user has missed on high-70s odds
and again!
Emma caps out with - sure.
this boss’s palette is just... bad.
this mage did more damage than a cavalier with a sword
worried now
dodging a hand axe gives eduardo... even more HP and slightly more dodge
so Noah is supposed to appear here instead of this NPC, but i’ve never gotten it to trigger and I don’t know why.
Itsuke takes some heat off Cia for a pretty solid level.
all those Res levels pay off.
I was wrong about her promotion item somehow, but anyways, Emma promotes. Look at those defenses!
Mark’s been taking potshots at the first boss, and it pays off okay.
i don’t do this, but again, HP-Luck-Res levels are underrated
i’ll take it
what hurts even more than the lance is the miss on the first counter.
uh oh
fuck
reload
my last save was apparently several turns ago
Mark gets the HP-STR-DEF level again
one nice thing is that for some reason the enemy AI prioritizes attacking Allied units, so I can use them for a bit of a screen
(the downside is that allies will gank kills on enemies you were planning to feed on your phase)
that is fucking weird but okay
(it’s literally his alternate level inverted)
Shon crits on the first hit and subsequently buries this fucker, taking no damage in the process (and jumping to 99 EXP)
there’s something so hilarious about an Archer killing a General with an Iron Bow, 2 damage a hit, 52% hit chance.
this.... this is a peg knight level minus the skill.
where Eduardo failed with 3 out of 4 55% Charge attacks, Ace manages with one 53% Javelin. Whatever.
One thing that’s interesting and good attention to detail is that there’s actually 3 enemy factions: Ft. Darner, Magnians in general, and Howard’s Unit (Hwd’s Unit)
it’s been a while since i’ve used Kelik, and enemies are just homing in on him. somehow he’s been avoiding 65%+ hits so far.
Shon fails to hit the Thunder Sage but gets a dodgy level for his troubles. Also, Jesus, that Strength.
This enemy archer was in range of Ben because I am a fucking genius (Lirin has the Delphi Shield) but decided to attack an Allied AI instead.
possibly because it couldn’t OHKO him? idk
Ace’s first level in quite a while. He’s the first on our team to cap speed, and Luck and Defense ain’t bad.
I grab Tekun and Kelik’s C Support. (Wind and Fire.)
an Allied AI baited the Sage over - Lirin takes a chip at him for a strange but good level
see, now I have to deal with this
Eduardo brings us home and nets 60 EXP in the process
Tekun kills a cav for an excellent level
and then almost dies to my carelessness. I can’t even be mad that he missed on 75%
this random-ass NPC has a Brave Sword, btw
sure
look at this shit. Howard is EXTREMELY dangerous - his attack’s always in the 30s and his base Speed is 20, so you need to make sure whoever’s in his way can live through that. He’s also got one of each physical weapon (sans bows) so getting WTA is tough
That NPC baits him into using his Spear, but that’s not a bad thing - in my previous play, all the Allies zerg-rushed Howard, and he expended something like half his Spear uses on them. We’re going to be employing that plan again.
Yes, Kelik (plus Tekun and a Javelin-wielding Ace) is our bait. He’s got the HP to tank a hit, the Speed to not be doubled, and just enough luck (+crit dodge from his support) not to chance being critted.
Ace actually manages to land on 19%
Anakin can actually survive one hit, so I leave him in countering range to motivate Emma
not bad!
and now Emma can out-heal Howard’s damage to Kelik with her Heal staff.
Zach actually manages to land a hit on like 5% with the Rifle Bow, apparently using his entire store of non-ironic luck in the process.
Howard’s down to 1 Spear use, and we need Shon to go a round and survive for quest reasons.
Kelik breaks out the Armor Cutter and brings him down. We’re ALMOST done.
NOW we’re done.
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