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#the buena vista
389 · 5 months
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Snow Geese in Flight with Reflection of the Sun over Buena Vista Lake, California, 1953 by William Garnett
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servicereward · 5 months
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Buena Vista Style Guide, Disney's Gargoyles (1994)
Size Comparison & Color Callouts
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acmeoop · 3 months
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Immortalized “Lake Buena Vista Phone Book Cover” (1990)
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soundrooms · 7 months
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I N K A R O S E | music⌇therapy
Lindo vistaa ✨
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demifiendrsa · 6 months
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The Nightmare Before Christmas premiered at the New York Film Festival on October 9, 1993, and was given a limited release on October 13, 1993, before its wide theatrical release on October 29, 1993. Happy 30th anniversary!
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speedlimit15 · 8 days
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oh i love them for this. im ready
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ambermaitrejean · 3 months
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Buena Vista, Chaffee County, Colorado. Photos by Amber Maitrejean
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atlantis-archive · 9 months
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Meet Team Atlantis
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Written by: Deborah Barnes Published in: Disney Adventures Collector’s Issue! Atlantis: The Lost Empire Volume 11, Number 6 (pg.32-35). Publisher: Buena Vista Magazines Inc. Publication date: circa July 2001.
(continued from In Search of Atlantis: The Lost Empire, continued in Dive!)
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Meet Team Atlantis
Find out cool facts about the brave explorers who go in search of the lost city of Atlantis!
In 1914, a young adventurer named Milo Thatch dreamed of completing his grandfather's quest to find the legendary lost city of Atlantis. Though some people thought Milo was crazy, a wealthy businessman agreed to sponsor Milo's expedition. Milo joined a group of daredevil explorers on a dangerous mission that took them under the sea and to the center of the Earth.
MILO JAMES THATCH Team position: Linguist, major brainiac. Age: 32. Birthplace: Fishkill, New York. Education: Earned doctorate degrees in linguistic theory and dead languages from Oxford University in England. Major accomplishments: Graduated from high school at age 11; ranked as one of the world's best linguists; translated ancient documents that reveal the location of Atlantis. Best trait: Milo never gives up. Worst trait: Love of work doesn't leave much time for a social life; best friend is his Persian cat, Fluffy. Secret dream: Milo's one and only dream is not so secret: Find Atlantis. Biggest fear: That he might be wrong—that Atlantis doesn't really exist.
LYLE TIBERIUS ROURKE Team position: Expedition commander, serious dude. Age: 54. Birthplace: Beaumont, Texas. Education: Graduated second in his class from the U.S. Military Academy at West Point (in New York). Major accomplishments: Led the charge in tons of famous battles as an Army captain; won awards for leadership and heroism; saved the life of his commanding officer. Best trait: Total focus on his mission. Worst trait: A cruel streak—and quick temper! Both make him a little scary. Secret dream: To make lots of money. Biggest fear: That he might actually fail on a mission.
HELGA KATRINA SINCLAIR Team position: Second in command. Age: 30. Birthplace: Frankfurt, Germany. Education: Studied with famous martial arts and weapons experts around the world; trained in military tactics and firearms under Commander Rourke. Major accomplishments: One of only three living people to beat Commander Rourke in both unarmed combat and chess. Best trait: Intelligent and cool under pressure. Worst trait: Can seem icy and unfriendly. Secret dram: To fight someone (or something) that's a real challenge. Biggest fear: What is fear?
[page break]
Meet Team Atlantis
GAETAN MOLIÉRE Team position: Geologist, mineralogist, tunneling expert. Age: 39. Birthplace: Paris, France. Education: Became interested in tunneling by exploring the sewers beneath Paris as a kid; went to college at the Sorbonne; left school to become a miner. Major accomplishments: One of the world's best geologists; can tell where dirt is from by tasting it. Best trait: A master problem-solver and inventor. Worst trait: He likes dirt so much, he hardly bathes. Secret dream: To burrow to the center of the Earth. Biggest fear: Being forced to take a bath.
WILHELMINA BERTHA PACKARD Team position: Communications expert, chatterbox. Age: 61. Birthplace: Whippany, New Jersey. Education: Worked as a research assistant to several famous inventors—and married most of them (including Chichester Bell, cousin of telephone inventor Alexander Graham Bell). Major accomplishments: Helped develop several major communications devices, including the radio, batteries and a "talking machine" (the ancestor to the CD player). Best trait: Unflappable sense of humor. Worst trait: Can be too chatty, even in the face of disaster. Secret dream: To finally find the love of her life. Biggest fear: Static.
AUDREY ROCIO RAMIREZ Team position: Mechanic, hothead. Age: 18. Birthplace: Dearborn, Michigan. Education: Began rebuilding engines in her father's car-repair shop at the age of 5; took a job at the Henry Ford Automotive Plant at the age of 9. Major accomplishments: Helped invent new gearing, steering and cooling systems for cars at Ford. Best trait: Spunky and smart. Worst trait: A short temper that gets even shorter when all the equipment keeps breaking down. Secret dream: To build a flying car. Biggest fear: That she'll get caught without her toolbox.
VINCENZO "VINNY" SANTORINI Team position: Demolitions, expert. Age: 38. Birthplace: Palermo, Italy. Education: Learned all about explosives on his own—and has a childhood full of blown up buildings to prove it. Major accomplishments: Can create the right kind of explosion for every occasion. Best trait: Stays relaxed, despite his dangerous job. Worst trait: A passion for practical jokes; seems to like blowing things up just a bit too much. Secret dream: To one day create the perfect explosion. Biggest fear: Working in the family business—a florist's shop!
DR. JOSHUA STRONGBEAR SWEET Team position: Medical officer. Age: 42. Birthplace: Bigelow, Kansas. Education: Earned degrees in medicine, botany (the study of plants) and herbology; learned Native American medicine from his uncle Iron Cloud, an Arapaho medicine man. Major accomplishments: Served as a battlefield surgeon with Teddy Roosevelt's Rough Riders; treated soldiers on both sides. Best trait: Strong as a grizzly, gentle as a teddy bear. Worst trait: No one's found it yet. Secret dream: To find a cure for all diseases. Biggest fear: Small spaces.
"COOKIE" FARNSWORTH Team position: Cook. Age: 72. Birthplace: Tulsa, Oklahoma. Education: Served as a sharpshooter in the Civil War; became a U.S. Army cook, feeding hundreds with almost no supplies. Major accomplishments: Was General George Custer's personal chef; became a chef at New York's Waldorf-Astoria Hotel; owned his own restaurant. Best trait: Can make shoe leather taste good—and he probably has. Worst trait: The military has made him tough—so complain about the food at your own risk! Secret dream: To invent something called "fast-food." Biggest fear: Running out of flour.
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Vintage Poster - Herbie Goes To Monte Carlo
Buena Vista (1977)
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chatretr0 · 4 months
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Roger Rabbit 2 CGI Animation Test
Cancelled
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disneyprint · 8 months
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The Disneyland Band
1969 LP
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ldso-tron · 7 months
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youtube
My interview with the Lead Programmer of TRON 2.0 and Designer of the Light Cycles experience, Kevin Lambert, for the 20th Anniversary of TRON 2.0.
You'll have to pardon me for constantly stumbling over my words, I was nervous during the entire interview.
Also did my best to clean up the audio. I don't have professional recording equipment, just a cheap headset with a microphone. Removed as much as I could of clicks, pops, hiss, breathing, clipping, and so on. But there was only so much I could do, and the final result definitely isn't perfect. You can still expect some distracting noise.
I can't thank Kevin enough for agreeing to do this. I'd like to try interviewing other Monolith Productions staff – who worked on TRON 2.0 – in the future, too.
I also want to thank @thedavetron (Senior Manager of Quality Assurance at Buena Vista Interactive, at the time TRON 2.0 was released) and Andrew Borman (Digital Games Curator at the Museum of Play).
Here's a link to the written version. It's not a word-for-word transcript, but rather summarizes the interview.
-TronFAQ
0:00:00 Intro
0:00:10 Greetings Programs
0:03:35 How Kevin started making games and his full resume
0:09:58 Work at Monolith Productions prior to TRON 2.0
0:13:41 Was Kevin a fan of TRON before working on TRON 2.0?
0:16:30 When did development of TRON 2.0 start?
0:17:38 TRON Killer App was the original name for TRON 2.0
0:18:59 Was the game delayed because of LAN/Online Light Cycle Multiplayer? ➜ TRON 2.0 Lead Designer Frank Rooke states no Online Light Cycle gameplay at 14:03: https://www.youtube.com/watch?v=vRc9Omencs4 ➜ TRON 2.0 Lead Artist Matt Allen on additional Light Cycle gameplay at 16:19: https://www.youtube.com/watch?v=xhgbmm3F2u4
0:22:56 Content cut from TRON 2.0 ➜ Former Monolith Productions CEO Jace Hall on Firewall level at 9:30: https://www.youtube.com/watch?v=5C-f99FyOY0 ➜ Jace on ENCOM systems being geometrically primitive at 12:58: https://www.youtube.com/watch?v=5C-f99FyOY0 ➜ Jace mentioning later systems were meant to be more sophisticated at 16:04: https://www.youtube.com/watch?v=5C-f99FyOY0 ➜ My interview with TRON 2.0 Disc Arena Designer Dan Miller: http://tronfaq.blogspot.com/2010/05/interview-with-tron-20-team-member-dan.html
0:56:46 Why no free-roaming driveable Light Cycles, Tanks, Recognizers, or Solar Sailers?
0:59:07 Easter eggs in TRON 2.0
1:04:48 How Monolith's earlier games scale on more modern display resolutions
1:06:47 What were all the sources Monolith drew inspiration from when designing TRON 2.0?
1:08:16 Did you incorporate anything into the game that resembled yourself, or Monolith Productions as an organization?
1:09:50 What did you do to get the feel of Disc combat right in TRON 2.0?
1:10:52 How difficult was it to implement RPG elements, such as Subroutines?
1:12:13 How much of a technical challenge was the TRON glow effect lighting in TRON 2.0?
1:13:35 How long did TRON 2.0 take to develop, and how much testing did you personally do yourself? ➜ Post-mortem by Frank Rooke that adds insight to length of development: https://web.archive.org/web/20090509175547/http://www.gamasutra.com/view/feature/2810/postmortem_monoliths_tron_20.php?print=1
1:14:57 Was there going to be an expansion for TRON 2.0? Would any cut content have been in it?
1:19:29 Did anyone at Monolith meet the cast and crew that worked on the original TRON film?
1:20:40 Did TRON himself appear in the game?
1:21:41 Why was there no TRON 2.0 Soundtrack CD? ➜ LDSO Unofficial TRON 2.0 Soundtrack download: https://www.gog.com/forum/general/release_tron_20_4769a/post108
1:23:25 How many copies of TRON 2.0 were sold? ➜ My Twitter thread, estimating number of TRON 2.0 copies sold: https://twitter.com/LDSO/status/1563016442949165056
1:25:54 How much did it cost to develop TRON 2.0?
1:27:34 Was there a sequel planned to TRON 2.0 at the time? In game or film form? ➜ Free .PDF version of The CRPG Book, with my review of TRON 2.0 on page 336: https://crpgbook.wordpress.com/
1:30:47 Thoughts about a remaster/remake with VR support?
1:33:01 What are Kevin's thoughts about entries in the TRON franchise that followed TRON 2.0?
1:34:48 If you could make another official TRON title, or even an unofficial TRON-like game, what would it be like?
1:36:20 What does Kevin think about fan-made content for games, and TRON 2.0 in particular?
1:43:33 Myself and fans thank Kevin
1:45:52 Killer App Mod news for 20th Anniversary ➜ https://mastodon.social/@LDSO/110959566656685334
1:46:12 What do Thorne's initials "J.D." stand for?
1:47:02 End Of Line
1:47:58 Outro
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blitzcoaster · 1 year
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Spaceship Earth and the monorail - Epcot [November 8, 2022]
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boxstatebaby · 8 months
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Buena Vista 😌
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anothergoodtime · 10 months
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This is what I get for leaving my house for once. Traded a little serotonin intake for a sunburn.
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yeowninefive · 24 days
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Mime En Blanche - Stay Tuned
"Stay tuned after the feature for never-before-seen footage!" (The MEB project isn't over yet! I still got a few more posters and frames in the works.)
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