The thought that goes into the fake science in dungeon meshi can be something so special actually. Using golems to explain crop rotation and how removing predators from an ecosystem can have knock-on effects. Talking about symbiotic relationships and parasites too! And characters are actually interested in the science so they keep explaining about it. Finally, some exposition I can get behind.
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tv shows NEED to have 22 episode seasons with filler eps that range from "good and fun!" to "ohhh my god ur wasting my time get back to the plot!!" and be kinda shitty and low budget but full of heart on a network hanging together by shoe-strings and duct tape, is the thing. and they need to air week-by-week over the course of like 6 months to build suspense and engaging, invested fandoms. kids these days with their netflix-8-episode-binge-in-a-day streaming shows don't Know
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Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
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Riz: got it. We don't have to talk about sex anymore, dad.
Pok: if you have any questions --
Riz: I actively don't want to talk about it.
Pok: the last time I was able to talk to you, you were nine years old. You've grown up a lot, kiddo. I really miss you.
Riz: I missed you too, dad.
Pok: this is ok to talk, for a father and a son. I missed all of puberty, maybe not all, but I missed a lot of it.
Riz: yea, I don't know, I just don't. It just isn't happenin' yet. Like not even just the act is not happening yet. Like me wanting to do it ... Is not happening yet. And my friends are all like super horny.
Pok: yea, that checks out. Well, kiddo, if it never happens that's also okay. There's a lot to life to enjoy, and I already know that you matter a lot to your friends and a lot to your family so if you never end up having those desires, that's completely okay bud.
Ally: ah, you're killing me in this episode
Pok: but if you, it's also okay if it doesn't happen for years, you know? That's also fine. You're your own person, it's gonna happen on your own time or not, and either way is a-okay bud. I won't lie, I know that me and your mom would love to see some grandkids, but that has nothing to do with procreation. That can happen a lot of other ways. Would love to have that Gukgak name continue. Gotta have another little young one scrambling around for blocks under the sofa.
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Jonesey's Jukebox interview: The way Matt's just kind of eyeballing every little bit of his own life and has no memory of anything and Dom's just like "Do you want a real answer?" is just. Dom is the historian in this band. Dom's the only one who remembers anything lol, Chris may remember bits but that's certainly not Matt
The band's very own MuseWiki, Dom Howard
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So it hasn’t just been fixing CC over the past few days. i did get early access via The Creator network, so I have been playing around with the building update as that's more my thing. And man do I have thoughts. It really isn’t where I want it to be and quite frankly, I doubt I will be using curved walls much at all. Also half walls are not supported at this time (hopefully down the line?) so I am going to nag them to make that a priority. For me, without curved half walls, it’s only half implemented. I did manage to make a nice Art Deco shell though 🤷♂️
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