Tumgik
#the king's wit
just-cosmere-fan · 2 years
Text
Sadeas: you played me!
Hoid: like a cheap kazoo you are
103 notes · View notes
butwhybother · 2 years
Text
The figure lowered his hood, revealing Wit's hawklike face. All lines and peaks, with a sharp nose and jaw, delicate eyebrows, and keen eyes.
-The Way of Kings, chapter 54.
21 notes · View notes
hualianschild · 20 days
Text
Tumblr media
love how instead of accepting he liked kissing hua cheng he blames his teacher for not teaching him how to not be tempted by men 💀
553 notes · View notes
sabbathism · 4 months
Text
Tumblr media
the Verticality of Devotion
my piece for the @finalityzine ! so proud to have been a part of this and to be featured alongside so many powerhouses of art
695 notes · View notes
dearabsolutelynoone · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The chemistry. The passion. The intimacy. The angst. The heartache. The devotion. The love. My God, no one will ever touch these two pairings. They’re above everything and everyone.
2K notes · View notes
readingwitharthur · 3 months
Text
i just finished words of radiance and my dudes this is probably the best fantasy book I’ve ever read
points about it:
. okay so mr kaladin “honor is dead but i’ll see what i can do” stormblessed carried this book, he is becoming one of my all time favorite characters
. my bestie shallan working the oathgate? revealing to dalinar that she is one of the radiants? i love her honesty
. my boy adolin killed sadeas, finally that slimy rat got what he deserved
. renarin????? truthwatcher????? i knew he was going to be important, i’m so happy for him
. moash my dude, i’m disappointed
. dalinar bonding with the stormfather, you go bondsmith!!
. the whole parshendi summoning the everstorm part was so freaking good
. kaladin saving everyone while revealing he’s radiant, not going to lie. i’ve cried a bit at that part
final consideration:
it is certainly one of the best fantasy books out there, sanderson manages to build the world and the characters so well. can’t wait for what oathbringer has in store for me.
396 notes · View notes
grandcovenant · 3 months
Text
Tumblr media
who's pulling the strings of the puppet king?
348 notes · View notes
cactuslester · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
phil lester: then ⤐ now
happy 37th birthday @amazingphil!!!
295 notes · View notes
chaos0pikachu · 8 months
Text
where's my crackfic where sanji and zoro are constantly bickering and fighting over luffy until nami finally snaps and is like "you can both fuck him, he's rubber"
585 notes · View notes
atissi · 7 months
Text
okay very preliminary thoughts on mitski's new album BUT i think there's something with how "laurel hell" felt like a goodbye to the music industry (can't find the source but i remember reading that it was intended to be her last album under her contract) like i'm sorry anthony fantano but if you interpret the back half of "laurel hell" as being generic breakup songs you're missing like 80% of the context. to me TO ME it feels so clearly about her negotiating her relationship with fame, how she can't love her fans the way they love her, and how she feels like she sold her soul to her job, so the only thing to do is step away. but THEN "the land is inhospitable and so are we" was created after mitski decided to renegotiate her contract, specifically because she loved making music enough to deal with the negative aspects of the work. and then all the songs are about the ghost of love she can leave behind, despite the present pain or emptiness, and like. do you see it. do you see it.
359 notes · View notes
fortegrace · 6 months
Text
Tumblr media
I drew the future-past gang for the Future Witness: Lucina Zine over at @holoframeworks. Leftover sales will be opening at a later date so go and give them a follow for updates!
268 notes · View notes
zalia · 15 days
Text
Destiny Architecture
I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!
They did a fantastic job with the architecture of the different factions and what it says about them.
The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).
Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.
The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.
The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.
The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.
Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.
The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.
Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.
You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.
The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.
Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.
(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)
Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.
89 notes · View notes
darewolfcreates · 5 months
Text
Tumblr media
Best of luck to our troops in Big Run this weekend :]
(`v`)ゞ
172 notes · View notes
preoxxupy · 2 years
Text
Tumblr media
whether you like her or not, she played all the cards to her advantage and is getting exactly what she wants.
2K notes · View notes
metvmorqhoses · 1 year
Text
I’m so divinely ready to see Alina having a taste of her own medicine and turning into Aleksander while trying to fix the unfixable, only to realize he’d always been RIGHT and CORRECT about everything and therefore ending up resurrecting him because she needs advice and cannot do any of that alone (and only after a few months, not literal centuries). I’m ready for justice to be served here.
539 notes · View notes
smhalltheurlsaretaken · 3 months
Text
I like Joesph: King of Dreams but I can't ever forgive how bad they sugarcoated Jacob's family issues. Joseph makes a big stink about being only the half brother like that's why his brothers resent him but meanwhile they're still behaving mostly like one big happy family and Rachel "loves them like they're her own" (ahahahahahahhh) and it's heavily implied Jacob's ~first wife~ died and he remarried and I'm like OH NAW HE DIDN'T. literally where are Leah, Bilha and Zilpa and why are they not even mentioned. They are still ALIVE AND WELL at this point and in fact it's Rachel who should be dead before Joseph is sold off. Also, Rachel and Leah were mean to each other, none of that "Joseph, you should get along with your brothers" cheesy stuff.
105 notes · View notes