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#the title isn't super original but I'm lacking ideas
petite-madame · 2 years
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The Corset (Tony) - 2022
My followers on Twitter have managed to convince me that drawing Tony with a corset was a good idea (after drawing Sebastian sporting a vest corset HERE) 😁
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imminent-danger-came · 3 months
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So, here's a thought about the idea that Qi Xiaotian is Underworld x Sun Wukong- in the original text, Macaque was a metaphor for a person's darker side, Wukong's darkest impulses. We never even saw what he actually looked like because he spent most of the chapter transformed into Wukong and he died.
So, maybe the whole harbinger thing is a reference to that. Wukong's darkest impulses are killed, maybe without a metaphor, and that part of his soul gets sent down to the Underworld. That part is scooped up, repackaged in the stone egg, and left to soak up Flower Fruit Mountain and Sun Wukong energy for an extra boost.
Dots are connecting, I'm probably not connecting shit, but dots are connecting.
I'm reading a summary of the jttw chapters (ch. 56-58) with the six-eared Macaque in them, and apparently "not even the imp-reflecting mirror [could] tell them apart" ("Origin of the Six-Eared Macaque and the Character’s Influence on Black Myth: Wukong" by JTTW Research). In lmk, this imp-reflecting mirror is the demon revealing mirror from 2x02, which I've had a lot of fun thinking about in reference to MK.
During Wukong and false-Wukong's fight, they traveled down to the underworld, and then they were sent to the Buddha who recognized the imposter immediately. The Buddha then gave an explanation of the 4 spiritual primates (which feels relevant to a conversation around MK and his relation to Wukong for obvious reasons), and he's able to identify Wukong's double as the six-eared Macaque. Macaque senses that he is in danger, and he turns into a bee to attempt to escape.
JTTW Research's article also brings attention to Wukong embodying the concept of a "Mind Monkey" (typically paired with the phrase "Idea Horse"), which is a Buddhist concept describing "restlessness, capriciousness, and lack of control in one's thoughts". In the Villains Wiki (which isn't the most reputable source but it brings up an interesting concept), the six-eared Macaque is referred to as representing "what Wukong could become had the latter chose power and chaotic freedom over protecting Sanzang." This is in line with what Macaque highlights in 4x11, "Wukong was on a path of self-destruction—we all were. But when he met the monk, it set him on a different path."
Ch. 58 of JTTW also calls attention to the concept of "non-duality", and as JTTW Research discusses "One mind” (Sk: ekacitta; Ch: yixin, 一心) is a high-level philosophy and core tenet of many Buddhist schools that refers to a tranquil, immovable mind that encompasses non-duality". If an individual has two minds instead of one mind, "disasters he’ll breed; / He’ll guess and conjecture both far and near”. I find this idea of "non-duality" super interesting, especially in context with MK's two distinct identities: his identity as "MK" and his identity as the "Monkey Kid"—his identity as a "Regular Noodle Delivery Boy" and as a "Monkey Demon". MK is constantly at war with himself, and I feel that his path as a "Mind Monkey" involves the restlessness that comes with mental illness and neurodiversity. So MK's own path forward will involve him stepping off the path of self-destruction—which means reconciling the different parts of himself, to be "one mind".
Now, this doesn't offer an explanation for MK's origins, but I do think the concept of pre-stone MK being "what Wukong could become had he chosen power and chaotic freedom" is worth discussing. I've always posited/enjoyed the idea that Wukong gave MK a second chance (with the reincarnations of the pilgrims), just like Wukong himself was given a second chance. With MK being given the title of "Harbinger of Chaos" in s4, and Wukong's original trajectory being one of chaos, MK has the potential to go/have gone farther than his mentor ever did.
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enlightenedrobot · 4 months
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Concerning the Mouse
Disclaimer. This is a blog post. It's not an essay or legal advice or any of that. It's mostly a collection of thoughts. If you want something a little more well researched, might I suggest this post here. Anyways, let's talk about this lovable rat right here.
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As of January 1st, 2024, Mickey Mouse, as depicted in Steamboat Willie, The Galloping Goncho, and Plane Crazy is in the public domain. Personally, I've been looking forward to this, and I've kinda taken it as a personal challenge to figure out how exactly I can reinterpret the mouse for my own projects. And I actually think I got it. But before that... let's talk about this.
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I don't think the image above is safe.
It's true, Steamboat Willie is in the public domain, but Mickey Mouse is still protected by trademark law, and those frames and that get up specifically are still very much protected.
I can't be too sure about this, because both Infestation 88 (The Videogame) and Mickey's Mouse Trap (The Horror Movie) seem to use variations of this specific design, but like... those ears are probably still protected, as are those pants. This version of Mickey also lacks his iconic white gloves, but contrary to what other people might say, I don't think "old cartoon wearing white gloves" is something uniquely trademarkable to the Disney corporation.
So if you wanna play it safe, it might be a good idea to use other elements provided by these cartoons as the base for your own interpretation of the character.
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This is the version of Mickey Mouse as depicted in the title card of Steamboat Willie, and like, there's a bit more to work with here. His pants have stripes not seen in other incarnations of the character, and he also has a pretty distinct hat and cane.
More notably, his eyes are actually very different from Modern Mickey. They're huge, and the pie eyes that everybody associates with this era of animation are actually pupils. Not the eyes by themself.
What's funny is that there's a definite resemblances between these eyes and those of Sonic the Hedgehog. Sonic was apparently based on Mickey Mouse, so I'm not super surprised.
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Those eyes in the title screen actually seem to be a holdover from Plane Crazy, where Mickey Mouse continues to have huge eyes. From that same cartoon, We also have Mickey Mouse deliberately messing up his hair to resemble the pilot Charles Lindbergh.
And like... it's cute. It's a look.
One thing I also keep seeing on social media is that Mickey Mouse has to be Black and White and he's not allowed to speak, because both Mickey's voice and his iconic red pants wouldn't be used until much later.
But like... you're allowed to build on these designs. Just because you can't color his shorts red doesn't mean you can't use color period. And using a different voice for the mouse is a very good way to differentiate your incarnation of the character from Disney's. This isn't legal advice, but I do believe you could get away with giving him a different colored outfit and, say, a deep souther accent ala Foghorn Leghorn.
Anyways, with all this in mind, allow me to introduce my own take on the character, Micheal Elias Mouse Jr. (Mike E. Mouse for short)
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He's a former childstar, the son of the original Mickey Mouse, and an intellectual property lawyer with a dubious degree.
I intentionally made him rattier to make him more distinct, but don't let the smell of beef and cheese scare you off. This mouse might of been hit by hard times, but he still has a big heart, and deep down he's still the mouse we all know and love.
From a design standpoint, I tried my best to make the character recognizably mickey life while also changing up the original silhouette. Neither of the ears are perfect circles and one of them has a pretty significant bite taken out of it. The ratty hair and hat also help.
His gloves are yellow, inspired by various promotional materials for the original Steamboat Willie where Mickey dawns yellow gloves instead of the usual white. Further, I changed up the design of his shorts just because pushing the design that much further would help make this version of the character distinct from the Disney version.
If I'm not already protected by the public domain, I'm also protected by the fact that this character is obviously a parody. Middle aged dilf Mickey is not something Disney would never make, and the story I have in mind for him is more or less critical of the Disney corporation while still celebrating the artistry of the original cartoons and animation on the whole.
Anyways, Mickey Mouse entering the public domain is a big win for creatives everywhere, especially for fans of the original character. My interpretation isn't the only valid take on the character out there and I'm excited to see where everyone else goes now that the rat is free use.
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vaingloury · 3 months
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Disparate Thoughts on Dungeon Meshi
I'm an anime-only watcher, so no spoilers beyond what's currently aired (eps 1-3) + mild map spoilers for a random 3.5e D&D module (Sunless Citadel).
- I'm not the first nor will I be the last to harp on the English localised title but Delicious in Dungeon sucks. I do, however, think going with the "DnD" naming scheme was a nugget of a good idea (let's face it, "Dungeon Food" sucks too). Maybe "Diners in Dungeon"/"Dungeons & Diners" instead (as in those who dine, not a place where one dines). Or "Dungeon Dine" (like "dungeon dive"). Regardless, I'll just be calling it Dungeon Meshi going forward.
- I don't know if this is coloured by me going into this series with the knowledge that Ryoko Kui loves Baldur's Gate 1 and 2 or a wider ripple effect of eastern dungeon-fantasy conventions being shaped by there not being an official Japanese translation of D&D between Basic and 5e, but the world-building's vibe is old-school D&D as hell. It feels like it was written by someone who maybe never got the chance to play the tabletop game much but spent hours poring over the 1e Monster Manual in hopes of getting a campaign off the ground (and ended up penning a manga instead, game scheduling be damned). There's the disarming of traps, feeling for secret doors, and even the iconic red dragon as seen on the covers of the Basic Dungeon Master's Handbook and 1e Monster Manual being the dungeon boss. Design-wise, the dungeon's layout it reminds me a bit of the map from Ruins of Castle Greyhawk or The Sunless Citadel (pictured below, right).
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- The main cast is very tropey at the moment. Quite literally all the Basic classes are covered; the generic white man Fighter (Lv 1, no multi-attack yet :P) as the party face, the halfling/thief, the elf/wizard, the missing cleric, the dwarf... This works for this point in the narrative but doesn't make me particularly attached to any of them. They need another overarching obstacle.
- I generally don't like Studio Trigger's output (not the Imaishi-involved stuff anyway; Gridman fucks) but I respect how bouncy their animation usually is. So, I was excited to watch something animated by Trigger but not (originally) written by them. Dungeon Meshi, however, looks static and resorts too often to Dutch angles to maintain visual interest. There's a bit of an art shift in episode 3 where this improves; more fun "off-model" moments, the movements get a little bouncier, more color harmony. Hopefully, this stays and isn't just a guest director fluke. Form the snippets I've seen on the manga, Kui suffers a bit from "draw background killed my grandma", thus her ability to make her simple character designs emote well has to carry the page. The anime does the opposite; super detailed backgrounds but flat shading/lack of texture on the characters creates a need for them to over-emote with a "screen-shake" effect in order to stand out from their surroundings, which I could see getting old fast. The main event, the food, looks better in the anime than in the manga due to colour and animation bringing it to life.
- I don't usually laugh at Japanese comedies because they're either too slapstick for my tastes or too pun heavy for my JP comprehension level. Dungeon Meshi gets a point for making me "lol" more than once.
- Finally, a good panty shot:
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- I watched episode 3 dubbed. EN Marcille > JP Marcille (I say this as a stickler for subs). The rest of the dub cast is fine but I'm probably sticking with JP because JP Laios' ability to scream > EN Laios (EN is a great generic white man, though). I'm not familiar with most of the JP voice cast. I think Chilchuck is my fave in JP.
Both languages have little breathing room between lines of dialog and I was hoping the EN dub would play around with the fact that the character speaking isn't necessarily the one on screen (thus less lip-flap matching, especially for Senshi, who has few indicators that he's actually speaking even when he's onscreen) but alas. I'll do another one of these if I have more to say later in the season 🥂
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galactic-pirates · 17 days
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Share a snippet from a wip without giving any context for it.
Any writing advice that works for you and you feel like sharing?
How do you come up with fic titles? What's the one you're most proud of?
Thanks for the ask! :) :)
19) Share a snippet from a wip without giving any context for it. Part of me wants to skip this and substitute another question but I am working on some art for the Librarians exchange at the moment. That has to be secret but I don't think it's too much of a #Spoiler to do one line like
"Librarians win with what they know - not magic!"
36) How do you come up with fic titles? What's the one you're most proud of?
I'm quite fond of song titles to be honest. Not usually lyrics, or not formatted as such anyway.
Another place I have looked for titles are episode titles. Not for the show I am writing for usually, but from any show I have watched and liked. I used to keep a text file with a list of titles I had seen that I liked, and when titling a fic I checked that list first to see if anything fit.
Sometimes there is a line in the fic, or the prompt that inspired the story, that just demands a certain title.
As for the one I'm most proud of? Monstrare, Monere perhaps. A Warehouse 13 oneshot. The actual fic itself I am a bit meh about after all this time, but the title and summary I am like "I wrote that?" I also really like and the Sins of Atlantis. Totally self-indulgent ridiculous fic which I enjoy more than I should. It uses the same episode title structure as the Librarians show (I did that for all my prompt month fics that year, which I loved). I particularly like this one though as I feel like there's so many layers to it. Sins - so evocative, so many questions. Atlantis - how? why? I don't know. It was fun.
(Under the cut for the writing advice because despite making myself stick to just one point, I still went on a lot. Oops.)
28) Any writing advice that works for you and you feel like sharing? Ooooh boy ok. The answer is both lots, and nothing, because writing is very individual. I can advise based on what works for me but it's so much a YMMV situation. I always feel like any writing advice needs to be prefaced with this.
So I don't write an essay (and I probably will anyway) but I will stick with just one point so it's not thousands of words. It's actually something I read once and no it isn't the classic "I can fix a bad page not a blank page" (which is also good advice btw). It's actually a point I super hated for a long time and that is probably why I have forgotten where I read it, so I apologise for the lack of attribution. The quote was something like - "Write what you want to have written, not what you want to write." Now that's crazy talk right? Well yeah, and I hated it, but I see the wisdom in it now.
Now a personal anecdote to illustrate the point. Writing fanfic brought me joy. I loved the plots coming together, how I could sneak in references. I don't know if this is egotistical to admit but I still re-read my old fic sometimes - I was my own intended audience - and I love it. However, I have original novel ideas. I have a dream of publishing. It's a future that I would like to build. Possibly just a fantasy but it's a dream that I've held for decades and it scares the hell out of me. Writing novels is hard. It's facing the fear of never being good enough every day, and making myself do the work anyway. Writing fanfic is so much easier and (for me) it became a way to self-sabotage.
Now I owe fanfic a tremendous debt because it has broken through writers block, it has given me soooooo many ideas that I have mutated into something else entirely. Don't ever think I don't respect fanfic but I'm chronically ill and I only have a limited amount of spoons. I have written novel-length fanfic and pouring weeks/months into a fanfic, was weeks/months I wasn't spending on my original work and I hated myself for that. I was writing something that I really wanted to write but even in the middle of the process I was sometimes like "what am I doing???" and questioning my life choices. I love my fanfic ideas and I get so nostalgic sometimes for the ones on my list that I never got round to writing.
Fanfic was something I desperately wanted to write, but it was not what I wished to have written. It brought me short-term joy for long-term anguish if you like.
So my point - my writing advice - is essentially a riff off "life is short". Be damn sure before you invest so much of yourself creatively in a story (whatever that story might be), that you won't get hit by regret later. It's so easy with fandom events: exchanges, bingos, prompt months etc. to get bursts of inspiration and giddy FOMO, only to get months down the road and wish you hadn't happened that earlier WIP.
We all have a story to tell right? So don't write what you think will get you kudos/comments. Write what is in your heart to write. Not some surface level impulse, but what you will be proud to have committed to a year down the road.
I can't bring myself to regret any of my fanfics. Hell as I said I enjoy reading them. But I had to stop so my energy could be focused in a direction that brought my longer-term peace, rather than short-term joy.
Fandom can be a fickle place, and also playing in someone else's sandbox can turn to ash. When a show has gone in a direction I can't follow, or when there's drama in the fandom, it has stolen my joy. I suppose what I'm really get is with writing, it's a creative journey, it's pouring so much of your soul into something. Protect your mental health. Invest yourself wisely.
Write with joy.
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hekatekun · 7 days
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yaoi was horrendous this week genuinely great job i am always obsessed with your uncanny ability to put todomatsu under a magnifying glass and burn him like an ant ^__^ cannot wait for chapter 5!!! i noticed a change in direction though particularly in how you characterize todomatsu's interactions w atsushi which i really liked!! i am curious though what prompted it :33
thank you^^<3 there's probably a few different reasons both intentional and unintentional. to start, ccckk will have 10 chapters, however in its original "outlining" i intended to have 9 chapters
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i've shared my hyperlinked table of contents on a few different posts now, mostly as cockteasers. but also i literally don't think i could navigate the google doc without it atp
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i think theres like 30k of it published? so there's on average at least 1-2k worth of a scene in all 6 of the unpublished chapters that i've chipped away at over the last 3 years, bc ofc some are more developed than others. there's never been a solid outline for ccckk but rather a string of scenes i knew i wanted at certain intervals, like milestones, and i had wanted to retro-engineer the rest around those concepts
with that in mind, ch10 isn't a real chapter but more like a coda i wrote right after publishing ch1 and so the rest has been "how do i move the story from ch1 to this epilogue?" the plot is only in the first 9 chapters, so i structured it with three "acts" in mind and tried to have the chapter titles reflect that - both for my own amusement and to ground the ideas better lest i forget what wasn't written yet. so if ch4 starts "act 2" then it should show off that shift. but also, i never intended ccckk to be a slowburn, more like a...... medium burn ig? it's supposed to be a todomatty character study first and foremost, after all
each chapter should feel episodic to some extent, since i paced it on individual chapter "goals" rather than wordcount or anything (tbh i actually thought i would only ever hit ~50k total but if i'm not even halfway done and i'm at 30k now? jesus fuck. fuck me. what the fuck did i do.) if i've planned/structured the story like i'm fitting individual glass pieces into a metal frame, then by god you're gonna get the yaoi-est stain-glass art you've ever seen outside church in your life. it's why ch4 utilizes something like a montage, to show that ~passage of time~ and what that did to their dynamic now in this act 2
as to what that situationship dynamic actually ended up looking like on the big screen, i definitely blame @moeatsushi's art for that one^^ a lot of it made me realize i could definitely make them..... messier? nastier? gayer? [insert tumblrbait adjective]? for a lack of a better word. and that i could balance That with the surrealist realism that i wanted to achieve when translating the show into prose. also helped me get out of a general writer's block<3
beyond all that, i think part of it comes from me now being 23 writing yaoi instead of writing yaoi at 20. not that my brains developed any more, but my opinions have changed. like, to the point i find it hard to read the previous chapters when i have to reference them. ch1 really is a mark of shame to me ngl only god knows how i wouldve wrote it now. i had a friend look at it a few weeks ago and they called that shit "college freshmen posting on wattpad" 😓 which is already how i felt about it but whatever. post and move on. i (probably) won't repost/edit since that's more work that no one's paying me for, and it (probably) isn't as bad as my perfectionist monkey brain feels. anyway this isn't about being emo it's my precursor to admitting that there's a good chance i went off script bc i refused to look super close at my own goddamn source material/notes and decided winging it was better out of a mixture of laziness and pride at the cost of tighter consistency/characterization
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Were the character profiles originally in both Japanese and English or did you translate them yourself? If you translated them yourself, could I ask how is they/their expressed in Japanese? It really intrigues me how it works since I've heard that Japanese isn't really gender oriented language but I have no idea how it is in practice.
They actually came that way! No, I'm not responsible for the misspellings in Von Herder's profile or the weird double-space in Patterson's. Lol.
If I had translated it, I would have used "he," honestly. And you’ll also notice when I translate, it tends not to be typeset to anything.
YuuMori has a surprising amount of English. All of the chapter titles come in English and Japanese, a lot of the letters and newspapers and signs--those are all in English. They also came with the heights and weights in feet/inches and pounds. Super interesting! All of them need to eat more Jesus Christ.
That said, the "worries" and "currently" sections actually also came in Japanese with the English. You can see it if you look.
And Bond's Japanese has no pronouns at all. But this matches the other profiles: none of them have any pronouns. Japanese is a very high-context language. It's perfectly grammatically correct to simply...not have the subject of the sentence mentioned if it's considered "obvious."
Sometimes it is not as obvious as the speaker thinks. Sometimes it is used intentionally to obscure things because they can grammatically do it without anyone blinking.
(This is also, as far as I can tell, why Viz translates Miyoshi's bio without any pronouns. Takeuchi's has "he/him" in them, but Miyoshi's lacks them entirely...I haven't actually been able to find a single official source to indicate Miyoshi's gender anywhere, and "Hikaru" is a name that can be used for either...so I prefer not to refer to Miyoshi as "she" at this point)
The Japanese "worry" for Bond is somewhat more literally translated to "When Sherlock and John sometimes treat as a lady, slightly flustered self frustrated."
You see why it wasn't translated that way.
I talked to a friend much more fluent than myself about the word for "shy" there, and we basically came up with the interpretation that it's very flustered, not upset. The word used for "shy/flustered" isn't actually a negative one, and the frustration is actually at Bond's self, not John and Sherlock.
Basically: Omg, I'm very much a man but when you treat me all chivalrously I get all soft and nostalgic and it's embarrassingggggg when I do that.
Interestingly, Japanese is a very gendered language...it's just not gendered it the way of grammatical genders like, say, Romance languages are (which is hardly "gender" as a "man/woman/etc." thing and really a "category of words which are all going to have this set of grammatical rules apply to them" anyway).
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fly-pow-bye · 4 years
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DuckTales 2017 - “Double-O-Duck in You Only Crash Twice!”
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Story by: Francisco Angones, Madison Bateman, Colleen Evanson, Christian Magalhaes, Bob Snow
Written by: Christian Magalhaes
Storyboard by: Sam King, Kathryn Marusik, Rachel Paek, Stephan Park
Directed by: Jason Zurek
"My name is Pad. Launchpad. McQuack. My name is Launchpad McQuack."
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The episode seemingly begins in medias res, as Launchpad is infiltrating a casino. He has on some spy glasses, as he has become Double-O-Duck, super spy. He gets a call from Dew-ble-O-Duck, because Dewey Duck cannot even function if he doesn't choose an alias without the word "dew" in it, letting him know the secret code he needs to tell Enemy Agent Red Feather.
Dew-ble-O-Duck: Pastrami on rye, hold the mustard!
Double-O-Duck: Mmmm, yummy!
We can tell already that Launchpad is more Maxwell Smart than James Bond. Would anyone be surprised if he wasn’t?
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As Dew-ble-O-Duck, also wearing cool glasses, distracts everyone in the room with a song fitting for this James Bond parody, Launchpad, even with his lack of any kind of intellect, manages to spot Agent Red Feather. She literally has red feathers. Unfortunately, he didn't exactly remember what tasty item he was supposed to use as a secret code.
Red Feather: Can I help you?
Launchpad: Ham and cheese!
Alas, Enemy Agent Red Feather is not exactly a fan of that smart refrigerator scene from Duncanville. She gasses Double-O-Duck before Launchpad could suggest chocolate pudding or french fries, giving a one-liner about how the kitchen is closed. It's like one of those Sierra adventure games, though they end up referencing something more modern.
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YOU DIED
Yes, like Dark Souls, though they use a generic retro game losing a life sound. Even when shows involve video games with cutting edge technology, parents might not get that it's a video game if it isn't bleep bloop bleep bloop.
The entire last scene was just a new and sophisticated augmented reality game at Funso's Fun Zone: Double-O-Duck, a reference to a DuckTales '87 episode where Launchpad had to impersonate a super spy that happened to look just like him. It's a neat reference; the game even features OddDuck, the villain of the week of that episode, as an enemy.
Webby and Scrooge are at Funso's as well, though Scrooge does not appear to be interested in anything around him, never mind a room with a fake adventure in it. In an attempt to borrow money from Scrooge, Dewey tries to convince him that the game is cool, because one could use the power of virtual reality to go on an amazing adventure.
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Scrooge's expression says it all; he doesn't even need to say anything to that.
Needless to say, Dewey only has one more chance to beat that Casino Royale, as that chance will be the last his allowance could afford. He also knows that he can only play this with Launchpad, because "they're a team"! Launchpad reluctantly agrees, using the famous last words of anyone before something goes terribly wrong: "what could possibly go wrong?" We then zoom into the ball pit, where we find a hidden base owned by F.O.W.L.
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Yes, this is the beginning of this season's F.O.W.L. plotline that was teased at the end of Season 2. DuckTales 2017's version of Darkwing Duck's rogues' gallery is led by Bradford Buzzard, originally of Scrooge's Board of Directors before he decided to call it quits after Louie used their funding to bring back his favorite TV show. It's a long and, to be honest, kind of eh story. Now, he leads many of the villains that appeared in previous episodes, and he has made a new base.
Alongside the also named after her feather color Black Heron is Steelbeak, who comments that he wanted the base built on a sattel-lighthouse to nobody's approval. This continues the trend of James Bond references, as he is the Jaws parody from Darkwing Duck. Steelbeak is not exactly the brightest bulb at F.O.W.L., but he is completely confident and gets really offended at the accusation that he is stupid. From what I've heard, he wasn't meant to be any denser than the other villains in the original Darkwing Duck, but for the sake of giving Launchpad an evil counterpart, it works well with this plot.
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Black Heron is taking the Gyro Gearloose role here, as she is working on the Intelliray, powered by a diamond from the F.O.W.L. archives. With a little more work, this ray can be used to make Scrooge dumber than the dummies! Honestly one doesn't even need any kind of ray for that to happen; seems like all you need to do is steal a couple coins from him for that.
How would she know this ray even works? Simple, she used it on a lab rat.
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Not just any lab rat, either, but they turn this ordinary rat into this rather intelligent rodent that is more anthropomorphic. In fact, one may recognize this rodent from a different show from the Disney Afternoon. There's a funny story about this, actually.
Of course, this is the opposite effect of what Black Heron wanted, and she needs to work on the ray some more to make the Intelliray that makes dumb rats smart make smart ducks dumb. Steelbeak doesn't seem to get any of this, and is way more focused on how that rat managed to make clothing for herself. That's actually not a bad question, though not one relevant to the situation. There's a lot of interactions with the bright heron and the not-too-bright rooster, and it builds throughout the episode.
In order for any of those evil plans to happen, they need to get Scrooge and his family out of Funso's. It doesn't seem like it really matters, as nobody, not even the adventurer of adventurers, suspects that this place they're under is suspicious, but that was the Buzzard's orders. Bradford Buzzard may not be a bright bulb either; in the very first episode, he wanted to turn off the magical barrier that kept the Bombie from continuing his unending journey to kill his boss...actually, that makes a lot of sense now. Black Heron orders Steelbeak to get the Scrooge family out without Scrooge getting suspicious about this new conspiracy against him.
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That won't be too difficult, as Scrooge has different plans than trying to figure out if there's a conspiracy against him. There's a B plot about Scrooge getting convinced to go into the arcade section and getting addicted to Skee-Ball. Webby even calls it Skee-Ball, which is a trademarked term for the rolling ball game, even though the game itself calls it "Prospector Pete's Goldrush Bonanza!" They could have avoided any trademark issues, but they went with the brand name anyway. Well, if Disney could pay for DJ Khaled, anything is possible.
Again, this is a B-plot where there isn't that much to it, though I can't say I wasn't entertained by Scrooge taking this Gold Rush as an adventure and treating the tickets it spits out as actual gold. There is also a point to this: he becomes so addicted, that, say, if a kid and a bumbling idiot get kidnapped by a group with a vast conspiracy against Clan McDuck, he wouldn't know because his quest for tickets is the only thing on his mind.
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Totally not speaking of which, Dewey and Launchpad play their last game of Double-O-Duck, and they do manage to get past the "secret code" part by the way of Dewey taking over for him. They get to the "win the card game" part, except the usual opponent has been replaced by some special boss. At least, that's what they assume. He's also wearing the glasses, but neither of them take that as a clue that this person may be a not-so-fellow player.
They have to play a game of baccarat chemin de fer, and Launchpad pretends to know what any of those words mean. The good news for him is that it was gibberish to Steelbeak, too. as both of them end up just saying random card terms while slamming the cards down, convincing each other that they got the upper hand. This all ends up leading to Steelbeak changing the game to 52 Teeth Pickup. That, of course, means a fight scene.
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During this fight scene, we get a shot of what is happening in the real world, where we see the carnage this unscripted fight scene is causing. Why are there little kids in the middle of the AR room, clearly not playing the game judging by their lack of glasses? We see a little bit of this earlier, too, where Dewey takes off his glasses to reveal that one of the characters was just the Funso's mascot standing in the middle of the room. There is at least one enemy to fight in the game even if it was played as intended; I can imagine someone accidentally walloping a real person while fighting the fake one. Maybe I shouldn't think about this too hard.
If I were to nitpick some more, one of the hits randomly has a hit flash, even though there's none in the other punches. There was nothing different about that hit; I could understand using a hit flash if Steelbeak actually hit someone with his namesake, but it was just another punch. Was the censors just not happy with that particular one, but the other punches were okay?
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The fight does go outside the AR room, leading them to the restaurant area where confused onlookers are looking at these weird glasses-wearing people fight as if they were special agents. I do like this shot where we see Steelbeak punch Dew-ble-O-Duck and Double-O-Duck out of a window in the AR world, and then it cuts to the real world, where the pool this lead to was actually the ball pit. The same ball pit they zoomed into to reveal the new F.O.W.L. Lair, in fact!
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When Double-O-Duck and Dew...alright, I'm getting tired of calling them that already even if that's the roles they were given. When Launchpad and Dewey wake up, they're locked in a glass cell. That could mean only one thing: they finally beat the casino level! This leads to an interesting dynamic: they think they're still in a video game, despite being in the very real F.O.W.L. lair. This is good for the plot, as we'll soon see.
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Meanwhile, we see that Black Heron managed to get the ray to work as it should, making the minions so dumb, they think a generic puzzle cube, they didn't want to tread on Mr. Rubik's toes even if Bay Tek was fine, is food. I mention this because it's a running gag.
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Back to the cells, we see that all the other smartened up lab animals, including that rat from before, another much larger rat, a housefly, and two chipmunks, decide to help this large duck out of this situation. Alright, I'll drop the act: these are the Rescue Rangers. They're not named, but they're the Rescue Rangers; they're even constantly followed by an instrumental of their theme song.
There is an interesting behind-the-scenes story here: alongside the mascot of the biggest entertainment corporation in the world, the Rescue Rangers were supposed to be off-limits to DuckTales 2017 for various reasons. They were originally just going to have the small Gadget reference, referring to her only as "the intelligent rodent", but they kept building and building it to the point where the rest of the Rescue Rangers made it in, too. Once the executives caught on to the scheme, they decided to just allow it.
What possibly helps this is that we never focus on them. For starters, we never get to hear them talk. The audience always sees their scenes from the duck's point of view, and, in the rules of the Rescue Rangers, humans, or ducks in this case, can't communicate with rodents even if they are smart. This is not to say they never do anything major in the plot; it's thanks to them that that all important "cell release" button was pushed, freeing Launchpad and Dewey and getting them to "the next level". Dewey does seem to think that Launchpad came up with the solution to teach a mouse to fly a plane, and Launchpad just goes with it. It may not be out of malice, it's probably just because he's Launchpad.
That next level? Find the secret weapon!
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Those wielders of the secret weapon are not exactly in good terms with each other at this point. Black Heron isn't too happy that Steelbeak interpreted getting rid of Scrooge's family is to get two of his family members and lock them up right in F.O.W.L.'s headquarters. This is because Black Heron knows that this is a perfect way to lead Scrooge McDuck right to them, as Scrooge would eventually figure out they're missing and figure out exactly where they went. She is that genre savvy.
Not savvy to anything is Steelbeak, and after Black Heron decides to insult him again and again for his mistake, he finally has enough and snatches the Intelliray right out of her hands, and shoots her with it. That takes out Black Heron out of the whole episode, actually, as the most that happens with her after this is that, when Dewey and Launchpad get to the room she's in, Dewey rightfully assumes the bad guy who is trying to figure out how her robot arm works is way too easy for the mission right after the moon logic puzzle of teaching rats to fly planes. How unbalanced!
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Enter Steelbeak and his army of generic puzzle cube-gnawers, armed with the Intelliray and a bunch of one-liners that Dewey wants him to skip. I debated with myself on whether or not him not saying "where's the 'skip dialogue' button" was a missed opportunity or not. Another small fight happens, this time with no random hit flashes. With one hit, Steelbeak drops the Intelliray to the ground.
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He then picks it up and attempts to shoot Dewey with it, Launchpad getting in the way with the classic "take the bullet for him" trope. Dewey does the "big no" trope, only to tell him that this must have been his last life. Wait, there were no lives before, the video game seemed to be "you died, game over" in the first scene. Dewey can't be consistent with what video game he was playing!
But wait, if all hope is lost, why is the ray blue? Well, it appears that Steelbeak forgot to check if that gun was set to "make smart rat dumb", or "make dumb rat braindead" in this case. Instead, we get a James Bond reference I actually recognize.
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(special thanks to martosi231234 for this GIF)
Okay, maybe I should have made this a GIF; they totally do the James Bond intro parody here, complete with a maybe too obvious parody of the "dah dah" part of the James Bond theme. No shooting the screen, though; TV-Y7 does have its limits.
Inner Double-O-Duck: I'll take it from here, chum.
This inner Double-O-Duck shows up a couple times, mostly acting as his new intelligent guardian angel. Dressing up as one of the minions, thanks to knocking one out earlier, he sneaks into a large computer room and deals with the minions by telling them to go to Sector 13. They don't know what that means, but with his newfound intellect, Launchpad persuades them to go there anyway.
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It's here where Launchpad finds out everything about the newly revived Fiendish Organization for World Larceny's conspiracy against Mr. McD. It's also here that he finds out that Steelbeak kidnapped poor Dewford, trapping him with rope and boating him across town. Since Dewey isn't a superhero, there's no way he can just get out of the rope. Well, maybe not every superhero can get out of the rope. Oh, and yes, Intelligent Launchpad always calls Dewey Dewford, but Scrooge is still Mr. McD. That nickname is that ingrained in him.
Most importantly, he finds out he's no longer in a video game...actually, I am not sure when that was supposed to happen. We know it does happen because it comes up later in the episode. A little before this point, I was almost expecting a rather disappointing ending where it was revealed this whole episode was just the video game, but this scene proves that can't happen because the game wouldn't known about the F.O.W.L. plan.
The boat chase is on. While the new far-more-intelligent Double-O-Duck chases the bad guy, he also tries to call Mr. McD and tell him all about what he learned, potentially progressing the plot arc much too early.
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Unfortunately for Launchpad and indirectly himself, Scrooge is busy counting the tickets. I can imagine not wanting to trust the ticket counters. He also questions why he can't just keep the tickets and presumably have a giant ticket bin to swim in, and Webby convinces him that the tickets expire at the end of the day. The cashier attempts to explain that isn't the case, and Webby holds up a pizza tray and shushes him. There's some really good expressions in this episode.
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After Launchpad tries to let Dewey know this isn't a game, to no avail due to the loud boats, and a pretty action packed chase scene where, fitting for Launchpad, he crashes his boat and, not so fitting for the usual Launchpad, makes a makeshift water skii out of two of the boat's boards and a grappling hook, unfortunately failing to get to him, Steelbeak makes it to his destination: the sattel-lighthouse. See, everything is connected; he even got to go to his dream lair!
This reveals his ultimate plan: turning the sattel-lighthouse into a giant Intelliray, and this time, he did know to check the dial to make all of the rats and other animals in Duckberg as dumb as he is. Launchpad tries to convince Steelbeak to reconsider this plan, as this would make Duckburg so dumb that they would forget to breathe, but...
Steelbeak: That fancy speak won't work on me, Dummie-O-Duck! Hah, classic.
He makes his own fistbump jokes, he's a villain I'd love to hate. How does he get out of this situation? Well, I'll give a giant hint on that: after Launchpad gets saved, he says this.
Launchpad: Thanks for the...
(3 seconds later)
...rescue.
They might as well have put it in giant text, put fireworks around it, and have a choir sing the word "rescue". Good thing this isn't a Cartoon Network reboot. As forced as that scene was, it's still an amazing scene.
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I will spoil this, though: before that previous scene happened, he did manage to activate the Intellisatellite, and it's almost about to fire. Anyone could guess that Launchpad's newfound intellect is not going to survive past this episode, and him getting in the way of a giant endumbening laser is the way to do it. And yes, I know endumbening is not a word, but I bet Steelbeak didn't know that. As the song from the first scene plays again, this time showing that it had way more meaning than it did before, Launchpad questions if this is the way to go.
Launchpad: But I can't sacrifice my intelligence! There's so much more I can accomplish! Stop the evil conspiracy out to get us! Solve world hunger! Land a plane!
Oh, his intellect is definitely not going to survive. Also, there's a more personal reason for his questioning, and it was a theme throughout the episode: Launchpad wants Dewey to see him as a competent person to look up to, and, unlike Steelbeak, he usually doesn't have the confidence that this newfound intellect gave him. This makes this a rather heartfelt scene.
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Somehow, they get back to the arcade with Dewey still thinking this was the game. There is no explanation for this whatsoever, and even Launchpad questions if it was a game...wait, is this actually that "it was all a game" ending I didn't want? What happened? Why are they here now? How are they here now? What happened to Black Heron? Eh, maybe I should take Dewey's words, from a previous scene, into account.
Dewey: Why are you overthinking this?!
I will say Dewey believing this was all a video game does at least give us a high stakes F.O.W.L. plot without advancing the arc too far this early in the season. Not even Launchpad could do that, as, in the end, Launchpad is back to his old self. He completely forgot about everything he saw, so he couldn't warn Mr. McD about all the misfortune that's going to happen. I will say that I am glad to see that there is a slight hint that the events of this episode did happen, as they do return to that puzzle cube running gag. A running gag that, while not having a real payoff, does have a point to it, how wonderful!
Oh, and as for Scrooge McDuck, with all of those tickets...he only managed to get a very, very small prize. Pretty accurate to the world of redemption games, I'm afraid to say. Don't want to anger that certain powerful rat.
How does it stack up?
The AR glasses do lead to some plot holes, and a lot of the episode relies on references, but none of that ruins the episode. Even the vague ending works in the episode's favor. Hell, maybe it will be explained in the future; this is the kind of show where I can expect that. Maybe not.
With great spy action, some great one-liners, a good villain, and some fantastic cameos from a fellow Disney Afternoon staple, this is another fantastic episode.
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Next, suspicious mermaids!
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fly-pow-bye · 5 years
Text
Powerpuff Girls 2016 - “Small World: Heart to Heartstone Part 4”
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Written by: Jake Goldman, Haley Mancini
Written & Storyboarded by: Kyle Neswald, Jaydeep Hasrajani
Directed by: Nick Jennings, Bob Boyle
...but after 100 episodes of this, it mostly turned into a world of fears. Mostly.
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So all of the Triforces have just been collected from their various dungeons, and now it’s time to face off against Ganon. Okay, maybe I should make a better synopsis than that.
Having collected all of the Heartstones, they go back to the crater where Townsville used to be. Buttercup then gets flung off-screen as the Professor shows up to congratulate them. Already, the tone is going to be rather jokey, but not jokey enough to where it's going to suffer from what I would call "The Trouble With Bubbles syndrome." The Powerpuff Girls then fly off to Lester Van Luster's lair, but the Professor wants to come, too!
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They decide to carry the Professor around, not only because he wanted to come, but because he happens to know the lair's coordinates. Instead of actually showing them these coordinates are like he did with the Heartstones, the Powerpuff Girls just carry him around while he goes "wheeeeee!" They don't really make a good in-universe excuse for this, though there is a good plot reason for it.
Buttercup: [We're going to] pummel Mojo and Lester Van Loser into oblivion!
Even Buttercup is getting into the act of giving this guy inflammatory nicknames, though I think she could have been more creative. Where’s Bubbles?
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She's still with the geese. This time, she offers an origami goose to be the leader. The geese then eat it, and fly away. Joke over. Adding to the theory that any intent to show that she can speak animal in these scenes was probably unintentional is that in none of these geese scenes does Bubbles honk at them, she just talks to them like if they were people.
The subtitles in the last episode imply they do understand her, which makes me wonder if they're really going to go with The Wild Thornberrys route. Now that this special is almost over, I should say one good thing about these scenes: at least I can say they use subtitles and not just have the geese talk this time. Non-talking animals is a rare sight, and after Donny, Pug-Faced Paulie, Eddie, and that one zebra, it's a breath of fresh air that I didn't even know was possible.
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They reach the lair of Funfetti Spaghetti, and move across the tons of shrunken landmarks in his “trophy room”. Apparently, this guy was really busy, shrinking the Taj Mahal, Big Ben and a bunch of other buildings that surrounded Big Ben, and worst of all, the largest ball of yarn! Nobody told them Lester was going Carmen Sandiego across the entire world while they were gone; I guess it wasn’t that important.
They reach Lester's room, where he's just sleeping on his throne. The Professor apparently decided he was the leader now, but Blossom doesn't matter. She seems to like her dad now that he's doing the planning for her. I wouldn't blame her.
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They slowly sneak around Lester, with sneaky music playing in the background. The Professor decides this was a great time to shout "Girls! Way to go!" as soon as the Powerpuff Girls reach the wand. It doesn't actually affect anything; the scene may as well not exist. There's no consequences!
He may be smarter than he is usually, but he's still that Sitcom Dad, right? Well, maybe not quite, as we're about to get to a twist that I didn't see coming at all. If you don't want to be spoiled on what happens in this special, you probably should have stopped reading a few parts ago.
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As soon as they touch the wand, three heart shaped slots appear. The holes, they were made for them, so they slowly float away from the Puff’s hands right into them. The green one apparently is the clumsy one, as it knocks into the wand a few times. Well, I guess having its previous form sliced in half really affected its accuracy. We hear some evil music play during this, which honestly shouldn’t be appropriate if these girls were going to use it to save Townsville.
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Turns out, the music was jumping the wand a bit, as when Blossom tries to grab the wand, the wand floats away, landing right into the Professor’s hands. I mean, him actually being helpful tends to be out of character for him, too. It's here where we get this episode's biggest twist.
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It was Sweety Gumdrops this whole time! Wait, how did he manage to be the Professor and still be Lester when he's hanging out in his lair, getting his Marble Sofa moved by his adoring ape?
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Discount Jojo: MAGIC!
Oh, hus...actually, that would be a good explanation here, but there's a little more logic than that. We never see the Professor and Stars McShiny at the same time, and he seemed to know a lot about the Heartstones for someone who is supposed to be a scientist. I would also mention the whole "he's not anything like the Sitcom Dad I've grown to hate", but I think I bashed that into the ground.
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As for the Lester that was sleeping on his chair, that was actually Discount Jojo, playing his best role: sleeping guy! He certainly plays that role a lot better than he plays Mojo Jojo, that’s for sure. The Powerpuff Girls try to rush in to do what they do the worst in this reboot.
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Alas, the Magic Man Who Rips Off The Incredibles' Syndrome More Than Just His Hair’s cane is just way too powerful. Honestly, he probably didn’t even need the Heartstones to do that. He does explain to them that the Professor actually didn't make it out of Townsville; he's stuck in the snowglobe along with everyone else.
Professor: Hi, girls! I made a new friends! (points towards snowman)
Ah, there's the Sitcom Dad, confusing snowmen for actual people and being completely oblivious to everything going around him. They do a similar joke with The Mayor in a previous episode, but at least that one is more believable. I mean, it's the Mayor.
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Using his newly gained omnipotence from the Heartstones, he decides to change into his Super Saiyan God form. With all of his might, I.M. Meen finally does his ultimate plan against those goodie-goodies that make his stomach churn. Oh no, he’s not going to shrink them, that’s the old magic hat!
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Instead, he’s going to shrink-wrap them and also turn them into the very merchandise they were probably imagining would fly right off the shelves! They even use "tada" music on this; not nearly as blatant as the "cool toys" scene from Total Eclipse of the Kart, but the effect is still there. I wonder if this was some sort of meta-joke about the blatant commercialization of the Powerpuff Girls, which would be incredibly hypocritical for this reboot.
This toyset seems to have a lot of problems, though. How come Buttercup and Bubbles have their Snuggle Buddies, but Blossom just has two books? Why does Bubbles have the Kung Fu Grip when it's well established only Buttercup can throw a punch most of the time? One thing that doesn’t surprise me is that this toyset only gives Buttercup the ability to talk; considering how much Heartstone time she got in this special, she’s clearly the favorite. What does she say, anyway?
Buttercup: (badly acted) Mojo is a ugly green doofus!
I don't want to call him Doofus Jojo, because I don't want to give Buttercup any credit. Sadly, they're not sentient toys, so they're essentially dead. Best case scenario, of course, this could also be a "I Have No Mouth, And I Must Scream" situation, too.
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Of course, Discount Jojo is absolutely ecstatic that they managed to defeat the Powerpuff Girls together, and he decides to make some suggestions on what these Beat-Alls can do next. One of his suggestions is blowing up Citiesville. I'm sure a lot of people would think that would not be evil, but he could have meant the "Honey, I Blew Up The Kid" meaning of blow up. Making all of those jerks that live in Citiesville giants would be delightfully evil, too. Flamehair Poofydress doesn't agree.
Lester Van Luster: Well, how do I put this gently...you're a pathetic excuse for a supervillain...
Eh, he's better in this season than he ever was in Season 1, especially in the first part of this very special, so it's not entirely justified. When he's fighting the Powerpuff Girls, not because of his fangirl tendencies, of course.
Lester Van Luster: ...and I've been using you to take over Townsville and get the Heartstones for myself.
Oh, okay, he's not going to justify anything, he's just trying to make sure someone will be angry at him so this plot can have a satisfying conclusion. But that can't be it, right?
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So, for almost no reason whatsoever, he decides to kick Discount Jojo out of his castle, literally having him fly out of the castle to drop down, after all he did for him. Thankfully, anyone's ability to survive 15+ foot falls continues with this episode, as Jojo not only survives, but Lester even drops his marble couch on him to no real effect other than, "haha, he mentioned it". Hey, some continuity between the parts! Power of Four wasn't that good at that.
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Sure enough, Jojo is quite upset by this predicament, and decides he should actually be against this guy. Being evil is the only thing he was good at, at least according to him. He's the most diabolical, evil, dangerous villain! Clearly, he only has one path to go...
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...the path of a cobbler! See, it’s funny, because one would think he’d be mad enough to take on Hi Hi Puffy Shirt himself. However, he accidently hammering himself, reminding me of one of the better shorts this reboot managed to create. I guess I could say that's a plus. He decides to do a Plan B.
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Discount Jojo: MAGIC!
Oh, hush, Discount! Oh wait, that was the episode doing a decent book-end, not my running gag. Silly mistake. The King of the Lollipop Guild did make one major mistake: Jojo still has all of his magic training, including all of his equipment! He shows this off by blowing some magic dust, which gets in his eyes. This may be the time he's getting serious, but he still has to do "a funny".
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After a far too long gag where he tries to use a grappling hook, Discount the Jojo shows himself to his former idol. Macaron McMuffin asks how Jojo managed to get up here before saying he doesn’t care. These two gags don’t really go well together, because he clearly used a grappling hook for the last 20 seconds. The joke could be that he is that he’s really bad at figuring out other people’s magic tricks, but that never becomes apparent.
Before he blasts him for daring to bring light to his lair, Jojo decides to apologize and do a magic act to appease him. For he is Mojo The Jojo! Well, he’s already at least giving himself a name, something he didn’t do before. He then pulls off his Magic Hat, revealing his usual brain hat. It may be a hint that he decided to wear this hat above his usual one instead of switching his costume entirely.
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He pulls out a Lester poster and a Lester party balloon, all possibly from his own collection of Lester memorabilia we just never saw until now. Yeah, that's it. Being as egocentric as his cheeks are red, he ends up being impressed by this. Discount The Jojo, eh, it doesn't really work, sees one more thing in his hat that will knock Lester's socks off! Of course, Lester doesn't think that this could be literal, as he leans in and Jojo does his most evil act yet...
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...plagarizing Bubbles' trick from the first part! Jokes asie, it's good to know he can learn from previous mistakes and use them to his advantage. Most importantly, this punch was powerful enough to make Fruit Stripe Hair lose his magic cane, and having it land right in Jojo's hands.
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In a rare moment of kindness to who could be arguably be his sisters if his origin story is still canon, he decides to turn the Powerpuff Girls from the marketed brand to the superheroes they should be. Even Jojo feels that this is way too anti-climactic, and the show agrees.
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Lester The Not So Friendly Ghost-Like Man poofs right next to him, makes the magic stick float to him again, and turns him into a goose! He then kicks him out in the same way he did when he was an ape, making me question why couldn’t he just fly back into that window. Instead, that’s the last we see of him for the rest of the final fight. Congratulations, Discount Jojo, you contributed.
Candy Cane Man decides not to turn the barely waking up Powerpuff Girls back into toys, because he knows that no matter what, the Powerpuff Girls will eventually defeat him in the end of the story. Instead, he tries his hardest to punch them into many pieces with a Heartstone-fueled punch. The Reboot Puffs decide to go with their patented Reboot Puff strategy of just staying in one place and just take it. Blossom does add another part to this usual strategy: tell the big hand that’s coming at them to stop.
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...and it does, much to both their and Lester's confusion. He shakes around his stick for a bit, yeah, maybe I should word that better, and tries to hit them with a spiked ball instead. The Deliciously Sugary Mage tries again, and the Powerpuff Girls do a slightly better strategy of commanding themselves to duck!
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Sure enough, the Heartstone aura then turns into a duck, who merely just quacks at them impolitely. The Master of Quacks wonders how he can't control these heartstones.
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The Puffs figure out that they didn’t just get the Heartstones, they earned them by doing the tasks they had to do. Bubbles earned it by getting over her fears and coming up with her own strategy. Blossom earned it by realizing what “leave its equal” means. Buttercup just had to beat up a monster, something she tends to do more often than her sisters.
Because of this, the Heartstones are under their complete control, even though they were pretty happy to follow Lester’s command’s before. Maybe it was one of their many tests! They fly out of the magic wand, turning Lester back to his ordinary Cupcake Shrinky Boy self, and they become their new jewel-encrusted headbands! Yay, more accessories for the potential toylines. Bubbles had to use the most effort and actually learn something to get her Heartstone, and she gets rewarded by getting hit in the face with it. Because she’s the silly blonde!
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Lester The Future Snake Jellyfish Or Cerberus Food can only run away screaming as the already powerful girls get even more powerful with the Heartstone Monster Aura Shells! Blossom gets the Jellyfish, with fancy electrocution action! Bubbles gets the Snake, with the ability to suffocate anyone within a one mile radius! Buttercup gets the Cerberus, with surprisingly excellent barber expertise!
Tell your parents to collect all three of them, or they can go to hell, where Him is still wondering if he was meant to be the villain of this before they decided Jojo idolizing Satan wouldn’t fly on a kids network.
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They probably could have just cut to the scene where he gets defeated, but we do get to see sort of a fight scene. At least it’s a one-sided defeat I should expect from the Powerpuff Girls, with the Powerpuff Girls dishing out the pain. Blossom electrocutes him, Buttercup swipes off his poofy hair, which apparently instantly grows back, and, in the move with the most visible contact, Bubbles squeezes poor-if-he-didn't-deserve-it Lester in the same way she was squeezed in her episode.
The Powerpuff Girls decide that jail would be too easy of an escape for him. Actually, they never seem to consider that if the police aren't around to throw them into a police car.
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Instead, they decide to join in on his interest of shrinking people, though Lester apparently isn’t as fond of being shrunken himself, and shrinks him down to tiny size! Blossom exclaims that now that Townsville is back to its normal size, everything is back to normal. Well, except for the landmarks. Or the fact that the Powerpuff Girls now have these ultra-powerful heartstones they could use on far more powerful villains like Him and Gemoire.
Well, we do get one loose end tied up.
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Jojo the Goose ended up being the new leader of the geese. Apparently, he’s doing this a lot better at this than being a villain, and far better than that silly blonde! The end!
Does the title fit?
Heart-to-heart, Heartstone, yeah, I could say it fits.
Since it’s over, I could say Small World isn’t exactly the best title for this special. Sure, the villain likes to shrink things down, but it’s never the focus. Honestly, Heart to Heartstone would have been a better name for this entire special.
How does it, and the whole special, stack up?
It's a satisfying conclusion, even if anyone could predict that the Powerpuff Girls would win in the end. I mean, why would they not? I like the idea of the Heartstone monsters coming back, and how everything connected in the end, which is something I wish the reboot would do even in non-specials. This episode ends up being part of a special that only managed to have one episode that didn't have this rating.
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Really, with the entire special, I was pleasantly surprised to find myself actually getting some enjoyment out of it. Even the lesser of the four, Stone Cold Spider, had some okay moments. One could argue that they played it safe. Outside of the use of smartphones, this could have straight up have been an episode of the original.
This is not to say this is the absolute best episode of the entire reboot, and that it was mostly flawless. As promised, there are some general problems with this plot that I'll touch upon before giving it my final judgment.
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For an episode about the Powerpuff Girls travelling through the world, the locations are disappointing. Even the Buttercup Job at least gave us Atlantis with its walking fish and Greek gods. Buttercup goes to a cave full of monsters, something that should be normal even in Townsville. Blossom goes to a sunken ship with nobody around. Bubbles gets to go to a labyrinth with a very anachronistic security guard at best. There’s no personality to any of these locations; it may as well be anywhere.
Then again, I probably should have known, considering the only place that was even on land was some random place in what appears to be Brazil judging by that map. They could have went to various countries, learning about different cultures, really giving that worldwide appeal. The best we get is all those landmarks that were shrunken, but they don’t even treat it as a big deal.
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Discount Jojo’s role in the plot isn’t that bad looking back at it, but his actions in this are kind of odd for his character. Again, would he really be fangirling over someone else, especially after episodes like Mojo The Great and Not So Secret Service? This is especially true when one considers that Lester Van Luster wasn’t a well established villain.
Speaking of that Cupcake Shrinky Boy’s actions, the special never really makes you feel like the stakes are that high. Sure, they seem to care about Townsville, but once that city is saved, they don’t seem to care about anything else. People around the world are missing their monuments, but the only hint we get towards this is a scene near the end, and it’s mostly just used for a ball of yarn joke.
But, despite all of that, this is still a surprisingly decent special for the reboot. It’s a special that actually feels like an adventure to save Townsville, and not just the Powerpuff Girls having to save themselves from their own mistakes. I wouldn’t say these parts are the absolute least worst this reboot has to offer, but it is still watchable, which, compared to most of the reboot, is a huge accomplishment.
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The special may be over, but PPG 2016 sure isn’t! Next, we get yet another Halloween special! They're really compensating for the original's lack of one. Either that, or they wanted more costumes for the toyline. Definitely the former, I would think!
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