tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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Our generation has been fooled to think that fame and popularity is a drug we need but in reality to remain unnoticeable is the greatest of all powers, just like the invisible air, just like the unseen God...
Random Xpressions
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From the back cover of The Ultimate Powers Book (1986): “Two-hundred and ninety-three powers times five ranges times eighteen power lives equals—26,370 discrete powers!” Now, TSR products, particularly for the Marvel Super Heroes line, are prone to exaggerating, and it is true that the claim of nearly 27,000 discrete powers is a bit much, but that doesn’t really diminish the monstrous utility of the book.
The core box for Marvel Super Heroes didn’t have character creation at all. The idea was that players would just take the roles of established Marvel characters. The Advanced box introduced character creation, but the list of powers was limited and the system generally produced characters that were underpowered compared to those from the comics. Ultimate Powers hopes to change that, with a brand new creation system that aims to be flexible enough to create characters from the cosmic level on down to regular folks. It builds off a robust pool of “form” templates — cyborg, induced mutant, demon, etc — and then builds up, next with the origin of powers, abilities, weaknesses, the actual powers (arranged by type) and so on. The powers themselves allow for a good amount of detail and fine tuning — not so much as Champions, but enough to feel bespoke.
Its rare, I think, for this kind of sourcebook to totally transform its game, but that is exactly what Ultimate Powers does — playing these characters is its own sort of experience, different from the basic or advanced game. Not bad for a 96-page book! Well, a 96-page book with three columns, small text and no pictures. Dense!
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so it seems older Raz has overcome his difficulties with his hydrokinesis. Neat! I imagine dogen did too with his blast-isis thingie (saw it from ur comics) : D
so does that mean. Raz can form or Manipulate shapes of water. Kinda like how Maligula can with water serpents. I imagine Raz has own favourite animal for that? And water his strongest power or still struggle with it? anyway amazing work as always.
yeah, he's pretty good with it!
detail crop + more rambling under the cut
it's his strongest power, but he doesn't specialise in it super heavily. so he's not as skilled in it as, say, Lili is with her herbaphony. he's definitely not as good as his great aunt, but Lucrecia was, like, incredibly talented. from the feats we see her accomplish (making hundred-foot waves and tornadoes of water, crossing oceans, drawing water from the moisture in the air), I'd say she's quite possibly one of, if not the, strongest psychic in the canon.
could Raz be as good as her one day? maybe! he has the potential, but it'd take a lifetime of practice. and i think generally he prefers spending his time working on all his powers, rather than strongly specialising in just one or two. he's not as good at HK as he could be if he really focused on it, but in exchange he's also pretty good with a lot of his other powers. jack of all trades, master of none, y'know?
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