Mumbo was snarky as hell throughout his first episode of season 10 and I love that for him
but also
shoutout to Ren commenting that he'd "happily munch a bit of Iskall thigh" and Mumbo suggesting that everyone else leave the call to give them some space
Mumbo then said they're in danger, the fanfictions are being drawn up as they speak
Ren: DON'T SAY THAT
well you're the one who brought up chewing on your friend's thigh, sir
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ma'am. your CALVES. they must be so strong.
I commute on foot, which means that I walk an absolute minimum of ten miles a week in those heels, and my office is four flights of stairs above the courtrooms I usually practice in, which I go up and down several times a day.
So: yes. Thank you.
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Well, folks wanted more worldbuilding and pre-Arc 1 sketches of concepts and characters that don’t come up until later-so here’s an assortment of neighbors! In order, from left to right, we have the malachite sprite, a veil sprite, a sea sprite, and a river spirit, gratuitously called a dragon in Tovera’s folklore.
Like the fairies of the Emerald Isles, these guys used to be humanoids with magic prowess and sprawling civilizations, ruling the earth, sky, and sea before humans came along. Eventually, they became spirits of many shapes and sizes due to the magic of the mortal realm becoming weak over time.
More info under the cut!
Malachite sprites and other gem-like sprites are seen in the mountains to the northeast, the Mountains of the Four. They can bend the earth, and fuse gems into their bodies for defense and fashion. If they like someone (usually because they fed them) they’ll leave crudely made jewelry in their windowsill or doormat. These folk appear in the folklore of the Ichor clan, Wyver clan, and the dwarven clans of the mountains, often seen represented in statues in front of mines, old murals in the mountains, and in stories about Ichor and dwarven brides being dolled up in jewels by them.
Magi on the west coast of Tovera see a lot of these slug-like sea sprites, especially when it’s warm-they are friendly to humans, but mages shoo them away from beaches to avoid any magic based incidents. Similar to selkies, many stories exist of slug women falling for fishermen on land. They range in size, being as small as the animals they resemble to being around the size of an adult human. They appear in the folklore of the Lagaos clan and Anfini clan, the former living from the beaches to the lakes of the land, and the latter living mostly on the coast.
The shimmering, opalescent veil sprites double as wind sprites, and can be found anywhere. They attend to the Veil, monitoring it and repairing it when it’s disturbed by magic anomalies. When they aren’t doing that, they’re pranking humans and neighbors alike, using their power over wind, glamour and perception to bend and twist the veil and freak mortals and neighbors out-mortals are skeptical of the neighbor’s existence, and neighbors don’t like being seen, so it’s a fast way to get a scare out of both and a laugh for yourself. Because they’re everywhere, they appear in a lot of clan’s folklore, both human and odd folk alike, usually as a type of wind spirit.
Lastly, the spirits of rivers, the curly-furred, humanish faced dragons, are a rare sight. Many mages haven’t seen one in their lifetimes. It is said that they live in houses made of sand, shells, and water based plants smashed together at the bottom of rivers, either solitarily or in a small pod of other dragon spirits. Like eastern dragons, these neighbors are long and noodle-like, and to travel they gather water vapor to make clouds to walk on. What little is known about them is that river towns, like…well, Dragonriver, have lots of art and festivals centering these beings, often appearing as symbols of good fortune-it’s said that those who take a lantern boat, place waterfowl, fish, or fresh fruit on it, and send it downstream will have a great fishing/hunting season, and the river won’t flood the town next season.
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