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#then i finished the main quest and the dawnguard and dragonborn quests and the civil war
followthebluebell · 1 year
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i think i’m finished with my skyrim playthrough c:
i haven’t done EVERY quest in the game, but I’ve done the ones I wanted to do.  I’ve finished the main questline (ignored civil war because fuck both sides, honestly).  I’m not killing Partysnax because fuck the Blades, I don’t want to be in their stupid club anyway.  I’ve killed the Emperor because Fuck That Guy.  The Thieves Guild is basically in power, I’m ignoring the last remnants of the Dark Brotherhood.  The Companions... uhhh... exist, and so does the Mages’ Guild, despite its own best efforts at self-destruction.  Dawnguard and Dragonborn are both finished as well. 
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blogtaculous · 4 months
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Well, I did it. I went back and played Skyrim’s big DLC campaigns, and thankfully I finished it before 2024. I’ve got some thoughts, and many of them are negative.
But first, some background.
I got Skyrim around launch after getting an XBOX 360 for Christmas when my college roommate shocked the world by dropping out. A friend of mind recommended Skyrim, and it was my first Elder Scrolls game and first big RPG (aside from Two Worlds, which barely ran on the family PC and therefore doesn’t count). I loved it, as many did in those days, because it was a pretty big deal in 2011.
I would later get Hearthfire (it was the cheapest) and I liked that a lot, too. I miss that character, actually, and his home in Falkreath (RIP Gunnar, I wish I could export your save). I wanted to try Dawnguard and Dragonborne, but it wasn’t to be. I ended up with a copy on PC in 2016 or so and I tried to play through it again, but once I played Witcher 3 I just couldn’t tolerate Skyrim anymore. The reasons are numerous and they’ll come up later.
Recently, I moved my PS4 to my wife and I’s bedroom to facilitate our transition from streaming services to physical media. When we met I had her try Skyrim, her first video game experience like that ever, and it was very funny, so when I bought the PS4 I got handful of games for her to try if she wanted to get better (she would latch on to ESO, by the way), and Skyrim was one. This seemed like a good time to finally get through the DLC that I hadn’t had a chance at.
So, I’ve done it. I did the main quest, the civil war, then Dawnguard and Dragonborne.
The early hours were fun as a nostalgia trip. It had been years, and the rose colored glasses were in full force. But, that didn’t take long to wear off, and I can safely say that Skyrim, while it was revolutionary in 2011, absolutely does not hold up.
It’s ugly, the gameplay is bad, every system is completely mediocre, and the voice acting is poorly directed. The writing is just awful, the quests are forgettable, and it’s mismanaged.
Skyrim has been released on every console since launch and yet some bugs remain. Others have been fixed by modders (for free). There have been no improvements at any level since 2011, with some huge and even game breaking bugs untouched.
This part of the experience frustrates me the most. I hate that I have to rely on unpaid community labor to make this game playable. And, speaking of the community, let’s talk about paid mods and the creation club.
It sucks.
More specifically, it sucks to charge for mods (whose creators were likely not fairly compensated for their work), and it sucks that Sony doesn’t allow custom assets, but it ALSO sucks to bundle mods with the game. Why? Well, because a lot of modded content is only good because it’s a freely available labor of love, but once it becomes an inseparable part of the game it has problems. This is most evident with Saints and Seducers, a mod that’s outrageous and stupid.
In short, Saints and Seducers adds new bandit enemies, items, and pets. But it was clearly made by fans, not professionals, because it commits the cardinal sin of ignoring gameplay restrictions. The pets, for example, cannot be harmed. They are completely untouchable, which becomes a problem when they have bugged dialogue and cannot be dismissed (a bug that has persisted for three years). The items are ugly and out of place with the other weapon and armor sets. Also, it’s extremely stupid for the bandits to be invincible until the player goes across the exact right spot in the bandit camp. All things I expect from a silly mod that never ever should have been bundled with the base game.
And this stuff can’t be removed or disabled. Capital B Bad.
Anyway, I played a sword and board character this time because I’ve always wanted to. It is as unsatisfying as every build, because the combat system is shallow and bad. It wasn’t even good in 2011, really, and it definitely isn’t good now. Not much else to say.
Like all Bethesda games, there’s a thousand different systems but they’re all average. The world design and environments are really solid (except the colors, which are ugly), but everything else is so blah.
The DLCs are fine. The bad writing is back, of course. Dragonborne has some cool Cthulhu ideas and imagery, but the final boss fight is frustrating since the combat system is such a chore already, then it tries to be a multi-stage boss fight and they’re all the same. I always wondered why everyone loved Serana and it turns out it’s really because she’s basically the only NPC in the entire game who gets even a little character building.
Now that I’m finally through this last little chunk I can put Skyrim down for good, though this time without the nostalgia goggles. Considering the proceeding work (Fallout 4, Starfield, etc) I expect the next Elder Scrolls game to similarly be poorly written, badly designed, ugly, and safe. I’m sure it’ll also include the worst base building mechanics ever designed, excessive loading screens, and wooden characters as only Bethesda’s aging and decrepit game engine can provide.
The magic is gone, the ability is gone, and all that’s left is Todd “It Just Works” Howard’s poor design philosophy and Emil “I Can’t Do Branching Quests” completely worthless writing. Starfield was made for 12 year olds and the anodyne tastes of their parents, and ESVI will be the same. I have no faith in the future of Bethesda “RPG” development.
Like I said, mostly negative thoughts. I wish I could say the 31 hours I put into this last foray into Skyrim was worth it, but I’m not really sure it was.
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aviiatrix · 1 year
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Update that I have to type up in her verses but River's Snow Elf!Dragonborn skyrim verse- this is pretty much also some of the info from when I did my playthrough as her.
River was raised by humans, so she doesn't have an elven name.
Since snow elves age differently she is much older than she looks. I haven't calculated that yet, but I'd say at least in terms of Elven years she is still young (her usual 24-26 years old in their terms).
She doesn't have knowledge of the snow elves in the Dawnguard DLC up until meeting them. Before that point she was certain that she was the last.
She doesn't know much about her birth parents, just that they were some of the only non corrupted snow elves left. She is well aware of what happened to her people and she tends to be very empathetic when facing corrupt Falmer. Her beliefs of fighting them do lean more towards it being a mercy.
River is bitter about being the dragonborn considering it is a NORDIC legend and they were who ruined her kind. She does have a judgmental bias towards nords, but tries to withhold it as being raised by a nordic couple had shown her that not all of them are like that.
She joins the imperials during the civil war for fairly obvious reasons.
In terms of factions River is apart of the Companions, the College of Winterhold, and Dawnguard. (this tends to vary, but for now that's all)
River's main companion does tend to be Serana by default. Dogmeat is in this verse as her canine companion and still goes by 'Leo'. However, in this verse he is a husky like the ones found in Dawnguard.
In terms of deities she follows Au-riel who is basically just the elven variant of Akatosh.
River doesn't have the main quest finished when Dawnguard is started as Dawnguard is a pretty big defining quest in her story.
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altfire-archive · 3 years
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i think tun-tei's journal is only gonna be the four chapters. i only rlly wanna do the civil war and maaybe dragonborn next and then im gonna consider him done i think
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Honestly I'm getting kinda bored with Anais's save file so I think I might download wyrmstooth to have something fresh to play
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teamhawkeye · 3 years
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1,4,5,10,16,18,20,26,29 and 31 for the Dragonborn asks please!
Thank you! I only have one Dragonborn, Lyra, so these will all be for her!
1.) What is their background and backstory, summarised into a paragraph?
- Lyra is a Nord with mysterious heritage: she doesn’t know for the longest time that she is in fact the descendant of Martin Septim, last Emperor of the Septim line, and Vesper, Hero of Kvatch and Champion of Cyrodiil (and now current avatar for Sheogorath...). She was a mercenary pre-Helgen who was being taken to the executioner’s block for the charge of murder and given a new lease on life by Alduin’s intervention. Lyra is proficient in most forms of combat, but prefers a great sword or axe and to be in the thick of a fight. Her greatest weaknesses are her impatience and desire for power and knowledge, all of which she is forced to confront and temper throughout the course of her journey. Her greatest strengths are her physical and combat prowess, and her honor and willingness to go the extra mile to help those weaker than her and taken advantage of by others.
4.) At present, how are they perceived by the people of Skyrim? By the general population, and by different factions?
- Lyra is fairly well regarded by most people, known as being fierce but honorable. She can be a bit grumpy about taking on services without payment rendered, but she is a decent woman who will help those in dire need without asking.
5.) How were they perceived before their Dragonborn identity became widely known?
- Lyra was known for being a mercenary whose services could mostly be bought. She had a strict policy of not involving children, families, or innocents that eventually was violated - unknowingly on her part - and her murder of her contractor was what had her headed for the executioner’s block in Helgen
10.) Which factions are they aligned with? Including civil war sides, Thalmor, guilds etc.
- The Greybeards, the Companions, The College of Winterhold, and the Dawnguard. She starts off on the side of the Stormcloaks at the start of the civil war, but becomes disillusioned with both sides and wants no part in their war, especially as she becomes most focused on the greatest threats to Skyrim and all of Tamriel, such as Alduin and Harkon.
16.) Where did they choose to live and what drew them there? Does it really feel like home?
- She initially takes up residence in Whiterun when it’s most convenient for her, but she eventually commissions the construction of Lakeside Manor to have a bit of solitude and a place for the numerous orphans she takes under her wing. Eventually, her travels take her to Solstheim and she falls in love with the island and decides to permanently relocate there after game events
18.) Your Dragonborn is now an actual dragon- what do they look like? Do they possess any unique features or abilities?
- She would have silver scales, to match her instantly recognizable silver hair, and golden eyes.
20.) Which NPC have they killed and absolutely NOT regretted it (excluding the major villains)?
- Grelod the Kind comes first to mind. She also killed Astrid when taken to the abandoned shack for the Dark Brotherhood initiation and never looked back
26.) Which follower(s) would they never go anywhere without? On a personal level, what is their relationship with the follower(s) in question like and why do they stick with them?
- Lyra is very close with her fellow companions Farkas, Vilkas, and Aela and travels a great deal with them at the start of her personal journey as Dragonborn. They were all part of the Inner Circle and werewolves together, and while Aela eventually is the only one who retains her lycanthropy, the four of them are still tightly knit and brothers and sisters in arms. After meeting Serana, Lyra would rather not be without her (in both the universe where they’re romantically linked and the one where they’re not) as the two of them have been through so much together and help each other overcome their lycanthropy and vampirism
29.) What do they do post-Skyrim, once all the main quests are finished? What happens to them in the aftermath?
- When Paarthurnax departs in search of other dragons to teach the Way of the Voice, Lyra is lonely and disillusioned with the civil war still waging and the Blades still attempting to manipulate her. Her heart leads her back to Solstheim, where she felt most at home during the events of the “Dragonborn” DLC and spends the rest of her days there...or at least until Hermaeus Mora comes to collect his champion...
31.) VERY IMPORTANT BONUS QUESTION: In their opinion, who is the best dog in all Skyrim?
- Bran and Sceolang! The huskies from Dawnguard! <3
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Oh, awesomeness! I kinda forget that Skyrim is a heckin old game because it's only been significantly on my radar for maybe 3 or so years (I wasn't always a video game person lol) and I only bought my first copy of the game and started playing in 2020, so I'm a baby Dovahkiin lol XD
That sounds awesome, though! I've played as a Khajit and then I've done a couple of Bretons - I'm a PC player so I mod my game quite a bit (mostly quality of life improvements and added places/quests/aesthetic/immersion/graphics stuff that's not, like, way off in left field lol) and I have a mod that allows me to start wherever, not just in Helgen. So I have a couple dragonborns (and I think I beat the game without any mods at all first), and then I now have a vampire who's not technically a dragonborn. I played through the entire Dawnguard DLC with her, without going through any main quest stuff except getting the Dragon Elder Scroll. So that was fun lol. I definitely do wanna try playing an elf sometime, or just generally all of the other races at some point or another, but I have a soft spot in my heart for the Khajit and Breton because they're my first two characters :)
Hearthfire is a DLC! I think it's Hearthfire, Dragonborn (?) and Dawnguard are the three. I think I started Hearthfire and Dragonborn, and I know I finished Dawnguard. I definitely do like Hearthfire though. I think that's the one where you build your own house? It's cool, I really like that :)
And ah, yes. I completely understand the lack of interest in politics, lol! I'm watching Game of Thrones right now, and that's kind of piquing my interest in fantasy political structures... if I feel so inclined ever, maybe I'll go back and try Skyrim's civil war storyline because I've heard good things about it. But I'm definitely gonna have to go find a walkthrough for that because I have no idea how to start or where to go for it XD
(also I really don't love killing real people in game, I always feel so terrible about it, so the politics would make me sad I think 😅)
Anyway that was a hekkin long thingy I'm so sorry lol but I love hearing about your Skyrim adventures!!! That makes my heart happy :)
You can mod on PlayStation as well!! (I have too many mods 🥲)
I don’t really know what to say to your rant but I’m glad you’re playing Skyrim!!! It’s my favorite video game (I don’t consider the Arcana a video game) and it’s really fun!! Starting assassins creed rn actually. Yeah I like hearthfire for my family and building houses!! I think adopting children is part of the hearthfire thing because it was in hearthfire trophies! So yeah it’s definitely my favorite because it allows you to help children and take care of them! Well, adopt them! (Only two though) and when you have children they bring animals! FOX!
So, yeah
Yeah I understand the killing bit, I’m actually feeling really guilty about that rn so here we are.
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indoril-nerevar · 4 years
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i finished skyrims main quest ! it seemed like. a lot shorter than oblivions, which isnt a bad thing, esp considering i didnt touch the civil war quests at all which wouldve probably helped draw it out (i might do it on my mage if i dont do it now?) but i had a lotta fun and liked a good few chars, mostly esbern. and it was nice seein kodlak in sovengarde :')
dawnguard was alright tho im lookin more forward to doin the vampire quests on my next character, and ill start dragonborn either later or tomorrow!
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valthu-um · 5 years
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TES: aesthetic playlists
A long-term project of mine, finally finished to the point of being able to post, although it is safe to expect some additions/subtractions in the future, as I do tend to get fussy about uniformity. (Thank you, autism!) 
My familiarity is not as great with Morrowind as it is with Oblivion and Skyrim, although in the future, I intend to expand the cities subsection of this to include those featured in the game and DLCs as well.
So, with no further ado, I present: 
The Elder Scrolls Mixtape Project
Games: 
Based mostly upon the main questline, as that is, you know, the destiny of the primary character, with some adventuring tracks thrown in for good measure. All tend to stick to one central genre or sound, with little deviation, although I’d like to say Oblivion will be receiving some tweaking in the future to better adhere to the sequence of the plot, as will Morrowind. 
Skyrim
Oblivion
Morrowind
DLC:
Similar to the Games playlists, but a little more tailored to theme. Solstheim deserved a very different feel from Skyrim, and Dawnguard also tended to veer into darker, more suspenseful territory with the introduction of the Soul Cairn and the Forgotten Vale. The Isles, needless to say, are appropriately bizarre, and the songs express that madness to a degree I’m reasonably happy with. 
Dragonborn
Dawnguard
Shivering Isles
Factions/Storylines:
I tried so very hard to keep these lists to about the same length, but unfortunately, my bias towards the Oblivion Dark Brotherhood shows, even in my playlist crafting. I didn’t see the point in making two separate playlists in case of the Civil War, as it is a split questline and neither angle seemed to differ so substantially from the other that dividing the two would be necessary. 
Civil War
College of Winterhold
Companions
Dark Brotherhood
Thieves Guild (Skyrim) 
Forsworn
Dragon Cult
Mages Guild
Thieves Guild (Oblivion)
The Black Hand (or, alternatively, DB Oblivion)
Daedric Princes
Cities: 
Derived from the perceived quality of life (ie: house prices, number of beggars, crime rate, etc.), social culture, quests offered, guilds present, and general vibe given off by architecture/history of the location. May be adding more in the future for sake of Morrowind. 
Skyrim
Dawnstar
Markarth
Whiterun
Falkreath
Morthal
Windhelm
Riften
Solitude
Winterhold
Oblivion:
Anvil
Bruma
Imperial City
Leyawiin
Skingrad
Chorrol
Bravil
Cheydinhal
Kvatch
Ruins/Forgotten Cultures:
In lieu of dragging a bunch of songs dedicated solely to effectively exploring and looting the tombs of the long-abandoned peoples listed below into the general playlists, I decided to give them their own, separate collection. Expect additions, as there are many ruins to attend to in-game and not quite enough songs yet to cover more than maybe one quick run through each one. 
Falmer
Dwemer
Ayleid
Character-Specific:
And of course, I would be remiss not to call out a few important faces throughout the series. These will definitely be getting a few updates and additions in the future, as it is the newest appendage of this project and will take some time to complete. I am also more than willing to accept suggestions/requests.
Oblivion:
Martin Septim
Lucien Lachance
The Grey Fox
Skyrim:
Miraak
Serana
Cicero
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dumners · 4 years
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my tes ocs
also known as, i focus way too much on the messy dunmer and sadly no one else
The Seryiils (+the Gimayns)
Just the most dramatic family in Tamriel
oh my god there’s so much for Llirala im so sorry
Indrasi S (nerevarine) 
Dunmer - Any pronouns (tho i’ll use they)
Actual reincarnation of Nerevar, and their repressed memories affect their life in ways they don’t realize until later. Born and raised in the Imperial City. Raised in an orphanage after being abandoned there by unknown parents. Grew up to be an alchemist in the city and ran the store The Main Ingredient. Met Raldis when he delivered ingredients, they grew closer and got married, and Indrasi took his last name bcuz they didn’t have one. The two have a daughter, Llirala. Raldis dies in a bandit raid when Llirala is 6, and afterwards, Indrasi becomes distant bcuz they are working to provide for Llirala. Llirala grows up making bad decisions in an attempt to get Indrasi to pay attention to her, which eventually leaves Llirala abandoning her newborn son, Calden, with Indrasi. They raise Calden, but rarely sees Llirala during that time. Eventually, they take on an apprentice at The Main Ingredient, Ogier Georick (the actual in-game owner). Calden grows up and goes out on his own. Llirala comes back after a lotta of her own nonsense. She ends up framing Indrasi for murder, which gets them noticed by Uriel Septim VII and sent to Morrowind. 
They really only do the Main Quest in Morrowind and maybe a few side quests, but no faction quests. They slowly get their Nerevar memories back during the course of the Main Quest. They then do the Tribunal and Bloodmoon dlcs in that order. During the Tribunal dlc they basically just ignore Helseth, and during the Bloodmoon dlc they side with the Skaal. They help build Raven Rock, and then just kinda never leave. They try to go through everything with as little death as possible. By 4E 201, they are still on Solstheim, drifting in and out of Raven Rock, hanging out with the Skaal, and mooching off of Neloth.
Raldis S
Dunmer - He/Him
Pretty chill dude, kinda unfortunate that he strongly resembles Voryn Dagoth, but what can you do. Born and raised in Gnisis. Later joined a Hlaalu trading company and made deliveries mainly to Cyrodiil. Met Indrasi on one of those deliveries. They became closer, eventually married, and had Llirala. He dies in a bandit raid when Llirala is 6.
Llirala S (hok)
Dunmer - She/Her (later Daedra - Any)
Ah, my favorite shithead. Born and raised in the Imperial City. Born to Indrasi and Raldis Seryiil. Raldis died when she was only 6, which caused Indrasi to throw themself into their work so they could support Llirala. Llirala grows up to be a self-destructive mess who keeps making bad decisions in an attempt to get Indrasi to pay attention to her, and this turns into her just craving any kind of attention from anyone. She had a fling with a friend that ended in her son, Calden, who she abandoned with Indrasi. She then proceeded to travel around Cyrodiil doing favors for basically every single Daedric Prince. She joined the Arena and killed her way to the top, loving every second of the validation from the crowd. Now with the idea that “murder is okay actually” in her head, she stabbed a man who catcalled her, and proceeded to frame Indrasi for the murder, killing two birds with one knife. This got her noticed by the Dark Brotherhood. She loved her time in the Brotherhood and loved her Family, and she killed them all when ordered to. This messed her up pretty badly, but she just went “if I keep my body moving and my mind occupied at all times, I will avoid falling into a bottomless pit of despair.” She managed to convince herself that she was fine bcuz she still had Shadowmere and Lucien. But then Lucien died, and Llirala killed Mathieu but it was too late bcuz everyone was still dead. Llirala basically had an epiphany like “oh, maybe killing is bad,” and she abandoned the Dark Brotherhood leaving it to fall into ruin. She joined the Thieves Guild and found out that she kinda liked helping people, but by the end she didn’t want to be the Grey Fox, so she gave the job to Armand Christophe. After that she bought shoes from the Copious Coinpurse and got arrested for grave-robbing.
Then the Main Quest happened, Llirala made some good friends in Martin and Baurus, and she constantly mocked Jauffre. I’m cliche and like angst so Llirala and Martin liked each other but didn’t say anything about it until right before Martin sacrificed himself, he kissed her. Yay cliche angst! When Dagon was breaking down the Temple roof, Llirala pushed Martin out of the way of falling rubble, but it ended up falling on her instead, breaking her leg and pinning her under it. Martin sacrificed himself, and Llirala was stuck under the rubble until someone showed up. Baurus helped get her out, and Jeelius healed her leg, but she wouldn’t be able to fight the way she used to, no more sneak. Llirala spent two depressed weeks in the Imperial Palace, before being presented with the Imperial Dragon Armor. She basically snapped and ran away again, leaving behind everything that could identify her as a the HoK. 
She threw herself back into adventuring in the hopes of getting herself killed. She did the KotN, but didn’t find any peace with the Nine, and left when that was over. Immediately after being resurrected, she left and went straight to Bravil, where she heard rumors about a door out in the Bay that no one came back from the same, if at all. Before leaving, she spoke to the Night Mother who called her out on constantly abandoning everything, and berated her for still having Shadowmere and the Blade of Woe despite leaving the Brotherhood. So before Llirala left for the door, she said goodbye to her oldest companion and sent her back to the Brotherhood with her Blade of Woe. 
In the Isles, Llirala fit in, but she kept refusing to acknowledge that. She killed the Gatekeeper despite it not attacking her, and she wielded a perfect order sword for the majority of it. She tended to pick Dementia when she had to make a choice bcuz she was too depressed to deal with the brightness of Mania. Over the course of the questline, she began to really love the residents of the Isles and by the time Sheogorath turned into Jyggalag, she refused to abandon the Isles bcuz she didn’t want everyone there to die. In the fight with the Tree Clone, her order sword shatters, so after that she wields a madness sword. She became Sheogorath with the thought that it wasn’t going to be permanent, so when Jyggalag disappears she’s left standing there like.
Calden S
Dunmer(+Altmer) - He/Him
Born from a fling between Llirala and one of her friends. Raised by Indrasi in the Imperial City. Practiced destruction magic mainly. Tried to join the Arcane University many times, but was always rejected. Later traveled to Skyrim to study at the College of Winterhold (pre-Collapse). Met his future wife, Nephelle, there. Great Collapse happened. Him and Nephelle have Viri, but Nephelle dies in childbirth (bcuz i need her gone and im lazy lol). Calden loses faith in his ability to raise Viri, and when she starts speaking a strange language (dovahzul) as a baby, Calden freaks out. He asks around, is pointed toward the Greybeards, and leaves baby Viri with them due to a lack of Indrasi to foist the kid onto. 
Calden just kinda fucks off after that, but if tes vi takes place within 100 years of tes v, then he’ll be the protag if it works.
Viri (ldb)
Dunmer - She/Her
Raised by the Greybeards. Grew up only being called Dragonborn, so she had to name herself. Got the name Viri from Akaviri. When she was 2, young (like 8) Ulfric arrived to be trained, so Viri grew up with him as an older brother*. Most of Viri’s childhood was spent training her Thu’um, and reading the books available. She became fascinated with magic and practiced what she could by herself. She had a strained relationship with the Greybeards, but was very close with Paarthurnax. When the Great War started, Ulfric left, and Viri tried to go with him, but she was like 12 so she couldn’t. Later, she ran away from High Hrothgar at 17, but the war had already ended. She spent some time in Ivarstead before going up to the College of Winterhold to study magic. During her time at the College, the whole Eye of Magnus business happened, but Mirabelle survived it. After a while, she tries to leave Skyrim to explore the rest of Tamriel, but she walked right into that Imperial ambush, same as us, and that thief over there. She does the Main Quest up until the point that most people break off, bcuz she does not want to go back to the Greybeards just yet. She does the Thieves Guild, becomes the Guildmaster and returns it to its former glory. She does the Dark Brotherhood bcuz she is trying to find the familial love she never had with the Greybeards, but she just ends up being a murderer with a weird ghost friend and a demon horse. Finally finishes the Main Quest, does not touch the Civil War. And through all those questlines she completes all the Daedric Quests for one reason or another. Then she does Dawnguard, sides with the Dawnguard, gets a vampire gf, and then that vampire gf leaves to see the world, but promises to return**. Then Viri goes to Solstheim. There she meets Indrasi and manages to convince them to help her rescue Miraak, bcuz she is sick and tired of playing into the hands of the Daedric Princes, and saving Miraak would be an excellent “fuck you” to Hermaeus Mora.
*i don’t like ulfric at all, but this creates an interesting dynamic.
**Serana just needs to figure out who she is in the Fourth Era away from Viri, bcuz she doesn’t want to end up constructing her whole life around her.
Sethesi (Seth) G (kinda silly* vestige)
Dunmer - She/Her
Seth is baby and I love her so much. I made her 15 bcuz I wanted to make a shonen protag, but I also made her a mage, so she’s also a magical girl, but I also made her a necromancer, so she’s a dark magical girl. She was born and raised in the Worm Cult with her older brother, Llondryn. She had a knack for necromancy, and never really saw a problem with it bcuz she was not immune to propaganda. Llondryn managed to convince her to leave the Cult with him, but on the way out, Llondryn tried to sacrifice himself to save just her, but she didn’t realize that was happening so she ended up saving Llondryn instead. The Cultists found her, and she ended up being sacrificed to Molag Bal as an example of what happens to traitors. Escapes Coldharbour, but ends up on the Daggerfall Covenant questline bcuz I think that one fits the Main Quest best. Seth spends most of the Main Quest hiding her necromancer origins and trying to pass herself off as a templar, but finally snaps during the fight with Mannimarco and reveals her true power. She also does the Fighters and Mages Guild quests during the Main Quest, but she’s much more fond of the Mages Guild. Basically everyone who interacts with Seth adopts her as a younger sister/daughter/niece bcuz she is baby. She does quests pretty normally, and always tries to save as many lives as possible. At some point she becomes a vampire as a “fuck you” to meridia, but I’m still considering when. She also abandons her morals after that and joins the Dark Brotherhood bcuz I really need her to do that questline*. I’m not actually done with everything in eso yet, so Seth’s progression might change.
Unless something happens to contradict this in eso, after eso, Seth just wanders around Tamriel, occasionally checking in on how the world is doing.
*I say kinda silly bcuz in the spirit of mmos I gave Seth a travelling party. However, that party is Indrasi, Llirala, and Viri after their games. Yeah, that’s kinda op but all of them are hiding their true abilities, and Llirala is just not at full power bcuz of the original sheo still being around. I’m doing this bcuz it is so funny to me, especially bcuz of how many references to those games there are. The reason they are there is bcuz Viri pulled some time travel bullshit. 
Llondryn G
He/Him
Born and raised in Worm Cult with younger sister, Sethesi. Never showed much aptitude for necromancy, which made him expendable. When people started getting executed, he convinced Sethesi to try to escape. While trying to escape, Sethesi sacrificed herself to let him escape. 
I don’t know what he does later, but he eventually has kids and the family tree eventually leads to Indrasi.
Unrelated - i dont have much on them :(
Korabi
Khajiit - They/Them
Mage. Travel partners with Andenyerinwe (the Oblivion Duo). Does the Oblivion Mages Guild quests.
Andenyerinwe (Andy)
Altmer - She/Her
Goes by Andy. Battle-ax wielding, heavy-armor wearing warrior. Travel partners with Korabi (the Oblivion Duo). Does the Oblivion Fighters Guild quests.
Laurri (blades hero)
Khajiit - She/Her
Uuuuhhhh....... idk..... she’s dating Saashi?? 
Haj-xo (serious ep vestige)
Argonian - She/Her
Shadowscale. I think it’s funny if she dates Naryu bcuz it’s like assassin romeo and juliet. Also that means Veya gets two murder moms.
Nhaz (serious dc vestige)
Redguard - They/Them
I need more on them. 
Mizar (serious ad vestige)
Khajiit - He/Him
I need more on him. But he is trans. I’m also not done with the Aldmeri Dominion quests yet.
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dscgshauntingground · 5 years
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btw in skyrim I've almost completed my book collection; I've finished dragonborn, the thieves guild, and the mages college; I'm almost done with the dark brotherhood and the main quest; I own every house and I've built every homestead; Ive finished the civil war quest line; I'm thane of every hold, and I'm on my way to defeating all the dragon priests. I just have to do the bards college and dawnguard. this is my "do and collect absolutely everything" character
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callsignbaphomet · 6 years
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Reached Nightlord rank just as I finished the Dawnguard DLC! I did it! Now I can focus on only feeding when necessary.
Thank goodness I went with the easier leveling up system or else to reach top level I woulda needed to feed 1,000 times and 400 was already troublesome enough.
With the main quest, Dark Brotherhood and Dawnguard done, and reaching Nightlord rank all that is left with Jelani is the Dragonborn DLC and probably 5 years worth of side quests and two more factions and the civil war.
I'm not too sure if I'll even aknowledge the CW. On paper he absolutely hates the Thalmor and is, at best, very suspicious of the Legion's intentions. He totally supports the Stormcloaks but never Ulfric. He knows Ulfric is full of shit and only in it to gain power while stepping on anyone else to get it.
Bleeeeeeh we'll see. The one Nord I got would rather die than join that ridiculous war much less side with Ulfric. He doesn't even see Skyrim as his true home, they both just ran there out of convenience. He woulda preferred to stay in Hammerfell.
Point is! Still plenty to do with him and outside of the game been writing. Short and to the point with simple plots or none.
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flailingorc · 3 years
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The long haul of writing and recording
I say the long haul because I realize how long this particular process is going to take XD While, in this mod idea that I have, there are several features that will require work, the base mod follower is done with the basic functions that, imo, a custom follower should have.  Ability to summon the follower, tell the follower to relax, follower can ride a horse.  I’ve only implemented the one custom feature (book quest) and will probably struggle with other ones until I can get them to work (notably skill training and bard mechanics.  I’m thinking of implementing a spell learning system?)
At this point, I’m done with writing dialogue commentary for the Main Quest, Companions, and Mage College questlines.  I’ve also recorded a lot of environmental/location idle chatter (I have about 3 hrs worth of takes to finish sifting through), sneaking versions of follower function dialogue, and failed at battle sounds.  I did take martial arts for a couple years so I’m no stranger to shouting a kiai, but it’ll take some effort to make this more believable, haha.
More under the cut for current thoughts on writing and whatnot.
I’m taking a break from guild questlines and am now writing dialogue for all the Daedric quests.  Y has a somewhat fluid morality - she’s very big on the freedom of choice, so generally, as long as the player does something of their own volition, she won’t really object.  She does however have a few lines she won’t cross and she’ll be rather resentful if the player does them (notably, options with Paarthurnax and Namira so far).  I have like 5 Daedric quests to go so this may change. 
I had so much fun writing the Sanguine one.  And now I’m tempted to make a custom spell that allows her to huck cheese just for the one dialogue event.
Something I wanted to make sure was included was conversations based around quest/story elements and whatnot.  So you can talk to her about her family, her thoughts on the orc strongholds, her thoughts on the daedra, the books you’ve given her, etc.  You can also talk to her about things you’ve done, how you feel about certain factions, the pressure of having to fight Alduin, and so forth; not all of these are currently written out, but I set out conditions and basic prompts whenever I feel like a conversation is appropriate.  There’s a couple for the Boethiah and Vaermina quests that I’ll have fun fleshing out...
So for dialogue I have remaining... Thieves Guild, Dark Brotherhood, Civil War, Dawnguard, Dragonborn, and major Hold quests.  And that’s not including book dialogue!  And I want to provide differing options where she gets variations or dialogue branches based on both quests previously completed as well as the books she’s read.  It’s a lot.  So when I say long haul... I mean long haul.
My main focus in this follower is that she is, first and foremost, a companion.  A friend to take along on adventures, and one that you can take with you for a very long playthrough.  That’s why I want her to be really fleshed out as a character so that she feels both alive and reactive to the player’s decisions.  It’s also why she has a more fluid morality - so that she can follow along with Dark Brotherhood and the darker Daedric quests and whatnot.
The personal questline is more of one that develops over the course of a playthrough - since she is an aspiring bard.  It means that she grows over time and has small, more background events that occur as the player and her travel and she both talks to people, trains with bards, and learns more about the world.  I’ve considered giving her a more overt questline eventually, but I think the more immersive approach is nice for what I’m trying to go for.
I just wanted to give the comment that there is no romance planned for her; she’s intended as a platonic life partner type of character.  I think there should be more of these characters in general.
(Also I’m like the least romantic person out there and would not be able to do those lines justice at all haha.)
Because I’m not a trained voice actor, I’m trying to do all the idle chatter to get practice at lines and get a feel for the character’s voice/personality (and re-recording them if I’m not happy with the delivery).  (The last time I did any theater, I was 14.  It’s been a while!  Okay I’ve done a couple radio dramas since but like... it’s not quite the same)  I’m hopping into sidequests once I feel like I have a good handle on them.  Which is why I decided to jump over to Daedric quests rather than continuing to Thieves Guild.  There’s a pretty wide range of things going on in that sphere so hopefully, once I finish recording those, I’ll be in better shape to tackle major questlines.
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theleafwarden · 6 years
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antyways
i finished miss markarth and now it’s off to miss solitude, the windhelm, then riften last so that I can do dark brotherhood and thieve’s guild at the same time then, i guess Ill start dawnguard and dragonborn...then progress main quest and i guess do something wiht this god awful civil war.
I think next playthrough imma play as one of them thalmor looking niggas.
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crackling-dab · 7 years
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My Skyrim Master Plan
I love Skyrim’s open world, but it often bothers me that I can just abandon the “end of the world” storyline to do whatever the hell I want for as long as I want. So I set about trying to figure out how to get everything done in a way that satisfied my need to explore, as well as my need to feel the impact of the quests. This is mostly theoretical as I haven’t actually finished most questlines, including the main one.
It’s long so I read-more’d it. Also mild spoilers
a. Thieves Guild - Optional first step. This works best if you use an alternate start mod to allow you to put off Helgen until you’re ready. I put this first because it's the only non-heroic quest I participate in, and everything afterward requires non-stop heroics. Plus I love the lore of the Thieves Guildmaster being the Savior of Skyrim, and this will provide my base stats as a Rogue, which is my preferred playstyle.
1. The Main Quest - I see this as my characters “introduction to heroism”. Before this point, they weren't very heroic. But suddenly they’re the Dragonborn, and have to save the world. Also it removes the annoyance of NPC comments about dragons when I haven’t been to Helgen yet. I anticipate this being the longest portion of the run as I intend to find at least most of the Shouts hidden around Skyrim during it, to provide lots of chances to gain levels and collect loot. I’ll probably also level Enchanting and Smithing alongside whatever combat/magic skills I use. Hold quests are optional, I’d at least take care of Morthal’s issues cause they feel kinda urgent and I hate vampires.
2. Dragonborn DLC - This is second because the player is not the catalyst. If you choose to ignore this dude sending assassins after you, he’ll keep sending them. Theoretically, or lore-wise at least that’s how I’d see it. So this comes next, also further cementing your position as Dragonborn.
4. Dawnguard DLC - Here, the player is the catalyst. If  they don’t do the thing in the first dungeon, then the situation never escalates beyond “large but not world-ending”. But it's still a large quest, and I hate vampires, so I put it here.
5. The Civil War - This is where I’d put the Civil War arc.It's the least imminent threat, and it can feel casual enough to allow time to complete Deadric quests, Hold quests, and general murder-hoboing that you idn’t do during the Main quest.
6. The College of Winterhold - This one could be done anytime after Dragonborn, but I put it last because I feel like becoming Archmage is a nice “alright time to settle down” sort of deal. It's also the highest rank you can attain I think, although it doesn’t actually grant much power.
Specific Cool Side Quests:
Meridia’s Beacon - Dawnbringer is a great weapon to use against the undead that permeates every damn part of the game. I plan on going for it during the Main quest, assuming I get the beacon in a timely manner. Definitely before Dawnguard. I may be biased by the mod I’m using so YMMV.
The Gauldur Amulet - This one is heavily influenced by the mod I’m using. The vanilla amulet gives you some stat boosts. The mod I have gives you a flat bonus to learning all skills, and allows you to passively learn skills by looking at NPCs (once per NPC). I’ll probably try and do this during the Main quest, but the fact that it intersects with the college questline at Saarthal may cause me a concern. Again, mods so YMMV.
The Black Star - This is mostly just if you want to enchant stuff yourself. Personally, I plan to get this early and make it the Black Star so I can just use Grand Souls for everything and not have to constantly find soul gems. 
The Dark Brotherhood - I plan on destroying the organization myself, so I’ll probably wait till step 5 to do it and make it feel like a part of the war effort. 
The Dragonpriests - Not sure where to put these. I’ll probably do most of these during step 1, as they coincide with shout walls. I know I’ll have to skip the one in Labrynthian since I’m saving that for step 6, but the other’s I’d like to find just to have the effects.
I know I’ve missed some, considering the fact that I haven’t played most of them, but I imagine any extra stuff will fit nicely in either step 1 during the hunt for the shouts, or somewhere around step 5 (before, after or during).
Anyhow, this is my current plan of action.
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bubonickitten · 7 years
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What are your favourite/most reccomended skyrim mods for someone who's only played vanilla?
Okay, so I went through my Nexus Mods Manager and Steam Workshop mods lists and picked out some of my favorites. (Note that some of them require SKSE.)
General:
ETA: Forgot to mention the Unofficial Skyrim Patch, which is honestly something worth having even if you don’t use mods, because there are a lot of broken quests and glitches even in the vanilla game and this makes it so you encounter less of that. 
SkyUI - Takes a little while to get used to, but once I did, I definitely prefer it to the vanilla UI. Also adds a Mod Configuration Menu (MCM) that a lot of other mods use to toggle different options offered by those mods.
Sounds of Skyrim - There are three: The Wilds, Civilization, and The Dungeons. Adds a ton of new sound effects to the game and lets you toggle which ones you do/don’t want.
Climates of Tamriel - New weather patterns, sounds, lighting, etc.
Run For Your Lives and When Vampires Attack - If you’re tired of unarmored, unarmed NPCs rushing at incredibly lethal creatures and expecting good results.
Better Stealth AI for Followers - Because it’s really annoying when you’re trying to sneak and your follower is carrying a damn torch.
Mods for your convenience:
Detailed Mine Map Markers - Adds the type of ore that can be found in the mine in parenthesis after the mine’s name on the map. VERY convenient.
House Markers - Adds map markers to player homes that are available in the base game.
Return Home Teleport Spells - Adds spellbooks to each of the houses you can get in the main game, plus the Ragged Flagon and Archmage Quarters.
Teleportation Books and Teleportation Books (Dawnguard) - More teleportation spellbooks.
Lock Picking Chalk Marks - I wish I found this mod twelve playthroughs ago. It makes lockpicking a lot more tolerable.
Infinite Gold for Merchants - Gives each merchant 20,000 gold to barter with. Useful if you’re like me and like crafting and stealing and hoarding but then have trouble selling it all without having to travel to five different cities.  
Lightweight Potions and Poisons - Adjusts potion/poison weight to 0.1 instead of 0.5 so you can carry more stuff.
Earring of Unburden Lite - Earring that significantly increases your carry weight. Thank god.
Bandolier Bags and Pouches - If you still need more carry weight (I know I do) and/or love accessorizing.
Stones of Barenziah Quest Markers - If you’ve ever done this quest, you know how useful this would be.
Jiub’s Opus Quest Markers - Why this wasn’t in the base game is beyond me. 
Unread Books Glow - Adds a glow to any books you haven’t read yet (including skill books). Helpful especially if you like collecting things.
Enemies-related mods:
Extended Encounters - The original that I have installed has been taken off Nexus Mods, but apparently there’s a similar one here.
Even More Dragons! - Adds significantly more encounters with dragons - I love it, but it’s hell when you’re still at a low level, so be careful. There are two other versions - More Dragons! (more encounters than usual, but less than Even More Dragons!) and Most Dragons! (which… I tried this one first and it’s great if you feel like fighting four dragons at once outside of a major city and then having to resurrect like 20+ NPCs when the dust settles just so you’re not walking around in a ghost town, but if you just want to casually complete quests without constantly being on fire, I recommend downgrading to More Dragons or Even More Dragons, lmao).
Extra Encounters and Extra Encounters (Dawnguard) - In case you still aren’t satisfied with the sheer number of people, places, and things that want to kill you in Skyrim.
Diverse Dragons Collection - Adds 14 new types of dragons to the game, so while you’re constantly being harassed by dragons, at least you get some variety.
More Enemies - Adds new types of enemies to the game. (Beware the bridge trolls, they’re dicks.)
(This is getting long, so I’ll put the rest under a cut.)
Factions:
Moonlight Tales - Customizable werewolves. Offers different pelt and eye options; a wolfkin alliance option (i.e. if you’re a werewolf, wolves and other werewolves aren’t hostile); and options for involuntary lunar transformations, which adds a new dynamic to the game.
All Thieves Guild Jobs Concurrently - Lets you take one of each type of job from Vex and Delvin simultaneously, which means less trips to and from the Ragged Flagon.
Localized Thieves Guild Jobs - Lets you choose which Hold you want a job for, rather than having it be randomized. Which means less saving and reloading and cursing in order to get a job in that last Hold you haven’t taken over yet. (Not compatible with All Thieves Guild Jobs Concurrently. I’ve tried both and both are good, it just depends on your playstyle which you might prefer.)
Improved Vampirism - Requires Dawnguard.
Aesthetics™:
Enhanced Blood Textures - [chanting] more blood! more blood! more blood!
Pure Waters - Really improves the appearance of rivers, lakes, etc.
Book Covers Skyrim - Adds really nice unique covers to all the books in the vanilla game and DLC.
Lanterns of Skyrim - Adds lanterns along the roads all throughout Skyrim. They turn on automatically when it starts to get dark (iirc you can customize the timing in the MCM).
Shadowmarks - Adds Shadowmarks to player homes. Because the Guild Master lives here.
Skills/Crafting/etc.:
Complete Crafting Overhaul Remade - Exactly what it says on the tin. Also very customizable depending on your specific preferences (requires SkyUI for its MCM feature).
Wintermyst Enchantments - Adds 124 new unique enchantments to the game. FUN.
Smithing Redesigned - Redesign of the smithing skill tree.
Smelting Plus - Melt more stuff.
NPCs:
Hearthfire Multiple Adoptions - Lets you adopt up to 6 kids. You need to couple it with player home mods that allow for 6 kids (there’s a list of compatible mods in the mod description).
Khajiit Child Ma’isha - Adorable Khajiit daughter. Just recently, a dragon was attacking me and she ran over and started wailing on it with a dagger I gave her. I love her. (Supplement with this mod, which lets her wear actual child clothes. Because sometimes with mods that add non-human children, the clothes are glitchy bc the mod uses the adult models of those races that already exist in the game, just… make them smaller, lmao.)  
Adopt Aventus Aretino - Because when he grows up he wants to be an assassin, just like you.
Lucy and Louis - Adoptable vampire children, because why the hell not.
Marriable Serana - Because why isn’t she romanceable already? (+ Hearthfire addon, to allow her to move into homes added by the Hearthfire DLC.)
Khajiit Black Market - Adds black market merchants to taverns across Skyrim. They sell useful stuff like spellbooks, all kinds of soul gems, rarer alchemy ingredients (e.g. nirnroot, daedra hearts), etc. - and, of course, skooma and moon sugar.
Kidmer - Adds a bunch of adoptable mer children to the game. Because it’s weird that only human children exist in Skyrim.
Beast Kids - Adds Argonian and Khajiit children to the game.
Adopt Beast Kids - More Argonian and Khajiit children, but adoptable.
Dominions More Khajiit - Just adds more Khajiit NPCs throughout Skyrim (and not just enemies - they’re NPCs with specific names and present in different factions, e.g. in the Companions and Dark Brotherhood).
Dovahbit of Caerbannog - Super cute immortal bunny follower that wears tiny helmets and carries all your stuff. Seriously.
Friendly Brynjolf - Makes it so he doesn’t keep blowing you off with the same one-liner after completing the main Thieves Guild questline. Also makes him marriable.
Quests:
The Paarthurnax Dilemma - Makes it so you can say “fuck off, I’m not killing the penitent dragon, he’s just minding his business on top of his mountain and talking at clouds” to the Blades and the quest won’t just indefinitely hang around in your quest journal forever because you refuse to kill Paarthurnax because who would want to do that. But also if you do want to kill Paarthurnax for some reason, this mod apparently adds dragons who will defend him from your treachery.
Wyrmstooth - This one adds a whole new region and questlines to the game, but it’s been taken off Nexus (it was the same author as Extended Encounters). I’m mentioning it bc it’s worth knowing about in case it ever gets put back up.
Falskaar - Adds a new region and questlines.
The Forgotten City - This one’s hard to explain so I’ll just say I highly recommend it and give you the description as provided by the mod creator: “a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you’ll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.”
Following Mercer: A Thieves Guild Quest - A short questline that takes place after the main Thieves Guilt questline. You kinda just follow clues to find Mercer’s hiding places for all the loot he stole, and also kick his now-ethereal ass a few more times.
Markarth Undercity - Really cool questline. In case you wanted to spend more time in Markarth, but underground this time.
New Markarth Adventures - Because hell is Markarth.
Helgen Reborn - I literally just installed this one for my newest playthrough so I don’t have much to say about it yet, but it looks interesting. Make sure you don’t have this one active until after you finish “Unbound” (the first quest in the game, where you escape from Helgen) because otherwise you get stuff like this.
Legacy of the Dragonborn - This is a HUGE mod. It adds a museum in Solitude for you to put all of your collectibles (including collectibles from several player-created mods that are either packaged with it or compatible with it), as well as its own questlines.
Moonpath to Elsweyr - Adds a new questline that lets you travel to Elsweyr. Can be a bit glitchy, though - like, in some of my previous playthroughs, it would make all sabre cats in the game invisible, lmao. It’s packaged with Legacy of the Dragonborn if you decide to use that one, and I don’t have the invisible-sabre-cat problem anymore ever since uninstalling the standalone Moonpath to Elsweyr and just using Legacy of the Dragonborn, so ymmv.
Missing Apprentices - This just fixes the unfinished Missing Apprentices quest in the vanilla game.
Armor/weapons/items:
Immersive Armors and Immersive Weapons - Both add a ton of new armor and weapons to the game.
PrivateEye’s Heavy Armory - Adds a ton of new weapons and variety to the game.
More Interesting Loot - What it says on the tin.
LC_Immersive Looting - More loot items, like above.
EK Ring Limiter - Toggle how many rings you want your character to be able to wear at once.
Cloaks of Skyrim - Cloaks! Cloaks everywhere!
Amulets of Skyrim - Now with more amulets!
Konahrik’s Accoutrements - Dragon Priest Armory - This is another one I just added and I’m not far enough along in my playthrough to be able to see any of the content yet, but supposedly it’s pretty good.
The Gray Cowl of Nocturnal - If you’re in for some Oblivion nostalgia.
Skyrim’s Unique Treasures - If you’re the collecting type.
Improved Closefaced Helmets - Better meshes for the closed-face headgear in the game.
Skill Book Overhaul - Adds more skill books to the game. I just added this one yesterday but so far I like it.
Royal Armory - Just added this one yesterday, too. Adds some unique weapons for certain prominent characters.
Unique Weapons Redone - Gives unique weapons actual unique appearances, rather than just looking like common weapons with added enchantments.
Recurve Longbows, Recurve Longbows - Dawnguard, Recurve Longbows - Dragonborn - Add longbows to the game. They do more damage and have a longer range, but the pullback time is longer, so it’s a nice balance. There’s also a really cool longbow you can get once you unlock the Dragonrend shout - it’s basically a longbow with an enchantment that has the same effect as the Dragonrend shout, and it’s great (especially if you have one of those More Dragons mods installed).
Diamond Smithing Collection - A series of mods for craftable gemstone weapons and armor.
Light Armor Hoods - Craftable hoods.
Thieves and Assassins - A Better Rewards and Treasure Mod - Makes it so the loot you find will be more oriented toward thief and assassin characters (light armor, daggers, bows, etc.). Nice if you’re like me and usually play the exact same type of character and have little use for heavy armor or two-handed weapons.
Player homes:
Elysium Estate - My favorite player home mod so far. It’s gorgeous and detailed, has toggle-able displays for unique items (Thieves Guild quest items, dragon claws, dragon priest masks, Daedric artifacts, etc.), a guest house for followers outside, planters outside for planting your own garden, tons of storage for specific items, a lot of bookshelves, a bunch of crafting stations in the basement (Skyforge/smelter/grindstone/workbench, alchemy and enchanting tables), its own cow and goat and chickens (they have names any everything and they’re coded as necessary NPCs, so you don’t have to worry about the constantly-spawning dragon in that area killing them). There’s a cute little backstory (it belonged to a gardener who worshiped Kynareth and is passing it on to the next worthy person) but there’s no quest to get it, you just have to read a note on the front door and find the key, so you can basically access it in the very beginning of the game. It’s also compatible with Hearthfire multiple adoptions, so there’s an option for six children’s beds.
Breezehome FullyUpgradable - This is my second-favorite player home mod, and it was my go-to before I found Elysium Estate. It adds a lot more storage, displays, etc., but my favorite thing about it was that it added a basement area with a library, a secret entrance accessible from a cave outside Whiterun, and crafting stations with autochests. Basically, when you access a specific storage container (smithing chest, alchemy ingredient bag, etc.) it automatically scans your inventory and gives you an option to automatically empty all applicable items into that container, rather than having to go through and put away each item yourself. It’s also hooked up to the crafting stations - so if you activate the forge/workbench/grindstone, it automatically adds everything from the smithing chest to your inventory, and then automatically puts it all back when you’re done. It’s pretty convenient.
Khajiit-related mods:
I basically always play a Khajiit, so I have a lot of mods specific to beast races.
Amazing Race Tweaks - Khajiit - Different passive race abilities for Khajiit. I also have this supplemental mod installed to cancel out the jumping bonus - jumping very high is fun but it takes twice as long to come back down and that was annoying for my impatient ass. (Amazing Race is a series btw, there are versions for other races besides Khajiit.) Also check out Passive Race Abilities.
Khajiit Speak - Complete Dialogue Overhaul - Makes playing as a Khajiit a LOT more immersive. It changes your dialogue choices to match the dialect of the rest of the Khajiit in the game (e.g. use of the third-person rather than the first-person), and also adds Khajiit-specific bits of lore (e.g. using the Khajiit names for the various gods). Also, lots of sarcasm - it’s pretty great.
Khajiit Ears Show - Headgear doesn’t hide the kitty ears. This is a TES5Edit script so it requires you to use that. I honestly have no clue what I’m doing with TES5Edit but I followed the instructions in the mod description and somehow got it to work, so… 
Coverkhajiits - More high res textures for Khajiit.
Digitigrade Beast Races - Gives Khajiit proper paws for feet. Also gives Argonians raptor feet. Compatible with the armor in the main game and DLC, but not always compatible with new armor from other mods.
Better Claws and Gauntlets - Actually see the claws on Argonians and Khajiit. Like above, not always compatible with armor added by other mods. And if you’re not wearing gauntlets, the claws usually don’t show.
Dawnguard Glowing Vampire Eye Fix - Lets Orc, Argonian, and Khajiit vampires have glowy vampire eyes.
Beast Skeletons - Adds Mer, Khajiit, and Argonian skulls and skeletons. Because it gets boring seeing only human skeletons everywhere. (It’s mostly lore-friendly, so you won’t come across a bunch of nonhuman skeletons in the ancient Nord burial sites or anything like that.)
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