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#these two will wreak havoc and chaos across Arcadia
between-two-fandoms · 4 years
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I've said it before and I'll say it again... 👏we👏need👏more👏douxie👏and👏claire👏magic👏buddies👏fanfiction.
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Lost Souls: Story 2
The Tower (part 1)
Summary: Merlin awakens early from his sleep. He decides that he doesn’t want to leaving anything to chance and kidnaps the young James Lake Jr. to began training his Trollhunter as early as possible.
Barbara is determined to hunt down the man who kidnapped her son. In her efforts to get her son back she finds a strange old radio that speaks to her in a woman’s voice. The radio leads her to an underground society of shapeshifters.
Mother and son meet again years later as strangers on opposing sides.
AO3 - Fanfiction
(Note: Jim is six in this chapter.)
~~~~
“I want to go home.”
Jim’s demand fell flat against the stone walls and dusty shelves of the room. The man who claimed he was Merlin didn’t respond; he just kept scribbling away on his roll of yellowed paper. Every once in a while he would glance at one of the many books on the table. Jim wasn’t sure if he was ignoring him or had just not heard.
“I’m leaving,” Jim announced.
No response. Jim carefully started moving toward the ornate wooden door that he was fairly certain led outside. “Merlin” was still scribbling away. He put his hand on doorknob, it was cold. He glanced back. Still nothing. Jim’s heart was beating fast as he eased open the door and slipped through.
He closed it quickly behind him and squirmed excitedly. He was out! It was far easier than he had expected.
He looked around trying to figure out where he was. The door was on one side of him and on the other was a dark tunnel, lit in places by glowing green stones. Jim eyed them with wide eyes.
Toby would have liked them. Jim had met him a year ago just before his birthday and they were now best friends. He had even shown Jim his special rock collection. Jim drifted toward one of the low-hanging green crystals but stopped. Mom said stealing wasn’t good.
He was already being bad by disobeying an grown-up and running away.
Jim frowned, hesitating by the door; he really shouldn’t be doing this, but he didn’t think Merlin was a good person. Mom had warned him that there were bad people and that he shouldn’t go with them or do what they said. Though he wasn’t sure if that applied in this situation since he hadn’t gone with Merlin: he had just woken up here... What if Mom had left him with Merlin like she used to with Gramma sometimes?
But she always told him when she was going to that. And she always said goodbye. Not like Dad…
He shook his head hard to get rid of that thought before turning away from the door. Mom wouldn’t abandon him and he didn’t want to be here anymore. He would find his way home. If he was wrong Mom would forgive him.
The tunnel was dark and cold. Every once in a while it would spit in two. The growing crystals stopped being interesting and cool and started feeling creepy. Their eerie light bothered his eyes. Jim found himself getting more and more confused. He wasn’t even sure how to get back to the door. He let out a quiet whimper.
Maybe if he went just a little farther…
He rounded the corner and found himself in front of a very familiar door. He was back where he started.
Jim frowned. That was strange…
He decided to try again. And again. And again…
When Jim found himself at the wooden door yet again, he felt his face crumple. He sniffed a few times and a tear trickled down his cheek. What was he doing wrong? Frustrated and lonely, he curled up beside the door and started crying.
He had been there for a while, and was starting to get cold, when the door opened. Warm yellow light spilled out, partially blocked by a tall silhouette. He peeked out from behind his hands to see Merlin staring down at him.
“Come back inside, boy. If you stay out in the caves you’ll catch cold.”
Jim glared up at him for a moment. A shiver ran through him, causing him to wrap his arms around his skinny frame. Despite that he refused to get up. He didn’t want to go back there, he wanted to go home.
He didn’t get much of a choice. He let out a yelp as he was lifted up and carried, struggling, back inside.
Once they were back in, and the door was closed, Merlin wrapped him in a large thick blanket, set him in a chair, and handed him a cup of something warm. Coco he realized. He held it in his hands but didn’t drink it, choosing instead to glare at Merlin as the man settled into the chair across from him.
“How long will I be here?” Jim asked.
No response.
“Why am I here?”
“I told you: I’m training you.”
“Why?” Jim asked, frustrated.
He had said something like that when Jim had first woken up here. That Jim had an important destiny that he had to prepare him for.
But Jim knew training was like teaching. He went to school for teaching and they let him go home each day. The teacher, Miss Crumbstead, didn’t ignore him either. She answered his questions and would give him and the other kids fun things to play with and draw. Merlin didn’t do any of these things.
He didn’t think Merlin was going to answer but to his surprise the old man looked up. He set down his pen and put his hands together in front of him. Jim straightened uncomfortably under his gaze.
“I wanted to wait a while longer to talk to you about this but I suppose you need some explanation before you can settle in.”
His blue-grey eyes were intense as he studied Jim carefully before he sighed and a tired sort of look formed on his face, like the one Mom had when she had told Jim Dad wouldn’t be coming home for Thanksgiving. He rose from his chair and went over to one of the shelves, shuffling around for a moment, before he came back and set a small yellow crystal down between them.
“There is great evil in this world,” Merlin started.
He rested his hand on the crystal and it flickered and released blast of yellow light. Jim shielded his eyes. When he put his hand down, he saw that the light was forming into shapes: huge beings with horns and armor and fangs. He ducked down behind the back of his chair, watching them fearfully.
“One such evil took the form of the Gumm-Gumms. They were a vicious group of trolls that ate humans and wreaked havoc… hurt other trolls that didn’t agree with them.”
Jim covered his eyes, shaking. He didn’t want to see this.
“In order to protect the humans and drive them back. I created a magical amulet that would choose a champion and gift them with great power.”
Jim peeked through his fingers and saw the image had shifted to a different, less scary, one of the horned creatures. It held a glowing disk in its hands. Its lips moved as if it was saying something and a suit of armor materialized around it.
“Thus started the line of Trollhunters,” Merlin said, a slight smile briefly appearing on his face.
He circled around the table to stand beside Jim and set a hand on his shoulder. Jim shifted uncomfortably but let it stay as he watched the images fade away.
“But what… why am I here?”
“You are destined to be the next Trollhunter,” Merlin stated.
Jim turned around to stare at him in surprise.
“Me?” He squeaked.
Merlin nodded.
“Indeed.” He took a step away, clasping his hands behind his back and turning away from Jim. “I saw it in a vision. You were able to finally defeat two of the greatest evils the world has known.”
He paused.
“Or rather will. But not before damage was done.”
He set another crystal next to the yellow one, a blue one this time. He tapped them together and whispered words that Jim couldn’t understand.
They flared for a moment and then cast out a red light. Jim jumped as the shapes of the Gumm-Gumms reformed. This time in Arcadia! There were people fleeing for their lives. Destruction and chaos was everywhere. Jim’s breathing quickened to the point he was rapidly becoming light headed.
Merlin picked up crystals and the image vanished. Jim stared up at him with wide eyes. The wizard’s expression was solemn. He knelt down to Jim’s level.
“That is why I brought you here,” He said gently, holding Jim’s gaze with his own. “To start training you early so this time when the time comes you will be ready to do what you need to.”
“C… Can’t.. Couldn’t someone else do it? I… I’m not big or strong… or… or…”
Merlin shook his head.
“I’ve studied many futures,” He said firmly.
His hand brushed over the crystal again. Images flickered by quicker than Jim could truly take them in, but slow enough that he could see the destruction and devastation.
“…You must be the Trollhunter, it is the only way.”
Jim was quivering. He started to wrap his arms around himself, but Merlin gently pulled them back down.
“But what about Mom?” He whimpered.
He couldn’t leave her. He didn’t want to, but especially not after seeing how badly it had hurt her when Dad left had left them.
“Can’t she stay here too?”
Merlin sighed and looked away.
“I’m afraid not,” He said. “Being Trollhunter is dangerous. If your enemies know who you care about they will try to hurt them. Do you really want to bring her into that?”
Jim thought about the evil man-eating trolls and shook his head weakly. He didn’t want Mom to get hurt. Before he could say anything else, Merlin continued.
“You can see her eventually, once you’re strong enough, but for now I need you to focus on your training. Will you do that?”
Jim hesitated, this was big and scary, but if he didn’t…
“Okay.”
Merlin smiled and patted his head.
“I knew you would make the right decision.”
~~~~
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Author Notes:
The next chapter will be Barbara's first interaction with Morgana. I was going to have it be part of this chapter, but it was being stubborn and I'm impatient. There's also a time jump, so I think it probably works better this way.
Also writing from a kid's perspective is tricky and I would welcome any critiques.
This story will be alternating between the past and present (events that will be taking place after Jim and Barbara's interactions in the first chapter) I will be showing that with tenses. Events happening in the present will be chronological, while events in the past will jump around a bit. It's a bit of a style experiment for me so I'd love to hear what you think!
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enterinit · 5 years
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Remnant: From the Ashes and other games coming to Xbox One this week
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Remnant: From the Ashes and other games coming to Xbox One this week. Pirates of the First Star (August 19, 2019) A puzzle adventure game where you'll have to explore and battle the locals to solve the mystery of the First Star treasure. Described as an old school style adventure where exploration and discovery rule the day. Hunt for treasure, garden, gamble, battle locals, or dig deeper into the history of the First Star treasure. Remnant: From the Ashes (August 20, 2019) The world has been thrown into chaos by an ancient evil from another dimension. Humanity is struggling to survive, but they possess the technology to open portals to other realms and alternate realities. You must travel through these portals to uncover the mystery of where the evil came from, scavenge resources to stay alive, and fight back to carve out a foothold for mankind to rebuild... Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other survivors to face down hordes of deadly enemies and epic bosses, and try to retake what was lost. Explore dynamically-generated worlds that change each time you play, filled with over 100 varieties of deadly enemies and 20 epic bosses to battle using a wicked arsenal of weapons, armor, and special modifications you can use to adapt to any situation. PREPARE FOR THE ULTIMATE CHALLENGE As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies. With over 100 varieties of enemies, 20 epic bosses, and endless possible combat scenarios, it’s going to take everything you’ve got to make it out alive. ENDLESS FANTASTIC REALMS AWAIT Explore dynamically-generated worlds that change each time you play through them, creating new maps, enemy encounters, quest opportunities, and in-world events. Each of the game’s four unique worlds is filled with monstrous denizens and environments that will provide fresh challenges with each playthrough. Adapt and explore… or die trying. SCAVENGE. UPGRADE. SPECIALIZE. Overcome tough-as-nails enemies and epic bosses throughout hostile environments to earn experience, valuable loot and upgrade materials you can use to build a wicked arsenal of weapons, armor, and modifications to approach each encounter dozens of unique ways. STRENGTH IN NUMBERS. Invading other worlds to seek an end to the Root is dangerous and survival is far from guaranteed. Team up with up to two other players to increase your chances of survival. Teamwork is necessary to make it through the game’s toughest challenges… and unlock its greatest rewards. Rad (August 20, 2019) RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice. Playing as a teenage protagonist, you must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures. It is here that you will find the solution to heal the world, and transform the cracked, barren landscape into a lush source of new life. But humanity’s future comes at great personal cost, as the deeper you journey into unknown lands, the more you will expose yourself to gnarly toxins which will wreak havoc on your fragile human form. The fate of the world depends on you, your trusty bat, and whatever strange new abilities you gain as the world around you ravages your body — twisting and mutating you into something far less than human, but far more powerful. But forget all that — go grab that sweet bat and help save the world…or what’s remaining of it anyway! Rex Rocket (August 21, 2019) Inspired by the glorious retro days of 8-bit gaming, Rex Rocket is a traditional 2D platformer that pays tribute to classic NES games like Mario, Mega Man, and Metroid. Old-school fans and platformer newcomers alike will find Rex Rocket an enjoyable and rewarding experience thanks to one-of-a-kind handmade pixel art that makes up over 100 handcrafted levels connected in an expansive starship-- each filled with a wide variety of puzzles, enemies, hazards and bosses. An original chiptunes soundtrack by Saskrotch, captivating setting filled with quirky characters, and ability to choose the gender of your hero is only a handful of the many awesome features in the game. Set in Earth's distant future, Rex Rocket alludes to the classic conflict of Man vs. Machine. You play as either Captain Rexford or Rexanna, a former war hero who now transports scientists throughout the universe in the epic Star Ship-- S.S. Montana. 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Choose the gender of your hero/heroine as you step into the boots of either Rexford or Rexanna 'Rocket' Rexington on this epic space adventure!Collect powerful weapons and useful upgrades by defeating bosses and solving clever platforming puzzles!Learn more on the backstory and details of characters, weapons, enemies, and more by collecting Info Nodes throughout the ship!Get lost in an expansive starship as you explore the various routes that may offer a better path to your destination, lead you to a treasure trove of collectibles, or take you on a deadlier course!A captivating narrative with plenty of light-hearted humor and goofy characters to brighten your adventure!Prepare for a tough yet rewarding space adventure where you'll face giant flame-throwing machines, swarms of Oozling-possessed crew members, and a berserk AI computer that never runs out of clever way Smoots Summer Games (August 21, 2019) Get ready for Summer Games!! Play athletics events from your sofa. 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But the more you delve into this secluded island and the twisted family relations of the owners, the more complicated and unclear this case becomes. A rookie inspector on her first assignment and her experienced copartner arrive at the scene – a luxurious island in the middle of the ocean owned by a young millionaire, who wants the matter concluded as quietly as possible. The question in this case appears simple enough: was a security guard's death a suicidal plunge, or maybe an unfortunate fall? The residents of the island - the Bradford family - at first seem cordial and beyond reproach, even shocked by the death of a friendly employee. But upon closer inspection it becomes clear that they harbor animosities and deep hidden motives. The more you delve into this secluded island and the twisted family relations on it, the more complicated and unclear the matter becomes. A seemingly routine case turns into a tale of machinations driven by greed and a suicide investigation reveals multiple murders. Is anyone innocent? Will you be able to predict the assassin's next step? Features: Enjoy over 39 mysterious locations!Challenge yourself with 36 riddles and Hidden Object puzzles!Find out more about the enigmatic family members!Get 16 challenging achievements!Find 28 collectibles! Read the full article
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