games (mostly text-based) about houses and places-- exploring them, haunting them, feeding them:
childhood homes (and why we hate them) - after a decade, you return home.
return - a text-based horror game about coming home.
singing from the far side of the hill - about a trans woman, homeless after a bad breakup, who rents a stranger's spare room. it's a decision she comes to regret.
anatomy - Explore a suburban house, collect cassette tapes, study the physiology of domestic architecture.
leave house - leave house
the open house - We at Northtree Real Estate (in partnership with Optix Dynamix Labs) are proud to present our new, state-of-the-art, open house simulator! Come and take a quick tour of 15615 Hollow Oak Lane, a familiar and comfortable showcase home in one of our premier developments!
what girls do in the dark - This little game is based off one of the greatest fears they had as a teenage girl: showing up late to a stranger's slumber party.
unbecoming - a sonically-textured interactive horror fiction exploring cycles of trauma and unspeakable forces of nature in a mythic rural American landscape.
13 laurel road - an interactive fiction game about the relationships we have with places and reconciling with trauma. You play as a young man named Noah who has been tasked with picking up some things from his cousin’s old house.
domvs - a gothic mystery game in which you rely on your environment to uncover the truth.
flesh, blood, & concrete - you find yourself in a vast, empty apartment complex.
i am still here - a short, unconventional ghost story and vignette reflecting on the end of a long lockdown.
vacant - Film a ghost-hunting show.
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with the way this is going bungou stray dogs will conclude in 2080 at seventy years old when everyone wins against the interplanetary alien Homer with the power of gay sex and friendship. and I'll still be reading it. and I will still make stupid theories. I will follow this series to the ends of the earth
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Danny stared out his window as the cars and buildings passed by. Or more accurately, his house passed by the cars and buildings. Of all the times for his house to be transported into another dimension, it had to be the one time he was left to be home alone for a week.
Once his house was displaced its programming was activated and it was trying to find its way back to the correct coordinates by following roads and interstates back to Amity Park. Danny didn't think it was too much of an issue, sure his house definitely wasn't street legal but he can't exactly stop the house without admin privileges (something only his mom had).
Still, he didn't think a wierd walking building really justified the explosives or what looked like actual superheros and villians trying to destroy his home. Some even tried to kidnap him!
Red Robin had seen a lot of things. A full four story brick building with a very large and precariously attached ufo shapped attic and a large metal basement lump underneath walking around on a bunch of large spindly spiderlike legs was a new one though.
Aka Danny is stuck inside Fentonworks until it gets back to Amity Park, unknowing that hes in another dimension and Amity doesn't exist here. The building is fully capable of defending itself and is beating the crap out of heros and villians alike. Basically whoever attacks it or tries to get inside. Danny is being really casual about the whole thing and everyone believes he is a captive.
Dannys just wondering why the government isn't just sending his parents a ticket like they usually do.
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Y'ALL IM ACTUALLY CRYING OVER RE:DRACULA
ive been listening to the audiobook on road trips and i just got back from a con this weekend so i hoped to finish it on the drive back
When i tell you. That the finale battle where Quincey died just at the moment of sunset. Where Giancarlo Hererra wrung my heart out like a wet rag with his acting in those few lines he got.
That that scene not only finished at the exact moment that i got home. But that it was also exactly at sunset.
I wasn't just listening to the audiobook yall I was there
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