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#they’re shaped more closely to earth based birds
charseraph · 2 years
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You’ve probably answered this before, but do you have any advice for anyone wanting to make their own spec bio species? I tried making my own but I feel like they’re too humanoid of designs but that’s also what I’m most comfortable with😔
Don’t worry, I’m happy to answer! 🤲🏼
I found that finding a shape, even the most ‘unusable,’ ‘un-animal-able’ shape around you, and then replicating that shape as accurately as you can in a sinch (no streamlining! Shaky messed up lines are ENCOURAGED, living things are all imperfect squiggles, so minimize your erases and undos!) can help with silhouette ideas.
(The reason for that is that instead of deleting a ‘bad’ drawing outright, you can start anew or copy only the parts you liked, and then boom! You’ve got one drawing you’re happy with and another you’ll more likely than not return to in the future, however far.)
(A dozen fast, improvised designs can beat out a single painstakingly planned one. It seems counterintuitive that quantity can be better than quality, but that’s only if you know the quality ahead of time! When it comes to concept art, more is better at the very beginning.)
Once you’ve replicated a handful of shapes, don’t add eyes and ears. In fact, don’t draw anything you’d think of as something an animal would have. The frequent fallbacks are tails, claws, paws, toes, ears, horns, fur, wings, joints, teeth, snouts, and hexapedal, quadrupedal, and bipedal bodies with heads in the front. These things are not universal, they are just our earthly scope of our closest relatives.
Modeling an alien species after insects, birds, reptiles, or sea life will make your alien nonhuman, but still earthling. These categories won’t necessarily arise in an alien world. Evolution doesn’t produce birds as we know them, evolution takes the most convenient source material and produces something to fill the niches birds occupy, and birds happened to be that source material.
I like to think about building a species like building a robot. How does a robot know where it’s going? Light sensors, maybe. Those don’t need to be orbs, or even at the front. How do some robots move? They don’t necessarily need spines or toes or claws or tails. How is fuel acquired? Lots of earth animals happen to have a hole in the front that sucks it in and breaks it up for refinement. Does it only have to be this way?
The more you separate life from Earth and relate it more to processes, means to the goal of continuing one’s design’s existence, creating more and more alien but still feasibly alive creatures becomes easier.
Above all, it should be fun. Researching biological precedent and basis from actual animals isn’t absolutely required, because those processes are based on logic—through which you can invent (or accidentally independently replicate) your own symbioses, organs, life cycles, and body chemistries.
Earth nature is like a template: working too closely from it can make you something that’s feasible, but could be recognizably earthly. Imagination is like raw resources: difficult to refine into something that makes total sense at first (from a lack of reference and guidance), but, with the right balance of templates and shots in the dark—you can make something positively, confidently alien!
You don’t have to do this if you don’t want to of course! It’s not a rule set, and you aren’t doing anything wrong if you don’t do them. The ultimate goal is to enjoy creating, not just the end result. Your aliens should be fun for you to draw. The amount of worldbuilding you want to do is your choice alone and no one else’s. Stopping at a single species, culture, planet is perfectly OK. Don’t let guides or other worlds pressure you into making more than you’re craving to.
If you ever make any drafts, however small, I’d love to see them. I’m always down to hear about people’s alien ideas, I sometimes throw in some fan art to help out. I wish you the best of luck, fun, and ease.
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Day 6 of No One Except @mr-orion Asked November (NoOneExOriAskNov). I’m really coming to appreciate the ‘auto’ edit button on Apple devices.
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Five and a half of the Hermit Civilizations in my Horizon au, because I’m tired as hell. From top to bottom, there is Bdubs’ Land of Livingstone, Cub’s Climbing Spires, Doc’s Maw, False’s Umbra, Gem’s Evergreen, and unfinished Scar’s Technicolor City.
I kinda just chose random sections of each hermit’s aesthetics and building styles to make these civs.
I’m gonna draw these places a lot more for landscape and building practice, of which I have almost none.
In-depth descriptions below the cut. They’re what I based these sketches on.
There are two great hills, steep and rocky, that surround the vale at the center of the Land of Livingstone. Straddled by two great bridges of white rock and creeping vines, their arches swirl with carvings and gradients. Similar odd shapes dot the valley, anchored into the sides of the hills: rusted buildings of metal and brick, adorned with half-crumbled chimneys and long shut doors. Nature has reclaimed this place, as the flower forest grows closer every year, and even the great bridges look as if they are about to buckle. But the ancient buildings persist, unwilling to yield to the land. Some still halfheartedly belch smoke, spooking the birds into flight.
The sun is hot and inescapable in the southern realm of Climbing Spires, its beams blanketing the red sand and enormous rock formations that give this kingdom its name. Adorning these spires are buildings, spindly and delicate yet sturdy enough to cling to the colorful rock. Perilous staircases and thin walkways of metal and wood are contrasted by robust columns and arches of sandstone and brick. What little fresh water can be found here is carefully shuttled about through pipes and waterfalls, adding a sense of movement to the otherwise eerily still architecture.
Whether the Maw got its name from the great spines of ice on its surface or the toothlike rocks of its underground is unclear, but wherever it came from, this land has a fitting name. Icy and inhospitable, the surface is deceptively barren of buildings aside from a few circular boreholes reinforced with iron. But these are no mere pits; they are the entrance to the subterranean complex below the snow-covered landscape above. Practical and brutalist, the underground buildings of this land are home to many strange machines that farm food without light and produce material in seconds, making this underground world one of the Land of the Sunrise’s best kept secrets.
The simple name for the land of Umbra is fitting; forested and shady, the thick canopy of trees hide the incredibly advanced yet eerily dark civilization whose inhabitants are almost never seen. Smooth buildings of dark stone and tinted glass manage to be imposing in their small size, draped with strange foliage that glows unnatural colors of red and blue. Towers that mimic trees and doorways like metal cave mouths are obscured beneath years, if not decades, of underbrush. This realm is closed to most outsiders, and not even traders may come any closer than the upper canopy.
True to its name, the queendom of Evergreen is completely forested in pine, spruce, and fir trees. The deep green canopy is broken by tall castles, their pale tiled spires and dark wood halls evoking a sense of regality and wonder. Thin, arcing bridges connect stone tower to stone tower, allowing their inhabitants the ability to cross rivers and valleys without ever touching the earth. Below these great structures is a dark, fertile ground from which mushrooms and sweet berries readily grow, a thick layer of undergrowth that houses foxes and wolves alike.
Too big to be called a city, yet too small to be an empire of its own, Technicolor City seems to have been plucked straight out of a painting. Every building is unique and colorful, yet they all perfectly meld into a skyline that seems to be made of jewels, aided by perfectly swooping hills covered in flowers and trees. Wide boulevards share space with quaint streets and footpaths, each and every one lit day and night. Every inch of the city seems to reach out in welcome to all comers.
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ufohio · 1 year
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Member Groups
Our upcoming sci-fi roleplay is open to and focused on characters who maintain at least partial residence in the city of Earth. E.g., homeowners, renters, subletters, couch-surfers, squatters, snow birds, extended visitors, persons experiencing homelessness within the city, or “rocket men,” which are residents who live in town but primarily work in space on long shift schedules—such as “two months on, three months off.” This is, of course, not an exhaustive list.
We separate the population of Earth into the following four groups: Floridians, G-Men, UFOs, and Earthlings.
Floridians are the sunburnt, citrusy, flamingo-loving folk who came to Earth from outside our Solar System. As extraterrestrial alien lifeforms enrolled in top-secret benefits from the super-classified Florida Program, they’re tasked with making a life here on this strange and exotic planet. There’s only one catch: they have to remain completely secret and in disguise.
G-Men are people who work for the government—and usually the term has a kind of nasty, classified ring to it. In the city of Earth, G-Men are employed by the impenetrable Department, a very secretive marketing branch of the U.S. Government that has occupied the quarantined zone of Earth, Ohio, for ten years. Behind those very closed doors, they discreetly assist Floridians and other aliens with blending in and settling on this planet.
UFOs are students or instructors associated in any way, shape, or form—via enrollment, employment, or overeager alumni involvement—with the University of Flight in Ohio, a top-notch experimental aviation and astronautics program based in the city of Earth. Historically a pilot’s town, Earth is well known for its college throttle jockeys, sonic boom parties, tailspins, and midair keg stands.
Earthlings are denizens of the city of Earth, Ohio! They’re townies, locals, and natives. From the lowly lawyer or CEO to the glamorous school teacher, retiree, accountant, switchboard operator, or traveling salesman, these are the catch-all folks who make up the heart and soul of the town—and who also just don’t fit that well anywhere else...
Have any questions about the member groups? Feel free to ask! I will go over each group in more detail eventually—probably starting later this week, closer to the weekend—so if there's something you want to know, definitely let me know. For now, I just wanted to leave this weekend on a fun note. (:
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Anomaly Earth Lore - Part 3: The Species of Anomaly Earth
There are many different sapient species on Anomaly Earth. As mentioned in Section 1, a majority of animal species aside from humans developed sapience in the evolutionary process, but non-sapient animals do still exist. The evolutionary process, nudged by angels in the hopes of creating more who can use the gift of magic, also somewhat normalized their heights. While there are still notable extremes in height difference, such as mice being 3 feet tall on average, the average height is similar to that of humans. This means that, while accessibility is important for a lot of things, from minimal changes like different headphone types to large ones like flight roads for birds and bats, height doesn’t need to be factored into the equation.
Height is a very small change compared to how evolution treated the dragon species - causing the lizard-like species to develop horns, wings, traditionally mammalian features such as fur, and a genetic breeding compatibility with any species. There are four types of dragons - komodos, wyrms, dragonkin, and mentali. Komodos are the very first species of dragons, untouched by the evolutionary process, and are basically anthropomorphic versions of Earth’s komodo dragons. Wyrms are the traditional sort of dragon, and are considered to be in different breeds - water dragons with fins and gills, flower dragons with plants growing on their bodies, luck dragons whose tall stature once commanded respect, and more. Dragonkin and mentali, though, are a very different sort that split off from wyrms, and require a bit more time to explain.
Wyrms haven’t always lived in harmony with other species - many wyrms were once feared for their close connection to the metaphysical world. A small group of flower dragons wished to live among people in greater villages, but were chased out quite quickly. They eventually came to realize their issue, and used magic to transform themselves into humans. They spent their lives in a small village, slowly changing the perception of wyrms so that when they eventually revealed themselves, the villagers wouldn’t fear them, and it worked. Eventually they had kids, and these kids were able to shift between human and dragon form - these were the first dragonkin.
Dragonkin can take on a human form, or a dragon-like form. However, there are a couple of tells that give away their species. Dragon forms have flowers permanently attached to their bodies, a holdover from the flower dragons they’ve evolved from, and long, pointy ears. Human forms have a flower birthmark in the same spot their dragon form’s flower is attached to, and their ears have points, similar to an elf’s. Each form also has its own unique strengths - since their souls in the metaphysical realm don’t change shape, they’re stronger with magic in dragon form, but in human form, they have much higher physical strength and endurance.
Some time after the creation of the dragonkin, a wandering, hunting tribe of cheetahs had become aware that there were friendly wyrms living in the world, and vowed never to attack them. This decision bore fruit when, one day, they came across a village of wyrms, all of different breeds, who opened up trade with them - the meat the cheetahs had gotten from hunting were traded for the crops the wyrms had grown. This led to the cheetah tribe coming back more and more often, with some members of both groups trading places, and eventually, a hybrid child was born to a water dragon and a wind elemental in the form of a cheetah. As the two species continued to intermix and interbreed, hybrids became more common, and eventually they had their own kids. As this continued, angels intervened again, giving them traits from other feline species and wyrm breeds, creating a species of their own called Mentali.
The word “Mentali” comes from “element” - their bodies grow and develop according to either one or two elemental affinities that develop based on their personality at 5 years old. This is believed to be connected to how metaphysical energy pulled their evolution over time, as they can cast spells connected to their affinities without a significant mana drain. However, it can also work in reverse - one of their elemental affinities may be significantly crippled, leaving them unable to cast magic of that type, though they can gain a very unique power. Their minds will be strong enough to affect the physical world; in other words, they can develop psychic abilities - this type of element is called a Cerebra-type, or just a C-type. The Mentali elements are Aqua, Blazing, Blitz, Eco, Aether, Terra, Frost, Lux, Veno, and Shade. Mentali hybrids are another interesting topic - they may take on any number of traits from either parent, or none at all - the one thing that will always be inherited is the fact that they’ll have a Mentali-like element.
Finally, let's discuss elementals and angels. Both are an odd sort; they're beings made of pure sentient mana, classified as "metaphysical entities." Elementals wish to join humans in the physical realm, and to this end, take on physical appearances based on living or fictional things. Their state depends on what they decide is perfect for them upon materialization, but in rare cases, they may have another form. Children of elementals don't have a way to decide what they look like, but can take on traits from either parent, similar to Mentali. Angels, on the other hand, do not materialize in the real world, instead choosing to guide it from the metaphysical realm.
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lutnut215-creative · 1 year
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Anomaly Earth Lore - Part 3: The Species of Anomaly Earth
There are many different sapient species on Anomaly Earth. As mentioned in Part 1, a majority of animal species aside from humans developed sapience in the evolutionary process, but non-sapient animals do still exist. The evolutionary process, nudged by angels in the hopes of creating more who can use the gift of magic, also somewhat normalized their heights. While there are still notable extremes in height difference, such as mice being 3 feet tall on average, the average height is similar to that of humans. This means that, while accessibility is important for a lot of things, from minimal changes like different headphone types to large ones like flight roads for birds and bats, height doesn’t need to be factored into the equation.
Height is a very small change compared to how evolution treated the dragon species - causing the lizard-like species to develop horns, wings, traditionally mammalian features such as fur, and a genetic breeding compatibility with any species. There are four types of dragons - komodos, wyrms, dragonkin, and mentali. Komodos are the very first species of dragons, untouched by the evolutionary process, and are basically anthropomorphic versions of Earth’s komodo dragons. Wyrms are the traditional sort of dragon, and are considered to be in different breeds - water dragons with fins and gills, flower dragons with plants growing on their bodies, luck dragons whose tall stature once commanded respect, and more. Dragonkin and mentali, though, are a very different sort that split off from wyrms, and require a bit more time to explain.
Wyrms haven’t always lived in harmony with other species - many wyrms were once feared for their close connection to the metaphysical world. A small group of flower dragons wished to live among people in greater villages, but were chased out quite quickly. They eventually came to realize their issue, and used magic to transform themselves into humans. They spent their lives in a small village, slowly changing the perception of wyrms so that when they eventually revealed themselves, the villagers wouldn’t fear them, and it worked. Eventually they had kids, and these kids were able to shift between human and dragon form - these were the first dragonkin.
Dragonkin can take on a human form, or a dragon-like form. However, there are a couple of tells that give away their species. Dragon forms have flowers permanently attached to their bodies, a holdover from the flower dragons they’ve evolved from, and long, pointy ears. Human forms have a flower birthmark in the same spot their dragon form’s flower is attached to, and their ears have points, similar to an elf’s. Each form also has its own unique strengths - since their souls in the metaphysical realm don’t change shape, they’re stronger with magic in dragon form, but in human form, they have much higher physical strength and endurance.
Some time after the creation of the dragonkin, a wandering, hunting tribe of cheetahs had become aware that there were friendly wyrms living in the world, and vowed never to attack them. This decision bore fruit when, one day, they came across a village of wyrms, all of different breeds, who opened up trade with them - the meat the cheetahs had gotten from hunting were traded for the crops the wyrms had grown. This led to the cheetah tribe coming back more and more often, with some members of both groups trading places, and eventually, a hybrid child was born to a water dragon and a wind elemental in the form of a cheetah. As the two species continued to intermix and interbreed, hybrids became more common, and eventually they had their own kids. As this continued, angels intervened again, giving them traits from other feline species and wyrm breeds, creating a species of their own called Mentali.
The word “Mentali” comes from “element” - their bodies grow and develop according to either one or two elemental affinities that develop based on their personality at 5 years old. This is believed to be connected to how metaphysical energy pulled their evolution over time, as they can cast spells connected to their affinities without a significant mana drain. However, it can also work in reverse - one of their elemental affinities may be significantly crippled, leaving them unable to cast magic of that type, though they can gain a very unique power. Their minds will be strong enough to affect the physical world; in other words, they can develop psychic abilities - this type of element is called a Cerebra-type, or just a C-type. The Mentali elements are Aqua, Blazing, Blitz, Eco, Aether, Terra, Frost, Lux, Veno, and Shade. Mentali hybrids are another interesting topic - they may take on any number of traits from either parent, or none at all - the one thing that will always be inherited is the fact that they’ll have a Mentali-like element.
Finally, let's discuss elementals and angels. Both are an odd sort; they're beings made of pure sentient mana, classified as "metaphysical entities." Elementals wish to join humans in the physical realm, and to this end, take on physical appearances based on living or fictional things. Their state depends on what they decide is perfect for them upon materialization, but in rare cases, they may have another form. Children of elementals don't have a way to decide what they look like, but can take on traits from either parent, similar to Mentali. Angels, on the other hand, do not materialize in the real world, instead choosing to guide it from the metaphysical realm.
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puppyeared · 3 years
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Guess who finished catching up on the owl house
[ reblogs > likes ]
#also.. jumping on the clawthorne theory about bird themed stuff#they’re shaped more closely to earth based birds#I notice that when you look at palismans belonging to the clawthornes compared to other palismans#like there’s nothing else much macabre going on with their designs#if you notice the other palisman even in 'escape of the palisman' they do slightly resemble their earth counterparts#but they’re usually something that makes them more fitting to the demon realm#like a 3 headed baboon or a squirrel with a scorpion tail#but... oddly the clawthornes’ palismans don’t have any deviations on their form that make them lean to the demon realm#they’re actually weirdly normal shaped compared to their environment#and that’s saying something because a cat from the demon realm is fundamentally different from an earth cat#AND... hunters palisman happens to be a northern cardinal that also doesn’t follow the demonic shape pattern like the clawthornes#something id say the exception would be though is the goose palisman cause its meant to be a reference to untitled goose game#my art#myart#the owl house#toh#toh s2#eda clawthorne#luz noceda#toh amity#amity blight#toh hunter#golden guard#willow park#Gus porter#toh luz#still chugging along on the sibling bandwagon#eda you will have your hands so full if hunter joins the group#I’m also in love with lumity god they’re so cute together#and Gus and willow are such good friends they even tried to help luz attempt to steal a priceless relic that’s so precious u guys
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powdermelonkeg · 3 years
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Wild Skies: A Skyward Sword/BotW Architectural Study
This post is free of Skyward Sword plot spoilers, but NOT free of location spoilers.
If you frequent the theory section of the Zelda fandom often, or you look at a lot of my posts, you’ve probably seen the comparison of the Springs of Courage and Power to Skyview Spring and the Earth Spring.
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If I can, for a moment, I think it’s weird that the Spring of Power matches Skyview more than Courage does—
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But I digress. I’m here for the architecture, not whether or not two trees can last 10,000+ years with only a foot of growth and what that means for the already confusing maps of Hyrule.
So, without further ado, we have four locations to compare to Skyloft:
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The three springs of Power, Wisdom, and Courage, and the Forgotten Temple of Tanagar Canyon.
The springs have very similar designs, particularly in Skyward Sword, where even the same support pillars are broken.
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In BotW, though, they have a little more variation to them.
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They all line up rather nicely with Skyward, despite having no sign of the temples they should have been attached to.
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We have the feathered crests of Hylia
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The geometric U shape on the pillar base
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The octagonal center plaza
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The stepping stones that lead to the altar, with Hylia’s crest on them
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And the shrine to Hylia, which, they all have the same right-side break on the altar.
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So the Zeldevs of Botw are just as guilty as Skyward’s in terms of model duplication.
Interestingly, though, we have a few differences between the shrines.
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We have Din, Nayru, and Farore’s symbols behind where the floating crest of Hylia should be.
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They’re also missing all that gold marking and the glittering red gems that the Skyward version has on spokes either side of the Goddess statue.
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We can assume, from this, that the gold parts of the shrines are gold paint, and that the gems fell out of their setting over time. Maybe the gems were stolen as valuables; a lot of artifacts and sacred locations in our world are often defaced for a profit.
Behind each of these altars, there’s a shrine that you can access through dragon scales.
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But what’s really interesting to me is the doors that lead to those. In my main file, I got the doorframes
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...Huh. That doesn’t look like a Sheikah-made door.
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If we look at it up close, it’s got the geometric U that was everywhere else, and it’s the same weathered stone that the altars are made of. So...these were here to begin with?
That U shape is important. It’s not just at the springs; in fact, it’s just about everywhere in Skyward Sword.
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On the Isle of the Goddess, it’s all along the wall.
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Same with the Temple of Time.
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And in Sealed Temple...
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The Light Tower...
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Even the Isle of Songs.
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So, pretty safe assumption is that anything with this symbol is either built pre-Skyward Sword, or inspired by Skyward Sword builds.
Back to that doorframe...
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The U shapes mean that the doorframe, at least, was built by the same people that made the altar.
But what about the actual door?
Well, I didn’t have a means of seeing that door on my main file; I’d 100%’ed the shrine quests.
So, I booted up a new file to investigate what it looked like pre-dragon. Maybe it was Sheikah tech built onto Skyward stone?
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Nope.
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We have that U shape again.
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And birds!
So...what does that mean?
Logically, it means that the shrine behind this door had to have been built before it. Otherwise, why would the Sky architects have built it at all? There’s never anything back there besides a puddle.
We do know, though, that the door doesn’t exist in Skyward time.
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Between the missing door and the symbol carving on the Goddess altar, this implies that the springs were modified post-Skyward. Possibly by the Skyloftians themselves. That’s a little bit of proof towards Tapestry era’s placement in the timeline.
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Now, the Forgotten Temple.
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We’ve got that strange U sign again.
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As well as the biggest Goddess statue we can find, comparable in size to the one in Skyloft.
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It isn’t, however, the SAME statue. Ignoring the existence of Sealed Grounds at all, we see two main changes.
First of all, the base.
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Forgotten Temple’s statue is flush with the ground, and sitting atop a brick floor, ruling out the possibility of the statue sinking into the ground on its own.
And then there’s the design on the landing in her hands.
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The crest of Hylia is framed by trapezoidal carvings, with a pocket in its center for an offering.
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The Forgotten Temple statue has no such pocket, with a lower and larger crest.
Also in the temple, we have various bird carvings on walls and pillars:
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It looks almost like a flattened/stylized version of the carvings on the Goddess statue and bird pillars on Skyloft:
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And lastly, more interestingly:
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Big Loftwing statue.
You can find it at the entrance to the Forgotten Temple.
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One more thing, since we’re on the topic of architecture. In the newest Bo2W trailer, we see lots of ruins throughout the sky like we’ve never seen before.
One in particular caught my eye, during the scene where we see the strange Zonai robot.
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You see that weird pedestal in the middle?
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Does that look familiar to anyone else?
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Hi! I am a big fan of the Tokyo Mew series, and I was wondering if you could do an analysis on the Mew Mew's projected elements and animals and colors, and how they all tie into their powers as magical girls?? I've always wondered if there is a certain mythology or reason behind it, but it seems like the girls' colors are mostly based on their names(Strawberry- red and pink, Lettuce-green, etc), but what about their powers?
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Like you said, TMM colors are much more based on their food names than on their animals. (Although, based on that one 4-panel side comic in volume 1, it seems that the colors came first, then the characters were given food names that matched.) There are two seeming exceptions:
1) Mint, but it is relatively common for mint flavored candy and gum to have blue packaging.
2) Berry, whose theme color doesn’t seem obviously related to her fruit. There are a few plants with white berries (snowberries, white beautyberry, etc.), but none that are very common in cuisine or native to Japan as far as I can tell.
Actually it seems to be the opposite (at least for the manga), with characters’ animal parts being colored as to fit with their food/theme color! Zakuro’s ears are colored much more purple than on an actual wolf, and Berry has pure white ears and tail despite neither of her animals being that color irl.
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I guess it’s possible she’s supposed to be based on albino plants and animals? Her Mew form does pointedly have pale blond hair and red eyes…
Anyway, as for their powers/elements…
The Mews don’t really have defined elements, with the exception of Lettuce! They more so seem to have different methods of using generic light/emotion-based attacks.
Lettuce obviously has water powers in both the manga and anime. She’s introduced telekinetically controlling a swimming pool, and her attacks are always drawn/animated as water. (Except possibly in ReTurn? It’s hard to tell if LettuSniping Shot is a jet of water.)
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Her power is clearly based on her animal and not at all on her theme color. She’s actually one of the few water powered magical girls who isn’t blue! I guess you could also make a connection with her name, in that Lettuce tends to have a lot of water in it (at least Iceberg does), but I’m not convinced that’s relevant.
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Ichigo seems to have the power of love/heart/purification, in that her attacks can purify the Chimera Anima. You could also argue something to do with harmony/friendship, as she tends to get upgrades by receiving power from the other girls. Also, maybe healing, considering she brings Masaya back to life? In a way, it seems like the Mew Mews powers are very analogous to the Mew Aqua. As for her animal…. I guess people do love cats? But again, it seems more based in genre conventions than exclusive to Ichigo. Pink is classic love, but it’s also classic magical girl leader.
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Berry seems to have the same powerset as Ichigo (logical, since she’s her replacement), at least at first. Her powers seem to be emotion-based, as she’s able to undo mind control with Ribbon Loveberry Check, but the other girls’ words (plus the fact that they attack her classmates first) imply this is true of all Mew Mew powers, not just hers. In ReTurn, however, she seems to explicitly have healing powers, which does seem like a natural direction to go from purification/love. Same as Ichigo for the animal connection. White does seem very associated with purity and healing (at least via association with nurses/doctors). Plus white mage.
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Speaking of healing, Ringo pretty much exclusively has healing powers, plus her ability to grant power to Ichigo. Very appropriate for a Mew Aqua powered character! She also has a little bit of a music theme since her mini attacks are named after solfege and involve music notes. Penguins aren’t really associated with healing or music (really, you’d expect ice), nor are red or apples (really, they’re more associated with poison!), plus Ringo was explicitly designed to be a healer so your party wouldn’t get wiped out in the RPG. So, her powerset came first, then her design…
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Next up is Pudding! Her element, as it were, seems to be… pudding! Sort of… It really looks more like gelatin than crème caramel. In the anime, she does raise up the ground to protect herself in her first appearance, and her attack animation does show it tunneling through the ground, so I can see why you’d make the argument her element is earth, but she never really does anything with this again. Even when it could really come in handy, like when she's trapped underground. And her attack is edible, as per the manga, so it can’t be clay or something! As for an animal connection, I guess you could say that monkeys are kind of known for eating things, I feel like this is clearly based solely on her name.
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Zakuro…. sort of has an element? Her whip is called a “whip of light” in the anime, and in the manga it’s literally a glowing cross-shaped whip. This plus the “Cross” and “Pure” give it definite holy/purification/light vibes. But, in my opinion, this isn’t unique to Zakuro! Mint’s arrows are also pure light/energy, Ichigo’s attack is also very glowy, and Pudding’s… puddings(?) seem to form from light/energy. It seems like rather than a unique light element, she has the normal Mew powerset but used in a way that can cut or tie up the enemies. I can’t say wolves are particularly associated with light. Really, I’d assume dark, if anything, since they tend to be cast as villains? Same for purple…
Moving on to Mint! I’ve seen it claimed that Mint’s element is sound, but she never really does anything sound-based. Sure, her weapon has “Tone” in it, and her attack has “Echo”, but Pudding’s attack has “Inferno” despite having absolutely nothing to do with fire. “Check”, “Surprise”, and “Pop” are also seemingly unrelated to the attacks they describe. As for her weapon being lyre-shaped, yeah! All of the anime-style weapons are based on instruments!
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As a a ballerina, she has an association with music, but she isn’t particularly useful in the fight in episode 6 vs Mary McGuire Chimera Anima, who really does attack with music. When she fights the ballerina bird Chimera Anima in episode 9, she doesn’t use music, or even really dancing! She defeats it with the power of Kicking Really Hard. And she does hear the Mew Aqua swan calling for help, but that’s just an extension of the generic “can talk to animals closely related to their infused genes” power that Ichigo and Zakuro also demonstrate.
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Really, it seems like her power is just “arrow”. Like Zakuro, she doesn’t have an element; she’s just the one who’s able to aim the best from a distance. I guess when Lettuce steals her thunder in ReTurn, she's forced to upgrade to “a whole bunch of arrows all at once” and hit everything.
All Mew Mews basically have light and emotion based powers that they use slightly differently, with the exception of Lettuce, who seems to actually just generate water out of nowhere. But her powers are obviously connected to her emotions still (see how they manifest when she first awakens them). Them all having the same base power is supported by the way the manga will often not depict each attack individually, instead having each girl say her attack name and then showing the Chimera Anima exploding in a collective burst of light.
In short, rather than individual elements, I think it’s more like:
Ichigo: big finishing move
Mint: long range precision attack
Lettuce: knocking back the enemy? area of effect? (water)
Pudding: holding the enemy in place
Zakuro: cutting through small fry or holding the enemy in place
Berry: big finishing move, healing
Ringo: healing (music)
So, none of their character traits (color, animal, power) are that related? There’s some stuff that seems linked, but overall it seems like they’re most informed by genre tropes. (Also, a lot of the details of their powers were hammered out by the anime.)
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felassan · 3 years
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Mass Effect development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development
This is the Mass Effect version of this post.
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[In case you can’t read it the subtitle in the bottom left logo above is “Guardians of the Citadel”]
Note: Drug use is mentioned.
Cut for length.
Mass Effect 1
ME began its life in a vision document in fall 2003
Codenamed “SFX”
Conceived of by Casey Hudson and a core team from KotOR. Its genesis was the intention to create an epic sci-fi RPG in an original setting that BioWare owned (so they could have full creative control), and in a setting that was conceived of first and foremost as a video game
Initially players could control any squadmate, but they wanted it to be about Shep and for players to be focused on Shep being a battlefield commander, rather than on switching bodies
By the start of 2004 its story was shaping up. Initially humans landed on Mars in 2250 and discovered evidence of an ancient alien race and a powerful substance, Black Sand, which rapidly advanced tech to the point that FTL travel was possible. (My note: obviously now the Prothean artifacts on Mars & associated mass effect force tech enabled this in the final canon, but I wonder if aspects of the ‘Black Sand’ naming-type & powerful substance stuff was rolled into red sand from final canon) Humans were suddenly capable of travel to multiple star systems and made contact with a multitude of other species. At the start of the first game, these species together with humans had a fragile peace, with focus placed on the political center of the galaxy, a hub known as Star City, later renamed the Citadel
Multiplayer was a vision for the series as far back as 2003. The plan was for ME1, an Xbox exclusive at launch, to take advantage of the platform’s online components. Early designs saw players meeting in one of the central hubs to interact and trade items in their otherwise SP adventures
By 2006 it had the name ME and the story was more specific, with the theme of conflict between organic and synthetic lifeforms. The story’s scope now stretched across 3 games and included scope for full co-op MP
They tried to do MP in every game, discussing it from the get-go, but it always just fell by the wayside. “When you’re trying to build something that is a new IP, on a new platform, with a new engine, you’ve got to really focus on the core elements of the game.” 
The conversation system prototype was made in Jade Empire, and some of ME’s earliest writing was done in an old JE build. At first there was no conversation wheel. Paragon was “Friendly” and Renegade “Hostile”. In the prototype Shep was a silent unnamed Spectre. Many conversations in the prototype about the player’s choice in smuggling a weapon through Noveria made it into the game
In said prototype a merchant referred to themselves as “this one”, though the word hanar never appeared. The PC in it also had the option to end a conversation with “I should go”. In the prototype also, Harkin was voiced by Mark Meer
An early version of the Mako got used as the krogan truck in ME2
Early concepts of the Citadel were drawn in pencil by CH. A piece of concept art of its final design was painted based on a photo of a sculpture near Aswan, Egypt
As with any new IP naming it was a struggle. They put out a call to all staff for ideas, did polls, made a name generator that combined words that they liked in random ways and made pretend logos of ones they liked in Photoshop to see if they could make themselves love the name or find visual potential in it. (Some of these names are in the pic at the top of this post.) CH liked “Unearthed” as it was a reference to Prothean ruins dug up on Mars and humanity’s ascendance going away from Earth. They knew the game would have a central space station featuring prominently so some of the ideas were based on that - “The Citadel”, “The Optigon”, “The Oculon”. “Element” was another one they had in mind due to the rare substance in the game 
CH: “I was a big fan of John Harris’ book Mass, which had epic-scaled sci-fi ideas, so that was a word that came up often. Many of the names came from the idea that the IP featured a fifth fundamental physical force (in addition to the known four of gravitational, electromagnetic, strong nuclear and weak nuclear) so the word ‘effect’ came up pretty often.” Ultimately none of the ideas really felt right. One Monday morning they were going over the names and Greg Zeschuk said he had an idea on the weekend: “Mass Effect!” CH: “I said, ‘I don’t hate it’, which in the naming process is a high compliment. And it stuck!”
CH on Shep’s Prothean vision from the beacon: “It was hard to imagine how we would do this. CG was - and is - really expensive. Instead I wanted to try doing it through photography and video editing. So I went to a local grocery store and bought a few packages of the weirdest looking meat that I could find. Then I set up a little photoshoot in my basement, complete with some electronics parts and some red wine for juicyness.” He used these props to create a video sequence where the photos were rapidly cycled and blurred, along with production paintings, to create the scary vision an organic/machine experiment on the Protheans. These mashups were also used as inspiration for concept artists and level designers who were working on these themes
Tali used to be called Talsi
On the licensing side they often joke that they’re licensing N7 not “Mass Effect” due to N7′s popularity
There was a confidential internal guide to the IP in 2007 to help devs along and summarize/synthesize the vision etc. Some excerpts from it are shown in the book and this is the first time the public have ever seen them
Early versions of Asari had hair
Asari were designed as a nod to classic TV sci-fi (with human actors wearing obvious makeup and prosthetics to play aliens)
The turian design guideline was “we want them to be birds of prey”. They also wanted a range of alien types, some close to human like Asari, while others were to be a lot further away, like turians
BioWare patented the conversation wheel, which was a first for them. CH had been frustrated with reviews of Jade Empire that said that the actioncentric game was too wordy [with its list dialogue]. “I’m like, story is words. [...] What is it about our games that is making people feel like they’re wordy?” Then he thought “In a game you kind of need to feel like you’re continuing to play it. Maybe you should continue feeling like you’re playing it actively into the dialogue.” “[The wheel] kind of gave a new experience with dialogue when you did start to react based on emotion, and that’s ultimately what we’re trying to bring out in our games”
The original krogan concept was based on a bat “with a really wide squidgy face. We just used its face on top of this weird body and it kinda worked”
Geth musculature was based on fiber-optic cables, with flexible plates of armor attached
The vision for the IP was 80s sci-fi inspired space opera
The concept art of Saren lifting Shep by the throat inspired a similar scene in-game. The staging wasn’t planned til designers saw that art
A squadmate with Shepard on the way to meet Ash in an old storyboard was called Carter. Early name of Kaidan or Jenkins?
Bono from U2 was kinda instrumental in bringing us ME lol
Finding the right cover art for ME1 was notably tricky
Matt Rhodes got his start drawing helmets for ME1, including one which would become Shep’s “second face”. He estimates he drew between 250-270 different ones
Some of the sounds in-game were people smashing watermelons with sledgehammers and sticking fists into various goos
The audio team had fun trying to slip the iconic main theme into unexpected places throughout the MET. “We were very aware of how powerful that track was for the fans and it was tempting to overuse it for any moment we wanted to make really emotional”.
The theme was creatively repurposed in ME3: slowed down and reworked as the ambient sound for the SR-2. “If you listen to it for a really long time, just stand in the Normandy and listen, you’ll actually hear the notes change slowly. It doesn’t sound like music, it sounds like a background ambiance, but it’s there.” (My note: Well no wonder the Normandy feels so much like home?? 😭 sneaky..)
Bug report: “Mako Tornado”. There wasn’t enough friction between the tires and the ground, causing testers to lose control of the vehicle and send it spinning into the air like a tornado. “As it turns, the front end comes up, and then it starts spinning and spinning and spinning and spinning faster and faster and faster until it just flies up in the sky” (My note: Sounds like a regular day in the Mako to me)
Cerberus originally had a bigger role in this game. It was cut but they had a whole explorable outpost. “I called it Misery,” says Mac Walters, “It was this planet with a little outpost that said ‘Welcome to Misery’”. Everything on the outpost was shit - dirty worn stuff, no windows, no kitchen, the vehicle bay was open to the elements etc
The Reaper sound is literal garbage. Some audio designers went on a recording trip to a national park. One of them got fixated on a garbage can, “a metal bear-proof receptacle with a heavy lid that creaked horribly when opened”. “It was like, ominous, spooky, tonal and almost musical. I decided to throw a mic into the garbage and record it moving. I didn’t know what it was going to be until later”
They were making lots of noises to record like throwing logs and rocks around. An old couple peered at them through the window of their camper van in the woods and must have called the cops because then the cops showed up, pulled them over and told them to stop. The cops towed their car (the driver’s plates were Cali plates and expired), drove them to Edmonton outskirts and then the audio producer Shauna got a call and had to go pick them up “like three little boys”. “We got a stern talking to”. Once back they were playing around with the garbage sound, editing it etc. Casey heard it and proclaimed “That’s the sound of the Reapers”
Preston Watamaniuk: “There are things I could have done to Mass 1 to make it an infinitely better game with better UIs” and some simple cuts and changes. “But when you’re living with it, it’s very hard to see those things”
BioWare Labs
As social media and smartphone games exploded, BioWare dedicated a small team dedicated to exploring opportunities here - BioWare Labs
Mass Effect: Galaxy used a unique graphic art style and static visual presentation common in visual novels. It has the distinction of being the only iOS game BW have made during their first 25 years
Scrapped ideas were a 3rd person space shooter called Mass Effect: Corsair and 2 DA titles - a strategy game and a top-down dungeon crawler starring young Wynne. (My note: Maybe the corsairs stuff was rolled into Jacob’s backstory in 2, the Alliance Corsairs)
Corsair was a very short-lived project that never got its feet under it. It was a spin-off on Nintendo DS featuring a behind-the-ship perspective and branching dialogue. At one point it had MP. The idea behind it was basically “ME: Freelancer” - fly your ship around, do missions, get credits. It had a limited branching story but was a gameplay-centered experience intended to fill the gap between ME1 and 2. That gap ended up being filled by Galaxy
Galaxy and Corsair’s smaller screen allowed concept artists to use bold colors and a simplistic character design style to help those games stand out from Shep’s story
Nick Thornborrow did some art for Corsair but was worried his art style didn’t fit ME. He moved to DA where he feels his art style fits better
Lots of BioWare VAs and even a lead writer and the VO director are drawn from Edmonton’s local community theater scene, which is vibrant. Think this is how Mark Meer got involved
Mass Effect 2
Player choices carrying over was a first for BW
Dirty Dozen-inspired plot
Its plot is a web of conditionals (see Suicide Mission)
Was more of a shooter than anything BW had made since Shattered Steel
There was 2 camps on the team, those who wanted to push combat and systems forward and redefine the ME experience and those who wanted to make a true sequel, with the same gameplay and systems but a new story. Karin Weekes: “I think it ended up being a good push-pull. It felt like a pretty healthy creative conflict”
“ME2 was a game you could hold up to someone who argues that games aren’t a serious medium and go ‘Oh yeah, then why is Martin Sheen in this?’” Sheen was their first pick for TIM
The idea for TIM came from a mash-up of concepts CH had collected over the years. The name “Illusive” originally came from his pitch for naming DAO’s Eclipse engine, a word inspired by Obi-Wan’s line “It’s not about the mission, Master. It’s something... elsewhere. Elusive”. “I thought, what if we called our next engine 'Elusive', but used an ‘I’, and then it’s like ‘Illusion’. [...] I still really like the word with an ‘I’ and what it conjures”
When ME1 DLC was in production, CH had been watching a lot of CNN, specifically Anderson Cooper. “How is one guy travelling to all these places and never looking tired and always being able to speak with clarity?” CH says it seemed almost superhuman. “What if there was someone who is the absolute maximum of the things you would aspire to be, but also the worst of humanity?” Cooper, though not evil, became an inspiration for TIM down to the gray hair and piercing blue eyes
Inspiration for TIM’s behind-the-scenes role pulling political strings came from Jack Bauer’s brother Graem in 24. Graem “can call up the president and tell him what to do and hang up, because he’s so connected and so influential”. Sheen had played a president and his performance brought gravitas and wisdom to the role. He had quit smoking, but the character smokes. He didn’t want to fake it, but he also didn’t want to smoke, “so he actually asked for a cigarette” to hold so he could stop his words to take drags with natural cadence
Writing was still pushing to write and revise lines hours before VO started. A series of problems like injury and some writers leaving for other opportunities left it so that Karin, Lukas Kristjanson and editor Cookie Everman hand to land the story safely, with PW helping where they could. Lukas: “We took over the writing bug and task list, and I can’t stress enough how much [Karin and Cookie] did to get ME2 out the door. There’s no part of that thing we didn’t touch”. Karin: “That was the most dramatic 2 weeks of my life”
Initial fan reaction when they started promo-ing ME2 was very negative because people didn’t want to know about new chars like Jack and Mordin. “[fans were like] ‘Get them out of here. We want our characters from the first game’. But then when they played them, those became some of the most popular chars [of the series]”
Concept art of Thane has an idea annotation saying “Face can shapeshift?”
At one point when designing Thane concept artists sent multiple variations of him to the team asking them to vote on which was the most attractive
Most of the Normandy crew was written by lead level designer Dusty Everman. Lukas gave him advice in the evenings between bugs
BioWare Montreal made ME2 and 3 cinematics
CC for Shep was based on tools used by char designers to create in-game chars. Under the hood similar tools existed to create aliens
Aliens were much easier to animate than humans. When something is human it’s very difficult to make it look realistic and you can see all the mistakes and everything
Over the holiday period in 2007 CH worked out a diagram on a single piece of paper that would define the entire scope and structure of the game. The diagram is included in the book
Bug report: “I shot a krogan so hard that his textures fell off”. At one point shotgun blast damage was applied to each of the pellets fired, and shot enemies ended up with just the default checkerboard Unreal texture on them after their textures got blown off
Blasto was meant to be 1 step above an Easter egg but his fan popularity prompted them to bring him back in ME3
They rewrote chunks of Jack 2 days before she went to VO. She was the only one they could change because all the other NPCs were recorded. They redesigned her mission by juggling locked NPC lines and changing Shep’s reactions by rewriting text paraphrases to change the context of the already-recorded VO
Lukas snuck obscure nods ito ME2′s distress calls. In the general distress call for the Hugo Gernsback, there’s BW’s initial’s and Edmonton’s phone number backwards. In a fault in a beacon protocol there’s the initials and backward phone number from Tommy Tutone’s “Jenny”. In 2 other general distress calls there’s initials and numbers from Glenn Miller Orchestra’s “Pennsylvania 6-5000″ and initials and numbers from Geddy Lee and Rush’s “2112″ respectively 
Mass Effect 3
“The end of an era marks the beginning of another”
ME3 “marked the end of Shep’s story”
Saying bye to Shep was as difficult for devs as it was for players
JHale’s final VO session included Anderson’s death and romanced Garrus’ goodbye. “We were in the session and we both just started crying”, Caroline says. “I couldn’t come on the line to give her notes because I was crying, and she was crying. And so there was just this minute-long pause of like, nothing, nothing, nothing - just silence through the airwaves. And then I came on and just told her that I was crying and she said ‘I’m crying!’” They talked about these anecdotes also here on the N7 Day reunion panel
The Microsoft Kinect voice support required devs to teach Kinect hundreds of commands in a variety of accents across multiple languages. The result was useful but made for some awkward moments. Numerous players accidentally said “geth” or “quarian” while making a particular decision and accidentally killed Tali
MP chars were voiced by cops and military people
The helmet on one of the MP chars was originally designed for cancelled project Revolver
The payload device at the end needed to attach to the Citadel while essentially serving as a giant trigger. “It ended up becoming quite the engineering feet just to visualize how this thing would move and connect to the Citadel”
Concept artists explored creating an anti-team, where Kai Leng was almost an anti-Shepard essentially, with an elite squad to counteract your team. This idea never went beyond concept phase
ME3 Special Edition was released on Nintendo Wii U exclusively. This exclusive version of the game includes Genesis 2 (a sequel to the original Genesis comic) and unique gameplay features that took advantage of the touchscreen GamePad. For years Sonic Chronicles: Dark Brotherhood had had the honor of being BW’s only game made for a Nintendo console
FemShep regrettably didn’t feature in major ME marketing til ME3. Later releases like DAI, MEA and Anthem have taken increasing care not to gender their protagonists in cover art
To capture combat sounds they took a trip to CFB Wainwright, a military base southeast of Edmonton. They got a big tour of it and were allowed to record anything they could find. The tour ended with them getting to drive and shoot tanks (real shells). The force of doing that sent waves through Joel Green, he felt his whole chest compress when it went off; the perfect sound for the Black Widow! After the trip the soldiers let him keep the shell he fired and it’s been passed on like a torch to various devs since
Kakliosaurs began life as a joke in the writers’ room after John Dombrow placed a Grunt figure on a t-rex toy he had on his desk. Lore was brainstormed to justify the mash-up before someone asked, “Why don’t we put this in the game?” They loved it so much Karin had custom coffee mugs made
Bug report: For a while Tali’s final romance scene would fire when she was supposed to be dead
“Balancing combat: how designers in ME3 entered an ‘arms race’” - the solution to players feeling OP vs players feeling frustrated by really strong enemies is to find a good middle ground, but for designers Corey Gaspur and Brenon Holmes, it was war. Brenon designed enemies, Corey designed guns. Corey “was obsessed with bigger, heavier guns. We had this sort of informal competition where he’d make this crazy overturned gun that would just murder all the enemies, and then I tuned some stuff up to compensate”
Brenon had to invent new ways to “stop Corey” and this led to the Phantoms. Corey had in turn designed consumable rockets that could wipe out entire waves of enemies. He must’ve figured this would make short work of Brenon’s space ninjas, but Brenon had other plans: “I had just added the ability for her to cut rockets [when Corey was playing MP and he was watching]. She cut the rocket in half... Corey just turns and looks at me and is like: ‘Really dude? I just shot a rocket at this Phantom and she’s fine? Not even damaged? Zero damage?’” 
This friendly rivalry helped elevate ME3′s gameplay. Corey had a knack for making a gun feel so good to fire it had his fellow designers scrambling to keep up. It was his version of balancing. Before Corey sadly passed away he mentored Boldwin Li in all things weapon design and the arms race continued
Corey designed the Arc Pistol. It was causing problems for enemies because it was too powerful. It seemed hell bent on staying that way, Boldwin would tune down all its stats and it was still doing 3x the damage it should have been doing. “I was like ‘What the hell?’, and then I looked closer. It secretly fired 3 bullets for every pull of the trigger! Corey, you sneaky jerk”
The day it launched there were midnight launch parties across North America including one near the BW building. Numerous devs sat at long tables greeting fans and signing autographs as the fans picked up preorders. When midnight struck the line was long enough that it took several hours for some fans to get their game. One particular fan is remembered: “It was 3am. Some guy drove up from Calgary with his friends. He was like one of the last people in line. I think he was sort of tired-drunk. He threw himself across the tables, pulled up his shirt and shouted ‘Guys, sign my abs!’ And like I did, because he waited so long. It felt impolite not to. So I hope he enjoyed his copy of ME3″
For designing Protheans concept artists had free reign to design something that read as ancient
Before the concept art team had the story of the game to work toward, they explored wild ideas of their own including an image of the crew stealing back the Normandy to go after the Reapers
Jen Cheverie was testing scenes and was initially excited to be testing Mordin scenes, til she saw she was testing the Renegade version of his death. “This is even before like all of the audio and everything was in, so you didn’t even have the sad music. I remember sitting at my desk and my hands just went to my face when I saw that the gun Shep pulls on Mordin is the gun he gives Shep in ME2. I burst into tears and was crying for the rest of the day. People are waving to me as they walk by and I’m like, ‘It’s ok, I’m just killing my best friend’” 
There’s a segment called “Shepard’s story ends”. Casey on the ending: “There’s a whole bunch of things that come together to make it incredibly tense and emotional for players. I think the biggest one was the sense of finality, that whatever it was that happened in that very last moment... was it.” 
Wrapping up the story was a massive feat. In a way all of ME3 is an ending. Its final moments were the players’ last with a char they’d been with all the way from Eden Prime
“And while the critical reception of the game was extremely positive, many fans were unsatisfied with the ending, which became one of the most controversial in the history of games.” CH: “We were, on one hand, at the end of a marathon trying to finish the game and the series. But as devs we also knew that there would be more. We knew that we would continue to tell the story. In retrospect, we didn’t fully appreciate the tremendous sense of finality that it would have for people”. He envisioned an ending that posed new questions, something in the tradition of high sci-fi that left players dreaming about what that particular galaxy’s future could hold. “Frankly, there’s a lot more that we could have and should have done to honor the work players put in, to give them a stronger sense of reward and closure”
AAA games are massive undertakings with a million moving parts. Somehow they come together but even the best-planned projects don’t turn out quite like devs hope. From start to end video game production is a series of compromises. It’s rare if not impossible for devs to ship a game they’re entirely happy with. “I think that people imagine that when you finish a game, it’s exactly the way you wanted it to be. But whether people end up loving or hating the final result, we work hard to finish it the best we can, knowing that there’s a lot we would have wanted to do better. I think that’s true of any creative work”
As the dust settled after the initial reaction to the ending and later its epilogue, meant to show the wide-reaching ripple effects of Shep’s final choice, “players emerged mostly asking for one thing”. CH: “Now, most of what we hear, after both ME3 and MEA, is ‘Hey, just go make more Mass Effect’. And that to me is the most important thing. Knowing that players want to return to the ME universe is what inspires us to press on and imagine what comes next”
Mass Effect: Andromeda
By creating a new ME in a new galaxy the team was challenged to put their own visual stamp on the game while keeping it true to the franchise
Being the first ME game on a new gen of consoles meant for more detail
“Massive transport ships called arks populated with salarians, turians, humans, asari and quarians” made the risky jump to the Cluster
MEA was the first time BW had truly codeveloped across 3 studios: Edmonton, Montreal and Austin. The bulk of the work especially early on was done in Montreal, which was composed of a handful of Edmonton expats and heaps of experienced devs who joined from elsewhere specifically to bring a new ME experience to life. Series vets in Edmonton then came on to contribute writing, cinematics, design and QA, along with leadership from creative director Mac Walters and the core Production team. Austin writers and level designers also joined the fray
“It took a new team to take ME beyond the Milky Way”
Mac: “A lot of people in Montreal joined BW as fans of the franchise, so they just had this passion, and it felt like it was more like the days of Jade Empire, where a smaller younger team gets to do something for the first time. Even though it wasn’t necessarily a new IP for me, it felt fresh and new because of that. The team was just super excited to be working on it”
Early plans had the player exploring hundreds of worlds, procedurally generated, allowing for a nearly infinite variety of experiences. But as development wore on, it became clear that the game narrative required more specific, hand-touched level design on each world to keep the story focused and the experience engaging. “The plan was to give players numerous uncharted worlds to explore. Designers worked hard to come up with procedural elements that would make such planets special. Eventually the team made the difficult decision to abandon procedural planets in favor of more memorable hand-touched alien worlds, each with a specific story to tell”
One challenge was defining what ME meant without Shep. Care was given to include many of the MET’s key species. “Ryder recruited turian, asari, krogan and salarian followers”. Like Shep Ryder represents humanity’s hope for a peaceful coexistence among aliens who had long operated without human contact
Beginning with MEA the team decided that with few exceptions vehicles in ME have 6 wheels. Early Nomad concepts were bulkier. Later ones focused on its ability to move over its ability to protect itself from hostile fire, underlining the themes of exploration
German concept designer and auto-motive futurist Daniel Simon was contracted to create the Nomad and Tempest. The Tempest’s final design took inspo from the Concorde 
Concepts for angaran fighter ships have the following notes: “Two doors swing open, wings rotate down to function as landing struts, the landing struts split open. It has a spinning turbine engine 
Despite being set a galaxy away and some 600 years after Mordin’s death, there was a time when he had a cameo. It wasn’t cut due to running out of time however, it was cut due to drug references. John Dombrow explains: “One day I had to write a small quest for Kadara. I thought it’d be amusing if these 2 guys living way out on the fringes in a shack were growing plants for uh, medicinal purposes, and needed Ryder’s help with it. It occurred to me, wouldn’t it be amusing if Ryder had the option of actually trying ‘the medicine’ to see what would happen? And I thought, what if it turned into some hallucination that somehow involved SAM - like maybe SAM would sing? But why? How could I motivate that? Then it hit me. Who else in the ME game sings unexpectedly? MORDIN. As a nod to him I wrote SAM singing Modern Major-General. It got even better when our cine designer John Ebenger wanted to take it even further. Bless him, he came in on a Saturday to do a special hallucination showing Mordin himself. It was great. Til the fateful day we were told MEA had already been submitted to the ratings board. That’s when you declare things like drug references in your game. Mordin fell under that category which meant it was a no-go. We were too late”
Ryder’s white AI armor contrasts Shep’s iconic dark armor (intentional design)
Concept art for Ryder involved experiments with cloth (cloaks, ponchos, capes - “Pull here to release cloak”) and asymmetrical design elements
For alien design, there’s a few exceptions but humanoid figures are the ME standard and this persisted into MEA
Kett and angara concepts explored striking lines and textures 
– From Bioware: Stories and Secrets from 25 Years of Game Development
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nightwishesworld · 3 years
Text
A Better Way
Because I am unhappy with our beloved wife’s death I decided to write my own.
That being said...SPOILERS!!!!!!!! I wrote this based on and referenced canon events in the game. If you wanna skip this and wait for the game’s official release in a few days I completely understand.
Alcina’s form trembles atop the pile of rubble she created during their fall. Somehow that lowlife Ethan survived the fall as well. Fuck, what does it take to kill that man? Even in her monstrous form, she failed to stop a flimsy little mortal man. Is he really that powerful? Or is she simply the weak little rat Mother Miranda always said she was? The answer is obvious now.
Alcina knows this is it for her. There is no winning or even recovering from this. She’s lost way too much blood and is in no state to replenish herself. She hears him stumble to his feet somewhere beside her and grab his gun. It doesn’t bother her anymore. Even now as she turns to stare down the barrel of a shotgun she knows she deserves what’s to come. She failed in her task.
Everyone that depends on her is now in grave danger and it’s all her fault. Because she wasn’t good enough to protect her family from a single human man.
Her family....
Images of her beautiful daughters' lifeless piles of ash lying abandoned on the floor like yesterday’s garbage hurt her more than any weapons could hope to. What kind of mother let her daughters, her own flesh and blood, get slaughtered because she was too incompetent to take care of a little pest? A failure of a mother. Their blood is on her hands, not Ethan’s.
Mother Miranda will have to make the call to Heisenberg to let him know why Ethan is on his way to the factory. And about them. After everything that this woman has done for her and her family and this is how Alcina repays her? How pathetic of her. And her little brother as well. She’s failed everyone she cared about on this god-forsaken earth.
Alcina sighs as Ethan cocks his gun and inches closer and closer to her. After letting out a long exhale she opens her eyes and stared down at him. He’s in shit-shape but he’ll survive. Suddenly that doesn’t sound so bad. If he can finish the job, at least.
“Do it,” she whispers, and her voice cracks. Alcina will not cry in front of this vile creature; she refuses. “I am nothing without the love of my daughters. I’d rather die than live a day without their presence.”
She could have sworn she saw a hint of remorse flash across his bloodied features before he grounded himself once more. He probably didn’t even believe her. Why would he? All he sees is a hideous beast that needs to slain. Not a broken-hearted mother mourning the loss of her darling children. No one has ever seen them for who they really are. Pity.
Her head hangs and she catches a glimpse of his shadow, his arms raising.
“I deserve this,” Alcina thinks to herself.
BANG!
Karl Heisenberg was sitting in his office, legs stretched atop his desk glazing over files. Pretending to work so no one would bother him. He was so lost in his own little fantasy land that the phone ringing next to him nearly started him out of his chair.
He let out a dramatic groan, knowing full well it was Alcina calling to continue their petty argument from earlier. A chuckle escaped his mouth remembering how he told her to drop dead before hanging up.
He pinched the bridge of his nose and begrudgingly brought the phone to his ear.
“Didn’t I tell you earlier to-“
“Heisenberg!” Mother Miranda’s voice spoke. The man nearly choked on air when he heard her voice.
“Miranda! Apologies, I thought it was Alcina calling me.”
Mother Miranda paused, but only for a moment. Her tone was as it always was; calm with a hint of disappointment. “That is what I am calling about, actually. Alcina failed to keep Mr. Winters under control and he escaped. I can only assume he is making his way over to you now.”
“Alcina and the girls, are they-“
“No longer assets we need to be concerned about. The Ceremony will continue on schedule with or without them, is that understood?”
He was completely floored. His beloved, pain in the ass, older sister is dead. And what of his adorable little gremlin nieces? They’re gone too? How can Miranda possibly expect him to just-“
“Is that understood, Heisenberg?”
He cleared his throat and nodded as if she could see him. “Of course, Miranda. The preparation will continue as-“
She hung up.
Heisenberg put the phone down and buried his head in his hands. He didn’t feel anything. Only numbness. The longer he sat there thinking about them the harder to became to think about the stupid ceremony. Or that human parasite on its way to him.
His anger got the best of him and he slammed his fists down on the desk. “To hell with Mother Miranda.”
He called one of his lackeys in and filled them in on the basics of the situation, warning him about Ethan mostly. Heisenberg was to depart for Castle Dimitrescu as soon as possible. Let the lycans have fun with their new incoming chew toy until his return.
The ride up to the castle was ghostly. He expected to hear the girls’ laughter as he entered the main doors as they always do when he visits. They were always happy to see their dear Uncle Heisenberg.
Cassandra’s ash pile was the first to be found. Simply because it was out in the open by the entrance leading down to the basement. It was obviously her because the smell of her lilac perfume was still infused in her ashes. He kneeled beside it and stroked it gently between his fingers, whispering apologies and words of comfort. Both for him and Cassandra. Then he took an old pendant necklace from his pocket and ever so gently, scooped some of her ashes into it.
“There you are, Cass. Safe and sound with me.”
On a hunch he decided to look around the basement before searching the rest of the castle for Bela and Daniela. He already knew where Alcina was resting. Bela was indeed laid in one of the extraction rooms of the basement. She collapsed behind a pillar as if she were trying to hide or shield herself. Heisenberg did the same thing and scooped up her ashes in his necklace, this time kissing the pads of his fingers and laying them on the ash pile.
Daniela was next. She was in the library, literally on the other side of the door. Heisenberg cursed himself for unintentionally spreading her ashes as he opened the door and nearly stepping on the poor girl. He stayed with her longer because of this, whispering a thousand apologies to her. The way she was laid down made Heisenberg think Daniela tried to escape and came really close to doing so.
A few tears streamed down his cheeks as she gathered her ashes in his pendant. That man will pay for what he’s done. For taking such innocent souls from the world that had so much more in store for them.
His beloved sister was last. She wasn’t where he thought she would be, which he found odd, but taking a closer look around it all made sense. The damn burst behind his eyes and he openly cried for the first time in decades.
“Fuck,” he sobbed, soothing his sister’s large heap of ashes. “I didn’t mean literally, Alcina.”
He grabbed a fist full of ash and clutched it to his chest. “I’m so sorry, sister. I should have helped you trapped that rat when he escaped me the first time. But I won’t let that happen again.”
Just like with the girls, he scooped up some of her ashes in the pendant. But this time instead of putting it back around his neck he gave it a few delicate shakes, mixing the four of them together as one.
“There. Now you’ll always be together; in this eternity and the next.”
He stayed there next to her for the rest of the night. They talked for hours (though it was a one-sided conversation) and watched the stars flicker into existence as the sunset. When there were enough of them out he pointed out the various constellations to her. The entire night went on like this; acting as if nothing had changed since they were children.
The sun was just starting to rise over the grassy green hills. Radiant shades of pink and gold colored the sky like never before. It was almost like looking at heaven itself. Early birds sang their song of the morning as they flew swiftly across the sky to wake the rest of the woodland creatures and the residents of the village.
Heisenberg exhaled a shaky breath. “I better be off, Sissy. Miranda will have my head if I don’t deal with that rat before the ceremony. But don’t you worry, I’ll take care of all four of you once this shitstorm has passed. You’ll be given proper burials and everyone will have a chance to say goodbye.”
He could feel the tears starting to build up again. “I’m so sorry I wasn’t there to protect you or the girls. You’re a royal pain in my ass, but you’re still my big sister and I love you.”
The ride back to the factory was comforting. There was still a heavy weight on his shoulders, but he never expected it to go away. It will only go away after exacting his revenge. When he finds that man, oh boy is he in for a treat. The lycans should have done some damage to him already or at least exhausted him. Ethan is weak now. It’s time to strike back.
No one harms Karl Heisenberg’s family and gets away with it.
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merigreenleaf · 3 years
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It’s been forever since I was on tumblr, but I’d like to get back into it again. I’ve been mostly avoiding social media for a few months and doing a lot of personal art things, one of which is learning how to paint. At the moment I’ve been working on watercolors. I was super excited when I saw that one of the lessons had us painting a sky with constellations! Concordia, the main country in the Unexpected Inspiration series, has a ton of history and mythology about their constellations, which they call the Muses. It’s said that these were beings who came down from the sky to teach the original Concordians art and magic. This is partly true. There were beings who granted this magic and knowledge, but they came from other worlds via a portal, not the sky. The humans simply assumed the sky when the beings seemingly popped out of nowhere when they heard the call for help. Each of these constellations became the Muse of a specific branch of art/magic because they granted that particular flavor of arcane creativity. Most of the Muses are no longer remembered as their original appearance; over the centuries stories have made them larger and stronger (or at least stranger) than they were. They're not in quite the right locations, but artistic interpretation, right? I included all nine Muses that make up my world's sky. From sort of left to right: Piquant, Pritchel, Chiaroscuro, Stele, Andante, Mortise, Tessera, Twisen (which is Whorl and Weft in one spiral constellation), and Scriven. Here's a bit about them:
Piquant: Muse of the culinary arts. I introduced him ages ago as a human-shaped imp who had a few small mushrooms "growing" on his body. He is now remembered because of the mushrooms; his constellation is a mushroom turned on its side. His name comes from a flavor. He helped grant food magic to the early Concordians because he saw they were hungry and wanted to help. Pritchel: Muse of metalwork. Pritchel (along with Scriven and Stele) were Creators, who were beings from another world who moved into what became Concordia and joined together with the humans there to create one culture. At some point, these three Creators lost their human forms, however briefly, because they’re remembered for what they actually looked like. (They’re also remembered for their human forms, too; somehow the humans never made the connection that these three beings were the same as the “human” newcomers who helped unite the two groups of people into one. This means Pritchel, Scriven, and Stele are remembered separately as the founders Petra, Dee, and Elda.) The Creators’ original forms, before they crossed through the portal that shifted them to human, were all of one species, but took on the appearance of the material they worked most. This means Pritchel was golden with flecks of silver to represent iron. Her constellation is based on her namesake: “a pritchel is a type of punch used in forging, particularly in making nail holes in horseshoes.” In this case, the constellations is the punch and the horseshoe. Concordians have never kept horses, but back before the Concordian humans were sent to Concordia, they did. Pritchel had lightning and metal magic, so she granted the ability to work metal, as well as use lightning to power magical inventions. Chiaroscuro: Muse of illustration. He’s a celestial being of both light and shadow, who had come to Concordia's world centuries before events of the Muses. This makes him very, very old, even at the time these Muses visited Concordia. He had no physical form except as an amorphous dark spot with glowing golden eyes. Mostly it's his eyes that are remembered and the constellation is simply these. “Chiaroscuro” means “the treatment of light and shade in drawing and painting.” I know Chiaroscuro best of all because he’s important to both Concordia and Montglace and he comes into play in the current books. He granted illustration and illusion magic. Stele: Muse of sculpture and another Creator. In her case, her appearance took on the look of either marble or clay. A “stele” is a variation on “stela,” which is “an upright stone slab or column typically bearing a commemorative inscription or relief design, often serving as a gravestone.” The constellation was supposed to be an upside-down gravestone. It became a clay teacup pretty quickly because this was too morbid for a Muse remembered as fondly as Stele. The reason Stele is associated with memorials was because when she was alive, she helped create the walls that contain the names of everyone in Concordia who has passed since the founding; these update automatically because of the magic tied into them. Andante: Muse of music. He was originally some sort of bird person and is somehow still remembered as a bird person. The fact that this constellation looks like a bird person with wings and a tail is probably the reason. I’m still amazed that the program I used to generate stars threw some together in a way that made this shape form so well! His name is a musical term involving tempo. The magic he granted involves sound, both in terms of music but also in recording and amplifying. Mortise: Muse of woodwork. They were a being of the same species as Chiaroscuro, but even older than Chiaro. While Chiaro stayed a celestial, Mortise bonded with the land and became one with the planet. They're remembered as a tree because their voice came from the grotto at the center of the early Concordians' homes. It's not barbaric to have a tree be the Muse of woodwork because Concordians use fallen wood whenever possible and always replant. The earth magic granted by Mortise makes the land flourish; they've grown weaker over the centuries so now their magic can only stretch as far as Concordia. A “mortise” is a woodworking joint and Mortise granted magic over wood. Tessera: Muse of glasswork. She was originally a Salamander, a human-sized lizard person, but over time she was remembered as a dragon. Possibly this is because large, scary dragons are more exciting than lizards, but more likely because the constellation’s arms got mistaken for wings. The tail probably didn’t help since the constellation is all tail. Tessera did have a tail, though, so that part’s okay. “Tessera” means an “individual tile, usually formed in the shape of a cube, used in creating a mosaic.” She granted light and heat magic, which generally manifests in control over glass. Twisen (Whorl and Weft): Muses of textiles. They were sisters or at least appeared to be sisters. They're from the same world as the Concordians, but their kind was there long before the humans arrived and long long before Concordian's founding. Their species lives deep underwater and most of the world doesn't realize that they share their planet with other people, even now. These two are remembered as a pair of waterspouts and they’re closely tied into wind and water, such as the wind in the sails of boats. Their names are spinning and weaving terms because they granted textile magic. Scriven: Muse of words. This also includes poetry, stories, and words both spoken and written. Scriven was the third of the Creator-Muses and was the Creator who called on the other beings and their worlds for help. This constellation looks weird, but I see it as the side view of a person holding a book or a piece of paper. It could also be an old-fashioned desk where the chair is connected. Either would work for Scriven. While Pritchel looked almost like metal in her true form and Stele looked like stone, Scriven's skin had the appearance of parchment and whenever he used magic, his words would show on his body. He granted power over words, such as an ability to bring emotion from the audience/reader. Concordia's culture revolves around art, hence the art-themed names, so painting this felt wonderfully appropriate. Chiaroscuro, the Muse of illustration, would approve. Years ago I introduced three of the Muses and I’d like to get back into that soon. 
I know I had a tag list going, but at this point I’m not really sure who’s still around, so if you’d like to be added, let me know! 
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ofcowardiceandkings · 4 years
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UH WHOA not only am i posting art but theres so much of it lmfao
ive been meaning to do this for mmmm a long time, and i decided to get it cleaned up so i can present folks with my homebrew/headcanon/thingy for the d&d playable races !! i know ive missed a few off but these are ones ive seen more of over all in my own travels in Nerd Game lol
ive only DMed one thing so far (our lost mines of phandelver adventure was a total blast but oh boy the shenanigans) but im like ... drowning in it all, have been for a loooonng time since i first played Neverwinter Nights when i was like 11, i just didnt have a party to mess with yet lmao (fingers crossed our schedules get sorted so the campaign goes ahead soooooonnn).. so ive been developing some of these various homebrewy headcanons for uh over half my life
getting them all together in one place like this was unbelievably fun !!
gonna yell under the cut for a bit about it more but very shortly i’ll be opening for d&d character / item / creature commissions so watch this space or pop me a message to get in a queue <3
these headcanon things are half based on “that looks cool” and Sciencing. a lot of the more humanoid in some way races ive really pulled on human ancestors a lot, as well as muscle development in different sports. And Animals, because ye
i haven’t included humans in this mammoth endeavour because we should all know what a Human People looks like, and their proportions aren’t any different in the world of D&D i run at least lol similarly, because they’re an exact intersection between humans & either elves or orcs, the half-species arent included on here either [shrugs] i WILL talk about them some here though !!
i might eventually update this with some npc generators ive made using my own descriptors and headcanons >.>
ELVES av height; 5′6 | heads-high; 8.5 generally long limbed, with fine wispy hair, elves senses are very heightened. helping in this, their eyes are almond-shaped with slightly narrow pupils, their large radar-like ears are very mobile, and the underside of their noses are covered in a lightly damp pitted leather. part of their ability to maintain grace with an elongated frame, aside from longer springy feet, is aided by a tail built somewhat like a horse, with a skirt of hair down its length, only with a slightly longer bone to it than would be seen in the typical pony. excepting a very light dusting on their lower limbs, they typically have very little body hair. sometimes their skin shimmers, or freckles sparkle.
GNOME av height; 3′6 | heads-high; 6.5  gnomes are almost like diminutive elves with a few key differences. their hair tends to be wild if left alone, but is often styled wildly anyway. set rather low on rounded but long faces, their large almond eyes are keen, and small hands very nimble. it’s not sure if its due to their close environments or frequent encounters with accidents in experiments, but their skulls are surprisingly hard, and they possess small horn nubs made of bone and coated in keratin. their small petal-shaped ears are set low and point outward, and are able to move a little to catch sound. they may look fragile due to their size and build but they are pretty hardy and more than capable.
HALFLING av height; 3′ | heads-high; 6 a very hardy but soft and welcoming folk, halflings are built for walking and surviving well, often coming from a semi-nomadic tradition. they typically have round faces with stronger jaws and soft round eyes, and their large ears are pointed upright. their figures easily get a little curved and chubby, especially when they have easy access to decent food, in preparation for harder times and the odd period of hunkering down for some downtime, say in poor weather. truly the most functional part of a halfling is their short powerful legs with big fairly flexible hard feet, and lion-like tail for balance, both insulated by hair.
DWARF av height; 4′3 | heads-high; 6.5 dwarves are accustomed to life in tougher terrain, typically with large parts spent in the ground. their broad frames are also squat down with thick short limbs, for huge power and for life in tunnels. wide feet keep them steady and sensitive to significant seismic energy in the earth, and wide hands aid in their work and the feel of the rock. their large round ears stick outward and are slightly mobile, large noses help condition the air, and high-set eyes with huge irises aid their vision in darker spaces and the ability to peek over things without being fully exposed. their skulls are also very thick just in case of falling rocks. all dwarves are very hairy and grow beards, taking pride in keeping and styling it.
GOLIATH av height; 7′6 | heads-high; 10 a totally different variety of rock & mountain people to dwarves, they do share a few traits. a goliath’s thick limbs are long with a big reach and huge stride, with big hands and feet for steady movement. as well as being hugely tall, they are broad, especially in their shoulders, with a long neck elevating their head further. their facial features tend to be very sharp, but long. they have little to no body hair, and they often dont grow head hair either, but decorate their skulls with tattoos. as they get older, the upper surfaces of their body develop pebble like growths under the skin, often in similar patterns to their habitats.
FIRBOLG av height; 7′6 | heads high; 9 firbolg typically live in deep forests but are actually a giantkin - although not too unbelievable given their huge height and thick build. large parts of their body are hairy, nearly furry, and their head hair is thick and wild, and they often have facial hair too. their large heads have long thick noses with an almost bovine leather to their top lips, and wide set eyes. their fluffy ears are very mobile, but when relaxed they drop and point downward. their nails are thick and sturdy, aiding in being even more dexterous while being so big. sometimes they are covered in layers of clothing, but they possess a tiny goat-like tail.
DRAGONBORN av height; 6′6 | heads-high; 8 dragonborns diverged from true dragons in the ancient past, likely due to a strong magical influence of some kind, but not so long ago that the bloodlines of dragons are absent from the race of dragonborn. (the illustration shows the typical head-shape and placement of ears, each bloodline has its own features). their chest is still very round like an animal, with deep chest muscles, a slightly less mobile shoulder, and short upper arm. their 4 clawed hands and feet somewhat resemble that of a true dragon, but smaller and a little less dangerous. the length of a dragonborn’s tail can vary from just the length from hips to floor, or up to their full height, and as well as being very useful for balance and dexterity, can be used for fighting. different bloodlines can interbreed, with it being a matter of chance which line is present in offspring (although metallic is more dominant over gemstone, and chromatic over both ... (ah yeah gemstone, ill get to that soon))
AARAKOCRA av height; 5′ | heads-high; 8.5 as an avian species, especially one capable of flight, the aarakocra’s bones are hollow, making them on the one hand very agile but a little fragile. their large wingspan nearly brushes the floor, and their wings attach high on their back, through to a deep avian keel. their arms have a long forearm, which is covered in bird-like scutes, and their 4 clawed hands are still remarkably talon like which quite short palms and very mobile thumbs. their legs are very long and powerful, and backed by a typically wedge shaped tail. more often than not, their physical appearance takes after raptor species of birds, but different populations can trend towards many different appearances, including parrots and waterfowl.
TABAXI av height; 6′6 | heads-high; 9 tabaxi are an unusual sight in many places still. their cat-like bodies are very flexible and suited to their athletic climbing lifestyle. their long hands and feet have very a powerful grip, and they can retract their front claws. their long feline face is something like a cheetah or a clouded-leopard, with large highly mobile ears, large eyes and a strong nose. 
ORC
av height; 6′6 | heads-high; 8
orcs are very powerfully build, with heavy muscles and thick bodies overall. compared to other humanoids they can look a little gorilla-like. their short legs are usually a little bent to carry weight better instead of busting knees when locked. their course wiry hair grows profusely all over their body. their strong nails often grow out a little pointed. their large thick heads have high heavy brows and protruding lower jaws, short round noses and low bud-shaped ears which stick outward. the lower jaw and sometimes upper contain tusks, sometimes multiple tusks, which are greatly cared for and very impressive.
HALF-ELVES av height; 5′6 | heads-high; 8.25 a half-elf’s build will be somewhere between human and elf, often inheriting something of an elf’s eyes and nose leather, shorter elf ears, and maybe a small tufted tail something like a rabbits
HALF-ORCS av height; 6′ | heads-high; 8 a half-orc’s build will be somewhere between human and elf, often inheriting something of an orc’s skin colour and dark and profuse wiry hair, shorter orc ears, and some small tusks.
GOBLIN av height; 4′ (stood straight) | heads high; 5.5 bat/cat-like ears, nose something like bear/cat, domed head, arms/legs same length, sparse wiry hair, claws, short digits, lithe but very strong and hardy
HOBGOBLIN av height; 5′3 (stood straight) | heads high; 8 bat/cat-like ears but pinched at the base, nose something like bear/cat, very domed head, arms slightly longer than legs, claws, sparse wiry hair, quite broad
BUGBEAR av height; 7′ (stood straight) | heads high; 7.5 bat-like ears, long domed head something like a lion/bear, arms very long, nearly totally covered in thick fur, big tusks and often fangs, very bear-like hands/feet, big claws, very broad
TRITON av height; 5′2 | heads high; 7.5 lithe but well muscled, quite streamlined for a humanoid, frilled ears, pretty flat face, fins on limbs/back, “hair” is tendrils/fins/etc, short strong legs & long arms, long webbed fingers, long flipper feet, gills along front/side of chest
YUAN-TI PUREBLOOD av height; 5′9 | heads high; 9 domed angular faces, lips are not humanoid, triangular eyes, scales, quite flat nostrils with sense pits following along underside cheekbones, very little cartilage in ear, some may have cobra hoods extending out of ear instead, very tall and thin with small hands/feet, reptilian claws
CENTAUR av height; 7′ | heads high; 10 fairly stocky pony body (usually about 4′10 at withers), very muscled front end, long neck & sloping human-shoulders, long faces with long broad noses, prominent lips, horse-like ears sticking up and out, their whole scalp can grow hair but shaved sides are common, can grow hair nearly all down human-spine
KOBOLD av height; 2′6 | heads high; 5.5 almost alligator-like head & eyes, tiny nub horns, quite animal-like chest, arms/legs same length, thick stubby tail same length of body, 4 digits with stubby claws, lithe but strong for their tiny size
KENKU av height; 4′ | heads high; 5.5 corvid features, deep chest but no keel, longer arms than legs, 4 digits with talons, hands human-like but scaled, wedge-like tail half of leg height, not-quite fully bird feet.
LIZARDFOLK av height; 6′6 | heads high; 7 iguana-like, egg-shaped head, neck wattle, line of back spines varies in height, long arms and legs, very reptilian hands and feet with long claws, elbow spikes
GRUNG av height; 3′ | heads high; 6.5 large heads, neck leads nearly directly into torso, super flexible, very long limbs, triangular body, short upper arm, shorter thigh, large hands/feet, 4 digits
LOXODON av height; 7′6 | heads high; 5.5 large head, trunk as long as torso, short legs / long arms, huge bones under thick muscle, thick skin, 4 digits with thick nails, large hands / rounded cushioned feet, v e r y broad and thick build, small tail with tuft at the end, 
TORTLE av height; 7′6 | heads-high; 7 thick wrinkled skin encased in huge shell, stooping posture with neck extending forward, very long arms & short legs, 5 digits with reptilian claws, boxy head, heart shaped from above with features set far forward, tail to balance stoop
MINOTAUR av height; 7′ | heads-high; 9 powerful build with thick bones, typically well muscled, bovine head on thick neck, often very large horns, fairly long tufted tail, big hooved feet, broad 4 digit hands with thick nails, hair length varies
PLANE THINGS ???
listen this was a lot easier in the edition i first encountered lol anyway, until anything else comes up in extra material im just applying a few square & rectangle venn diagram rules
a useful word; planetouched. i dont really know why WotC seems to have dropped that term for at least 5e (i missed 4e entirely) but it refers to a “mortal native outsider” with lineage or influence from a plane other than the material, so “a material plane native creature with non-native plane influence, which can die”
GENASI height depends on material plane parent the result of a material plane / elemental pair (usually genies). they usually take after their material parent in build and broader features, but their elemental heritage comes through in features like magical hair, bright coloured eyes, unusual body temperatures, innate magics, etc.  genasi can interbreed with themselves, and the crossing of two elements can produce some interesting results (im working on that :>)
TIEFLINGS height depends on material plane parents this is the first of the squares & rectangles, and tbh its basically canonical. a tiefling is the result of a material plane humanoid being born with fiendish* influence. the word ‘tiefling’ refers specifically to a human with fiendish influence, but is also an umbrella term for ALL fiendish planetouched creatures. these DO have some names mentioned in the play material ! fey’ri = elves, tanarukk = orcs, wisplings = halflings, maeluth = dwarves, etc. so all fiendish planetouched are tieflings, but not all tieflings are human-based. the fiendish influence can be dormant for years or just string along for decades. AnyWay, all of them have horns, most have tails, odd skin or eye colour, and others can have all sorts of extraplanar features. *(fiends are another venn diagram thing in D&D, its an umbrella term for both demons and devils) 
AASIMAR height depends on material plane parents aaand this is the second of the squares & rectangles, the not-strictly-canon one. okay duplicate what i said about tieflings, but make it about celestials not fiends, basically lmao. aasimar is an umbrella term, but also a human/celestial planetouched specifically! unlike the above, since its my homebrew concept i dont have other words specifically for other races’ celestial planetouched, but i’ll get there watch this space lol EnyHoo, they all tend to have a strange glow about them in general, but usually in their eyes, and maybe hair especially. it isnt uncommon for them to have a kind of halo around themselves, or glowing glyphs/runes/sigils on or around them either. while MOST dont have full wings, a dusting of feathers isnt unusual. the features of celestials can vary a lot more. for example, unicorns and leonals are actually celestials!
aaand the slightly odd-ball;
WARFORGED height depends on build purpose these are an interesting case, as warforged are actually constructs, brought into this world by the fusing of organic muscle (like wood or leathery material) to an inorganic shell (like stone or metal), imbuing a life-giving fluid of some sort to act like blood, and bringing life to it by a powerful ritual - a unique glyph etched into their heads. as their name suggests they are usually created to become soldiers, or other army positions, although they could be suited to other purposes. unlike most constructs, they are fully self-aware and have a mind on par with humans. they do not need sleep (but require rest) and they also do not naturally reproduce. if they live longer than their purpose, then they are turned loose to deal with the world as they wish. as they are MADE they can vary greatly depending on who made them, and for what exact purpose - although they tend to have beak-like mouths, and 3 digit hands and 2 toed feet.
AV. HEIGHT CHART FROM LEFT TO RIGHT !!! human - elf - dwarf - gnome - halfling - orc - goliath - firbolg - dragonborn - aarakocra - tabaxi - kenku - hobgoblin - bugbear - yuanti - triton - kobold - grung - lizardfolk - tortle - centaur - minotaur - loxodon
oooboy that was a lot of waffle :L
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darkpoisonouslove · 3 years
Text
Sparks of Life Opera Edition
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I am still not over Singing a New Tune so I am going to recap for you the experience of writing that fic because there were many interesting moments over the course of those three days. Lemme start from the beginning.
- So I’m writing a fic that mostly focuses on sexual stuff but it is also mainly happening in an opera so my first order of business is to figure out what that opera is. Both the building itself and the show they’ll be watching. Because that is of utmost importance.
- I have already mentioned that SoL is located in New York so I looked up New York operas. I do not vibe with research most of the time but I vibe even less with having to come up with names for any kind of thing so research was definitely the choice here.
- I somehow get results about operas that are in the other end of the USA. That was not great. I get to the Metropolitan Opera House at last (which I might have known existed if I cared about opera in any way, shape or form) which is great! I am so close to starting the fic! Just need to figure out what opera they’re watching. Because I need that for reasons.
- I end up downloading a PDF with the seatings inside the Met Opera so that I can figure out where the hell they will be seating. But I leave that for later. I look through the actual plays that they’re having while absolutely failing with the navigation of their site. I find a show that catches my eye. It’s called The Magic Flute. I have zero idea what it’s about so I read the Wikipedia summary just to be aware. It mentions that a character has a moment when he’s singing about his search for a wife and I think “Perfect! Foreshadowing!” (since this is set pretty early on in Griffin and Valtor’s relationship).
- I decide to look up the opera and see if I can find a part of it on youtube to figure out how it will sound. I am pretty sold on it already because of the summary I read and also because it implies there is magic as a subject in it which would call back to canon. Still, I look it up. I find a full version of it on the internet with English subtitles... It is 2 hours and 35 minutes:
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- “Wow, okay... that’s a bit much. But hey, it has got subtitles in English. Maybe I’d actually watch that... once I’m done with the fic. I’m just gonna listen to a little bit while I finish my research, though, so I can have an idea of what it sounds like.”
- Now it’s time to open the engagement fic - Enough to Be Yours - because I don’t remember what year they got engaged in and I need that to reverse engineer the year in which this fic is taking place so that I can make sure that The Magic Flute was being performed back then. I don’t have an year stated in the engagement fic, though. I have a date - 9th October which is Friday and that means the year is 2015. Great! So I need to figure out if they were performing The Magic Flute back in 2010. Great.
- That takes a shit ton of time and nerves as it turns out. I spent over 4 hours just researching the logistics for this fic and a lot of that was unnecessary but I’m getting ahead of myself.
- I cannot find out whether they were performing the Magic Flute in 2010. I get results of it being broadcast in English (for the first time, I believe) in 2012 but that is way too late for this fic to be happening. Also, they are speaking of a broadcast which just doesn’t work for me. So I am having a hard time over here.
- I find a list of the new titles in 2011 but nothing mentions The Magic Flute as far as I can see.
- I am now considering switching to another opera. I see an opera that is based on events from The Song of the Nibelungs (I cannot be assed to go back and check what the actual title was). That catches my eye because I have read a book that was titled The Ring of the Nibelungs, I believe, and I kinda remember stuff from it... which is what makes me hesitate because that was a big tragedy.
- Meanwhile, I have stumbled upon a trailer for The Magic Flute:
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MY GOD IS THAT BEAUTIFUL! THOSE PROPS ARE FUCKING GORGEOUS! WHAT THE HELL DO YOU MEAN THAT YOU GET TO GO AND SEE THAT LIVE? THAT IS NUTS! (Also, when I mentioned paper birds (I think they are) in the fic, I meant the ones shown in 0:13, not the big one in the beginning but HOLY SHIT, DID YOU SEE THAT THING????? HOW IS THAT REAL?!?!?!?! IT IS SO FUCKING AMAZING!!!!!!!!!!!!!! I CAN’T. I AM DYING. THIS IS JUST TOO BEAUTIFUL.)
- I somehow happen upon an old archive of the opera (idk how I did that but I bookmarked it in case I’ll need it again) that has information about plays going back as far as the year 1900. This is nuts! I am in too deep but I can’t pull myself away. I’ve gotten this far, I will see it through.
- I search for keyword “flute” and I get results. Some of them are pretty old but I finally find what I need. Performances of the Magic Flute in 2010! Bingo!
-  ...Oh, wait, they’re all around Christmas and New Year’s Eve. Hmm... when will it be okay for them to go? I mean, Valtor has been established to have zero free time around that time of the year and I can’t see them going on the 24th or the 31st... Oh, those are matinees. Definitely no! I need them to go in the evening. And some of these are broadcasts which doesn’t work for me either.
- I looked up earlier years as well. I considered another opera again. I decided to switch up the timeline a little. It makes sense if it’s in 2009. I think they had spring performances of The Magic Flute then. Or was it 2008? Anyway, I finally settle on an early April date in 2009 (I think). Now that that’s settled, let’s go back to the seats.
- First I need to figure out what floor (let’s say) of the opera they’re on. I was thinking of the last one first (family circle) but the boxes (I figure those seats will be safest for their activities) look like this:
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which isn’t vibing with me because they would be in the front row and it seems more visible. So I relocate to the previous floor (balcony) that looks like this:
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That works a little better although there’s the danger of having more people in their box. But they’re sitting in box 14, seats 5 (Griffin) and 6 (Valtor) (where the arrow is pointing) and there’s only one man in seat 4 in front of them. So that is the best I can do.
- Wow, all that’s finally figured out. I decide to do all the rest of the research up front in order to be able to just write after that and not stop for another 4 hours. More on those other things later BUT I get to the part where I need to pick a vibrator and... well, I done fucked up.
- First thing that comes up for a remote controlled vibrator is Lush, of course. And I am immediately sold because it has a sound activated setting which Valtor will definitely love to utilize while in the opera.
BUT
Lush 2 (which is the first one to have the sound activated setting, I believe) came out in 2018. Even if we accept that Lush also has it, that came out in 2015. My fic is set in 2009. Searching for 2009 vibrators literally went no where so in the end I decided that the SoL verse is actually set in a parallel universe where time is a little warped so the Lush 2 is out in 2009. Plus, that way there isn’t going to be a pandemic in future installments. Overall, that works. Except that I needn’t have been so thorough with my opera research beforehand. Oh, well. It’s finally time to start writing.
- How do you write? How do you start a fic? One word in front of the other? Oh, okay, never mind. Lipstick is a girl’s best friend. Let’s start from there. And a kiss that leads to the discussion of lipstick... Damn, I forgot to spend one more hour on researching what kind of lipstick Griffin would have worn. Shame! You don’t get that detail now. I believe I didn’t even mention a shade.
- Oh, wait. Need for his breath to taste like something. Hmm, let’s see. Tonic water? Yeah, that sounds about right. Never mind that he should have probably drunk it right before getting out of the car to kiss her if it was still lingering on his breath. I mean, that’s not impossible. Just improbable.
- He’s also wearing cologne, right? Gotta research that too. How else would I get this:
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and zero idea what it actually smells like despite the description. Also, did not check if that was a thing in 2009 but the story now exists in a vacuum so who cares.
- Apparently, Griffin doesn’t own any golden bracelets even though she does have a golden necklace? Or she could have a golden bracelet, just not one she likes for the current situation? Anyway, I wanted to mention Ediltrude as well because the twins always go together and that was the best I came up with. (That said, I didn’t need to put the mentions of them one sentence apart.)
- My god, I used a semicolon! That feels illegal. I sure hope I used that bitch correctly.
- Okay, I absolutely love all the banter and just flow in the car. Idk how I did that since it’s such a constricted space but I am really proud of it. However, the logistics were sometimes hard to logic my way through. I mean, Valtor doesn’t get to look at her a lot and I had to employ a red traffic light to give him the chance to do so.
- I hit a wall about three paragraphs later. Things started going in a weird direction. I was considering even deleting the last two lines but then I managed to get back on track thanks to having figured out how they met and I decided to write a little bit about that without spoiling it (that will be a fic of its own some day). Suffice it to say it was a meet-very-ugly. But it bailed me out. Also, they got over it so it’s all good.
- And now... that paragraph. You know which one I’m talking about. It stands out with the locations I’ve given. That paragraph required 30 minutes of looking at Google Earth to figure it out and I still nearly got it wrong. At that point it occurred to me that they’ll need a place to park. I mean, idk how parking is in NYC but it’s probably not the way it is in Bulgaria especially on small neighborhood streets where it’s just... park wherever (even in front of a garage if you’re brazen enough and don’t fear having your tires slashed). So first, I was going to have them coming down Tenth Avenue and passing by the backside of the Opera which is not ideal for me because I needed Griffin to figure out they’re going to the opera so that they can have the following dialogue. But there is the New York Public Library of the Performing Arts right next door so I figure Griffin will recognize the area if it’s next to a library. And I have them almost at the garage but... that’s not looking right. This garage is on 65th Street and mine is on 62nd... I have been looking at the wrong garage for the past hour. Now that I have caught that mistake, things get easier. They just drive right past the facade of the opera, take a right turn and then enter the garage. Easy peasy. For whoever’s actually paying attention to the map.
- They’re in the garage now and I have to write another kiss. Shoot! I do not vibe with writing kisses. Writing sex scenes is much easier. But I’ll try my best because this is a little bit necessary if we’re dealing with an insertion of a vibrator in a public bathroom one minute from now. (Again, logistics!) I actually went back to add in a little discomfort during the kiss (but not too much because they’re consumed with each other anyway and probably missed something) just to make it more realistic. They can’t be comfortable in the car. Also, you have got to love how I never even thought of what make the car is. But I did stop to research the tinting of the car windows.
- Now this is extremely funny but I would have had zero idea that there are different laws about how tinted your car windows can be in the USA if I hadn’t read a very extensive critique of Fifty Shades (whichever part it was that had that info). So I look up the VLT for New York and it says 70%. Great! Then it won’t be that visible through the windows what they’re doing inside. Oh, wait! VLT means Visible Light Transmission aka 70% of the light should be passing through the window. Aka it is only tinted on 30%. This much:
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That’s practically nothing. You can see everything through it. Welp, then someone’s gonna see, I guess.
- Can’t believe I didn’t stop to look up clutches either. (Lmao, I was calling it a purse instead of a clutch at first even though I definitely meant a clutch. And then I remembered that clutch existed as a word. Who would’ve thought?) It’s baffling trying to figure out why my brain was prioritizing some details over others and I just genuinely have no idea what was going on.
- Griffin is blushing a lot in this. Can you tell I have no idea how else to convey Valtor giving her feelings through body language?
- I first envisioned the box being opened by the hair pin by turning it like a key. Only later did I realize that that wouldn’t be possible because the pin has two parts (whatever they’re called) and that would make turning it impossible unless all of the base fits into one hole in the lid of the box. So I had to adapt my vision to using the extensions at the ends of the hair pin like a hook that pulls the lid up once it’s clicked free. I have zero idea how that would be done but I’m sure it can be done. So yeah, anyway, the pin looks like this but with attachments at the ends to open the box:
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- I might have gone a little overboard with Griffin’s reaction to having the vibrator inside her. I might have made her a bit too embarrassed but I still think that she simply wouldn’t appreciate someone knowing about what she considers a private experience (despite the very public setting).
- And I am being overly specific again with the seats but I worked for that information so you’re getting it against your will!
- Speaking of, that man in their box was pretty ignored throughout the fic. But then again Griffin wasn’t overflowing with lucidity. She is sure to have missed... A Lot, actually.
- My apologies (once again) to @her-majesty-wears-jeans​ for not letting Griffin punch Valtor in the face for the terrible pun he was about to make but I thought that that would ruin the mood so I had to skip it.
- I might have imagined things a little differently but then consent factored in and I had to change things up so that Griffin is clearly on board with everything. I hope it came through that way at least. She is on board even if she is very, very frustrated. She would never throw the bet just because it’s difficult for her. Though, I’m taking note for future fics of maybe being a little bit more explicit about the enjoyment of all parties involved. I just couldn’t really think of a way to convey it better back then and I am coming up with several ideas now and I will try to keep them in mind for future fics.
- I keep going back and forth on just how far into their relationship this is. Sometimes it feels like it’s not enough time for them to get this familiar with each other and sometimes it feels like too much for them to still be skirting their feelings for each other like that. Will update when I make up my mind about how long exactly it has been.
- In retrospect, probably should have picked up an opera that people would be less likely to bring their children to (as brought to my attention by @her-majesty-wears-jeans​). I apologize for this. Did not consider it at all.
- A wild tangent about Griffin’s sexual experiences before Valtor popped up (for the second time now). This is giving me thoughts and I am not even sure if I’ll manage to get them all out in the bachelorette party fic. Oh, no, I am getting ideas again.
- God, I had to mention those paper birds because I adore them. Also, needed to do a time skip somehow (sure hope they don’t show up at the very end or the very beginning).
- So there are some things about the whole thing with the suit jacket that if you squint, you’ll miss the very far-fetched and convoluted ways in which I could make them make sense but again, it isn’t impossible to make them operate according to logic so good enough.
- And now for the dress:
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I thought it would be reasonable for Griffin to own something like that. It doesn’t look overly expensive or dramatic.
- I swear that most of the 2% angst was an accident. Griffin was supposed to say the “You paid how much for tickets exactly just so you could fool around?” line but the following few paragraphs sprang on me out of nowhere. That was where I left it off the first day I was working on it and I wasn’t sure how to continue it. Then the angst happened.
- I do not believe the retaliation part was planned but would it really be a Griffin x Valtor story if something like that hadn’t happened? XD
- “reverberated”, “multitudinous” and “unobtainable” are probably not words that Griffin’s muddled mind would go to in that precise moment but everything else I came up with for them just did not sound right.
- I completely forgot the word for neckline and was so mad at myself for that but, luckily, I managed to remember it before posting the fic. I believe the original read “he slipped a finger under the fabric of her dress, running it over the top of her breast” which is not incorrect but just not precise enough for my liking.
- Sure hope the shortened version of the opera did not cut out the ending musical sequence. But that seems unlikely.
- The idea was running overly long in my head by having them going back to the penthouse so that I could have the scene where he picked her up so I decided to move things around and have him carry her bridal style on their way from the opera to the car. It’s not like she didn’t earn it.
- Pretty sure I had planned something a little different for the last several lines of dialogue but I couldn’t remember what so we get this. Which isn’t a disadvantage. I mean, Griffin is already thinking of marrying him. XD (That’s probably a bit of a stretch at the current status of their relationship but then again, she was thinking of a wedding, not necessarily of their wedding even though I’m clearly a little romance gargoyle that meant exactly that.)
- Originally, Valtor was supposed to floor the brakes while they were out in the NYC traffic but then I decided that doing it while still in the garage with only one car behind them and both vehicles driving at a very slow speed was a lot safer so I switched to that. It also saved me writing more words which was appreciated. I thought this fic would be a bit shorter.
- I was at a loss for how many orgasms Griffin should want from him but then the commitment line happened and that was all avoided.
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raeynbowboi · 4 years
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BnHA Crossover Class 1-A
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I saw a post this morning about the Teen Titans in UA, and it got me thinking about the quirks that would be found with other characters, so I cobbled together a class of 20 students from popular media, and tried to either turn their existing powers into quirks, or gave them quirks. It was a lot of fun, and I’m thinking of doing a class 1-B as well.
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Name: Dick Grayson Hero Alias: Robin Quirk: Deductive Reasoning When Dick touches things, he can deduce their origins. He can tell the sort of gun that made bullet holes, whether something was written with the right or left hand, the way a knife was held while attacking a victim, or the height and weight of a culprit by finding their footprint. This makes Dick an expert in criminal profiling.
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Name: Koriand’r (Corey Anders) Hero Alias: Starfire Quirk: Heartfelt Koriand’r’s quirk relies heavily on her emotions. She must be feeling a certain way to make use of her quirk, and cannot summon her powers unless she feels that way. To fly, she must think happy thoughts. For super strength, she needs boundless confidence. And for her starbolts, she must have a righteous fury.
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Name: Garfield Logan Hero Name: Beast Boy Quirk: Animal Kingdom Garfield can turn into any animal he has seen before, but he can only copy the features of the animal that he knows about. This can include extinct and fictitious animals, but in order to become those, he must understand their biology and genetic make-up. Creating wings is pointless if he doesn’t know how to make them aerodynamic. This also means he can’t produce a dragon’s fire breath unless he can figure out a biological process to achieve this. Due to a mutation quirk he inherited, Garfield and any animal he becomes are permanently green.
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Name: Rachel Roth Hero Alias: Raven Quirk: Psychic Soul Rachel’s soul is a semi-conscious entity within her. It is highly sensitive to the presence and emotions of others, and due to its link to Rachel, allows her to feel these sensations through her soul. This means she can tell how many people are in an area, and what they’re feeling. She can send pieces of her soul out into objects, allowing her to lift them with her mind, giving her telekinetic powers, or she can project the soul itself to create platforms, forcefields, or a bird-shaped battering ram. She can even use her telekinesis to lift herself, floating through the air, or envelop herself in her own soul and pass through solid objects. She requires daily meditation to focus and sharpen her mind, or risk letting her psychic powers become destructive and untamed.
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Name: Victor Stone Hero Alias: Cyborg Quirk: Mechanical Infusion Vic has the ability to fuse technology into his body, a quirk which saved his life after his sports team bus had an accident and he was almost a casualty. The hospital technology infused with his body, and kept him alive. Since then, he’s focused on upgrading and improving his cybernetic enhancements, with a wide variety of technological detachments and gadgets built into his body. But his pride and joy is the sonic cannon he designed himself. While he can infuse any machine into his body, he’d be a horrible mechanical blob if he didn’t know how to compartmentalize. He maintains his humanoid appearance by understanding how to fold and store things inside of himself to fit as much in without overstuffing himself.
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Name: Ruby Rose Hero Alias: Black Rose Quirk: Petal Storm Ruby’s quirk allows her to turn her body into a scattering of rose petals that move at a windswept speed. The petals can separate to move around objects, but must come back together for her to take human form again.
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Name: Weiss Schnee Hero Alias: Ice Queen Quirk: Fairydust Weiss’ body naturally produces Dust, primarily in the form of powder. She has outfitted her revolver rapier to turn this dust into a variety of magical attacks. With enough dust, she can even create glyphs, a stationary magical property whose effect varries by the kind of dust she uses.
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Blake Belladonna Hero Alias: Noir Quirk: Copycat Blake can leave a shadow duplicate of herself to take a hit for her. She can launch herself off the clones as well. However, the clones are not solid and cannot hit enemies for her. Instead they disappear after being hit by anything.
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Yang Xiao Long Hero Alias: Dragonfire Quirk: Burn When Yang takes damage, it builds up in her muscles, allowing her to retaliate with tremendous strength. Her quirk causes her body to produce flames when angry, and she can shoot these flames with her punches, but not her kicks.
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Name: Steven Universe Hero Alias: Pink Diamond Quirk: Gemstone Steven has a gemstone in his belly, which allows him to summon a shield made of hard light, and lets him give sentience to plants, as well as heal injuries and repair inorganic material. He can even merge himself with another person, creating a hybrid that shares a combination of their quirks.
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Name: Aang Hero Alias: Avatar Aang Quirk: Force of Nature Aang has the ability to manipulate air, water, fire, or rocks within his vascinity. He has the greatest control over Air, but can manipulate the others as well. When he bends all four at once, Aang becomes able to tap into the raw power of nature itself, and awakens his full power, but becomes destructive and uncontrollable when he does so.
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Name: Katara Hero Alias: Arctic Fox Quirk: Waterbending Katara can manipulate water, snow, and ice near her. Her body is highly acclimated to the cold, and with practice she can even create water by drawing moisture from the air and plants. She can even control the water inside of living things, but she doesn’t like using this unless she feels she has to.
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Name: Sokka Hero Alias: White Wolf Quirk: Pack Tactics Sokka’s natural senses are hightened to the skill of a wolf’s, especially his hearing and smelling. This natural mutation quirk he inherited from his father makes him a master tracker. Sokka’s physical abilities improve when he’s around other people. As such, Sokka tends to avoid one-on-one fights if he can help it.
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Name: Toph Beifong Hero Alias: Blind Bandit Quirk: Earthbending Toph can manipulate the earth underfoot, and bend it to her will. Her connection to Earth has become so finetuned that Toph can feel the vibrations of things in the ground and relay those signals to the entirety of her body. Because of this, she can see in 360 degrees, and detect small details others easily overlook.
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Name: Zuko Hero Alias: Blue Spirit Quirk: Firebending Zuko can produce flames from his body when he uses proper martial arts form. However, he is highly disciplined in combat that doesn’t use his quirk, being a master in stealth and infiltration tactics. He is trained in the use of twin dao swords. His family is a prominent superpowered mafia, with his father being a notorious crime lord kingpin. Zuko applied to UA in secret, and covers for his absence by claiming to be undercover.
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Name: Lance McClain Hero Name: Sharpshooter Quirk: Eagle Eye Lance’s quirk gives him extremely focused ocular perception, which makes his use of a stun gun highly effective. Lance’s gun has a built in freeze ray that turns his bullets into ice pellets. He has some skill with a sword and carries one in case he needs it, but due to his focus on ranged combat, he’s at a disadvantage once melee combatants get within close range of him.
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Name: Keith Kogane Hero Alias: Yurak Quirk: Galran Keith’s appearance becomes more animalistic as he becoems angry, turning purple and developing feline-like traits. This includes the growth of fangs, claws, and animalistic eyes. This form is faster and stronger than his base human form. Keith is also very adept with a sword, carrying one into battle.
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Name: Katie Holt Hero Alias: Pidge Quirk: Hacker Any technology Katie comes into contact with, she can rewire and reprogram. Because of this, Katie always has a stash of robotic drones to aid her in her field work. She had a promising future in the Support course, but she insisted on pursuing the hero course at UA.
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Name: Hunk Garrett Alias: Gourmand Quirk: Iron Stomach Hunk is a walking tank whose body can dampen the damage he takes. This natural defense is increased when he eats. Especially when he eats good food. Certain spices and flavors also give him other temporary bonus features, such as spicy food dampening heat and fire damage, or mixed drinks letting him breathe underwater for a short time. He can even store energy in his stomach and fire it like a projectile, but this tires him out and makes him hungry.
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Name: Allura Hero Name: Supernova Quirk: Alchemy Allura has a number of magical abilities she can perform, such as healing, creating blasts of magic, and other such magical things. Allura is skilled with a bo staff and primarily uses a segmented whip-sword. Her father was killed by a supervillain, and Allura swore she would become a hero in order to avenge his death.
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silence-burns · 4 years
Text
Please Hate Me //part 36
Fandom: Marvel
Summary: Based on: “Imagine having a love/hate relationship with Loki.” by @thefandomimagine​ Who would have thought that babysitting a god could be so much fun?
Genre: slow-burn, enemies to lovers
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The passage of time was a difficult thing to judge by the moonless and sunless sky. There were no clocks in your quarters either, which only made the matter more confusing. 
The adrenaline was still running high in your veins when you focused on finding any traps or hidden passages in the rooms Loki and you had been sent to. Everything felt new and strange, and you still couldn't quite wrap your mind around the fact that you'd successfully left the Earth. 
You wondered if you were the first human to ever walk the Edge.
"Is it night already?" you finally voiced your confusion to Loki, looking over the opposite wall. 
There was not much to inspect in the living room, since it barely contained any furniture. The walls there, for all you could tell, had nothing suspicious about them, except for the remarkable carvings made directly into the stone. They mostly consisted of nature and beings similar to the High Prince you'd already met. The poses seemed mostly symbolic, but it was difficult to guess the meaning behind them without any knowledge of the Edge's culture or history. 
There were some other carvings, too, but you couldn't look at them for too long. There was a strange discomfort when you tried to focus on the details of figures that seemed to have too many eyes or limbs or were shaped in ways flesh should not be able to bend. There was a depth to some of them that made you carefully brush your hand over them to make sure they were actually flat. The only thing you felt then was the chilly cold of the stone under your skin, and nothing close to the drowning depth of the outlines on its surface that seemed to drag you into the void. It was a similar feeling to the dizziness you tried to fight around the Prince. 
"It's the closest thing to night the Edge has," Loki said. He extended his hand over the chimney in the bedroom, using his magic to detect any irregularities. The Edge was not a place that would welcome foreign magic, and it made using it difficult. He felt himself growing tired every time he used it.
"How do you know?" 
"By the light. Violet means night, then it changes to blue around morning, and then shifts into orange near afternoon. As far as I'm concerned, there is no noon or the concept of hours as we know it, but the day lasts for roughly 24 hours, so for my own personal use, I divide it that way."
"But what casts that light?" 
You groaned as you pushed a heavy table out of the way to inspect the floor. You had watched too many movies on Earth to make the mistake of not checking each and every tile. 
"Nothing. The Edge simply… makes it." 
Loki winced, putting his arm down. The chimney seemed to be normal. He had lost track of time too, but a few hours must've passed since your arrival. It was a comforting thought to know the place you were supposed to spend the next few days was a rather safe one, but Loki couldn't shake off the feeling they might've missed something. 
He walked over to the corner you almost finished inspecting. 
"What do you mean?" you asked, glad to have a conversation to fill in the strange silence in the rooms. Even through the large windows, there was no sound of birds, insects or any other living creature on the other side of it. 
Loki leaned on the wall. 
"The Edge is… not entirely made out of matter, as most worlds are supposed to be. Atoms, I think they’re called on Earth. Magic makes up around half of the Edge, and only leaves so much for the matter. It's a unique trait, not seen anywhere else in the known universe. It's a fascinating thing, and there are a lot of theories circulating around about its origins, but that would take too much to properly dive into. To put it simply, the Edge is one of the places where intent shapes reality. Some natural laws that we take for granted might not apply to this place at all. Like the lack of sun or the moon, for example. Or the breaches."
That was certainly an interesting concept to think about in the middle of almost-a-night. 
"Every answer I get only creates more questions," you admitted, finally leaving the floor. The passage of time might have been difficult to measure, but your body was slowly catching up to all the hours it lived through since waking up in the morning on Earth. 
"I've had centuries to study every scrap of information Asgard's libraries held about this place," Loki shrugged apologetically. "I wouldn't outright call it an obsession, but my interest in the Edge was great enough to accompany me during a lot of sleepless nights."
"Don't say it like I'd ever shame you about it. It's good that at least one of us knows vaguely what's going on. I won't be able to catch up on all that, but I have to know more if we actually plan to investigate this murder. I don't think we can treat this case as a typical one."
Loki winced again, crossing his arms. He sat down on the huge bed. "I have no idea what's going on. It took Asgard so long to finally install an ambassador here, and now he's murdered along with a lord? It makes no sense unless someone was fond of yet another war." 
"Would it be so strange? Wars are waged all the time." 
You fell onto the soft mattress next to him with a delighted sigh. The covers were divinely cold under your cheek as you rolled on top of them. 
A small smile played on Loki's lips as he watched you. "That's true, but the Edge has no means of winning it. There is no army here, no one to even draft in one." 
That made you freeze mid-roll. "The Edge is empty?" 
"No, but-" 
"You know what? You look like you're about to give a lengthy explanation, and I can't focus right now because of this bed, so how about I take a quick shower and you tell me about it all during it?" 
"Do you want me to join you?" he asked with mischief in his eyes that made your knees a little more shaky than usual. 
"Maybe later, you naughty god. We'll have all the time we want once you tell me, precisely, how deep of shit we are in right now." 
Your hand patted Loki's arm briefly before you made it towards the large bathing chamber. You left the doors creaked open, so he sat next to them, with his back to the wall. The murmur of running water filled his ears, but he didn't turn. 
A single greenish wil-o'-the-wisp played between his fingers as he recalled the tales he'd read as a kid. 
"The Edge is not an empty place, but it is far from having a society. It's mostly made up of individuals of various races and origins, that have nothing in common except that they live in the various parts of the Edge. The only exceptions are the 'lords' I've already mentioned. They look as the High Prince or the Queen, and dwell around the places of power, like this palace. The names might be confusing, because they certainly are not a ruling party. There is no ruler of the Edge, the lords simply have… a duty to fulfill."
"Which is?" you asked over the sounds of the splashing water. 
"To die." 
The water stopped. "I don't think I heard you right." 
"Their duty is to die, and in doing so, restore the magic-matter balance that is so fragile in this place," Loki explained with his heart heavy. 
The greenish light moved along his fingers, jumping from one to another like a living creature. Even such a simple spell was distorted by the powers raging under the calm surface of the edge of the universe. 
"There are three lords chosen for that purpose - the King, the Queen, and their child. Those are titles, for their names no longer matter once they're chosen. They are the strongest of lords at the time, which makes their connection to the core of the Edge extraordinarily strong. Which is why, when they fade one after another, all the magic and the matter they've been, feeds that core and brings back the balance. Right now, the King is gone, the Queen is fading, and when she's dead, most of the breaches you've seen from the window will be fixed. For the time being, of course. Until another one is needed."
"Does it… have to be them?"
There was uneasiness in your voice that Loki couldn't blame you for. He remembered his own shock when he had discovered the truth all the centuries ago. 
"No," he said. "But because they are the strongest, their connection is the greatest. Many more weaker beings would have to die in order to replace just one. But don't be sad, love. The lords think of it as a great honor and are grateful for restoring the balance to this shattered place. It is not a world, after all. It's just a state of things on the verge of the universe."
"That's… sad." 
"It is." 
Loki put out the little light. It felt off in the violet radiance. 
The water splashed as you washed off the events of the two worlds, so different from each other. Without the words to fill in the silence, Loki had to forcefully steer his mind from conjuring images fitting to what he'd been hearing. 
Loki cleared his throat. With nothing to focus on, his gaze involuntarily kept falling onto the crack you left the door with. It was only there in order to hear him talk, he knew that. 
It was not for lurking. Definitely not. 
Right? 
Overanalyzing every moment of the conversation previous to that, Loki didn't even notice when the sounds changed. He was only brought back to reality by the soft steps and a thrilling sight of two barely covered legs passing right next to him. 
"What?" you shrugged, noticing the look on his face. "I forgot my clothes." 
The pastel blue robe rode further up your thighs as you crouched next to Loki's bag, searching in its depths. You didn't seem to be in a rush. 
"And people say I'm the villain," he shook his head with a smirk he couldn't stop. 
"I've got absolutely no idea what you're talking about." 
"I'm sure you don't," Loki eyed the glistening skin, not yet dried completely. The aroma of whatever oils you'd used teased him every time he breathed your scent in. 
He noticed you staring at him with a smile that told him all he needed to know. 
"I'm going to repay you one day," he promised, standing up from the floor. "Slowly, and meticulously." 
"I hope so. But for today, I think you need to prepare for that lovely murder." 
Loki cursed, walking into the bathroom and closing the doors firmly behind his back. He cursed again under the shower cold enough to rattle even his teeth.
138 notes · View notes
crybabyjam · 3 years
Text
ego
ship: bakudeku
rating: t
au: regency era romance, maybe?
summary: Being selfish isn't all bad.
word count: 5k
available on ao3 here, based off of art
---
Gentle light filters through a stained-glass window, and Izuku tiredly rubs at his eye as he watches squirrels chase one another up a thick maple tree trunk.
His breakfast has gone cold, plate settled on his lap as he sits on a stool he'd dragged over from the bar. The window is open, angled in a way that it paints pretty colors across the porcelain dish stained with strawberry juice and pancake syrup.
The smell of it mixes with the smell of summer outside: of sunlight through sweet tree boughs, and the perfume of freshly watered azalea bushes.
All of it together is too cloying, almost.
Izuku sighs to himself, fiddling with the half-eaten food for only a moment more before he sets it on the windowsill.
"I'm not cleaning that if it falls and breaks."
Izuku startles at the deep voice, fumbling with his own hands as he twists his head out the window.
On the other side of the wall, Katsuki rests. He's leaning against the stone, taking a rest from yard work by the ruddy stains on his knees and the dirt clinging to his forearms.
He shoves away perspiration from his brow, watching Izuku with an appraising eye, and Izuku laughs nervously.
"I won't break it," Izuku says as he moves the plate away anyway. "I'd clean it up myself, either way."
Katsuki only grunts.
His hair has grown longer over the past spring season. It was the beginning of summer, but already wisps of his sunlight colored hair tickle at his dark eyelashes. Just a bit. Izuku can see some of it clinging to the side of his face, sweat-slicked.
He glances away when Katsuki quirks an eyebrow at him. They're separated by a wall, but Izuku feels like Katsuki can see right through him at any moment.
(read more)
He gives a wobbly smile, eyes darting up again, but Katsuki has already turned away. He's rubbing at his callous-hardened palms, probably aching after working all morning.
Izuku had woken up an hour or so prior, and he remembers seeing Katsuki already hard at work in the garden.
A marble statue had gotten sun-bleached over the years, and Izuku had finally decided it was time to get it repaired. He hadn't expected them (that is, Katsuki and the other help) to get to it so soon, but they'd always been fast.
Katsuki most of all.
Others may have come and gone, but Katsuki had always stayed. He'd been with them— with Izuku— for years, even before Izuku's mother had passed and left him the estate, and knew more about the home than Izuku did, probably. More about the grounds, definitely.
Sometimes Izuku will sneak off with a good book to a quiet, untouched part of the garden, and some hours later would find flaming red eyes watching him from afar.
And, every time without fail, Izuku would find that 'hidden' part of the garden repaired the next day, in a way that he can sit comfortable in the sun for hours; fresh cushions placed upon marble benches, or grass beds cut low so that bugs can't hide in them.
Izuku can't help but be enamored with his ever-so-watchful groundskeeper.
"Would you like something to drink?" Izuku asks, quiet as if he doesn't want Katsuki to hear as he begins to walk away.
But he does hear. He turns, broad shoulders relaxing, and his eyes go dark and lidded as he appraises Izuku again.
Katsuki steps forward. The window is just low enough that he can cross his arms atop the sill and lean his head in.
"And what are you offering?"
Izuku laughs, high pitched and for too long. Katsuki watches him the entire while, and Izuku is sure his face goes red like the chopped up strawberries on his plate.
"Just… j-just a moment."
Izuku jumps up, and the stool teeters on one leg. He catches it midfall, and Katsuki's laugh is like liquid gold being poured over him, like he was a gilded ornament made to be strung up onto a glass chandelier.
He shivers as Katsuki's smooth, enticing voice calls after him, "Water's fine."
Izuku chooses his favorite glass to fill with the pitcher of water he keeps in the fridge. It's ice-cold, freezing against his clammy palms, so he doesn't bother with actual ice.
Instead, he fills it to the brim and takes carefully measured steps back to the door so that he can present it to his groundskeeper.
The glass is engraved, designed with a pale bird midflight, air jets circling down across the glass until the eye follows where it's near landing in its nest.
It reminds Izuku of the summer he had found a baby bird at the base of a tree, long ago. He was still a kid, and had cried and cried at the thought of it being stuck there until its parent got back.
He'd cried harder when he ended up stuck in the tree himself trying to put it back, too scared of heights.
Katsuki hadn't yet been hired then, but… it was a good memory despite everything. Sometimes, now, Izuku imagines if Katsuki had been there. If he would have helped Izuku down, laughing and teasing him all the while.
Izuku minutely shakes his head, both to clear it and to admonish himself. They were barely friends, after all.
"Here you go…" He murmurs, shooing the stool away with his foot so that he can lean out and place the cup directly in Katsuki's palms.
"Thank you, young master." Katsuki's voice is completely teasing as he says it, low and rough like a bass instrument being tuned.
Their fingers brush.
Izuku holds his breath as the pads of Katsuki's fingertips feel against the jut of knuckles. Neither of them move for a moment, the glass of water hanging between in limbo as neither grabs and neither lets go.
Katsuki purposefully lifts his other hand, eyes staring Izuku down to his unbreathing core. Then, he places it against the back of Izuku's. His thumb rubs a soft circle across the skin, softer compared to his own, and Izuku breathes in so sharp that his lung protests with a sharp pain.
Izuku pulls away first, with a cough.
They'd never really touched hands before. Never touched anything before, not even in passing brushes or accidental stumbles.
It was always as if the air between them was thick, impermeable. Not solid like brick, but thick like water waves, and Izuku couldn't read the tide well enough to breach the surface.
Izuku so desperately wanted to break through, and hold Katsuki tight. To promise him the world and the moon and the stars, and actually get them for him if he so wished.
But Izuku couldn't ask that of him, not when there was a very real chance of him saying no.
Katsuki's livelihood relied on their relationship, after all. He had to stay atleast somewhat cordial with his master if he wanted to get paid. Izuku was sure he thought that way, which is why he teased and darted away.
If Izuku were a better person, he'd make it so Katsuki wouldn't have to do that song and dance. Make it so he could come and go as he pleased without worry of Izuku— or give him all the money Izuku had just so he could choose his own path.
But Izuku was selfish.
And that touch, the simple brush of rough skin against skin… He couldn't let it go. Izuku would still keep him, pay him double even, if Katsuki said he hated his guts.
Katsuki laughs again, at the way Izuku jerks away. Just once, even quieter than before. And then he drinks.
His head tips back as he swallows down the water greedily, throat bobbing with each heavy gulp. Izuku watches as a drop slips past the curve of his lip and paints his neck translucent.
It trails lower, following the swell of his neck and briefly getting caught at the clavicle and pooling there. Katsuki shifts, breathing in a deep breath, and it journeys further, dipping lower and lower still.
Izuku jerks his head away before he gets hypnotized past the point of no return, eyes darting away from the shirtless groundskeeper.
The glass makes a dull sound as Katsuki sets it on the windowsill, thoroughly emptied. It stays silent between them for a moment, until Izuku nervously licks his lips.
"Back to work?"
Katsuki tilts his head, leaning back against the windowsill. He shifts up onto his toes, just a few inches, and leans in far enough that the smell of him encompasses the entirety of Izuku's head. He swims in it, eyes fluttering shut briefly before he forces them back open.
Katsuki angles close enough that the ends of his hair tickle at Izuku's forehead. Izuku tips forward, subconsciously, to chase the enticing feel.
Like this, the sun is entirely blocked, light let in only by the glass window. The colors, reds and blues and greens, overlay across Katsuki's face until he's like an oil painting come to life.
Izuku traces the shapeless shapes with his eyes, losing himself between the shadows cast across Katsuki's face and the curve of his lips.
Katsuki calls his attention back by grinning, clicking his tongue, and dropping back on his heels.
"See you around, young master."
Then, Katsuki stalks away. He stops briefly to pick up his shovel, hooking his foregone shirt over his shoulder, and then disappears around the corner in the blink of an eye.
Forgotten condensation rolls down the bird-engraved glass. A real bird sings in the distance, far beyond the treeline.
Izuku doesn't know what to do with himself in the aftermath.
His hands shake, just a bit, and he holds them close to his belly to get them to calm. And, just like he can't stop them from trembling, he can't stop the smile lighting up across his mouth.
Katsuki smells of lemongrass and honey. Sharp and sweet.
Izuku closes the window so that it stays with him a few moments longer.
 ---
 Izuku lays himself across freshly trimmed grass, unworried at how his crisp, fresh shirt will stain. He has ever many more in his closet to romp around in, after all.
Instead, he worries about the book in his hands. The pages are small against his palms, and the spine is well worn. It's a favorite of his, and has been for many years.
He settles down into the piece of earth laid out for him that afternoon, rolling onto his belly so that he can lay the book flat, and hums happily to himself as the words wash over him.
Katsuki watches him from the house. He's settled atop the roof, just having finished repairing a few thatches and cleaning out the gutters. After he washed up, he'd take his lunch break and spend the hour or two keenly examining his mental picture of the young master, as he always does in his downtime at work.
Izuku is unaware of the eyes he has on him, by the way he twists in the grass and lets his shirt get untucked from his pants.
Katsuki has a perfect view of the strip of skin that gets exposed to the summer heat, and watches as Izuku idly fiddles with the hem, as if he's ready to take the entire thing off.
He's in a quiet part of the garden, in the small backyard rather than the vast front. He's all but surrounded by flowering shrubs and trees and dandelions that he refuses to let the gardeners get rid of. He loved to lounge on boring days and blow their white tuffs out across the landscape, to encourage more to grow.
Katsuki rolls his eyes at the thought. He'd be the one who had to deal with the shitty flowers, but it wasn't his estate. So he'd let the young master do what he pleased without fuss.
Katsuki settles back against the roof, leaning against one of the crown of the chimney spire that juts out of it.
He rests his head against his palm and watches as Izuku laughs out loud to himself and rolls onto his side, taking his book with him. His face is buried so far down in the pages that the ink might as well be staining his nose and freckles.
The pages have been rebound with leather, to keep them all together after the many years of love they've received from their owner. Katsuki feels his jaw tense for a moment, idly caught between wanting to tear it apart and replace it with himself in Izuku's hands, or turning away.
How idiotic, to be jealous of paper.
Izuku had a gentle touch, though.
Though he was rough on his hands, always nicking and grazing them with stupid actions, he was ever so gentle. He could cup an egg in his palms and go tumbling down a mountain, and the egg would be in better shape than it was before.
It was so strange, too. Despite his beansprout attitude, Izuku was a full-course meal. Strong around the middle with expansive shoulders. Large hands, strong thighs.
Though he was older than Katsuki by a handful of years, he still acted like a baby lamb, just barely taken from its mother's breast. It was astounding to watch, really.
Especially when the lambskin shed and he became a wolf. Not to say Izuku was dangerous— would always and forever be the furthest thing from that— but rather… fierce. Headstrong. Stubborn as a fucking ox and impulsive like a long-horned goat.
(Katsuki snickers, imagining a green-haired, fuzzy goat animal like that. What a sight his young master would be, if he were anything else but human.)
If Izuku got an idea in his mind, it'd be a hard-pressed ordeal to knock sense into him. Katsuki was the only one willing to try, it sometimes seems.
Yeah, well. Katsuki was never one to turn down a challenge. Not one like that, anyway.
Izuku may now own the lands, but the grounds were Katsuki's. Had been urged up by his fingers and conquered solidly by his will. Not a thing happened on this estate without his say-so, inside and out if he were being honest.
If Izuku were less stubborn, or Katsuki more nefarious… it'd probably be a problem. But Izuku was an alright master of the manor.
Was… kinder than Katsuki deserved, half of the time.
So Katsuki would treat him kind back, from the shadows. Where he belonged, as servant to his young master.
That was all he would ever be.
Because despite the way Izuku ogled him and let Katsuki get in his space, he'd never once reciprocated the advances. Never tried to get closer beyond passing by in the halls.
The closest they'd ever gotten was Izuku ducking out of the way as some extras carried furniture from one end of the estate to the other, accidentally breaching into Katsuki's personal bubble in the process.
They didn't even touch, then, but it haunted Katsuki even now— the feel of Izuku's body heat breeching against his own.
They were always orbiting one another, but never in the same galaxy. Katsuki was waiting for Izuku to reach for him, but was too stubborn to reach out first.
And he was too selfish to let Izuku go.
To quit and let him find another man to tend the grounds of his estate. To leave and let Izuku be swept up in whatever mess he did, and not care because his beautiful, fucking stubborn, eyes weren't on him anymore.
If Katsuki were a better person, maybe.
Katsuki stands up straight, tongue sour and heavy like lead in his mouth. It was time to be done with his daily glare at the estate owner.
He sighs, stretching his arms high above his head.
Izuku sits up, partially drawn by the motion in his periphery, but mostly from whatever is happening in his book. He gasps outwardly, soft but audible even from where Katsuki sits on the roof, and that is enough to startle the wildlife.
Butterflies burst from a small shrub to Izuku's front. A plethora of them, mostly in one color— must all have been from the same brood. They cyclone out of the greenery, and then lazily drift through the open air to find a new place to rest and eat at the flowers.
Katsuki growls beneath his breath at the sight of them, thinking only of the many larvae he'll have to cull lest they get an infestation all over.
That thought process stutters, though, when the young master gasps again and jumps to his feet to watch the cacophony of colors class across the clouded sky.
It's as if he'd never seen color before, with the way he drops his precious book to step into the mass of wings. Katsuki settles his chin across his hands, hugging his chin back against his palm to watch all over again.
Izuku holds his fingers out to the bugs that want nothing to do with them. They leave a wide berth around him as they flutter up towards the trees, etching an Izuku-shaped hole in their swarm.
Izuku pouts when not a one stays to give him butterfly kisses. His nose scrunches up as he does, lips soft-looking and plush as he juts the bottom one out.
Katsuki snorts and, once the last butterfly has gone to find a new branch to perch on, turns to get back to work.
 ---
 It's been a number of days since their last significant contact, but Katsuki is (as always) a beautiful sight; resplendent even in the shade of the oak tree.
Izuku isn't sure, exactly, what excuse he could have for being out there at that moment, other than just wanting to see Katsuki in the sunlight and the shade. He was stunning.
And, at the moment, he was between tasks. As he seemed to be more frequently these days, when Izuku would sneak out of his own house and sit in the grass for no reason at all.
For that reason, Izuku was avoiding eye contact with the imposing figure he created. Even relaxed, lounging in shade as he waited for the sun to go past its apex, Katsuki was sharp like a poisoned dagger, but sweet as though he was dipped in honey.
He was alone, too.
Not that Izuku had many hired help, but generally Katsuki was barking orders at them because their work wasn't up to his standards. And, even though Izuku often had to convince him to take it easy on them, he did appreciate the effort.
Izuku could see it clearly in the cut of the landscape and the shine of his estate. Not a brick was chipped, not a hedge overgrown. Katsuki worked hard.
He deserved the break.
Izuku watched as he lifted his hands behind his head and settled against the oak tree's trunk. The bark must be uncomfortable against his skin, but he doesn't seem to mind as he lets his sweat and the shade cool him off.
And though the shade is thick, wisps of sunlight still filter through. Everywhere it touches seems to turn his skin to gold. Everything about him is magnificent, from the hard curve of his workers' muscles, to the soft of his eyelashes.
"Your stare is heavier than fuckin' lead, Deku."
Izuku startles and turns away as Katsuki squints his eyes open all of a sudden.
He feels his face go red and getting caught so easily, so soon.
There's a shift of clothing and grass, and then Katsuki stands and stretches. Izuku pointedly doesn't look his way at the soft sounds, even as something blooms deep in his tummy. Almost like the flutter of the butterflies from the few days prior, it was like he was being swarmed.
They weren't incredibly close together; Katsuki under a tree, and Izuku closer to the middle of the yard. Still, it's close enough that Izuku can feel him move without seeing.
He was coming closer.
Izuku glances up as Katsuki stops in front of him, arms loosely crossing. He has an intense look on his face, that would be stinging sharp if Izuku hadn't gotten to know Katsuki's mannerisms by now, over the years.
He's pleased. His eyes sparkle with a tinge of mirth and his lips are just barely traced with a hint of a smirk.
"Somethin' I can do for you, young master?"
Katsuki squats, slow so that he can get in Izuku's face, and the latter loses himself in the motion. His eyes dart all across the twists of Katsuki's body, as if it were being offered to him, before he catches himself and looks up at the bright sky instead.
Izuku breathes in deep. Shyly says, "Sorry…" even as he smiles.
Katsuki tilts his head.
He eyes the way Izuku's shirt, half open from the chest down, reveals the way his blush has painted across the skin of his pecs. Tilts his eyes lower to watch Izuku squeeze his thighs nervously, tensing them in the tight material of his silken pants.
"How long are we gonna keep playing this game, Izuku?"
Oh how the sound of his given name from Katsuki's lips is like a gift from the heavens. Would it be too much to hear it again, Izuku dazedly wonders as Katsuki stands straight.
He openly gapes as Katsuki watches him over his shoulder, stalking across the yard to finish up his job of the hour.
Katsuki laughs to himself as he feels Izuku's eyes on him the entire time. Always, he felt those eyes on him— sweeping across Katsuki like he held the secrets of the universe beneath his sternum.
It was a rush. A luxury that half of him felt he deserved and that the other half desperately worked for.
He shoves his boot against the head of his rake, digging it as deep as it can go in the earth. Izuku hadn't requested this but Katsuki was building him long rows of sunflowers to outline the sidewalk.
How presumptuous for him to not even consult his master before he changes the makeup of his yard, right?
But this spot was in perfect view from Izuku's bedroom. In the mornings, when the light was low on this side of the house, the sunflowers would remind him of everything good in the world.
And, after the sun has risen higher in the sky and painted the ground yellow and bright, the sunflowers might just make Izuku think of Katsuki. Was it selfish to want Izuku to think of him always?
It wasn't much off from what already happened.
Though Katsuki has already gotten into the rhythm of sowing the ground, Izuku's eyes have not left him. Katsuki can see him in the same position as before, legs curled beneath him and palms flat against the earth. His reflections in the rakes and shovels are warped, but it's still him, watching Katsuki.
Every so often, under the pretense of taking a breather, Katsuki will lift his head up and watch how Izuku's eyes crinkle at the corners as he unwittingly smiles. Watches how he blushes deep and red when Katsuki stretches a crick out of his neck and groans purposefully loud.
Sweat pools down his bare back and Katsuki doesn't have to glance up to know Izuku is following the trails they daub across the small curve at the base of his spine.
Katsuki finishes the first few rows where the seeds would need to be planted, and still Izuku has done nothing more than stare.
Katsuki wants to hold him.
A breeze dances between them, curling around their bodies and urging them closer.
Katsuki contemplates resisting for a moment, thinking first of the work he has to get done today. Second of the chance that Izuku may just be content in ogling and not actually feeling him. If maybe he was risking it all on an inkling, a hope, a dream.
He doesn't think of anything third, because Izuku perks up when Katsuki turns to him, handsome face melting from a pleased smile to an enamored, open-mouthed gaze.
Never before had Izuku seen Katsuki look like that before; never so vulnerable than he looked in that moment. His eyes were awash with want, and they were focused only on Izuku.
They both seem to hypnotize one another, all at once.
Katsuki steps forward, hesitant as the shovel lands soft in the dirt, and Izuku shifts a leg beneath him to stand.
They move together, closer.
How desperately selfish they were, to do this to the other.
Izuku shoves hair from his face, wavy like layered grooves in a cliffside or rivers cutting through a forest like a new wonder of the world. Would Katsuki want to see the world with him?
Katsuki holds his hand out to him, hands rugged and cut and harsh. But gentle, for once offering everything he could. Would Izuku be content with a rough hand such as this, holding his close?
The wind picks up and pushes them closer.
They meet in the middle.
The yard is completely open, to both the air and the stare of any help that might be watching. Katsuki doesn't care, and neither does Izuku. Not when they touch, skin to skin.
First a little, like the spill of a cup, and then a lot: like a tsunami.
Katsuki crashes his full body against Izuku and drags him down to the earth, toppling him down down down like a dragon taking out a mountain. Izuku flops to the grass with hardly a sound beyond tinkling laughter.
"Kacchan," Izuku sighs, voice strumming across Katsuki like gentle chords from an old guitar.
"Deku," Katsuki responds, straddling Izuku's waist. Their fingers are weaved tight together, like yarn in a mitten, and he squeezes down when Izuku murmurs something soft and sweet beneath his breath.
"Is this okay?" Izuku asks, as if he wasn't shoved down flat by his groundskeeper and about to be ravished like a meal for a starving man. Katsuki desperately wants to know how he tastes.
"You hold the power, young master." As always, the title is a joke, a tease. This time it was a plea, too. Katsuki lifts their joined palms and presses the back of Izuku's to his mouth as he says, "My life is in your hands."
The words wound Izuku, accidentally. If he were a better person…
Izuku's fingers loosen, but not to pull away.
Katsuki kisses them as they go, and then sucks in a breath when Izuku presses them to Katsuki's jaw and pulls him in close. He holds all of Katsuki in the palm of his hands, and he treats him gently like Katsuki always knew he would.
"Katsuki." Izuku whispers his name like a promise and the world's sweetest curse. There wasn't much that Katsuki could offer to Izuku beyond his body and his work, but he would promise it all just for him to say his name like that again.
Izuku nods encouragingly when Katsuki begins to thumb at the few buttons still done in his shirt. Katsuki was already shirtless, always was when Izuku was around.
Still, the motion of trust leaves his heart feeling thick and syrupy inside, sticking to his ribs with every beat of it. His lover trembles as Katsuki kisses across where Izuku's own hides, peeling the shirt off of him and offering him up to the sunlight.
As more and more of his skin gets revealed with each button that gets unlatched, Katsuki falls deeper in love with him.
Izuku is broad all over. His chest is wide and full, and his belly is stout and strong. His shoulders are broad as ever, and if he were ever anything but soft, he'd be imposing. Now, he's water in Katsuki's hands— or clay, ready and waiting to be lovingly shaped by him.
Izuku shivers when he swipes his fingers across the thick of his skin. He's covered in hair, dark but thin and soft. Katsuki likes the feel of it against his knuckles, and then against his chin when he leans down, briefly, to hear how his heart beats in his chest.
Izuku lets him do as he will, encouraging by the hand cradling the back of Katsuki's head. He keeps him close, desperate and clinging, but lets Katsuki explore at his own pace.
He stops breathing when Katsuki kisses at his neck, teeth nibbling at the heartbeat felt through his veins there. And he starts breathing again, deeper, when Katsuki whispers his name: "Izuku."
Katsuki thumbs at the hair sprouting from Izuku's chin, rubbing across the stubbly hairs until he's satisfied. Then he presses a kiss to it, the curve of his chin. Izuku whimpers, almost, or moans maybe. It all gets lost in the loud silence of his own head, focused on Katsuki and Katsuki alone.
Freckles dot his young master all over, carefully placed in each inch of his skin as if the painter of life wanted to be sure they were appreciated. Katsuki appreciates them happily, lips grazing them over and over and over again.
They arc all the way across Izuku's breast until they get hidden from sight by the shirt still wrapped around Izuku's arms and back. 
Katsuki lets them hide away, and promises himself to give them as much attention as Izuku can stand, later.
Instead, Katsuki wants to kiss him. Wants to brush their lips together and feel the tingle of it echo across his skin, and he wants to see how Izuku would react to it. Would he still blush pretty and coyly twist away, or would his eyes go wide like he wanted more?
Katsuki has to shove his knee against the grass to get high enough again, and Izuku grunts as the weight of Katsuki comes to rest flat against his chest. His hand, at the back of Katsuki's neck, tightens briefly to keep both of them steady, and the other only idly squeezes at Katsuki's wrist when they settle in their new position.
He's waiting, breathless from the way Katsuki laved love across his skin moments prior.
His lips part when Katsuki stares at them, and he bites his lip when Katsuki doesn't instantly give him what he wants.
So, Katsuki kisses him.
For Izuku, it's like everything he'd ever dreamed. He feels like he's drowning in stardust, or like Katsuki was reaching into him deep inside and tying their souls together. It's only a kiss, but… it's everything.
It's a chaste kiss, lips against lips and barely anything more. Izuku fleetingly opens his mouth to gasp, and their tongues hardly brush before Katsuki pulls away.
For once, he's blushing in the way he makes Izuku blush every day. Instead of like gold, he's like the blooming peonies in the garden, fragile and soft and oh so beautiful.
Izuku pulls him back for another kiss. And another, and another, until they're drunk off the taste of one another. It's overwhelming and addicting, finally doing this.
Neither of them can ever go back to being the same after this. No more uncertain glances or wistful stares from the shadows.
No, now they get something better.
They get to have each other.
 ---
 "I've never kissed anyone before," Izuku admits, softly against the curve of Katsuki's cheek when they end up just holding one another in the soft grass. The hurricane of their want passed, but who could say if it was over or if they were just in the eye of the storm.
They're twined together, face pressed to face and chest pressed to chest. Izuku can feel Katsuki's rumble when he laughs and speaks, and it's more than Izuku ever imagined.
"Mm. Me neither."
Katsuki tilts his head back to watch as Izuku hides his smile away. Katsuki brushes hair from his face so he can see it anyway.
"Guess we'll be teaching each other, hm?"
Izuku wraps his arm tight across Katsuki's chest to hold him close, as he'd always longed to do. Katsuki feels himself melt the embrace, and presses his lips to the tip of Izuku's nose just to look him directly in the eye, just as he's always wanted.
Maybe they weren't so selfish after all.
---
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