Ahem.
Introducing Nanim, heir of House Exeltis of Baldur's Gate
AKA, if Larian isn't going to give us a nonbinary companion, I'm going to make one up myself.
Quick Class details:
Wild Magic Sorcerer with a noble background, half-drow, they/them
Meeting:
In the wreckage of the Nautiloid crash, you find them cornered by three sheep. As you approach, they warn you in a panic to stay back, and the sheep attack. The aforementioned sheep are actually polymorphed Intellect Devourers.
Starting Cantrips:
Minor Illusion
Mage Hand
Shocking Grasp
Ray of Frost
Dancing Lights (drow heritage)
Starting Spells:
Disguise Self
Color Spray
Skills:
History (noble background)
Persuasion (noble background)
Arcana
Religion
Personality:
Starting off by saying they're Lawful Neutral. They grew up nobility with strict rules about when and how to behave and what to do in regards to their Wild Magic surges, so they firmly believe that anyone who is in charge is in charge for a reason, and any rules they set are SET for good reason. You can sway their opinion on this by investigating into the people in charge; for example, initially, they're on the druids' side on the tiefling vs druid conflict, because it's THEIR grove, they're allowed to let in whomever they choose, the refugees are infringing on the rules they set by staying. However, when you find out Kagha's there because Halsin's gone and Kagha's been dealing with the shadows, Nanim's like "wait a minute. You aren't qualified to lead at ALL" and reevaluates their opinion.
They are VERY sheltered as to how the world works. Courtesy of their upbringing.
Very optimistic and charismatic, VERY loyal, and will judge you if you AREN'T loyal to the company you keep. Extremely eager to explore, with little regard to personal safety due to being a Wild Magic bomb all the time. On the more negative side, they're careless, naive, a bit insensitive and pompous due to their status, very impulsive, and hedonistic. They like luxury, they don't believe in challenging rules to help those affected negatively by them, they think they're greater than they are (sorcerous hubris at its finest) and that all their opinions are correct, and they chase novelty like an addiction.
They also zone out. A lot. Like, in the middle of a conversation, a lot. It's often filled with impulsive thoughts that they're sorting into "yes" and "no" piles (examples: "Should I ask Astarion if he's also part drow? If I smack Shadowheart's braid, will she kill me? I want to poke Karlach, just to see if she's REALLY on fire or if it's illusory.") an you can use the tadpole to listen in. Don't get caught!
They're genuinely afraid of confronting their negative traits or admitting they might be wrong about something, in denial about things that don't fit their pre-established idea of themselves. Unintentionally condescending at times. Craves friends and romance both, has no idea how either work (has been to brothels, sure, but hasn't ever had a genuine connection with someone). Likes music, plays the lute. Very vain.
Approval:
Following pre-set rules (the druids want the refugees out of the grove, the refugees want your help, you refuse to challenge the druids)
Being willing to engage with your surroundings (Eilistraee's sword, the Blood of Lathander, touching the button in Withers' crypt)
Refusing to deal with rule-breakers (the Zhentarim)
Researching/being knowledgeable about religion/history/magic (successful dice rolls)
Staying out of problems that don't concern you (declining to get involved with Ethel vs the brothers)
Taking charge and standing up for your companions (telling the Gur that Astarion's under your protection, standing up for Gale when the others want him to leave, telling Mizora off when she comes to punish Wyll)
Literally anything positive to do with the drow twins at Sharess's Caress
Disapproval:
Defying the order of things (helping the refugees, telling Minthara you'll help her)
Picking the safe route/electing to leave something alone (non-confrontational dialogue choices, abandoning the Blood of Lathander)
Dealing with blatantly bad characters (the Zhentarim, the goblin camp, that paladin that wants to steal the gith egg, Viconia, Balthazaar, Mizora)
Being genuinely dumb (licking the spider, drinking Thisobald Thorm's brew, giving your blood to Araj, waving to Vlaakith, drinking Priestess Gut's potion)
Getting involved with other people's conversations when they didn't ask for you (convincing Rolan's siblings to stay at/leave the grove, interrupting Kagha vs Arabella)
Selling people out (Astarion, Isobel, Shadowheart)
Prying into other people's heads in your party on purpose (Gale, Shadowheart, themself)
Being rude to friendly characters
Being modest and/or humble (downplaying yourself or refusing finer things in life; they want luxury and rewards, damn it!)
Some general, non-personal-quest-related dealbreaker moments (ie, moments where Nanim will permanently leave your party):
Betraying the grove (you have to roll intimidation a few times to avoid this)
The Dark Urge kills a companion on purpose (non-combat, specifically by giving in to the Urges)
Goading Orin into killing whomever she has captive
This is a very long post, so I'll split the Nanim lore into multiple parts (their history, their quest, their romance, etc) and link them here when finished.
Part 2: Nanim's History
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