last year i found a wii at goodwill for 25 dollars and it came with everything except a wiimote but it was in such good condition i was like hell yeah ill take it how hard can it be to find a wiimote. the answer is it's nearly impossible to find them at thrift stores now so i've spent like 8 months looking for ones in thrift stores but there wasn't a single one and then online but i just couldn't bring myself to spend 30 dollars on one single wiimote so i waited so. patiently. and then 2 weeks ago i finally found one at goodwill for 9 dollars but it was absolutely disgusting and the battery cover was missing and the compartment was all corroded so i put it back and regretted it the whole week but then this last weekend i went to savers and there was an absolutely perfect wiimote just sitting there with no corrosion and a jacket and the wrist strap and motion plus and the nunchuck was there too and i got it all for 10 dollars so the moral of the story is that sometimes things seem right for you in the moment but you have to recognize that they aren't and leave them behind so the things that are meant for you will in fact find you when the time is right. peace and love <3
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i hate how commodity and capitalism has ruined so much storytelling . i hate how sequels and prequels and whatever else all ring like merch sales; i hate that i as an author have to include any social media following i have as a marketable trait; i hate that everything feels like a xerox of a copy of a dream of a memory.
i hate that my nostalgia has been turned into profit. i hate that companies fear consumer backlash so no real commentary may be made; i hate that companies care more about quantity over quality. i hate that so many artists and creators are being overworked to the point of complete collapse rather than being allowed to tell the story their way. i hate that every point of representation has to be fought for. i hate it i want us all to go back to living in a cave .
when you sit with friends over a bonfire and the night is getting long and people start telling this slow, almost hypnotic story - in this quiet voice, like they don't expect you to listen while they say the most fucked up shit you've ever heard - that is storytelling. who cares if the punchline is car hand hook door. storytelling has always been about community, about us all sitting in the dark, choosing to fill the silence while the last embers are dying. we forgot that storytelling is spellwork. hallucinating together, our breaths held, waiting for the ending we already knew was coming.
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Thinking abt the air nomads:
What if, after the war, once the dust has settled a little, Aang goes back to travelling, hoping that maybe he can find at least some trace of surviving airbenders. As an added bonus, he gets to do more of the exploring and wandering that he had to put on hold.
Toph goes with him ofc. She only just got a taste of real freedom and it was overshadowed by ever-present impending doom. While she's on speaking terms with her parents, she isnt quite ready to be back under their roof on a permanent basis. The rest of the gaang have their individual homes and responsibilities that they get back to, though they join for the odd field trip or adventure when they can.
So anyway, they're touring all over the world and over the years they notice just how displaced so many people have become. EK citizens who barely escaped the blaze but lost everything; FN military now decommissioned with no idea how to carry on; people looking for a new start in the hard-won peace. Maybe it starts with Toph heading back to Earth Rumble, where a group of young runaways scrounge for cheap fights to make a little money.
At each turn they find more and more people with no homes to return to and no family to protect them; runaways escaping the roles the war forced them into. Gradually, Aang and Toph start to see that they aren't so different from themselves. They just want a new start.
So they decide to give them one. They clean up the temples and set up villages in the surrounding areas (helps to be master earthbenders), where people can arrive and stay as long as they need. Travellers and refugees pass through in droves, sometimes choosing to stay and rebuild their lives there, sometimes continuing in their wandering with a guarantee that they'll always have a place to return to should they have the need.
Over time, the lemurs grow in number and even some flying bison calfs (hybrids with a relative species maybe?), can be seen in the skies. Whenever the founders visit, it isn't the same but Aang feels a little more at home.
The first time someone asks Aang to teach him his philosophies, and expresses his desire to become a monk, how can he refuse? Maybe it's a former soldier, somebody who's done terrible things, looking for a path to redemption. So Aang teaches him, and then he teaches others. And though they may not be airbenders, they are as earnest and faithful as any nun or monk Aang knew before. The temples become filled with new faces: Firebenders, Earthbenders, Waterbenders and non-benders all wearing Air nomad orange and yellow.
Aang always feared that it would be his responsibility to have airbender children, and the idea of forcing that on someone he loved terrified him. Maybe that's why he waited so long before acting on his feelings for his best friend, his travelling companion, his fellow-village builder and temple-restorer. How could they have a truly happy relationship with this pressure hanging over them? He wishes he could be content with the new way of things that he and his friends have created. But he knows that he can't be the last airbender forever...
Nobody knows why some children can bend the elements and others can't. Is it blood? Is it blessing? Is it the land in which you're born? Or is it the simple allocation of fates decided by the values and norms you're raised believing in? Is it enough to be surrounded by the culture and beliefs of the Air Nomads? Nobody knows...
All they know is that nobody sees it coming when the six-year-old daughter of two non-bender villagers from the Earth Kingdom and Northern Water Tribe sends herself flying twelve feet into the air with a sneeze.
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