The parallel between Sokka and Tenzin as their fathers' sons.
Sokka, left at 13 as his father and all the other men head off to war. Hakoda tells him "being a man is knowing where he's needed the most" and he needs to protect his sister, his home.
Tenzin is the second airbender. He is also half water tribe, he's a man. When Aang dies, he will be the last airbender. He understands what he needs to do.
Untold amount of pressure and responsibility have been thrust upon them by their fathers. Though, I believe it is not all intentional, but the unfortunate circumstance of being the fathers of sons who take responsibility incredibly seriously.
In Sokka's case, "protect your sister" is a vague instruction. It was meant to give him purpose, to help him feel okay about being left behind, He is too young for war, his father does not want to bring his child to slaughter. But Sokka will die with purpose. He will train the children of his tribe so they will be protected, he will face a fire nation ship until his last breath. He cannot go to war, but Hakoda did not see that war was all around them. In trying to give Sokka purpose, Hakoda put their world on his shoulders.
We do not get to see Aang be a father (in the TV shows), but we know he had hopes for the future. All his children were air nomads, and the air acolytes brought his culture back, but Tenzin could bend. This part of their culture is one ONLY they share. I do not think Aang would hide this, he is joyous that he gets to share his culture. When he feels respected, he always is, he taught the air acolytes after all. Off handedly, he could say, "I'm hopeful for a future where there are lots more air benders," and that, which feels mostly innocuous to him, is the nail in the coffin of Tenzin's fate. He is Avatar Aang's son, and the future of the air benders. It would not matter that Aang meant a future in generations. Tenzin sees the responsibility and it's his. He is his father's only air bending child, he knows what he needs to do.
Being a parent is not understanding the way the things you say harm your children. Even those things that feel innocuous in the moment can be life altering. Especially the more the child respects the parent. Purpose and Hope for those with a broader perspective, can be death sentences to a life that could have been when expressed to those who idolize the former.
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[WIP] Husk Demon Mode Concept
He has 4 different forms based on poker card symbols and they all specialize in different things. He can't chose which form he takes. (more info below cut)
Regular Husk: Jack of all Trades, Master of None
Basically the Husk we know and love.
Clover: The Lucky Bastard
- INSANELY lucky to the point of cartoonish ridiculousness. Like pianos falling from the sky to crush his opponent type ridiculous.
- Shapeshifting (limited to shrinking only) he can make his whole body or parts of his body as small as a shot glass.
- Very weak. Punching him will probably kill him, but chances of hitting him is next to impossible.
Diamond: Razzle Dazzle them all!
- Persuasion/ hypnotism: Uses song and dance to get people to do whatever he wants. A Pied Piper of sorts
- Shapeshifting: Can shift his proportions to a form that is soothing to his target. (ex: if his target has a loved one that is fat/skinny/short/tall/feminine/masculine his body will shift into that to lower their guard.)
Heart: The Protector
- Durability: Can take a lot of damage without sustaining any injuries.
- Shapeshifting (limited to enlarging his body, maximum size tbd).
- Jumping: Has the jumping capabilities of a cat. - Wings: His wings are able to give him a bigger boost when jumping but he can't fly due to his size and weight.
- Mostly walks around on all 4 legs.
Spade: The Fighter
((The design I definitely need to work on more but this Husk is supposed to be the fighter/ offense of the lot. Going for a streamlined but bulky form like a Norman Bel Geddes car.))
- Speed: Flies incredibly fast.
- Eyesight: Can spot his prey from a long distance away and spot the smallest movement.
- Wings: Can use his feathers as darts. Rarely misses.
- Strength: Can crush someone's skull by stomping on it or crushing it with his talons.
RULES
1) He can't choose which mode he goes into. It's purely chance. He has a deck of cards he shuffles and picks at random. The symbol of the card determines which form he takes. He can use other gambling methods than cards but this is the simplest way.
2) There's a time limit on how long until he can switch forms (tbd).
3) He can go Demon Mode anytime he wants but it defaults to the last form he took. If he wants to switch, he has to leave it to chance.
Why the rules? He'd be too op if he could choose.
Other random info:
- Husk goes into Demon Mode for the hell of it, not necessarily for combat.
- List from more cat-like to bird-like designs: Heart, Clover, regular, Diamond, Spade
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