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#to feel intrinsically the same terror the characters feel
sprout-fics · 1 year
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König x 'Maus' F!Reader
(Part 6 of "Little Mouse" Series)
Word Count: 4.5k Rating: Teen and up Tags: Enemies to lovers, Slow burn, Dark König, Angst, Nightmares, Hurt/Comfort, Found family, Hints of yandere König, Canon bending Warnings: General dark romance themes A/N: A bit of a longer chapter, and no Maus + Konig, though some desperately needed plot/character development. We will be going back to our hunter/prey vibes with the next chapter.
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He rises from the shadows of the cliff.
You see him, see the way his body unfurls from where he crouches. The silhouette of him plucks at the veins of your heart, winding a song that feels ancient in its origin, primordial. Instinctive, bathed in a touch that seeps a crimson so dark and deep you think you might drown in it. It soaks you to the bone, dyeing you in a wash of terror that spreads outwards as his body towers higher, higher-
A monster.
Something from fairytales, the thing that would haunt your nightmares as a child and yet exists even now. Older than your deepest fears, the horror of the thing before you seems etched into your very marrow, an intrinsic instinct to run, run away from the massive form before you. You can only make out the outline of him as he moves, the edges of him wavering in the darkness like a supernatural entity. A poltergeist. One that stretches out with phantom limbs and whispered voices, promising sinister prophecies.
"What made you think we were done, Maus?" He murmurs into the shell of your ear, his massive arms snaking around your front, secured there like bands of steel.
"I'll take better care of you." He promises, and his hand catches yours, smoothing his thumb into the soft, sensitive skin of your wrist.
"Hello, little Maus." He purrs from where he stands, far above, backlit by the waxing crescent moon.
"I'll see you again." You hear his voice all around you, surrounding you, within you.
"Soon."
Now that same creature, that cryptid looms above you, and when he moves he seems to blur at the edges, the darkness of him shuddering into nothingness. A void. You can hardly make out the details of him. When he shifts it leaves an incandescent aftereffect that sears into the back of your eyelids. Too bright and too dark to trace. Red pulses there behind your vision with every drumming heartbeat.
He turns to you, and you can see the bleach tears that pool across his hood, draining down into lasting marks that you think will burn into your soul if you stare too long. You see his eyes then, and they glint when his eyes focus, when he reaches a hand towards you that drips of shadows-
Yet he doesn't touch you. Doesn't extend his hand to grasp at your shivering form.
Instead, there's light.
Soft, glowing, it radiates like sunlight through dappled trees, where dust hovers like glimmer dust. Enchanted, gentle, warm.
Edelweiss.
Delicate pale blossoms that spill from his fingertips, their bright centers twinkle with soft whispers of peace, an entreaty you can't fully comprehend. They sing out to you, against that terror that seems so inherent, so primal it almost pains you to struggle against it. Yet even when the scarlet of it thrums and groans in your veins it's muted by the brightness, the strange, hesitant words of the shadow that offers them to you.
"I won't hurt you, Maus."
When you look up, it's not a monster.
It's him.
---
"Rookie."
You awake fighting, instinctively throwing out your limbs in a sloppy offense that's easily deflected by broader, calloused hands. The gesture does nothing to calm you, not when the world is an enigmatic amalgamation of movement and dizzying, blurring sensations. Squirming, you try to raise your voice, arching off the thin padded cot where you lay and blindly grappling with whoever is trying to subdue you.
"Rookie!" The voice calls again, and now your wrists are caught in a steel grip as you buck, try to yell-
Light floods your vision, and there's another voice now, murmuring a question you can barely make out, startled and concerned. You blink against the brightness, stilling long enough to clear your vision, allowing the hovering face of Gaz to float into view.
"K-Kyle." You manage, and your eyes trace over the still fading scar over his brow, the one he earned on that night all those months ago, when you'd been stolen away into the darkness.
Kyle's eyes are concerned, shocked at your violent awakening. He hunches over your prone form, leaning his weight down so he pins your hands to either side of your head, his shoulders blotting out the crackling fluorescent light above you.
"You're okay." He tells you almost instantly, voice softer now. "You're safe. Take a breath."
You blink at him for a few moments, thoughts rapidly trying to process his words and your hazy surroundings. Yet you follow him when he inhales, holding the air in his chest before releasing it. The sigh whooshes from your lungs, curling up between you and draining the coiled tension from your still drowsy form.
"That's it." Your sergeant smiles at you, brown gaze wrinkling at the corners. "Just had a bad dream. You're okay."
You swallow, feel the dusty, dry air crack against your throat before you speak. "Y-yeah. I'm okay."
"Good." Kyle declares, and his fingers flex around your wrists, loosening. "I'm going to let you go, try not to punch me again, yeah?"
You manage a nod after a moment, mind still churning with the unknown waters of confusion. Yet when he releases you, you keep still, wait for him to pull completely away before trying to sit up.
You cradle your brow in your hands as you do, dragging your palms over the planes of your face in an attempt to reorient yourself. Gaz turns from you, allowing you a few moments to gather yourself before you at last turn to him. There's a pinched, worried look on his face, arms crossed as he leans against the wall.
"You good?" A voice asks from the doorway of the bunk, and it's Soap, his muscular forearm arm braced on the doorframe as he regards you skeptically.
"Yeah...yeah. I'm good." You tell him, even when he quirks an eyebrow at you. "Just...sorry. Had a nightmare."
Soap merely shrugs, but averts his eyes from you as a frown tugs at the corner of his lips. Before you can ask, he focuses back on Gaz.
"Briefing is ready, Price is expecting us."
Gaz nods, eyes looking down in thought for a moment before they refocus on his comrade.
"Give us a minute, we'll be there." He replies, and you blink at the tone in his voice. Grim, contemplative. He regards Soap with a look that conveys a meaning you can't decipher.
Whatever it is, it's enough for Johnny, who gives a single nod before vanishing, his footsteps fading down the hallway.
There's a silence that lingers after him, stretching long and tense between you and Gaz. You cast a glance at him, but his gaze is focused downwards, towards his boots. He doesn't speak.
"...We should go." You offer, standing and moving towards the doorway to follow Soap. You're stopped, however, by Gaz's hand that catches across your bicep. You blink, turn to him, brow furrowed in worry. Yet Gaz's expression is dark, serious, intent on your skittish, frightened eyes.
"He hurt you, didn't he?"
The question feels like a gunshot. You feel the impact before you hear the sound, your body tensing automatically, coiling under the blow. It's a blatant reaction, one Gaz takes it with narrowed eyes and a tightened grip.
"Who?" You manage, but it's a bluff Gaz sees straight through.
"König." He answers instantly, and you only wind further into yourself, feeling panic rise at the intensity of his accusation.
He sees it then, sees the sudden flash of alarm that glints across your gaze. Almost immediately he blinks, face softening as he realizes he's startled you, watched you poise to flee under his touch.
"...Sorry." He offers, gaze averting, hand releasing your arm and dropping back to his side.
You don't speak, trying to summon the words needed to answer his question, to grapple with the strange, forbidden secrets in yourself he can't be allowed to see.
"It's just-" Gaz tries, then stops, swallowing before he faces you once more. His eyes are sincere, open and bright as they regard you. "I can see it. We all can."
When you don't speak, Gaz takes it as an indication to continue.
"You won't talk about what happened that night. I mean, we know from your report, but you won't...won't talk about it. You try to act like it didn't happen, try to just ignore it."
"Kyle-" You try, reaching for him. He pulls away.
"Even then, when you've seen him again, anytime he's spotted over comms you get this look in your eyes, like you're trying to figure out what to do with yourself."
Kyle's fists clench at his sides, his brow knotted. Yet his gaze is unwavering, staring straight at you and almost pleading.
"You keep saying he didn't hurt you, but every time you hear his name you tense up, go all stiff like you're scared. It...it makes me think he hurt you, and you won't tell us."
"No!" You try, voice rising quickly, trying to step towards him. Yet the sudden pitch of your voice betrays you, and Kyle's eyes widen then darken at the tone of your voice. You cut him off before he can say more.
"Kyle I swear to you, he didn't hurt me."
Yet Kyle seems unconvinced, lips pursing into a thin line as he stares at you, his eyes trying to uncover the secrets hiding below the surface.
"You don't have to hide it." He offers after a few moments of tense silence. "Nobody is going to judge you for it. I just..."
You see it then, the flash of something across his gaze that looks upset somehow, poisonously guilty.
"I need to know if it was my fault."
You blink, lips parting as Gaz's gaze shifts away.
"Kyle." You ask gently, and when you step forward this time he doesn't retreat. "Why would it be your fault?"
Kyle doesn't answer straight away, nor does he move when your fingers skim across his arm. He allows the touch, even as he avoids your gaze.
"I was your partner." He murmurs at last, and his voice drips with hurt that's self-inflicted. "I was supposed to keep you safe, and I failed. I'm...I'm sorry."
In the silence that trails after Gaz's words, you hear the sound of your heart cracking.
Frozen where you stand, hand outstretched and skimming across his arm, you feel the weight of your secret weigh down inside you. Like a taboo, forbidden gravity, the truth of your answer, of the reality within you drags you downwards into yourself. The pressure of it threatens to fracture outwards, cracking along your sinews, your spine, the shadowy depths of you.
What do you even say?
It's true. König never hurt you. He's saved your life more times than you care to count by now. He was your captor, your abductor, and yet his touch to you has never been anything other than firm, guiding, grounding against the conflict of mystery that churns within you.
You see him even in dreams, your mind conjuring visions of bleach-streaked tears and shadows, only to douse it in his gentle entreaties, the lulling warmth of his words. He ripples across your thoughts, a massive, hulking behemoth that you should be terrified of, and yet somehow find that fear within you absent.
No, you're not afraid of him. You're afraid of the truth, the raw jagged breadth of it that threatens to slice your heart from the inside out.
You don't want him to be your enemy.
You...you want him.
The realization comes so sharp and fast you jolt, flinching away at the exact moment Gaz turns his gaze to face you once more.
Silence, stillness between you both.
Then, blooming deep and wounded across Gaz's face: Hurt.
"N-no, Gaz." You try, voice cracking in your throat as his expression changes. "It wasn't your fault, you were injured too, I-"
Yet Gaz seems to have found whatever it was he was looking for inside your eyes, wild and panicked as they are at the revelations he can't see. His face sours, mouth dipping and brow furrowing as he turns from you, shrugging off your hand.
"I get it." He tells you, and even with his terse tone you can hear the pain there, the aching sensation of regret that clings to his skin. "Just...don't blame yourself. Please."
You don't dare to breathe, and it's within that absence that Gaz brushes past you, makes his way down the hallway to the briefing room. His footsteps fade, and you're left behind, hands clenched at your sides, trembling as you try to hold back the warmth that pricks against the corners of your eyes.
Don't blame yourself, he said. All while his own guilt growls, gnaws at his bones, hidden away in a place you couldn't see until it was too late.
You're such a fool.
Too obsessed with your own guilt and shame over the conflict of your feelings, you didn't notice how much he was hurting, how he watched every expression flicker across your face and betray you.
If you just told him, confessed to him the truth, then surely he wouldn't harbor this hurt, this pain inside him over his supposed mistake. How were you supposed to do that though when you could barely accept the truth yourself? What would he even think? To realize you...might have feelings for the man who hurt him?
"Rookie!"
Price's voice echoes gruff and loud down the hallway, calling out for you.
You wipe your face dry on your arm, swallowing down your bitter regret and turn to follow him.
The team murmurs amongst themselves, but when you step into the main area with the table full of maps and supplies they hush, turn to you.
You see Soap's hand fall from Gaz's shoulder quietly, tucked back to his side.
When Price clears his throat you all turn to him, with his hands planted on the table, body leaning forward and head raised to return your gaze.
"Our enemy is KorTac." He states grimly, taking a pause to fasten his eyes around the members of his team. "An elite private military company composed of international operators  that are highly skilled and extremely well-armed."
You watch as Price's hand smooths across a number of manila folders scattered across the creaking metal table.
"We don't have names of every agent listed within this company, but Laswell has managed to compile a number of reports on some of their members."
When Price looks up, you see his brow is pinched, his lips a tight, severe frown.
"Many of our allies died to obtain this information."
There's a current of unease that ripples through the team around you, unspoken and yet sinister as the reality of your captain's words sink in.
"These are all operators that have gone rogue from their government and have been privately enlisted in KorTac. They operate outside any government and with full discretion. However, we were able to compile certain information on their previous training and deployments, which allows us an idea of what they're capable of."
Price's hand lands on the first folder, his voice rising as he announces its contents.
"Tor Eriksen. Callsign 'Aksel'. Former Norwegian Maritime special forces. He's a utilitarian. Knows everything from HALO Jump to bomb disposal."
"Jack of all trades." Soap offers, thick, brawny arms crossing.
"Exactly right." Price replies, looking up sharply at the sergeant. "Laswell is certain he's KorTac's specialist. He's highly trained, extremely intelligent, and adaptable."
You watch as Price's hand drifts to the second folder, plastered with a grainy picture of a soldier in full camouflage, his face obscured by a matching mask and sunglasses.
"Kim Hong-jin. Callsign 'Horangi', the 'Tiger'."
"Why do they call him that?" Gaz interjects, and when you look at him he stubbornly avoids your gaze.
"We don't know." Price replies bluntly. "What we do know is that he's former RKAF, sniper training." Price's eyes briefly raise to you, and you try your best to return his even stare. "He's been recorded as the executor of several high value targets on the CIA counter-terrorism wanted list. Highly effective and very dangerous."
"Another sniper." Soap mumbles, and his elbow bumps against your side. You manage to shoot him a nervous smile, but the expression feels forced, hollow.
"Rozlin Helms." Price continues, pointedly drawing your attention back to him. Yet before he can go on it's Ghost who interjects.
"Helms?" He questions from where he leans against the wall, outside the reach of the overhead light. "Thought she was with Shadow Company."
"She was." Price returns. "After the clusterfuck in Las Almas it seems she jumped ship, ended up in KorTac. Now she's their munitions expert and weapon procurement specialist. MI6 has tagged her name attached to several illegal weapons sales moving through Eastern Europe."
"Might explain where that one grenade came from." Gaz mumbles, and you feel his eyes dart to you for all of a moment before they vanish from your form. "Maybe."
"Laswell is arranging an information swap with MI6 regarding her whereabouts. If we can pin her, we may be able to pin where the company is currently operating from."
"We're going on the offense, Cap?" Soap asks, his voice dipping, leveling into a harsh, rough grain at the seriousness of his query.
"I'll be covering that in just a moment, MacTavish. Hold your tongue until then." Price replies, voice smooth and yet managing to convey his annoyance for the repeat interruptions.
"Yes sir."
"Good." Price nods. When his hand drifts to the next folder, however, you see him pause, glance at you.
There's no photo.
"König."
The room stills.
"No real name that we can gather. Former German Special Forces Command. Extremely skilled, extremely dangerous."
You feel them, the eyes of the team sliding over to your stiffened form. When your hands shake, you curl them at your sides, refusing to meet their stares.
"Failed enlistment as a sniper, was assigned as an insertion specialist under the first platoon. His former comrades describe him as a human battering ram. He's recorded as single-handedly eliminating an AQ cell in Berlin, all twelve fighters KIA. He's a weapon's specialist, but besides that we know he has a preference for flash bangs and frag grenades."
You hear Gaz shift where he stands, the hostility radiating off his form, poisonous and acrid.
"I don't need to emphasize that this man is dangerous. Given his...history attacking one of our own, you have full execute authority should you encounter him."
You freeze.
Yet Price doesn't notice your sudden stiffness, like a doe caught out in the open, seeing the glint of a rifle from the trees. Instead, he focuses on Ghost's voice that growls from where he lurks.
"Who's their commander?"
Price pauses, takes a drag of his smoldering cigar caught between his fingertips. The ashes spill downwards onto the reports below.
"Declan O'Conor."
"O'Conor?" Soap exclaims abruptly, arms falling as he takes a step towards the table. "Of the Irish Defense Forces?"
"The same." Price responds gravely, and this time he doesn't bother trying to correct Soap, likely allowing Soap's outburst due to his own sense of shock.
"I thought he was dead! They said he was KIA during that raid in Mozambique two years ago!"
"…They never found his body." Ghost adds in the tense silence that follows, voice deep, cutting as he absorbs the information Price has laid out.
"No, this doesn't make sense." You watch as Gaz shakes his head, stepping closer to look at the clear photo attached to the commander's profile. "I knew Conor. He's a good man. Why would he defect? More than that, why would he go so far as to fake his own death?"
You look between the group, watch as their faces morph from surprise to confusion to anger. Yet when your eyes land on Price, you stiffen at the cold, unflinching weight of them, gazing past you, into the possibilities you don't yet see.
"The agent who compiled this report was found dead at her safehouse last night, just outside of Minsk."
You suck in a breath, feel the air in the room drop several degrees as the men around you straighten, stiffen in surprise.
"Wait." You try, and when you raise your voice for the first time during the entire briefing, four sets of eyes turn to you. "Are you saying that...O'Conor had her killed? For just finding out who he was?"
Price is silent, doesn't respond. Yet the grim, fatal glint in his eyes tells you everything you need to know.
"Creepin' Jesus." Soap breathes beside you. You shiver.
Price straightens then, looming above the table as he fixes his gaze on each of you.
"From what we can gather, KorTac has been mobilized against the 141. We don't know from where, and we don't know by who. What we do know is that they've already proven they can strike anywhere, anytime. This puts not only us, but also our allies at risk, and that is something we cannot allow."
Your allies, you realize. Farah, Alex. Alejandro, Rudy. Nikolai. All them, walking with targets on their backs. Because of this.
Because of you.
"Your company, Maus." He insists, voice lowering. A hand flexes on his knee.
He won't hurt you. He said he wouldn't hurt you.
"The 141." You murmur, and something stabs inside you, guilty and hurt over your own betrayal.
"One four one." König echoes, accent turning over the numbers in a low rumble.
Something changes then. You feel it. There’s an energy that seeps from you, coiled in anger, in determination. It unspools from your veins, spilling loose so the threads of it graze against the men around you.
Ghost straightens from where he leans against the wall, and you catch his eyes as they blink open. Dead, empty, cold. Yet there's an energy there, primal, instinctive, calculating and premeditated. When he steps forward into the light his mask catches the fluorescent glow from above. Not a halo, but a radiance that burns dark at the edges. Mesmerizing. Fatal.
Beside you Soap straightens, rolls his shoulders back and you hear them grind, crackle with years of strength built into his bones. The curve of his jaw grits harsh and unrelenting, eyes piercing. Like a live, sparking wire Johnny oozes raw energy, motion, a durability you can only dream of.
When your eyes move to Gaz, you find him already staring at you. There's a clairvoyance there, an insight you know only him to possess. Gaz divines the shifting currents of events like he's tasting the wind and summoning rain. Now that same acumen seems to extend to you, peeling back the layers of your thoughts and exposing the vile, verboten interior of your mind.
You close your eyes against it, try to blot out despite the howling gale of treachery inside your chest, seeping dark and oily into your bones.
You can't tell him. You can't tell any of them. These men, your brothers, who have fought by your side and come to your aid, who have stemmed your wounds and been the shield for your spear, they should never know the horrific, undeniable truth inside you.
You can't deny it now, the fatal secret exposed in the light of your own realization. The outline of him, of König lurks in your mind, turning as you watch, offering his voice in a double edged greeting that seeps of gentleness, of a sinister threat.
"Hello, Maus."
He haunts your daydreams, your nightmares. He stalks you across the battlefield, keeps you safe, only to turn around and reach for you, threatening to drag you under into his beckoning embrace.
"I'd never hurt you, Maus."
He refuses to kill you, choosing instead to poison you, the drip of his curiosity treacherously sweet and sour against your tongue. It winds through your veins, tinting the color of your blood into something you can't discern, a syrupy intoxication that leaves you breathless, reeling from his onslaught.
It will kill you.
You'll kill him first.
You turn to Price then, see your conviction reflected in his knowing, piercing stare.
"When do we start?"
----
As the sun sets over the Svislach river, and twilight oozes from dusk to darkness, the stars in the heavens above Minsk twinkle distantly. Here, in the metropolis, the lights of the city drown out the constellations above, obscured by wispy trails of clouds. The lingering taste of snow clings in the air, blank and frigid, a clean slate of which to start anew. Yet the stars shine, pinpricks of light against the dome of growing midnight that stretches gently against the horizon.
A set of eyes watches them from atop the warehouse in the center of the city. Crouched, hidden by the shadows, a single breath fogs, curls away from him, up into the sky. Beside him, a weapon missing a single round chills against the nighttime air.
König’s eyes open under his hood, staring out across the river, to where the lights of the city gleam and glitter like midnight lanterns. The freezing air bites at his bones, but he ignores it, seeking instead to set his sights upwards, into the empyrean atmosphere, lost in thought.
The sound of a single gunshot still echoes in his ears, the crack of thunder, loud and brilliant. It electrifies him, sends a familiar, addictive energy coursing through his veins.
Yet the excitement, the rising crescendo of feverish passion feels dulled now, obscured just as the stars by the veil of something else.
"Hmm."
The sound gusts, billows like steam, floating higher. König’s dark eyes take it in silently, mind twisting, churning with contemplation.
"It's boring." He decides at last, mouth forming the words under his hood. Even then his tongue grazes against a familiar taste, a memory.
The AQ fighter before him jerks, and there's a violent, grotesque spume of blood that erupts from his head. It sprays against the concrete wall to his left, an abstract of violence. Yet his hands remain clean, and after a moment König realizes the origin of the shot came not from him, but up from the sky.
He turns.
Backlit by the sun, he catches the shadow of your form eclipsing the light that peeks over the rooftops. The glint of your scope shines in the afternoon light, even as it points down to him, to the waiting target of his body.
You saved him.
The realization sends a pulsing, intoxicating electricity through him, rising into a wild, untamed smile hidden under his hood.
You saved him.
He sees you tilt away from your scope to regard him, blinking in the brightness, and König feels the desire to reach out, to touchyou rise sharply inside him.
Within him, a memory of a memory, one that glows against his thoughts, bright and soft with hallowed light.
"Your name, Maus."
Then, the sound of your voice.
König blinks, shifting now to try and rid himself of the cold beginning to bleed into his bones. Drowsiness pulls at him, fed by the bite of winter and the many sleepless hours spent hunting his quarry.
"Hmm." He echoes again, the sound dragging in his chest, close to a displeased whine.
"I miss Maus."
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modernwizard · 1 year
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The Master: Neither mad nor broken
I really dislike it when people call the Master "mad" or "manic" or "insane."
When people do this, they're often trying to evoke the character's sadistic glee, energetic cruelty, penchant for performative melodrama, hamminess, mood swings, ridiculously complicated plans, etc. But, because people aren't using those words, but words associated instead with mental illness, it's very easy for statements about the Master's "madness" or "manic energy" to come across as "He's nuts."
The blurring between sadistic glee, energetic cruelty, performative melodrama, etc. and being nuts implies that sadistic glee and all those other traits are hallmarks of mental illness. To call the Master "mad," then, reinforces the popular conception of mentally ill people as similar to the Master: mean, nasty, destructive, violent, and loving it.
This is, of course, complete bullshit because people with mental illness range widely in what kind of people they are, just like people without mental illness. In particular, the pop culture concept of a mentally ill person as violent belies the fact that mentally ill people are statistically much more likely to be victims, rather than perpetrators, of violence.
Relatedly, I also really loathe characterizations of the Master as "broken."
You see this a lot with other people talking about Sacha Dhawan's portrayal of the Spymaster. Hell, I'm pretty sure even the actor himself said something to that effect about the character in an interview.
Giving the Spymaster a general characterization as "broken" ascribes his thoughts, feelings, and actions all to his unwhole state. If he was unbroken, he would be whole, right, happy, and good. But, because he is "broken," he is also implied to be defective, wrong, miserable, and bad. He is wrong and bad because he is "broken." He is also "broken" because he is bad.
As I've noted at length before, Sacha Dhawan plays the Master as neurodeviant and quite possibly mentally ill. [I'm using the term "neurodeviant" instead of "neurodiverse" because it seems fitting for a character who would relish declaring himself a deviant!] The character's neurodeviance and mental illness are neutral traits, neither good nor bad.
However, when the Master is called "mad" and "broken," his neurodeviance and his mental illness are marked as defective, wrong, and bad, along with all of his other character traits. His deviations from the norm are seen as intrinsically deleterious, even though his neurodeviance and his mental illness aren't necessarily so.
It's very ableist.
Instead, I'd say that the Spymaster is a really unhappy person, quite possibly experiencing major depression and definitely suicidal inclinations. Between his incorporation of the Matrix and the Cyberium, he has overtaxed his mind and discombobulated himself. With the once fixed tenets of his life now in flux, he doubles down on sadism and violence as a way to prove to himself that he's still the same as ever. His desperation, confusion, and terror persist, however.
He's also neurodeviant [autistic at the very least!] and mentally ill, but these traits do not arise from him choosing to be a really mean-spirited, manipulative jerk with horrendous coping mechanisms. Instead, his mean-spirited jerkiness and horrendous coping mechanisms affect the manifestations of his mental illness and neurodeviance.
@natalunasans @sclfmastery
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generallypo · 4 years
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[   Constellation ’Director of the False Last Act’ is looking at you.   ]
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dark academia!hsy, yeeee! the white coat is fantastic, but unlike kdj and yjh, she doesn’t really switch up the color scheme. no, her bum-aesthetic purple hoodie does not count. i think she’s super hot. i yell about how much i love her under the cut.
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yo han sooyoung is actually amazing, incredible, powerful, witty, drop-dead sexy... what makes her so irresistible? let me explain
1) yeah, kdj takes the kdj company to end of the scenarios, but please. how many times does he have to kill himself to get there? not to mention his intentional (and unintentional) kill count? 
sure, he does the job, but damn is he kind of inefficient about it. say what you like about hsy’s methods or personality, but the 1863rd round far surpasses the 1864th in terms of the lives preserved while still managing to take the team to the end.
without the benefit of cheat-like knowledge, skills, and resurrections, hsy almost single-handedly orchestrates the events of the 1863rd round to a satisfying finale. kmw, problematic as he is, survives and becomes an admittedly better person, yjh finds a timeline where he can rest in peace, and the rest of the cast have their eyes set on the hopeful end of all scenarios. all this, while only being HALF of a person (hsy originally split off into two after misusing her avatar ability). do her actions lead to the happiest ending? no. but it’s the one that sacrifices the least and saves the most. for the greater good, in other words. 
hsy may be an intrinsically selfish person, but unlike kdj, she has the ability to grasp the entire picture and avoid tunnel-visioning into a crappier, more convoluted and self-sacrificial solution. ironically, it ends up saving more lives. perks of being a talented writer, i guess. 
and the 1864th hsy emerges as a leader in her own right as well. the epilogue arc shows her assuming roughly the same role as her 1863rd self in kdj’s absence: yjh breaks off from the main group (AND BECOMES A TERRORIST AKFDJDSLKSL HAHAHA) to assume a similarly antagonistic role to the remaining members of kdj company. as a result, she’s the most powerful lawful incarnation remaining, and once more the incarnations circle around her for direction.
2) independent, confident, competent (hot and kinda shameless about it). this woman has the most delightfully unrepentant attitude towards life -- how to defeat the man with the strongest defensive ability without dealing a single blow? summon a horde of your naked dancing clones to terrify his innocent sensibilities, and then cackle at his helplessness. the fact that her sponsor is literally the chuuni-est cringefest in the entire galaxy and she gives no fucks about him is just additional comedic gold. her undisguised disgust for what should otherwise be a highly respected/feared entity is a clear indicator of her supremely dominant position over everyone else, and i admire her consistent irreverence of everyone and everything.
hsy is the only character who can consistently bully kdj, brush off his deflections, and bully him again. 1863rd round hsy gives kdj about 50 migraines in the span of 5 minutes of conversation before confirming her superior wit. jhw comes close, but unfortunately, she actually respects the rat bastard. i wish i could mention yjh, but let’s be real: he -- and just about every existing version of him -- has been whipped for the guy for at least 250+ chapters now. 
hsy, on the other hand, has no regard for anything except herself... man, i respect that so much. what a queen. 
and i won’t lie! i didn’t like her in the first fifty or so chapters. plagiarism? homicide? kind-of-in-general-just-being-an-obstacle-to-kdj’s-plans? yeah, i almost fell into the trap of disliking her purely because she didn’t cave immediately in the grand scheme of kdj’s plotting -- thereby denying me the power rush that came with seeing kdj bulldoze his way through the puny attempts of small fry characters. she’s neither a friend nor a despicable foe, but rather someone who acts independently and in her own self-interest, WITH the ability to thwart major players if need be. aka, the one who frustrated kdj’s plans -- and me -- the most. 
going by my previous isekai/power-fantasy trope experience, i figured she’d get pegged into the sexy-but-sassy harem candidate, or get killed off if that didn’t work out. in hindsight, i’m just pretty fucking dumb, but honestly, i can accept that with gratitude -- 
-- because in fact. the whole ‘she-gets-in-my-way-so-she-either-goes-into-the-harem-or-dies’ trope in light novels/webnovels and the like, is, frankly, misogynistic and boring as hell. i had some admittedly low expectations for ORV, which consequently blasted my ass to the moon and left me there sobbing for 42 years as i mourned my stupidity and paid my respects to its incredible ending and character development. hsy is a particular delight, especially in her meta awareness of these tropes -- blatantly stating she isn’t obligated to kdj for saving her life and declaring the damsel-in-distress cliche as ridiculous, for example. 
and it really is, because suspension bridge effect aside, you’re not gonna want to bang a total shady stranger in the middle of the apocalypse. it’s the little statements of self-awareness, self-worth, and frankness that build up hsy’s charm. as ORV progresses, these little windows of her personality bloom as her presence takes stage center -- and then BAM! you really get to know how strong she is, how hugely capable of love she is, how subtly but wonderfully she expresses it, how she leads and protects those close to her, and how damn good she is at it. hsy is amazing. we stan an iconic queen -- no, black flameS EMPRESS. *kneeling*.
3) writes an entire EPIC, just to keep one lonely, broken fifteen-year-old alive. like. at that point in ORV, i knew. i knew. hsy is the fucking GOAT. seeing her spend the rest of her life on WOS, making sure it reaches completion because it’s the only thing that will sustain kdj until the advent of the scenarios... that hits too hard. inadvertently, it also damns the rest of the world to the terror and tragedy that the star stream brings.. but that’s the call she makes in order to save kdj’s life. 
obviously, there’s no precise beginning to the timelines -- ORV is so neatly crafted in its cycle of writer, protagonist, and reader -- but i’d have to argue that hsy holds the greatest power in the trinity. creating the existence known as ‘yoo joonghyuk’ and granting life-changing hope to an otherwise forgotten boy.. is pretty powerful. yjh, for the most part, is a slave to the scenarios (until he breaks free in the 1863rd and 1864th rounds, in particular), while kdj (unwittingly) admits it himself: he’s truly the most powerless god in existence. i forget exactly where he mentions it, but it’s in response to lgy’s reverent commentary that, with all his knowledge and presumed confidence, kdj seems like the protagonist of story or a god to him. kdj’s inner monologue, of course, is appropriately self-deprecating and scarily accurate.
in a lot of ways, WOS -- and ORV itself, really -- is a love letter to readers. it’s a two-way connection, writer and reader, between someone who creates with all their passions and someone who consumes and responds with equally sincere feelings. Ways Of Survival -- the story of a man who defied death and grief and great powers far beyond his being -- is a fictional guide to surviving in a ruined world. but to a battered, bullied, and ostracized boy, it’s not just escapism, or wish fulfilment anymore. WOS is the map to navigating the hell of his reality. there’s a certain power in the right words being spoken -- or in this case, written -- at the right time, even if it’s only for the temporary burst of endorphins upon reading an especially delightful chapter. even if it’s forgotten the next day, you’ve managed to connect. you’ve touched another person’s heart. you made them think about questions they’ve never considered before; maybe, you made them smile. 
what can i say but the honest truth? ORV, without a shadow of doubt, has most certainly reached me. i’m a goner for this story and its excellent characters -- long, long gone. something has changed, something that wasn’t there the previous day. 
the mark has been made on the reader -- small as it is, it’s irrevocable. behold, in all of its little magnificence: the power of a writer, and their story.
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samiralula01 · 4 years
Text
Jason Todd is the Anti-Batman
* A pointless rambling of the relationship and parallels between Bruce Wayne and Jason Todd.
Picture this opening scene: There are two boys in a dark alley.
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One is dressed in an expensive suit with a tie his dead father helped him with only earlier that evening. His hands are stained red with the same blood now puddled on the grimy cement. His face is in shock.
The second boy is dressed in tattered jeans and hoodie. His hands are stained with tires grease and are clutching a tire iron. His face is in shock.
Decades later, there are two more scenes to consider.
A seriously injured man sits slumped over in his father’s study. Without warning, a bat crashes through the window, and everything falls into place. He now knows what he needs to do.
Elsewhere, an emotionally distraught teenager is curled up into a fetal position on a hotel room floor. Heart wrenching cries can be heard from him. But it is only momentary. He now knows what he needs to do.
These two individuals are Bruce Wayne and Jason Todd. While they are both broken and determined men, Batman is a hero. The Red Hood is not. He is the anti-Batman and this is why.
Two Boys in an Alleyway
Despite similarities in their stories’ early themes and elements, Bruce and Jason came to walk down very different paths. One of justice, and the other vengeance. Batman is determined to protect the innocent and Jason more so on punishing the guilty. Both their ideologies have intrinsic flaws, of course, and will naturally clash often. But this wasn’t always the case.
Before they became a father and son perpetually in mourning for who they once were and what could have been, Bruce and Jason were remarkably similar. The two are cut from the same cloth and Bruce knows this better than anyone else.
In the Dumpster Slasher three-part story line, (Batman #414, #421, #422) Bruce becomes emotional. Violent. He sits in the batcave alone that night and contemplates his emotions.
“Nearly blew it. I let it get too personal. Lost my detachment...nearly lost control. Almost beat Cutter to death. Wouldn’t have been any big loss.”
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Only one issue later, at the end of this story arc, Robin is out on the streets and becomes angry when he happens upon a pimp is threatening a prostitute with a knife. Now, I want you to compare his line here to Bruce’s and note what Jim Gordon said to him as well.
Batman: "I think he’s had enough, Robin. What were you trying to do, kill him?" Robin (Jason): “Would it’ve been that big of a loss if I had?”
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It is important to note here that Batman is not worried or upset just because Jason roughs up a pimp. That would be hypocritical considering his own earlier actions. If anything, it’s because one of the main reasons Batman even takes in these kids, these ‘robins,’ is because he doesn’t want them to be like him.
And Jason was acting just like him.
Jason can and has screwed up and failed due to his own actions, but it was never the reason Batman became upset with him. His reactions in the comics when Jason does things like running ahead and ‘jumping the gun,’ are more like this:
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He either makes a teaching moment out of it or is attempts to understand Jason’s reasons in doing any such thing. When Bruce does become harsh in his discipline, it’s either when he feels as though Jason has endangered his own life or as I said, he acts too much like him.
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While there are quite a few more similarities between Bruce and Jason that makes them alike, such as both being introverted and interested in obtaining all sorts of knowledge that they might not even feel is relevant, they are both, at the core of their characters, deeply caring and compassionate people.
The differences only start to show with how they act on it.
The Not-So Dynamic Duo?
“What happened to you as a child, the terror, the pain, the horrors (...) you were broken, and I thought I could put the pieces back together. I thought I could do for you what could never be done for me. Make you whole.”
Hot take. Jason Todd is a villain and is best written as a villain. 
Not in that campy way like he’s written during Dick and Damian’s Batman and Robin run while wearing that stupid pill-headed hood, (although, I grant he has a few lines that are enjoyable to read) but in all his serious, vengeful and downright brutal motives. 
The Red Hood is the perfect Batman villain because he’s so different from what the widely perceived perfect foil to the controlled and disciplined Bat is...the Joker. 
The Red Hood was vengeance at its purest. It is justice without being tempered by mercy. It is the rage of victims who were forgotten to become statistics. While other vigilantes wait for a cure, hope for rehabilitation, and pretend their system works, the Red Hood is a man of no such faith.
And this makes him a villain. And a damn good one.
During the Red Hood’s time as a crime lord in Gotham, he goes around blowing up buildings. He throws grenades into trucks. He mows down his competition with gunfire. Batman comes upon the bloodied hanged corpse of a man he was finished interrogating. 
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But what is so compelling about this all is that before all the murder, all the guns and explosions, Jason Todd was a very different little boy. And all the great and memorable villains start that way.
The Joker is not someone you’re meant to sympathize with or even understand. In fact, I find him more terrifying because he’s unknown. He has no backstory (unless you want to believe the one he gave in Killing Joke, but the clown has a new story for every face he meets) and seemingly does what he does for a laugh of all things.
Jason Todd is in pain. He’s traumatized. Betrayed. Buried. Replaced. He is no one’s son because his father abandoned him.
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Once upon a time, Jason Todd was a boy who saved himself. One of the biggest lies that Batman himself perpetuates is that he saved Jason from a life of crime. He tells Alfred that Jason was always dangerous. Bruce simply took him off the streets before he could be any worse.
But I don’t believe that’s true.
Jason grew up surrounded by crime, poverty, substance abuse and yet this amazing kid saved himself everyday by making a conscious choice to be kind and care about school, care about keeping his mother alive for over a year when he was just a child himself. That amazing kid was magic. 
Jason Todd as Robin was magic.
“Jason smiles. A bright smile. The kind Robin, the Boy Wonder should have.”
A good portion of his character’s assassination was in order to push the Tim is the perfect Robin idea. It was editorial decisions. The same ‘suits’ who insisted that Tim Drake be the Robin in the New Adventures cartoon despite having Jason’s backstory and personality. But I digress on that. 
Jason Todd was an introverted, studious, and emphatic person. He wanted to make friends with other kids his age even though he was a loner at heart. He joined the school baseball team and was a class officer, even if his training kept him from most social interactions.
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He was also very much in tune with non-verbal cues and small changes in the environment around him. He was a thoughtful person who could be found admiring the stars or passing by scenery. When he teams up with the New Teen Titans, we get to see these aspects of his personality:
“I don’t think I’ve ever seen anything so beautiful before. We’re actually riding above the clouds.”
“Every so often, I notice you become awfully agitated...like something was going on you didn’t want to be part of. Something’s wrong, isn’t it?”
It didn’t take Bruce long to fall in love with this boy and ask to legally adopt him. He found him to be smart, thoughtful, quick at learning and funny as hell. Their first meeting opens with Batman laughing in the very same alley his heart was ripped out decades earlier. 
Even in the Rebirth canon, (RHATO #48) we see that Bruce is already set on taking in Jason while he’s still with Ma Gunn’s school. He likes this kid. A lot.
“Butler, actually. You’ll meet him someday, I’m sure.”
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Jason Todd was happy. Most of the time. Unfortunately, he still wrestled with depression and would sleep all day on occasion and could be found crying hidden away on his own, withdrawn from the concerned Bruce and Alfred.
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In A Death in the Family, Alfred and Bruce sit down and discuss Jason’s worsening mental health, particularly after the Diplomat’s Son where Jason becomes witness to sexual assault, suicide and the failings of both Batman and the GCPD to protect innocent people. Barbara, his tutor, someone he cared about and got along with, is also shot a few months earlier.
Bruce thinks Jason has become suicidal. Alfred does not disagree with this theory and supplements it with things he’s observed himself about the ‘lad.’
“I’ve come upon him, several times, looking at that battered old photograph of his mother and father, crying. When he’s seen me, he’s hidden the picture and left the room, refusing to talk.”
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It is then that Jason discovers the truth about his mother at the worst possible time, when he’s not even thinking straight, and thus leads way to the tragedy that will be his murder at the hand’s of the Joker.
The Curse of Jason Todd
“Do you have any idea what you have done?! Do you? You have no inkling of what you’ve created -- what you have unleashed! You have set free a curse upon this world!”
Red Hood: Lost Days, which depicts Jason’s dark post-resurrection origin, opens with Ra’s al Ghul bellowing this line, the steam from the Lazarus Pit still rising off of him. 
I’m not going to analyze this line, I’m just using it to supplement a point of mine I hope I’m getting through well enough. The Red Hood is a compelling, tragic villain. He is similar to Batman in ways that Bruce always knew and may have even feared because of how intimately he knows his own deepest, darkest thoughts. Jason is the perfect foil as an antagonist for him because of what he represents to Bruce.
And it’s not his anger, or his rage, or even his brutality. 
It’s his compassion. His caring. His emotions. And how they can open up the worst parts of themselves. 
Both are motivated by preventing whatever trauma happened to them from ever happening to anyone else. They both trained for years with this motivation. And they’ve both acted out on the very person who inflicted their trauma onto them.
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Here’s where their paths start to differ, however, and what separates them with a line of morality.
They both get angry. They both care so damn much. About Gotham, about innocents, about each other. They both get too emotionally invested and deal with consequences related to that. To manage with that, Bruce shuts down. He creates all these choices, rules and symbols. He uses every ounce of his self control to keep them. 
Bruce Wayne is not a good person. He forces himself to be with discipline and will. He chooses to be a good man and constantly pushes himself to live up to that. Because it’d be too damn easy to be just like the Red Hood.
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Jason doesn’t understand that. Because no matter what Bruce had done or will do, he doesn’t hate him. He can’t. Despite his denial of the fact to different people, he still thinks of Bruce as his father. This great figure that so many others revere and are even intimidated by.
He’s not the only bat-kid to think of Bruce in this light despite the fact that the man is not. It took Dick years to overcome that perception. Tim only just started to begin understanding this true nature after his own father was murdered. 
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But even if he did understand his (once)father, he still became the complete opposite of him despite so many early parallels. He doesn’t hold back his words and emotions, he doesn’t go into a state of controlled dissociation or emotional disengagement.
Jason Todd—the Red Hood—is Batman without all his rules and control. In a way, he’s what the darkest part of Batman himself wants to be. Jason does what Batman can’t do when it’s needed.
Because in Batman’s book, life beats out justice. Even if he could take down abusers and murderers, he won’t. He will choose saving and protecting lives over the apprehension of killers...he always does.
Batman is justice. Red Hood is vengeance.
Jason is a victim’s fantasy. He punishes and kills the guilty. Something Batman won’t do.
He is the anti-Batman for better or for worse.
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schrijverr · 3 years
Text
The Media in a Quirk Society
An essay or more a thought piece about how the media adapted to the appearance of quirk. How genres changed and how the media influences and is influenced by society.
On AO3.
Ships: none
Warnings: none
~~~~~~~~~~~
Something that makes me so very curious is how media must have developed in the BNHA universe after the appearance of quirks.
We hear almost nothing of media other than the news within the universe itself. For now it escapes me if All Might Cartoons are actually mentioned in the show or something of fanfiction. But another fanfic phenomena are pre-quirk movies, aka movies of our time.
The latter is a thing we must agree on, since there was a time before there were quirks wherein movies were made. This also implies that the pre-quirk superhero genre has existed (think MCU or DC)
I want to examine how that must have changed with the appearance of quirks based of what we’ve seen in the show.
When we see the beginnings of a quirk society, we meet AFO, who rises in the chaos and especially the scene where he takes and gives a quirk stand out the most. Quirks weren’t excepted yet, especially visible quirks, while at the same time a quirk means power. We also know the hero profession rises here, because it was too much for just law enforcement.
So we have these components, which all make for really great stories… in hindsight.
After the fact there must have been many stories about a lone police officer, becoming a hero as he saw the force around him crumble. Or a weak person, suddenly developing a powerful quirk that helps them get out of an impossible situation. Or maybe even about someone who feels they are deformed and shunned from society by their quirk and how they overcome it.
But at the moment it was happening there was still a lot of resentment about quirks and people who had them.
When quirks first entered the stage, people who had them plunged the world into chaos or had to hide like the man who goes to AFO to get his quirk removed.
I can imagine that if movie productions could continue in those turbulent times they would focus on the normal guy, still fighting against a suddenly super-powered villain or a quirkist (as I shall refer to it) take on a person who gets a quirk and turns evil.
Or they might even ignore the whole quirk situation in general with a new genre that can be boiled down to ‘No Quirks – AU’ wherein the movie is based in pre-quirk times. This genre would have a lot of nostalgia at first, probably, trying to call upon how simple life was when villains weren’t terrorizing the streets and heroes were just a funny thing of TV.
Maybe it will develop later.
Maybe it will become how difficult it must have been back then with no simple quirk solutions to problems. It might even turn into a genre about invention, mostly, with a fascination in the public of how things that run on quirk-solutions now, could have been solved by a quirkless scientist in the before times.
But back to the developing genre that is set the BNHA real world. Wherein quirkless people might have gotten a center stage in the early years, before quirks became so entrenched in society that quirkism developed against what used to be a majority.
I can picture a young Midoriya watching old movies wherein the quirkless protagonist was the hero against the evil quirks, telling himself that one day that could be him.
However, with the rise of heroes the media attention probably shifted.
The manga/anime describes it as ‘ordinary civilians with their own Quirks decided to take matters into their own hands to bring order to society, and thus the first "Heroes" appeared.’ as it says on the fandom wikia.
This shifts the narrative of quirkless hero against the chaos of quirks, to brave citizen stands up using the power they’ve been granted. Maybe they gave it religious undertones or maybe it was the story of taking the moral high ground and doing what was right for your country and neighbors.
In those early days you probably have more stories reflective of the pre-quirk fictional heroes, wherein the main character has to hide that they’re out there every night breaking the law to bring order.
It can be that at this time the narrative that the police is just the ‘villain taxi service’ starts to originate among bitter storytellers, who have seen the police fail where heroes did not. Though this would be more older filmmakers after this era is over, who start this. When heroes have become accepted, but they still remember how bad the police reacted before.
But on the topic of heroes becoming accepted, that must have been a civil right movement, a right that had to be debated with villains reflecting how bad an idea public quirk use could be.
You can see in the ‘Liberation War Arc’ how something like that could have played out and how it makes for interesting media entertainment as it is a story arc in our world, meant to amuse. Mixed with the fact that the first heroes created order in the chaos, there must be a ton of movies following activists or a hero not only having to fight the villains, but also the system.
And then over time heroes morphed into what they are now.
Hero became a profession and quirks the norm. After a while, just focusing on quirks got less interesting and using quirks as just a backdrop became more interesting.
Sure, you still had the hero genre and with actual figureheads these can range from documentaries to inspired by real life movies or just fictive fights with characters that are obviously based off a real hero or just the real hero. Especially when heroes became depended on their popularity, there must have been plenty that signed an acting contract in the hopes of getting their name and image out there.
With Midoriya’s comment about Todoroki having the backstory of a protagonist, it is clear that the hero genre is far from forgotten.
However, the “normal” genres also developed with society and with quirks becoming normal and no one truly aching for the before times, they must be set in the BNHA world we know.
The tropes we know (and maybe love) will get a new twist to fit this society or maybe disappear completely. New stereotypes and assumptions based off quirks appear, even quirkism might become prevalent in media, teaching kids that those without quirks are freaks or weak and weird.
In my mind I picture a movie trailergoing “She has a water quirk, he has a fire quirk. Will they fall in love despite their different personalities?!?” or “When his family is murdered, he must track down the killer with only the quirk as clue. Will he find out what happened on that faithful day or will the path this sends him on be the last of him???”
The horror genre will also be transformed with the fear of people misusing their quirk being a big thing in society.
As for fantasy, this genre will change with super-powered people being the norm, you can have to get more creative to make it truly fantastical. World building, visually, will be more important to distinguish it from our world, creatures too since there are literally people with bird heads, for example, walking around.
Not to mention the potential of quirks being hereditary that can be used in dramas where the partner has cheated or as plot point as grant reveal of a main character being related to one of the antagonists or even in gang movies as them training together to use their quirks and them all being the same. That would make for a cool visual tbh.
Disaster movies also will be different than they are now. With protagonist who can have quirks that work against them in their situation or if it’s a more hopeful movie how they work together, piling together their quirks and other skills to survive.
And the crime genre will be so intrinsically tied to hero society and with the police being seen as kinda useless, it will be so different than how we know it now. Did crime become part of the hero genre? Is this a piece of cop propaganda left wherein the police tries to save their reputation? I don’t know, but I wanna think about it.
It’s just interesting to me how in a world where the super is normal, media has adapted and this has been keeping my mind busy over the past few weeks.
The transformation in society of quirks as something dangerous that needs to be stopped, to a few brave people standing up for what’s right to finally the commercialization of heroes so that they can keep doing their job.
You see these changes, that’s unavoidable.
Media is such a powerful tool and it’s hardly referenced within the source material (which I understand because there are already so many movingparts), but with the fall of hero society it is interesting how all that propaganda for heroes might disappear back to when quirks first appeared and how the cycle may start again.
~~
A/N:
There are probably so many genres and other stuff thatI haven’t considered, so tell me your thoughts about the media in BNHA!
((also I didn’t want to dive in how racism, homophobia, ableism will develop with quirks and notions people will have about them. It is important to think about, but I do not think that I am the right person to talk about it. If anyone does, tag me or comment the link, because I will 100% read it))
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sprout-fics · 9 months
Note
I know alot of people have the same sentiment regarding the fandom and I really appreciate you saying something. Especially for everyone who's not comfortable to do so.
Long one, sorry.
As much as I also want to love and support everyone's creative endeavours I often feel the need to ask 'What does COD have to do with this?'.
Why are you writing for these characters? Because at the end of the day these strange cookie cutter characterisations could be applied to any thing, any one.
It's not furthering your creative abilities. It's not coming from an appreciation of the source material.
If it comes from a desire to create or express yourself (nsfw or otherwise) and you're going to play fast and loose with a fandom (especially one that cares deeply for long running and nostalgic IPs) consider writing original fiction. Or write for something you know and love. Or engage with the material and flex your muscles at adapting pre-established characters and conventions.
I try my best to assume that usually these things come from a place of fandom FOMO but it's getting harder and harder to ignore the growing trend of engaging with a fandom for interactions. I makes me sad to see Tumblr like this. It makes me sad to curate my feed as much as I do. It makes me sad that I've taken to engaging with and consuming content of characters and IPs (especially COD ones) that I know are niche enough to only be shared by people who know the source materials.
I know that not everyone has access to the games. I know not everyone is comfortable spending so much on something they're not even sure they'll enjoy. But twitch and YouTube are great places to watch entire playthroughs of these games' campaigns and events. Fandom wikis are also a great place to gain a better understanding of these characters. COD has been around a very long time and if you're ever unsure about anything there's always going to be people you can ask.
Small aside that I feel is also important and relevant.
I feel it's also important to point out for some of the younger fandom members - alot of the fandom have been here a very long time, alot of them will be older than you. It's going to be alot easier for a 30+ yo to understand some of the political issues that these games like to dance around, it's your prerogative to engage in content without analysing wether or not it's problematic but understand that some people can and will discuss it - they're not 'mischaracterising my blorbo by making him ruthless, mean, super dark or angsty' if they're exploring the complex nature or counter terrorism ect.
This also come into play when people are talking about race. These are important subjects and are quite intrinsically tied to this media. The next time someone wants to broach the topic of how they feel you might be unintentionally engage or propagating unhealthy or hurtful ideas. Listen and reflect. Because they might be onto something.
This age difference is also important when interacting with others within this fandom (any fandom) I don't care how 'cute' and 'approachable' that cosplayer is, that could be a much older person and your safety comes first. Stay safe online.
And last but not least - reboot-Gaz is pleasure/soft Dom and is perfect husband material I will hold you (every writer reading this) at gun point to write more doting slow burn of this covert ops KING.
"We move in silence, do our job, and melt away."
Man's got the girlies (gn) quaking fr.
Thank you for your time and dedication to this fandom and I look forward to reading your future works.
'What does COD have to do with this?' Is a GREAT way to sum up a lot of this. If you remove the name of the character from your fic, can your readers recognize them despite that? Or are you just taking a character, ignoring their canon, projecting a handful of kinks onto them (Not every character will have your same kink, sorry not sorry) and calling it a day?
I spend a lot of time stressing over characterization. I actually discontinued Consequences because I just didn't really like the way I was portraying Ghost (Side note: I can write several essays related to Ghost's relation to kink, I think there's fascinating nuance there) Part of the joy of writing for existing characters is the challenge and reward of figuring out their nuances and mannerisms. I honestly think for me that's my favorite part of writing for fandom, is the deciphering of characters I think are well written and enjoy.
Also yes!! Please ask folks who are familiar with the source material!! It's not only a fantastic way to engage with the source material, it's also a wonderful way to make friends, which is the reason for fandom in the first place! It's completely fine to admit you don't know something and to approach another fandom member and ask about it. I've directed several people to wikis and written an introduction post to CoD MW2 on how to view the game and read up on canon. (Which I shall have to hunt down and reblog for those interested)
I also agree about the age difference and harmful ideas. Going to be honest, I've noticed a very worrying trend of younger fandom members writing some very hardcore and frankly disconcerting smut. Just the other day I had to block a sixteen year old who was writing porn for Ghost that made no sense for his background. Hypersexuality is a huge issue in this fandom, and an issue that extends to others as well, and I think it originates from failure to read critically and engage with the media you are supposed to be writing for.
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dustedmagazine · 3 years
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Music for Films, Vol. II: Chick Habit
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For good and for ill, Quentin Tarantino’s movies have been strongly associated with postmodern pop culture — particularly by folks whose reactions to the word “postmodern” tend toward pursed lips and school-marmishly wagged fingers. There for a while, reading David Denby on Tarantino was similar to reading Michiko Kakutani on Thomas Pynchon: almost always the same review, the same complaints about characters lacking “psychological depth,” the same handwringing over an ostensible moral insipidness. Truth be told, Tarantino’s pranksome delight with flashy surfaces and stylistic flourishes that are ends in themselves gives tentative credence to some of the caviling. Critics have raised related concerns over the superficiality of Tarantino’s tendency toward stunt casting, especially his resurrections of aging actors relegated to the film industry’s commercial margins: John Travolta, Pam Grier, Robert Forster, David Carradine, Darryl Hannah, Don Johnson and so on. There might be a measure of cynicism in the accompanying cinematic nudging and winking, but it’s also the case that a number of the performances have been terrific.
The writer-director brings a similar sensibility to his sound-tracking choices, demonstrating the cooler-than-thou, deep-catalog knowledge of an obsessive crate-digger. Tarantino thematized that knowledge in his break-through feature, Reservoir Dogs (1992). Throughout the film, the characters tune in to Steven Wright deadpanning as the deejay of “K-Billy’s Super Sounds of the Seventies”; like the characters, the viewer transforms into a listener, treated to such fare as the George Baker Selection’s “Little Green Bag” (1970) and Harry Nilsson’s “Coconut” (1971). As with the above-mentioned actors, Tarantino has sifted pop culture’s castoffs and detritus, unearthing songs and delivering experiences of renewed value — and thereby proving the keenness of his instincts and aesthetic wit. “Listen to (or look at) this!” he seems to say, with his cockeyed, faux-incredulous grin. “Can you believe you were just going to throw this out?” And mostly, it works. If the Blue Swede’s “Hooked on a Feeling” (1974) has become a sort of semi-ironized accompaniment to hipsterish good times, that resonance has a lot more to do with Tim Roth, Harvey Keitel and Co. cruising L.A. in a hulking American sedan than with the Disney Co.’s Guardians of the Galaxy (2014).
In Death Proof (2007), Tarantino’s seventh film and unaccountably his least favorite, soundtrack and screen are both full to bursting with the flotsam and jetsam of “entertainment” conceived as an industry. 
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In just the opening minutes, we see outmoded moviehouse announcements, complete with cigarette-burn cue dots; big posters of Brigitte Bardot from Les Bijoutiers du claire de lune (1958) and of Ralph Nelson’s Soldier Blue (1970) bedecking the apartment of Jungle Julia (Sydney Tamiia Poitier); the tee shirt worn by Shanna (Jordan Ladd), which bears the image of Tura Satana; and strutting under all of it are the brassy cadences of Jack Nitzsche’s “The Last Race,” taken from his soundtrack for the teensploitation flick Village of the Giants (1965). Bibs and bobs, bits and pieces of low- and middle-brow cinema are cut up and reconstructed into a fulsome swirl of signs. And there’s an unpleasant edge to it; the cuts are echoed by the action of the camera, which has been busily cleaving the bodies of the women on screen into fragments and parts. First the feet of Arlene (Vanessa Ferlito), propped up on a dashboard; then Julia, all ass and gams; then Arlene’s lower half again, chopped into slices by the stairs she dashes up (“I gotta take the world’s biggest fucking piss!”) and by the close-up that settles on her belly and pelvis, her hand shoved awkwardly into her crotch. 
As often happens in Tarantino’s movies, furiously busy meta-discursive play collapses the images’ problematic content under multiple levels of reference and pastiche. The film is one half of Grindhouse (2007), Tarantino’s collaboration with his buddy Robert Rodriguez, an old-fashioned double-feature comprising the men’s love letters to the exploitation cinema of the 1960s and 1970s. In those thousands of movies — mondo, beach-cutie, nudie-cutie, women in prison, early slasher, rape-revenge, biker gang, chop-socky, Spaghetti Western and muscle-car-worship flicks (and we could add more subgenres to the list) — symbolic violence inflicted on women’s bodies was de rigueur, and frequently the principal draw. Tarantino shot Death Proof himself, so he is (more than usually) directly responsible for all the framing and focusing — and he’s far too canny a filmmaker not to know precisely what he’s doing with and to those bodies. The excessive, camera-mediated gashing and trimming is a knowing, perhaps deprecating nod to all that previous, gratuitous T&A. His sound-tracking choice of “The Last Race” metaphorically underscores the point: in Bert I. Gordon’s Village of the Giants, bikini-clad teens find and consume an experimental growth serum, which causes them to expand to massive proportions. Really big boobs, actual acres of ass. Get it?
Of course, all the implied japing and judging is deeply embedded in the film’s matrix of esoteric references and fleeting allusions. You’d have to be very well versed in the history of exploitation cinema to pick up on the indirect homage to Gordon’s goofy movie. But as in Reservoir Dogs, Tarantino doesn’t just gesture, he dramatizes, folding an authoritative geekdom into the action of Death Proof. In the set-up to Death Proof’s notorious car crash scene, Julia is on the phone, instructing one of her fellow deejays to play “Hold Tight!” (1966) by Dave Dee, Dozy, Beaky, Mick & Tich. Don’t recognize the names? “For your information,” Julia snorts, Pete Townsend briefly considered abandoning the Who, and he thought about joining the now-obscure beat band, to make it “Dave Dee, Dozy, Beaky, Mick, Tich & Pete. And if you ask me, he should have.”
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It’s among the most gruesomely violent sequences in Tarantino’s films (which do not run short on graphic bloodshed), and Julia receives its most spectacular punishment. Those legs and that rump, upon which the camera has lavished so much attention, are torn apart. Her right leg flips, flies and slaps the pavement, a hunk of suddenly flaccid meat. Again, Tarantino proves himself an adept arranger of image, sign and significance. Want to accuse him of fetishizing Julia’s legs? He’ll materialize the move, reducing the limb to a manipulable fragment, and he’ll invest the moment with all of the intrinsic violence of the fetish. He’ll even do you one better — he’ll make that violence visible. Want to watch? You better buckle up and hold tight. 
Hold on a second. “Hold Tight”? The soundtrack has passed over from intertextual in-joke to cruel punchline. It doesn’t help that the song is so much fun, and that it’s fun watching the girls groove along to it, just before Stuntman Mike (Kurt Russell) obliterates them, again and again and again. The awful insistence of the repetition is another set-up, establishing the film’s narrative logic: the repeated pattern and libidinal charge-and-release of Stuntman Mike’s vehicular predations. It is, indeed, “a sex thing,” as Sheriff Earl McGraw (Michael Parks) informs us in his cartoonish, redneck lawman’s drawl. Soon the sexually charged repetitions pile up: see Abernathy’s (Rosario Dawson) feet hanging out of Kim’s (Tracie Thom) 1972 Mustang, in a visual echo of Arlene’s, and of Julia’s. Then listen to Lee (Mary Elizabeth Winstead) belt out some of Smith’s cover of “Baby It’s You” (1969), which we most recently heard 44 minutes before, as Julia danced ecstatically by the Texas Chili Bar’s jukebox. Then watch Abernathy as she sees Stuntman Mike’s tricked-out ’71 Nova, a vibrating hunk of metallic machismo — just like Arlene saw it, idling menacingly back in Austin, with another snatch of “Baby It’s You” wisping through that moment’s portent. 
For a certain kind of viewer, the Nova’s low-slung, growling charms are hard to resist, as is the sleazy snarl of Willy DeVille’s “It’s So Easy” (1980; and we might note that Jack Nitzsche produced a couple of Mink DeVille’s early records, connecting another couple strands in the web) on the Nova’s car stereo. Those prospective pleasures raise the question of just who the film is for. That may seem obvious: the same folks — dudes, mostly — who find pleasure in exploitation movies like Vanishing Point (1971), Satan’s Sadists (1969) or The Big Doll House (1971). But there are a few other things to account for, like how Death Proof repeatedly passes the Bechdel Test, and how long those scenes of conversation among women go on, and on. Most notable is the eight-minute diner scene, a single take featuring Abernathy, Kim, Lee and Zoë (Zoë Bell, doing a cinematic rendition of her fabulous self, an instance of stunt casting that literalizes the “stunt” part). Among other things, the women discuss their careers in film, the merits of gun ownership and Kim and Zoë’s love of (you guessed it) car chase movies like Vanishing Point. One could read that as a liberatory move, a suggestion that cinema of all kinds is open to all comers. All that’s required is a willingness to watch. But watching the diner scene becomes increasing claustrophobic. The camera circles the women’s table incessantly, and on the periphery of the shot, sitting at the diner’s counter, is Stuntman Mike. The circling becomes predatory, the threat seems pervasive. 
If you’ve seen the film, you know how that plays out: Zoë and Kim play “ship’s mast” on a white 1970 Dodge Challenger (the Vanishing Point car); Stuntman Mike shows up and terrorizes them mercilessly; but then Abernathy, Zoë and Kim chase him down and beat the living shit out of him, likely fatally. In another sharply conceived cinematic maneuver, Tarantino executes a climactic sequence that inverts the diner scene: the women surround Stuntman Mike, abject and pleading, and punch and kick him as he bounces from one of them to another. The camera zips from vantage to vantage within the circle, deliriously tracking the action. All the jump cuts intensify the violence, and they provide another contrast to the diner’s scene’s silky, unbroken shot. The sounds and the impact of the blows verge on slapstick, and our identification with the women makes it a giddily gross good time.
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So, an inversion seeks to undo repetition. Certainly, Stuntman Mike’s intent to repeat the car-crash-kill-thrill is undone, and predator becomes prey. But, as is inevitable with Tarantino’s cinema, there are complications, other echoes and patterns to suss out. For instance: as the women stride toward the wrecked Nova, while Stuntman Mike pathetically wails, the camera zooms in on their asses. Bad asses? Nice asses? What’s the right nomenclature? To make sure we can put the shot together with Julia’s first appearance in the film, Abernathy has hiked up her skirt, revealing a lot of leg. Repetition reasserts itself. In an exacerbating circumstance, Harvey Weinstein’s grubby fingerprints are smeared onto the film. Rodriguez’s Troublemaker Studios is credited with production of Grindhouse, but Dimension Films, a Weinstein Brothers company, handled distribution.  
When the film cuts to its end titles, we hear April March’s “Chick Habit” (1995), with its spot-on lyric: “Hang up the chick habit / Hang it up, daddy / Or you’ll never get another fix.” And so on. Even here, where the girl-power vibe feels strongest (cue Abernathy burying a bootheel in Stuntman Mike’s face), there are echoes, patterns. Note how the striding bassline of “Chick Habit” strongly recalls the pulse beating through Nitzsche’s “The Last Race.” Note that March’s song is a cover, of “Laisse tomber les filles,” originally recorded by yé-yé girl France Gall. The song was penned by Serge Gainsbourg, pop provocateur and notorious womanizer. The two collaborated again, releasing “Les Sucettes,” a tune about a teeny-bopper who really likes sucking on lollipops, when Gall was barely 18; the accompanying scandal nearly torpedoed her career. Gall refused to ever sing another song by Gainsbourg, and disavowed her hits.  
Again, that’s all deeply embedded, somewhere in the film’s complicated play of pop irony and double-entendre and the sudden explosions of delight and disgust that intermittently reveal and conceal. Again, you’d have to know your pop history really well to catch up with the complications, and Death Proof moves so fast that there’s always another reference or allusion demanding your attention as the cars growl and the blood spurts. Too many signs to track, too many signals to decipher — that’s the postmodern. But perhaps we have become too glib, assuming that all signs are somehow equivalent. Death Proof insists otherwise. Much has been made of the film’s strange relation to digital filmmaking, of the sort that Rodriguez has made a career out of. Part of Grindhouse’s shtick is its goofball applications of CGI, all the scratches and skips and flaws that the filmmakers lovingly applied. They are digital effects, masquerading as damaged celluloid. Tarantino cut back against that grain, filming as much of the car chase’s maniacal stuntwork in meatspace as he safely could. Purposeful practical filmmaking, for a digitally enhanced cinematic experience, attempting to mimic the ways real film interacts with the physical environment and its manifold histories. Is that clever, or just more cultural clutter?  
Amid all the clutter that crowds the characters onscreen, and their conversations in the film’s field of sound, it can be easy to lose track of the distinctions between appearances and the traces of the real bodies that worked to bring Death Proof to life. Which is why Tarantino’s inclusion of Bell is so crucial. She provides another inversion: Instead of masking her individual presence, doing stunts for other actresses in their clothes and hair (for Lucy Lawless in Xena: Warrior Princess, or for Uma Thurman in Tarantino’s Kill Bill films), Bell is herself, doing what she does best, projecting the technical elements of filmmaking — usually meant to bleed seamlessly into illusion — right onto the surface of the screen. And instead of allowing one group of girls to slip into a repeated pattern, bodies easily exchanged for other bodies, Bell’s presence and its implicit insistence on her particularity (who else can move like she does?) breaks up the superficial logic of cinema’s market for the feminine. She disrupts its chick habit. There’s only one woman like her. 
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Jonathan Shaw
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inamindfarfaraway · 3 years
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How To Train Your Dragon: A Soaring Success
[Note: I wrote this review as a persuasive writing assignment for GCSE English Language.]
Being a childhood fan of the book series by Cressida Cowell and formerly a staunch hater of the film adaptation on grounds of unfaithfulness, I was pleasantly surprised to find my unreasoning “But in the book -” bluster didn’t hold up. The basic premise is the same: a nerdy Viking boy named Hiccup befriends a dragon he calls Toothless; (mis)adventure ensues. The film does seem to have a more serious tone than I remember in the books, with genuine heart and realistic drama to offset the comedic antics. But what won me over was that it took inspiration from the books, yes, but never tried to stick to them fanatically or maliciously disrespected them, instead making the absolute most of its different medium and tackling the premise with its own unique flare.
You’ll see it how it makes the most of being an animated movie right from the start. True to Dreamworks’s reputation, the animation is gorgeous. Lush greenery in the forests; chilly, choppy, practically photorealistic ocean; weathered wood and stone surfaces making up the Viking village of Berk; intricate fabric; and spellbinding lighting effects all help to immerse you in the world - even the dragons themselves, especially the irresistibly cute Toothless, have as plausible proportions and anatomy as possible borrowing physical and behavioural traits from many real creatures while maintaining a cartoonish uniqueness. They actually felt like dragons to me for the first time in a long time, not just horses/dogs/etc. with a fantasy filter. The classic ‘fire-breathing winged vertebrate quadruped’ formula and aforementioned animal traits keep their creative designs grounded, but generic dragons these are not. Oh, and the humans’ designs and movements radiate personality and charm too. The voice acting, sound effects, and John Powell’s soundtrack are equally breathtaking. You’ll be humming the themes for days. Standout scenes of these two aspects harmonizing beautifully are the sequence of Hiccup and Toothless slowly building mutual trust (backed by the touching instrumental track “Forbidden Friendship”, aka the point the abundance of good reviews clicked), Hiccup’s exhilarating first proper flight on Toothless (backed by “Test Drive”, which I can only describe as the pure terror, wonder and majesty of flying in musical form), and his later “A Whole New World”-esque ride with his love interest Astrid (backed by “Romantic Flight”). In a bold choice they have barely any dialogue between them. If you want to know what flying feels like, watch this movie.
Hiccup and Toothless really carry the story, their personalities and unlikely friendship instantly compelling. Apprentice smith Hiccup is a witty, intelligent, mechanically inclined, somehow both wise and naive teenage outcast whose warlike society - his well-intentioned, but stubborn and overprotective father Stoick the Vast in particular - dismisses his lack of grace and physical ability, leaving him yearning to prove himself. Killing a dragon is considered a rite of passage, since the fearsome beats conduct regular raids of food on Berk and destroy property. A war has raged between the species as long as anyone can remember. So he manages to capture the fastest, scariest dragon known to the Vikings: a Night Fury. Nobody’s ever seen one up close, or at least done so and lived to tell the tale. Except the Night Fury is discovered to be no more intrinsically evil than any other animal and expresses his curious, clever, friendly personality to the extent that Hiccup can’t stand to take such a humanlike life. Toothless is not only a lovable pet, he soon becomes the boy’s best friend. Guilty about disabling the draconic deuteragonist’s flight when his invention captured him, Hiccup works to restore it through science and stumbles upon the art of dragon riding and revolutionary idea of actually understanding dragons in the process. The rest of Berk... does not take this well. Especially anti-dragon hardliner Stoick, who embodies everything Hiccup isn’t. Did I mention Stoick’s the chief of the tribe?
I’ll admit, the plot can be predictable at times. You know Hiccup’s secret will come out. You know he and his dad will have a big falling out and then reconcile. You know the skills he was mocked for at the start will allow him to succeed. Astrid as a character was interesting, a cool, confident foil to Hiccup, yet refreshingly openminded and astute compared to the other Vikings. But her romantic suplot seemed rushed and a little tacked on for the sake of it.
There were still enough twists to keep me engaged. Blacksmith and dragon defence trainer Gobber’s markedly more likeable than his book counterpart and genuinely entertaining. I didn’t think I would like Stoick, but he did have moments of sincerity and vulnerability that made all the difference. His relationship with Hiccup was a realistic one of ultimately unconditional love and care strained by poor communication; conflicting views and interests; disappointment and disrespect on Stoick’s side; and insecurities clouding Hiccup’s judgement, exacerbated by societal pressure; culminating in a heartbreaking rejection that gravely hurts both of them. They echo each other throughout the film, showing their similarities. In one scene they attempt a hilariously/painfully awkward heart-to-heart where neither is able to just be a normal human being. Every scene felt perfectly paced, neither too long too too short, and little parallels like that tied all the character arcs together into a cohesive character-driven story.
The human and dragon war turns out to have human and dragon aggressors. Although peace and understanding is great, sometimes violence is unavoidable. To my infinite relief the final message is not another easy repeat of ‘Be yourself’: Hiccup already knew that, he wanted to defeat dragons with brains, not brawn, and have his individual strengths celebrated. Instead it’s more along the lines of ‘Compassion and a progressive mindset can be more beneficial than irrational traditionalism and fear’, plus a dash of the real meaning of courage and power of friendship thrown in. And Toothless and Gobber’s prosthetics demonstrate a mature approach to disability poignantly brought to the fore in the denouement.
In conclusion, if you can suspend your disbelief and accept a little unoriginal storytelling, go ahead and enjoy the vibrant characters, entrancing world, gripping action, emotional rollercoaster (or should that be dragon ride?) and royal feast for your senses that is How To Train Your Dragon.
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dweemeister · 3 years
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Woman in the Moon (1929, Germany)
By the end of the 1920s, humanity could envision a world where spaceflight might be possible. Several decades before that, the science fiction books of Jules Verne, H.G. Wells, and others thrilled viewers with promise of adventure and the unknown. Also capturing that interest in space would be Georges Méliès’ film, A Trip to the Moon (1902, France) – even if you have never heard of this film, you may be familiar with its most iconic frame. A Trip to the Moon is one of the first science fiction films ever made and, for the 1900s decade, among the most innovative of its time. Though other filmmakers around the world dabbled in science fiction, the genre never truly took off until mid-century.
One of the few filmmakers bringing a sense of spectacle to sci-fi silent films was German director Fritz Lang, best known today for Metropolis (1927) and M (1931). Because of its release in between Metropolis and M, Woman in the Moon tends to be underseen and undermentioned. But, like Metropolis and A Trip to the Moon, it is a silent film exemplar of science fiction. It is a remarkable piece of entertainment in its second half, even as it wastes too much of its runtime on a tiresome subplots that involve gangsters and romance. When Lang brings his showmanship during the crew’s trip to the Moon, the results are unlike any other filmmaker working in cinema at that time.
Businessman Helius (Willy Fritsch) meets with his friend, Professor Mannfeldt (Klaus Pohl), to discuss developments over Helius’ plans to journey to the Moon. The mission was inspired by the Professor’s hypothesis that the Moon, “is rich in gold” – something that has attracted the mockery of his fellow academics. In the shadows, an unidentified gang sends a man calling himself “Walter Turner” (Fritz Rasp) to spy on Mannfeldt and Helius. More trouble comes to Helius when he learns his assistants Windegger (Gustav von Wangenheim) and Friede (Gerda Maurus) announce their engagement. Helius, who has never confessed his love for Friede, finds himself in an awkward romantic bind in the events leading up to launch. On launch day, Helius, his assistants, and Professor Manfeldt board the Friede. But their crew complement includes two others: Walter Turner (who threatens his way onboard) and a stowaway child, Gustav (Gustl Gstettenbaur).
Thea von Harbou, Lang’s wife from 1922-1933, wrote the screenplay, adapting her book The Rocket to the Moon. Just a quick glance through her filmography recalls a number of great Lang-von Harbou collaborations: Dr. Mabuse the Gambler (1922), the Die Nibelungen saga (1924), and Metropolis. She truly is one of the great screenwriters of early cinema, but Woman in the Moon is an underwhelming display of her talents. Von Harbou mires with its Earth-bound scenes, and Woman in the Moon reaps no benefits from its spy subplot. There is a straight science-fiction story buried somewhere in this overlong 169-minute film, but von Harbou overstuffs her screenplay with the potential sabotage of the rocket to the Moon. Never does the viewer feel that Lang’s astronauts are in danger of being blasted to smithereens in outer space or that “Walter Turner” will ever succeed in whatever murderous plots he has hatched. Isolated from whatever themes Woman in the Moon wishes to present, the love triangle that slowly overtakes the rest of the film always feels vestigial to this overcooked story. Compare this overwrought, yet underwritten romantic drama to Metropolis, where the relationship between Gustav Fröhlich’s Freder and Brigitte Helm’s Maria outlines perfectly the tension of their society’s industrial hierarchies and the geography that separates the classes.
Woman in the Moon truly defies gravity only after its launch and touchdown on the lunar surface. The cinematography team led by Curt Courant (1934’s The Man Who Knew Too Much, 1938’s La Bête Humaine) capture the terror of early spaceflight better than some of the more expensive American sci-fi productions would in the 1950s and ‘60s. The speculative lunar sets – which look more like Méliès’ vision for A Trip to the Moon than anything recognizable from the Moon – tower over the movie’s intrepid astronauts as they explore this lifeless (unlike Méliès’ vision) celestial body.
The screenplay, camerawork, production design, and special effects seen in The Woman in the Moon come from the most widely accepted scientific theories of the late 1920s concerning astrophysics and the nature of the Moon. Where some aspects might feel dated (that includes the appearance and breathable atmosphere of the lunar surface and the submersion of the rocket into water before launch), others are prescient. The explanation of how the rocket’s flightpath is so prophetic that it seems as if Thea von Harbou and Fritz Lang sat in on an Apollo mission briefing by NASA. Woman in the Moon also contains the first countdown to launch seen in a sci-fi film (yes, the launch countdown is an invention of Woman in the Moon), as well as a multistage rocket that jettisons parts of the rocket as it exits Earth’s atmosphere. Prior to launch, the rocket’s assembly in a separate structure before transportation out to the launchpad – where it will blast off to space. For a film released in an era that did not make much use of seat belts and Velcro, the utter violence and human disorientation of a rocket launch requires the astronauts to strap themselves into their bunks and hold onto surface restraints.
The frantic editing and startling cinematography of these scenes, coupled with the film’s undercurrent of distrust and ulterior motives, are a Lang staple during the most technically accomplished scenes of his filmography. It is there in the worker montages of Metropolis, the elaborate assassination scene of Dr. Mabuse the Gambler, and the horrific battle sequence of Die Nibelungen: Kriemhild’s Revenge. Those Lang hallmarks find their way late in Woman in the Moon, well past the point where they might have been effective in alleviating the film of its structural issues. Though Woman in the Moon might not be as influential as any of those aforementioned movies, Lang’s propulsive sense of action is apparent in the film’s second half. Like a silent era John Frankenheimer, Lang is in full control of the film’s tension – knowing when and when not to apply these techniques to heighten the viewer’s adrenaline.
Not nearly as a widely-discussed for Woman in the Moon is its final moments. The film’s concluding dilemma is startling. It precipitates into a situational solution that does not grant a narrative resolution. Are Lang and von Harbou attempting to comment on the lengths of selfishness, of the tension intrinsic between science and human avarice that can endanger others? Or is it more cynical of scientific discovery and technological progression than it might appear? Woman in the Moon wastes too much time on its romantic triangle before even approaching questions as nuanced as these.
However one interprets this, Woman in the Moon – more popular with general audiences than film critics and those noting that Universum Film AG (UFA) executive Alfred Hugenberg was beginning to align himself with the Nazi Party – arrived in German theaters at a time of political upheaval. Among the politically inclined, Woman in the Moon proved divisive: leftists derided its alleged Nazi subtext and the Nazis approved of this depiction of a technologically advanced, forward-thinking Germany. Shortly following Hitler’s ascendancy to German Chancellor in 1933, the Nazis banned A Woman in the Moon and seized the film’s rocket models due to how accurate its depiction of rocketry was. At this time, the Nazis, with a team led by Wernher von Braun, were deep into researching the V-2 rocket – the world’s first long-range guided ballistic missile.
Detractors of Woman in the Moon dismissed Lang and the film as curios of Germany’s cinematic past. With synchronized sound films all the rage since 1927, Woman in the Moon proved to be Lang’s final silent film. Today, the movie is Lang’s final epic, before he transitioned into a career leaning heavily on film noir. The scenes of greatest interest to silent film and sci-fi fans arrives deep in the film, after too many stultifying conversations and lovelorn looks from the main characters. In its greatest spurts, Woman in the Moon’s scientific speculation heralds a future beset by self-interest, yet heaven-bound.
My rating: 7/10
^ Based on my personal imdb rating. My interpretation of that ratings system can be found in the “Ratings system” page on my blog (as of July 1, 2020, tumblr is not permitting certain posts with links to appear on tag pages, so I cannot provide the URL).
For more of my reviews tagged “My Movie Odyssey”, check out the tag of the same name on my blog.
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AN: WHAT’S UP? Got chapter five ready to go! More info is always on AO3, as well as better formatting.
Title: The Ripple Effect
Characters: Odessa and OCs, feat Entrapta and Hordak
Pairing: Entrapdak
Read on AO3.
                                                         Inicos
LINEAGE LOG: DAY 1
Today marks the start of our journey! I have brought the essentials for potential excavation of bodies or relics, as well as the brain from the Prime clone aboard the Velvet Glove. It may be needed to see if there are differences in the formation, even if they’re genetically similar. But, admittedly, it’s more to keep it someplace out of the way. I am not sure what we may uncover, but this is bound to be illuminating.
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LINEAGE LOG: DAY 7
I’ve been informed by my father that Mermista was none too pleased to hear that Tristan had come along on this expedition. He and my mother assured her that he was perfectly safe. Seahawk made the error of agreeing with them, however, which led to Tristan having a long, long argument with his mother over it. I don’t find any problem in him wanting to explore space, but not every parent is the same. I suppose she merely wants to look after him. But if she really wanted to, a week is a significant amount of time before deciding to check if he was at his father’s.
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LINEAGE LOG: DAY 36
There hasn’t been much occurring outside of the ship. As we have been supplied with enough rations and crystals to charge Celeste, we have no need to dock onto any planet to replenish. However, Hydrangea asked if we could stop on occasion to see some planets. I told her that she could ask me any time if she felt a desire to explore nearby galaxies. We have opted to land on— Whoafuckshit! Asteroids… Oh! Maybe I can document it as it happens—
Annnnnd one made a large dent. Never mind. Guess we’re landing for sure.
                                                            -
LINEAGE LOG: DAY 273
I contacted my parents earlier today. They asked how everyone was faring, and I informed them that it’s been rather standard. No fits of madness or lucidity. My mother sighed with disappointment, but I told her that if it changed, she’d be the first to know. My father told me that Adora wishes me well, again. She’s a sweet woman—has been since my infancy. How she got four terrors for children, I’ll never understand. Well, that’s from Catra, but that’s neither here nor there. She and my father share equal blame for the damage to Etheria, and she has made an effort to right her wrongs. Yet she’s more… forgiven is not the proper word. Perhaps, excused? I don’t resent her for this. It’s easier to blame what continues to be unfamiliar. However, it’s an interesting observation, isn’t it?
                                                            -
Time in space is a bizarre thing. It ceases to be linear. It curves. Warps. Molds around one’s cells—living, breathing matter and energy, and it performs relative to that.
Odessa feels like it’s no time at all to be traveling through space with her friends.
But she was used to this since she was born. Tristan and Hydrangea experienced a little bit of an odd hiccup when it came to living without the concept of time as it was on Etheria. Hydrangea took to meditating quite often to keep a semblance of consistency, while Tristan took to exercising in an unorthodox training room. Hordak was thorough in ensuring that physical prowess was kept up while traveling through space, so it was one of the first things she pointed out.
Tristan could sleep as often as he wanted, and he never put up a fuss, but Hydrangea became rather irritable when she realized the lack of sunlight meant her circadian rhythm would be thrown off. Odessa decided to create a fake sun in Hydrangea’s sleep quarters that gave the feeling of waking up to gentle sunlight, replacing the atomic clock with one marked by Etherian time. It helped a bit for her to feel normal, and, she knew, Hydrangea was missing her parents.
“It’s too late to take you back,” Odessa said during breakfast. “But I hope you’re not disappointed with the direction of this mission so far.”
Hydrangea smiled gently, brushing haggard feelings aside, “Don’t worry. I’ll eventually get used to it. You know I’m here for you!”
Odessa is glad to have company that didn’t mind a little change. She and her family revel in constant traveling, but it can be hard for people who don’t go through it as much.
Walking through the halls, Odessa knocks on Tristan’s door, “Hey, are you up?”
A tired groan reaches her ears.
“When you’re ready, come to the dining hall. We should go over some things.”
A grunt of understanding is given, so Odessa takes her leave. She can’t help but shake her hands in excitement, tempted to skip down the hall.
She looks down at her communicator when it beeps. Turning it on, she answers, “Hey, Mom!”
“Hi, cupcake! How are you?”
“Doing fine. We’ve been making good time. We should be arriving soon.”
Hordak pops into view, “Are all your vitals still in excellent condition?”
“Yes, I’ve been monitoring all of us.”
“Good work, Odessa,” he praises.
“You know me, I’m not into screwing around,” Odessa replies, tossing her hair.
Entrapta grins wide, “We know you’re not, my little brownie bite!”
“Yeesh, Mom,” Odessa says, blushing, though she can’t help but smile.
“Okay, honey, we’ll let you go,” Entrapta tells her. “Tell your friends we said hi! Message us when you’re set!”
“You bet,” she tells them, giving a thumbs up.
“Byyyyeee!” Entrapta sing-songs, as Hordak waves.
“Byyyyeee!” Odessa mimics, waving back.
With a beep, the communicator goes quiet. She wants this mission to come to fruition. Odessa knows their journey has just barely begun—it has so much potential for failure as much as it does for success. If she could find enough information about her people, she might be able to learn more about them as a species. It’s a longshot, but she needs to make an attempt.
She is relieved that her father hasn’t asked her anything deeper than the common query of wellness. He is attentive to health above all else. And she wants to know if that’s intrinsic to their nature, or if it has to do with his… former debilitation. It has to be on some level, or it could be due to personality. If she could learn the true ways of their race, she might be able to find out how to give them their best opportunity to live.
Her hair wraps around her recorder, bringing it to her face. She clicks it on:
LINEAGE LOG: DAY 550
It’s been a long time since we left Etheria, but we’re finally near our destination! I have informed my uncle, Kreed, of our imminent arrival. He told me that everything has long been prepared for us, and he’s looking forward to seeing me again. I’ve been jotting down, as you know, what I hope to ask and, perhaps, what he may answer.
Odessa turns when she hears footfalls. Clicking off her recorder, she looks up at her friend, “Hi, sleepyhead! I didn’t think you’d ever get up.”
Yawning, Tristan stretches toward the ceiling, fingers spreading out. “Hey, the universe doesn’t chastise the well-rested. Were those your parents?”
“Yes, they say hello.”
“Aw, I would’ve liked to say hi back,” Tristan says.
“Should’ve woken up sooner,” Odessa teases. She pats his arm. “But we’re not too far from Inicos—so you’ll be talking to them eventually again.”
“How far?”
“About several hours,” she explains. “It has changed a little since I’ve been there, so I’m excited how it looks now!”
Tristan gives another stretch of his arms, swiping them up then down as he yawns once more. Trying to get something to pop. “Glad we’ll be landing soon. I know it’s been a while, but I worry about Gea going a little stir-crazy again.”
“I adjusted everything in her room, but I don’t disagree,” Odessa admits. “Although, she’s been fine since then and she hasn’t come to me for it.”
Tristan shrugs, not bothering to say he thinks otherwise. Odessa understands the needs for physical accommodation, but Hydrangea’s emotional and spiritual needs are depleted in the never-ending darkness of space. Hydrangea always acts like she’s put together, and much of the time it’s true; but she refrains from voicing her negative opinions when she’s trying to be a team-player.
Hydrangea is already in the dining hall when they arrived, drinking tea. She smiles at them, “Hey, you two!”
“Hey,” Tristan says. “How are you holding up?”
“Fine, why?” she asks.
“No reason,” Tristan replies. Best not to pursue the issue. If she’s faking ease, let her.
Hydrangea simply smiles at him, appreciating the question. She turns to Odessa, “So, what’s the plan?”
“The plan is that we’re going to be entering Inicos’ orbit in the next few hours, that’s our plan!”
Hydrangea claps her hands, “How exciting!”
Tristan shakes his head, putting a hand over his face, “It just occurred to me you could’ve woken me up when we’re closer.”
Odessa pulls him to her side, giving him a light shake, “I’m pumped! Aren’t you?”
“Of course,” Tristan says, rolling his eyes and smiling. “But that can’t be it, right?”
“No,” she replies, releasing him to look between her friends. “Celeste has lasted this long on fuel, but when we land, we’re going to have to use signals to find where they are, and wait for them to get us.”
“Why?”
Odessa’s grin widens, thrilled.
                                                             -
Water stretches far out beyond their sight. A dark, vast blue that envelops the entire planet. Celeste skims the top, spraying brilliant white foam against its shining surface. Slowly, Odessa commands the ship to lower until it has settled onto the ocean.
Hydrangea stares out the window. The sunlight from above is a welcome vision. Pressing up against the window, her claws clicking gently on the glass, she takes it all in. Turning to Tristan, she says, “You should feel right at home here.”
“Eh, you see one ocean, you’ve seen them all,” Tristan shrugs, inspecting his fingernails.
“I wouldn’t be so quick to dismiss this one,” Odessa tells him. She touches her communicator, and the screen begins to beep. Within minutes, they watch water churning away from them, the waves causing the ship to move in rhythm with the slight push. Breaking the surface is a large glass dome, rising high in the air. Celeste bobs back and forth, and the distant hemisphere reveals equally tall buildings within its spacious grounds, supplanted deep within mortar and bedrock.
Tristan and Hydrangea gape up. Tristan laughs in disbelief, “Okay, well, you never mentioned this.”
Odessa smiles, “And ruin the fun if you ever came here with me?”
Beneath the glass is the foundation of metal, holding it aloft; from which, a slab slides away from the bottom of the dome. From this opening, a bridge elongates towards them. Odessa steadies Celeste as the spaceship is jostled carefully onto its ramp, pulling them back into the entrance. As it approaches, they note the flashing lights within.
Moments after coming inside, a siren blares a monotone tune. Celeste gives a slight shake, and they feel gravity tug them upward.
The sun gleams brightly above, before that same pull of gravity shifts the dome downward, water sloshing beside the glass until it is submerged in a torrent of bubbles.
Hydrangea sighs. It was nice while it lasted.
Once the dome settles, Celeste opens up. The trio walk down the bridge, and Odessa smiles at the people waiting in front of them, “Hi everyone!”
“Odessa!” comes the barrage of greetings.
Odessa waves to the clone standing directly in front of her. Eyes a remarkable amber, Kreed waits with his arms held behind him. Bedecked in gentle beige, his tunic ends an inch above the floor, a golden sash with cerulean trimming at the edges tied around his waist. His feet are sandaled, which they found to be better suited for an environment that’s nothing but water outside. An older clone than the rest, he shows signs of aging that aren't too commonplace among the rest of her relatives. She long surmised that the majority of them were young by contrast. She attributes part of that to his firm but mellower personality, a patriarchal figure where there are none. “Hey, Kreed!”
Her uncle holds her tight to her chest, pulling back to look at her, “Was your trip uneventful?”
“Yes, unfortunately.”
He laughs, before addressing the rest of the trio, “Hydrangea! Tristan! So good to finally meet you both! Physically, I mean.”
Hydrangea shakes his hand, “Hi, Kreed! It’s nice to be here at last.”
“Come, come, we have prepared a feast for your arrival!”
“Nice,” Tristan says, eager to get settled in.
Hydrangea looks around, morose.
Tristan touches her shoulder, “How are you, Gea?”
“I’m alright,” Hydrangea says, giving a reassuring smile.
Tristan stares at her, slowing his strides.
Hydrangea glances at his feet, and mimics his pace, allowing their friend and her family to continue forward on their own. She looks up at Tristan, “I really am okay.”
“Yeah, now,” Tristan tells her.
“Odessa did so much for me already, I don’t want to disappoint her,” she replies.
“Odessa doesn’t get offended over crap like that,” Tristan reminds her.
“I know but still…”
“Gea, if you have problems, Des is here to help out,” he says.
Hydrangea knows that he’s right. The last year and a half have been hard on her, being away from her mothers, her people, her home. She is here to aid Odessa in anything that she needs. She wants to be a good friend, and she figured that this wouldn’t be much to handle. She’ll admit, she didn’t prepare herself very well for it, even with Odessa’s assistance.
“I understand that she’s meant to help out—and she did do a lot for me already,” Hydrangea answers. “But it felt a little redundant to even bring it up time after time.”
“I think it would offend her more if you didn’t inform her that she was unable to give you what you needed.”
Hydrangea gives a soft chuckle, “That’s true.”
“Look,” Tristan says, touching her shoulder, fingers moving around the spikes. “It’s not like it matters anymore right now, because we’re here. But if she asks us to go on a trip again, you should think about being more open about what you need to be comfortable.”
“I know,” she sighs. Then she pats his hand with hers, a small, gracious smile on her lips. “Thank you. I’ll do better.”
Tristan returns the smile, and affectionately pats her shoulder.
Resuming their walk, they note that Odessa and Kreed had halted their own steps to wait for them. Their apologies are dismissed, as Kreed and Odessa didn’t mind the two conversing amongst themselves.
The dome continues to descend, and Odessa looks to the left, watching a school of fish swim by the glass, “You’ve expanded.”
Kreed smiles, “Yes, we did! It took a couple of years, but the results have been magnificent. We’re creating more habitable spaces throughout the planet.”
“That’s exciting to hear. Has the alternative plant source been beneficial?”
“Most certainly, my dear niece,” Kreed replies. “We have been able to move forward with our latest projects using the natural resources of this planet as fuel to power everything.”
Odessa listens in rapt attention as Kreed explains each aspect of their home in impressive detail. From the large dome that blocks out harmful UV rays, to the plumbing system, sewage plant, recreational and education centers, they have made this place their home without interfering with the natives of the planet.
Arriving at their destination, opulent doors, wreathed with marine imagery, akin to Salineas, open for them. But there’s a monstrous look to it—with towering statues made of silver metal, the Delphican people’s greatest warriors of legend and history are highlighted the best way they know how: long, powerful arms ending with webbed hands, clawing the air. Their naked bodies are streamlined and muscular, hairless scalps gleaming when light shines on them. Their eyes are black, forward-facing but protruding ever so slightly enough to make it noticeable they’re different from the other humanoids that occupy their world. Their mouths are open in preparation for battle, ferocious teeth bared at their enemies.
Tristan stands to admire the artwork, giving a nod of approval. “Damn, that’s pretty hot.”
Hydrangea turns to him, narrowing her eyes and pursing her mouth, “You do know they’re attacking something, right?”
“Yes,” Tristan answers, forefinger pointed up. “And that’s what makes it hot. Oooh, do you think they do commissions?”
Hydrangea lets out a short, breathy laugh, “And what would they do for you?”
“I think that’s pretty obvious, Gea,” Tristan says. “I want them to make a statue of me . Just as naked and just as cool.”
Hydrangea laughs as he poses, and Tristan gives an inward sigh of relief.
A large table stretches out across the room, a sea-green and white carpet laid beneath its legs. Marbled walls rise high above them, ending with a cathedral ceiling, painted with creatures that remind Odessa of what Tristan would show her on deep-sea cameras on Etheria, none of them friendly, which is how she enjoys it. On the wall itself, oval windows take up half of its height, revealing a trimmed yard behind it, showing off a scape laden with roses, daffodils and several prospering fruit trees.
Hydrangea perks up, “Oh, a garden!”
Kreed smiles at her, “We make it a priority to have plants here. It helps the air.”
Hydrangea stares out the window, with Tristan joining her. She remarks, “There are a couple species I don’t recognize.”
“Yes,” Kreed says. “We have acquired new types from either Odessa or some of my brothers from different planets.”
“Amazing! I’d love to see more of your collection. Is all the soil the same?”
“In this area, yes,” Kreed replies, ears twitching up with interest, walking toward her. “For the time you’re here, you’re welcome to explore our gardens.”
Hydrangea, pleased, launches into a discussion about the caretaking, which Kreed entertains with aplomb. Odessa is suddenly tackled from behind, and she reaches around to grab the offender with both arms, raising up a young boy of 14, grinning down at her.
“Hi, Dessie!”
Her annoyed expression fades, beaming, “Nano! You’re lucky I didn’t break you in two.”
Placing him down, Nano jumps at her waist, excited, “I couldn’t help myself! I missed you!”
Odessa hugs the boy close, patting his head, “It’s good to see you again. I brought my friends this time.”
Nano, eyes an unusual bright shade of orange, turns to Tristan and Hydrangea with equal enthusiasm, “Hey! Welcome to my home! It’s about time you two came by.”
Hydrangea smiles at him, “Thank you, we’re happy to be here.”
Nano turns to Tristan, sizing him up. Then he grins, “I’m going to have so much fun kicking your butt!”
Tristan laughs, arms akimbo and smirking, “Are you?”
“You bet! I’ve wanted to race you foreeeever! Can we do it now?”
“You may have your contest after dinner,” Kreed interrupts.
“‘Kaaaaay,” Nano replies, though his grin doesn’t leave, giggling.
Various seafood has been placed on the table a few moments later, arranged to show the best of freshly caught fish and crustacean. Odessa and Tristan, used to being adventurous eaters, have no qualm with any part of the meal. Hydrangea, though she can eat it, looks for plant-based dishes, which, thankfully, they accommodated for her.
Nano plops next to Odessa, kicking his legs, scales reaching down to his feet. He’s one of the more interesting cousins in terms of appearance, having the agility, speed and strength of a clone, but the exterior switches from skin to scales, with webbed fingers and toes at the ends of his limbs, all bluish-green; his face has paler shades of color compared to the rest of his body, and his gills are closed on his neck for now. He hums to himself as he piles food onto his plate. She had checked on him last time she was here, monitoring his vitals for irregularities in either his gills or lungs. The main difference seems to be that he has to moisturize more than the average cousin, and he doesn’t seem capable of growing hair on his scalp or face like his clone half, but he doesn’t seem to have any new problems.
Opening his mouth, revealing sharp canines lined along the gums, Nano chews a large chunk of meat. He turns to Odessa, cheeks puffed out from food, smiling with his lips and eyes closed.
A surge of sisterly affection tugs at her heartstrings, and she chuckles, “Be careful there, don’t choke.”
Swallowing, Nano wipes his mouth, giving a wide grin, “I don’t choke!”
“You did earlier this week,” Kreed says, cutting his food with a knife and fork. “Mindfulness is important.”
Nano gives a quick nod, before turning to Tristan, “Hey, hey, hey, are we going to race?”
“After dinner, sure,” Tristan says, then yawns. “Or, you know, maybe after sleep.”
“Aaaww, you said after dinner,” Nano whines.
“If our guests are exhausted, they’re free to sleep,” Kreed chastises.
Odessa smiles at her uncle, “Don’t worry about it. Tris slept all day, he can go for it!”
Tristan gives her a mild glare, “Of course, Des. Why wouldn’t I?”
She sticks out her tongue, satisfied.
                                                             -
Nano was more than excited to race. He was jumping up and down along the dome, feet light in the ground. Tristan, despite genuinely feeling like he could sleep more, wasn’t going to crush his expectations, nor did he have the intention to.
Hydrangea stares up at the artificial sunlight coming from above, “Do you think it could be warmer?”
“I feel fine,” Odessa says, glancing up. “But I could ask Kreed for you later.”
“I don’t want to impose on anyone—”
Odessa waves her hand, “Oh, Gea! They don’t mind, really! And if you didn’t dislike it, you wouldn’t say anything.”
Hydrangea sighs, “You’re right, I know.”
“‘Course I know!”
Approaching a smoothed pearl-colored tower, Nano yells at the people located at its top, “Hi!”
A clone peers down at them, waving, then pointing to the dome’s glass.
Nano gives a thumbs-up from the ground, and he turns to the trio, “Alright, they’ll open it for us!”
Hydrangea holds up her hand to her face, “Are we rising to the surface or…?”
“Nope! There’s a tube that runs through the bottom that launches people out. We needed to bring you guys the other way because of your ship.”
“Ah, so we’re racing underwater,” Tristan remarks.
“Yeah! Is that okay?”
“Fine by me,” Tristan answers, beginning his stretches.
Nano copies his stretches, wanting to be professional.
An opening in the ground forms, and the faint sound of suction movements comes from below. Nano beams at the three of them before jumping in feet first, form perfectly straight. Tristan salutes his friends before hopping in as well. Hydrangea and Odessa jog over to the glass, and a burst of bubbles shoot out when they emerge somewhere below them.
Nano swims up to the glass, tapping it then his wrist.
Odessa nods, then signs to Tristan: Are you going to keep that form?
Tristan doesn’t often have a smug appearance, but at the question, a smirk tilts the corner of his mouth. Behind his lips, his teeth sharpen, as well as his skin, darkening to ashen grey, reaching up toward the sides of his neck, where the flesh opens, water gushing out. His legs morph together as water circulates around them, dissipating with a flourished motion, revealing a long shark tail.
Hair floating away from his face, Tristan���s eyes are wholly black, and he grins at Nano’s shocked expression.
Nano turns to Odessa, signing with excited movements: You never told me your friend could do this!
It’s not something Tristan makes known to everyone, his penchant for taking a shark shape as he swims. It’s a trait inherited only by royals, should they so choose, and the last to use this disposition was his grandfather, the former King Selachus.
Hydrangea signs to them all: Alright everyone, play fair!
Or don’t, Odessa chimes in.
Flicking Odessa on the shoulder, Hydrangea signs: Who is going to signal?
Nano signs back: The guards know what we’re doing. They’ll be watching.
As Odessa beckons Hydrangea to follow her up to the towers, where they can get a better view, Nano and Tristan line up against the dome, staring ahead. Nano raises his arm up, waving before placing it back to his side.
Odessa takes in the tower, simple and clean walls, with weapons stacked in a corner, near a chest and a small writing desk for messages. Its purpose is clearly to observe anything from below, and she and Hydrangea can see both Nano and Tristan. The guards standing inside don’t do much but give nods in regard to their being here, and continue to stand.
Suddenly, there’s a loud noise resonating out of the dome. An object shoots out above them, a fair-sized dart torpedoing ten kilometers away. Nano holds out his hand to keep Tristan in place, signing: We have to wait for it to stop. Then they’ll let us know to go.
The object, which flashes a slow red in the distance, finally stops. A split second after there’s a blast—
The boys shoot off, even faster than the measuring pod, a blur of white froth and dark shapes. Odessa and Hydrangea peer closely at their retreating forms. The water is clear, so they don’t lose sight of them, and the height helps keep track of their movements underwater. They could’ve swam on the surface, but Nano prefers being under the waves, and Tristan is flexible about location. However, from the look of it, despite Nano being smaller and more spry, Tristan’s strength is also an advantage, keeping an impressive pace.
Hydrangea turns to a guard, “You don’t happen to have binoculars, do you?”
He raises a brow before opening a chest nearby and handing her a pair.
She smiles, “Oh, thank you!”
Odessa doesn’t ask for any herself, as she has no trouble following their forms. Tristan’s frame is notable, even intimidating, much of the time, and in this form, he stands out. Nano continues to be faster, and she has to commend that he isn’t wavering.
They notice that the pod is moving, darting toward the surface. Tristan and Nano don’t break their speed, immediately changing to chase after it. They crash through the surface—a whirlwind of bubbles torrenting from the intensity, and again as they return. Hydrangea gives an excited ‘ooh!’ and Odessa grins, enjoying the competition. If the boys were holding back, they certainly weren’t anymore. The pod keeps up with them, continuing its languid red flashing. Tristan and Nano tear through the water, fast approaching the dome’s end. Nano kicks in rapid succession, gaining some momentum.
Then Tristan jets further out, having saved some energy to push at the last possible moment.
Tristan touches the glass first, faster by 60 seconds. He grins with pride, turning to Nano with a thumbs-up.
Nano, pouting, crosses his arms.
Tristan gives the boy a gentle pat on the back, causing Nano to crack a smile.
The pod settles slowly between them, and Nano takes it with him as he swims back to the entrance.
Odessa and Hydrangea watch the two pop up from the ground, landing on their feet. Hydrangea thanks the guard for lending the binoculars, and walks down the stairs with Odessa.
“You both did amazing!” Hydrangea cheers, applauding.
“Thanks, Gea,” Tristan replies, blushing a little. “But I don’t know if it’s really that big of a deal when my opponent is a little kid.”
“Actually, it is,” Odessa clarifies. “Nano is really fast, even for his age. Delphicans, even young, are quicker than even the fastest Salinean, so consider it a true win!”
“Really?” Tristan asks, surprised.
“Yep!” Nano exclaims.
Odessa waved a hand, “I didn’t mention it before because I wanted to see what would happen.” Tristan tends to hold himself back, especially if he feels there’s no point in giving it a chance. To see him go all out was a treat.
Nano is full on smiling now, shaking his head, “Well, I thought I could beat you but you really got me! I’ve never lost before.”
Odessa smirks, “You had to learn to lose someday.”
Nano places his hands on his elbows, “Yeah, I guess…”
Was he not as good as he thought? He’s been used to being the fastest, especially among his peers. It’s a little odd...
Tristan flips his hair back, slicking it away. With an encouraging smile, he replies, “You did great too! Give yourself credit.”
A spark of admiration takes over Nano’s eyes. Hero worship at its finest.
                                                             -
“Hey, Mom!” Odessa says.
“Odessa! There you are! Did you make it to Inicos okay?”
“Yeah, sorry. I was meeting up with Kreed, had dinner, and then Nano wanted to race Tristan.”
“Ooohh, you were already so busy!” Entrapta says. She turns to her right, “Hordak! Say hi to our baby!”
Hordak sits beside Entrapta, smiling at her, “Hello, Odessa.”
“Hi, Dad,” Odessa replies. “How’re things at Etheria?”
“Work has been progressing smoothly,” Hordak says. “We’ve begun new construction on both Beast Island and New Chelicerata.”
“That’s awesome,” she tells them. She glances to her left, motioning her friends over. “Gea, you hear that?”
“I did!” Hydrangea answers, looking at Hordak and Entrapta. “How are my moms? Is everything okay at Plumeria too?”
“Never better!” Entrapta shouts. “We’ve been keeping occupied since you all left. Scorpia has been helping us a lot! She says she loves and misses you!”
“And Perfuma,” Hordak adds.
“Right! And Perfuma too!”
At that, Hydrangea smiles, more than happy.
Hordak looks at Odessa, “Has your uncle shown you the portal yet?”
“I’m sure he will soon,” Odessa replies. “There’s a lot to see!”
“That is good to hear,” Hordak says. He turns to his right, “Imp, don’t play with that!”
He leaves to go handle whatever her brother is doing, and Entrapta leans in to the communicator, “Your father misses you.”
Odessa gives a warm smile, “I miss him too. Both of you.”
“Have you asked Kreed anything about the clones?”
“No, that hasn’t occurred yet either. I intend to do it very soon.”
Hordak returns, holding Imp in his arms, “What else has transpired on your journey?”
They regale them with details of the rest of the day, finding that they’ve needed to talk to each other more than they believed. Hydrangea interjects during appropriate moments to inquire about her parents further, where Tristan does not.
Eventually, they bid goodbye, and head to bed after a tiring day, excited for tomorrow’s venture, and everything afterward.
                                                              -
Hydrangea and Tristan were impressed with the ingenuity of the dome. Their rooms have been modified for their needs and wants, giving them individual freedom as guests of Inicos. Everything was incredible: from the water systems that converted salt water to fresh through advanced hydraulics, the use of the planet’s natural gifts to aid in creating everything they saw from their furniture to their food to landscapes and buildings, and occasionally being sent what they could not make here through a portal.
But what they couldn’t help except be amazed by were Nano’s aquatic brethren.
Standing at nine feet tall, his mother, Esynad, greets them this morning outside of the dome, swimming lazily past the glass, before hopping inside from the tube. She is misted with a special chemical concoction of the clones’ design, allowing natives of Inicos to partake of the dome’s atmosphere without trouble.
Possessing scales that glisten in the sun, highlighting flashes of purple when she moves, she is considered to be a stunner among even her kind. Though, to Hydrangea and Tristan, she was beautiful to them as well and could see why anyone would’ve considered being her partner. But here, on Inicos, the ‘women’ choose who to mate with. All begin life with total androgyny, with no true way to separate them outwardly. Yet at maturity, a select group of Delphicans become large enough to be considered the females of their kind, and use the female reproductive organs each one holds. Afterward, they were asked to choose who to mate with by overlooking battles of strength and cunning between those who are ‘male’. It couldn’t be simply anyone—the males had to be near equal to the stature and power of the females and granted permission by whomever they pursue.
Esynad had received hundreds of suitors, all which failed her expectations. Fickle with her hand and undeterred by their pleas, she ignored them. Years had gone by and she continued to reject everyone who attempted to court her. Those who dared to fight one another in her presence, without her blessing, were punished swiftly. Esynad had no qualm being ruthless with those who displeased her.
When the clones arrived, the Delphicans were reluctant to share their space, but once they proved they had no interest in doing much of anything except stay above the surface, and remained neutral in territory disputes between separate pods, the Delphicans were accepting of their occupancy.
Eventually, they realized there was a higher benefit to working together and coexisting harmoniously. Esynad, being a de facto leader, made it her business to cooperate with their newfound friends. This led to her meeting Kreed, who took it upon himself to help his brethren and the people of Inicos. Not a few months later, she announced that he would be her permanent husband.
Kreed had been an unorthodox decision, both from being another species and that she refused to have him battle with anyone, saying that it was unnecessary, for she would have him alone. However, being customary, Kreed abided by their rules and triumphed over every single challenger. With that completed, they were given freedom to be together, and it eventually became part of their culture that clones could participate in the rituals of Delphican folk.
In time, due to the existence of hybrid children, it became apparent that it was important to adopt aspects of the clones as well. As they had no way of going about it on their own, they called on Hordak to inform them of his own child-rearing process. There was less fighting amongst each other for mates, and it became a community for raising offspring, however they were born. If bloodlust suited anyone, on either side, they were allowed to do battle; but the parents of said hybrid children were off limits for coupling, forming into monogamous pairs.
Esynad was still no one to trifle with, but being part of a partnership mellowed her a fair degree. She turns to the trio, a gentle smile on her features, dark eyes reflecting the kindness.
Odessa comes up to her, “Esynad! You’re looking spectacular as usual.”
Esynad lightly taps Odessa’s shoulder, “You’re so sweet, young one.”
Nano rushes to his mother, hugging her leg, “Are we showing them to the portal?”
“Yes,” Esynad replies, giving a slow wave of her hand. “Please, follow us.”
Kreed and Esynad both decided to take the liberty of escorting them, the six of them walking through the halls.
Kreed looks over his shoulder, “Odessa, I understand that you arrived in Inicos with some intended purpose. Is it too early to ask you to illuminate the subject?”
“No, it is not,” Odessa begins, glancing between her relatives. “I wanted to ask about Horde Prime.”
This gives her aunt and uncle pause, turning to appraise her, mildly bewildered.
Understanding her niece prefers forthright conversation, Esynad asks first, “Why would you want to know about that?”
“I’ve asked my father and have gotten no answer. I’m simply curious about what we are.”
“We…” Kreed trails off, thinking. He resumes his pace toward the portal. “We are clones of Horde Prime. No longer soldiers or invaders. But we continue to be—and always will be—clones of Horde Prime.”
Odessa walks alongside him, “But there must have been something before Prime? A way of life and culture that he may have passed onto you all?”
Kreed frowns, keeping silent. Giving him time to think on it, Odessa opts to glance around at the vicinity. The hallways have narrowed down to a singular direction, and the doors slide open, showcasing a portal in the center of the room. Wires, pipes and insulated cables align themselves upon the walls, or on the floor out of the way of roaming bodies. But they all hook up to the portal, or are connected to machines that deal with energy.
Eyes slightly wide, Hydrangea remarks, “That is a larger portal than the rest of them.”
Esynad looks at her, “Yes, we receive gifts from our family throughout the galaxies. Oftentimes, they are normal-sized, but on occasion, we do receive something that is larger or numerous in number. To accommodate, we’ve made a portal bigger than the normal scale. It’s why we couldn’t bring you three right away, but this will allow you all to traverse back easier.”
Kreed nods, “Indeed. We have made necessary preparations for when that time comes, whenever it may be. Until then, you are welcome to stay here for as long as you like.” He looks at Odessa. “Did you really travel all the way here to ask about our once-leader?”
“No one on Etheria could provide an answer,” explains Odessa, readying her recorder in her hair. “They suggested here to start.”
Exhaling through his nose, Kreed motions for her to come with him, as her friends discuss other things with her relations.
“Your determination is not without merit, Odessa,” Kreed says. “However, this is not a question that is worth exploring.”
Odessa comes right up to him, unafraid to be invasive, “Is it because you have no information to offer me, or that you are unwilling to divulge it?”
“Judging by the sound of your tone, my niece, you would be wise to consider the ramifications of your query,” Kreed replies, hands behind his back.
Odessa turns lightly on her heel, holding out her hands, “I have considered it. I’ve considered that this is something that we need to understand.” She spins on her foot, meeting his eyes. “There’s so much about us that we don’t know, even with all the technology and magic in the universe, there is no viable method out there that can explore deep memories.”
Kreed is one of the oldest clones that she is aware of. Talon’s age is astonishing as is when compared to other lifeforms, but Kreed is a grand total of 150. And still going.
There are slight changes in his appearance to the rest of the clones, where he is beginning to show signs of age. But the differences are so minute, the wrinkles visible when one strains the eyes to catch them, as they are fine lines, that they matter very little. His strength and agility is not remotely impaired by the fact. His physicality, unmarred by time, continues to put him above many species she’s encountered, as well as Inicosans, and especially Etherians. How old can their species become? If there were hundreds of him hanging above her head on the flagship, how long had he terrorized the universe? If he could conceivably live over a century, what else could he do?
“I conducted a study back on Etheria about your brothers,” Odessa tells him. “Everything about it suggests promising brain activity, and I want to test my hypothesis further. But to do so, I must have more information about us.”
Kreed glances at Esynad as she approaches, holding Nano in her arms, “This information… if given, what do you intend to do with it?”
Everything.
She wants to do everything with it.
She has to know what they are capable of, beyond a past of destruction and a present of rectifying mistakes. There’s a future for them that is complete. Hopeful.
“I simply want to learn more about us.”
Kreed closes his eyes, inhaling. Slow and easy. He is more than aware that Odessa is a personality that pushes toward the truth. A scientist and inventor like her parents both, she inherited their tenacity, and, for better or worse, their tunnel vision. She has shown incredible potential. What she lacks in social tact, she more than makes up for with her ability to observe and act on those observations.
Since she was young, he has been keeping track of her as well. The moment she asked for blood samples of her relatives at the age of five, he knew that she was different. She has spent countless hours of her youth being encompassed by superior science and keen minds. Trained and nurtured to ask questions, find answers, and adapt based on the result. Being a hybrid had nothing to do with it. What set her apart from all the children of clones was Odessa’s desire. A desire for what, he may never know. But she yearns for more. She longs. Until it’s found.
He has lived a long time, and he doesn’t know a clone similar to him. But he knows age isn’t the thing to contest. What the wise seek in peace, the eager seek in tumults, and how long someone has been alive doesn’t matter there. It’s all about who a person is. However, if anyone can withstand such a journey, it would be her.
Tristan and Hydrangea come together to stand at either side of Odessa. Friends that he has seen grown up over communicators, and their loyalty to her is impressive. Hordak wouldn’t allow anyone to be around his child that may be a threat to her safety, physically or emotionally. He wouldn’t either. So he looks at each one for a moment, exhaling.
“I, like your father, and my brothers, know nothing else except Prime.” Kreed says, voice measured. “He is part of us, forever, even as we build our lives on things besides him. You know that.”
Odessa nods, eye contact not wavering.
“There is… space…”
“Space?”
“Space. In our heads.” Kreed explains. He puts a gently closed fist against his chin. “Did you note that in your study?”
“No. My experiment involved photographic memory,” Odessa says, intrigued. She leans in, “What do you mean by ‘space?’”
“It’s… an expanse,” Kreed draws another breath, then out. “I’m unsure of whether it is due to being connected to the hivemind for so long, or if this is an aspect of ourselves as a species… but in my head, there’s a void. A void that contains the knowledge we possess, but it can be filled further. The mind cannot grasp all information in the universe. It would drive a person mad. However, my mind feels similar to a larger space—perhaps a deep cavern or pit, where it stretches outward past what individuals may expect it to end.”
“The brain is a powerful organ, though,” Odessa adds. “It can store a lot more data than we can ever hope to calculate.”
“That may be,” Kreed tells her. “And I do not doubt your research. We learn new information every day. But everything has its limits, including the mind and what it can withstand. What it can hold. All three of you can keep receiving new facts until the day you die, but learning new things weakens as you age. It stands to reason that the brain, then, is finite.”
“So, this void inside your mind, does it end?” Hydrangea asks.
“I believe it does,” Kreed replies. “You see, eventually, there’s a point where everything must stop. You can be a savant on many subjects at once, or dedicate your senses to partaking of a single subject and becoming an expert on that. The mind can learn and learn and learn all it wants, but once you hit that proverbial wall, you cannot go past it. It’d be too intense of a breakthrough. Yet, for us, I can only guess that we all have the similar proclivity to recollecting more information than most could even conceive because it’s a bigger space.”
Odessa breathes out. A mind that could hold more knowledge than ever thought possible… “Talon informed me that when you are all ‘born’ there’s a wall there, too. That you cannot remember anything before that point, and everything after that is what you keep. Is that a fair assessment?”
Kreed nods, “Yes, that’s correct. I cannot remember anything before being released. That is our starting point. Afterward, it's an endless space.”
“Although, as someone that’s been alive longer than the others, is it possible you have knowledge that they don’t?” Odessa says, tone a little more enthusiastic. “Can you remember anything else from your time with the Horde?”
“Aside from what you’d expect? No.”
“I see,” she says, glancing at her companions.
Esynad touches her husband’s shoulder, looking down at him, “Perhaps our niece would benefit from visiting Rulvam.”
Odessa’s eyes widen slightly, “Rulvam?”
Tristan raises a brow, “I don’t think you’ve ever mentioned that before, Des.”
“I haven’t!” she says, louder from excitement. Turning back to Kreed, she asks, “What’s there? We have other family members living somewhere we didn’t know of?”
“Several of your uncles have gone on to other planets after settling on Inicos for a time,” Esynad explains to them, voice low and soothing. “Rulvam is a planet a fair distance from us, about the length that it took you to arrive here without a portal.”
Kreed adds, “The only difference between Rulvam and other planets we’ve made home, is that there is no portal in place.”
Hydrangea’s brows furrow together, “They don’t own a portal, or theirs isn’t working? Like yours had been?”
“The reason is unclear,” Kreed admits, glancing up at his wife. “Some time ago, we stopped receiving all communication from them. We sent out signals, to no avail; the last transmission we obtained was a positive one, telling us on Inicos that the planet was being changed for the better, and new projects were underway to bring out the best of Rulvam. Aside from Etheria, we don’t come into contact with any of our sister planets too often.”
Nano, who had been quietly absorbing the conversation, speaks, “That had been four years ago now, right?”
“That’s correct,” Kreed says, smiling at his child.
Odessa is bewildered. A planet with relatives that she’s never been to before. That’s amazing! It’s another lead that, hopefully, will uncover more about their kind.
Tristan shifts his gaze at Odessa. She’s already thinking of something new. But if there’s anything that stays consistent, it’s her inquiring mind.
Hydrangea looks at her friends, aware that they’re all pondering the same question.
Why did Rulvam stop communication?
                                                              -
LINEAGE LOG: DAY 730
I spoke with my aunt and uncle today about the concept of memory! It proved to be an exciting trip. In a few days, we will be taking the portal back to Etheria, as it’s now completed, and save ourselves a healthy amount of time. They didn’t mind us being here, but I believe it’s time to return to Etheria. I never mind the constant travel through space, however, it will be profitable and convenient to visit my parents sooner than later. Then, we can begin planning our next journey!
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singofsolace · 3 years
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My heart!!!! 💔💔💔 Uggghhhh!!! Zelda being hurt and the description of her bruising marks are making me crrrryyyy (you know why)!!!! Her terror of waking up injured and not knowing what happened to her hit so hard! And as the medicine began to fade and she felt more and more pain. I like that Lilith was empathetic and caring without being soft. It suits her role as an FBI agent that she isn’t soft, but it’s clear that she does care because she risked her job to save Zelda and then lied to stay the night so that she wouldn’t wake up alone. Not to mention, she obviously feels horrible guilt for not helping sooner. She’s so torn between wanting to help a woman in danger and also not wanting to compromise an investigation that might help get the whole gang sent to prison. Thank goodness she did step in and stop them, but I’m sure the guilt of allowing the attack to go on for so long will continue to weigh on her.
I also like that she brings just enough humour with her banter to break up the intensity, but it doesn’t change the tone. I don’t know how you always manage such a good balance even in such a dark fic.
When Zelda couldn’t form the words to ask if she had been raped, I was actually crying!! She changed the question to something she could manage and never really got her answer! The horrible weight of not knowing the details of what happened to her is still there and it’s just so heartbreaking! And then the realisation that Faustus, her own husband, was the one to order the attack!!! It’s all too much for her traumatised brain to process! It suits Zelda’s character so much that instead of thinking about Faustus being responsible her attack or accepting Lilith’s pity, she started sharply questioning Lilith and put the focus back on her. The anger and betrayal she felt at a stranger FBI agent who didn’t stop the attack earlier is easier to deal with for her than the anger and betrayal of her husband doing something so evil to her.
Zelda fearing that Lilith will leave her alone and then reaching for her hand are both such great moments that show how much comfort she receives from Lilith. And it makes so much sense that Zelda bonded to Lilith quickly! She is the one who is there for Zelda in a moment of crisis and the one who saved her in the first place. And I love that Lilith isn’t the one to start the touch, letting Zelda be the one to reach for her. She seems to clearly sense that after being so brutally attacked Zelda needs to have control over her body and who is touching it. It was a great contrast to how Zelda reacts to Marie’s more physical way of showing care. Even a gentle, kind touch meant to comfort her feels uncomfortable.
And when Lilith defended Zelda to Marie even though she was thinking the same thing about Zelda being in that area alone, it shows once again that Lilith does care. You manage to show how different Marie and Lilith are and how Lilith suits Zelda’s needs better, but without making Marie wrong. It’s a nuance that so many people miss and I always appreciate seeing how you write them!
And really, I’m just so glad that she has two strong women to protect and care for her! Especially when Faustus arrives at the hospital!!!! It’s terrifying that he knows where they took her and followed her there! But when Zelda reaches for Lilith’s hand and both Lilith and Marie promise to protect her from him, I had chills!!!! I hope you will continue this one even though I know you’re so busy! It’s just so good and I can’t wait to see this relationship develop and I really need to see the little bitch put in prison!!!
Ahhh thank you so much for this thoughtful review of by any other name! I am continuously grateful and honored to hear your thoughts on my stories.
I'm so glad you felt the banter/snarky comments never changed the tone of the piece. That's something I struggle with so much when I'm writing, and I put a lot of effort into trying to balance the light with the dark without the comedic moments seeming entirely out of place.
Portraying the differences between Marie and Lilith, while not saying either of them are "wrong," is also very important to me! Marie is a very tactile person, and so it makes sense that her "love language," if you want to call it that, is physical touch and actions, rather than words. But when you've just been through a traumatic experience, like Zelda has, it can be a bit off-putting to have a stranger touching you, even when you know it's meant to be a comforting touch. Marie isn't wrong for wanting to comfort her, it's just not the "way" of comforting that Zelda needs in that moment, from a complete stranger. It isn't until Lilith has explained what happened and Zelda realizes her husband either ordered a hit on her, or purposefully sent her to a dangerous place hoping she'd be attacked, that Zelda is ready for and now actually wants a physical touch to ground her.
(But it also has to do with the charade of pretending to be engaged. I wanted that moment to also read as Zelda finally actively participating in the "fake engagement" story, and silently thanking Lilith for it, because she unintentionally set up a plausible reason for Zelda to deny her husband access to the hospital room.)
And I'm so glad you liked the ending, with both Marie and Lilith joining forces to keep Zelda safe from Faustus. I'm a sucker for storylines where women band together to help each other, even when they don't really know each other. There's just this intrinsic sense of duty to help other women when they're in danger, you know? And Marie openly looking at Lilith like she might be con-woman was important to me, too, because at the end of the day, Lilith did lie and violate Zelda's rights by pretending to be her fiancé, even though it was coming from a place of "goodness."
Thank you again for always supporting my stories and helping me grow as a writer with your lovely reviews!
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flowerbutton · 3 years
Text
so i have feelings about c!philza and you’re all gonna have to listen to them
it’s very clear that phil blames l’manberg / the concept of governments for wilbur’s death. doomsday is pretty much the only evidence needed for that
“since i was forced to kill my son!”
that’s the big line, right? but - b u t - who forced phil to do that?
tubbo was leader of l’manberg at the time of its destruction, was fighting technoblade (he dies by techno’s hand just after phil logs on) - there’s no government there decreeing that the way to deal with wilbur soot is to kill him. the government is made of children who have followed wilbur intently for weeks, and who just won their country back - why would they even think of killing wilbur as a reasonable ‘punishment’ to destroying l’manberg?
in fact, we get a good idea that tubbo wouldn’t have, in particular from the case of ranboo’s deception - it would be too similar to what schlatt would have done, and tubbo isn’t schlatt. tommy - we may be more on the fence for, but tommy isn’t part of the government at this point as far as i can remember? and tommy also just offered wilbur the position of president-elect, so we can sort of guess tommy is not really in the hate-wilbur headspace during these events.
so the government itself didn’t force phil’s hand. maybe - maybe the abstract concept of governments, right? after all, wilbur’s just openly - even if phil isn’t around to hear it - agreed that anarchy is the way forward; surely the concept of governments is really the thing to blame here?
except - uh - how? because wilbur said he agreed with anarchy but - as the president-elect, thanks to tommy, he could have said, sure, and dissolved the l’manberg government. he didn’t need to pass the presidency onto tubbo. so - combined with what we know about wilbur from his tommy conversation in The Void - we can tell wilbur doesn’t agree with anarchy, he just didn’t think him being in government would be good. that and, y’know, he’s got a nation to explode; but we can see from this that, by this point, wilbur’s paranoia has gotten the best of him. his feelings of self-loathing and self-hatred have festered and they’re going to go out with a bang.
so who did force phil’s hand? who forced phil to kill wilbur?
well, i think we can tell from phil’s problem solving during the rest of his time on the smp, specifically doomsday / the visit to snowchester / his general response to things going on in the server.
phil’s first reaction to a problem is violence or the threat of violence. doomsday, for example, if you break it down is:
problem: techno was almost killed by l’manberg and tommy defected to them
solution: revenge with dream
when in reality, the situation is more complex, obviously. besides, phil’s reasoning for doomsday wasn’t “technoblade wasn’t given a fair trial / i was put under house arrest for aiding a ‘retired’ terrorist / tommy defected back to l’manberg and should be punished for it”. his reasoning, as he says pretty clearly, is in essence, revenge for the death of wilbur. he believes l’manberg killed wilbur, that the people and the buildings and the government are responsible for wilbur’s death.
he’s not wrong; l’manberg drove wilbur to the edge. but l’manberg didn’t hold the sword and l’manberg didn’t swing it. tubbo wasn’t forcing phil’s hand. the market didn’t demand phil do it.
phil’s first reaction to a problem is violence or the threat of violence. the syndicate, his visit to snowchester; these were intimidation tactics, a violent threat to deter what he feels is the cause of his son’s death. governments. politics.
but snowchester has nukes because of what he did. he is the cause of more potential violence there, causing the same fear and paranoia that wilbur succumbed to in his final days. tubbo has jack manifold (does he still?) and foolish (but they aren’t close) and ranboo (who has his own secrets) just as wilbur had tommy (did he still?) and tubbo (but they aren’t close; can’t trust a spy, even your own) and technoblade (who has his own secrets). phil’s instigating a similar environment of terror that wilbur created for tommy, that schlatt created for l’manberg; and phil isn’t a government. phil’s just violent.
phil’s first reaction to a problem is violence or the threat of violence
problem: wilbur blew up l’manberg, blew up his home, is begging for phil to kill him, to end it all
problem: wilbur isn’t the same wilbur phil remembers as his son, is tortured and pained and hurt
problem: wilbur needs help that phil hasn’t got the ability to provide at that moment in time
solution: kill wilbur.
the only one who forced phil’s hand is his own, and his attempts to place the blame on tubbo / l’manberg / tommy / governments is a diversion tactic so a grieving father doesn’t have to face the reality of what he did. he can’t blame himself because as soon as phil blames himself, he realises what is wrong with his response to situations. it requires in-depth personal analysis, and phil is still grieving. his attempts to get wilbur back are his attempts to remedy his mistake, to undo his first reaction, because intrinsically, he knows it wasn’t the right choice. also, y’know, he loves his son, wants wilbur back, yada yada, but wilbur is dead. ghostbur is happy being dead, he’s only unhappy after doomsday. he only asks to be brought back after phil’s violence kills friend.
tl;dr: c!phil’s first reaction is violence and that’s something he’s going to have to confront in order to grow as a character. the only thing that killed wilbur, in the end, was phil’s sword in phil’s hand - no governments and no tubbo / tommy / etc.
/rp, obvs
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rosella-writes · 3 years
Text
OC Questionnaire
Thank you @1000generations for the tag! I always need help fleshing out OCs properly and this helped a lot.
I'll tag @dreadfutures, @darethshirl and @emerald-amidst-gold if they'd like, as well as anyone else who'd like to take a go (and tag me so I can see!).
THE BASICS:
Character’s name: Eliana Lavellan
Role in story: The Inquisitor (derogatory)
Physical description: Deep auburn hair that she keeps braided and pinned, so she can't chew it. Eyes that Solas describes as Fade-green, with a full face of Mythal's vallaslin to match. Thin and tiny and has horrible posture.
Age: 27
MBTI/Enneagram Personality Type: ENFP. She reflects so much of what I, as an INFJ, want to enact on the world, instead of just sitting and thinking about it. So therefore Eliana does what I spend time contemplating.
INTERNAL LIFE:
What is their greatest fear? Failure
Inner motivation: Curiosity. The desire to know has driven her from one extreme to another, and leading the Inquisition is no different.
Kryptonite: Rejection of her ideas, which she ultimately takes as rejection of herself.
What is their misbelief about the world? That she should be able to anticipate outcomes fast enough to divert them / that she's ultimately responsible for every bad thing that happens to her.
Lesson they need to learn: That she has intrinsic worth as a person outside of what she can do for others, or how many people she saves.
What is the best thing in their life? Dreams
What is the worst thing in their life? That she wasn't enough. She wasn't strong enough to save her friend as a child, she wasn't good enough to make Solas stay, she wasn't smart enough to see him for what he was. She still isn't worth changing plans for, in her mind.
What do they most often look down on people for? Taking beliefs as fact, or wielding belief as a tool to put others down. Lack of critical thinking skills.
What makes his/her/their heart feel alive? Finding an answer to a long-sought-after question. Hearing that her ideas are good, that she is smart, that she is worthy. Someone giving her undivided attention when she rambles on about her ideas.
What makes them feel loved, and who was the last person to make them feel that way? Quality time or words of affirmation. Cole heaped both upon her in spades after Solas disappeared, and somewhat filled the ragged hole that a gentle "vhenan" once filled. After Cole returned to the Fade, no one has quite stepped up in the same way.
Top three things they value most in life? Knowledge, Wisdom, Justice
EXTERNAL LIFE:
Is there an object they can’t bear to part with and why? Pre-Trespasser, a sturdy, hand-knit shawl in autumnal colors that her childhood friend made for her. Post-Trespasser, a notebook she salvaged from the Vir Dirthara full of Solas's notes in the margins, scrawled with veilfire. When she reads them she can hear an echo—memory?—of his voice.
Describe a typical outfit for them from top to bottom. Eliana hates the outfits Josie puts aside for her, so when she escapes from Skyhold for the day she wears a simple cream chemise with a woolen drawstring skirt and bodice over the top, both in shades of maroon or deep green. She wraps her favorite shawl around her shoulders against the cold mountain air.
What names or nicknames has they been called throughout their life? Her childhood friend called her da'lath'in, or little heart, since she always wore it on her sleeve. Solas called her ma'falon, or close/intimate friend, until he finally dared call her vhenan.
What is their method of manipulation? If she feels there's no other option, guilt.
Describe their daily routine. She's an early riser, and typically takes her breakfast at her desk. When not on the road, she writes letters while waiting for her advisors to wake and begin the endless parade of meetings and judgements. Lunch is usually on the battlements with Cole and Solas, looking over the valley and munching on sandwiches and fruit, followed by an afternoon of more meetings and dignitaries and responsibilities. Her evenings are reserved for Solas and their sacred reading time in their hidden library. After the breakup, Cole joins her there instead and listens to her read aloud.
Their go-to cure for a bad day? Solas, and his endless stories selected with her in mind. Post-breakup, it's a long hike outside the protection of Skyhold, with only her staff and shawl for company.
GOALS:
How are they dissatisfied with their life? As the years go on, she finds herself self-isolating and relying solely on the company of spirits in her dreams. She realizes that the lack of relationships in the waking world is taking its toll on her — especially since she's an extrovert — but the energy it would require to reconnect is nearly insurmountable. Her one waking outlet is serving as a Red Jenny, when she can be someone else for a while and take out her ever-morphing sense of justice and vengeance on those she deems worthy of her malcontent.
What would bring them true happiness or contentment? Surrender — both mentally and physically. She began her journey full of energy and the willingness to enact change. By the end of Trespasser, it is almost a relief to let the Inquisition go. If she could let go of her sense of betrayal and hurt, then she could come to peace with what happened with Solas. Until he either succeeds or fails, she can't let go just yet.
What definitive step could they take to turn their dream into a reality? She could reach out to her friends for help. She grows closer to Sera post-Inquisition, and Sera could help her shake her depression through action if Eliana would only let her. As it is, Sera is content to let her be — she's not one to force help on someone who isn't ready for it.
How has their fear kept them from taking this action already? Sera was one of her relationship's biggest critics, and Eliana hates the idea of her weaponizing it against her. Sera has yet to do so, instead pointing her vitriol at Solas himself, but even that Eliana can hardly bear. The fear of Sera hurting her has kept Eliana from opening up to her too much outside of their roles of Jennies.
How do they feel they can accomplish their goal while still steering clear of the thing they are afraid of? Honestly? Continuing on as she is. Her work as a Red Jenny, terrorizing the nobles of Orlais and Tevinter as a ghostly shadow, takes her mind off of things for a while, and the intelligence she gathers through Sera's network is invaluable in piecing together what little she can of Solas's movements. So long as she builds a relationship with Sera as a Jenny instead of as the Inquisitor, she thinks she'll ultimately open herself up for friendship again. Until then, she works, and she waits.
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