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#today on: projecting all over characters who haven't even shown up yet!
thekenikaridevblog · 1 year
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Updates biweekly!
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Hello! This is Tena, and I'm making a silly little rpg maker game called Kenikari
In this blog, I'll be posting regular updates about how development process is going (every two weeks). Hopefully the need to stay consistent will help me work consistently instead of working like a maniac for a few weeks then leave it untouched for a month straight, and also hopefully this blog will build a little audience that will want to see the sillies in action in their own pc
Normally I like to keep things all mixed up in my main blog, but this project is too important for me to do that, and I thought this would be an easier way to archive things
Pronouns are she/her
Small QnA under the cut!
What is Kenikari? (Game-wise)
It's a game made in RPGmaker xp. It contains point-and-click sections, normal exploring and walking around sections like you'd see in your average RPG, and puzzles. It's dialogue heavy, so if you prefer more action and gameplay that keeps you on your toes, I wouldn't recommend this game to you. If you like reading a lot, today's your lucky day, bucko
What is Kenikari? (Plot-wise)
A bunch of people of different ages and social backgrounds who don't know eachother get kidnapped into a killing game, where they'd have to solve puzzles, work together, and against eachother to survive. You play as Lare, a normal teenage girl who just wanted to learn some french
Where can I play it?
So far I've only given very early betas to some of my friends, and there isn't a wildly available finished product out there, so if you want to see how the game looks like so far, the best I can give you are some friends' streams, who played it live. Their names are zMali and asherthedragonfox, both on twitch. I'm working on a releasable demo at the moment!
Any requirements needed to play it?
It is only playable on windows pc. I think it's also runnable with Linux wine but there is a chance it might not work properly. It's a relatively small game with not too much going on at the same time so low quality computers won't explode when trying to run it, but there are a lot of files and counting so if you want to download it make sure you've got space to spare
Any trigger warnings of note?
There isn't any blood or violence shown yet, but it will be. You will also die if you get a game over so trigger warning for death??
Hey, this game looks a lot like ___
This game was originally thought out to be a Your Turn To Die fangame, but due to the fact that the story is completely separate from the original game and the gameplay mechanics are wildly different in some aspects, I decided to call it a whole separate project from Nankidai's. It is also inspired by games like Danganronpa (especially the fangame Another 2), the Zero Escape series, Ghost Trick, Phoenix Wright, and probably other games later on as the project comes to life
For how long have you been working on this?
A few years. Development started around two years ago but the concept idea has been brewing in my mind for far longer
Is this a solo project?
90% of it yeah. For music I stole some from my friends Bree-sae and Niku Moto Sama. And Bree even composed a few songs exclusively for this! Go check em out :3
Can I stream this/talk about this?
Of course!
Any release date? How will it be distributed?
The game, much like YTTD, will release in chapters. So far I'm working on the demo of the first chapter, to get the public an early taste of what will go down in the death game. I want to release it on June 21st alongside an animation for hype and lore reasons, but those are two very big projects for one person, so it might take longer. Time will pass anyways. It will be available on itch.io for free! For the full chapter and future ones I haven't thought of a release date, but it will definitely take years for this whole project to be done
Hey, what's wrong with this character?
:)
No, seriously, why do- why's the body like that, the hair, the eyes
:)
I don't understand. You've made this all on your own what's the point of going out of your way to- why would you ever-
:)
Weren't you wanted by the fbi or something?
Oh shit-
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mmushroomwriter · 1 year
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ONE YEAR OF PFTET
(sorry for this mess of a post, I promise I'll put out something better/more about the actual project soon, I just wanted to put out this more personal message first. I know the formatting is dodgy and it may not all entirely make sense, but it comes straight from the heart/sleep-deprived mind. I might take this down and re-write it tomorrow later today it's the early hours of the morning when I inevitably re-read it and cringe, but for now, here it is)
So turns out I missed the one-year anniversary (January 14th), so well done me...
It's wild to think that I've now officially been working on pftet for over a year now. My life has changed so wildly and drastically over the 12-month span that it's almost hard to imagine where I was when I started it.
I haven't done as much in that time as I would've hoped at the beginning, but to be fair to myself, I don't think I could've imagined what an utterly chaotic mess 2022 ended up becoming for me. I've mentioned a few different things on here (the mess that moving flat became, getting covid, breaking my arm, etc.) but on top of those and just the impact they had on my life, there was a bit more behind the scenes, as well as uni and work (gross). Especially now as where I live is going through a cost-of-living crisis, it's not only been stressful as fuck, but I've had to start working even more frequently than before (both a blessing and a curse, as it means less time to write in general, but also I'm pretty sure all of my best moments of inspiration have come to me on my commute).
That's not to say I'm not still working on pftet, because I am. And even when I'm not actively writing, I'm constantly thinking about the characters and the world. I love this project, and I promise I'm not abandoning it - no matter how long I go between randomly popping up to answer questions that have been in my ask box for several months. The unfortunate truth is just that, at least at the moment, I need to prioritise some other stuff - namely work and my health (although, touch wood, my health hasn't had any major blows since my arm in May).
However, I do promise that in 2023 I will (at least try my best to) be more active than last year. At the very least, assuming there aren't any wild unforeseen circumstances, I promise not to disappear without a trace for basically three months! Who knows? Maybe the fact that I've had to deal with all this wild shite in 2022 means I'll be able to handle it better in 2023.
Anyway, this has been long and I've said a lot of nothing, I just thought that my spotty appearances necessitated some sort of explanation. You guys deserve that.

The main thing, though, is that I want to say thank you. Thank you to everyone who's ever shown any interest in the dumb things my brain spouted one day and spiralled into this weird story about growing up and feeling as though the world is ending (and realising that it actually might be!) I don't think I'll ever be able to properly express my gratitude. Every single notification I get makes me grin stupidly, and I'm still mind-blown every time someone sends in an ask. I'm going to do a proper post more about thanking you all soon, maybe include a contest of some sort, I'm not entirely sure yet, but keep an eye out.

TLDR:
2022 was a shit show, but I'm hoping to get (at least a little bit) more on track and be active far more frequently. Thank you all so much for caring about pftet so far, and here's to the future!
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patbwaifs · 10 months
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it's tuesday my dudes
i forgot to take my meds last night and this morning, so i had a headache all day, but it went away as soon as I took my meds tonight. hahhh. Just finished working out a bit too.
this is what my desktop pretty much looks like all the time (sans legal documents)
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I am so so serious about creating a consistent art style so I can make visual novels. My "main goal" right now is to "rewrite" Detroit via visual novel to practice branching gameplay and also rewrite a few scenes and story lines (like Kara and Alice.) Obviously, to recreate the entire game would be nuts. The main thing is to learn how to make visual novels in general, so I'm gonna start with specific scenes and then kinda go out from there.
I also want to write a fanfiction for D:BH. I started drafting it out. The first time is never perfect but I gotta start somewhere with storytelling, and for now, I'm borrowing these characters...
But my art style is pretty obviously going in a certain direction. Ghost in the shell was one of the first anime movies I ever saw (along with Adolescence of Utena. That was definitely an experience) And while I want each of my portraits to look like they "match" I also need to remember that I can still change and vary things up. That's kinda the main reason Markus and North are not 100% complete. The point wasn't to draw a finished portrait of them but to explore and practice a style. I like to think I'll go back once I gain more skill and draw finished portraits of the main D:BH cast.
One thing I really like about using D:BH to practice my art is that there are a variety of different characters to draw, from race to age and beyond.
This styles similarities to realism do throw me off though. I keep wanting to steer into realistic proportions but since it's not my intention from the outset, things get weird fast. Thankfully, I'm a lot better about starting over, reworking sketches and concepts, than I used to be. Before, I would have been tortured to even think about starting over on Amelia's portrait, but now? I want to make a proper portrait of her, in oil pastel. Not in procreate with my illustration tools. (I haven't shown yall my oil pastel rizz yet, hee hee)
On an unrelated note
I talked a bit with my best friend about my headspace around the Decharts' streams (and positive spaces in general) but i was still in oof ouch head hurty mode so I didn't get much out, but she was like "yeah. positivity vibe exposure therapy." I did catch their stream today but it was right when I had to go to the mechanic/dealership.
and boy, is my car a piece of work. I always done knew it too!!! But I need to be more assertive about taking care of it instead of feeling like my Abba is the only one who can decide when things get replaced and when. But i need new tires last week :/
He's throwing a route tonight too. I hope it's all boring and safe.
Gah, i had something else I wanted to talk about but it's escaped me.
Doing things in general has been easier.
I worry about when school starts. I have this gnawing feeling that I need to take a full course load but I know, consciously, that if I do it will end badly.
Although I'm trying to build better self-care habits over the summer so I don't get completely blindsided again. It's just, when I get drowned in a project, it can be hard to pull myself up and do the things I know help me. Like I can't work on my project as well if I don't take the moment to take my medication. gahhhh. but in each moment is eternity, so why would i take an eternity to do something else?
I guess that's my default way of thinking. Maybe that's why things are so intense so often unless I dislodge my brain from the world.
There's something about the Decharts' streams and other thing similar that makes it hard for me to zone out/dissociate/focus on something else/some variation of that. I can't ignore it. And then it's just sensory overload. I think when i feel emotions it's sensory overload first. and then whatever the emotion is second.
I've been trying to let myself feel things about silly android game. As long as it's not guilt. I am trying not feel guilty for liking this game so much. Like what's the use in feeling weird and bad about listening to the soundtrack. gahh the blood is draining from my fingers again.
Speech therapy today went well too.
goodnight yall.
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