12 heart event: show up at Sam's house while no one is in the house (aside from Sam) and Sam teaches the player how to play guitar. While Sam is teaching the player how to play he gets really close and gives the player a kiss.
14 heart event: You meet Sam at his house. He tells you that he, Sebastian, and Abigail had started selling shirts for their band. He wanted you to have the first one since you two are dating. But he left it in his room by accident and goes and gets it. Leaving you with Sebastian and Abigail. The two of them let you know that Sam has been really happy lately, more so than usual. They say it's because of you.
16 heart event: Sam comes to the player's door early, earlier than he normally gets up. He's very excited and tells the player he and his band are going on a small tour around the Ferngil Republic. The player is also excited but then Sam tells the player he'll be gone all season. The player is sad that Sam is going to be gone for so long. But happy he has this opportunity. Sam tells the player that he'll be going next week with Sebastian and Abigail.
When next week comes along, Sam, Sebastian, and Abigail are at the bus stop waiting to go. Sam and the farmer say their goodbyes.
Sam sends the players letters a couple times a week, letting them know how things are going.
The day Sam returns he meets the player at the front door again. Very happy to see them. Sam and the farmer kiss.
18 heart event: Arriving at Sam's room he says he has something to show you. He plays a new song and tells you the song is about you, about how much he loves you, and how you inspire him.
~ Marriage~
20-Heart Event: Same as Sam's normal 14-heart event.
I am aware it's already September, but I wasn't able to post this yesterday!
Just wanted to update y'all that the prototype is almost finished!
By that, I meant the bare minimum of the gameplay loop has been implemented. Though, still lacking many features that a full game would have, I'd say I can use this prototype for an actual game in the near future.
Other than that, just wanted to show this title screen I was able to put up for the game, as I prepare a blog soon that would show some gameplay of the prototype.
I might put this up on itch.io just to get my profile there going and for other people to be able to try this prototype out.
Wheat harvest
This work is a game mockup I drew for a game developer as commission. This is the animated version of it.
(for 16x16 character size top-down style)
Beach topdown game Godot mockup!
(EDIT:) This mockup was completed into a 32x32 Asset Pack:
➡️➡️ Available on Itch ⬅️⬅️
freddypixelart.itch.io/top-down-beach-pack
Adventurers & Adversaries - mockups for fantasy arpg games from a not so philological past
You can get these asset packs for your projects on Patreon and itch.io!
Putting serious consideration into making this a real game. 4 colours and a tiny resolution will help curb my ambition slightly, but I reckon I could pull this off.
Would you guys play it?