I finally got the drawing for day 2 done. My hand hurts but I'm gonna go play some Cafe remix anyway.
I kinda messed up Dawn's hair because I couldn't find the right pencil. So it is post-hisui.
So Drayden being the twins uncle, with Iris being their younger cousin (in the games iris is adopted by Drayden, ive only watched the anime havent played bw or bw2). Now this is my headcanon, Eri is the sister of the twins (idk I just get that kind of vibe). Of course we can't be without Elesa and Skyla too. And how can we not forget Sneasler and Dawn. I like to think that Sneasler left one of her kits in the care of who was taking the role of warden, and Dawn wanting to stay in touch with her friend outside of sinnoh.
Sorry for the rambles I tend to get to invested in explaining things.
Anyway, I'm gonna go play Café Remix even though it is currently 10pm for me.
Sh!ppers do not interact, if you are to ignore this warning and you will be blocked.
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part 1
part 2
pokemon x dragalia lost taking over my brain
in game kits (for Ingo, Emmet, Elesa, Thorton) theorycraft under cut shoutouts to twitter user zappypants for helping
Ingo (Flame Short Range Manacaster)
TOTAL MAX HP 754
TOTAL MAX STR 505
Special Force Strike:
3 seconds to charge.
3 hits 452%
SP GAIN PER HIT 600
S1 Trailblazer
Fires 3 shots in a straight line.
SP COST 1800
1 hit 500%
Inflicts Stun 110% rate
5-6 seconds
1 hit 600%
Inflicts Burn 120% rate
12 seconds
Damage every 3.9 seconds 97%
1 hit 700%
Inflicts Scorchrend 120% rate
21 seconds
Damage every 2.9 seconds 41.6%
Defense Amp (Limit Team Defense Amp 2)
The user's next force strike will dispel.
S2 "Full Speed Ahead!"
SP COST 5400
Applies "Steadfast" to the user for 10 seconds.
Attack rate of all adventurers behind the user increases by 30% for 10 seconds.
Steadfast
Immune to CoN
Force strike charge rate increases by 35%
Knockback immunity
Co-Ability
Gauge Accelerator +20%
Chain Co-Ability
(Flame) HP Below 40 = Shield
A1 Focused Captaining
The adventurer receives a divergent shield that nullifies up to 40% of their HP when they receive a defense amp. Also, dispelling a buff with a force strike will grant a Team Strength Amp (Limit Team Strength Amp 2) once per force strike.
A2 Stun Res +100%
A3 Overdrive Punisher +15%
Emmet (Light Long Range Manacaster)
TOTAL MAX HP 758
TOTAL MAX STR 502
Special Standard Combo (Dualie Mode):
6 hits 67%
SP GAIN 654
8 hits 67%
SP GAIN 872
Special Force Strike (Buff):
Regular charge time.
2 hits 180%
Dispels 1 time per hit.
Reduces paralysis resistance by 9% per hit for 20 seconds.
S1
Normal: Breakneck Barrage
SP COST 3060
20 hits 125%
Each hit reduces paralysis resistance by 1% for 20 seconds.
User enters Dualie Form.
Immediately fills this skill's SP.
Dualie Mode: "Check for safety!"
SP COST 3060 (irrelevant)
Restores HP to the user and all adventurers in front of the user.
Healing Potency 80%
Team Critical Damage Amp (Limit Team Critical Damage Amp 2)
Ends Dualie Mode.
S2
Normal: "All Aboard!"
SP COST 6120
1 hit 2064%
Inflicts Paralysis 120% rate
13 seconds
Damage every 3.9 seconds 80.3%
Critical Damage Amp
Dualie Mode: Electro Express
SP COST 1526
1 hit 2564%
Inflicts Paralysis 120% rate
13 seconds
Damage every 3.9 seconds 80.3%
If there are no adventurers close to the user, paralysis infliction rate is raised by 10%. If the user has any amps, paralysis infliction rate is raised by 5%.
Critical Damage Amp
Co-Ability
Paralysis Boost
Paralysis infliction chance and duration are raised by 20%.
Chain Co-Ability
(Light) Paralysis = User Critical Rate +13%
A1 Blitz Caster
When the adventurer uses "Breakneck Barrage," they enter Dualie Mode. Dualie Form gives them a special standard combo and 1 special force strike buff (replenished every 50 hits). Dualie Mode ends when the user's combo ends.
A2 Poison Res +100%
A3 Paralyzed Punisher +30%
Elesa (Light Rapid-fire Manacaster)
TOTAL MAX HP 838
TOTAL MAX STR 454
S1 Volt Switch
User deals 1 hit before retreating (kind of like Lapis S1) and fires another hit.
SP COST 4050
1 hit 800%
1 hit 1000%
Grants a single-use shield that nullifies up to 40% of the user’s HP.
Applies “Lighting Manazine” to the user for 20 seconds.
Lightning Manazine
Immune to CoN
SP Gain +40%
Critical Rate +15%
Cannot stack
S2 Electroweb
Creates a debuff zone at the target’s location that lasts for 10 seconds.
SP COST 11340
SHARED SP COST 17014
Attack -15%
Defense -15%
Inflicts Flashburn 120%
21 seconds
Damage every 2.9 seconds 41.6%
Co-Ability
Gauge Accelerator +20%
Chain Co-Ability
(Light) Combo = Critical Rate V
A1 Technician
Shared skills with cost under 6 will have their animations sped up by 20%.
A2 Poison Res 100%
A3 Electrifying Caster Master
Every 250 hits will grant the adventurer a Strength Amp (Limit Team Strength Amp 1) Defense Amp (Limit Team Defense Amp 2), an HP Regen 1% for every 3.9 seconds for 10 seconds, and an Energy stack.
Thorton (Water Bow)
TOTAL MAX HP 966
TOTAL MAX STR 562
S1 Calculated Tactics
Grants the party different buffs if target is in front of the user or behind.
SP COST 2047
If the target is in front:
Strength +30%
15 seconds
Attack Rate +7%
15 seconds
If the target is behind:
Applies "Bracing Maneuver"
Regardless of target location, this skill will add a Cookie stack to the user (Limit 3) and a Strength Amp (Limit Team Strength Amp 2)
Bracing Maneuver
Immune to CoN
Defense +50%
10 seconds
Skill Damage +10%
10 seconds
Cannot stack
S2
This skill becomes available for use if the user has at least 1 Cookie stack.
Less than 3 Cookies: RNG Cannon
9 hits 90%
1 hit 990%
An effect is randomly chosen from the list below.
——
Strength Amp to adventurer
HP Regen to party
10 seconds
Regen tick every 3.9 seconds 1%
Inflicts Frostbite Res -20% to target for 20 seconds.
——
Uses 1 Cookie stack.
When the user has 3 Cookie stacks, this skill turns into "RNG Manipulation."
3 Cookies: RNG Manipulation
Effects take place in an animation that plays before a hit.
Team Strength Amp
HP Regen to party
10 seconds
Regen tick every 3.9 seconds 1%
Inflicts Frostbite Res -20% and Bog Res -10% to target for 20 seconds.
1 hit 3000%
Inflicts Frostbite 120%
21 seconds
Damage every 2.9 seconds 41%
Uses all Cookie stacks.
Co-Ability
Debuff Skill Time +15%
Debuffing skills will have their debuffs extended by 15%. This does not apply to debuff zones.
Chain Co-Ability
(Water) HP +10%
A1 Numbers Advantage
Raises the adventurer's movement speed by 5% and skill damage by 25% when all party members are alive.
A2 Stun Res +100%
A3 Amped Up
For every unique amp the adventurer has, increases attack rate by 5%.
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