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#training with menphina earring
heirsofdiscord · 7 months
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Menphina
FFXIVwrite prompt #18: A Fish Out of Water | 2000 words A person in unfamiliar and often uncomfortable surroundings
Garlemald was still fucking cold. Yorick’s Lalafellan ancestors had come from islands known for their scorching heat and humidity. Yorick couldn’t stand warm temperatures though. He much preferred it when there was a chill in the air and he could wear a half dozen sweaters or curl up in a cozy place for a nap. Chalk that up to his Keeper blood. Still, if one discounted his probable Seeker grandfather and Yorick always did, his people were from jungles and forests. The cold in Garlemald wasn’t like it was in Eorzea. Few things were supposed to be able to live here and the things that did were unusually cruel and bitter. Nothing soft was allowed to grow.
Unless you were a particular conjurer whose magic had a predilection toward flowers like the hollow eyed medicus that sat in the train car with him. Laury Kir Nivalis was a man of few words unless they were pointed. Or unless you were another flower aspected mage or young enough to warrant kindness like the ever lovely Illya Skawi who was both. Yorick was neither and didn’t even get a glance from the man who seemed to be intent on being the most miserable he could be on his break.
He wasn’t a pure-blooded Garlean. His citizenship was earned through twenty years of hard conscripted work and then he’d just rejoined the army. Yorick didn’t ask why. Garlemald talked big about citizenship and whatever but it was unlikely they actually treated their new citizens with anything but patronizing approval at best. What was a mage going to do with his healing magic when Garleans were apt to start shrieking the minute they saw he didn’t have a third eye. Laury didn’t have anywhere else to go but the army and only fools who couldn’t let go of hope would be unwise enough to think otherwise. Yorick wasn’t that either. He supposed the medicus had every right to be as sullen and hostile as he damn well pleased.
Yorick had earned his own break. Or at least he supposed so. They were off talking to Garlean citizens and doing diplomatic things which wasn’t Yorick’s strong point. He was smart enough to realize the situation before some of his group at times but he had a particularly bad habit of chiming in at the wrong moment with the very worst thing to say. Partly because he had trouble paying attention to any conversation that didn’t interest him and very few words had any sway with him anymore. So no one was going to complain if he sat in a car for the rest of their tangent in Garlemald.
He was intent on getting his hat off. It was warm and he needed that warmth but it was also very stifling and he’d take the chance to let his feline ears move while they were near a heater. That also meant he had to very carefully dislodge the one that had the earring attached to it in case it got caught on the fabric. It had happened once or twice and he wasn’t keen on repeating the event. He peeled the dark fabric away and the gentle clatter of blue crystal against silver sounded as the dangling bits were free.
“Careful those things to freeze to your ear,” Laury commented eyeing the glittering earring and it’s crescent moon. It was probably the medic in him and not any actual interest.
“No worries. This thing is like a ilm thick and my ears are fluffier and smaller than your average Miqo’te so I can stuff in extra padding.” Yorick grinned like he’d found a secret no one else knew.
Laury just stared at him with a look that every chirurgen had ever given him when he’d said he’d be fine; unimpressed, disappointed, a little annoyed.
Yorick shrugged and added “,small price to pay to show my devotion.”
“To the moon?”
“Kinda,” Yorick shrugged, flicking his fingers at the dangling bits of his earring “,I’m a Keeper of the Moon. We worship the goddess of the moon.”
The expression on Laury’s face shifted as his gaze drifted back to the ceiling. “I’m supposed to have one of those I guess. Savages and their gods or whatever it is the pure bloods are always ranting about. Not that I know their names or anything besides…”
His face twisted into one of old hurts and the grip on the staff he’d held loosely in his lap tightened. Yorick was wise enough not to ask about it.
“What’s so great about the moon anyway? Didn’t you have one drop on you guys almost a decade ago now?” Laury changed subjects.
“That was Dalamud,” Yorick corrected him. “My goddess Menphina’s loyal hound. And it also turned out to be an ancient allagan prison for a dragon primal. Also it was your people that dropped it on us.”
Laury looked like he might object but shrugged with accession in the end.
“She’s also not just the goddess of the moon but of ice and love,” Yorick added more intent on talking about her than various things that happened during the calamity. That was a no go topic for him.
“Love?” Laury eyed him with a derisive look “,you don’t look like the type to worship something for love.”
“Are you kidding me?” Yorick barked a short cruel laugh “,it’s unloveable bastards like me that need Menphina the most.”
“Is that why you follow her then? To be loved or?”
Yorick sighed deeply and dramatically. “Look, guy, I don’t know! I’m full of it actually. My mom and gran left Keeper traditions and Menphina behind. I don’t know how any of it is supposed to work. I’m a little fucked up. Wrong dude to ask. I just wanted - needed something.”
Yorick, Lalafell without his kin and Keeper without a clan. Even with his family he’d felt like a stranger. A free floating particle that had nowhere to land and no place to belong. He needed something to ground him. Something to make him feel wanted and known. But he was struggling in the dark, too embarrassed to ask any Keeper for help.
Glancing up Yorick found that Laury’s full attention was on him again. Or on his earring. He unhooked the earring from his ear and turned it around in his hand. Limited edition something or whatever. He always liked the idea of something being special to him but in the end they were all just baubles to him without any meaning no matter how hard he tried to append it there. Nothing had any meaning for him. Only people.
“A god is just a reflection of its people’s values I suppose,” Yorick said watching Laury’s face carefully “,Most the ones I’ve had to kill are from desperation. It’s a kind of hope. For salvation, for revenge, for love. A plea for anything to hold unto if even for a moment.”
Recognition, yearning, despair. Laury’s face was always a bit miserable but Yorick knew that feeling all to well. He sighed again and marched over to the man. “Gimme your hand.”
“What?”
“I said give. Me. your. Hand.” Yorick stated indignantly.
Laury stared at him hard but held one of his up as asked “A please wouldn’t kill you.”
“Yeah, yeah.” Yorick took the proferred limb and turned it around so he could place the earring in it. Curling Laury’s fingers around it and placing a hand over it to solidify the act of his giving. “Keep it.”
“What happened to showing your devotion?” Laury remarked.
“I can get a half dozen different things for that back home. Savages and our gods, right?” Yorick reminded him. “This is probably one of the only bits of Menphina you’ll find around here. I don’t know. Maybe that’s blasphemous but passing on a bit of something good seems right by her I think.”
Laury took the earring and turned it around in his gloved hand not unlike Yorick had a moment before. “I could get in trouble for having this, you know.”
“What are they going to do? Discharge you? Execution by firing squad? How many medics do you guys even have.” Yorick remarked, folding his arms over his chest. Garlemald was a little too hard up to be upholding their ideals of cultural cleansing.
Laury smiled, still staring at it. He had enough bitterness to drown what remind of Garlemald’s people but enough grace to not do it. Pettiness though? That appealed to him. “I’m a Medicus, not a medic.”
“Words. Who cares.”
Laury began to ask Yorick questions again. Suddenly a little more awake and less dead looking. “What is she like though? Besides that-”
Pain─
Yorick and his cohorts had met some of Eorzea’s pantheon of twelve. They had introduced themselves with a challenge but all malice quickly dissolved with their obvious joy for combat. And even more affection for their mortal combatants. They must have been immensely powerful to summon the great gauntlets they had. Realms with similarities to places Yorick knew but on a grand scale befitting the title of a god.
The lightning aspected gods had fought them on architecture much like that found in Gyr Abania where they worshiped Rhalgr, the destroyer. Nald’thal, twin god patrons of Ul’dah, were fought with Azeyma in a city that looked much like the desert capital. Though Yorick supposed some parts must be inspired by Ul’dah’s forgotten sister city Sil’dih where they worshiped Azeyma; the sun. Ever changing fields and forests like Yorick grew up with where they were met by the goddess of harvest; Nophica. Forests that would be pushed apart and floated by the god of space and time; Althyk where he fought alongside his sister Nymeia of fate. Then came strange tiled pathways of ice and crystalline spires while the ominous moon hung ever closer where they fought Halone, the fury.
In that icy castle, Yorick finally met his goddess. He’d seen her depicted as a buxom and flirtatious woman and found he was much gladdened to see she was not this. Romantic love was of course an important aspect of her worship but there were many facets of love that had nothing to do with romance. Menphina, above all was joyful and amiable. Merciful and understanding. Bright and loved even by her peers.
─Yorick wasn’t exactly sure why he was swimming around in his own memories. Usually when the echo popped off it was to glimpse into someone else’s heart. The fact these were his meant only one thing and that was he was resonating with someone who was swimming around in his. Even if it was a more harmless and joyful memory, Yorick wasn’t keen on that.
There was no one in this cart but Laury whom, now that he looked at him, clutching the Menphina earring dearly. Likely to protect it because at some point he’d fallen out of his seat and crumpled unto the floor. Now wasn’t that curious.
“Bear to me your lover’s heart,” Yorick repeated down at the man. Something Menphina had said to them as their fight had began.
Laury’s head whipped up to look at him. His face confused but the sort of confusion one gets when they recognize something they don’t understand yet. Yorick grinned, not caring enough whether he looked menacing or not. A second later he was bounding out of the train cart into the station proper yelling: “Illya! You’ll never guess what your flower pal just had!”
There was the faint sound of a softer voice questioning and then Yorick’s distant but not less obnoxiously loud voice yelling “,The echo! Your medic pal just had a vision!”
“What? What is that? What are you talking about?” Laury pried himself up, woozy from what he’d later know as aether sickness.  He followed after, still tightly clutching the earring. A point of comfort he’d need later as he began to be increasingly pulled into things he simply was not prepared for. 
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voidsentprinces · 7 months
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How I got from each one, its grindy, its repeative but I was also somewhat on top of it.
Part 1: DoW/DoM
Level 1 - 53: I leveled this up by finishing the entire MSQ and while running it I unlocked Squadrons. Which are like Trusts but if loaded out correctly are faster. Check out your Grand Company ranks and get to Rank Second (Flame/Serpent/Storm) Lieutenant. Then train them up their stats twice, then send them out to missions this will take a series of days so just do it and have it running in the background like Ventures. Then pick up the "Brand New Sets" by running the Novice Hall as a Tank, a Physical, and a Magical DPS to get three sets. This will also give you a Brand New Ring. Brand New Ring + Menphina's Earring or next expansions pre-order Exp Bonus will make getting from 15 - 30 super easy in just a few runs. This will also allow you to grind out some levels on your Squadron and slowly level their basic Masteries and unlock new ones. Once you have the ability to change their job set ups change both DPS to Arcanist, Healer will always be Conjurer and Tank can be either Marauder or Gladiator don't really matter. So long as the DPS are Arcanists you should be good. When you're able to set the DPS Mastery to Offensive, Tank to Independent, and Conjurer to Balanced. The ones you really want is for Offensive to get to 5. I say this because unlike Trusts, Squadron NPCs will AoE down packs of mobs. And arcanists are pretty much king of AoE in the Squadrons. Once they get to Offensive (Mastery: 5). The runs will start getting quicker, but you gotta put in the time to get them to that point. I suggest leveling each Job from level 1 - 15 by just doing Hunts Log, Guildhests and then doing a couple early game trusts to push them to Level 20, where they'll be able to begin running Squadron Command Missions. Then it is simply a matter of grinding out exp to 50 for each job and sticking with it. Brayflox's Longstop is the biggest hurdle cause it stretches from level 32 - 41 and the third boss doesn't give EXP. Still its WAY faster than Trusts. So grind, grind, grind until 50. Once 50 on a job you can somewhat abuse the Duty Roulette.
50 - 61: Choose a job at 50 and do all the Roulettes you can. Or get them all to 53 from daily roulettes and then take one and main it daily for a while. Take the tomestones you get from it and spend it on Ironworks Gear from Mor Dhona until you have Fending, Maiming, Striking, Scouting, Aiming, Casting, and Healing gears, accesories and weapons respectively, so you can just switch out to each job as they get to. Then repeat the daily process for Shire Gear in Idyllshire, Scaevan Gear in Rhalgr's Reach, and Deepshadow Gear in Eulmore or the Crystarium. If you hit 90 on the job before getting all this, switch to the next one. After you get all these armors, use Squadrons to push the remaining ones from 53 - 61 and switch to Shire Gear. Don't forget to run your job quests in between to help get better abilities to use as the dungeons get progressively more mechanic heavy. Expect to hate seeing the Vault, the Longstop, and Darkhold after a while. (Have an excess of Grand Company Seals? Spend it on emotes, chocobo bardings, or glamour prisms and sell the Prisms on the market if you'd like, just try to keep enough to keep runing Squadrons until you're all at 61 after daily roulettes etc.)
61 - 71: Here comes the hard part. They never updated Squadrons past Heavensward content. So now comes the grind. But thankfully there is a little variation. At this point your hunts should unlock so grab the Hunts for ARR, Heavensward, and Stormblood and just sort of run them to get little EXP, go unlock Kojin and Ananta Tribe quests. These will also help with exp to break up monotony.
71 - 81: Rinse and repeat. Switch out to Scaevan Gear. Daily Roulette, unlock Nuts Hunts in Crystarium, run Trusts (which are much slower than Squadron but what can you do at this point? This is what I did you might have friends to run dungeons with, in which case do the highest dungeon you can queue for [not including Post Patch dungeons] for maximum EXP gain), do your job quests, unlock Pixie Daily Quests for extra Exp from day to day. Grind, grind, grind. You'll probably dislike leveling Tanks and Healers through Trusts because you gotta be involved in the fights. But generally if you're leveling Melee, Caster, Ranged DPS just lead Thancred (and later in Endwalker G'raha) by the nose to the pack of mobs. Attack once with an AoE and then queue up your show and watch it until the pack is cleared. Pause your show or podcast or whatever and walk them to the next. Rinse and repeat. You only have to be involved in Boss Fights. Also don't forget FC buffs and Food. Buy like...cheap food. All food just gives you a 5% exp buff anyway, no use shelling out extra gil on anything that isn't Marmot Steak, Orange Juice, Eggs, and Raisins...it'll be rough going at first because the NPCs also have to be at level to enter a dungeon. But I promise by the time everything is like level 75. They'll all be 80 so you can just do it by dungeon level.
81 - 90: Pretty much the same. Switch out to Deepshadow Gear, daily roulette, Nuts Hunts now you can do them from Old Sharlayan as well and slowly buy Radiant Gear (at time for writing the highest gear you can purchase for Not Gil). G'raha is now able to tank so if you're tired of Thancred just use the Catboy. Same rules as before, NPCs have to level with the dungeons before being able to enter them. But at least you also got Estinien who is okay as a melee damage DPS. Just lead them to the packs and watch your shows until boss fights then food buff and do the encounter then move on. Save the Nut Sacks for the Radiant Gear and then just switch it out. Unless you really like the glamour, gear gotten from Holminster Switch/Dohn Mheg and Tower of Zot/Babil are gonna be useless if you're wearing Scaevan/Deepshadow Gear. Don't really start replacing things til Qitana Ravel and Vanaspati respectively. Grind dungeons with trusts or friends while getting daily exp chores done with in the meantime. If you want to level whatever Corsair and Pictomancer is gonna be. Be sure to save the Deepshadow Aiming Accessories and I assume Scouting Gear as well as Deepshadow Casting Gear and any dungeon equivalents after. Unless you want to grind tomestones for the gear after Dawntrail hits. Also unlock Arkasodara for your daily tribe DoW/DoM Exp
Congrats, over a long period of time everything is level 90.
Part 2: DoL/DoH
1 - 60: Hope you have super deep pockets for gil cause ARE YER READY KIDS!? Thankfully due to the Shadowbringers and Endwalker shake up to leveling Crafting and Gathering. This will be a little better than grinding Trusts. If you're just sitting around and grinding out DoW/DoM you might notice your Leve Allowance is reached 100. Take this time to step aside and track down level appropriate Leves for your chosen crafting and gathering. And turn them in ad nasauem. I suggest: This Site to help you with Leves for Crafting. For Gathering it is initially just find the zone and do the leve but eventually its go to the main city for the expansion and grind it out there. You can do what you want but to save on money I bought Relevant gear for gathering and crafting across 10 levels. So you know gear for level 10, 20, 30, 40, 50, 60 respectively. And nothing in between. Its a money pit, I won't lie. But around level 50, I suggest taking time to do that 3000 quest marathon to unlock Moogle Quests for a daily tribe quest version of Crafting. The money pit is gonna get STEEP for Heavensward Leves but just do your best with the gil you're able to collect from doing daily roulettes with DoW/DoM leveling and any minion and glamour prism money you make.
Level 60 - 70: Good news, abandon the fucking leves. They are just too damn expensive to buy stuff off the market board and level accordingly for Crafting. Get one of your crafters to level 70 cause now you got Stormblood content!!! Which means you can finally unlock Deliveries. Deliveries are like Weekly Hunts, where you craft stuff for an NPC and depending on the quality to get white scripts back. The better the quality, the more white scripts you get from this. Use these scripts to buy better level 60 - 80 gear. Then hard buy level 90 Crafting/Gathering Gear from the usual vendor (not the Marketboard). In addition, you can unlock Namazu to help level your Crafting and Gathering for daily tribe quests.
Level 70 - 80: Unlock Dwarf and Qitari cause now Crafting and Gathering have two separate daily tribes assigned to it. Which means you don't have to choose which one to get the single tribe quests to on a daily basis. Just keep doing those and weekly deliveries and eventually you'll hit 80 on everything. Don't forget to turn in Scripts for better gear to make the transition between expansions a little easier.
Level 80 - 90: Omnicron and Loporrit are your tribe quests now. Do your weekly deliveries and those and you'll hit max. Once you get all the good gear for level 80. Try to focus on one crafting and gathering job to get to 90 and then you can use that job to do weekly deliveries. Check your Timer Tab to sift through the various Delivery NPCs cause some of them will have B O N U S written on a panel for Crafting and Gathering which means they'll shell out even more scrips for you to buy stuff with. At 90 this means you get Purple Scrips and if someone low on Delivery Totem Pole (like Zhoe or M'naago) have a Bonus on their panel is basically just free purple scrips at how easy it is to HQ delivery turn ins. And getting better crafting and gathering gear
And thats it grats, you can also do Ocean Fishing to level FSH but other wise on a daily basis you'll slowly make progress to level DoL/DoH over time. If you want to do it more actively...idfk this is just how I did it on a day to day basis and I eventually got everything there. Hope it helps. If Dawntrail hits before you get everything done, you can probably repeat the steps for DoW/DoM for whatever "catch all" level 90 armor they grandfather in to get you through Post-Patch for the future content and just run Daily Roulette until you collect all of that then just repeat 91 - 100 ad nasaeum for future content. Cheers...
(But Void! What about Ishgardian Restoration. Look...Marketboard is fucking expensive and there's no guarantee you're going to be turning in excellent gear to get super exp for it. So I just skipped it.)
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humblemooncat · 1 year
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#MiqoMarch - Day 3, Family
In lieu of a more well-done gpose since I was entranced by MSQ today, and likely will be tomorrow as well (I'm nearing the end of Endwalker proper!), I wanted to at least share my write-ups for Ki'to's family from the big relations post I'm slowly writing up. As well as a couple of shots I got of the retainers I made to visualize his older siblings, Ki'a and Khomi.
All family write-ups will be under the read more! And maybe I'll try to do some extra gpose stuff in the morning before I pick MSQ back up for the day.
Mother Ki Vashai; A talented, Ishgardian-trained goldsmith. A trade she picked up whilst in Ishgard's walls to pick up/trade for supplies only available in the city. She made a tidy sum with her skill, and it's said that one can even now see her pieces adorning some of the nobility of Ishgard. (It's my lil headcanon that she made the earring & cuff that Aymeric now wears) She was the one who crafted for her 5 children an earring to symbolize their faith and devotion to Menphina. A gift she bestowed upon each after their first pilgrimage to Her shrine.
Father Nhev'ra Desaali; A fisherman by trade, though formerly a bard. An accident which left him blind in one eye and clouded vision in the other left him with little choice but to lay down his bow. Nowadays he uses his way with words and song to keep the clan's history alive, as well as delighting the younglings with tales of heroes of eld. In fact, it was tales of his far-flung adventures that sparked little Ki'to's wish to see the world. The first map he was ever given came from his father, and he treasures it to this day; its edges well-loved and its margins now filled with dates of visits.
Siblings Ki'a Vashai; A headstrong man, and far more reckless than his younger brother, if you could believe it. He makes his way these days as a Dragoon, lending his lance wheresoever it might be needed. This occasionally lands him under his brother's supervision, much to his chagrin. The two have a playful sibling rivalry between them and one can often see Alisaie go to get a snack when Ki'a walks into the Rising Stones as whatever will unfold when those two are together is sure to be amusing.
Khomi Vashai; One could swear she and Y'shtola were cut from the same cloth until she's thrust into battle; with a greataxe in hand and a foul mouth that would make a pirate blush, her demeanor is like night and day. These days she wanders Eorzea, her feet carrying her where the winds lead, helping out those she can along the way. Most recently one could have seen her among the front lines at The Ghimlyt Dark, as well as endearing herself to the Dotharl on a trek through Garlemald.
Ki'li Vashai; One of Ki'to's younger twin brothers. A Botanist by trade, and loved by the elementals. As the twins were born mute, unable to use their vocal cords due to a deformation, they took up trades after a while that they knew would allow them to be comfortable in silence. Though he may not be a padjal, the elementals seem to be the only ones who could speak with Ki'li freely. Seeing as they speak through emotion, it was easy as breathing for him. Perhaps they wished to offer him some way to share his thoughts.
Ki'sae Vashai; Ki'li's twin, and a talented fisherman like his father. One can often find him either on shore with a pole in his hands, or floating in the water, seemingly one of the most relaxing places to him. If you listen closely on moonlit nights, you can hear the pitter patter of feet towards the lake as Ki'sae goes to commune with Menphina in his own way. Both of the twins turned out to be very gentle souls, unlike their loud, brash older siblings. A welcome change for their parents, I'm sure.
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kannedia · 13 days
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Basics - Iskra Rehw-marouc
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Basics
Name: Iskra Rehw-marouc
Nickname(s): None
Age: Thirty
Nameday: Seventh sun of the third umbral moon
Race: Rava Viera
Gender: Nonbinary (He/They)
Orientation: Aromatic asexual
Profession: Adventurer. Scion of the Seventh Dawn. Helps at Menphina's Arms when he can and various other volunteer jobs.
Physical Aspects
Hair: Dark auburn. Around shoulder length with a small section in a single braid.
Eyes: Warm brown
Skin: Cool brown
Tattoos/Scars: His right ear needs a brace to keep it standing. It was injured in a training accident. There are various other scars across his body from training and fighting.
Family
Parents: Unnamed mother and father. He doesn't know if he's met his father.
Sibling(s): A few step-siblings. He had a lot of cousins that he called his siblings growing up.
Grandparents: He's met his grandmothers but not his grandfathers.
In-laws/Others: Foster parents and siblings. Once he got out of Garlean-occupied territory, he was offered shelter by an old Hrothgar couple who were (and still are) offering their aid to refugees. He stayed and helped them for about nine years.
Pet(s): None
Skills
Abilities: Well-versed in white and black magic. He has experience with archery and lance fighting. He goes back to archery training post-Stormblood. Well-trained in field medicine. Iskra has moderate experience in stealth, mostly acquired for the sack of survival.
Hobbies: Botany, whittling, and reading. He later takes up music, primarily the lute.
Traits
Most Positive Trait: Supportive. A good listener and a kind friend.
Most Negative Trait: Withdrawn. He's quiet and can disappear into the background. He has trouble reaching out to people.
Likes
Color(s): Olivine, cerulean and rolanberry red.
Smell(s): Cloves, maple, and lilac.
Texture(s): Carved wood, soft bread, and ambient aether.
Drink(s): Doman tea, rooibos tea, and peach juice.
Other Details
Smokes: No
Drinks: No
Drugs: No
Mount Insurance: Yes. He names his chocobo Aster.
Been Arrested: No. He got lucky in that regard as he was in Garlean territory for a while.
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wisteriaphyte · 3 years
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Time for some... training.
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Nissa Diaval [LFRP]
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BASICS –––
◈ Name: Nissa Diaval, previously known as Nissa Dalamiq.
◈ Age: 24 years old.
◈ Birthday: 30 Sun of the Third Umbral Moon.
◈ Race: Au Ra Xaela, from the Dalamiq tribe.
◈ Gender: Female.
◈ Sexuality: Bisexual.
◈ Marital Status: Single.
◈ Server: Lousoix. (Chaos Data Center).
PHYSICAL APPEARANCE –––
◈ Hair: Pure white, straight and short. It covers partially one of her eyes.
◈ Eyes: Purple, with pure white limbal rings product of accidental over-exposure to Light-aligned aether. They used to be black.
◈ Height: 153 cm.
◈ Build: Very toned and slender, with narrow hips and a medium chest.
◈ Distinguishing Marks: Deep purple freckles under her eyes. Very long, barbed tail. Curved, symmetrical horns, and very dark scales. She has some small silvery scars in her body, the most important of them a diagonal cut in her torso.
◈ Common Accessories: Two metal rings around the end of her horns. A silver necklace under her clothes, with a black crystal. A single blue earring, with a Menphina symbol in silver.
ABOUT –––
Rumors travel quickly around the Holy See of Isghard. Rumors about a shadow prowling the rooftops, about voidsent surges silenced before they can even abandon their crypts… And priceless treasures vanishing from noble vaults without trace. Rumors about someone, somewhere, making sure to keep things balanced. Taking and giving, killing and saving. They say that person is a mercenary under a mysterious organization, others say it’s a ghost… Or multiple people, working all in tandem. Only the first ones get it, and only half right.
Because Nissa doesn’t consider herself a mercenary, even if she often takes money for her deeds. She’s just a guardian, a huntress armed with two blades and years of running and fighting for her life. Born in the distant city of Terncliff to the Dalamiq clan, her family was hunted down as soon as Dalamud fell, for they adored the Moon as their goddess. Her father didn’t survive. To escape, the rest of them took a ship to the nearest Eorzean city: The Holy See of Isghard. The sailors in the ship gave them special glamour prisms that made them look like elezen, so they could disappear among the common population… Just in case. And immediately, Nissa started selling her services as a voidsent hunter to keep the rest alive and well, out of the slums. Having been trained by her father and a Doma-born shinobi back in Terncliff, her fighting style made her stand out amongst her peers… While giving her the capability to run another business in the back: Being a thief for hire, or more commonly, retrieving relics from the crypts filled with heretics and selling them for hefty prices. Relics that would be considered beyond blasphemous if she ever got caught… And she did.
Her prism failed during a mission, revealing her true appearance and race to the rest. She wasn’t only dragon-like, she lied to them… And introduced dangerous cargo in the city. So she was prosecuted, and sentenced to a few (tens of) years in prison. Or she would be, if she failed the trial by combat.
Nobody really knows how she did it. She won, technically, and she cheated for sure because she went up a reowned knight. But she was left off the hook… And the scare eased off her greed quite a bit, limiting her to haunting monsters, not you know… Valuables. Mostly. Well, she hasn't been caught again, okay?
She has since met a group of mercenaries, kindred spirits, and started travelling with them. Little by little, the survivor made criminal is becoming a true adventurer.
PERSONAL –––
◈ Profession: Voidsent hunter and relic thief.
◈ Hobbies: Card games, gardening, knife collecting.
◈ Languages: Common (spoken and just a little reading), xaela tribal language.
◈ Residence: An always-booked room in the Forgotten Knight in Isghard. She also has a thief den/safe house in Limsa Lominsa.
◈ Birthplace: Werlyt, Terncliff.
◈ Religion: Born in the Dalamiq religion, who worshipped Dalamud. She has an ongoing crisis of faith lately.
◈ Patron Deity: Halone, The Fury.
◈ Fears: To be hunted down, like it happened in Isghard at first. To lose her freedom.
RELATIONSHIPS –––
◈ Spouse: None.
◈ Children: None.
◈ Parents: Altani Dalamiq (Mother, alive), Jebke Dalamiq (Father, dead).
◈ Siblings: N/A.
◈ Other Relatives: N/A.
◈ Pets: A fat cat named Catpuccino and a griffin who she uses as her main mount. She uses a little automaton to aid her on missions.
TRAITS –––
Extroverted / In Between / Introverted
Disorganized / In Between / Organized
Close Minded / In Between / Open Minded
Calm / In Between / Anxious
Disagreeable / In Between / Agreeable
Cautious / In Between / Reckless
Patient / In Between /  Impatient
Outspoken / In Between / Reserved
Leader / In Between / Follower
Empathetic / In Between / Apathetic
Optimistic / In Between / Pessimistic
Traditional / In Between / Modern
Hard-working / In Between / Lazy
Cultured / In Between / Uncultured
Loyal / In Between / Disloyal
Faithful / In Between / Unfaithful
HABITS –––
◈ Smoking Habit: No.
◈ Drugs: No.
◈ Alcohol: Sometimes, in fact only when celebrating something. She has rather expensive tastes for a thief.
CHARACTER HOOKS –––
◈ Guardian of Balance: Nissa’s main job, and source of both money and personal fulfillment. Her main way to care for the world she loves is to protect it from spiraling into darkness, one hunt at a time. She both stops summonings as soon as she finds them, and fights off beings from beyond the realm when it’s too late.
◈ Know thy enemy: Being of humble descent, Nissa didn’t get a formal education when she was young. But now, she has the resources and peace necessary… And has taken special interest in void magic and its workings to perfect her craft.
◈ Lost and found: Nissa can be hired to “recover” (read: also steal) ancient relics. The line between graverobbing and archeology is very thin, and this Au Ra disregards it completely and deliberately.
◈ Daughter of Dalamud: An enemy to all garleans, for they were responsible of her father’s lynching and banishing her family from their home. Fights will be picked on sight, specially if said garlean has a penchant for considering Au Ras savages or even beast tribes.
◈ Shadow of Steel: A mysterious shade who seeks to protect people who cannot protect themselves. Even if the Church has lost most of her power nowadays, Nissa is still vigilant both at home and in her travels.
◈ Blood Brothers: The ties of the clan run strong even in the distance. If you are also a Dalamiq, she will love to meet you even if only to talk and know what happened to the rest of her wayward clan.
◈ Once upon a Time: Anything and everything else can be discussed.
OUT OF CHARACTER THINGS AND CONTACT INFORMATION –––
I’m comfortable with most violent topics, as long as they are not sexual in nature. As for contact information, you can find me either here, or in-game, in the Lousoix server.
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Note
💭
//. @vierandancer // see a memory from my muse's past // meiko
     It's a portrait painted with dust and smoke. He can hardly breathe for the terror, the chaos and confusion and the noise--oh, the noise. He couldn't keep his ears flat against his hair for long, and the ringing starts far sooner than it ought, knocked off his feet by a blast that came from nowhere. The sun long since set, and Menphina's Hound hung low in the sky, the barriers twixt individual pieces of unnatural make beginning to glow. But his attention is far away from the horror of its descent--long since had it begun its journey from its place beside the moon. Rham'ir knew not what Project Meteor was in its entirety, but the Circle of Knowing had ultimately failed to stop it, and the fighting at Carteneau seemed to only have scarce begun. An accomplished healer he was, but no incalculable amount of training could have prepared him. Not for war.
     Not for this.
     His training as a Marauder had served him well, even as a combat medic. Reflexes and stamina stayed with him, even as he slung spells and dodged blows that no doubt would have killed him. But there was only so much he could manage--as he drew to save one, do five others die, while many more lay dying, screaming in the mud for their missing limbs or bodies scorched by Garlean fire. Rham'ir had seen a good variety of injuries in his training. But these were beyond his capabilities. He grabs the hand of a soldier he assumes was trapped under debris. He soon finds the hand is all that's left of him. He feels himself pulled away--violently--though he knows not by whom, and he struggles to push the shock down, force it down into its bottle at the bottom of his stomach. But all he can focus on is the howling of the battlefield around him--the whirring of machinery and the shouting of men and women giving their lives for their own causes. The roar of fire and bullets, the sickening crack of blade in flesh.
     The screams of the dying. The smell of their blood and viscera painting the soil beneath them. The sizzling aether of Menphina's Hound above them is almost too much for him to bear, and he looks for his partner. His beloved. If nobody else were to survive this battle, he would ensure the two of them did. Together. Just like he promised. They'd put this horrible memory behind them and move, perhaps to Limsa. Retire on a veteran's paycheck. Become farmers. Raise animals, perhaps. Lead the simple life.
     There's an explosion. A hail of bullets. He's sent flying and rolling, and he's winded. Staff sent and broken, splintered into pieces and scattering across the ground. He doesn't move for a few minutes, briefly welcoming the embrace of sleep before he jolts himself back to the realm of the living--Where is he? where is he? he must find him. He must find him, ensure he's okay. Deafened to the roiling chaos, blind to the looming Hound, he crawls towards familiar dirty blond fur, each pull of his arms a scream in his bones. Something's broken. Something's hurt, but he can't stop. He needs--blood. He smells blood.
     he can only focus on the hitched breathing of his partner, as he stares up into the sky, green eyes unblinking with hands over his abdomen, all but spilling out in large gaping wounds. he feels his chest tighten, and a sound not of his own making leaves him, barely heard above the muffled chaos surrounding them. he knows instantly that it can't be fixed. but still his hands go to rip open the fabric, adrenaline forcing open the shredded armor, pierced as if it were paper by garlean bullets. his hands immediately go over h'nhamu's, aether flickering a light blue in his attempt to mend what's been decimated. he doesn't know it, but he's shrieking, throat tight and burning and tears stinging his eyes, and he can't stop--he can't stop.
     that soft, rough voice pierces his ears, a gloved hand grabbing his, a once-strong hand now laboring to squeeze.
     " darlin'--hey, hey-- " fewer things can pull rham'ir out of a frenzy, and it only barely works. his horrified screams only quiet to whimpers, and for the first time he looks to h'nhamu's face.
     " ah, ah need ya tae relax, " his breathing uneven, " j-just relax for me, like we practiced, yea? breathe in, an' breathe out... we... we're gonna get outta this, ye and i, remembr...? i'll... i'll get ye a nice big fancy rock, an' we'll... we'll build a n-nice cabin. jus' th' two of us... an... ah'm askin' ye tae marry me--aye? an'... an' we'll have a little weddin' with all the lads... jus' ah need ye... ah need ye t'relax... yea...? or... or ye'll... " rham'ir cannot listen. eyes squeeze shut as he struggles to stifle a sob, aether flickering in and out around his hand. the wounds weren't mending. they weren't mending.
     " ye'll... ye'll marry me, right? " he spoke up again, voice growing quiet. eyes losing focus. grip... loosening.
     rham'ir can't answer. but he nods. he nods as he continues to struggle.
      h'nhamu forces a smile. but it's weak. barely there.
     " yea... tha's... that's jus' lovely... aye... ah jus' wan' ye... tae stop... ...cryin'... yer too pretty tae... ...tae be..."
     his breath leaves him and he relaxes, eyes staring sightlessly at the sky. rham'ir's own breath hitches and he can't control it. he grabs the collar h'nhamu's armor and shakes. he cannot hear his own screaming, nor the cracking of the Hound's shell above him.
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catboysimulator · 3 years
Text
Story Two - Daily Grind
In the early morning of the desert, the weather feels warm yet fresh against one’s skin. In the wee hours of dawn is when the Seekers of the Sankres begin to awaken, eager to begin their day while the Keepers continue to rest after having turned in only an hour or two prior. Fortunately, the Keepers are quite used to the Seekers’ morning routine of sound-offs, some hooting and others chirping, while the rest bellow and lazily roar.
 Coming out of their adobe homes after getting ready for the day, they are all prepared and eager to finish their workload. The inner machinations of the tribe work like the simplest, yet most efficient, well-oiled machine. Not one person works alone, every Sankre is integral to the pride for things to operate smoothly. Whether it is tending to the farm, taking care of the little ones, feeding the Gryphons, repairing, cleaning, cooking… The list goes on, and on.
 After his arrival, Azhi’li had no idea just where his place was. Everyone worked so easily, as though it was complete second nature. Azhi’li was itching to work, to do something, yet he was worried about trying to offer his help, afraid of making a mess of things.
 Of course, that was only after the first month or so of his arrival. He still feels a bit out of place, but he has gotten much more comfortable.
 “Good morning, Zizi!” a crowd of little voices chime eagerly, screaming and laughing ringing throughout the caverns as a pile of young miqo’te crowd and climb onto Azhi’li. The red Seeker laughs in amusement as the children cling onto him, lolling their heads back as they tug at their cousin.
 “Good mornin’, little ones! C’mon, y’all, get back down! Y’know very well I ain’t a tree!” he chastises them, yet his tone is purely amused. Still, the children listen, getting off Azhi’li and lining up, theatrically puffing up their chests and saluting the older Seeker by pounding their chests with their little fists. The older Seeker couldn’t help but bark out in laughter, rolling his eyes with a giant toothy grin while the young ones also laughed and lightly shoved at each other.
 “Alright, come on. Let’s all head on over to the trainin’ grounds, yeah?”
 Leading them along, the little miqo’te followed their cousin like little ducklings in a row, chattering amongst themselves.
 “What are we going to learn today?”
“I don’t know! Maybe he’ll show us how to split rocks with our BARE HANDS!”
“Or maybe show us how to split the EARTH!”
“Oh, oh! What about if he--?!”
 “Hey, hey! Come on, guys, cut me some slack! That’s all a bit too much ta be learnin’ right now, don’t ya think?” Azhi’li quipped in return while the children whined and asked, “So what are you going to show us today?”
“Mm… Well, before we start, how ‘bout we do some stretches, yeah? Come on! Early mornin’ stretches! Th’more relaxed ya are, th’better you’ll learn!”
 As soon as that was said, the young ones were quick to quit their questions and move on to do as told. Once their 10 minutes of stretching regiments were completed, Azhi'li let out a "whew!" before grinning towards the kids and pumping his fists. "Alright, li'l pugilists! Let's get started t'day, aye?"
"Aye!" they repeated before laughing excitedly.
It has been this way for a few sennights now, where Azhi'li would show the children what he knows, ever since his uncle G'sena told him of their history.
"We were built on the backs of monks, you know," Sena informed him with a gentle smile. "Our ancestors were refugees of Ala Mhigo during the time of King Theodric, when he razed the Temple of the Fist. What few miqo'te that had been under Rhalgr's teachings escaped to Thanalan, and made our home the way it is today. They carved the sides of the mountains with their hands to make our home, and gave us the Sun." He gestured up towards Azeyma's watch.
"Yet, the people here have long since forgotten our monkhood, and we have instead taken upon blades and shields, bows and axes, staves and chakrams. No one here has encountered a monk ever since your father, and even then he was not taught the way you were. We have soulstones, but no one uses them, nor has used them for many summers," he explained further, holding a box within his hands. "No one can open the box without the blessing of our matron. Yet... I believe with you here, Dhezi, you might manage to rekindle that fire within our people and the matron. And the best place to start with that, if you are interested, is with the younger generation."
"I could see that you are feeling a bit out of place still, so this might be a great opportunity for you to get in touch with your cousins... What do you think, Dhezi?"
Ever since that conversation with uncle Sena, Azhi'li had volunteered to take care of the little ones who were interested in pugilism. He wanted to take them through the steps he had first learned back in Ul'dah with the pugilist's guild, and fortunately they all seemed to be taking in the lessons quite well.
For the ones who didn't understand or seemed to struggle a bit more than the rest, Azhi'li was sure to be patient with and take his time teaching them. He knows he has plenty of time here, plenty of time to learn more of his family and to teach them what he knows, as well as learn about what they know.
This is his home.
---------------------------
After training, he takes the little ones to have lunch. Moving into the kitchens, he cooks them up some aldgoat stew, the same way Mama Azhi used to make it for him. He wears a bittersweet smile on his lips the entire time he cooks, soft hums escaping him as his tail sways slowly behind him. 
The children wait outside at the tables for their food, while Azhi'li is joined by some older miqo'te. Sunkissed, sunworn; the crinkles on their face creasing as they smile towards Azhi'li. "Dhezi, dear, that smells wonderful. Is there any way we can help?" 
"Ah! No, y'don't have ta--," he stammers out, before one of them chuckles and places a gentle hand upon his arm. "We would like to."
That makes the red Seeker pause before smiling a bit sweeter, nodding. "Alright. Let's make enough fer everyone, yeah?"
And so they cooked together, making steaming pots of aldgoat stew. The smell wafted out from the kitchens out into the caverns, bringing in many Sankres from each corner. A feast was not really planned out, but, here they are, passing out bowls to everyone so they can all eat together.
Sharing a warm, hearty meal like this, surrounded by so many people who are considered his family... It feels so strange, honestly, with how many there are-- yet, it is not an unwelcome feeling. These strangers are warm, kind, considerate, and caring to someone who they were meant to know all their lives, yet only just met. It helps Azhi'li relax, helps him realize that these people are indeed meant to be his family.
The caverns are full of laughing, smiling faces. Warmed by Azeyma's rays, as well as embraced by Menphina's light. This is not the type of tribe people have always warned him about back in Ul'dah, ever since he was a kid. Truly, what farfetched lies and stereotypes he was fed.
---------------------------
"What're ya making, Zizi?"
Approached by a young miqo'te, G’luna, Azhi'li looks up from his craft before offering a gentle grin. "Wanna see?"
"Yeah!" The little one's too-large-for-their-head's ears perk up and his giant, round eyes widen considerably as he steps closer and peers down at what Azhi'li was doing.
Weaving beads together, Azhi'li held onto the string carefully before lifting it to show the curious one.
"Oh! You're making a necklace?"
"Well, makin' that 'nd more. There's a lot of tagua that tio Sena told me about, 'nd the abuelitos showed me how to make jewelry out of them, so..."
"Why are you making so many, though? Do you like to wear them?"
"I do! But these are not for me. They are for m'friends 'nd family."
"... But we are right here? And we already have enough?"
Azhi'li couldn't help but to laugh lightly, nodding. "Ya are, 'nd ya do! But, I'm talkin' 'bout m'other friends 'nd family outside of the Sankres. I have more brothers 'nd mamas that aren't here, y'know!"
"More brothers? Why aren't they here, then?"
"Mm, b'cause they have their own family."
"... I don't get it."
"Haha, that's okay. So, y'know how y'have yer friends, right?" Azhi'li inquires while smiling, continuing to polish some more tagua before weaving them with string. Luna nods. 
"Well, I have many friends. People who are not related to me, yet that I know and that I enjoy th'company of. Some a'those people I consider very close, closer than anyone else that I know... so they're like family to me, too. Yer family doesn't only have ta consist of th'people y'were born with, but they can be yer friends, too."
"-- Oh. Okay, I think I understand, now. So, my best friend can be family, too?"
"Well, why not?"
"I dunno."
"So then what would stop ya from callin' 'em such?"
"... Nothing?"
Azhi'li would give them a toothy grin at that, nodding. The young one released a small 'ooh' of revelation, before shifting to sit beside the older Seeker. "... Can I help you make these? How many are you making?"
"Aw, hey, a'course y'can. I'm makin' lots! I gotta make some fer Toadie, Miss Rei, K'ilhi, Mama Azhi, Zi'a, Zi'to... Miss Nana, Ryska, Si'ra, Livia, Latika'a, Yato... ... Poki," he murmurs towards the end, his voice growing smaller the more names he listed. The names he missed more and more as the days went by. 
The little one canted their head to the side, looking up at Azhi'li with brows pinched upwards. "Zizi?"
He hadn't realized it, but globs of tears were pouring down his face. He takes in a sharp breath, lifting a paw to wipe at his eyes while muttering, "Sorry, 'm sorry."
Wordlessly, G'luna shifted onto their knees, shuffling closer to Azhi'li and embracing him warmly. "Papa always told me to never apologize for tears, he says they are blessings of one's love."
With a nod, the red Seeker shifted to return the embrace, taking a few moments of deep breaths before pulling away and stroking Luna's head. "Thank you, prime. ... Well, let's make the prettiest collares y pulseras for everyone, hm?"
"Yeah!"
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chameleon-cryptid · 4 years
Text
LFRP: Bex’li Nelhah
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The Basics ––– –
Age:  20ish
Birthday: 25th sun of the Fourth Astral Moon
Race: Keeper of the Moon
Gender: Cis Male
Marital Status: Single
Physical Appearance ––– –
Hair: RED
Eyes: One green, one blue
Height: 5′8″
Build:  Not bulky but well-muscled and strong.
Distinguishing Marks: SO many freckles.
Common Accessories: snacks of some sort
Personal ––– –
Profession: Medic/healer/surgeon. Soldier. Alchemist
Hobbies: Eating, socialising, art, music, hiking, hunting, fishing, dancing, partying
Residence: The Lavender Beds
Birthplace: East Shroud
Religion: Worships the Twelve
Patron Deity: Menphina but has a strong connection with Nophica
Fears: Deep water mostly. He doesn’t like large aquatic monsters.
Sex & Romance— -
Sexual orientation: Bisexual.
Preferred Emotional Role: Switch (technically, but he always thinks HE’S in charge, regardless)
Preferred Sexual Role: Dominant
Turn On’s: Ears. Particularly Hyuran ears. Confidence. Compassion. Intelligence
Turn Off’s: Arrogance, boastfulness, people who immediately think he’s a submissive catboy.
Relationship Tendencies: Bex loves being in a relationship. He loves devoting time to his partners and trying to make them happy. He isn’t really comfortable with polyamory or open relationships and tends to fall fast and hard for people he finds charming.
Traits ––– -
Bold your character’s answer.
Extroverted/ In Between / Introverted
Disorganized /In Between/ Organized
Close Minded /In Between/ Open Minded
Calm/ In Between / Anxious
Disagreeable / In Between /Agreeable
Cautious /In Between/ Reckless
Patient/ In Between /  Impatient
Outspoken/ In Between / Reserved
Leader/ In Between / Follower
Empathetic/ In Between / Apathetic
Optimistic/ In Between / Pessimistic
Traditional /In Between/ Modern
Hard-working/ In Between / Lazy
Cultured/ In Between / Uncultured
Loyal / In Between / Disloyal
Faithful/ In Between / Unfaithful
Additional information ––– –
Smoking Habit: Fogweed, occasionally
Drugs: Every so often, for funsies.
Alcohol: Often, but not to excess
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RP Hooks ––– –
Healing:
Bex is a skilled healer. Should you need medical attention, not only is he a very good doctor but he also doesn’t charge for his services. He is familiar with both aetherical and traditional medicine, including having a vast knowledge of alchemy. He has a clinic in the Lavender Beds, located within the Drunken Moogle pub and is happy to see anyone, even without an appointment.
Family:
Bex’s family, the Nelhahs, are fairly well-known in the alchemy trade business. Bexa, Bex’li’s mum, is a successful alchemist selling everything from cosmetics, hairdyes, and aphrodesiacs, to medicines and potions. While not the leader of this company, Nelhah Brand Alchemy, he is known to work with his mother and almost rival her in his alchemical skills.
Conjurer’s Guild:
Though a red mage now, Bex’li’s initial training was with the conjurer’s guild and he still has strong connections there, often taking on students and interns from the guild to work in his clinic.
Sociable Guy!:
Bex’li is an outspoken, kind guy. He is absolutely happy to talk to anyone about anything. Always looking to meet new people and make new friends, if you can’t figure out a hook that works for you, Bex’li can always just come up and start chatting. He enjoys going to pubs, restaurants, clubs, and shops and travels often with his job as a healer and alchemist. He can be nearly anywhere! Just let me know and we’ll work something out.
What I’m looking for  ––– –
Anything! Interaction! Friends, enemies, rivals, romance, mystery, intrigue, colleagues, pre-established relationships. Anything! I RP all types of genre, including mature themes, casual scenes, erotic, funny, violent, lighthearted, long term development, one-offs, fighting. Pretty much anything as long as it comes organically. I am happy to go RP one on one, but I also adore going to RP events in the community, especially club nights and themed social events. 
OOC  ––– –
Hello! I’m Bex. I live in the UK, and am co-owner and co-founder of the Drunken Moogle FC. Bex’li here is my baby. My first character in ARR that I made in 2013. He’s been around forever and it’s possible you might’ve seen me idling somewhere (I do that a lot). I have a lot of time on my hands at the moment (especially with the plague going on) and I’d really like Bex’li to get some new friends. I’m available to RP nearly any time at the moment and though my timezone is GMT, I do regularly stay up to attend RP during north american times.  I am WELL over 18 and expect my RP partners to also be over 18.  I don’t mind server hopping, though I’m located on Balmung. 
Contact Information  ––– –
Please feel free to get in touch! 
Tumblr: bexli-nelhah.tumblr.com Discord: Bex#2763 Bex’li’s Carrd: https://bexli.carrd.co/ Bex’li Nelhah in game
@mooglemeet @crystal-rp-ffxiv​ @balmungrp​ @ffxiv-crystal-rp​ @balmungroleplayers-blog
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treexsong-archived · 4 years
Text
LF RP & FC - Myrn Lesrekta
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MYRN LESREKTA
THE BASICS ––– –
Age: 25
Birthday: 7th Sun of the 1st Astral Moon
Race: Viera, Veena
Gender: Female
Sexuality: Demisexual/Heteroromantic, Monogamous
Marital Status: Single
Alignment: Lawful Good
Server: Mateus (Crystal)
Timezone: Central
PHYSICAL APPEARANCE ––– –
Hair: Dark Red with White Highlights; soft and well taken care of.
Eyes: Dull Blue
Height: Myrn stands at the unusual height of 5′6″. Having been born prematurely and having been frail and sickly most of her childhood, this resulted in her stunted growth.
Build: Slim & Slender
Distinguishing Marks: None
Common Accessories: Myrn doesn’t wear many accessories, yet she can be found donning earrings and an occasional flower in her hair.
PERSONAL ––– –
Profession: Bard, Dancer in-training, & Adventurer
Hobbies: Dancing, gardening, tailoring, & singing
Languages: Myrn can speak the common tongue of the Eorzean people, while also being able to identify and vocalize the Hingan, Doman, and Ishgardian language.
Residence: She currently calls the city-state of Gridania home. However, she has yet to buy a residence of her own, thus she stays at the local inn.
Birthplace: Othard, in the forests outside the kingdom of Doma.
Religion: Agnostic
Patron Deity: Menphina, the Lover
Fears: Losing any more loved ones, failure, & being alone
RELATIONSHIPS ––– -
Spouse: None
Children: None
Parents: Ukina, mother (deceased)
Siblings: Sinde, sister (deceased)
Other Relatives: None
Pets: None
TRAITS ––– -
Extroverted / In Between / Introverted
Disorganized / In Between / Organized
Close Minded / In Between / Open-Minded
Calm / In Between / Anxious
Disagreeable / In Between / Agreeable
Cautious / In Between / Reckless
Patient / In Between /  Impatient
Outspoken / In Between / Reserved
Leader / In Between / Follower
Empathetic / In Between / Apathetic
Optimistic / In Between / Pessimistic
Traditional / In Between / Modern
Hard-working / In Between / Lazy
Cultured / In Between / Uncultured
Loyal / In Between / Disloyal
Faithful / In Between / Unfaithful
ADDITIONAL INFORMATION ––– –
Smoking Habit: Never
Drugs: Never
Alcohol: Never
RP HOOKS ––– –
Doman Bound: Myrn was originally born in the forests of Othard, just outside the kingdom of Doma. She and her younger sister, Sinde were forced to leave their homeland once the Garlean Empire invaded and slain the entirety of her clan.
Last of her Clan: Shortly after seeking refuge in Ishgard once their homeland was taken over by the Garleans, Myrn lost her sister to illness and hypothermia. This loss made the young Viera the sole survivor of her clan.
Hydaelyn’s Chosen: Years after she lost her sister, Myrn began to be plagued by visions and strange dreams. They began to occur more often once she arrived in Eorzea’s city-state of Gridania in hopes of becoming an Adventurer. Eventually, she discovered that she possessed a “gift” known as the Echo. It was then that she realized that Hydaelyn had chosen her as a Warrior of Light, an honor and a burden that she never wanted.
Songstress: Ever since she was very young, Myrn has had a natural talent for singing. She found that her songs have brought joy and comfort to those who listen to her voice, thus inspiring her to improve her vocal abilities. Music has been Myrn’s main source of happiness since the day she was born and she considers it a major passion of hers.
CONTACT INFORMATION  ––– –
In-game: Myrn Lesrekta @ Mateus (Crystal) Discord: Lunar#2594
Please be at least 18+ before approaching me. My writing tends to lean towards mature and darker themes, and I’d rather not involve any minors. No disrespect intended, of course, but I would honestly like to avoid getting in trouble with the law.
TAGS  ––– –
@mooglemeet​​ @ffxiv-crystal-rp​​ @crystalxivrp​​ 
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boostinstargold · 4 years
Text
Character Profile
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The Basics ––– –
     NAME: Soleil Brodeur
   AGE: 26
   BIRTHDAY:  23rd Sun, 4th Astral Moon
   RACE: Hyur-Midlander
   GENDER: Male
   MARITAL STATUS: Single
 Physical Appearance ––– –
     HAIR: Light brown with soft pink highlights
   EYES: Pinkish brown
   HEIGHT: 5’5”
   BUILD: Slender, very little muscle tone
   DISTINGUISHING MARKS: None
   COMMON ACCESSORIES:  Feathers he wears in his hair, hair clips, earrings, rings, lots of little accesories
 Personal ––– –
     PROFESSION: Adventurer, dancer in training, scholar, healer, worrier
   HOBBIES: Reading, dancing, pressing flowers, cooking, bird watching
   RESIDENCE: None
   BIRTHPLACE: Thanalan
   RELIGION: None
   PATRON DEITY: Menphina
   FEARS:  Being watched/stared at, being alone, losing loved ones, not being strong enough, not being brave enough, being told he’s not enough
Relationships ––– -
     SPOUSE:  None
   CHILDREN: None
   PARENTS: Mother and Father both deceased
   SIBLINGS: None
  OTHER RELATIVES:  None
   PETS: None
     Sex & Romance ––– -
     SEXUAL ORIENTATION:  Gay
   PREFERRED EMOTIONAL ROLE: submissive | dominant | switch
   PREFERRED SEXUAL ROLE: submissive | dominant | switch
   LIBIDO: Lower than average
   TURN ONS: Confidence, strength, gentleness
   TURN OFFS: Cruelty, indifference
   LOVE LANGUAGE: Touch
   RELATIONSHIP TENDENCIES: He’s inexperienced in romantic relationships, but in friendships he worries he’s overbearing and clingy and needs to be reassured that he’s not a bother.
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 Traits ––– -
     extroverted / introverted / in between
   disorganized / organized / in between
   close minded / open-minded / in between
   calm / anxious / in between
   disagreeable / agreeable / in between
   cautious / reckless / in between
   patient / impatient / in between
   outspoken / reserved / in between
   leader / follower / in between
   empathetic / unemphatic / in between
   optimistic / pessimistic / in between
   traditional / modern / in between
   hard-working / lazy / in between
  cultured / un-cultured / in between
   loyal / disloyal / unknown / in between
   faithful / unfaithful / unknown / in between
 Additional Information ––– –
     SMOKING HABIT: never / sometimes / frequently / to excess
   DRUGS: never / sometimes / frequently / to excess
   ALCOHOL: never / sometimes / frequently / to excess
SERVER: Balmung
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silverskeejee · 4 years
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FFXIV Write - Wish
“That’s him?”  The Roegadyn nodded. “That’s him.”  X’ruhn Tia adjusted his hat as he squinted out across the foggy Mor Dhona morn, the haze tinging everything with a soft lilac hue. He could just about pick out the figure in the distance, staring over the still lake. The elder Seeker furrowed his brow, stroking his chin thoughtfully. 
He and Loetwyb had been speaking early that morn, a rare moment to catch up with an old friend. Their paths had crossed several times in the course of their lives, and she had an uncanny knack for picking out those with interesting stories to tell. Naturally, when her eye had followed an older Miqo’te as he headed out into the dawn, he had to inquire. “Who is that?”
“Hasn’t told me his name.”
“Really.” “Really.” X’Ruhn frowned. "So how do you know him?”  “Pulled him half-dead off the battlefield of Ghimlyt.”  The Miqo’te nearly spat his drink over the table. “...Come again?”  Loetwyb chuckled. “Well let’s just say that when I first saw him striding across the battlefield alone sword in hand, I was either going to see a massacre or magic.” “Let me guess. You got-”  “Both.” “...Both?”  “Are you just going to echo me all night, old cat?” She smirked as X’ruhn snorted and shook his head, though her gaze soon turned pensive. “...Had a feeling when I saw him that it was someone looking to die. You don’t walk out like that intending to come out the other side. You don’t fight like that if you intended to live. No. He went out there to die, and he made sure that a man was going down with him. And let me tell you, it was magic to watch that massacre.”  X’ruhn frowned, looking towards the door, still open from where the other had slipped through. “...But he didn’t die.” “Made a hell of a try let me tell you. Made straight for a Centurio, cut down any fool Garlean that came close, then ran the leader through and held him down in the flames that burned them both. Wasn’t a soul alive by the time I reached him, save him. Barely.” Her gaze followed his to the door. “Not even sure what possessed me to go over. Needed to see the end of the story with my own two eyes, you know?”  The old Miqo’te closed his eyes. "...Except the story didn’t end...” And so they had followed. The Seeker frowned, one hand running over the elegant focus of Murgleis. “Will he even listen?” “Who knows. But I suspect you, of all people, might know something of where to start.” Loetwyb turned to eye him. “I think he’s a good man. Honest. One that just needs to find a purpose again. And surely of all people, the one-time last remaining Crimson Duelist would understand what it means to start over from what seemed certain finality?” X’ruhn chuckled and shook his head. “All right, all right already, I’m going over. Wish me luck.” “Not wishing you shite, old cat. You make plenty luck of your own.”  Shaking his head wryly he adjusted his hat before striding forward. Loetwyb was, as ever, incorrigible. “Good day, friend!” he called out as he reached the other, adjusting his coat slightly. The man didn’t move, though he saw an ear turn in his direction. “A fine foggy morning, is it not, my fellow Miqo’te?” That got a slight huff, which he chose to take as an encouraging sign. “Might I have the pleasure of your name?” No response again , and that he’d expected. Stepping to the other’s side he crouched down on his haunches, wanting a better look at the man he was trying to win over. A Keeper then, dark-skinned and grey hair - well, what hair hadn’t been burned away. Poor sod. Wounds looked painful. Though not as painful as that empty stare in one silvery eye. X’ruhn simply sat for a while, content to enjoy watching the sun rise slowly in the eastern sky. “I understand they found you out on the Ghimlyt.” Again nothing, save the slight flex of one hand. “Singlehandedly slaying three dozen Garlean troops and their Centurio with them.” He glanced over again. Still no reaction. Time to make his point. “...That’s the tale I heard from one who saw, friend. The finale, at least. Tell me thought - you meant to die out there on the battlefield that day. Didn’t you?” That made him turn, the Keeper flicking one silver eye to him, the other still hidden under bandages. “I thought so. And yet here you are. What do you do now, hmm?”  “I don’t know.” The other’s voice was raspy, one hand gently running over the red neckerchief over his throat.  “Maybe you would hear a man’s offer out?” X’ruhn got a faint grunt in response, and that would have to do. “I hear that you are quite the swordsman - and I can sense you’ve some ability with magic also. T’is rare to find someone with a knack for both. You could do well, trained in the ways I know. Might help you find a reason to start anew.” “No. I won’t fight again.” “Never again?”  “I won’t.”  “I don’t think that’s entirely true. A man willing to do as you did is not one to put down the blade so quickly.” X’ruhn tilted his head. “...I tell you what. Why don’t you give me a week. If you truly don’t wish to fight, you’ll know by then. And my curiosity will at least have been sated, eh?” The Keeper hesitated, and for a moment, X’ruhn saw something flash across his face. “A....week?” “A week. No more, No less. I’ll show you a little of the ways of the Crimson Duelists...and then you decide if you want more. Or nothing at all.” Of all the responses he had expected, the answer was not a sudden laugh. But a laugh it was, and like magic that blank expression suddenly cracked, the other blinking rapidly at some unbidden but clearly fond memory. “...And I can walk any time?” he murmured, resting a hand on his brow.  “Any time.”  “...Why would you even teach me?”  X’ruhn tipped his hat. “I hate seeing good potential wasted. And besides,” He smiled again, more gently. “...I enjoy bringing hope to those who need it.”  The other shook and for a moment X’ruhn feared he had upset the man; but no, he was laughing once more even as he blinked away tears. “...Ah Menphina, why do you not give up on this stupid old fool,” he murmured, shaking his head.  “The Twelve hate giving up on old fools, let me tell you.” X’ruhn smiled wryly. “Deal, then?” “...Deal.” The other looked at him fully, the faintest hint of a smile on his face. “...So what do I call you, then?”  “You may call me X’ruhn.” He got up and took that hat off with a flourish, before offering a hand to help the other to his feet. “And you?” Gladly he took it. “...Mis’to.”  “Well Mis’to my good sir, a pleasure to meet you. T’is my fervent wish that the ways of red magic suit you.” The old Seeker grinned again. “Your choice to make, of course.” “...Red magic huh.” That one silver eye glanced upwards. “...Comes with a heck of a fancy red hat.” Chuckling, X’ruhn brandished it once more. “Oh, absolutely.” 
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memento-magicae · 5 years
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LFRP: Akhira’a Zhyur
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The Basics:
Name: Akhira’a Zhyur Age: 27 Race: Keeper of the Moon miqo’te Gender: Male Martial Status: Single Server: Balmung
Physical Appearance:
Hair: Black, kept somewhat longish but trimmed Eyes: Gold Height: 6′6″ Build: Slender, slightly below average height for a miqo’te Distinguishing Marks: Nothing much, but Common Accessories: Black robes, or in any other dark colour. Usually wears simple sapphire earrings, but can be found wearing rings or other accessories in gold and silver if he needs to put up an appearance in public.
Personal:
Profession: Thaumaturge of Ul’dah, undertaker associated with the Arrzaneth Ossuary Hobbies: Reading of all kinds, planting flowers, solitary travel Languages: Common Residence: Ul’dah, though his family lives in Gridania Birthplace: Gridania Patron Deity: Nald’thal, Nophica and Menphina due to his origins, but he is mostly agnostic. Fears: Losing his family, dying an unnatural death, unreasonable patrons
Relationships:
Spouse: None Children: None Parents: Arrhia Zhyur, Selhe’to Maimhov Siblings: Arrhia’a Zhyur, Arta Zhyur Other Relatives: Akhira Zhyur, Xhuja’li Garanjy (his biological parents. Current whereabouts unknown after a Coeurlclaw raid when he was still an infant) Pets: None
Traits:
extroverted / introverted / in between disorganized / organized / in between close minded / open-minded / in between calm / anxious / in between disagreeable / agreeable / in between cautious / reckless / in between patient / impatient / in between outspoken / reserved / in between leader / follower / in between empathetic / unemphatic / in between optimistic / pessimistic / in between traditional / modern / in between hard-working / lazy / in between cultured / un-cultured / in between loyal / disloyal / in between faithful / unfaithful / in between
additional information:
Smoking Habit: never / sometimes / frequently / to excess Drugs: never / sometimes (sleeping drugs) / frequently / to excess Alcohol: never / sometimes / frequently / to excess
Possible Hooks:
Ul’dah:
The Arrzaneth Ossuary is where you’ll find him most of the time. Problems that involve magic, especially illicit magicks like void summoning, he’ll be one of the folks that the Thaumaturge’s Guild will send to investigate. Being an undertaker means Akhira’a will also be dealing with issues that involve death, from arranging funerals to taking care of corpses found within the city. Recently he’s been also doing research work regarding Mhachi magecraft and voidsent, some of which may need to kept clandestine for...reasons.
Executing last wills, or vengeance orders is also a task that clients would ask from the Thaumaturge’s Guild, which involves exacting vengeance upon the killer of the deceased if they include the needed sum (which is extremely costly) and instructions within their final will. If you want to RP such a scenario, some to quite a bit of OOC communication would be preferred.
More info regarding last wills can be found here: https://ffxiv-roleplayers.com/showthread.php?tid=8460&pid=112584#pid112584
Gridania:
Gridania is Akhira’a’s hometown where he spent most of his years in. Though he was born in his mother’s household within a small village in the North Shroud, he was raised in the city proper itself. Before going to Ul’dah he was in the Conjurer’s Guild as a conjurer-in-training since he was young. Any associates with the Conjurer’s Guild, or fellow Gridanians may be able to recognize him.
His mother Arrhia runs a bakery called the Silver Vine within the city, selling bread, pastries and cakes. For the regular customer, they may hear her talk about her eldest son working in Ul’dah. Sometimes you might catch Akhira’a himself helping his family there himself.
For tribal miqo’tes, the Zhyur tribe used to be a dominant presence in Coerthas and South Shroud prior to the Calamity, but has fallen from power after various raids from opposing tribes. Akhira’a may be far removed from his tribal roots, but others who have been around may know more about his ancestors than he does.
Magic and mystery:
If needed, Akhira’a might be required to travel to investigate cases of illicit magic practice, or help to seal voidsents or handle hazardous magical artifacts. Spells gone awry or magical CSI can also fall under his jurisdiction.Feel free to communicate to discuss details or if you have any other ideas.
Please let me know if you’re uncomfortable dealing with subjects that involve death, corpses, blood, etc. I can try to tone down on mentioning such subjects, but do note that RPing with Akhira’a will most likely involve mentioning sensitive topics.
What I’m Looking For:
I’m looking for both short-term and long-term contacts. Casual RP is okay, but something story-driven is a little bit more up my alley. Anything involving magic, Ul’dahn politics, Mhachi and Amdapori sorcery, or even tribal miqo’te stuff are welcome. Positive and negative interactions are both welcome as well, though plots that involve injuries, death and the like would need to be discussed first.
Currently I’m not looking for any romance-driven plots, shipping or ERP, since I’d prefer some character development to accompany those.
OOCly, I Am:
My timezone is GMT +8, definitely weird to work with especially if you live in America or Europe, but I’ll try my best to keep up. If I do seem a bit shy or averse to talking, I do take a bit to open up to others but I’m always happy to make new friends! I also raid for three days and more per week but I’m more than okay with Discord RP.
You Can Contact Me Via:
Feel free to contact me on Tumblr or PM me for my discord especially if you want to RP things in-game or plan out stuff. I’m not in-game much, but if you need me on I’ll try my best to make time.
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casualcatte · 5 years
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[ FFXIV ] Woven: Dream #6 Determination
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A scream filled the air that was layered in terror, pain, and rage.  Dull thuds of feet rumbled the air as the hulking mass of the creature drew closer. Aultena lay in a crumpled heap, bleeding from the myriad lacerations she’d suffered at the beast’s claws, her head and back throbbing from where it had thrown her into a nearby tree.  The tree had broken, the miqo’te had not been nearly so lucky.  She couldn’t even get up for all the pain her battered body was in. Blood trickled into one eye, staining her vision red as she tried to focus on the looming silhouette of her quarry.
“Die already…” She growled low in her throat.  The creature had not escaped their battle unscathed, it, too, was riddled with lacerations from the blade of her knives and it was peppered with arrows like a porcupine with quills.  Blood dripped from its hide like crimson rain, the ground suffused with it all along the path of their battle.  “It ends here, Saurotaun…”
[ Courtesy cut for length... ]
Summoning the last of her strength, Aultena pushed herself to a stand, gripping one of her knives in her right hand.  Her ears stood at lop-sided angles, the right having been crushed somewhere in the battle and, thus, refusing to move or straighten. Her tail lashed in fury as she steadied herself to make this final lunge.  
Mother… Father… I’m coming…
She made her peace with it. For a long time, she knew she would never walk away from this battle.  That her path and her life would end here, but it would mean justice for her parents and for all the other people that the Saurotaun had slain.  It was a small price to pay and one she was glad to.  Her name would live on among the Hunter clans and her story would become the thing of legend.  It was everything a true huntress could want.  She was ready. It was time. 
When the shadow passed over her, she knew it was the Saurotaun making its own final attack, but she wasn’t prepared for its scream of anguish and rage. Looking up, her golden eyes caught sight of the gunblade jutting out of its side first before they shifted to the man that wielded it.  A thunderous crack broke the air as the gunblade blew one of its aether cartridges, the subsequent explosion in the beast’s flank sending it sprawling sideways.  The man planted his foot against the leathery hide, pushing off to arc in a backflip and land on his feet near her. 
“We’re going to talk about this later,” Ezra said, looking over at her with a slight frown. “You weren’t supposed to leave me behind.”
The Saurotaun roared again, swinging its head left and right as it went wild with pain, confusion, and hatred.  It barreled forward, mantling its wings as it reached forward with its foreclaws to rend and tear these small, pitiable creatures to shreds.  Ezra stepped in front of the miqo’te, bringing his gunblade up parallel to catch the Saurotaun’s lunge, its claws shrieking against the metal of the blade as it struggled to reach him. “Tena, now!”
For a moment, time itself seemed to stop as the miqo’te looked past Ezra, past the monstrosity on the other side of his blade, to the starry heavens beyond. Among them, one star shone brighter than all the others, drawing her eye.  The Heart of the Wheel.  So, we do share one sky…
Closing her eyes, Aultena focused her heart, her soul, her very being on that distant star, then on each subsequent star around it, forging the pattern of Oschon the Wanderer, then of Menphina the Lover, on and on, drawing on the blessings of each of the Twelve in turn.  The energy coalesced into a sphere of energy around the Saurotaun, held at bay by Ezra’s blade.  The raw energy burned, searing the aetheric channels meant to be tempered and tamed over a lifetime of training.  But she wouldn’t let it go.  Gritting her teeth, she drew and drew, until she knew she was at the limit of her strength. 
Then she let it go and the gravity well that was formed within that sphere crushed the Saurotaun to nothingness, leaving naught but the faint sparkles of aether in the air as it dissipated.  Ezra stood there, wide-eyed, simultaneously stunned and horrified by what she’d done.  Where had she learned to do that?  How?  
For Aultena, it didn’t matter.  Her life’s quest was done, it didn’t matter how it came about. She could rest now. She fell to her knees, then collapsed onto the blood-stained grass.  It’s over now.  It’s over…
… or is it just beginning? 
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Woven: Dreams of the First is an on-going storyline, drawing characters from the Source into the First through a creative method of shared dreams.  You can find full details and how to participate over here with @yokasaris.  If you like what you see here, you are welcome to use this dream or any posts tagged with the “Woven: Dreams of the First” tag to interact with any of my characters that are part of the storyline. You can also contact me by Tumblr DM or on Discord to set something up!  I look forward to seeing more First RP!  ^_^ Special Thanks @yokasaris​ :: For building this storyline and letting me be part of it! @vivalaezra​ :: For allowing me the use of his character and for being such an awesome RP partner!
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starfire-coeurl · 5 years
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LF Rp Contacts - C’yuina Marcy(Balmung/Crystal Data Center)
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The Basics ––– –
NAME: C'yuina Marcy
AGE: 22
RACE: Miqo'te (Seeker/Keeper Mix)
GENDER: Female
SEXUALITY: Straight
MARITAL STATUS: Taken.
Physical Appearance ––– –
HAIR: Pale white, flowing down her back with messy bangs. Usually keeps it up or has braids.
EYES: A cold, ghostly blue and reddish pink color.
HEIGHT: 4 fulms 11 ilms
BUILD: Curvy and slim waist
DISTINGUISHING MARKS: A dark scar across one of her eyes, as well as her body being covered in several white runic design. Several scars along her body, one at her throat. 
COMMON ACCESSORIES: Yuina loves wearing several hair accessories along with earrings.
Personal ––– –
PROFESSION: Elemental Dancer and trained fighter.
HOBBIES: Sparring, singing, and experimenting with poisons.
RESIDENCE: A medium sized in progress house residing in Gyr Abania.
BIRTHPLACE: Mor Dhona
PATRON DEITY: Azeyma and Menphina
FEARS: Despite her cold attitude, she fears being alone once in for all and the safety of her loved ones. She's also intimidated by Roes.
Relationships ––– -
SPOUSE: Currently mated to X'mojdef Tia
CHILDREN: None
PARENTS: Marcillus Sanguinis (Seeker father, Deceased), Lyra Kaatapoh (Keeper Mother, Deceased)
SIBLINGS: One twin sister, unnamed and deceased.
OTHER RELATIVES: N/A
PETS: A full grown coeurl named Azeisha, and is more like a companion than a pet.
Traits ––– -
extroverted / introverted /_ in between_
disorganized / organized / in between
close minded / open-minded / in between
calm / anxious / in between
_disagreeable _/ agreeable / in between
cautious / reckless / in between
patient /_ impatient_ / in between
outspoken / reserved / in between
leader / follower / in between
empathetic / unempathetic / in between
optimistic / pessimistic / in between
traditional / modern / in between
hard-working / lazy / in between
cultured / un-cultured / in between
_loyal _/ disloyal / in between
faithful / unfaithful / in between
Additional Information ––– –
SMOKING HABIT:_ never_ / sometimes / frequently / to excess.
DRUGS: **never / sometimes /frequently / to excess.
ALCOHOL: never / sometimes / frequently / to excess.
RP Hooks & Contact Info ––– -
Yuina is a feisty woman, and incredibly rude at times. If you want an enemy or conflict, she's definitely your girl! She enjoys fighting, and her tongue is sharp as her blades. She won't be fair in a fight though, so expect some low blows. Since she often fights, she wouldn't mind a sparring partner either - if they prove to be able to beat her she might desire to train under them, especially if they're a monk or trained in a style that uses aether and close combat!
Since Yuina has recently found a new love in creating poisons of all kinds, any who are traders or merchants of the sort would be gladly appreciated. She is still a novice, and she'd be happy to learn from any one who is far more trained in the art of such.
Yuina gets into fights a lot, whether it is real skirmishes for war/territory disputes, or from a spar, she is often looking for healers to help her get back into the fight. She is a dancer, and quite a popular one at that, so she prefers aetherical healers, however she wouldn't mind learning about the more natural healing elements from a herb healer. Yuina is also blind from a corruption of aether around her eyes that she can't figure out how to heal, so anyone that would be willing to help her regain her eyesight would be welcomed, or any that would like to try.
Yuina is a tribal character, and currently belongs to the Coeurl sept in Gyr Abania. She doesn't belong to a typical tribe, and is open to speaking about her tribe to those curious about why her tribe is so different. She also knows a lot on traditional tribes, and would willingly inform those who do not know much about them. Anyone who can continue teaching her how to hunt since her lack of eyesight would also be welcomed!
I don’t mind having enemies, conflict, friends, or any thing else. I am open to pre-made friendships or rivals.
If you’re interested in meeting C'yuina, please message me on Tumblr or in game. My in game name will be C'yuina Marcy.
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grymnoire · 5 years
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here’s an assortment of misc. duskwight headcanons i’ve put together based on lore tidbits, various interpretations of dark elves from other media, and my own ideas! feel free to co-opt these for your characters’ lore, or add your own!
they have excellent low-light vision from living underground, but are blinded by direct sunlight. duskwights residing within urban areas often adopt a more nocturnal lifestyle, or wear heavily tinted eyewear during the day. additionally, their eyes give off a soft glow in the dark.
their ears are longer and slightly wider, similar to those of bats, and are more expressive compared to those of wildwood elezen.
both groups of elezen have prominent canines, giving them the appearance of subtle fangs, but they tend to be more pronounced amongst duskwights.
some members can develop bioluminescent freckles or other markings, similar to that of other glowing organisms found within a subterranean ecosystem.
their overall body temperature is lower to accommodate life without sunlight. they tend to prefer cooler, damper climates, as opposed to hot, dryer ones.
traditional cuisine utilizes ingredients that can grow in environments with minimal sunlight, such as mun-tuy beans and assorted mushrooms.
winemaking is also a popular activity for similar reasons.
trades common among duskwights include stonemasonry, gemcutting and jewellery crafting, metalworking, fishing, cooking, and mycology. duskwight architecture is highly elaborate, often evoking an art nouveau style, and jewellery is commonly seen in a filigree style in silver and gold, inlaid with cut gemstones.
the arts are highly valued within their culture, especially song and dance.
typically neutral good or chaotic good/neutral
those trained in combat are well-versed in the arts of subterfuge, survival, archery, and the sword, and make for excellent rogues or spies.
arcane magic is utilized by duskwight mages, and is commonly used for enchanting and creating protective wards.
they get along fairly well with the keepers of the moon residing within the black shroud, and some also view menphina as a patron deity.
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