Dragon 29, September 1979, features another abstract organic cover painting by Dale Carlson, this one resembling a humanoid rooted to the floor with arms branching upwards like -- an ent in a deep forest with a full moon in the distance? A cave column coming to life? Carlson's only other Dragon cover was a similar rooty dragon on issue 19 the previous year, receiving no credit in either issue. Here the mood is broken by the imp from Wormy popping up in the corner.
89 notes
·
View notes
On the left, Green Dragon! Adults are in the 20-80 foot (6-24 m) range. Green dragons are great at sweet talking, enjoy taking exceptional people into thier fold, have all sorts of wonderful emerald hues, and thier breath has a chlorine scent! Because it's chlorine gas, don't breathe too deep. Look, even the dragon god opposing them said that in some ways they're the most dragonlike of all dragons! Unfortunately that does include sweet talking and manipulation, and thier favorite targets to corrupt and/or devour are elves, so maybe be careful if you're an elf.
On the right, Treant! "30 ft" (9 meter) sentient trees that can animate other trees! I say "30 ft" because trees come in many sizes, and so do these depending on the base tree that became sentient.
48 notes
·
View notes
It's another December 25th, and I tally yet another lap around the sun to my age!
Didn't make a seasonal artwork this year, so here's one from a couple of years back
A small greeting from Ba'yog and his treant sapling 🎄🐢❄️
Happy winter holidays everyone!
21 notes
·
View notes
Wood Walker appeared!
Welcome back to another 🌱GOLDEN SUN MONSTER REDRAW🌱
Today’s monster is everyone’s favorite walking stump, the Wood Walker!
As you can see, the wood walks. It actually does more than that though, it also has the ability to summon thorned plants - yeouch! Something interesting about this particular monster is, it’s the only one in the game that doesn’t have a palette swap variant! Well, at least one you can fight normally, the code and sprites for them do exist.
A few things I love about the design of these guys: their huge wooden maw that gives them a resting smile face, it’s glowing yellow eyes, it’s giant arms, and of course it’s stubby little stump legs!
Hope you enjoyed this redraw and stay tuned for more 🌱GOLDEN SUN MONSTER REDRAWS🌱
53 notes
·
View notes
Treant Reaper
“Arboreal Reaper” © Paizo Publishing, accessed at Archives of Nethys here
[I still don’t like “arboreal” as the SRD-free name for treants. “Arboreal” means “living in trees” not “an animated tree”, damnit. But I do like the ways that Paizo has expanded the arboreal/treant family. Making one focused on decay is a cool concept, and making it look like a strangler fig is an excellent choice of aesthetic.]
Treant Reaper
CR 7 N Plant
This stunted, leafless tree has a humanoid face and a vaguely humanoid shape. Long roots and tendrils grow from its legs and back, and its bark appears warped and worn.
Treant reapers are smaller, more sinister-looking relatives of treants. They are not evil, but are enamored with decay, fungal creatures, and other aspects of rot and regeneration. They gain their sobriquet from their habit of finishing off slowly dying, suffering trees, allowing their nutrients to be absorbed by other creatures and recycled. They are most active during the autumn and winter in cold or temperate forests, but may be on walkabout throughout the year in tropical rainforests.
A treant reaper is quicker to act with violence than a normal treant is—they are especially hostile towards loggers who would remove the wood from a forest to decompose, or those who wish to burn a forest down for a short pulse of nutrient rich ashes. They typically try to attack from ambush, lobbing barbed thorns from range or draining the moisture from enemies in an attack similar to a horrid wilting spell. Enemies that close the gap are battered with the reaper’s fists, and with the roots that grow from their legs and back. Treant reapers are happy to fight to the death, as long as they can be sure that their nutrients remain in their forest.
The forests that are protected by a treant reaper often gain something of a sinister reputation. Wicked druids and witches may feel at home in these forests, and undead sometimes lurk beneath their boughs. As long as these beings do not harm the cycles of nature, the reaper pays them no mind. Treant reapers often plant their seeds in ruined buildings or on top of dead trees—the sprout draws nutrients from these structures and breaks them down with their roots before uprooting itself and entering its mobile adulthood.
Treant Reaper CR 7
XP 3,200
N Large plant
Init +2; Senses low-light vision, Perception +13
Defense
AC 20, touch 11, flat-footed 18 (-1 size, +2 Dex, +9 natural)
hp 95 (10d8+50)
Fort +9, Ref +5, Will +5
DR 10/slashing; Immune plant traits
Weakness vulnerable to fire
Offense
Speed 30 ft.
Melee 2 slams +12 (1d10+6), 2 tentacles +10 (1d6+3 plus trip)
Ranged 2 thorns +8 (1d8+6 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d8), leech moisture
Spell-like Abilities CL 10th, concentration +14
Constant—speak with plants
3/day—vampiric touch
Statistics
Str 22, Dex 15, Con 18, Int 15, Wis 15, Cha 18
Base Atk +7; CMB +14 (+16 trip); CMD 26 (28 vs. trip)
Feats Combat Expertise, Improved Trip, Multiattack, Nimble Moves, Toughness
Skills Climb +14, Intimidate +12, Knowledge (nature) +10, Perception +13, Stealth +9 (+13 in forests); Racial Modifiers Stealth +4 in forests
Languages Common, Sylvan, Treant, speak with plants
Ecology
Environment any forests
Organization solitary or grove (2-7)
Treasure standard
Special Abilities
Leech Moisture (Su) As a standard action, a treant reaper can drain the moisture of a single creature within 50 feet. That creature takes 10d6 points of damage (Fort DC 19 halves). A creature with the plant or ooze type, or the water subtype, takes 10d8 damage instead. A treant reaper can use this ability once every 1d4 rounds. The save DC is Charisma based.
Thorns (Ex) A treant reaper can throw one thorn as a standard action, or two as a full attack action. Treat this as a ranged attack made with a thrown weapon with a range increment of 30 feet.
81 notes
·
View notes
Here is an image i did for a totalwar warhammer mod, Heroes of legend.
you can check it out on steam here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2931087074
48 notes
·
View notes
On the left, Treant! "30 ft" (9 meter) sentient trees that can animate other trees! I say "30 ft" because trees come in many sizes, and so do these depending on the base tree that became sentient.
On the right, Ghast. Sure, they're undead and smell rotten. But they also have paralysis claws on those giant hands, and that tongue! Counting Ghasts and Ghouls together, as Ghasts are just ghouls that got a little extra energy when they were raised.
Look, it's a talking tree vs an undead with paralysis and a giant tongue. Don't think too hard about it.
29 notes
·
View notes