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#trenches
slicedblackolives · 1 year
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i think all quiet on the western front and the lord of the rings are in direct conversation with each other, as in theyre the retelling of the same war with one saying here's what happened, we all died, and it did not matter at all and another going hush little boy, of course we won, of course your friends came back
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mapsontheweb · 5 months
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System of German and French Trenches in 1917 during WWI
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madcat-world · 2 months
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War Horse (4 of 4) - Sija Hong
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victusinveritas · 6 months
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Trench from the Winter or Continuation Wars, Finland (or formerly Finland now Russia, depending on where the trench is).
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2minutetabletop · 9 days
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Death in Metal, Part 1: Terror in the Trenches – Trench Construct Encounter for D&D 5e
Send your players on a battlefield venture into the twisted heart of no man's land. Where they must confront the grotesque fusions of machine and flesh... 🧟‍♂️🧟‍♀️
→ Read it here!
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tentacion3099 · 5 months
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unrealityliminal · 3 months
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october 2012
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dimalink · 24 days
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Winter season Red Orchestra Killing Floor
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For last month I do not play a lot. Mainly it was two games from Tripware. Red Orchestra and Killing Floor. I take this games in steams on sales. It is two games from one developer. Two of them are network battles. In both of them you can play single player maps. And I was doing this. I play in free time. About to play half an hour or about 10-15 min.
Games are about the same idea from one side - they are about maps. And you run them and shoot. But in different stylization settings. And different dynamic tempo.
Red Orchestra – it is was released earlier. There are about maps about second world war. There are lots of maps here. Every map is playing the different ways.  There are locations at the field. There is like city. And they are playing very different. There are even maps about vehicles. For example, tank. I more prefer maps like field. And city too. Depending on the map you feel the game different.
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There are different weapons. Pistil. Machinegun. Automatic rifle, automatic, machinegun, sub machine gun. Different rifles. Weapons from ww2. So here you need to select a different soldiers. Rifleman, automatic gun soldiers. And two sides USSR and German side. I am for USSR only try to play. Every soldier has its own weapon pack. For example, automatic gun or rifle. There is grenade.
It is playing like a game with a big scale. Scale is big. I played with bots. So, first go to console with tilda. And write addbots 20. I can add onlky20 bots ingame. So it is more fun. Maps are big so by the idea, the more players – more fun it is.
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 For example, we play as a soldier with rifle. Ussr. Map at the field. For example, summer. And there are maps with winter. They are feels as very different. And, it is summer. Rifle. Run forward. Maps are big, locations is wide. Field, river. Open space. With us also running another soldiers. They are different. It is starting a shooting. You cannot see - what side it goes. Somewhere from a far. You need to sit and find a cover.
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And next – to move a point, where you can see enemies. And fire at him. It is good to lay on earth. Do not forget to move.
 Game for action is not absolutely dynamically. It is not a super fast quake with fast jumping. But everything is rather realistically. But instead of this, this is like a simulation. Crawl, lay down, go, run. Shoot. Rifle need to be reloaded. This is not a sub machinegun. But instead of this you can have a good aiming.
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Automatic weapons are excellent about more closer distance. You rush from a side and start to fire.
Maps are very different. There are maps in winter. Trenches. Trees. And snow. And again start a fire. And you cannot see what place it is fire. Who. Where. Need to move forward. To enemy lines. Or in another case, enemy will control your points. It is about a controlling points to define everything. Absolutely new game looks at winter maps. I think all that goes here, is very realistically.
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There is a map like blood forest. Or forest of blood. So, it has a big lines of trenches. And you need to rush into them. And it is going all the time shooting there. It is very fast and so unpredictable. There is a moment of luck or no luck. So here automatic weapon is a good thing. Narrow space. Lots of enemies. And you cannot know where is enemy. You can watch in a wrong direction.
There are cities. In ruins. Destroyed buildings. Whole buildings. Open spaces. City streets. Every type of a map feels unique and each map it is interesting to try out. You don’t know what to expect next time. In a memory these scenes. Winter.  You are with automatic rifle is going by snow. Walking though ruins of buildings. And a little further – it is a railway and open space. And just from there, immediately, they start to shoot at you.  Enemy is there - behind the wagons. And he is shooting a lot from that position. There are lots of theme.
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There is a map with even more destroyed city. There is a map and trenches. And it is summer already. There are different maps for your choice. In a mountains, in field.
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Second game – it is Killing Floor. And it is the same format. By network as idea. But you can play alone. And here it is another idea. You are alone or in team. I play it with brother too, by network. And you are against waves of enemies. So here it is about another game. Some dark locations. Zombies and monsters. Experimental some mutants are raging out. And dark as in a horror movie. Locations are waving horror. True horror. Style of Resident Evil, there is something. And here it is more dynamical action.
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In this horror it is goes action about shooting enemies. Enemies are different zombies. Big and casual. You are running the map.  As by labyrinth. You can buy weapons between the waves of enemies. So here you have also different weapons. And you can find something interesting. Shotguns, automatic rifles, AK47, all of these there are here, pistols exists. Cold weapons also exist. You have a list to select.
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It is playing as a cool horror and action. I think this way can be a DOOM. As a main idea. If it will have a story and typical maps. But game is main about a shooting, crossfires. And waves of enemies. In the final it will be a boss. You are inside of a horror movie about zombies and mutants. But with lots of weapons. It can be scary. At some places. But you need to move. You need to shoot.
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 There are lots of maps too. They are different. There are several game mods. About maps with waves of enemies and mode with small tasks, it looks like tasks. There are also a maps for this mode. It is various, different and good horror action.
There are absolutely scary locations. As some laboratories with black metal around the walls. It is very dark. And rooms are destroyed. And lots of monsters. It is so uncomfortable in a such places.
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There locations – oppositive. Like farm. Field. Road. And somewhere in a field the are – zombies and mutants, unholy. It is night also.
Weapons you need to buy for money you get from killed monsters. Between waves of enemies. You can have some pause between next wave. And this way you can try very different weapon. It is very interesting. And there are good pistols and shotguns. So, you start with something simple and next you get something very progressive into your hands. You can take with yourself several types of weapons.
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I remember how I play this game with brother for a New Year about several hours. It is very cool and dynamical. Hurricane. Trash. Horror. Shooting. So, we played very normal. Game is rather trasher style. Like Doom, about stylization. Darkness thing. And ocean of shooting. Running a corridors, which are dark. And shoot the monsters. It is happening, that we wait for them for some time. Sit and wait. What side they will go.
Here you can to manage enemy waves, what enemies it will be. Long time of waves with enemies. I do not try this options a lot. But there are some settings. So, it is also rather good game. And you alone also can cool to shake zombies heads. With a pistol with good aiming. First. Second. Everyone straight in a head. With aiming.
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There is a game mode like a network – with maps and just enemy waves. And also, there are tasks, you get some tasks. Also, its own maps. Go there. Find a in container something.  First you need to open this container. And there are lots of them. In a certain one it will be a required item. Later you will need to go next. And there is a place you need to do also something. To move forward. Location has a normal size. So, you need some time to find. There is a place to put a tactics. And all the time enemies to appear. You need to shoot all the time.
These two games I played in a winter. So now I think I will try something new. And these games I will play with pleasure also!
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Playing little games. From time to time i like to play videogames. And write about it. Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
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ellies-enrichment · 6 months
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yall the horrors i go through to get text posts to meme for you
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cursedorca · 8 months
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the great war for PNF404
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coffeenuts · 4 months
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taiwantalk · 7 months
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whether dragon teeth is effective or not, it's really relative to military forces on either side of the dragon teeth.
without hyping war efforts, the reality of defensive lines that russians had installed on the mostly flat geography of southern ukraine (land bridge for russians), is going to backfire or become the modern day russian maginot lines.
think of the defenses as russians caging themselves. russians won't be able to maneuver freely and cannot launch assaults through their own defenses.
once ukraine is able to clear enough mines like cutting various paths thrugh the minefields, the defensive lines become favorable for ukrainian forces. and the russian trenches turn into wack-a-mole hunt.
here, a physical obstacle is only as good as who is hunting who. and the trenches become walls against russians. trenches might work for those who set a trap for ambush but the trenches become a mouse trap when russians don't have enough units or supplies.
for sure, it'd be unimaginably suicidal for russians to surround themselves with obstacles so much that russians cannot retreat. and so presumably, russians have a map or left intuitive signs for themselves to navigate through their own defensive obstacles.
all these will become apparent when winter comes. russians in the trenches will have to avoid getting soaking wet and turned into popsicles. russians will consume lots of vodka like last winter. russians will be sleep deprived.
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theworldatwar · 2 years
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German soldiers use a house, adapted to encompass their trench to keep watch for any sign of enemy troop movements - exact location unknown, Aug 1914
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victusinveritas · 7 months
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Remembrance tributes inside the preserved WWI-era trench system in Sanctuary Wood, in Ypres, Belgium.
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arrangedaccident · 12 days
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i was going to say williams flop era but like. this is a flop era within a flop era
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