Wow. A beta hairstyle that they used in almost all of their renders, but cut out of their games (only traces of the dead remained, such as Darleen Dreamer), while a basic male costume, which was never seen on female Sims. Looks interesting. It’s really annoying that they squeezed so much content)
WHAT THE FUCK IS THE BEAKER CASTLE EVEN - A SimPE Deep Dive
Alright, so after stumbling upon some of the Beta pics on the Russian TheSims.cc site and this analysis post about the Beaker mansion, I became deeply curious if some of this would be reflected in the lot relationships. After all, some characters like Viola, Kelly, on top of several others could be found when digging through the raw and somewhat encrypted code of lots.
By now it's pretty clear that the Beaker home once belonged to this dude and his army of girlfriends (definitely check out the post I mentioned earlier). On top of that Loki (and possibly Circe) seems to have gone through at least two iterations before eventually settling on their final forms.
And on top of that whenever you scan the mansion in a completely new game, you will find fingerprints of primarily deceased Sims everywhere!
Now to get to the Sim relationships on the lot...
712 freaking Sim Relationships, all of which are unknown. Some of which still have stats set such as married, friends, relationship scores, etc. I tried comparing this to other lots in their neighborhood and NONE even come close. Both Olive and the Smiths have around 400. The other lots have below. And the only lots that are even a tad higher in this number are the Capps and the Summerdreams which makes sense when you realise that hood went through at least one other iteration before turning into Veronaville.
Now I wondered if the encrypted code (despite being very hard to read due to being partially encrypted) had any old Sim remnants left in there. And yep, several even. Many of which even have information such as their gender, hair, clothes and age in there. So lemme go over some of them:
1. First one, a guy who's name is partially encrypted so it will never fully be visible. It's not Johnny cause Johnny also has his character file on this lot.
A male teen with brown hair who used to wear the "tmbodyhoodedsweatshirtboardshorts" + the "tmhairhatcap" hairstyle.
2. Second is another teen, this time by the name of Zeeshan. He had black hair, the bucket hat hairstyle and wore the hooded sweatshirt, except with pants this time around (and grey apparently?).
3. The third was an adult male Sim by the name of Kenneth with black hair. Based on his info he was likely meant to be a Gardener Sim.
4. The fourth was one named Kana... Possibly a longer name cause once again the code becomes a bit shambled here. She too was meant to be a Gardener as seen by her outfit and hair data. Her hair would have been brown.
5. Elle, another female Gardener Sim, this one having red hair.
6. Vasyl, an adult male Sim who wore the busdriver outfit. Sadly his hair data seems to be blocked behind the code. For funsies I like to give the name to Bald Beta Loki, since he gives off that vibe. BUT, I think this was an NPC busdriver due to the outfit.
7. Joanne, an adult female Sim with an unknown hair colour in corn rows style and the classy afbodyjacketturtlesweaterdressboots. Sadly her ID is hidden behind the encrypted code, so it's hard to fully make out.
All of these Sims appear to be NPC/Townie Sims. None of them match ANYONE in the Beta pictures. And the current Townies/NPCs seem to have replaced them. Interestingly enough, those that were NPCs are still NPCs and those that were Townies are still Townies. Making me wonder if this is a thing that translates to other Sim IDs too. That Sims that were Townies in earlier iterations are still Townies in their new form. Same for NPCs and yep, Playables. This is merely an assumption I'm making on what I'm finding here, but if anyone can help research this further, that would be greatly appreciated, especially as this could mean the Viola ID may not belong to Viola Monty.
Viola is an odd case cause no outfit, hair or other data can be found in the lot file and she's only ever mentioned once in the context of lines filled with "sleep in pyjamas". But for now I cannot say anything with certainty unless more remnants of these old Sims could be found somewhere. OR, if these files could be read in its entirety which is quite difficult.
It's very hard to get a Sim ID attached to a lot (believe me I tried) and often times seems to rather happen accidentally than intentionally. Moving a Sim out or having a Sim die usually removes the data they once held to that lot. Good example is Loki in my current Strangetown who lived on this lot all of his life and when he died he had no remnants left on this lot.
REGARDLESS! The Beaker lot is ancient and seems to have been ground for a ton of testing, Sims and many more things. No wonder the Beakers got this home with its incredibly shady history. Half of the beta town was partying here!
Thanks to LucPix once again for showing video we've never seen before. While the rest of this video is b-roll from E3 the first few minutes from the beta CAS is all new!
I mentioned before that I'm working on a pretty large project - career default replacements for a bunch of the Maxis careers.
I've replaced a bunch of job titles/positions and written new chance cards for many of them, and I'm also adding chance cards to the Maxis positions that didn't have any.
I'm still writing chance cards for a bunch of the careers, but I have some ready to go, so I'm looking for people to test these replacements out in game. Please send me an ask if you're interested!
And if anyone is willing to provide translations to other languages, I'd love to include those as well. Right now, these replacements are only in English!
in the wants.package file there's specific wants for each premade sim, this is just for romeo monty. These are the wants that pop-up when the household is first loaded (E.I how olive wants to retire, How Nina wants to move out, Juliet wanting to go steady). There's ways to edit it in the neighborhood's SWAF, but EA probably couldn't bother redoing it each time the household was loaded they just coded it here.
This is in the "become a plantsim" want. Plantman sounds like a slur also. Curious if this is how plantsims were meant to be called and they changed it or it's a developer nickname.
WOW A LONG LOST broke family member. I headcanon him as Susie's Broke's child.
Now these following findings were made by my friend @veronaviile
First before you get your hopes up no this isn't waterside or whatever, it's for the nightlife E3 demo (I've never heard of that ever) Don't know who these are, probably test characters during the demo with specific wants so that they could show off nightlife's features and new wants.
NOW THIS IS INTERESTING. There's cut Beta Fears, which are 100% gone besides their names. Never Learning to walk/talk is interesting because they would make up "growing up badly" much more easy. Also the wants for other sims, like for sims skipping school or never getting married would've been fun.
THIS IS MUCH MORE INTERESTING. These are a bunch of sims, most of them share names with sims from Waterside (the Baxters, Virginia Thompson) but there's also outlier Denise, who has the label (EP4 Demo). Turns out their scripted wants's instance numbers were reused for wants in the later eps.
to end it more cut fears, i am now beginning to realise that never went to school maybe meant college (which was intended for the bg, that's why sims 2 university was the first ep). Also interested if Never received an A+ report card was meant for kids or just like.. knowledge teens.
Lamare pointed out that they could also be triggers that stir wants into a certain direction, which is probably more correct tbh.
End of post, credits:
me
@veronaviile for the last 4 images that are MUCH more intersting than mine.
In the Sims 2 bonus DVD there are short movies the devs have made, using the premades to showcase how the players could make movies using Sims.
However, in this Strangetown one here, there's a scene with Tank and Ripp, fighting in front of the house. And even in HERE there's game corruption lmao
I grabbed some of my favorite prompts from @frauhupfner's lookbook challenge, because I wanted to. This is Dee's husband, John; he is best described as a grumpy marshmallow. Grumpy on the outside, prone to helping whatever stray animal/child/old lady who thinks her house is haunted crosses his path on the inside. (There's still no ghosts.) (Did I start writing a ghost story because of this running joke? Maybe.)
Casual: comfy shirt, shoes that can stand up to impromptu hikes and/or child-wrangling, watch. Featuring the real love of his life, the coffeemaker.
Work: He's a private investigator. (Yes, he works for her.)
Date night: suits are nice.
Winter: an incomplete list of what's in John's coat pockets: pocket notebook, two pens, measuring tape, multitool, string, a small plastic dinosaur that the younger kid snuck in there 3 months ago, glucose tablets, travel packet of tissues, hand sanitizer, pocket knife, and a granola bar