Assorted items commission for XYuki!
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Horny Potion
Potion, rare
A shimmering potion with dull colours. Smells like mint and is mostly tasteless, though some vague notes of grass and lemon can be found.
Effects: turns the drinker into a random horned animal for 1d4 hours. This effect takes 10 minutes to kick in. Roll a d20 on the horny table to see which animal the drinker turns into. Drinking multiple potions at once allows the effect to be prolonged with 1d4 hours for every potion drunk. Drinking a horny potion while already under the effect of a horny potion resets the effect: 10 minutes after the second potion is drunk, the drinker will once again turn into a random horned animal for 1d4 hours.
Horny table
1 Urial
2 Scimitar oryx
3 Mouflon
4 Blue wildebeest
5 Zebu
6 Plains bison
7 Addax
8 Springbok
9 Muskox
10 Kuri
11 Changthangi
13 Lichtenstein's hartebeest
14 Giant eland
15 Blackbuck
16 Blue duiker
17 African forest buffalo
18 Takin
19 Gaur
20 Manx Loaghtan
(all links lead to the wikipedia page about the animal)
Note: in all of these species, both females and males (can) have horns.
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The Hunter's Handgun
1 day left to support The Hidden Isle 🏝️
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Stat a D&D Character
How it will work: After the results of the poll is done, I’ll rank the stats with the most votes and match then to the appropriate the D&D 5e standard stat array number (15, 14, 13, 12, 10, 8)
If this gets popular enough I might start a side blog where we make a D&D character 100% based on polls, but for now… enjoy.
Please reblog to increase sample size.
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✨New item!✨
Friction Wraps
Wondrous item, very rare (requires attunement)
You have a +1 bonus to attack rolls and damage rolls with your unarmed strikes while wearing these wraps.
Punching with these wraps generates intense heat that is diffused into the target with each subsequent blow. When you hit with an unarmed strike while wearing these wraps, all subsequent unarmed strikes you make before the end of this turn deal an extra 1d8 fire damage. The damage stacks with itself to a maximum of 3d8 with each hit, and then the heat is released and the process starts over.
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📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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I absolutely LOVE this magic item idea. Courtesy of one of my Discord members. They give me ideas every single day! Please join if you're looking for a nice community of TTRPG-centric folks! :)
Tell me about a location in your world you'd want to put into this book!
If you enjoy our magic items, please drop a like, follow and reblog! :) We drop new items every day and you can find all 328 (and growing) at the link in the picture.
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A goblin gloomstalker ranger / peace cleric I made for an RP group.
She's an experienced dungeon delver, and crafts little enchanted items by inviting tiny spirits to live in them. If you want an enchanted item made with care, you ask Auntie Daya - just remember that they might have a little more personality than usual...
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a table of odd magic items that may or may not be useful
“…the GM will only tell you something interesting—it’s on you to make it useful.” — Dungeon World
1d20 Magical Items of Mild Utility
A doorknob that can be easily affixed to any door by simply holding it on for about thirty seconds. Once affixed, it permanently transforms into an ordinary doorknob and lock, to which you have the key.
The Shaker of Infinite Salt
A pencil that significantly improves the user’s penmanship when writing with it.
An orb containing a very small pocket dimension, into which one can transfer their familiar so that it may safely rest.
A palm-sized stone figurine of a shark, which will bite any fingers that come near its mouth.
Self-Fluffing Pillow
Watch that shows you what time it was the last time you looked at the watch, instead of what time it is now.
Piece of string that, when tied around your finger, actually helps you remember to do that thing.
Temporary Scissors: They can only cut the normal things you’d expect from a pair of scissors, but if you hold the cut pieces together tightly they will magically re-form into a whole, as though they’d never been cut.
Robes that make the wearer an inch or so taller.
Magic Eraser (erases pencil, ink and crayon!)
Hand-sized stone that, when thrown, always lands 5 feet in front of your intended target—whether your aim is perfect or abysmal.
A bucket that transforms any liquid poured into it into seawater.
A bar of soap that temporarily changes the color of anything washed with it. The color is random, and changes each time the bar is used (1d6: 1: Red, 2: Orange, 3: Yellow, 4: Green, 5: Blue, 6: Purple). The color lasts one day.
Goggles of Shrimp-Color Vision
A ring with a single very round stone. When you say the magic word the stone pops out and transforms into a bowling ball. It turns back into a small stone after 2d4 hours and must be manually returned to the ring before it can be used again.
Boots that produce an animal sound of your choice when you jump up and do a jaunty little bell-kick while wearing them.
A small glass bottle that, when filled with water, appears instead to be full of a swirling, shimmering potion.
A quiet trumpet.
A knife that can only cut sandwiches. It is up to the GM’s discretion what does and does not count as a sandwich for this enchantment, but the rules are consistent.
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Need ideas for homebrew d&d items?
Look at MTG artifact cards
Seriously- run through them and make up mechanisms based on the art and text
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Void Elemental – Medium elemental, chaotic evil
A vile disturbance in the currents of matter, a fissure in the vessel of time. In a split second of inattention, the void elemental was created and creation itself quickly learned to fear its existence. The void elemental is an arch enemy of everyone and anything alike – a planet-devouring hunger fuels its ever-changing fabric, its sheer presence nullifies life wherever it roams. Only a few dared to oppose its hollowing reign and those who did were absorbed by the very same emptiness, this eldritch being escaped from.
🔮 If you like my work, kindly consider to support me on Patreon to gain access to monster pages, tokens & artwork of over 250 quirky creatures as well as dozens of potion & item cards based on their lore.
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Magical items
Used by Carmella.
Kickstarter link
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Crescent
High res versions of the art, a Foundry VTT module, and other formats, as well as a full compendium of our 100+ items can be found on our Patreon
There are all manner of individuals who will worship anything from the flaming ball of gas in the sky to the bugs that crawl on the leaves outside. I have seen all manner of those dedicated to their beliefs in whatever deity is their flight of fancy. Those dedicated to the moon though, are a special kind of excitable. It seems that one of such revenant pursuits dedicated themselves to making a weapon to match their particular leanings, even taking the shape itself from the holy body that they sought to worship. I will admit the functionality is something to behold. Just don’t get lost in the phase change.
If you want to see more of our items you can check us out on our Website, Twitter, Pinterest, Tumblr, Bluesky, Threads or Instagram where we post them regularly. You can also find us at our Discord server where you can hang out and chat with the community.
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I don’t think magic items should be named after their function, but their story.
In Dungeon Crawl Classics, there’s a chapter on magic items that briefly mentions that magic items are rare and powerful to the point that any one magic item is probably quite famous. That fame usually comes with a name.
So a particular flame tongue sword might be called “Hellfire” or “The Sword of Durageddon’s Bane”. A particular bag of holding might be “Kingslocks” or “The Blinding of the Gorgon”. These items get their names from the adventures they were involved in, which to me is a lot more interesting than a name that is purely functional.
Those functional names make the items feel less magical and more mechanical to me. If a bag of holding is recognisable as such, it must be fairly unremarkable to just have a generic name - implying that a great many people own one. It’s like owning a Ferrari racecar (impressive, but you’re hardly the only one) versus owning “The Carriage of the Ninth Angel” that is famed for being blessed by three angels with three heads in preparation for its death race against Satan himself.
I bought a zine recently (Through Ultan’s Door: Downtime in Zyon) that has a simple system for making magic items:
Commission a master artisan to make you a masterwork (a sword, armour, or book)
Use that item in a quest in an interesting way (such as slaying a particularly powerful foe)
That item, by becoming part of a spectacular story, then takes on magical properties once given a suitable name
Lots of players find it boring to find a generic +1 sword or what have you in dungeons, so I think this is a good solution to make it more interesting. And suitably mythic!
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