Just something I found out recently and thought I could share. So you know how many of us have a line like this in their Userstartup.cheat:
uintProp LotSkirtSizeIncrease 120
Which makes the whole neighborhood visible from all lots. It looks nice! But strains the texture memory pretty badly, especially with heavily decorated hoods. Forcing the view distance from the startup cheats also greys out the view distance setting from the in-game menu so you’ll be stuck with only one option.
But! It’s also possible to do this through Graphics Rules.sgr. There are lines that look like this:
If you haven’t fiddled them like I have, the numbers will be different. In any case, changing them here will directly affect the in-game settings for the view distance.
The benefit is, you can then swap between them easily in-game:
For example with the numbers I used, the medium setting now is what maxis used as extra large, the large setting basically does the job on most lots, and the extra large setting makes the whole neighborhood visible. So I can turn the view distance to extra large when I need it but keep it lower when I don’t.
Just remember to delete the line completely from the startup cheats for this to work. I hope this helps somebody!
Excuse me what application and brush do you use to draw, you can answer in public
Hello! I use a few but mainly i draw with PaintTool SAI
This one :
I'm used to the shortcuts and brushes but it lacks blur, gradient fill, text tool, etc so i usually move to CSP (Clip Studio Paint) for further editing
follow along in the video to make your own site. a free alternative to carrd and another option to google docs/slides. credit to: @myaddin for letting me know you can edit the theme more in the theme settings.
The Sims 4 Modding Tutorial Part 9: Use Sims 4 Studio to Make Sims Suit Your Fashion Tastes
Part 9 of our modding series explores using Sims 4 Studio to create CAS Overrides to either hide certain CAS items from appearing on Sims at random or appearing in CAS at all. Make sims wear age appropriate hair and clothing and banish certain hate CAS items for good!
Everyone says NEVER TRACE!! THAT'S ART THEFT! Ok but we can do a little crime in the name of Learning.
Trace to learn, not to earn.
I like to take my own photos, but you can study whatever you want. Link back to original photos, and don't post copied artwork unless the artist is dead, cool with it, or both.
As always with learning, start every sketch with the intent to throw it away (trash for paper, quitting without saving for digital) This takes the pressure off and lets you make Bad Art, which is very important.
So let's make Bad Art of a Deer
because I happen to have one handy
Start with a photo of your subject in a nice/neutral pose with all four feet visible. (so not like me)
Freehand copy it. Try not to stylize, focusing instead of matching proportions and pose. Don't get too detailed!
It's ok if your art looks terrible and has broken legs. I've drawn LOTS of deer so I have a leg up. Everyone's art sucks in their own eyes and here's where mine went wrong:
Either lasso-distort (recommended for beginners) or redraw a copy of your first sketch with your reference behind it (scaled to match the main body of your sketch)
Put the original and modified sketches together and compare the differences. Write it down if you want. This shows you where your eyes saw things the wrong size, so you can correct for that next time.
After learning about both deer and yourself, try freehand copying again.
Marvel at your newfound knowledge and skill!
but there's always room for improvement
You can stop here and move on to your real drawing, Or do another freehand-fix-compare cycle. I actually overcorrected my "draws heads too big" and veered into "heads too small."
Another note on tracing: Learning HOW to trace is more important than anything you could learn By tracing. Draw the Anatomy, not the outline. In real life, things don't have outlines, they have bones.
These are from the same shoot which is extra useful for consistency. The lines are minimal and follow where the animals joints are, and only important parts are drawn.
You won't know what Important Parts means right off the bat, which is where in-depth study comes in. You need to do learn the hard parts to do the easy parts right.
Let’s talk about perspective and how to put characters into perspective.
Use your vanishing and parallel lines as measurement tools!
The Horizon line can help, but I find using the vanishing lines way more helpful and practical, especially when it comes to different perspectives.
Hello everyone! after a couple of months of work on this beast of a thing, the first draft of my promised writeup on understanding composition is finally ready! This badboy is almost 15,000 words, and over 150 pages long. In these images, you can see a couple of examples of the kind of subject matter I’ll be covering, but it’s very comprehensive.
This is currently available on my Patreon starting at just $2!
I think what I offer is a pretty unique take on composition, and it’s geared to be understood without a lot of consideration for the more finnicky technical elements of drawing, so if that’s part of art you have trouble with you might find some answers in my approach. Using my own art and examples from various disciplines and eras, I break down how to understand why a composition does - or doesn’t - work, all building to a toolset that lets you have control over your own compositions with precision and intent.
A sincere thank you to anyone who takes the time to look at it, and at the end of the day, always remember one fundamental rule of art:
do you have any tips for dialogue in comics?? mine always seems so choppy!
also please take everything i write with a grain of salt and remember that rules exist to be broken. thank you for the ask and as always: i hope this helped
Made this because my other “ms paint tips” post is going around, but the images in it were only made as supplemental material for a paper i had to write and dont include all the necessary information on how the tricks work. As a result people are getting very confused when they try them out to unfavorable results. I hope all those people find this post and their confusion can be cleared up.
Little quick and light kimono tutorial because I’m noticing a trend of weird things non-Japanese people do with them.
Bathrobes =/= Kimonos
Kimonos aren't sacred. They're for everyone. Just practice drawing them, use tons of refs, be respectful, and have fun. There's also tons of other types of traditional clothes you can mess around with. Research is your best friend
Edit: since some of you guys don’t realize you should ASK an artist (or anyone, for that matter) before reposting/using their work for things
PLEASE DO NOT REPOST, EDIT, OR USE ANY OF THESE PICTURES WITHOUT MY PERMISSION. ARTISTS WORK HARD ON THEIR DRAWINGS. WE DO NOT LIKE IT WHEN OUR WORK GETS STOLEN LIKE THIS. ALL YOU HAVE TO DO IS ASK FIRST. THAT’S LITERALLY IT.
I often get asked how I digitally paint my sketches, so here’s a really simple tutorial explaining the process. You can pretty much use the exact same technique on photoshop or any other digital painting program!