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#twoshoe
alphabetcompletionist · 8 months
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no i'm not going to be interacting with the greater gimmick blogosphere at all unless they come knocking at my door. i take two steps outside my following page and i see some exclamation points roleplaying furry sex then getting shot. that's not the life for me.
ABCDEFGHI KLMNOP RSTU WXY
22/26
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s1ithers · 4 months
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ok one post about the ign interview bc the bit about the evil route just hit so weird
putting aside my initial reaction that it's a condescending way to treat your audience, it's like genuinely—what's the point of an evil run? what do people want out of that? many possible answers, my main one would be to explore a character with different motivations. but they went with, 'let the player indulge the worst impulses they're assumed to have and then punish them for it,' and, why?
yeah, killing the tieflings is heinous and feels bad. but discussion that takes the scenario itself as a given and goes 'how could you the player choose to do this horrible thing, of course there's less content, what did you expect' like man...i wanted to see the other option in your branching-choices rpg. you, the writers, have full control over this whole setup. a secondary/evil route could have been anything. you chose to make it this. why put it in if it's a narrative dead-end that just exists a moral gotcha? why center the big act 1 choice point around that?
it feels like a dm going hey dipshit, if you keep killing all my npcs there's not going to be any story, which, fair. but you're making a video game, you hold all the cards. why so much focus on rebuking the worst kind of players when you're free to just not write avenues for that kind of behavior into the plot
it's like they're wedded to one conception of what an 'evil' playstyle is that they feel obligated to but don't really respect or want to write for. by dnd law, we HAVE to include The Evil Route where you kill everybody indiscriminately, but if you take it you're bad and you should feel bad. and again, just....why spend the resources on smth you have contempt for. it doesn't have to be wanton destruction. there's a thousand more interesting ways to do dark side characters. why not come up with an alternative way for PCs to interact with the plot that you're actually enthused about writing?
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sacredglitch · 5 months
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Shaw: He's like you...if you were evil
Harold: I'm not overly fond of that comparison
Also Harold:
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thesteamhunk · 1 year
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Buddie G. Twoshoes ! Little puppet boy of mine. I love him deeply, he is experiencing the horrors ❤️
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twdgs · 2 years
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same sorta thing happens when asked to take notes. prime example is the other day bc we’re taking notes on knife safety and keeping kitchen regulations safe but i get weird looks for writing down as much as i possibly can….
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garset-grocery · 1 year
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I feel like there’s probably a Jimmy Twoshoes fandom.
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robofile · 2 years
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Mentaly insane I have an angel character idea in my brain I'm deeply in love with him
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dailyadventureprompts · 3 months
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
Art
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311ways · 5 months
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absolutely hate the fandom characterization of rose that girl is a spunky rebellious dweeb who writes wizard fanfiction and keeps her room about as clean as a horse stable stop turning her into a lame motherly twoshoes
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wendytestabrat · 5 months
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why cartman IS kenny’s bff
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it pisses me off sm how in the episode “best friends forever” stan & kyle were being haters and were all like “cartman isn’t kenny’s best friend!1!1!1” i don’t remember which one said it but it was probably kyle bc we all know how he is LOL. like BRUH kyle, cartman IS kenny’s bff, not you bitch. i think kyle is just mad & jealous bc kenny likes hanging around cartman more than him and prefers cartman as a friend which we also saw how in the post covid specials in the future cartman was the only person kenny was still keeping in touch with before he died and then kyle was pissy AF abt that. kyle is a shitass friend to kenny, especially in the early seasons he would rip on kenny for being poor too just like cartman did. he even deadass said in one episode “kenny’s not my friend i don’t give a rats ass about him” or some shit LOL. really all the boys are crappy friends to kenny they just use him & take advantage of him for shit and then they don’t give a crap when he dies, so i feel like kenny holds A LOT of resentment towards all three of them and kind of dislikes them all in a way, he just is friends with them anyways and goes along with shit bc he’s too nice lol. kenny seems like that kind of person that’s just equally nice to everyone so then narcissistic bitches take advantage of that and take it way too personally thinking that person adores them when rlly that person doesn’t give a shit abt them and is just being polite to everyone so then the narcissistic bitch starts being possessive AF of the nice person thinking they’re entitled to their attention and time LOL. (i know this bc i’m a nice person and then bitches i don’t even like start obsessing over me 24/7 prob bc no one has ever shown them love in their entire lives) but cartman is DEF the one kenny is closest with and trusts the most which is shown by the way kenny confides in cartman when he’s sad or upset abt shit which we never see him do with stan & kyle lol. like remember in the vaccination special how cartman was telling stan & kyle that kenny was sad abt the broship or whatever? the fact that kenny went to CARTMAN and not them about that says a lot. kenny has wayyy more in common with cartman too and is a lot more similar to him than stan & kyle. kenny is more laid back and likes to have fun and he’s a huge troublemaker too, so that’s why he doesn’t vibe with kyle’s goodie twoshoe preachy obnoxiousness lol. the fact that kenny also gets along well with craig too prob more than any of the other boys says a lot abt his personality and how he’s more of a rebellious idgaf type. also another little piece of evidence to show that cartman understands kenny on a deeper level than the other boys was in “cartmanland” when he pointed out how kenny dies all the time lol even tho that might’ve just been a throwaway joke or a breaking the fourth wall moment. i feel like kenny can def be two faced tho and he pretends to hate cartman sometimes just to be cool like stan & kyle do but we all know that’s bullshit and he does like cartman otherwise he wouldn’t spend all the time with cartman that he does lol. i feel like it’s mostly just stan & kyle pressuring kenny to hate on cartman or avoid him (mostly kyle doing this shit ofc bc he’s a big bully) and kenny just goes along with it bc he’s too nice and and passive of a person to stand up for himself so he lets stan & kyle walk all over him and use him for shit lol. which is why i LOVE that moment in “the magic bush” when cartman stood up to kyle when he was being mean and shitting on kenny for him & cartman taking pics of craig’s mom’s bush LOL. stan & kyle just view kenny as a little prop & stunt person for their schemes while cartman actually values kenny as a friend and makes an effort to spend time with him one on one and tries to have fun with him. so cartman IS kenny’s bff. PERIOD.
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thespoonisvictory · 1 year
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to me c!wilbur was absolutely the center of the pre canon wilbur niki schlatt trio in the way that the favorite person in a 3-person friend group always is. 
c!niki and c!schlatt would hang out with him and tentatively alone when he was busy, and he’d call her a goody twoshoes and shove her gently and she’d call him unbearable and obnoxious and I can’t believe I’m friends with you but she’d laugh at his jokes all the same and pick him up off the floor the same as wilbur when they went out. she worried for both of them.
her and wilbur always had that quietly titanic connection with each other, long conversations about ambitions and family, quiet sitting together while she baked. wilbur and schlatt were like a grease fire, not so much of a future shared but very much a present, running scams and gettings themselves kicked out of establishments. try as they might, neither niki nor schlatt would ever quite view their respective sides of wilbur as the same person, and would always have apprehension for the person that could make him act so different.
but still, they were friends. wilbur was a gravity well, pulling them inevitably towards him, both of them thinking they knew him better, both of them getting his attention. so it worked. and they hung out, and had fun.
and they got older, and wilbur met more and more people, and found more and more responsibilities, and suddenly he couldn’t stay out so late anymore, couldn’t run so many scams when he had people and brothers and land to take care of. schlatt only moved in the other direction, getting more and more dangerous, running bigger and bigger risks. they drifted apart slowly until one big job went wrong, like really wrong, and niki swore to never deal with him again so long as she lived. 
wilbur reluctantly agreed, and thus the trio split decisively. until schlatt shows up on the server, grinning and promising a guaranteed win, a new adventure, and wilbur with his everbleeding heart, believes him. niki is watching from a distance, knowing nothing she can say will stop this until everything is up in flames again.
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winterspiderpurrs · 1 year
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Part 1 listed in the link above!
Part 2:
Sighing as Tony hung up the phone in his office. Widow just confirmed that Winter and her were almost here to hand over the information he requested. Though they wanted to question Peter first. Which irritated Tony, but if it will help solve the mystery of who knocked up Peter, he would allow it. Anything to help protect his family.
It's been a few hours since Stephen showed up, the equipment delivered, ultrasound down, images printed. 100% confirmed that his little bambino was pregnant. Atleast Peter was almost done with getting his doctorate and this won't hinder his career. As if Stephen would allow that. If he could start going into labor while operating its sure as he'll that Peter could keep up with his lab work. [As long as extra safety precautions were made cause of the pregnancy]
Walking up the stairs to Peter's old bedroom, he thinks of how this is so similar to how he found out he was going to be a father the first time. At a charity event for the local hospital all those years ago. Ego met ego when he met Stephen. He never met an omega that was so Alpha like. They carried on their tic for tac into a heated night that lasted til morning. It was 4 months later when Stephen showed up at the restaurant where he hosts meetings at times for reality of that night comes rushing back. Tony had already had the business set up for Harley to take over. While he still acts young, Tony knows at some point he would be too old to keep going. He never thought he would have a family of his own. He rushed to make sure that even if Stephen didn't want to raise the baby, he would take care of anything. Moved him in and doing his best to woo the Omega. It was a year after Peter was born that they officially became a bonded pair.
They set it up where Peter's address and "guardianship" would be under his god mothers ' Aunt May' to help alleviate attention that he was Tony Starks omega son. He went to the best private school in Queens, distancing him for the Manhattan area as best as he could. Safety was the biggest priority that Stephen stressed for his pups. Yes, pups. Surprise, surprise, when Peter was 16, Stephen ended up pregnant, again shocking the family. Miss Morgan Strange was born. Peter absolutely dotted on his alpha little sister.
Sighing one more time before opening the door to the bedroom, Tony paused before smiling. At the center of the bed was Peter snuggling up to Stephen on the bed. Stephen gently combing his fingers through his hair. They were whispering to each other, " and if they are fools and don't want anything to do with them. We will always take care of you and the pups. Family is important." Stephen stopped talking, looking over at Tony in the doorway. Tony cleared his throat. " Pete... I'm sorry for... reacting how I did. I was just worried... Widow and Winter are headed over with information for us. They want to talk to you first if you won't mind meeting them down in the study. "
Peter's eyes widen, he has met Natasha, and she was practically an older sister/aunt to him. He has only heard of rumors about Winter.
Stephen and Peter untangle from each other before getting out of bed to head downstairs following behind Tony. Once downstairs, Peter goes into the study while Stephen stays out in the hallway with Tony. Not long after, Natasha shows up with Winter, aka James 'Bucky' Barnes, and shockingly Steve Rogers. Tony frowning. " Winter, I know you know that I tolerate your... choice in mate. But we really dont need goody twoshoes getting involved in this... private matter. " Steve frowns before opening his mouth, but Bucky beats him in addressing Tony." Don't worry, Stark, Steve here has recon in the area... once we confirm a few details, things will get sorted. In the study, Natalia said?" Bucky nods toward the door of the study.
Tony says and waves his hand. " Yeah, yeah. Go easy on him. No unnecessary stress. Nat introduce?" Natasha nods and goes to the study, opening the door and smiles " Oh my little spider, I have some friends here that need to talk with you" she waves Bucky and Steve over and the men enter the room but Natasha does not enter and closes the door. Tony frowns and stares at her. " Why you let Winter bring his Alpha with him? Do you want to stress Peter out more? Also lack luster introductions- he has never met Winter. Only heard of him and not even a warning? And why are you looking at me like that, Stephen?"
Eyebrow raised as Stephen stared at Tony, eyes flickering toward the door and then back at Tony. Blinking Tony looks at the door and then back at Stephen. Stephen tilts his head and looks at the door before back at Tony again. Frowning, he looks at Natasha, who's blocking the door. Then it clicks. Two Alphas. Natasha could have just brought him the names. There's no need to bring Winter over here.
He started to stutter in disbelief before the anger rolled back in. He growled loud and rushed the door. Thankfully, Natasha moved to side, but she had a unbuckled the gun from her holster. " Don't do anything stupid Tony. You have to think of Peter." Blinded be rage at the audacity that these two Alphas picked HIS child to fuck with? Tony rips the door open and off its hinge. " The fuck is the meaning of this!?" But Tony deflates at the scene infront of him.
Inside of the study on the couch was Steve with Peter on his lap, looking at the sonogram photo, a dopey smile on his lips, arm wrapped around him. Bucky was kneeling on the ground in front of the pair, nuzzling up again Peter's stomach, gentle rumbles coming from him with his arms wrapped around them.
Well shit.
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So.... it's been a month since I typed up Part 1 and it's not where I want it to be. But kept thinking about it and just had to get it out.
Hopefully you like it @professional-benaddict and @no-name-for-me since yall said ya wouldn't mind a part 2!
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boahl3 · 9 days
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i am not a badperson i am a good good goodie twoshoes i am a good person good nice angel hoop person such a good great upstanding person of this worlds culture this worlds essence this worlds soil i am ok i am fine i am happy i am so excited for whats to come i am a sunny happy boy i am not paranoid i am not having a panic attack i am ok everything is ok
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baggebythesea · 10 months
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Hey, Bagge. Don't know if you're still on an Evil Queen Glimmer kick, but I was thinking about her and remembered one of my favorite tropes: The hero confronting their evil alternate reality counterpart!
Like, imagine Prime-Glimmer meeting with an evil version of herself. Seeing all the ways she could've gone wrong. Having to confront all the darkness that shaped her counterpart, and that might still exist in her.
And Evil Queen Glimmer seeing a version of herself who went through similar things, but choose a different path. Would she believe she's strong for resisting that pull, or weak for holding back and not embracing her "full potential."
It's always been one of my favorite tropes 'cause when it's done right it leads to wondeful angst and character work!!
OMG! Shit, that´s goold. I might have to do that at some point.
I think it wouuld be really traumatic for both of them. Main universe Glimmer remembers very well what she felt in the end of S4. How easy it would have been to double down. Just take one step more, just a little more personal power, just one more step over the line (crossing the liiiiiiiiine). Evil Queen Glimmer would horrify her.
And Evil Queen Glimmer would see in Main universe Glimmer someone who didn´t make her sacrifices, didn´t experience her loss, and she would hate her for it. Her immediate reaction would be to tell herself a reason why she never had the opportunity goody twoshoe Glimmer had - that she HAD to do all the bad things she did - even while knowing in her heart that it wouldn´t be true.
I mentioned at one point that every Evil Glimmer story is a redemption arc waiting to happen, and that´s what I would do with this story. This would be Main Universe Glimmer forced to used the power of friendship to redeem her most difficult opponent yet - herself.
I'm not up for writing something of that magnitude right now, but hopefully one day.... (if you write something with it - please let me know :-) ). Thanks for a lovely idea, and thanks for thinking Evil Glimmer thoughts and letting me know. Very appreciated.
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aoba-hime · 4 months
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my redeemed durge is actually a better person than my og tav bc he knows what order to do the quests in and all the prostrats for these quests. murderbaby himself has saved more civilians than goody twoshoes tav
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showfallsquigandiris · 6 months
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It's this whole thing bro. Just nice to meet someone who isn't a "Goody twoshoes" "OH I MISS EDGAR" type of person. -🌸
Oh my god Edgar, he is- sorry, was, such a pushover. Literally, I don't get how he broke that Eden's arm when I pushed him over and broke into his apartment with no problem o(>< )o
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