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#tycoon games
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Back when i was like, 9, i was obsessed with mobile tycoon games and i had this one friend on every single game i downloaded who i didn't really know all that well but we talked a little and they seemed like a nice enough person (all i remember is that their messages looked like how boomers think millenials and gen Z text each other and they had a really confusing username)
Anyways, my older brother caught wind of the fact that i use the internet and wanted to protect me but didn't really know how to give GOOD advice on internet safety bc he was like, 13 and just said something like "don't talk to anyone on the internet ever" to which i was like "NUH UH!! I'VE MET SOME TRUSTWORTHY PEOPLE ON THE INTERNET!! CONFUSINGNAME IS TRUSTWORTHY!!!" And my brother was all like "CONFUSINGNAME COULD BE A SERIAL KILLER!!!"
Next time i went on the game, i told ol' confusingname what my brother had told me except i didn't say it was specifically MY BROTHER so i just said "some people think you are a killer" and they never messaged me again.
And then like, 5 months later all the tycoon games i used to play suddenly disappeared from the app store because they were all made by the same development team and they had an issue with straight up reuploading the same 3 games multiple times under different titles and pretending it's a completely different game to get more downloads
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robloxreview · 1 month
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Welcome to The Roblox Review!
If you are like me, you've been playing Roblox for a long time and wish there was an easier way than sifting through Roblox's front page to find new and fun games to play. If so, you're in luck! Welcome to the Roblox Review! A blog made for Roblox players of all varieties to find new games that interest them. In each review I will be highlighting a new game, giving my thoughts and information on what it is as well as a few sub-ratings and an overall one.
Hopefully this blog will help you find some new favorites!
If you have a favorite game that you would like to see reviewed, please send the name of the game in an ask! (bonus points if you also include a screenshot of the thumbnail)
Requested games will shout out the asker in the review! If you would not like to be shouted out, please send the request anonymously, or say so in your request.
The tags below are all of the ones you can use to navigate the different parts of this blog! (hit keep reading for an explanation of each one)
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roleplay games: Games that have a focus on enabling players to make their own fun. (often by providing props, environments, and avatars for players to tell stories with)
find-the games: Games that are based around finding all of it's collectables.
tycoon games: Games where the player makes a number go up by buying things with the number that makes it go up faster.
fighting games: Games where players fight each other.
teamwork games: Games that are about working together, and likely require more than one person to function as intended.
obby games: Games focused around parkour.
elimination games: Games that kick people out of the game until there is only one player remaining.
simulator games: Games that simulate something (often from real life)
skill-based games: Games that in order to progress, you must improve your real world ability to play
economy games: Games with a large element of trading or currency spending in order to get better items.
turn-based games: Games that require the player to take turns with other players or NPCs
tower defense games: Strategy games where the player places down defenses against an opposing force.
donation games: Games that enable players to get robux from other players
story games: Games that are mainly about telling a pre-created story.
Vibe games: Games that are meant for players to meet each other and hang out.
other games: Games that fully or strongly don't fit into any of the other tagged categories
quest-completion: Games that have directed objectives that can or must be completed to progress the game
customizable elements: Games that have one or more heavily customizable elements. This might be significant avatar customization, a house decorator, or something else.
real game inspired: Roblox versions of popular real life games (could be sport, card, board or something else)
homestore: Roblox experiences focused on shopping(using robux), usually for original clothing
showcase: Roblox experiences that are explorable works of art.
paid-acess games: games you have to pay some robux for in order to play
microtransactions available: the game has gamepasses, currency or something else that changes the playing experience in some way that can can be bought with robux (games with donations and no other payable will not receive this tag)
fandom based: Games based on an existing external piece of media
Roblox-Review favorites: Games that are my favorite and have likely played a lot.
The Review: At the end of each week there will be a summary of the games covered that week. A good resource for those who have pickier taste or don't want to check in more often.
reviewer rambles: Posts that are not reviews or The Review.
reviewer reblogs: Reblogged posts.
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skykid-nadir · 1 year
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I've never played Pokemon, but if someone made a Zoo Tycoon style Pokemon game where your goal is to make a Pokemon sanctuary I'd play it in a heartbeat
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aytvill · 11 months
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What did Chris Sawyer do before Transport Tycoon? Why did he disappear from game production? And what allowed his games to be so complex on the slow and simple PCs of their time? Find out all of that and more in this lighthearted but detailed look at his career.
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atombombtom · 2 years
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I have a little project in the works, but need some help for inspiration. It's about management/tycoon/simulation games (think Theme Hospital, Prison Architect, Dwarf Fortress, etc). Colony management games like Rimworld and city builders are also on the table!
Treat it like an ask game, and reblog with your answers please!
1. What's your favorite management-type game? Why?
2. What's an underrated management-type game? Why?
3. What's the worst management-type game you've ever played, and why?
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crewserboxes · 2 years
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[ID: a userbox that reads “This user's special interest is tycoon games (or any game where you can hoard money and/or resource. number go up = seratonin)” with an image of the white heart emoji]
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thatgamefromthatad · 2 years
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Ads vs. Gameplay (Weed Inc. Review)
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(Ads to the left, gameplay to the right, cropped for formatting.)
This is a pretty basic run-of-the-mill idle game with not much different mechanics than other idle games I’ve played. You can repeatedly tap cannabis plants to speed up harvesting, tap a the machine at the end of the conveyer belt to speed the buds down the production line and tap the cash register area to speed up customers coming in and out and purchasing the cannabis products. All of this also happens on its own over time thus your operation continues to run while you’re idle or away from the app (you can collect the money you earned while away when you come back).
There are various ways other ways to boost production and earnings in the background such as hiring and assigning managers to give certain stations temporary stat boosts, upgrading stations and managers, upgrading cannabis strains and using temporary boosters that boost the whole operation at once (ex. multiplying all profits). I guess one thing that is slightly different than the idle games I’ve played specifically is the upgrade system for plants and managers - you can earn and buy crates that contain cards and you can upgrade the plant/manager once you get enough cards for that specific asset. This is actually more similar to the upgrade system for the real-time PVP strategy game Clash Royale, as I mentioned in this post.
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I guess the most exciting part of the game is collecting different cannabis strains and expanding your operation although, at least for as far as I’ve gotten, expanding is just adding more harvesting tables. I guess I’m kind of biased since I’m not a huge fan of idle games but I still think this game is less fun than something like Egg Inc. This isn’t a bad game though within its genre and it’s decently paced (unlike 9 Months, which comes to a standstill if you don’t watch ads or pay money) and has nice enough art although the cartoon people are kind of wonky. I like the sound effects when you tap the plants or processing/packaging machine (may seem like something small but personally I find sound effects really enhance my experience in casual games) and there’s some cute humor like one of the in-game currencies being called Tokins (as in “toke-ins”) and your first customer saying “I just bought weed legally!” as they leave the store 😂
I don’t really have any major complaints about this game other than it’s pretty much an average idle game, just weed-themed. If you like idle games and weed I guess this would be the perfect game for you, but if you’re looking for something new or especially interesting you won’t really find it here. As for the ads, at least the ones I’ve seen, they’re totally honest and accurate, the art style and general setup are exactly the same and you tap and upgrade things essentially just like you do in the interactive ads (with some very small differences that are acceptable for the purpose of demonstration in an ad imo, and the 2nd ad I included above is also older which might explain some style difference).
Ad Honesty Rating: 5/5
Overall Rating: 3/5
If you got to the end, thanks so much for reading 🥳 I’m always open to game suggestions if you have any!
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head-post · 5 months
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Detained Ukrainian tycoon Kolomoisky handed over control of 1+1 Media for five years
On Thursday, billionaire Ihor Kolomoisky, who is in custody on suspicion of fraud, handed over control of 1+1 Media, one of Ukraine’s largest media groups, to its general director for five years.
The decision was made on Monday because Kolomoisky is currently unable to fully fulfil his duties, the group said in a statement. The statement also said it was necessary to “protect and preserve the principles of freedom of speech, impartiality and objective reporting”.
Kolomoisky amassed vast industrial wealth and wielded enormous political and economic influence after the collapse of the Soviet Union in 1991.
However, the war in Ukraine has destroyed their industrial assets in the east and south of the country, and the TV channels they controlled have been broadcasting under a centralised signal since the war began in February 2022.
Read more HERE
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appgaminglist · 6 months
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ALL ROBLOX CAR DEALERSHIP TYCOON CODES 2023 *NEW CODE*
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morning-purge · 6 months
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Morning Purge #22
Mobile games
Let me tell you… the most addicting thing in my life right now, other than my wife, is MOBILE GAMES!
I am a fanatic when it comes to merge games and tycoon games. Right now I am in a phase where I am enjoying some puzzle games too. Only if there were companies that wanted to get their games on the radar of people who play games on their phones, and wanted to have someone help promote those games… (hit me up in the dms)
It seems that I constantly go through these phases where all I want to do is play the games on my phone for days, and then I’ll get out of that phase and not play them for weeks. I guess I just get to busy with life. Now that I’m on Paternity Leave, I have the extra time to do other things so I’m sure that these desires to play these games will subside in the next day or two.
What are your favorite kind of games to play on the phone or tablet? Let me know! And don’t forget to go follow me on Instagram, Threads, and Facebook too! Instagram is going to get a facelift with the content here in the near future so check it out and follow along!
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tchotchkesandwhatnot · 11 months
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racheldrawsthis · 5 months
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Play for FREE at itch.io
Dead Plate is a short 2D restaurant tycoon themed rpg horror game with visual novel and point-and-click elements  set in 1960s France following the story of a lively waiter named Rody trying to make as much money as possible in a week at a fancy bistro owned by a charismatic and successful chef, Vince.
🍽️ Development &  Story &  Graphics 🍽️ :: RachelDrawsThis :: @ekrixart
🍷 Composer & Sound Designer 🍷 :: BellKalengar
🥩 Features 🥩 :: Original soundtrack :: 70+ CGs and 8+ maps :: Classic restaurant tycoon styled gameplay :: Character-driven story with 8k+ of dialogue
⏲️ Estimated Play Time ⏲️ :: 1 hour  20 ~ 30 minutes for an ending :: Up to 3 hours in total for completion
🔥  NUMBER OF ENDINGS  🔥 :: 4 (+ Different dialogues and hidden secrets/details)
Reblogs and tips are greatly appreciated!
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samtheflamingomain · 11 months
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typhoon tycoon
There's only 3 simulation games I've ever played: Sims (so technically 4 there) Roller Coaster Tycoon (RCT) and Zoo Tycoon (ZT).
Not even 2 or 3 - the base ZT game. I still do not fuck with 2 or 3 and I'm really not sure why.
But I think I'll discover why as I explain why I hate real-life zoos, love fake zoos, hate Roller Coaster Tycoon but love real roller coasters.
See, designing roller coasters, even in 1, is boring. Hmm, do I want a 30% incline or a 40? Let's spend 15 hours testing which specific piece of track is the one launching my guests into orbit instead of back to the station.
But designing enclosures for animals that won't ever be harmed, without an immediate failure mechanic? Sign me up.
And there it is, I realized why I like 1 over the newer ones: isometric, limited view. 2 invites the user to play in first-person… from the point of view of the animal. Maybe I'm a speshul snowflake but it seems a bit dystopic to be able to view the world from an imprisoned animal.
Also it came with an insanely OP function by which you can simply click a button to tell you what grass and trees a giraffe likes, how many, and one rock can make a 10% difference.
*Hikes up suspenders* back in MY DAY, we had to read the brief about the actual animal and find the names of trees and terrain and figure it out yourself until you got old enough to learn Excel and make the entire game a spreadsheet and then it's not as fun. Just me? Anyway.
The reason I brought Coaster Tycoon into my AAA-level hockey fight that is my argument is that I truly cannot believe the vast dichotomy between these two games.
I am familiar with the history of RCT - and it's absolutely fascinating. Coded in one of the most frustratingly esoteric language in 1996 by one man, ONE MAN, it's actually an incredible story.
Again, I LOVE roller coasters, but no matter how interesting its story is, I just can't stand building a coaster park. I think this is me not liking to see how the sausage gets made if that makes sense. I want to go on crazy fast scary coasters. And the minute I step into the coaster car, I take on the absolute possibility that this insanely complex machine could lose one nut and bolt and launch me into the sun or straight down to hell. Why? Because it wasn't build by me. Maybe I'm naïve but I trust Wonderland. They have 0 deaths. I'll take the chance and enjoy those wild 90 seconds spinning around and looping and being pinned to my seat by centrifugal force. Because a real engineer bent over backward to make sure this structure is so safe that it accounts for double the level of stupidity humans are capable of.
Building them in-game, to me, is boring - I just want the end product. And ride on it. If I were to build a good coaster, I'd almost be mad that I couldn't ride it in real life. First-person mode does nothing for me.
Back to Zoo Tycoon. I HATE real-life zoos. Yes, seeing an elephant up close is truly a deeply incredible experience, but at least for me, it will always be tainted by the intrusive thought, "She should be out roaming the African Savannah, not in Toronto, Canada".
It's such a different experence to build zoos in a game where the animal is a jpeg and you actually get penalized - but not instantly failed - for not taking proper care of them, forcing you to build the most humane of zoos that's possible. Neopets ripped them off.
And, at the same time, actually learning about the animals in the process. I know SO MUCH about animals because of ZT needing me to figure out their favourite tree and their preferred number of roommates.
You can go the Sims route and put a panther in the same enclosure as an unfortunate okapi and get that sadistic "drowning Sims in the pool by removing the ladder" feel that I personally don't understand but it's enough of a phenomenon that I don't think it's a reflection of one's potential psychopathy diagnosis. A discussion for another day.
But it brings me to one thing that's very different that I've yet to touch on: God. Have you heard the Good Word? Me neither.
Sims - God-power. Zoo Tycoon - God-power. RCT? Engineer-power. Sorry boys, your degree isn't quite on par with Jesus.
I hope that makes sense because I can't really explain it much more. RCT, of all the Tycoons, is so insanely specific, meticulous, and anti-thetical to its property. Roller coasters are supposed to be thrilling 90-second experiences, not dragging 90-minute slogs. But again, ONE MAN code.
That's mostly it, but a few straggling thoughts: I really love animals. I struggle to think of any I actively dislike - even dogs I've come around to. So I hate the practice of keeping them in captivity. But I don't hate the idea.
I've always had this oddly-specific plan if I were to become a billionaire: buy out every zoo on the planet, send the animals to sanctuaries or home if possible. Then, instead, spend 5 years investing in an immersive VR that puts you in an animal's habitat to observe. If zoos are for learning, there's no reason the animal actually needs to be there. Don't believe me? Planitariums. Do the planets' absence from such attractions mean one can't learn about them? *passes joint*
But one last thing that's always bothered me is this: what, if anything, could RCT do that would make me like it? And at first I couldn't think of anything, because it is, at its core, an engineering game, and I'm not an engineer.
It definitely wouldn't work as a ZT. Reading about roller coaster building standards is not as engaging as reading about real animals and their habitats. That's an entire game mechanic missing from RCT.
But also, plopping down pre-made coasters without any customization options wouldn't hit. So, to be honest and maybe hypocritical for criticizing without answers, I don't know. RCT is very unique among the Tycoons.
I think another element is stakes. Having one rusty fence on the monkey cage is alarming, but one rusty post on a coaster is catastrophic. Even if your rhino gets out, it's a matter of common sense intervention. If your coaster simply won't run start to finish, often it feels like a set of code that won't run and you just don't know why. It's frustrating. It's hard to get frustrated with animals.
I think that's about it. Again, just some randomly assembled thoughts, honestly not up to my usual posts but it's quite hard to put how I feel about these games into real words.
Stay Greater.
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gamegushgamer · 1 year
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What movie would you watch? lol
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fearepixeuhv · 1 year
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