Tumgik
#uncharted 2: among thieves
dailygaming · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I did not tell half of what I saw, for I knew I would not be believed.
Uncharted 2: Among Thieves (2009)
380 notes · View notes
ncthandrake · 1 year
Text
Tumblr media Tumblr media Tumblr media
Uncharted 2: Among Thieves (2009)
528 notes · View notes
novelmonger · 6 months
Text
Arbitrarily-Chosen Video Game Tournament, Round 1.17
Welcome to the Arbitrarily-Chosen Video Game Tournament, where we will find out which of the games I've played is the best game of all time!
Why? Don't ask. Just vote and reblog!
11 notes · View notes
gamergirl-niffler · 2 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
~Harry Flynn~
105 notes · View notes
opulent-today-slope · 2 years
Text
36 notes · View notes
super-luigi-bros · 2 years
Text
Tumblr media Tumblr media Tumblr media
Uncharted 2: Among Thieves | Streets of Nepal
29 notes · View notes
shinigami-striker · 6 months
Text
Nolan North as Nathan Drake | Tuesday, 10.31.2023
Not only is it Halloween, but it's also the birthday of Nolan North, a celebrity voice actor known for major role as Nathan Drake throughout the mainline Uncharted video games (2007-2016) and in 2012's PlayStation All-Stars BR, a Smash Bros.-like fighting game clone.
Tumblr media
1 note · View note
g4zdtechtv · 1 month
Text
youtube
X-Play Classic - Uncharted: The Nathan Drake Trilogy (+ Golden Abyss) Review
Kitty Got Wet!
(4GTV - STREAM WHAT YOU PLAY!)
0 notes
oceanusborealis · 8 months
Text
Mapping the Uncharted Games – Map-It
TL;DR – We map the route Nathan Drake, and the gang took on their adventures in the quadrilogy of games.   Mapping Uncharted – Whenever I upload one of my maps, I ask if there is anything else people would like to map? Often, I get some excellent suggestions, and today’s is just such a case. A little birdy asked me if I could map the Uncharted video game series? Well, yes, of course, I could,…
Tumblr media
View On WordPress
1 note · View note
unrated-g · 8 months
Text
Tumblr media Tumblr media
I finally had a case made for the phurba from the Fortune Hunter Edition of Uncharted 2, and I couldn’t be happier with how it turned out!
1 note · View note
breakingarrows · 1 year
Text
Video Games as Theater and Language
Oftentimes video games are compared to movies under the assumption that this is the closest form of media related to games. Lots of games desperately want to be movies, which feeds this assumption, but ever since writing an essay on Call of Duty 4: Modern Warfare I've been thinking more and more how video games are stage plays, theater performances where the developer is the director and the player the actor, and an entirely new language. From my essay,
Replaying games such as this, you can begin to see behind the curtain, at all the various triggers the game is requiring. As director, Infinity Ward has set up cues: enemy spawning and despawning, set piece triggers, NPC barks, all that the player has to move about in to bring about a proper performance. This is heightened when performing video capture, as I did on my replay, where you want to give a good performance for not just the game and yourself but for those who might watch your video. Every first playthrough of a game is something of wonder, as you poke and prod at the game to see what it's capable of. All subsequent replays only reveal the systems that allowed that first wonder to exist. Eventually you reach a point of rehearsed replay, where you recount to other viewers how this mechanic is unique to a few sections or to watch the set piece occur on cue.
This orientation of thinking led me to the player's relationship to the developer and the question of whether or not they are aware of it. After decades of game playing I've learned to anticipate the developer's intention when playing linear campaigns. Listening to old podcasts at the time of Uncharted 2: Among Thieve's release I hear complaints about failing to fulfill the requirements of the game to progress. Friction being created between the actors actions not lining up with he director's intent, except in this case the director is not present to have a conversation with, to seek advice from. Instead you might seek counsel from GameFAQs or an online forum or friend who has or is playing the same game. This friction appears when the actor is not moving to the correct marker, occupying space another actor is supposed to fill, failing the timing on a cue, failing to perform the required action to enact the next scene. For those who are aware of a developers hand while playing a game, such as the color coding of climbable ledges and pathways in Uncharted 2, where did we learn this? Was it simply taught to us by uncountable time within games such as Call of Duty, Half-Life, Uncharted, Gears of War, and the like?
Ideas and thoughts such as this can generally be placed under thinking about "game design," a sort of literary theory of game in which we analyze and debate and deduce the intent of the author(s) and examine how well their message was read, how "natural" it felt to fulfill the requirements wordlessly set before us. This approach is what leads us to "How Super Mario Bros Mastered Level Design" in which they examine the text's ability to encode in us an entirely new language of play without words or tutorial. This language we have learned is most sharply brought into focus when attempting to explain a game's limitations to anyone not fluent, the stereotypical and true example for me being when my wife asks me questions about whatever game I may be playing, why I can't perform action X or Y, why the limits exist and what purpose they serve. Often I find it difficult to satisfactory explain without retreating into the refrain, "It's just the way it is."
Games teach us to observe and interpret signals, cues, specific phrases and images, and instantly translate them into a required reaction. Playing can often be a conversation between the player and the text, testing if the game can interpret our input just as much as we need to interpret its own. It is fascinating how we have been taught, trained, and learned an invisible language shared only by those with a similar history to our own and we continue to engage with the experimentation of any new game and poke and prod at its outer walls, knowing the history of limitations and wondering just how much further this specific stage might allow us to go.
0 notes
vanycat · 1 year
Text
Tumblr media
Hunting treasures and stealing hearts <3
442 notes · View notes
elena-fishr · 6 months
Text
Tumblr media Tumblr media
🧡
67 notes · View notes
novelmonger · 7 months
Text
Memorable quotes from today's Uncharted 2 gaming session:
Sis1: *picks up treasure collectible* Me: Just what I always wanted - a thogchag!
Me: What are you doing?! Sis2: Being a fool! I told you I was an expert at killing myself!
Me: That was the one you dropped. Sis1: And I'll drop it again!
Me: Okay, this is the place where I was confused. You're not gonna think of this, but...okay, you will.
Sis1: *dies and flops dramatically into the exact middle of a trench* Me: You went nicely into the trench. Sis2: Was that the purpose of the trench? *discussion ensues as to the purpose of trenches in a crumbling Tibetan monastery on a mountainside*
3 notes · View notes
videogamepolls · 2 months
Text
Tumblr media
22 notes · View notes
opulent-today-slope · 2 years
Text
15 notes · View notes