I keep thinking about how minutes before Nadine pushes Chloe into the water you hear her murmur "it's safe to jump from here" as you enter that particular cavern chamber. The water is clear and she knows how deep it is and knows she can play a prank on Chloe without her getting hurt. And it calls back to when Chloe drove under the first waterfall and Nadine complained about not being warned about it and the fact Chloe told her it would be no fun if she had warned her about it. And Nadine was like ok cold bath for you 😈 but at the same time it got her out of her ruminations because it wasn't normal for Chloe to be that quiet and Nadine knew. Please give Nadine her own emotional journey with life after Shoreline in an LL2 AAAAAA
I need Uncharted friends bc none of my friends have played the games or even watched the movie and I need someone to yell with and ask questions for my fic and AAAAAHHHH I NEED UNCHARTED FRIENDS
I’m currently replaying Uncharted: The Lost Legacy and if you get all the tokens and go to the temple with the monkeys the dialogue between Chloe and Nadine changes depending on how close their relationship is. The first interaction is if you go first thing before completing the three symbol ruins and they're still somewhat distant towards each other and the second interaction is afterwards when they feel closer to each other.
loved loved loved the ending of the Uncharted: The Lost Legacy game! the camaraderie and joking and banter between these three was precious! such strong characters and so fun. what a great storyline.
these are some screenshots i took during my gameplay on April 15, 2023 on PS5.
Candid photos of Nadine on Chloe's camera roll though. She's asleep curled in a blanket holding the monkey plush from Meenu's shop. She's grinning and dancing at Chloe's flat to Camila Cabello because Chloe challenged her to dance to it. She's turned away from the camera with her hand against aquarium glass, a curious seal meeting her on the other side. Chloe jokes they're all for blackmail purposes and Nadine glares at her.
They're for Chloe's eyes only and she'll die before allowing anyone to see them
Developed/Published by: Naughty Dog / Sony Interactive Entertainment
Released: 22/8/2017
Completed: 12/05/2023
Completion: Beat it.
Trophies / Achievements: n/a
After Days Gone, I thought I’d go for something… consistent, straight-forward, and not a billion hours long.
Which is what Uncharted: The Lost Legacy is. And it’s… fine. It suffers for not having characters that you particularly care about (who knew Nathan Drake was actually carrying these?) nor a particularly captivating story or antagonist, but you do all the things you expect to do in an Uncharted (climb things, solve puzzles where you move things back and forth and get a bit annoyed, and do a henchmen genocide) and it’s polished off in, like, less than eight hours, even if you do extra stuff in the tiny open world level.
I don’t honestly have much to say about it. It’s a little bland, but what I really appreciate about it is that it sets out to be what I think triple AAA games should be? A short, tight narrative experience that you complete in roughly the length of time of a season of prestige television? Why aren’t they all like this?
(Just be a bit more exciting, though.)
Will I ever play it again? I wouldn’t, but the nice thing is that I could.
Final Thought: One thing I can’t decide whether I give it props for or not: the series finally gives you a device that alerts you when there’s a treasure nearby (which are always stupidly impossible to notice in Uncharteds) but you have to basically do an entire lengthy quest to unlock it. It’s a fun enough quest and the reward is worthwhile, but… I’d already missed a bunch of treasures, so it felt a bit moot, meaning if you’re a hundred-percenter you’re going to be looking at a guide anyway. Hmm!
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