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#unreal engine
molags-balls · 5 months
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Solitude in Unreal Engine 5 by Leo Torres
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heccison · 7 months
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devsgames · 7 months
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Okay at this point I've seen so many students feeling doomed for taking a course where a teacher uses Unity or like they're wasting time learning the engine, and while understandably the situation at Unity sucks and is stressful for everyone: y'all need to stop thinking learning Unity a waste of your time.
Learning a game engine does not dictate your abilities as a dev, and the skills you learn in almost any engine are almost all transferrable skills when moving to other engines. Almost every new job you get in the games industry will use new tools, engines and systems no matter where you work, whether that be proprietary, enterprise or open-source. Skills you learn in any engine are going to be relevant even if the software is not - especially if you're learning development for the first time. Hell, even the act of learning a game engine is a transferrable skill.
It's sort of like saying it's a waste to learn Blender because people use 3DS Max, or why bother learning how to use a Mac when many people use Windows; it's all the same principals applied differently. The knowledge is still fundamental and applicable across tools.
Many engines use C-adjacent languages. Many engines use similar IDE interfaces. Many engines use Object Oriented Programming. Many engines have component-based architecture. Many objects handle data and modular prefabs and inheritence in a similar way. You are going to be learning skills that are applicable everywhere, and hiring managers worth their weight will be well aware of this.
The first digital game I made was made in Flash in 2009. I'm still using some principles I learned then. I used Unity for almost a decade and am now learning Godot and finding many similarities between the two. If my skills and knowledge are somehow still relevant then trust me: you are going to learn a lot of useful skills using Unity.
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Here it is folks, the rat gun, recreated in 3D for uni.
People keep stopping by, squinting at it and asking "what the hell is that" and everytime I get to answer "No Idea! :D"
Credits to @hellenhighwater for owning the real thing and gracing me with it's existence.
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andy-jam-blog · 4 months
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A little update on the game side
So what I'm chewing through now is blocking in all of the player's movement code. Here's the chart I'm using as a working document;
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Green check means a move is blocked in, and (mostly) working, so I'm about half way there. Here's Ledge Climbing, baby!!!!
Some of it is a little glitchy, but I am working with a 'general-to-specific' mindset. Slap it in there, fix it in a refactoring pass and chew through bug reports when I get it into player's hands finally. (Shout out to @docvalentine for technically being the first person to download and play a build of Andy Jam.) When the movement is blocked in, I am going to start putting in some better animations than the placeholders I've been using. (Actually, his placeholder animations in the Unreal Build didn't survive a rig update, so in a lot of the footage he's just T-Posing around...). When his animations are in, I am going to start doing a little sound design and implementing sound code to his systems. Speaking of footage, the first devlog is going to be up before the end of the month (so I guess this year...) There's a list of edits I want to make before I put that up publicly. The first devlog is going to be showing off a lot of the old unity stuff, some of the new (bad) unreal stuff. The goal is for the second devlog to be out early 2024 and show off Andy movin' and groovin' with some smoother animations and some actual sound coming out of him. Anyways here's my development process.
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Thanks for stickin' around on this wacky little project. If you'd like to support it, here's the Patreon Link.
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rach-amber · 1 month
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We finally have something close to a Rachel Amber DLC 🔥🥹
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Y'all have to check this out. The details are amazing!
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No but if i see a blue haired girl with a beenie and a blond in plaid shirt driving by in a truck like the end there I'll prolly chase after them 😂
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This is the development needed
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Chap 2 Chap 3 here!
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theartofmany · 4 months
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Artist: Philipp Grote Title: Entrance to the vault
"Second part of the project done for Jama Jurabaev's Unreal Engine 5 course"
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samuelmorgan3d · 2 months
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A little over a year ago I started this project...because I was teaching myself 3D modeling at the time and then I thought: "let's see how far I can get" and what can I say...it's quite nice now grown Up, right?😂
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velvety1969 · 4 months
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He is waiting for someone...
These were rendered by Unreal Engine 5 after reconstructing the game model. I have been completing this work for a while and have forgotten to post it. Also, if anyone is interested, I have ported this mod into the game and you can download it on Nexusmods.
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jam2go · 3 months
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_.-= Kitten Burst =-._
An RPG/Racing game about a flying cat set in the year 200X. Explore sites on the web, race through circuits, & battle bullet hell bosses to Save Cyberspace!
Out now! http://store.steampowered.com/app/1592360/Kitten_Burst/
GLHF http://kittenburst.com
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molags-balls · 5 months
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Winterhold in Unreal Engine 5 by Leo Torres
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smallbearlady · 28 days
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After a long long time i finally finished my Fearne Calloway renders
The full model you'll find here:
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devsgames · 7 months
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Today Epic Games laid of ~900 of its workers by emailing. Some were already locked out of their emails and weren't even able to receive the message that they were no longer employed.
This year has been incredibly difficult for games workers - I read a statistic that this year the layoffs in tech number in the hundreds of thousands. Heck, I won't forget that earlier this year Microsoft laid of 10,000 of its workers. Layoffs are hitting the games industry incredibly hard.
If you want to learn how you as a worker in the games industry can take action to protect both you and those around you via organizing your workplace (an effective and time-tested method), CODE-CWA offers free training here:
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andy-jam-blog · 3 months
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Andy Jam Devlog #2
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Hello Jam Heads. Here is the second Devlog on the game side of things.
Here is the follow up Q&A video as well:
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Thanks for reading the comics and watching the videos and all that great stuff. You can see early edits and join in the Q&A on my Patreon. OK I will aim to have another Devlog out next month. Bye.
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jonathanveiga · 5 months
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Another Grizelda tease!
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389 · 7 months
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Nature Portal Biome
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