More of vtm madness, my elder daeva im preparing for a session
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Tabletop Roleplaying Systems as DHMIS Stills
Promethean: The Created
Shadowrun
Vampire: The Requiem
Hunter: The Vigil
Shadow of the Demon Lord
Monster of the Week
GURPS
Dungeons & Dragons 5E/D&D One
Starfinder
Call of Cthulhu
Eclipse Phase
Delta Green
Mage: The Awakening
Don't Rest Your Head
Cyberpunk RED
Lancer
FATE Core
Literally Any Warhammer 40K TTRPG
Transformers RPG
Pathfinder
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Turning to dust is too low octane.
From now on when vampires enter sunlight they fucking explode in a blast of [Blood Potency] megatons
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vampire!E.C. x mage!Goodsir
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Have you played VAMPIRE The Requiem ?
By White Wolf
Vampires trying to retain their humanity while still being blood suckers living in feudal All-Night Society.
NOT the Masquerade version.
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Here’s some Chronicles of Darkness thoughts for you.
So, Vampire: The Requiem (particularly in its first edition) gets a lot of flak for being kind of a watered down Vampire: The Masquerade. Whereas the other Chronicles of Darkness games really do reimagine their concepts— I mean, compare both Changeling games some time— Requiem struggles more to differentiate itself from its older sibling.
However, its second edition makes a really cool change, in my opinion.
So one of the defending aspects of Masquerade is, well, the Masquerade. Not just the notion that the supernatural hides from the mortal and mundane— that’s standard urban fantasy/horror. No, in Masquerade, that hiding is given focus as a delicate, brutal conspiracy. Part of the identity of that game is how perilous the position of the Kindred is, and how they are just beneath mortal scrutiny they are. It’s why it’s the name of the game.
Requiem… plays it a little differently, at least in 2E. They still have the Masquerade, they even still call it that, but it works in a really interesting way. See, one of the themes of Requiem is just how inhuman vampires are— and that’s a theme in Masquerade, too, but in VTM the focus is on monstrousness by way of immortality.
To lose your Humanity stat in Masquerade, you normally have to behave with deliberately cruelty, or at least reckless negligence, toward the wellbeing of others. Your Hunger makes you a monster, because it drives you to evil. It’s good stuff, I’ve written about it before!
But in Requiem, one of the ways you can lose Humanity is through— and this is a quote— “Surviving something that would hospitalize a human.” The reason being, well, humans can’t do that, not normally. But a vampire? Well, it can be hit by a truck, beaten and stabbed, hell, even shot in the head, and can walk it all off, with a bit of luck. Requiem takes the stance that, cool as that might be, it isn’t *human* in any sense. A lot of the ways you can lose Humanity in Requiem really do revolve around being inhuman in the most literal sense, in addition to being inhumane.
So what does that have to do with the Masquerade?
Well, here’s the thing about monsters: People are scared of them.
We love them too, sure. They’re enthralling, they’re fascinating, they’re impressive. That’s how the vampire lures you in. But when it wants you to go away? That’s what fear is for.
The Masquerade in Requiem is not a network of elders conspiring to silence mortal media institutions. It doesn’t need to be. All it has to be is the hesitance to knock on the apartment door of that sketchy neighbor during daylight hours, the impulse to rush home rather than linger when walking by that alley, the refusal to speak about what could be seen out of the bus window last night, if you looked closely enough.
To quote the book:
This is not about vampires needing to quake and hide, but about the fear humans have of what is hidden from them — just past the truth of Santa Claus and all the horrible adult revelations — the fear that if they shake even the most mundane structure, crawling things will fall out.
(V:TR 2E, p. 60, emphasis mine.)
And well, as much as I love the labyrinthine plots and schemes of VTM, something about VTR’s notion of what hiding from mortals really is sticks with me.
I’ve never really felt like some shadowy vampire puppet master is pulling strings to keep me from finding out about him, you know?But that there might be something horrible down there in the dark, that sends me racing up the stairs, even though I should know better… That I’ve felt.
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I was interviewed on Storyteller Conclave!
You’ve probably seen several posts on here about how I’m going to be on Storyteller Conclave talking about Eureka. If you haven’t, you’re going to, because there’s still some in the queue and I’m not going to remove them.
But, that happened, and it was a great time! You can listen to the episode here, here, here, or here!
I wasn’t on my A-game the whole time unfortunately, I had some mic trouble for about the first 20 minutes, along with some other distractions on my end that kept me from focusing early on, but luckily I had team member @ashweather to support me and help me out.
If you can bear with the rocky start, there’s a lot of good insight into the design of Eureka: Investigative Urban Fantasy in this podcast, and a lot of it goes into stuff that we haven’t really covered on this blog, especially the themes.
We talk about the realistic and simulationist nature of Eureka and how this serves its gameplay and themes, we talk about how it takes inspiration from John Woo films such as Hard Boiled, its pretty unique approach to the concept of HP, how it approaches and flips the concept of "winning", and its deeply character-driven nature.
Of course we also talk about Eureka's unique and awesome rules for investigative gameplay, and how it improves upon games that did investigative gameplay before it. How it trusts the players' intellect, but also won't leave them totally twisting in the wind after a bad roll or two!
My favorite thing we talked about, near the end of the show, was Eureka’s approach to monsters, disability, and its sympathy towards “bad people.” I’m actually going to be writing a whole essay on this topic hopefully before the Kickstarter ends on May 10th, but you can get a really good gist of it just from listening to this episode of the podcast.
Oh and on that subject, the hosts, two veteran Vampire: The Masquerade players, said in the show that in many ways, Eureka does vampires better than VTM. Like, wow, that’s high praise..
Here’s a reminder also that Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th, 2024. Back it and get yourself a copy plus custom artwork or the chance to get your blood sucked by vampires as an entry on the random victim tables for playable monster PCs! With every stretch goal we meet, the game gets better and better. Tons of beautiful new artwork, new options for gameplay, and even two entirely new playable Monsters could be added to the book, so visit the Kickstarter and secure your copy today!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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Sketch of my new Vampire the Requiem character. Aemelia, a Lasombra agent of Ordo Dracul. (Yes this is just me porting my witcherverse elder vampire into the system)
Used @raposabranca sketch brush from their pack for most of this. I love it!
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The effervescent Mihai who belongs to the captivating @thewoods-have-eyes!! I LOVE their Nosferatu art, had reached out, and now I adore them and the ground they walk on. Thank you so much for the artwork! I need to draw this mad scientist EVEN MORE! I actually need to as this has been sitting in my drafts for forever and I need to do something much better for you than these sketches!
Bonus art of Ralph absolutely wrecking the plan: (BTW I goofed, these two are actually the same height)
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Thumbnailing my tzimisce npc design for my upcoming campaign before bed uvu
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Little VtR madness incoming. Bear with me, the brainrot is big and I'm already in 4 campaigns or so.
Introducing Moira (Mira/Μοίρα), my unhinged Nosferatu character. She's a very stupid and gothic cardiac surgeon (or was).
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Vampire bloodline who's bloodline specific weakness is that they're fucking garbage. Cringe fail bloodsucker trash people.
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mage!goodsir x vampire!hickey
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Reading feudal political histories so that my vampire the requiem social organizations are a delightfully ironic mirror of dynamics that no player will be able to pick up on
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Little bit of an old art dump. These have been posted on various blogs, but posting them on this one too because I can 🤭
My vampire the requiem coterie, drawn as dnd classes.
My character is Jaz, the redhead. A Ventrue occult librarian/scholar who works in the Ordo Dracul, so she’s a Necromancy Wizard.
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